This commit is contained in:
@@ -4,9 +4,9 @@ import de.nowchess.chess.engine.GameEngine
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import de.nowchess.ui.terminal.TerminalUI
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import de.nowchess.ui.gui.ChessGUILauncher
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/** Application entry point - starts both GUI and Terminal UI for the chess game.
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* Both views subscribe to the same GameEngine via Observer pattern.
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*/
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/** Application entry point - starts both GUI and Terminal UI for the chess game. Both views subscribe to the same
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* GameEngine via Observer pattern.
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*/
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object Main:
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def main(args: Array[String]): Unit =
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// Create the core game engine (single source of truth)
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@@ -18,4 +18,3 @@ object Main:
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// Create and start the terminal UI (blocks on main thread)
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val tui = new TerminalUI(engine)
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tui.start()
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@@ -18,32 +18,31 @@ import de.nowchess.io.fen.{FenExporter, FenParser}
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import de.nowchess.io.pgn.{PgnExporter, PgnParser}
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import de.nowchess.io.{GameContextExport, GameContextImport}
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/** ScalaFX chess board view that displays the game state.
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* Uses chess sprites and color palette.
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* Handles user interactions (clicks) and sends moves to GameEngine.
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*/
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/** ScalaFX chess board view that displays the game state. Uses chess sprites and color palette. Handles user
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* interactions (clicks) and sends moves to GameEngine.
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*/
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class ChessBoardView(val stage: Stage, private val engine: GameEngine) extends BorderPane:
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private val squareSize = 70.0
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private val squareSize = 70.0
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private val comicSansFontFamily = "Comic Sans MS"
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private val boardGrid = new GridPane()
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private val boardGrid = new GridPane()
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private val messageLabel = new Label {
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text = "Welcome!"
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font = Font.font(comicSansFontFamily, 16)
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padding = Insets(10)
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}
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private var currentBoard: Board = engine.board
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private var currentTurn: Color = engine.turn
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private var currentBoard: Board = engine.board
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private var currentTurn: Color = engine.turn
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private var selectedSquare: Option[Square] = None
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private val squareViews = scala.collection.mutable.Map[(Int, Int), StackPane]()
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private val squareViews = scala.collection.mutable.Map[(Int, Int), StackPane]()
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private var undoButton: Button = uninitialized
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private var redoButton: Button = uninitialized
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// Initialize UI
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initializeBoard()
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top = new VBox {
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padding = Insets(10)
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spacing = 5
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@@ -54,17 +53,17 @@ class ChessBoardView(val stage: Stage, private val engine: GameEngine) extends B
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font = Font.font(comicSansFontFamily, 24)
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style = "-fx-font-weight: bold;"
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},
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messageLabel
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messageLabel,
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)
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}
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center = new VBox {
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padding = Insets(20)
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alignment = Pos.Center
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style = s"-fx-background-color: ${PieceSprites.SquareColors.Border};"
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children = boardGrid
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}
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bottom = new VBox {
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padding = Insets(10)
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spacing = 8
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@@ -82,8 +81,7 @@ class ChessBoardView(val stage: Stage, private val engine: GameEngine) extends B
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disable = !engine.canUndo
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}
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undoButton
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},
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{
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}, {
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redoButton = new Button("Redo") {
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font = Font.font(comicSansFontFamily, 12)
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onAction = _ => if engine.canRedo then engine.redo()
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@@ -96,7 +94,7 @@ class ChessBoardView(val stage: Stage, private val engine: GameEngine) extends B
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font = Font.font(comicSansFontFamily, 12)
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onAction = _ => engine.reset()
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style = "-fx-background-radius: 8; -fx-background-color: #E1EAA9;"
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}
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},
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)
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},
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new HBox {
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@@ -122,17 +120,17 @@ class ChessBoardView(val stage: Stage, private val engine: GameEngine) extends B
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font = Font.font(comicSansFontFamily, 12)
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onAction = _ => doPgnImport()
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style = "-fx-background-radius: 8; -fx-background-color: #B9DAC4;"
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}
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},
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)
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}
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},
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)
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}
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private def initializeBoard(): Unit =
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boardGrid.padding = Insets(5)
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boardGrid.hgap = 0
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boardGrid.vgap = 0
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// Create 8x8 board with rank/file labels
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for
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rank <- 0 until 8
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@@ -141,13 +139,13 @@ class ChessBoardView(val stage: Stage, private val engine: GameEngine) extends B
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val square = createSquare(rank, file)
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squareViews((rank, file)) = square
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boardGrid.add(square, file, 7 - rank) // Flip rank for proper display
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updateBoard(currentBoard, currentTurn)
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private def createSquare(rank: Int, file: Int): StackPane =
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val isWhite = (rank + file) % 2 == 0
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val isWhite = (rank + file) % 2 == 0
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val baseColor = if isWhite then PieceSprites.SquareColors.White else PieceSprites.SquareColors.Black
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val bgRect = new Rectangle {
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width = squareSize
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height = squareSize
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@@ -155,21 +153,20 @@ class ChessBoardView(val stage: Stage, private val engine: GameEngine) extends B
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arcWidth = 8
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arcHeight = 8
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}
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val square = new StackPane {
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children = Seq(bgRect)
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onMouseClicked = _ => handleSquareClick(rank, file)
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style = "-fx-cursor: hand;"
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}
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square
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private def handleSquareClick(rank: Int, file: Int): Unit =
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if engine.isPendingPromotion then
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return // Don't allow moves during promotion
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if engine.isPendingPromotion then return // Don't allow moves during promotion
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val clickedSquare = Square(File.values(file), Rank.values(rank))
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selectedSquare match
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case None =>
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// First click - select piece if it belongs to current player
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@@ -178,13 +175,14 @@ class ChessBoardView(val stage: Stage, private val engine: GameEngine) extends B
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selectedSquare = Some(clickedSquare)
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highlightSquare(rank, file, PieceSprites.SquareColors.Selected)
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val legalDests = engine.ruleSet.legalMoves(engine.context)(clickedSquare)
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.collect { case move if move.from == clickedSquare => move.to }
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val legalDests = engine.ruleSet
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.legalMoves(engine.context)(clickedSquare)
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.collect { case move if move.from == clickedSquare => move.to }
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legalDests.foreach { sq =>
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highlightSquare(sq.rank.ordinal, sq.file.ordinal, PieceSprites.SquareColors.ValidMove)
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highlightSquare(sq.rank.ordinal, sq.file.ordinal, PieceSprites.SquareColors.ValidMove)
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}
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}
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case Some(fromSquare) =>
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// Second click - attempt move
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if clickedSquare == fromSquare then
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@@ -193,24 +191,24 @@ class ChessBoardView(val stage: Stage, private val engine: GameEngine) extends B
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updateBoard(currentBoard, currentTurn)
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else
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// Try to move
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val moveStr = s"${fromSquare}$clickedSquare"
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val moveStr = s"$fromSquare$clickedSquare"
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engine.processUserInput(moveStr)
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selectedSquare = None
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def updateBoard(board: Board, turn: Color): Unit =
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currentBoard = board
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currentTurn = turn
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selectedSquare = None
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// Update all squares
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for
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rank <- 0 until 8
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file <- 0 until 8
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do
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squareViews.get((rank, file)).foreach { stackPane =>
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val isWhite = (rank + file) % 2 == 0
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val isWhite = (rank + file) % 2 == 0
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val baseColor = if isWhite then PieceSprites.SquareColors.White else PieceSprites.SquareColors.Black
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val bgRect = new Rectangle {
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width = squareSize
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height = squareSize
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@@ -218,16 +216,16 @@ class ChessBoardView(val stage: Stage, private val engine: GameEngine) extends B
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arcWidth = 8
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arcHeight = 8
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}
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val square = Square(File.values(file), Rank.values(rank))
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val square = Square(File.values(file), Rank.values(rank))
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val pieceOption = board.pieceAt(square)
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val children = pieceOption match
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case Some(piece) =>
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Seq(bgRect, PieceSprites.loadPieceImage(piece, squareSize * 0.8))
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case None =>
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Seq(bgRect)
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stackPane.children = children
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}
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@@ -246,20 +244,20 @@ class ChessBoardView(val stage: Stage, private val engine: GameEngine) extends B
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arcWidth = 8
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arcHeight = 8
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}
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val square = Square(File.values(file), Rank.values(rank))
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val square = Square(File.values(file), Rank.values(rank))
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val pieceOption = currentBoard.pieceAt(square)
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stackPane.children = pieceOption match
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case Some(piece) =>
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Seq(bgRect, PieceSprites.loadPieceImage(piece, squareSize * 0.8))
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case None =>
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Seq(bgRect)
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}
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def showMessage(msg: String): Unit =
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messageLabel.text = msg
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def showPromotionDialog(from: Square, to: Square): Unit =
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val choices = Seq("Queen", "Rook", "Bishop", "Knight")
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val dialog = new ChoiceDialog(defaultChoice = "Queen", choices = choices) {
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@@ -268,14 +266,14 @@ class ChessBoardView(val stage: Stage, private val engine: GameEngine) extends B
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headerText = "Choose promotion piece"
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contentText = "Promote to:"
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}
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val result = dialog.showAndWait()
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result match
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case Some("Queen") => engine.completePromotion(PromotionPiece.Queen)
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case Some("Rook") => engine.completePromotion(PromotionPiece.Rook)
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case Some("Queen") => engine.completePromotion(PromotionPiece.Queen)
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case Some("Rook") => engine.completePromotion(PromotionPiece.Rook)
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case Some("Bishop") => engine.completePromotion(PromotionPiece.Bishop)
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case Some("Knight") => engine.completePromotion(PromotionPiece.Knight)
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case _ => engine.completePromotion(PromotionPiece.Queen) // Default
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case _ => engine.completePromotion(PromotionPiece.Queen) // Default
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private def doFenExport(): Unit =
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doExport(FenExporter, "FEN")
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@@ -294,7 +292,7 @@ class ChessBoardView(val stage: Stage, private val engine: GameEngine) extends B
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showCopyDialog(s"$formatName Export", exported)
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}
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private def doImport(importer: GameContextImport, formatName: String): Unit = {
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private def doImport(importer: GameContextImport, formatName: String): Unit =
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showInputDialog(s"$formatName Import", rows = 5).foreach { input =>
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importer.importGameContext(input) match
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case Right(gameContext) =>
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@@ -303,7 +301,6 @@ class ChessBoardView(val stage: Stage, private val engine: GameEngine) extends B
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case Left(err) =>
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showMessage(s"⚠️ $formatName Error: $err")
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}
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}
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private def showCopyDialog(title: String, content: String): Unit =
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val area = new javafx.scene.control.TextArea(content)
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@@ -327,7 +324,7 @@ class ChessBoardView(val stage: Stage, private val engine: GameEngine) extends B
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dialog.getDialogPane.setContent(area)
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dialog.getDialogPane.getButtonTypes.addAll(
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javafx.scene.control.ButtonType.OK,
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javafx.scene.control.ButtonType.CANCEL
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javafx.scene.control.ButtonType.CANCEL,
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)
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dialog.setResultConverter { bt =>
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if bt == javafx.scene.control.ButtonType.OK then area.getText else null
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@@ -335,4 +332,3 @@ class ChessBoardView(val stage: Stage, private val engine: GameEngine) extends B
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dialog.initOwner(stage.delegate)
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val result = dialog.showAndWait()
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if result.isPresent && result.get != null && result.get.nonEmpty then Some(result.get) else None
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@@ -1,63 +1,58 @@
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package de.nowchess.ui.gui
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import javafx.application.{Application => JFXApplication, Platform => JFXPlatform}
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import javafx.application.{Application as JFXApplication, Platform as JFXPlatform}
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import javafx.stage.Stage as JFXStage
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import scalafx.application.Platform
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import scalafx.scene.Scene
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import scalafx.stage.Stage
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import de.nowchess.chess.engine.GameEngine
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/** ScalaFX GUI Application for Chess.
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* This is launched from Main alongside the TUI.
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* Both subscribe to the same GameEngine via Observer pattern.
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*/
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/** ScalaFX GUI Application for Chess. This is launched from Main alongside the TUI. Both subscribe to the same
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* GameEngine via Observer pattern.
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*/
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class ChessGUIApp extends JFXApplication:
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override def start(primaryStage: JFXStage): Unit =
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val engine = ChessGUILauncher.getEngine
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val stage = new Stage(primaryStage)
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val stage = new Stage(primaryStage)
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stage.title = "Chess"
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stage.width = 700
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stage.height = 1000
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stage.resizable = false
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val boardView = new ChessBoardView(stage, engine)
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val boardView = new ChessBoardView(stage, engine)
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val guiObserver = new GUIObserver(boardView)
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// Subscribe GUI observer to engine
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engine.subscribe(guiObserver)
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stage.scene = new Scene {
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root = boardView
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// Load CSS if available
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try {
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val cssUrl = getClass.getResource("/styles.css")
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if cssUrl != null then
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stylesheets.add(cssUrl.toExternalForm)
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if cssUrl != null then stylesheets.add(cssUrl.toExternalForm)
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} catch {
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case _: Exception => // CSS is optional
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}
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}
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stage.onCloseRequest = _ => {
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stage.onCloseRequest = _ =>
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// Unsubscribe when window closes
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engine.unsubscribe(guiObserver)
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}
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stage.show()
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/** Launcher object that holds the engine reference and launches GUI in separate thread. */
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object ChessGUILauncher:
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@volatile private var engine: GameEngine = scala.compiletime.uninitialized
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def getEngine: GameEngine = engine
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def launch(eng: GameEngine): Unit =
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engine = eng
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val guiThread = new Thread(() => {
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JFXApplication.launch(classOf[ChessGUIApp])
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})
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val guiThread = new Thread(() => JFXApplication.launch(classOf[ChessGUIApp]))
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guiThread.setDaemon(false)
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guiThread.setName("ScalaFX-GUI-Thread")
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guiThread.start()
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@@ -3,13 +3,12 @@ package de.nowchess.ui.gui
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import scalafx.application.Platform
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import scalafx.scene.control.Alert
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import scalafx.scene.control.Alert.AlertType
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import de.nowchess.chess.observer.{Observer, GameEvent, *}
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import de.nowchess.chess.observer.{GameEvent, Observer, *}
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import de.nowchess.api.board.Board
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/** GUI Observer that implements the Observer pattern.
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* Receives game events from GameEngine and updates the ScalaFX UI.
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* All UI updates must be done on the JavaFX Application Thread.
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*/
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/** GUI Observer that implements the Observer pattern. Receives game events from GameEngine and updates the ScalaFX UI.
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* All UI updates must be done on the JavaFX Application Thread.
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*/
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class GUIObserver(private val boardView: ChessBoardView) extends Observer:
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override def onGameEvent(event: GameEvent): Unit =
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@@ -60,8 +59,7 @@ class GUIObserver(private val boardView: ChessBoardView) extends Observer:
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boardView.updateBoard(e.context.board, e.context.turn)
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if e.capturedPiece.isDefined then
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boardView.showMessage(s"↷ Redo: ${e.pgnNotation} — Captured: ${e.capturedPiece.get}")
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else
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boardView.showMessage(s"↷ Redo: ${e.pgnNotation}")
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else boardView.showMessage(s"↷ Redo: ${e.pgnNotation}")
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boardView.updateUndoRedoButtons()
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case e: PgnLoadedEvent =>
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@@ -1,38 +1,36 @@
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package de.nowchess.ui.gui
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import scalafx.scene.image.{Image, ImageView}
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import de.nowchess.api.board.{Piece, PieceType, Color}
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import de.nowchess.api.board.{Color, Piece, PieceType}
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/** Utility object for loading chess piece sprites. */
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object PieceSprites:
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private val spriteCache = scala.collection.mutable.Map[String, Image]()
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/** Load a piece sprite image from resources.
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* Sprites are cached for performance.
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*/
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/** Load a piece sprite image from resources. Sprites are cached for performance.
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*/
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def loadPieceImage(piece: Piece, size: Double = 60.0): ImageView =
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val key = s"${piece.color.label.toLowerCase}_${piece.pieceType.label.toLowerCase}"
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val key = s"${piece.color.label.toLowerCase}_${piece.pieceType.label.toLowerCase}"
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val image = spriteCache.getOrElseUpdate(key, loadImage(key))
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new ImageView(image) {
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fitWidth = size
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fitHeight = size
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preserveRatio = true
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smooth = true
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}
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private def loadImage(key: String): Image =
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val path = s"/sprites/pieces/$key.png"
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val path = s"/sprites/pieces/$key.png"
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val stream = getClass.getResourceAsStream(path)
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if stream == null then
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throw new RuntimeException(s"Could not load sprite: $path")
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if stream == null then throw new RuntimeException(s"Could not load sprite: $path")
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new Image(stream)
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/** Get square colors for the board using theme. */
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object SquareColors:
|
||||
val White = "#F3C8A0" // Warm light beige
|
||||
val Black = "#BA6D4B" // Warm terracotta
|
||||
val Selected = "#C19EF5" // Purple highlight
|
||||
val White = "#F3C8A0" // Warm light beige
|
||||
val Black = "#BA6D4B" // Warm terracotta
|
||||
val Selected = "#C19EF5" // Purple highlight
|
||||
val ValidMove = "#E1EAA9" // Light yellow-green
|
||||
val Border = "#5A2C28" // Dark brown border
|
||||
val Border = "#5A2C28" // Dark brown border
|
||||
|
||||
@@ -6,12 +6,11 @@ import de.nowchess.chess.engine.GameEngine
|
||||
import de.nowchess.chess.observer.*
|
||||
import de.nowchess.ui.utils.Renderer
|
||||
|
||||
/** Terminal UI that implements Observer pattern.
|
||||
* Subscribes to GameEngine and receives state change events.
|
||||
* Handles all I/O and user interaction in the terminal.
|
||||
*/
|
||||
/** Terminal UI that implements Observer pattern. Subscribes to GameEngine and receives state change events. Handles all
|
||||
* I/O and user interaction in the terminal.
|
||||
*/
|
||||
class TerminalUI(engine: GameEngine) extends Observer:
|
||||
private var running = true
|
||||
private var running = true
|
||||
private var awaitingPromotion = false
|
||||
|
||||
/** Called by GameEngine whenever a game event occurs. */
|
||||
|
||||
@@ -5,24 +5,26 @@ import de.nowchess.api.board.*
|
||||
object Renderer:
|
||||
|
||||
private val AnsiReset = "\u001b[0m"
|
||||
private val AnsiLightSquare = "\u001b[48;5;223m" // warm beige
|
||||
private val AnsiDarkSquare = "\u001b[48;5;130m" // brown
|
||||
private val AnsiWhitePiece = "\u001b[97m" // bright white text
|
||||
private val AnsiBlackPiece = "\u001b[30m" // black text
|
||||
private val AnsiLightSquare = "\u001b[48;5;223m" // warm beige
|
||||
private val AnsiDarkSquare = "\u001b[48;5;130m" // brown
|
||||
private val AnsiWhitePiece = "\u001b[97m" // bright white text
|
||||
private val AnsiBlackPiece = "\u001b[30m" // black text
|
||||
|
||||
def render(board: Board): String =
|
||||
val rows = (0 until 8).reverse.map { rank =>
|
||||
val cells = (0 until 8).map { file =>
|
||||
val sq = Square(File.values(file), Rank.values(rank))
|
||||
val isLightSq = (file + rank) % 2 != 0
|
||||
val bgColor = if isLightSq then AnsiLightSquare else AnsiDarkSquare
|
||||
board.pieceAt(sq) match
|
||||
case Some(piece) =>
|
||||
val fgColor = if piece.color == Color.White then AnsiWhitePiece else AnsiBlackPiece
|
||||
s"$bgColor$fgColor ${piece.unicode} $AnsiReset"
|
||||
case None =>
|
||||
s"$bgColor $AnsiReset"
|
||||
}.mkString
|
||||
s"${rank + 1} $cells ${rank + 1}"
|
||||
}.mkString("\n")
|
||||
val rows = (0 until 8).reverse
|
||||
.map { rank =>
|
||||
val cells = (0 until 8).map { file =>
|
||||
val sq = Square(File.values(file), Rank.values(rank))
|
||||
val isLightSq = (file + rank) % 2 != 0
|
||||
val bgColor = if isLightSq then AnsiLightSquare else AnsiDarkSquare
|
||||
board.pieceAt(sq) match
|
||||
case Some(piece) =>
|
||||
val fgColor = if piece.color == Color.White then AnsiWhitePiece else AnsiBlackPiece
|
||||
s"$bgColor$fgColor ${piece.unicode} $AnsiReset"
|
||||
case None =>
|
||||
s"$bgColor $AnsiReset"
|
||||
}.mkString
|
||||
s"${rank + 1} $cells ${rank + 1}"
|
||||
}
|
||||
.mkString("\n")
|
||||
s" a b c d e f g h\n$rows\n a b c d e f g h\n"
|
||||
|
||||
@@ -19,16 +19,16 @@ class RendererAndUnicodeTest extends AnyFunSuite with Matchers:
|
||||
(Piece(Color.Black, PieceType.Rook), "\u265C"),
|
||||
(Piece(Color.Black, PieceType.Bishop), "\u265D"),
|
||||
(Piece(Color.Black, PieceType.Knight), "\u265E"),
|
||||
(Piece(Color.Black, PieceType.Pawn), "\u265F")
|
||||
(Piece(Color.Black, PieceType.Pawn), "\u265F"),
|
||||
)
|
||||
pieces.foreach { (piece, expected) =>
|
||||
piece.unicode shouldBe expected
|
||||
}
|
||||
|
||||
test("render outputs coordinates ranks ansi escapes and piece glyphs"):
|
||||
val board = Board(Map(Square(File.E, Rank.R4) -> Piece(Color.White, PieceType.Queen)))
|
||||
val board = Board(Map(Square(File.E, Rank.R4) -> Piece(Color.White, PieceType.Queen)))
|
||||
val rendered = Renderer.render(Board(Map.empty))
|
||||
val lines = rendered.trim.split("\\n").toList.map(_.trim)
|
||||
val lines = rendered.trim.split("\\n").toList.map(_.trim)
|
||||
|
||||
lines.head shouldBe "a b c d e f g h"
|
||||
lines.last shouldBe "a b c d e f g h"
|
||||
@@ -38,9 +38,7 @@ class RendererAndUnicodeTest extends AnyFunSuite with Matchers:
|
||||
Renderer.render(board) should include("\u001b[")
|
||||
|
||||
test("render applies black piece color for black pieces"):
|
||||
val board = Board(Map(Square(File.A, Rank.R1) -> Piece(Color.Black, PieceType.King)))
|
||||
val board = Board(Map(Square(File.A, Rank.R1) -> Piece(Color.Black, PieceType.King)))
|
||||
val rendered = Renderer.render(board)
|
||||
rendered should include("\u265A") // Black king unicode
|
||||
rendered should include("\u001b[30m") // ANSI black text color
|
||||
|
||||
|
||||
rendered should include("\u265A") // Black king unicode
|
||||
rendered should include("\u001b[30m") // ANSI black text color
|
||||
|
||||
Reference in New Issue
Block a user