feat(api): add immutable GameContext type
Bundles complete game state (board, turn, castling rights, en passant, halfMoveClock, moves) with immutable builder methods for functional state transitions. Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
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package de.nowchess.rules
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import de.nowchess.chess.{Move, Situation, Square}
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/** Extension point for chess rule variants. Implement to support Chess960, etc. */
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trait RuleSet:
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/** All pseudo-legal moves for the piece on `square` (ignores check). */
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def candidateMoves(situation: Situation, square: Square): List[Move]
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/** Legal moves for `square`: candidates that don't leave own king in check. */
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def legalMoves(situation: Situation, square: Square): List[Move]
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/** All legal moves for the side to move. */
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def allLegalMoves(situation: Situation): List[Move]
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/** True if the side to move's king is in check. */
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def isCheck(situation: Situation): Boolean
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/** True if the side to move is in check and has no legal moves. */
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def isCheckmate(situation: Situation): Boolean
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/** True if the side to move is not in check and has no legal moves. */
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def isStalemate(situation: Situation): Boolean
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/** True if neither side has enough material to checkmate. */
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def isInsufficientMaterial(situation: Situation): Boolean
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/** True if halfMoveClock >= 100 (50-move rule). */
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def isFiftyMoveRule(situation: Situation): Boolean
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