refactor(core): migrate GameState to GameContext and update FEN handling
Build & Test (NowChessSystems) TeamCity build failed
Build & Test (NowChessSystems) TeamCity build failed
This commit is contained in:
@@ -7,7 +7,8 @@ import de.nowchess.chess.controller.Parser
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import de.nowchess.chess.observer.*
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import de.nowchess.chess.command.{CommandInvoker, MoveCommand, MoveResult}
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import de.nowchess.chess.notation.{PgnExporter, PgnParser}
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import de.nowchess.rules.{RuleSet, StandardRules}
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import de.nowchess.rules.RuleSet
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import de.nowchess.rules.sets.StandardRules
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/** Pure game engine that manages game state and notifies observers of state changes.
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* All rule queries delegate to the injected RuleSet.
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@@ -1,8 +1,7 @@
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package de.nowchess.chess.notation
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import de.nowchess.api.board.*
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import de.nowchess.api.game.{CastlingRights, GameState}
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import de.nowchess.api.board.Color
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import de.nowchess.api.game.GameContext
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object FenExporter:
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@@ -31,20 +30,21 @@ object FenExporter:
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if emptyCount > 0 then rankChars += emptyCount.toString.charAt(0)
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rankChars.mkString
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/** Convert a GameState to a complete FEN string. */
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def gameStateToFen(state: GameState): String =
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val piecePlacement = state.piecePlacement
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val activeColor = if state.activeColor == Color.White then "w" else "b"
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val castling = castlingString(state.castlingWhite, state.castlingBlack)
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val enPassant = state.enPassantTarget.map(_.toString).getOrElse("-")
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s"$piecePlacement $activeColor $castling $enPassant ${state.halfMoveClock} ${state.fullMoveNumber}"
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/** Convert a GameContext to a complete FEN string. */
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def gameContextToFen(context: GameContext): String =
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val piecePlacement = boardToFen(context.board)
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val activeColor = if context.turn == Color.White then "w" else "b"
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val castling = castlingString(context.castlingRights)
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val enPassant = context.enPassantSquare.map(_.toString).getOrElse("-")
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val fullMoveNumber = 1 + (context.moves.length / 2)
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s"$piecePlacement $activeColor $castling $enPassant ${context.halfMoveClock} $fullMoveNumber"
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/** Convert castling rights to FEN notation. */
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private def castlingString(white: CastlingRights, black: CastlingRights): String =
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val wk = if white.kingSide then "K" else ""
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val wq = if white.queenSide then "Q" else ""
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val bk = if black.kingSide then "k" else ""
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val bq = if black.queenSide then "q" else ""
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private def castlingString(rights: CastlingRights): String =
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val wk = if rights.whiteKingSide then "K" else ""
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val wq = if rights.whiteQueenSide then "Q" else ""
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val bk = if rights.blackKingSide then "k" else ""
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val bq = if rights.blackQueenSide then "q" else ""
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val result = s"$wk$wq$bk$bq"
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if result.isEmpty then "-" else result
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@@ -1,32 +1,30 @@
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package de.nowchess.chess.notation
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import de.nowchess.api.board.*
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import de.nowchess.api.game.{CastlingRights, GameState, GameStatus}
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import de.nowchess.api.game.GameContext
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object FenParser:
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/** Parse a complete FEN string into a GameState.
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/** Parse a complete FEN string into a GameContext.
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* Returns None if the format is invalid. */
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def parseFen(fen: String): Option[GameState] =
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def parseFen(fen: String): Option[GameContext] =
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val parts = fen.trim.split("\\s+")
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Option.when(parts.length == 6)(parts).flatMap: parts =>
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for
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_ <- parseBoard(parts(0))
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board <- parseBoard(parts(0))
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activeColor <- parseColor(parts(1))
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castlingRights <- parseCastling(parts(2))
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enPassant <- parseEnPassant(parts(3))
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halfMoveClock <- parts(4).toIntOption
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fullMoveNumber <- parts(5).toIntOption
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if halfMoveClock >= 0 && fullMoveNumber >= 1
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yield GameState(
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piecePlacement = parts(0),
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activeColor = activeColor,
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castlingWhite = castlingRights._1,
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castlingBlack = castlingRights._2,
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enPassantTarget = enPassant,
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yield GameContext(
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board = board,
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turn = activeColor,
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castlingRights = castlingRights,
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enPassantSquare = enPassant,
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halfMoveClock = halfMoveClock,
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fullMoveNumber = fullMoveNumber,
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status = GameStatus.InProgress
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moves = List.empty
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)
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/** Parse active color ("w" or "b"). */
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@@ -35,14 +33,17 @@ object FenParser:
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else if s == "b" then Some(Color.Black)
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else None
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/** Parse castling rights string (e.g. "KQkq", "K", "-") into rights for White and Black. */
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private def parseCastling(s: String): Option[(CastlingRights, CastlingRights)] =
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/** Parse castling rights string (e.g. "KQkq", "K", "-") into unified castling rights. */
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private def parseCastling(s: String): Option[CastlingRights] =
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if s == "-" then
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Some((CastlingRights.None, CastlingRights.None))
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Some(CastlingRights.None)
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else if s.length <= 4 && s.forall(c => "KQkq".contains(c)) then
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val white = CastlingRights(kingSide = s.contains('K'), queenSide = s.contains('Q'))
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val black = CastlingRights(kingSide = s.contains('k'), queenSide = s.contains('q'))
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Some((white, black))
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Some(CastlingRights(
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whiteKingSide = s.contains('K'),
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whiteQueenSide = s.contains('Q'),
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blackKingSide = s.contains('k'),
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blackQueenSide = s.contains('q')
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))
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else
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None
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@@ -3,7 +3,7 @@ package de.nowchess.chess.notation
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import de.nowchess.api.board.*
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import de.nowchess.api.move.{Move, MoveType, PromotionPiece}
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import de.nowchess.api.game.{GameContext, HistoryMove}
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import de.nowchess.rules.StandardRules
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import de.nowchess.rules.sets.StandardRules
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/** A parsed PGN game containing headers and the resolved move list. */
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case class PgnGame(
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@@ -5,7 +5,8 @@ import de.nowchess.api.game.GameContext
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import de.nowchess.api.move.{Move, MoveType, PromotionPiece}
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import de.nowchess.chess.notation.FenParser
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import de.nowchess.chess.observer.*
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import de.nowchess.rules.{RuleSet, StandardRules}
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import de.nowchess.rules.RuleSet
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import de.nowchess.rules.sets.StandardRules
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import org.scalatest.funsuite.AnyFunSuite
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import org.scalatest.matchers.should.Matchers
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@@ -1,89 +1,101 @@
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package de.nowchess.chess.notation
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import de.nowchess.api.board.*
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import de.nowchess.api.game.{CastlingRights, GameState, GameStatus}
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import de.nowchess.api.board.Color
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import de.nowchess.api.game.GameContext
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import de.nowchess.api.move.Move
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import org.scalatest.funsuite.AnyFunSuite
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import org.scalatest.matchers.should.Matchers
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class FenExporterTest extends AnyFunSuite with Matchers:
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private def context(
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piecePlacement: String,
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turn: Color,
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castlingRights: CastlingRights,
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enPassantSquare: Option[Square],
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halfMoveClock: Int,
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moveCount: Int
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): GameContext =
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val board = FenParser.parseBoard(piecePlacement).getOrElse(
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fail(s"Invalid test board FEN: $piecePlacement")
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)
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val dummyMove = Move(Square(File.A, Rank.R2), Square(File.A, Rank.R3))
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GameContext(
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board = board,
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turn = turn,
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castlingRights = castlingRights,
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enPassantSquare = enPassantSquare,
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halfMoveClock = halfMoveClock,
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moves = List.fill(moveCount)(dummyMove)
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)
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test("export initial position to FEN"):
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val gameState = GameState.initial
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val fen = FenExporter.gameStateToFen(gameState)
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val fen = FenExporter.gameContextToFen(GameContext.initial)
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fen shouldBe "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"
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test("export position after e4"):
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val gameState = GameState(
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val gameContext = context(
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piecePlacement = "rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR",
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activeColor = Color.Black,
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castlingWhite = CastlingRights.Both,
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castlingBlack = CastlingRights.Both,
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enPassantTarget = Some(Square(File.E, Rank.R3)),
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turn = Color.Black,
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castlingRights = CastlingRights.All,
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enPassantSquare = Some(Square(File.E, Rank.R3)),
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halfMoveClock = 0,
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fullMoveNumber = 1,
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status = GameStatus.InProgress
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moveCount = 0
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)
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val fen = FenExporter.gameStateToFen(gameState)
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val fen = FenExporter.gameContextToFen(gameContext)
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fen shouldBe "rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1"
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test("export position with no castling"):
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val gameState = GameState(
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val gameContext = context(
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piecePlacement = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR",
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activeColor = Color.White,
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castlingWhite = CastlingRights.None,
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castlingBlack = CastlingRights.None,
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enPassantTarget = None,
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turn = Color.White,
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castlingRights = CastlingRights.None,
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enPassantSquare = None,
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halfMoveClock = 0,
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fullMoveNumber = 1,
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status = GameStatus.InProgress
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moveCount = 0
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)
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val fen = FenExporter.gameStateToFen(gameState)
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val fen = FenExporter.gameContextToFen(gameContext)
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fen shouldBe "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w - - 0 1"
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test("export position with partial castling"):
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val gameState = GameState(
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val gameContext = context(
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piecePlacement = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR",
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activeColor = Color.White,
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castlingWhite = CastlingRights(kingSide = true, queenSide = false),
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castlingBlack = CastlingRights(kingSide = false, queenSide = true),
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enPassantTarget = None,
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turn = Color.White,
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castlingRights = CastlingRights(
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whiteKingSide = true,
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whiteQueenSide = false,
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blackKingSide = false,
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blackQueenSide = true
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),
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enPassantSquare = None,
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halfMoveClock = 5,
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fullMoveNumber = 3,
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status = GameStatus.InProgress
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moveCount = 4
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)
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val fen = FenExporter.gameStateToFen(gameState)
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val fen = FenExporter.gameContextToFen(gameContext)
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fen shouldBe "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w Kq - 5 3"
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test("export position with en passant and move counts"):
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val gameState = GameState(
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val gameContext = context(
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piecePlacement = "rnbqkbnr/pp1ppppp/8/2pP4/8/8/PPPP1PPP/RNBQKBNR",
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activeColor = Color.White,
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castlingWhite = CastlingRights.Both,
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castlingBlack = CastlingRights.Both,
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enPassantTarget = Some(Square(File.C, Rank.R6)),
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turn = Color.White,
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castlingRights = CastlingRights.All,
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enPassantSquare = Some(Square(File.C, Rank.R6)),
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halfMoveClock = 2,
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fullMoveNumber = 3,
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status = GameStatus.InProgress
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moveCount = 4
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)
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val fen = FenExporter.gameStateToFen(gameState)
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val fen = FenExporter.gameContextToFen(gameContext)
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fen shouldBe "rnbqkbnr/pp1ppppp/8/2pP4/8/8/PPPP1PPP/RNBQKBNR w KQkq c6 2 3"
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test("halfMoveClock round-trips through FEN export and import"):
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import de.nowchess.api.game.GameHistory
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import de.nowchess.chess.notation.FenParser
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val history = GameHistory(halfMoveClock = 42)
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val gameState = GameState(
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piecePlacement = FenExporter.boardToFen(de.nowchess.api.board.Board.initial),
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activeColor = Color.White,
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castlingWhite = CastlingRights.Both,
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castlingBlack = CastlingRights.Both,
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enPassantTarget = None,
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halfMoveClock = history.halfMoveClock,
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fullMoveNumber = 1,
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status = GameStatus.InProgress
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val gameContext = GameContext(
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board = Board.initial,
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turn = Color.White,
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castlingRights = CastlingRights.All,
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enPassantSquare = None,
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halfMoveClock = 42,
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moves = List.empty
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)
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val fen = FenExporter.gameStateToFen(gameState)
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val fen = FenExporter.gameContextToFen(gameContext)
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FenParser.parseFen(fen) match
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case Some(gs) => gs.halfMoveClock shouldBe 42
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case Some(ctx) => ctx.halfMoveClock shouldBe 42
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case None => fail("FEN parsing failed")
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@@ -1,7 +1,6 @@
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package de.nowchess.chess.notation
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import de.nowchess.api.board.*
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import de.nowchess.api.game.*
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import org.scalatest.funsuite.AnyFunSuite
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import org.scalatest.matchers.should.Matchers
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@@ -65,52 +64,51 @@ class FenParserTest extends AnyFunSuite with Matchers:
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test("parse full FEN - initial position"):
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val fen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"
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val gameState = FenParser.parseFen(fen)
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val context = FenParser.parseFen(fen)
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gameState.isDefined shouldBe true
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gameState.get.activeColor shouldBe Color.White
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gameState.get.castlingWhite.kingSide shouldBe true
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gameState.get.castlingWhite.queenSide shouldBe true
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gameState.get.castlingBlack.kingSide shouldBe true
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gameState.get.castlingBlack.queenSide shouldBe true
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gameState.get.enPassantTarget shouldBe None
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gameState.get.halfMoveClock shouldBe 0
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gameState.get.fullMoveNumber shouldBe 1
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context.isDefined shouldBe true
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context.get.turn shouldBe Color.White
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context.get.castlingRights.whiteKingSide shouldBe true
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context.get.castlingRights.whiteQueenSide shouldBe true
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context.get.castlingRights.blackKingSide shouldBe true
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context.get.castlingRights.blackQueenSide shouldBe true
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context.get.enPassantSquare shouldBe None
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context.get.halfMoveClock shouldBe 0
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test("parse full FEN - after e4"):
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val fen = "rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1"
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val gameState = FenParser.parseFen(fen)
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val context = FenParser.parseFen(fen)
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gameState.get.activeColor shouldBe Color.Black
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gameState.get.enPassantTarget shouldBe Some(Square(File.E, Rank.R3))
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context.get.turn shouldBe Color.Black
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context.get.enPassantSquare shouldBe Some(Square(File.E, Rank.R3))
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test("parse full FEN - invalid parts count"):
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val fen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq"
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val gameState = FenParser.parseFen(fen)
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val context = FenParser.parseFen(fen)
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gameState.isDefined shouldBe false
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context.isDefined shouldBe false
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test("parse full FEN - invalid color"):
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val fen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR x KQkq - 0 1"
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val gameState = FenParser.parseFen(fen)
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val context = FenParser.parseFen(fen)
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gameState.isDefined shouldBe false
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context.isDefined shouldBe false
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test("parse full FEN - invalid castling"):
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val fen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w XYZ - 0 1"
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val gameState = FenParser.parseFen(fen)
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val context = FenParser.parseFen(fen)
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gameState.isDefined shouldBe false
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context.isDefined shouldBe false
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test("parseFen: castling '-' produces CastlingRights.None for both sides"):
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test("parseFen: castling '-' produces no castling rights"):
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val fen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w - - 0 1"
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val gameState = FenParser.parseFen(fen)
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val context = FenParser.parseFen(fen)
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gameState.isDefined shouldBe true
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gameState.get.castlingWhite.kingSide shouldBe false
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gameState.get.castlingWhite.queenSide shouldBe false
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gameState.get.castlingBlack.kingSide shouldBe false
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gameState.get.castlingBlack.queenSide shouldBe false
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context.isDefined shouldBe true
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context.get.castlingRights.whiteKingSide shouldBe false
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context.get.castlingRights.whiteQueenSide shouldBe false
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context.get.castlingRights.blackKingSide shouldBe false
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context.get.castlingRights.blackQueenSide shouldBe false
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test("parseBoard: returns None when a rank has too many files (overflow beyond 8)"):
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// "9" alone would advance fileIdx to 9, exceeding 8 → None
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