perf(core): reduce inter-service HTTP calls from 11 to 4 per move

- Add `postMoveStatus` batch method to `RuleSet` trait (default impl composes
  individual calls; `RuleSetRestAdapter` overrides with single HTTP round-trip)
- Collapse 5 sequential rule checks in `GameEngine.executeMove` into one
  `postMoveStatus` call
- Add `POST /api/rules/post-move-status` endpoint to rule-service
- Add `exportCombined` to `IoServiceClient` and `POST /io/export/combined`
  endpoint to io-service, replacing two separate FEN/PGN HTTP calls
- Fix `statusOf` to pattern-match on `WinReason` from `ctx.result` instead
  of making a redundant `isCheckmate` HTTP call
- Remove duplicate `legalMoves` pre-validation in `GameResource.makeMove`;
  engine already validates and fires `InvalidMoveEvent`
- Add `scalafix:off` guards for pre-existing `var`/`return` usage in
  `DefaultRules` hot-path code
- Apply spotless formatting to previously unformatted files

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-04-24 20:39:01 +02:00
parent 3706ece936
commit 9a39cd6916
26 changed files with 373 additions and 188 deletions
@@ -13,7 +13,6 @@ import io.quarkus.runtime.annotations.RegisterForReflection
classOf[ChallengeStatus],
classOf[DeclineReason],
classOf[TimeControl],
classOf[LoginRequest],
classOf[TokenResponse],
classOf[PlayerInfo],
@@ -27,7 +26,6 @@ import io.quarkus.runtime.annotations.RegisterForReflection
classOf[ChallengeStatus],
classOf[ChallengeColor],
classOf[DeclineReason],
classOf[CorePlayerInfo],
classOf[CoreTimeControl],
classOf[CoreCreateGameRequest],
@@ -40,7 +40,4 @@ class AccountRepository:
.headOption
def findAll(): List[Account] =
em.createQuery("FROM Account", classOf[Account])
.getResultList
.asScala
.toList
em.createQuery("FROM Account", classOf[Account]).getResultList.asScala.toList
@@ -24,10 +24,8 @@ class AccountService:
@Transactional
def register(req: RegisterRequest): Either[AccountError, Account] =
if accountRepository.findByUsername(req.username).isDefined then
Left(AccountError.UsernameTaken(req.username))
else if accountRepository.findByEmail(req.email).isDefined then
Left(AccountError.EmailAlreadyRegistered(req.email))
if accountRepository.findByUsername(req.username).isDefined then Left(AccountError.UsernameTaken(req.username))
else if accountRepository.findByEmail(req.email).isDefined then Left(AccountError.EmailAlreadyRegistered(req.email))
else
val account = new Account()
account.username = req.username
@@ -1,8 +1,21 @@
package de.nowchess.account.service
import de.nowchess.account.client.{CoreCreateGameRequest, CoreGameClient, CoreGameResponse, CorePlayerInfo, CoreTimeControl}
import de.nowchess.account.client.{
CoreCreateGameRequest,
CoreGameClient,
CoreGameResponse,
CorePlayerInfo,
CoreTimeControl,
}
import de.nowchess.account.domain.{Challenge, ChallengeColor, ChallengeStatus, DeclineReason}
import de.nowchess.account.dto.{ChallengeDto, ChallengeListDto, ChallengeRequest, DeclineRequest, PlayerInfo, TimeControlDto}
import de.nowchess.account.dto.{
ChallengeDto,
ChallengeListDto,
ChallengeRequest,
DeclineRequest,
PlayerInfo,
TimeControlDto,
}
import de.nowchess.account.error.ChallengeError
import de.nowchess.account.repository.{AccountRepository, ChallengeRepository}
import jakarta.enterprise.context.ApplicationScoped
@@ -49,10 +62,8 @@ class ChallengeService:
challenge.color = color
challenge.status = ChallengeStatus.Created
challenge.timeControlType = req.timeControl.`type`
challenge.timeControlLimit =
req.timeControl.limit.map(java.lang.Integer.valueOf).orNull
challenge.timeControlIncrement =
req.timeControl.increment.map(java.lang.Integer.valueOf).orNull
challenge.timeControlLimit = req.timeControl.limit.map(java.lang.Integer.valueOf).orNull
challenge.timeControlIncrement = req.timeControl.increment.map(java.lang.Integer.valueOf).orNull
challenge.createdAt = Instant.now()
challenge.expiresAt = Instant.now().plus(24, ChronoUnit.HOURS)
challengeRepository.persist(challenge)
@@ -156,8 +156,20 @@ class ChallengeResourceTest:
val t1 = registerAndLogin("listUser1")
registerAndLogin("listUser2")
registerAndLogin("listUser3")
authed(t1).contentType(ContentType.JSON).body(clockBody).when().post("/api/challenge/listUser2").`then`().statusCode(201)
authed(t1).contentType(ContentType.JSON).body(clockBody).when().post("/api/challenge/listUser3").`then`().statusCode(201)
authed(t1)
.contentType(ContentType.JSON)
.body(clockBody)
.when()
.post("/api/challenge/listUser2")
.`then`()
.statusCode(201)
authed(t1)
.contentType(ContentType.JSON)
.body(clockBody)
.when()
.post("/api/challenge/listUser3")
.`then`()
.statusCode(201)
authed(t1)
.when()
.get("/api/challenge")
@@ -0,0 +1,9 @@
package de.nowchess.api.rules
final case class PostMoveStatus(
isCheckmate: Boolean,
isStalemate: Boolean,
isInsufficientMaterial: Boolean,
isCheck: Boolean,
isThreefoldRepetition: Boolean,
)
@@ -39,3 +39,15 @@ trait RuleSet:
* promotion. Updates castling rights, en passant square, half-move clock, turn, and move history.
*/
def applyMove(context: GameContext)(move: Move): GameContext
/** Batch status check after a move is applied. Replaces individual isCheckmate/isStalemate/isInsufficientMaterial/
* isCheck/isThreefoldRepetition calls with a single round-trip. Override for remote implementations.
*/
def postMoveStatus(context: GameContext): PostMoveStatus =
PostMoveStatus(
isCheckmate = isCheckmate(context),
isStalemate = isStalemate(context),
isInsufficientMaterial = isInsufficientMaterial(context),
isCheck = isCheck(context),
isThreefoldRepetition = isThreefoldRepetition(context),
)
@@ -4,7 +4,7 @@ import de.nowchess.api.board.Square
import de.nowchess.api.game.GameContext
import de.nowchess.api.move.Move
import de.nowchess.chess.client.{RuleMoveRequest, RuleServiceClient, RuleSquareRequest}
import de.nowchess.api.rules.RuleSet
import de.nowchess.api.rules.{PostMoveStatus, RuleSet}
import jakarta.enterprise.context.ApplicationScoped
import jakarta.inject.Inject
import org.eclipse.microprofile.rest.client.inject.RestClient
@@ -49,3 +49,6 @@ class RuleSetRestAdapter extends RuleSet:
def applyMove(ctx: GameContext)(move: Move): GameContext =
client.applyMove(RuleMoveRequest(ctx, move))
override def postMoveStatus(ctx: GameContext): PostMoveStatus =
client.postMoveStatus(ctx)
@@ -6,6 +6,8 @@ import jakarta.ws.rs.*
import jakarta.ws.rs.core.MediaType
import org.eclipse.microprofile.rest.client.inject.RegisterRestClient
case class CombinedExportResponse(fen: String, pgn: String)
@Path("/io")
@RegisterRestClient(configKey = "io-service")
trait IoServiceClient:
@@ -33,3 +35,9 @@ trait IoServiceClient:
@Consumes(Array(MediaType.APPLICATION_JSON))
@Produces(Array("application/x-chess-pgn"))
def exportPgn(ctx: GameContext): String
@POST
@Path("/export/combined")
@Consumes(Array(MediaType.APPLICATION_JSON))
@Produces(Array(MediaType.APPLICATION_JSON))
def exportCombined(ctx: GameContext): CombinedExportResponse
@@ -2,6 +2,7 @@ package de.nowchess.chess.client
import de.nowchess.api.game.GameContext
import de.nowchess.api.move.Move
import de.nowchess.api.rules.PostMoveStatus
import jakarta.ws.rs.*
import jakarta.ws.rs.core.MediaType
import org.eclipse.microprofile.rest.client.inject.RegisterRestClient
@@ -72,3 +73,9 @@ trait RuleServiceClient:
@Consumes(Array(MediaType.APPLICATION_JSON))
@Produces(Array(MediaType.APPLICATION_JSON))
def applyMove(req: RuleMoveRequest): GameContext
@POST
@Path("/post-move-status")
@Consumes(Array(MediaType.APPLICATION_JSON))
@Produces(Array(MediaType.APPLICATION_JSON))
def postMoveStatus(ctx: GameContext): PostMoveStatus
@@ -2,7 +2,19 @@ package de.nowchess.chess.engine
import de.nowchess.api.board.{Board, Color, Piece, PieceType, Square}
import de.nowchess.api.move.{Move, MoveType, PromotionPiece}
import de.nowchess.api.game.{BotParticipant, ClockState, CorrespondenceClockState, DrawReason, GameContext, GameResult, Human, LiveClockState, Participant, TimeControl, WinReason}
import de.nowchess.api.game.{
BotParticipant,
ClockState,
CorrespondenceClockState,
DrawReason,
GameContext,
GameResult,
Human,
LiveClockState,
Participant,
TimeControl,
WinReason,
}
import de.nowchess.api.player.{PlayerId, PlayerInfo}
import de.nowchess.chess.controller.Parser
import de.nowchess.chess.observer.*
@@ -378,28 +390,28 @@ class GameEngine(
),
)
val status = ruleSet.postMoveStatus(currentContext)
if currentContext.result.isEmpty then
if ruleSet.isCheckmate(currentContext) then
if status.isCheckmate then
val winner = currentContext.turn.opposite
currentContext = currentContext.withResult(Some(GameResult.Win(winner, Checkmate)))
cancelScheduled()
notifyObservers(CheckmateEvent(currentContext, winner))
invoker.clear()
else if ruleSet.isStalemate(currentContext) then
else if status.isStalemate then
currentContext = currentContext.withResult(Some(GameResult.Draw(DrawReason.Stalemate)))
cancelScheduled()
notifyObservers(DrawEvent(currentContext, DrawReason.Stalemate))
invoker.clear()
else if ruleSet.isInsufficientMaterial(currentContext) then
else if status.isInsufficientMaterial then
currentContext = currentContext.withResult(Some(GameResult.Draw(DrawReason.InsufficientMaterial)))
cancelScheduled()
notifyObservers(DrawEvent(currentContext, DrawReason.InsufficientMaterial))
invoker.clear()
else if ruleSet.isCheck(currentContext) then notifyObservers(CheckDetectedEvent(currentContext))
else if status.isCheck then notifyObservers(CheckDetectedEvent(currentContext))
if currentContext.halfMoveClock >= 100 then notifyObservers(FiftyMoveRuleAvailableEvent(currentContext))
if ruleSet.isThreefoldRepetition(currentContext) then
notifyObservers(ThreefoldRepetitionAvailableEvent(currentContext))
if status.isThreefoldRepetition then notifyObservers(ThreefoldRepetitionAvailableEvent(currentContext))
else requestBotMoveIfNeeded()
private def translateMoveToNotation(move: Move, boardBefore: Board): String =
@@ -3,7 +3,16 @@ package de.nowchess.chess.resource
import com.fasterxml.jackson.databind.ObjectMapper
import de.nowchess.api.board.{Color, Square}
import de.nowchess.api.dto.*
import de.nowchess.api.game.{CorrespondenceClockState, DrawReason, GameContext, GameMode, GameResult, LiveClockState, TimeControl}
import de.nowchess.api.game.{
CorrespondenceClockState,
DrawReason,
GameContext,
GameMode,
GameResult,
LiveClockState,
TimeControl,
WinReason,
}
import de.nowchess.api.move.{Move, MoveType, PromotionPiece}
import de.nowchess.api.player.{PlayerId, PlayerInfo}
import java.time.Instant
@@ -56,7 +65,8 @@ class GameResource:
entry.mode match
case GameMode.Open => entry.engine.context.turn
case GameMode.Authenticated =>
val subject = Option(jwt).flatMap(j => Option(j.getSubject))
val subject = Option(jwt)
.flatMap(j => Option(j.getSubject))
.getOrElse(throw ForbiddenException("Authentication required"))
if entry.white.id.value == subject then Color.White
else if entry.black.id.value == subject then Color.Black
@@ -65,8 +75,7 @@ class GameResource:
private def assertIsCurrentPlayer(entry: GameEntry): Unit =
if entry.mode == GameMode.Authenticated then
val color = colorOf(entry)
if color != entry.engine.context.turn then
throw ForbiddenException("Not your turn")
if color != entry.engine.context.turn then throw ForbiddenException("Not your turn")
// scalafix:on DisableSyntax.throw
@@ -77,10 +86,9 @@ class GameResource:
else
val ctx = entry.engine.context
ctx.result match
case Some(GameResult.Win(_, _)) =>
if entry.resigned then "resign"
else if entry.engine.ruleSet.isCheckmate(ctx) then "checkmate"
else "timeout"
case Some(GameResult.Win(_, WinReason.Checkmate)) => "checkmate"
case Some(GameResult.Win(_, WinReason.Resignation)) => "resign"
case Some(GameResult.Win(_, WinReason.TimeControl)) => "timeout"
case Some(GameResult.Draw(DrawReason.Stalemate)) => "stalemate"
case Some(GameResult.Draw(DrawReason.InsufficientMaterial)) => "insufficientMaterial"
case Some(GameResult.Draw(_)) => "draw"
@@ -129,9 +137,10 @@ class GameResource:
private def toGameStateDto(entry: GameEntry): GameStateDto =
val ctx = entry.engine.context
val exported = ioClient.exportCombined(ctx)
GameStateDto(
fen = ioClient.exportFen(ctx),
pgn = ioClient.exportPgn(ctx),
fen = exported.fen,
pgn = exported.pgn,
turn = ctx.turn.label.toLowerCase,
status = statusOf(entry),
winner = ctx.result.collect { case GameResult.Win(c, _) => c.label.toLowerCase },
@@ -234,13 +243,8 @@ class GameResource:
val entry = registry.get(gameId).getOrElse(throw GameNotFoundException(gameId))
assertGameNotOver(entry)
assertIsCurrentPlayer(entry)
val (from, to, promoOpt) = Parser
.parseMove(uci)
.getOrElse(throw BadRequestException("INVALID_UCI", s"Invalid UCI notation: $uci", Some("uci")))
val candidates = entry.engine.ruleSet.legalMoves(entry.engine.context)(from).filter(_.to == to)
val isPromotion = candidates.exists { case Move(_, _, MoveType.Promotion(_)) => true; case _ => false }
if candidates.isEmpty || (isPromotion && promoOpt.isEmpty) then
throw BadRequestException("INVALID_MOVE", s"$uci is not a legal move", Some("uci"))
if Parser.parseMove(uci).isEmpty then
throw BadRequestException("INVALID_UCI", s"Invalid UCI notation: $uci", Some("uci"))
applyMoveInput(entry.engine, uci).foreach(err => throw BadRequestException("INVALID_MOVE", err, Some("uci")))
ok(toGameStateDto(entry))
@@ -1,7 +1,15 @@
package de.nowchess.chess.engine
import de.nowchess.api.board.Color
import de.nowchess.api.game.{ClockState, CorrespondenceClockState, DrawReason, GameResult, LiveClockState, TimeControl, WinReason}
import de.nowchess.api.game.{
ClockState,
CorrespondenceClockState,
DrawReason,
GameResult,
LiveClockState,
TimeControl,
WinReason,
}
import de.nowchess.chess.observer.*
import de.nowchess.rules.sets.DefaultRules
import org.scalatest.funsuite.AnyFunSuite
@@ -3,7 +3,8 @@ package de.nowchess.chess.resource
import de.nowchess.api.board.Square
import de.nowchess.api.dto.*
import de.nowchess.api.game.GameContext
import de.nowchess.chess.client.{IoServiceClient, RuleMoveRequest, RuleServiceClient, RuleSquareRequest}
import de.nowchess.api.rules.PostMoveStatus
import de.nowchess.chess.client.{CombinedExportResponse, IoServiceClient, RuleMoveRequest, RuleServiceClient, RuleSquareRequest}
import de.nowchess.chess.exception.BadRequestException
import de.nowchess.io.fen.FenExporter
import de.nowchess.io.pgn.PgnParser
@@ -44,6 +45,10 @@ class GameResourceIntegrationTest:
)
when(ioClient.exportFen(any())).thenReturn(FenExporter.exportGameContext(GameContext.initial))
when(ioClient.exportPgn(any())).thenReturn("1. e4 c5")
when(ioClient.exportCombined(any())).thenAnswer((inv: InvocationOnMock) =>
val ctx = inv.getArgument[GameContext](0)
CombinedExportResponse(FenExporter.exportGameContext(ctx), ""),
)
when(ruleClient.legalMoves(any())).thenAnswer((inv: InvocationOnMock) =>
val req = inv.getArgument[RuleSquareRequest](0)
DefaultRules.legalMoves(req.context)(Square.fromAlgebraic(req.square).get),
@@ -70,6 +75,9 @@ class GameResourceIntegrationTest:
when(ruleClient.isThreefoldRepetition(any())).thenAnswer((inv: InvocationOnMock) =>
DefaultRules.isThreefoldRepetition(inv.getArgument[GameContext](0)),
)
when(ruleClient.postMoveStatus(any())).thenAnswer((inv: InvocationOnMock) =>
DefaultRules.postMoveStatus(inv.getArgument[GameContext](0)),
)
@Test
@DisplayName("createGame returns 201")
@@ -11,16 +11,27 @@ object FenParser extends GameContextImport:
*/
def parseFen(fen: String): Either[GameError, GameContext] =
val parts = fen.trim.split("\\s+")
if parts.length != 6 then Left(GameError.ParseError(s"Invalid FEN: expected 6 space-separated fields, got ${parts.length}"))
if parts.length != 6 then
Left(GameError.ParseError(s"Invalid FEN: expected 6 space-separated fields, got ${parts.length}"))
else
for
board <- parseBoard(parts(0)).toRight(GameError.ParseError("Invalid FEN: invalid board position"))
activeColor <- parseColor(parts(1)).toRight(GameError.ParseError("Invalid FEN: invalid active color (expected 'w' or 'b')"))
activeColor <- parseColor(parts(1)).toRight(
GameError.ParseError("Invalid FEN: invalid active color (expected 'w' or 'b')"),
)
castlingRights <- parseCastling(parts(2)).toRight(GameError.ParseError("Invalid FEN: invalid castling rights"))
enPassant <- parseEnPassant(parts(3)).toRight(GameError.ParseError("Invalid FEN: invalid en passant square"))
halfMoveClock <- parts(4).toIntOption.toRight(GameError.ParseError("Invalid FEN: invalid half-move clock (expected integer)"))
fullMoveNumber <- parts(5).toIntOption.toRight(GameError.ParseError("Invalid FEN: invalid full move number (expected integer)"))
_ <- Either.cond(halfMoveClock >= 0 && fullMoveNumber >= 1, (), GameError.ParseError("Invalid FEN: invalid move counts"))
halfMoveClock <- parts(4).toIntOption.toRight(
GameError.ParseError("Invalid FEN: invalid half-move clock (expected integer)"),
)
fullMoveNumber <- parts(5).toIntOption.toRight(
GameError.ParseError("Invalid FEN: invalid full move number (expected integer)"),
)
_ <- Either.cond(
halfMoveClock >= 0 && fullMoveNumber >= 1,
(),
GameError.ParseError("Invalid FEN: invalid move counts"),
)
yield GameContext(
board = board,
turn = activeColor,
@@ -0,0 +1,3 @@
package de.nowchess.io.service.dto
final case class CombinedExportResponse(fen: String, pgn: String)
@@ -3,7 +3,7 @@ package de.nowchess.io.service.resource
import de.nowchess.api.game.GameContext
import de.nowchess.io.fen.{FenExporter, FenParser}
import de.nowchess.io.pgn.{PgnExporter, PgnParser}
import de.nowchess.io.service.dto.{ImportFenRequest, ImportPgnRequest, IoErrorDto}
import de.nowchess.io.service.dto.{CombinedExportResponse, ImportFenRequest, ImportPgnRequest, IoErrorDto}
import io.smallrye.mutiny.Uni
import jakarta.enterprise.context.ApplicationScoped
import jakarta.ws.rs.*
@@ -75,3 +75,18 @@ class IoResource:
@APIResponse(responseCode = "200", description = "PGN text")
def exportPgn(ctx: GameContext): Uni[Response] =
Uni.createFrom().item(Response.ok(PgnExporter.exportGameContext(ctx)).build())
@POST
@Path("/export/combined")
@Consumes(Array(MediaType.APPLICATION_JSON))
@Produces(Array(MediaType.APPLICATION_JSON))
@Operation(summary = "Export FEN and PGN", description = "Serialize a GameContext to both FEN and PGN in one call")
@APIResponse(responseCode = "200", description = "FEN and PGN")
def exportCombined(ctx: GameContext): Uni[Response] =
Uni
.createFrom()
.item(
Response
.ok(CombinedExportResponse(FenExporter.exportGameContext(ctx), PgnExporter.exportGameContext(ctx)))
.build(),
)
@@ -4,6 +4,7 @@ import de.nowchess.api.board.Square
import de.nowchess.api.game.GameContext
import de.nowchess.api.move.Move
import de.nowchess.rules.dto.*
import de.nowchess.api.rules.PostMoveStatus
import de.nowchess.rules.sets.DefaultRules
import jakarta.enterprise.context.ApplicationScoped
import jakarta.ws.rs.*
@@ -88,3 +89,10 @@ class RuleSetResource:
@Produces(Array(MediaType.APPLICATION_JSON))
def applyMove(req: ContextMoveRequest): GameContext =
rules.applyMove(req.context)(req.move)
@POST
@Path("/post-move-status")
@Consumes(Array(MediaType.APPLICATION_JSON))
@Produces(Array(MediaType.APPLICATION_JSON))
def postMoveStatus(ctx: GameContext): PostMoveStatus =
rules.postMoveStatus(ctx)
@@ -3,7 +3,7 @@ package de.nowchess.rules.sets
import de.nowchess.api.board.*
import de.nowchess.api.game.GameContext
import de.nowchess.api.move.{Move, MoveType, PromotionPiece}
import de.nowchess.api.rules.RuleSet
import de.nowchess.api.rules.{PostMoveStatus, RuleSet}
/** Standard chess rules — optimized hot path.
*
@@ -12,6 +12,8 @@ import de.nowchess.api.rules.RuleSet
* avoid heap allocation in tight loops. Check detection uses make/unmake on the mutable array instead of copying the
* immutable Board map.
*/
// scalafix:off DisableSyntax.var
// scalafix:off DisableSyntax.return
object DefaultRules extends RuleSet:
// ─── Piece constants ──────────────────────────────────────────────────────
@@ -225,12 +227,19 @@ object DefaultRules extends RuleSet:
var n = 0; var sq = 0
while sq < 64 do
val p = arr(sq)
if !isEmpty(p) && isWhitePiece(p) == isWhite then
n = generatePiece(arr, sq, pieceType(p), isWhite, ctx, buf, n)
if !isEmpty(p) && isWhitePiece(p) == isWhite then n = generatePiece(arr, sq, pieceType(p), isWhite, ctx, buf, n)
sq += 1
n
private def generatePiece(arr: Array[Int], sq: Int, pt: Int, isWhite: Boolean, ctx: GameContext, buf: Array[Int], n: Int): Int =
private def generatePiece(
arr: Array[Int],
sq: Int,
pt: Int,
isWhite: Boolean,
ctx: GameContext,
buf: Array[Int],
n: Int,
): Int =
if pt == PAWN then generatePawnMoves(arr, sq, isWhite, ctx, buf, n)
else if pt == KNIGHT then generateJumps(arr, sq, isWhite, KNIGHT_TARGETS(sq), buf, n)
else if pt == BISHOP then generateRays(arr, sq, isWhite, buf, n, rookRays = false)
@@ -240,7 +249,14 @@ object DefaultRules extends RuleSet:
generateRays(arr, sq, isWhite, buf, n2, rookRays = false)
else generateKingMoves(arr, sq, isWhite, ctx, buf, n)
private def generateJumps(arr: Array[Int], from: Int, isWhite: Boolean, targets: Array[Int], buf: Array[Int], start: Int): Int =
private def generateJumps(
arr: Array[Int],
from: Int,
isWhite: Boolean,
targets: Array[Int],
buf: Array[Int],
start: Int,
): Int =
var n = start; var i = 0
while i < targets.length do
val to = targets(i); val tgt = arr(to)
@@ -251,7 +267,14 @@ object DefaultRules extends RuleSet:
i += 1
n
private def generateRays(arr: Array[Int], from: Int, isWhite: Boolean, buf: Array[Int], start: Int, rookRays: Boolean): Int =
private def generateRays(
arr: Array[Int],
from: Int,
isWhite: Boolean,
buf: Array[Int],
start: Int,
rookRays: Boolean,
): Int =
var n = start
val rays = RAY_TABLES(from)
val d0 = if rookRays then 0 else 4
@@ -271,11 +294,25 @@ object DefaultRules extends RuleSet:
d += 1
n
private def generateKingMoves(arr: Array[Int], from: Int, isWhite: Boolean, ctx: GameContext, buf: Array[Int], start: Int): Int =
private def generateKingMoves(
arr: Array[Int],
from: Int,
isWhite: Boolean,
ctx: GameContext,
buf: Array[Int],
start: Int,
): Int =
val n = generateJumps(arr, from, isWhite, KING_TARGETS(from), buf, start)
generateCastlingMoves(arr, from, isWhite, ctx, buf, n)
private def generateCastlingMoves(arr: Array[Int], from: Int, isWhite: Boolean, ctx: GameContext, buf: Array[Int], start: Int): Int =
private def generateCastlingMoves(
arr: Array[Int],
from: Int,
isWhite: Boolean,
ctx: GameContext,
buf: Array[Int],
start: Int,
): Int =
var n = start
val cr = ctx.castlingRights
if isWhite && from == E1 then
@@ -283,30 +320,41 @@ object DefaultRules extends RuleSet:
arr(E1) == KING && arr(H1) == ROOK &&
!isAttackedByColor(arr, E1, false) &&
!isAttackedByColor(arr, F1, false) &&
!isAttackedByColor(arr, G1, false) then
!isAttackedByColor(arr, G1, false)
then
buf(n) = encMove(E1, G1, KIND_CASTLEK); n += 1
if cr.whiteQueenSide && isEmpty(arr(D1)) && isEmpty(arr(C1)) && isEmpty(arr(B1)) &&
arr(E1) == KING && arr(A1) == ROOK &&
!isAttackedByColor(arr, E1, false) &&
!isAttackedByColor(arr, D1, false) &&
!isAttackedByColor(arr, C1, false) then
!isAttackedByColor(arr, C1, false)
then
buf(n) = encMove(E1, C1, KIND_CASTLEQ); n += 1
else if !isWhite && from == E8 then
if cr.blackKingSide && isEmpty(arr(F8)) && isEmpty(arr(G8)) &&
arr(E8) == -KING && arr(H8) == -ROOK &&
!isAttackedByColor(arr, E8, true) &&
!isAttackedByColor(arr, F8, true) &&
!isAttackedByColor(arr, G8, true) then
!isAttackedByColor(arr, G8, true)
then
buf(n) = encMove(E8, G8, KIND_CASTLEK); n += 1
if cr.blackQueenSide && isEmpty(arr(D8)) && isEmpty(arr(C8)) && isEmpty(arr(B8)) &&
arr(E8) == -KING && arr(A8) == -ROOK &&
!isAttackedByColor(arr, E8, true) &&
!isAttackedByColor(arr, D8, true) &&
!isAttackedByColor(arr, C8, true) then
!isAttackedByColor(arr, C8, true)
then
buf(n) = encMove(E8, C8, KIND_CASTLEQ); n += 1
n
private def generatePawnMoves(arr: Array[Int], from: Int, isWhite: Boolean, ctx: GameContext, buf: Array[Int], start: Int): Int =
private def generatePawnMoves(
arr: Array[Int],
from: Int,
isWhite: Boolean,
ctx: GameContext,
buf: Array[Int],
start: Int,
): Int =
var n = start
val f = fileOf(from); val r = rankOf(from)
val fwd = if isWhite then 1 else -1
@@ -531,7 +579,12 @@ object DefaultRules extends RuleSet:
// ─── Threefold repetition ─────────────────────────────────────────────────
private case class Position(board: Board, turn: Color, castlingRights: CastlingRights, enPassantSquare: Option[Square])
private case class Position(
board: Board,
turn: Color,
castlingRights: CastlingRights,
enPassantSquare: Option[Square],
)
private def countPositionOccurrences(context: GameContext, target: Position): Int =
try
@@ -557,5 +610,13 @@ object DefaultRules extends RuleSet:
(nextCtx, nextCount)
}
._2
catch
case _: Exception => 1
catch case _: Exception => 1
override def postMoveStatus(context: GameContext): PostMoveStatus =
PostMoveStatus(
isCheckmate = isCheckmate(context),
isStalemate = isStalemate(context),
isInsufficientMaterial = isInsufficientMaterial(context),
isCheck = isCheck(context),
isThreefoldRepetition = isThreefoldRepetition(context),
)