refactor(core): add IO module and integrate GameContext import/export traits

This commit is contained in:
2026-04-04 19:50:08 +02:00
parent c08e5f8c62
commit 6def31dd80
8 changed files with 90 additions and 73 deletions
@@ -1,71 +0,0 @@
package de.nowchess.api.game
import de.nowchess.api.board.{Color, Square}
/**
* Castling availability flags for one side.
*
* @param kingSide king-side castling still legally available
* @param queenSide queen-side castling still legally available
*/
@deprecated("Use de.nowchess.api.board.CastlingRights via GameContext.", "NCS-22")
final case class CastlingRights(kingSide: Boolean, queenSide: Boolean)
object CastlingRights:
val None: CastlingRights = CastlingRights(kingSide = false, queenSide = false)
val Both: CastlingRights = CastlingRights(kingSide = true, queenSide = true)
/** Outcome of a finished game. */
@deprecated("Use GameContext and derive game lifecycle from rules/engine state.", "NCS-22")
enum GameResult:
case WhiteWins
case BlackWins
case Draw
/** Lifecycle state of a game. */
@deprecated("Use GameContext and engine events for lifecycle handling.", "NCS-22")
enum GameStatus:
case NotStarted
case InProgress
case Finished(result: GameResult)
/**
* A FEN-compatible snapshot of board and game state.
*
* The board is represented as a FEN piece-placement string (rank 8 to rank 1,
* separated by '/'). All other fields mirror standard FEN fields.
*
* @param piecePlacement FEN piece-placement field, e.g.
* "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR"
* @param activeColor side to move
* @param castlingWhite castling rights for White
* @param castlingBlack castling rights for Black
* @param enPassantTarget square behind the double-pushed pawn, if any
* @param halfMoveClock plies since last capture or pawn advance (50-move rule)
* @param fullMoveNumber increments after Black's move, starts at 1
* @param status current lifecycle status of the game
*/
@deprecated("Use GameContext for runtime state; keep GameState only for legacy compatibility.", "NCS-22")
final case class GameState(
piecePlacement: String,
activeColor: Color,
castlingWhite: CastlingRights,
castlingBlack: CastlingRights,
enPassantTarget: Option[Square],
halfMoveClock: Int,
fullMoveNumber: Int,
status: GameStatus
)
object GameState:
/** Standard starting position. */
val initial: GameState = GameState(
piecePlacement = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR",
activeColor = Color.White,
castlingWhite = CastlingRights.Both,
castlingBlack = CastlingRights.Both,
enPassantTarget = None,
halfMoveClock = 0,
fullMoveNumber = 1,
status = GameStatus.InProgress
)