feat: enhance FenExporter with detailed FEN string generation and refactor PgnExporter for improved game context export
Build & Test (NowChessSystems) TeamCity build failed

This commit is contained in:
2026-04-21 21:59:06 +02:00
parent c4c245434b
commit 55b4328916
7 changed files with 106 additions and 139 deletions
@@ -1,51 +0,0 @@
package de.nowchess.api.io
import de.nowchess.api.board.*
import de.nowchess.api.game.GameContext
object FenExporter extends GameContextExport:
def boardToFen(board: Board): String =
Rank.values.reverse
.map(rank => buildRankString(board, rank))
.mkString("/")
def gameContextToFen(context: GameContext): String =
val piecePlacement = boardToFen(context.board)
val activeColor = if context.turn == Color.White then "w" else "b"
val castling = castlingString(context.castlingRights)
val enPassant = context.enPassantSquare.map(_.toString).getOrElse("-")
val fullMoveNumber = 1 + (context.moves.length / 2)
s"$piecePlacement $activeColor $castling $enPassant ${context.halfMoveClock} $fullMoveNumber"
def exportGameContext(context: GameContext): String = gameContextToFen(context)
private def buildRankString(board: Board, rank: Rank): String =
val rankSquares = File.values.map(file => Square(file, rank))
val (result, emptyCount) = rankSquares.foldLeft(("", 0)):
case ((acc, empty), square) =>
board.pieceAt(square) match
case Some(piece) =>
val flushed = if empty > 0 then acc + empty.toString else acc
(flushed + pieceToFenChar(piece), 0)
case None =>
(acc, empty + 1)
if emptyCount > 0 then result + emptyCount.toString else result
private def castlingString(rights: CastlingRights): String =
val wk = if rights.whiteKingSide then "K" else ""
val wq = if rights.whiteQueenSide then "Q" else ""
val bk = if rights.blackKingSide then "k" else ""
val bq = if rights.blackQueenSide then "q" else ""
val result = s"$wk$wq$bk$bq"
if result.isEmpty then "-" else result
private def pieceToFenChar(piece: Piece): Char =
val base = piece.pieceType match
case PieceType.Pawn => 'p'
case PieceType.Knight => 'n'
case PieceType.Bishop => 'b'
case PieceType.Rook => 'r'
case PieceType.Queen => 'q'
case PieceType.King => 'k'
if piece.color == Color.White then base.toUpper else base