feat: wire check/checkmate/stalemate into processMove and gameLoop
Replace stub branches with GameRules.gameStatus dispatch in processMove and fill in MovedInCheck/Checkmate/Stalemate cases in gameLoop. Document 6 pre-existing test bugs in docs/unresolved.md. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -49,7 +49,11 @@ object GameController:
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MoveResult.IllegalMove
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else
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val (newBoard, captured) = board.withMove(from, to)
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MoveResult.Moved(newBoard, captured, turn.opposite) // stub — Task 6 wires GameRules
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GameRules.gameStatus(newBoard, turn.opposite) match
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case PositionStatus.Normal => MoveResult.Moved(newBoard, captured, turn.opposite)
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case PositionStatus.InCheck => MoveResult.MovedInCheck(newBoard, captured, turn.opposite)
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case PositionStatus.Mated => MoveResult.Checkmate(turn)
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case PositionStatus.Drawn => MoveResult.Stalemate
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/** Thin I/O shell: renders the board, reads a line, delegates to processMove,
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* prints the outcome, and recurses until the game ends.
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@@ -80,9 +84,16 @@ object GameController:
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val toSq = Parser.parseMove(input).map(_._2).fold("?")(_.toString)
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println(s"${prevTurn.label} captures ${cap.color.label} ${cap.pieceType.label} on $toSq")
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gameLoop(newBoard, newTurn)
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case MoveResult.MovedInCheck(newBoard, captured, newTurn) => // stub — Task 6 fills in
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case MoveResult.MovedInCheck(newBoard, captured, newTurn) =>
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val prevTurn = newTurn.opposite
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captured.foreach: cap =>
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val toSq = Parser.parseMove(input).map(_._2).fold("?")(_.toString)
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println(s"${prevTurn.label} captures ${cap.color.label} ${cap.pieceType.label} on $toSq")
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println(s"${newTurn.label} is in check!")
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gameLoop(newBoard, newTurn)
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case MoveResult.Checkmate(winner) => // stub — Task 6 fills in
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case MoveResult.Checkmate(winner) =>
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println(s"Checkmate! ${winner.label} wins.")
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gameLoop(Board.initial, Color.White)
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case MoveResult.Stalemate => // stub — Task 6 fills in
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case MoveResult.Stalemate =>
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println("Stalemate! The game is a draw.")
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gameLoop(Board.initial, Color.White)
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