feat(core): core dependecy to rules
Build & Test (NowChessSystems) TeamCity build failed

Added communication between core and rules via REST
This commit is contained in:
LQ63
2026-04-21 23:33:52 +02:00
parent 74b7a174c2
commit fc720166bf
31 changed files with 311 additions and 74 deletions
@@ -0,0 +1,41 @@
package de.nowchess.api.rules
import de.nowchess.api.board.Square
import de.nowchess.api.game.GameContext
import de.nowchess.api.move.Move
/** Extension point for chess rule variants (standard, Chess960, etc.). All rule queries are stateless: given a
* GameContext, return the answer.
*/
trait RuleSet:
/** All pseudo-legal moves for the piece on `square` (ignores check). */
def candidateMoves(context: GameContext)(square: Square): List[Move]
/** Legal moves for `square`: candidates that don't leave own king in check. */
def legalMoves(context: GameContext)(square: Square): List[Move]
/** All legal moves for the side to move. */
def allLegalMoves(context: GameContext): List[Move]
/** True if the side to move's king is in check. */
def isCheck(context: GameContext): Boolean
/** True if the side to move is in check and has no legal moves. */
def isCheckmate(context: GameContext): Boolean
/** True if the side to move is not in check and has no legal moves. */
def isStalemate(context: GameContext): Boolean
/** True if neither side has enough material to checkmate. */
def isInsufficientMaterial(context: GameContext): Boolean
/** True if halfMoveClock >= 100 (50-move rule). */
def isFiftyMoveRule(context: GameContext): Boolean
/** True if the same position has occurred 3 times (including current position). */
def isThreefoldRepetition(context: GameContext): Boolean
/** Apply a legal move to produce the next game context. Handles all special move types: castling, en passant,
* promotion. Updates castling rights, en passant square, half-move clock, turn, and move history.
*/
def applyMove(context: GameContext)(move: Move): GameContext