refactor(core): add IO module and integrate GameContext import/export traits
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package de.nowchess.api.game
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import de.nowchess.api.board.{Color, Square}
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/**
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* Castling availability flags for one side.
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*
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* @param kingSide king-side castling still legally available
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* @param queenSide queen-side castling still legally available
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*/
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@deprecated("Use de.nowchess.api.board.CastlingRights via GameContext.", "NCS-22")
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final case class CastlingRights(kingSide: Boolean, queenSide: Boolean)
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object CastlingRights:
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val None: CastlingRights = CastlingRights(kingSide = false, queenSide = false)
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val Both: CastlingRights = CastlingRights(kingSide = true, queenSide = true)
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/** Outcome of a finished game. */
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@deprecated("Use GameContext and derive game lifecycle from rules/engine state.", "NCS-22")
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enum GameResult:
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case WhiteWins
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case BlackWins
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case Draw
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/** Lifecycle state of a game. */
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@deprecated("Use GameContext and engine events for lifecycle handling.", "NCS-22")
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enum GameStatus:
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case NotStarted
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case InProgress
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case Finished(result: GameResult)
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/**
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* A FEN-compatible snapshot of board and game state.
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*
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* The board is represented as a FEN piece-placement string (rank 8 to rank 1,
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* separated by '/'). All other fields mirror standard FEN fields.
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*
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* @param piecePlacement FEN piece-placement field, e.g.
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* "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR"
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* @param activeColor side to move
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* @param castlingWhite castling rights for White
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* @param castlingBlack castling rights for Black
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* @param enPassantTarget square behind the double-pushed pawn, if any
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* @param halfMoveClock plies since last capture or pawn advance (50-move rule)
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* @param fullMoveNumber increments after Black's move, starts at 1
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* @param status current lifecycle status of the game
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*/
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@deprecated("Use GameContext for runtime state; keep GameState only for legacy compatibility.", "NCS-22")
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final case class GameState(
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piecePlacement: String,
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activeColor: Color,
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castlingWhite: CastlingRights,
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castlingBlack: CastlingRights,
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enPassantTarget: Option[Square],
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halfMoveClock: Int,
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fullMoveNumber: Int,
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status: GameStatus
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)
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object GameState:
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/** Standard starting position. */
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val initial: GameState = GameState(
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piecePlacement = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR",
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activeColor = Color.White,
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castlingWhite = CastlingRights.Both,
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castlingBlack = CastlingRights.Both,
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enPassantTarget = None,
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halfMoveClock = 0,
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fullMoveNumber = 1,
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status = GameStatus.InProgress
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)
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