feat: enhance FenExporter with detailed FEN string generation and refactor PgnExporter for improved game context export
Build & Test (NowChessSystems) TeamCity build failed
Build & Test (NowChessSystems) TeamCity build failed
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@@ -1,51 +0,0 @@
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package de.nowchess.api.io
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import de.nowchess.api.board.*
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import de.nowchess.api.game.GameContext
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object FenExporter extends GameContextExport:
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def boardToFen(board: Board): String =
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Rank.values.reverse
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.map(rank => buildRankString(board, rank))
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.mkString("/")
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def gameContextToFen(context: GameContext): String =
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val piecePlacement = boardToFen(context.board)
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val activeColor = if context.turn == Color.White then "w" else "b"
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val castling = castlingString(context.castlingRights)
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val enPassant = context.enPassantSquare.map(_.toString).getOrElse("-")
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val fullMoveNumber = 1 + (context.moves.length / 2)
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s"$piecePlacement $activeColor $castling $enPassant ${context.halfMoveClock} $fullMoveNumber"
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def exportGameContext(context: GameContext): String = gameContextToFen(context)
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private def buildRankString(board: Board, rank: Rank): String =
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val rankSquares = File.values.map(file => Square(file, rank))
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val (result, emptyCount) = rankSquares.foldLeft(("", 0)):
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case ((acc, empty), square) =>
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board.pieceAt(square) match
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case Some(piece) =>
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val flushed = if empty > 0 then acc + empty.toString else acc
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(flushed + pieceToFenChar(piece), 0)
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case None =>
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(acc, empty + 1)
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if emptyCount > 0 then result + emptyCount.toString else result
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private def castlingString(rights: CastlingRights): String =
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val wk = if rights.whiteKingSide then "K" else ""
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val wq = if rights.whiteQueenSide then "Q" else ""
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val bk = if rights.blackKingSide then "k" else ""
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val bq = if rights.blackQueenSide then "q" else ""
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val result = s"$wk$wq$bk$bq"
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if result.isEmpty then "-" else result
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private def pieceToFenChar(piece: Piece): Char =
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val base = piece.pieceType match
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case PieceType.Pawn => 'p'
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case PieceType.Knight => 'n'
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case PieceType.Bishop => 'b'
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case PieceType.Rook => 'r'
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case PieceType.Queen => 'q'
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case PieceType.King => 'k'
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if piece.color == Color.White then base.toUpper else base
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