fix: bot name and id return, websocket
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-1
@@ -140,7 +140,7 @@ class TournamentService:
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Some(CorePlayerInfo(white.botId, white.botName)),
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Some(CorePlayerInfo(black.botId, black.botName)),
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Some(tc),
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if t.rated then Some("Rated") else Some("Casual"),
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Some("Authenticated"),
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)
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Try(coreGameClient.createGame(req)) match
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case Failure(ex) => log.errorf(ex, "Failed to create game for round %d in tournament %s", round, tournamentId)
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