feat: core sepration, observer added
This commit is contained in:
@@ -1,12 +0,0 @@
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package de.nowchess.chess
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import de.nowchess.api.board.Board
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import de.nowchess.api.board.Color
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import de.nowchess.chess.controller.GameController
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import de.nowchess.chess.logic.GameHistory
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object Main {
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def main(args: Array[String]): Unit =
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println("NowChess TUI — type moves in coordinate notation (e.g. e2e4). Type 'quit' to exit.")
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GameController.gameLoop(Board.initial, GameHistory.empty, Color.White)
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}
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@@ -0,0 +1,34 @@
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package de.nowchess.chess.command
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import de.nowchess.api.board.Square
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/** Marker trait for all commands that can be executed and undone.
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* Commands encapsulate user actions and game state transitions.
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*/
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trait Command:
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/** Execute the command and return true if successful, false otherwise. */
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def execute(): Boolean
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/** Undo the command and return true if successful, false otherwise. */
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def undo(): Boolean
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/** A human-readable description of this command. */
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def description: String
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/** Command to move a piece from one square to another. */
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case class MoveCommand(from: Square, to: Square) extends Command:
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override def execute(): Boolean = true
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override def undo(): Boolean = true
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override def description: String = s"Move from $from to $to"
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/** Command to quit the game. */
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case class QuitCommand() extends Command:
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override def execute(): Boolean = true
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override def undo(): Boolean = false
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override def description: String = "Quit game"
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/** Command to reset the board to initial position. */
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case class ResetCommand() extends Command:
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override def execute(): Boolean = true
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override def undo(): Boolean = true
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override def description: String = "Reset board"
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@@ -0,0 +1,61 @@
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package de.nowchess.chess.command
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/** Manages command execution and history for undo/redo support. */
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class CommandInvoker:
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private val executedCommands = scala.collection.mutable.ListBuffer[Command]()
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private var currentIndex = -1
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/** Execute a command and add it to history.
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* Discards any redo history if not at the end of the stack.
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*/
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def execute(command: Command): Boolean =
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if command.execute() then
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// Remove any commands after current index (redo stack is discarded)
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while currentIndex < executedCommands.size - 1 do
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executedCommands.remove(executedCommands.size - 1)
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executedCommands += command
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currentIndex += 1
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true
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else
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false
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/** Undo the last executed command if possible. */
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def undo(): Boolean =
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if currentIndex >= 0 && currentIndex < executedCommands.size then
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val command = executedCommands(currentIndex)
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if command.undo() then
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currentIndex -= 1
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true
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else
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false
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else
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false
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/** Redo the next command in history if available. */
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def redo(): Boolean =
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if currentIndex + 1 < executedCommands.size then
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val command = executedCommands(currentIndex + 1)
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if command.execute() then
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currentIndex += 1
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true
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else
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false
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else
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false
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/** Get the history of all executed commands. */
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def history: List[Command] = executedCommands.toList
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/** Get the current position in command history. */
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def getCurrentIndex: Int = currentIndex
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/** Clear all command history. */
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def clear(): Unit =
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executedCommands.clear()
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currentIndex = -1
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/** Check if undo is available. */
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def canUndo: Boolean = currentIndex >= 0
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/** Check if redo is available. */
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def canRedo: Boolean = currentIndex + 1 < executedCommands.size
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@@ -1,9 +1,7 @@
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package de.nowchess.chess.controller
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import scala.io.StdIn
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import de.nowchess.api.board.{Board, Color, File, Piece, Rank, Square}
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import de.nowchess.chess.logic.*
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import de.nowchess.chess.view.Renderer
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// ---------------------------------------------------------------------------
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// Result ADT returned by the pure processMove function
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@@ -66,46 +64,3 @@ object GameController:
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case PositionStatus.InCheck => MoveResult.MovedInCheck(newBoard, newHistory, captured, turn.opposite)
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case PositionStatus.Mated => MoveResult.Checkmate(turn)
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case PositionStatus.Drawn => MoveResult.Stalemate
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/** Thin I/O shell: renders the board, reads a line, delegates to processMove,
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* prints the outcome, and recurses until the game ends.
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*/
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def gameLoop(board: Board, history: GameHistory, turn: Color): Unit =
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println()
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print(Renderer.render(board))
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println(s"${turn.label}'s turn. Enter move: ")
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val input = Option(StdIn.readLine()).getOrElse("quit").trim
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processMove(board, history, turn, input) match
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case MoveResult.Quit =>
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println("Game over. Goodbye!")
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case MoveResult.InvalidFormat(raw) =>
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println(s"Invalid move format '$raw'. Use coordinate notation, e.g. e2e4.")
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gameLoop(board, history, turn)
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case MoveResult.NoPiece =>
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println(s"No piece on ${Parser.parseMove(input).map(_._1).fold("?")(_.toString)}.")
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gameLoop(board, history, turn)
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case MoveResult.WrongColor =>
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println(s"That is not your piece.")
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gameLoop(board, history, turn)
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case MoveResult.IllegalMove =>
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println(s"Illegal move.")
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gameLoop(board, history, turn)
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case MoveResult.Moved(newBoard, newHistory, captured, newTurn) =>
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val prevTurn = newTurn.opposite
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captured.foreach: cap =>
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val toSq = Parser.parseMove(input).map(_._2).fold("?")(_.toString)
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println(s"${prevTurn.label} captures ${cap.color.label} ${cap.pieceType.label} on $toSq")
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gameLoop(newBoard, newHistory, newTurn)
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case MoveResult.MovedInCheck(newBoard, newHistory, captured, newTurn) =>
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val prevTurn = newTurn.opposite
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captured.foreach: cap =>
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val toSq = Parser.parseMove(input).map(_._2).fold("?")(_.toString)
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println(s"${prevTurn.label} captures ${cap.color.label} ${cap.pieceType.label} on $toSq")
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println(s"${newTurn.label} is in check!")
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gameLoop(newBoard, newHistory, newTurn)
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case MoveResult.Checkmate(winner) =>
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println(s"Checkmate! ${winner.label} wins.")
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gameLoop(Board.initial, GameHistory.empty, Color.White)
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case MoveResult.Stalemate =>
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println("Stalemate! The game is a draw.")
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gameLoop(Board.initial, GameHistory.empty, Color.White)
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@@ -0,0 +1,140 @@
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package de.nowchess.chess.engine
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import de.nowchess.api.board.{Board, Color, Piece}
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import de.nowchess.chess.logic.{GameHistory, GameRules, PositionStatus}
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import de.nowchess.chess.controller.{GameController, Parser, MoveResult}
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import de.nowchess.chess.observer.*
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/** Pure game engine that manages game state and notifies observers of state changes.
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* This class is the single source of truth for the game state.
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* All user interactions must go through this engine, and all state changes
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* are communicated to observers via GameEvent notifications.
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*/
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class GameEngine extends Observable:
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private var currentBoard: Board = Board.initial
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private var currentHistory: GameHistory = GameHistory.empty
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private var currentTurn: Color = Color.White
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// Synchronized accessors for current state
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def board: Board = synchronized { currentBoard }
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def history: GameHistory = synchronized { currentHistory }
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def turn: Color = synchronized { currentTurn }
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/** Process a raw move input string and update game state if valid.
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* Notifies all observers of the outcome via GameEvent.
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*/
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def processUserInput(rawInput: String): Unit = synchronized {
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GameController.processMove(currentBoard, currentHistory, currentTurn, rawInput) match
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case MoveResult.Quit =>
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// Client should handle quit logic; we just return
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()
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case MoveResult.InvalidFormat(raw) =>
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val event = InvalidMoveEvent(
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currentBoard,
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currentHistory,
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currentTurn,
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s"Invalid move format '$raw'. Use coordinate notation, e.g. e2e4."
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)
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notifyObservers(event)
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case MoveResult.NoPiece =>
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val event = InvalidMoveEvent(
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currentBoard,
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currentHistory,
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currentTurn,
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s"No piece on that square."
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)
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notifyObservers(event)
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case MoveResult.WrongColor =>
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val event = InvalidMoveEvent(
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currentBoard,
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currentHistory,
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currentTurn,
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"That is not your piece."
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)
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notifyObservers(event)
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case MoveResult.IllegalMove =>
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val event = InvalidMoveEvent(
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currentBoard,
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currentHistory,
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currentTurn,
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"Illegal move."
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)
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notifyObservers(event)
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case MoveResult.Moved(newBoard, newHistory, captured, newTurn) =>
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currentBoard = newBoard
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currentHistory = newHistory
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currentTurn = newTurn
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val fromSq = Parser.parseMove(rawInput.trim).map(_._1).fold("?")(_.toString)
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val toSq = Parser.parseMove(rawInput.trim).map(_._2).fold("?")(_.toString)
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val capturedDesc = captured.map(c => s"${c.color.label} ${c.pieceType.label}")
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notifyObservers(MoveExecutedEvent(
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currentBoard,
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currentHistory,
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currentTurn,
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fromSq,
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toSq,
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capturedDesc
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))
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case MoveResult.MovedInCheck(newBoard, newHistory, captured, newTurn) =>
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currentBoard = newBoard
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currentHistory = newHistory
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currentTurn = newTurn
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val fromSq = Parser.parseMove(rawInput.trim).map(_._1).fold("?")(_.toString)
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val toSq = Parser.parseMove(rawInput.trim).map(_._2).fold("?")(_.toString)
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val capturedDesc = captured.map(c => s"${c.color.label} ${c.pieceType.label}")
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notifyObservers(MoveExecutedEvent(
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currentBoard,
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currentHistory,
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currentTurn,
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fromSq,
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toSq,
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capturedDesc
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))
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notifyObservers(CheckDetectedEvent(
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currentBoard,
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currentHistory,
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currentTurn
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))
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case MoveResult.Checkmate(winner) =>
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currentBoard = Board.initial
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currentHistory = GameHistory.empty
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currentTurn = Color.White
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notifyObservers(CheckmateEvent(
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currentBoard,
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currentHistory,
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currentTurn,
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winner
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))
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case MoveResult.Stalemate =>
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currentBoard = Board.initial
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currentHistory = GameHistory.empty
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currentTurn = Color.White
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notifyObservers(StalemateEvent(
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currentBoard,
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currentHistory,
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currentTurn
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))
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}
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/** Reset the board to initial position.
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* Notifies all observers of the reset.
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*/
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def reset(): Unit = synchronized {
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currentBoard = Board.initial
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currentHistory = GameHistory.empty
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currentTurn = Color.White
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notifyObservers(BoardResetEvent(
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currentBoard,
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currentHistory,
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currentTurn
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))
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}
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end GameEngine
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@@ -0,0 +1,82 @@
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package de.nowchess.chess.observer
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import de.nowchess.api.board.{Board, Color}
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import de.nowchess.chess.logic.GameHistory
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/** Base trait for all game state events.
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* Events are immutable snapshots of game state changes.
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*/
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sealed trait GameEvent:
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def board: Board
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def history: GameHistory
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def turn: Color
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/** Fired when a move is successfully executed. */
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case class MoveExecutedEvent(
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board: Board,
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history: GameHistory,
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turn: Color,
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fromSquare: String,
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toSquare: String,
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capturedPiece: Option[String]
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) extends GameEvent
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/** Fired when the current player is in check. */
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case class CheckDetectedEvent(
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board: Board,
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history: GameHistory,
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turn: Color
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) extends GameEvent
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/** Fired when the game reaches checkmate. */
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case class CheckmateEvent(
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board: Board,
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history: GameHistory,
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turn: Color,
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winner: Color
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) extends GameEvent
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/** Fired when the game reaches stalemate. */
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case class StalemateEvent(
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board: Board,
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history: GameHistory,
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turn: Color
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) extends GameEvent
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/** Fired when a move is invalid. */
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case class InvalidMoveEvent(
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board: Board,
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history: GameHistory,
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turn: Color,
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reason: String
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) extends GameEvent
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/** Fired when the board is reset. */
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case class BoardResetEvent(
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board: Board,
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history: GameHistory,
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turn: Color
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) extends GameEvent
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/** Observer trait: implement to receive game state updates. */
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trait Observer:
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def onGameEvent(event: GameEvent): Unit
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/** Observable trait: manages observers and notifies them of events. */
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trait Observable:
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private val observers = scala.collection.mutable.Set[Observer]()
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/** Register an observer to receive game events. */
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def subscribe(observer: Observer): Unit =
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observers += observer
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/** Unregister an observer. */
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def unsubscribe(observer: Observer): Unit =
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observers -= observer
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/** Notify all observers of a game event. */
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protected def notifyObservers(event: GameEvent): Unit =
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observers.foreach(_.onGameEvent(event))
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/** Return current list of observers (for testing). */
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def observerCount: Int = observers.size
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@@ -0,0 +1,113 @@
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package de.nowchess.chess.command
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import de.nowchess.api.board.{Square, File, Rank}
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import org.scalatest.funsuite.AnyFunSuite
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import org.scalatest.matchers.should.Matchers
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class CommandInvokerTest extends AnyFunSuite with Matchers:
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private def sq(f: File, r: Rank): Square = Square(f, r)
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test("CommandInvoker executes a command and adds it to history"):
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val invoker = new CommandInvoker()
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val cmd = MoveCommand(sq(File.E, Rank.R2), sq(File.E, Rank.R4))
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invoker.execute(cmd) shouldBe true
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invoker.history.size shouldBe 1
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invoker.getCurrentIndex shouldBe 0
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test("CommandInvoker executes multiple commands in sequence"):
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val invoker = new CommandInvoker()
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val cmd1 = MoveCommand(sq(File.E, Rank.R2), sq(File.E, Rank.R4))
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val cmd2 = MoveCommand(sq(File.E, Rank.R7), sq(File.E, Rank.R5))
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invoker.execute(cmd1) shouldBe true
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invoker.execute(cmd2) shouldBe true
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invoker.history.size shouldBe 2
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invoker.getCurrentIndex shouldBe 1
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test("CommandInvoker.canUndo returns false when empty"):
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val invoker = new CommandInvoker()
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invoker.canUndo shouldBe false
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test("CommandInvoker.canUndo returns true after execution"):
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val invoker = new CommandInvoker()
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val cmd = MoveCommand(sq(File.E, Rank.R2), sq(File.E, Rank.R4))
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invoker.execute(cmd)
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invoker.canUndo shouldBe true
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test("CommandInvoker.undo decrements current index"):
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val invoker = new CommandInvoker()
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val cmd = MoveCommand(sq(File.E, Rank.R2), sq(File.E, Rank.R4))
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invoker.execute(cmd)
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invoker.getCurrentIndex shouldBe 0
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invoker.undo() shouldBe true
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invoker.getCurrentIndex shouldBe -1
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test("CommandInvoker.canRedo returns true after undo"):
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val invoker = new CommandInvoker()
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val cmd = MoveCommand(sq(File.E, Rank.R2), sq(File.E, Rank.R4))
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invoker.execute(cmd)
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invoker.undo()
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invoker.canRedo shouldBe true
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test("CommandInvoker.redo re-executes a command"):
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val invoker = new CommandInvoker()
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val cmd = MoveCommand(sq(File.E, Rank.R2), sq(File.E, Rank.R4))
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invoker.execute(cmd)
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invoker.undo() shouldBe true
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invoker.redo() shouldBe true
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invoker.getCurrentIndex shouldBe 0
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test("CommandInvoker.canUndo returns false when at beginning"):
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val invoker = new CommandInvoker()
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val cmd = MoveCommand(sq(File.E, Rank.R2), sq(File.E, Rank.R4))
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invoker.execute(cmd)
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invoker.undo()
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invoker.canUndo shouldBe false
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test("CommandInvoker clear removes all history"):
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val invoker = new CommandInvoker()
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val cmd = MoveCommand(sq(File.E, Rank.R2), sq(File.E, Rank.R4))
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invoker.execute(cmd)
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invoker.clear()
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invoker.history.size shouldBe 0
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invoker.getCurrentIndex shouldBe -1
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test("CommandInvoker discards all history when executing after undoing all"):
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val invoker = new CommandInvoker()
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val cmd1 = MoveCommand(sq(File.E, Rank.R2), sq(File.E, Rank.R4))
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val cmd2 = MoveCommand(sq(File.E, Rank.R7), sq(File.E, Rank.R5))
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val cmd3 = MoveCommand(sq(File.D, Rank.R2), sq(File.D, Rank.R4))
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invoker.execute(cmd1)
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invoker.execute(cmd2)
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invoker.undo()
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invoker.undo()
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// After undoing twice, we're at the beginning (before any commands)
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invoker.getCurrentIndex shouldBe -1
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invoker.canRedo shouldBe true
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// Executing a new command from the beginning discards all redo history
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||||
invoker.execute(cmd3)
|
||||
invoker.canRedo shouldBe false
|
||||
invoker.history.size shouldBe 1
|
||||
invoker.history(0) shouldBe cmd3
|
||||
invoker.getCurrentIndex shouldBe 0
|
||||
|
||||
test("CommandInvoker discards redo history when executing mid-history"):
|
||||
val invoker = new CommandInvoker()
|
||||
val cmd1 = MoveCommand(sq(File.E, Rank.R2), sq(File.E, Rank.R4))
|
||||
val cmd2 = MoveCommand(sq(File.E, Rank.R7), sq(File.E, Rank.R5))
|
||||
val cmd3 = MoveCommand(sq(File.D, Rank.R2), sq(File.D, Rank.R4))
|
||||
invoker.execute(cmd1)
|
||||
invoker.execute(cmd2)
|
||||
invoker.undo()
|
||||
// After one undo, we're at the end of cmd1
|
||||
invoker.getCurrentIndex shouldBe 0
|
||||
invoker.canRedo shouldBe true
|
||||
// Executing a new command discards cmd2 (the redo history)
|
||||
invoker.execute(cmd3)
|
||||
invoker.canRedo shouldBe false
|
||||
invoker.history.size shouldBe 2
|
||||
invoker.history(0) shouldBe cmd1
|
||||
invoker.history(1) shouldBe cmd3
|
||||
invoker.getCurrentIndex shouldBe 1
|
||||
|
||||
end CommandInvokerTest
|
||||
@@ -6,17 +6,12 @@ import de.nowchess.chess.logic.{CastleSide, GameHistory}
|
||||
import org.scalatest.funsuite.AnyFunSuite
|
||||
import org.scalatest.matchers.should.Matchers
|
||||
|
||||
import java.io.ByteArrayInputStream
|
||||
|
||||
class GameControllerTest extends AnyFunSuite with Matchers:
|
||||
|
||||
private def sq(f: File, r: Rank): Square = Square(f, r)
|
||||
private def processMove(board: Board, history: GameHistory, turn: Color, raw: String): MoveResult =
|
||||
GameController.processMove(board, history, turn, raw)
|
||||
|
||||
private def gameLoop(board: Board, history: GameHistory, turn: Color): Unit =
|
||||
GameController.gameLoop(board, history, turn)
|
||||
|
||||
private def castlingRights(history: GameHistory, color: Color): CastlingRights =
|
||||
de.nowchess.chess.logic.CastlingRightsCalculator.deriveCastlingRights(history, color)
|
||||
|
||||
@@ -69,59 +64,6 @@ class GameControllerTest extends AnyFunSuite with Matchers:
|
||||
newTurn shouldBe Color.Black
|
||||
case other => fail(s"Expected Moved, got $other")
|
||||
|
||||
// ──── gameLoop ───────────────────────────────────────────────────────
|
||||
|
||||
private def withInput(input: String)(block: => Unit): Unit =
|
||||
val stream = ByteArrayInputStream(input.getBytes("UTF-8"))
|
||||
scala.Console.withIn(stream)(block)
|
||||
|
||||
test("gameLoop: 'quit' exits cleanly without exception"):
|
||||
withInput("quit\n"):
|
||||
gameLoop(Board.initial, GameHistory.empty, Color.White)
|
||||
|
||||
test("gameLoop: EOF (null readLine) exits via quit fallback"):
|
||||
withInput(""):
|
||||
gameLoop(Board.initial, GameHistory.empty, Color.White)
|
||||
|
||||
test("gameLoop: invalid format prints message and recurses until quit"):
|
||||
withInput("badmove\nquit\n"):
|
||||
gameLoop(Board.initial, GameHistory.empty, Color.White)
|
||||
|
||||
test("gameLoop: NoPiece prints message and recurses until quit"):
|
||||
// E3 is empty in the initial position
|
||||
withInput("e3e4\nquit\n"):
|
||||
gameLoop(Board.initial, GameHistory.empty, Color.White)
|
||||
|
||||
test("gameLoop: WrongColor prints message and recurses until quit"):
|
||||
// E7 has a Black pawn; it is White's turn
|
||||
withInput("e7e6\nquit\n"):
|
||||
gameLoop(Board.initial, GameHistory.empty, Color.White)
|
||||
|
||||
test("gameLoop: IllegalMove prints message and recurses until quit"):
|
||||
withInput("e2e5\nquit\n"):
|
||||
gameLoop(Board.initial, GameHistory.empty, Color.White)
|
||||
|
||||
test("gameLoop: legal non-capture move recurses with new board then quits"):
|
||||
withInput("e2e4\nquit\n"):
|
||||
gameLoop(Board.initial, GameHistory.empty, Color.White)
|
||||
|
||||
test("gameLoop: capture move prints capture message then recurses and quits"):
|
||||
val captureBoard = Board(Map(
|
||||
sq(File.E, Rank.R5) -> Piece.WhitePawn,
|
||||
sq(File.D, Rank.R6) -> Piece.BlackPawn,
|
||||
sq(File.H, Rank.R1) -> Piece.BlackKing,
|
||||
sq(File.H, Rank.R8) -> Piece.WhiteKing
|
||||
))
|
||||
withInput("e5d6\nquit\n"):
|
||||
gameLoop(captureBoard, GameHistory.empty, Color.White)
|
||||
|
||||
// ──── helpers ────────────────────────────────────────────────────────
|
||||
|
||||
private def captureOutput(block: => Unit): String =
|
||||
val out = java.io.ByteArrayOutputStream()
|
||||
scala.Console.withOut(out)(block)
|
||||
out.toString("UTF-8")
|
||||
|
||||
// ──── processMove: check / checkmate / stalemate ─────────────────────
|
||||
|
||||
test("processMove: legal move that delivers check returns MovedInCheck"):
|
||||
@@ -161,56 +103,6 @@ class GameControllerTest extends AnyFunSuite with Matchers:
|
||||
case MoveResult.Stalemate => succeed
|
||||
case other => fail(s"Expected Stalemate, got $other")
|
||||
|
||||
// ──── gameLoop: check / checkmate / stalemate ─────────────────────────
|
||||
|
||||
test("gameLoop: checkmate prints winner message and resets to new game"):
|
||||
// After Qa1-Qh8, position is checkmate; second "quit" exits the new game
|
||||
val b = Board(Map(
|
||||
sq(File.A, Rank.R1) -> Piece.WhiteQueen,
|
||||
sq(File.A, Rank.R6) -> Piece.WhiteKing,
|
||||
sq(File.A, Rank.R8) -> Piece.BlackKing
|
||||
))
|
||||
val output = captureOutput:
|
||||
withInput("a1h8\nquit\n"):
|
||||
gameLoop(b, GameHistory.empty, Color.White)
|
||||
output should include("Checkmate! White wins.")
|
||||
|
||||
test("gameLoop: stalemate prints draw message and resets to new game"):
|
||||
val b = Board(Map(
|
||||
sq(File.B, Rank.R1) -> Piece.WhiteQueen,
|
||||
sq(File.C, Rank.R6) -> Piece.WhiteKing,
|
||||
sq(File.A, Rank.R8) -> Piece.BlackKing
|
||||
))
|
||||
val output = captureOutput:
|
||||
withInput("b1b6\nquit\n"):
|
||||
gameLoop(b, GameHistory.empty, Color.White)
|
||||
output should include("Stalemate! The game is a draw.")
|
||||
|
||||
test("gameLoop: MovedInCheck without capture prints check message"):
|
||||
val b = Board(Map(
|
||||
sq(File.A, Rank.R1) -> Piece.WhiteRook,
|
||||
sq(File.C, Rank.R3) -> Piece.WhiteKing,
|
||||
sq(File.H, Rank.R8) -> Piece.BlackKing
|
||||
))
|
||||
val output = captureOutput:
|
||||
withInput("a1a8\nquit\n"):
|
||||
gameLoop(b, GameHistory.empty, Color.White)
|
||||
output should include("Black is in check!")
|
||||
|
||||
test("gameLoop: MovedInCheck with capture prints both capture and check message"):
|
||||
// White Rook A1 captures Black Pawn on A8, Ra8 then attacks rank 8 putting Kh8 in check
|
||||
val b = Board(Map(
|
||||
sq(File.A, Rank.R1) -> Piece.WhiteRook,
|
||||
sq(File.C, Rank.R3) -> Piece.WhiteKing,
|
||||
sq(File.A, Rank.R8) -> Piece.BlackPawn,
|
||||
sq(File.H, Rank.R8) -> Piece.BlackKing
|
||||
))
|
||||
val output = captureOutput:
|
||||
withInput("a1a8\nquit\n"):
|
||||
gameLoop(b, GameHistory.empty, Color.White)
|
||||
output should include("captures")
|
||||
output should include("Black is in check!")
|
||||
|
||||
// ──── castling execution ─────────────────────────────────────────────
|
||||
|
||||
test("processMove: e1g1 returns Moved with king on g1 and rook on f1"):
|
||||
|
||||
@@ -0,0 +1,105 @@
|
||||
package de.nowchess.chess.engine
|
||||
|
||||
import scala.collection.mutable
|
||||
import de.nowchess.api.board.{Board, Color}
|
||||
import de.nowchess.chess.logic.GameHistory
|
||||
import de.nowchess.chess.observer.{Observer, GameEvent, MoveExecutedEvent, CheckDetectedEvent}
|
||||
import org.scalatest.funsuite.AnyFunSuite
|
||||
import org.scalatest.matchers.should.Matchers
|
||||
|
||||
class GameEngineTest extends AnyFunSuite with Matchers:
|
||||
|
||||
test("GameEngine starts with initial board state"):
|
||||
val engine = new GameEngine()
|
||||
engine.board shouldBe Board.initial
|
||||
engine.history shouldBe GameHistory.empty
|
||||
engine.turn shouldBe Color.White
|
||||
|
||||
test("GameEngine accepts Observer subscription"):
|
||||
val engine = new GameEngine()
|
||||
val mockObserver = new MockObserver()
|
||||
engine.subscribe(mockObserver)
|
||||
engine.observerCount shouldBe 1
|
||||
|
||||
test("GameEngine notifies observers on valid move"):
|
||||
val engine = new GameEngine()
|
||||
val mockObserver = new MockObserver()
|
||||
engine.subscribe(mockObserver)
|
||||
engine.processUserInput("e2e4")
|
||||
mockObserver.events.size shouldBe 1
|
||||
mockObserver.events.head shouldBe a[MoveExecutedEvent]
|
||||
|
||||
test("GameEngine updates state after valid move"):
|
||||
val engine = new GameEngine()
|
||||
val initialTurn = engine.turn
|
||||
engine.processUserInput("e2e4")
|
||||
engine.turn shouldNot be(initialTurn)
|
||||
engine.turn shouldBe Color.Black
|
||||
|
||||
test("GameEngine notifies observers on invalid move"):
|
||||
val engine = new GameEngine()
|
||||
val mockObserver = new MockObserver()
|
||||
engine.subscribe(mockObserver)
|
||||
engine.processUserInput("invalid_move")
|
||||
mockObserver.events.size shouldBe 1
|
||||
|
||||
test("GameEngine notifies multiple observers"):
|
||||
val engine = new GameEngine()
|
||||
val observer1 = new MockObserver()
|
||||
val observer2 = new MockObserver()
|
||||
engine.subscribe(observer1)
|
||||
engine.subscribe(observer2)
|
||||
engine.processUserInput("e2e4")
|
||||
observer1.events.size shouldBe 1
|
||||
observer2.events.size shouldBe 1
|
||||
|
||||
test("GameEngine allows observer unsubscription"):
|
||||
val engine = new GameEngine()
|
||||
val mockObserver = new MockObserver()
|
||||
engine.subscribe(mockObserver)
|
||||
engine.unsubscribe(mockObserver)
|
||||
engine.observerCount shouldBe 0
|
||||
|
||||
test("GameEngine unsubscribed observer receives no events"):
|
||||
val engine = new GameEngine()
|
||||
val mockObserver = new MockObserver()
|
||||
engine.subscribe(mockObserver)
|
||||
engine.unsubscribe(mockObserver)
|
||||
engine.processUserInput("e2e4")
|
||||
mockObserver.events.size shouldBe 0
|
||||
|
||||
test("GameEngine reset notifies observers and resets state"):
|
||||
val engine = new GameEngine()
|
||||
engine.processUserInput("e2e4")
|
||||
val observer = new MockObserver()
|
||||
engine.subscribe(observer)
|
||||
engine.reset()
|
||||
engine.board shouldBe Board.initial
|
||||
engine.turn shouldBe Color.White
|
||||
observer.events.size shouldBe 1
|
||||
|
||||
test("GameEngine processes sequence of moves"):
|
||||
val engine = new GameEngine()
|
||||
val observer = new MockObserver()
|
||||
engine.subscribe(observer)
|
||||
engine.processUserInput("e2e4")
|
||||
engine.processUserInput("e7e5")
|
||||
observer.events.size shouldBe 2
|
||||
engine.turn shouldBe Color.White
|
||||
|
||||
test("GameEngine is thread-safe for synchronized operations"):
|
||||
val engine = new GameEngine()
|
||||
val observer = new MockObserver()
|
||||
engine.subscribe(observer)
|
||||
val t = new Thread(() => engine.processUserInput("e2e4"))
|
||||
t.start()
|
||||
t.join()
|
||||
observer.events.size shouldBe 1
|
||||
|
||||
// Mock Observer for testing
|
||||
private class MockObserver extends Observer:
|
||||
val events = mutable.ListBuffer[GameEvent]()
|
||||
override def onGameEvent(event: GameEvent): Unit =
|
||||
events += event
|
||||
|
||||
end GameEngineTest
|
||||
@@ -1,12 +0,0 @@
|
||||
package de.nowchess.chess.main
|
||||
|
||||
import de.nowchess.chess.Main
|
||||
import java.io.ByteArrayInputStream
|
||||
import org.scalatest.funsuite.AnyFunSuite
|
||||
import org.scalatest.matchers.should.Matchers
|
||||
|
||||
class MainTest extends AnyFunSuite with Matchers:
|
||||
|
||||
test("main exits cleanly when 'quit' is entered"):
|
||||
scala.Console.withIn(ByteArrayInputStream("quit\n".getBytes("UTF-8"))):
|
||||
Main.main(Array.empty)
|
||||
Reference in New Issue
Block a user