feat: add result tracking to GameContext and update GameEngine for game outcomes
Build & Test (NowChessSystems) TeamCity build failed
Build & Test (NowChessSystems) TeamCity build failed
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@@ -12,6 +12,7 @@ case class GameContext(
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enPassantSquare: Option[Square],
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halfMoveClock: Int,
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moves: List[Move],
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result: Option[GameResult] = None,
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):
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/** Create new context with updated board. */
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def withBoard(newBoard: Board): GameContext = copy(board = newBoard)
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@@ -31,6 +32,9 @@ case class GameContext(
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/** Create new context with move appended to history. */
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def withMove(move: Move): GameContext = copy(moves = moves :+ move)
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/** Create new context with updated result. */
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def withResult(newResult: Option[GameResult]): GameContext = copy(result = newResult)
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object GameContext:
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/** Initial position: white to move, all castling rights, no en passant. */
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def initial: GameContext = GameContext(
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@@ -2,6 +2,7 @@ package de.nowchess.api.game
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import de.nowchess.api.board.{Board, CastlingRights, Color, File, Rank, Square}
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import de.nowchess.api.move.Move
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import de.nowchess.api.game.{DrawReason, GameResult}
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import org.scalatest.funsuite.AnyFunSuite
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import org.scalatest.matchers.should.Matchers
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@@ -16,6 +17,7 @@ class GameContextTest extends AnyFunSuite with Matchers:
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initial.enPassantSquare shouldBe None
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initial.halfMoveClock shouldBe 0
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initial.moves shouldBe List.empty
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initial.result shouldBe None
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test("withBoard updates only board"):
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val square = Square(File.E, Rank.R4)
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@@ -57,3 +59,15 @@ class GameContextTest extends AnyFunSuite with Matchers:
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test("withMove appends move to history"):
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val move = Move(Square(File.E, Rank.R2), Square(File.E, Rank.R4))
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GameContext.initial.withMove(move).moves shouldBe List(move)
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test("withResult sets Win result"):
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val win = Some(GameResult.Win(Color.White))
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GameContext.initial.withResult(win).result shouldBe win
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test("withResult sets Draw result"):
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val draw = Some(GameResult.Draw(DrawReason.Stalemate))
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GameContext.initial.withResult(draw).result shouldBe draw
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test("withResult clears result"):
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val ctx = GameContext.initial.withResult(Some(GameResult.Win(Color.Black)))
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ctx.withResult(None).result shouldBe None
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