feat: NCS-25 Add linters to keep quality up (#27)
Build & Test (NowChessSystems) TeamCity build finished
Build & Test (NowChessSystems) TeamCity build finished
Reviewed-on: #27 Reviewed-by: Leon Hermann <lq@blackhole.local> Co-authored-by: Janis <janis.e.20@gmx.de> Co-committed-by: Janis <janis.e.20@gmx.de>
This commit was merged in pull request #27.
This commit is contained in:
@@ -1,11 +1,11 @@
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package de.nowchess.chess.command
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import de.nowchess.api.board.{Square, Piece}
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import de.nowchess.api.board.{Piece, Square}
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import de.nowchess.api.game.GameContext
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/** Marker trait for all commands that can be executed and undone.
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* Commands encapsulate user actions and game state transitions.
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*/
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/** Marker trait for all commands that can be executed and undone. Commands encapsulate user actions and game state
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* transitions.
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*/
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trait Command:
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/** Execute the command and return true if successful, false otherwise. */
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def execute(): Boolean
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@@ -16,15 +16,14 @@ trait Command:
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/** A human-readable description of this command. */
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def description: String
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/** Command to move a piece from one square to another.
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* Stores the move result so undo can restore previous state.
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*/
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/** Command to move a piece from one square to another. Stores the move result so undo can restore previous state.
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*/
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case class MoveCommand(
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from: Square,
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to: Square,
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moveResult: Option[MoveResult] = None,
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previousContext: Option[GameContext] = None,
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notation: String = ""
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from: Square,
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to: Square,
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moveResult: Option[MoveResult] = None,
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previousContext: Option[GameContext] = None,
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notation: String = "",
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) extends Command:
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override def execute(): Boolean =
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@@ -39,18 +38,18 @@ case class MoveCommand(
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sealed trait MoveResult
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object MoveResult:
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case class Successful(newContext: GameContext, captured: Option[Piece]) extends MoveResult
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case object InvalidFormat extends MoveResult
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case object InvalidMove extends MoveResult
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case object InvalidFormat extends MoveResult
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case object InvalidMove extends MoveResult
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/** Command to quit the game. */
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case class QuitCommand() extends Command:
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override def execute(): Boolean = true
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override def undo(): Boolean = false
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override def execute(): Boolean = true
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override def undo(): Boolean = false
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override def description: String = "Quit game"
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/** Command to reset the board to initial position. */
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case class ResetCommand(
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previousContext: Option[GameContext] = None
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previousContext: Option[GameContext] = None,
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) extends Command:
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override def execute(): Boolean = true
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@@ -3,21 +3,19 @@ package de.nowchess.chess.command
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/** Manages command execution and history for undo/redo support. */
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class CommandInvoker:
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private val executedCommands = scala.collection.mutable.ListBuffer[Command]()
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@SuppressWarnings(Array("DisableSyntax.var"))
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private var currentIndex = -1
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/** Execute a command and add it to history.
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* Discards any redo history if not at the end of the stack.
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*/
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/** Execute a command and add it to history. Discards any redo history if not at the end of the stack.
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*/
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def execute(command: Command): Boolean = synchronized {
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if command.execute() then
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// Remove any commands after current index (redo stack is discarded)
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while currentIndex < executedCommands.size - 1 do
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executedCommands.remove(executedCommands.size - 1)
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while currentIndex < executedCommands.size - 1 do executedCommands.remove(executedCommands.size - 1)
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executedCommands += command
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currentIndex += 1
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true
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else
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false
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else false
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}
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/** Undo the last executed command if possible. */
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@@ -27,10 +25,8 @@ class CommandInvoker:
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if command.undo() then
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currentIndex -= 1
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true
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else
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false
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else
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false
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else false
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else false
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}
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/** Redo the next command in history if available. */
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@@ -40,10 +36,8 @@ class CommandInvoker:
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if command.execute() then
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currentIndex += 1
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true
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else
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false
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else
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false
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else false
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else false
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}
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/** Get the history of all executed commands. */
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@@ -4,21 +4,25 @@ import de.nowchess.api.board.{File, Rank, Square}
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object Parser:
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/** Parses coordinate notation such as "e2e4" or "g1f3".
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* Returns None for any input that does not match the expected format.
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*/
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/** Parses coordinate notation such as "e2e4" or "g1f3". Returns None for any input that does not match the expected
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* format.
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*/
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def parseMove(input: String): Option[(Square, Square)] =
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val trimmed = input.trim.toLowerCase
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Option.when(trimmed.length == 4)(trimmed).flatMap: s =>
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for
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from <- parseSquare(s.substring(0, 2))
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to <- parseSquare(s.substring(2, 4))
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yield (from, to)
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Option
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.when(trimmed.length == 4)(trimmed)
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.flatMap: s =>
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for
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from <- parseSquare(s.substring(0, 2))
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to <- parseSquare(s.substring(2, 4))
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yield (from, to)
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private def parseSquare(s: String): Option[Square] =
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Option.when(s.length == 2)(s).flatMap: sq =>
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val fileIdx = sq(0) - 'a'
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val rankIdx = sq(1) - '1'
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Option.when(fileIdx >= 0 && fileIdx <= 7 && rankIdx >= 0 && rankIdx <= 7)(
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Square(File.values(fileIdx), Rank.values(rankIdx))
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)
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Option
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.when(s.length == 2)(s)
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.flatMap: sq =>
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val fileIdx = sq(0) - 'a'
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val rankIdx = sq(1) - '1'
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Option.when(fileIdx >= 0 && fileIdx <= 7 && rankIdx >= 0 && rankIdx <= 7)(
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Square(File.values(fileIdx), Rank.values(rankIdx)),
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)
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@@ -6,45 +6,46 @@ import de.nowchess.api.game.GameContext
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import de.nowchess.chess.controller.Parser
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import de.nowchess.chess.observer.*
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import de.nowchess.chess.command.{CommandInvoker, MoveCommand, MoveResult}
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import de.nowchess.io.{GameContextImport, GameContextExport}
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import de.nowchess.io.{GameContextExport, GameContextImport}
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import de.nowchess.rules.RuleSet
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import de.nowchess.rules.sets.DefaultRules
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/** Pure game engine that manages game state and notifies observers of state changes.
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* All rule queries delegate to the injected RuleSet.
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* All user interactions go through Commands; state changes are broadcast via GameEvents.
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*/
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/** Pure game engine that manages game state and notifies observers of state changes. All rule queries delegate to the
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* injected RuleSet. All user interactions go through Commands; state changes are broadcast via GameEvents.
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*/
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class GameEngine(
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val initialContext: GameContext = GameContext.initial,
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val ruleSet: RuleSet = DefaultRules
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val initialContext: GameContext = GameContext.initial,
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val ruleSet: RuleSet = DefaultRules,
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) extends Observable:
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@SuppressWarnings(Array("DisableSyntax.var"))
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private var currentContext: GameContext = initialContext
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private val invoker = new CommandInvoker()
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private val invoker = new CommandInvoker()
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/** Pending promotion: the Move that triggered it (from/to only, moveType filled in later). */
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private case class PendingPromotion(from: Square, to: Square, contextBefore: GameContext)
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@SuppressWarnings(Array("DisableSyntax.var"))
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private var pendingPromotion: Option[PendingPromotion] = None
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/** True if a pawn promotion move is pending and needs a piece choice. */
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def isPendingPromotion: Boolean = synchronized { pendingPromotion.isDefined }
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def isPendingPromotion: Boolean = synchronized(pendingPromotion.isDefined)
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// Synchronized accessors for current state
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def board: Board = synchronized { currentContext.board }
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def turn: Color = synchronized { currentContext.turn }
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def context: GameContext = synchronized { currentContext }
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def board: Board = synchronized(currentContext.board)
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def turn: Color = synchronized(currentContext.turn)
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def context: GameContext = synchronized(currentContext)
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/** Check if undo is available. */
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def canUndo: Boolean = synchronized { invoker.canUndo }
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def canUndo: Boolean = synchronized(invoker.canUndo)
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/** Check if redo is available. */
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def canRedo: Boolean = synchronized { invoker.canRedo }
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def canRedo: Boolean = synchronized(invoker.canRedo)
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/** Get the command history for inspection (testing/debugging). */
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def commandHistory: List[de.nowchess.chess.command.Command] = synchronized { invoker.history }
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def commandHistory: List[de.nowchess.chess.command.Command] = synchronized(invoker.history)
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/** Process a raw move input string and update game state if valid.
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* Notifies all observers of the outcome via GameEvent.
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*/
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/** Process a raw move input string and update game state if valid. Notifies all observers of the outcome via
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* GameEvent.
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*/
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def processUserInput(rawInput: String): Unit = synchronized {
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val trimmed = rawInput.trim.toLowerCase
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trimmed match
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@@ -62,10 +63,12 @@ class GameEngine(
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invoker.clear()
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notifyObservers(DrawClaimedEvent(currentContext))
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else
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notifyObservers(InvalidMoveEvent(
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currentContext,
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"Draw cannot be claimed: the 50-move rule has not been triggered."
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))
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notifyObservers(
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InvalidMoveEvent(
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currentContext,
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"Draw cannot be claimed: the 50-move rule has not been triggered.",
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),
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)
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case "" =>
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notifyObservers(InvalidMoveEvent(currentContext, "Please enter a valid move or command."))
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@@ -73,10 +76,12 @@ class GameEngine(
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case moveInput =>
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Parser.parseMove(moveInput) match
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case None =>
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notifyObservers(InvalidMoveEvent(
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currentContext,
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s"Invalid move format '$moveInput'. Use coordinate notation, e.g. e2e4."
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))
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notifyObservers(
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InvalidMoveEvent(
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currentContext,
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s"Invalid move format '$moveInput'. Use coordinate notation, e.g. e2e4.",
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),
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)
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case Some((from, to)) =>
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handleParsedMove(from, to)
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}
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@@ -108,9 +113,8 @@ class GameEngine(
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to.rank.ordinal == promoRank
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}
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/** Apply a player's promotion piece choice.
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* Must only be called when isPendingPromotion is true.
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*/
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/** Apply a player's promotion piece choice. Must only be called when isPendingPromotion is true.
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*/
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def completePromotion(piece: PromotionPiece): Unit = synchronized {
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pendingPromotion match
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case None =>
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@@ -120,23 +124,19 @@ class GameEngine(
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val move = Move(pending.from, pending.to, MoveType.Promotion(piece))
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// Verify it's actually legal
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val legal = ruleSet.legalMoves(currentContext)(pending.from)
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if legal.contains(move) then
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executeMove(move)
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else
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notifyObservers(InvalidMoveEvent(currentContext, "Error completing promotion."))
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if legal.contains(move) then executeMove(move)
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else notifyObservers(InvalidMoveEvent(currentContext, "Error completing promotion."))
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}
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/** Undo the last move. */
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def undo(): Unit = synchronized { performUndo() }
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def undo(): Unit = synchronized(performUndo())
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/** Redo the last undone move. */
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def redo(): Unit = synchronized { performRedo() }
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def redo(): Unit = synchronized(performRedo())
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/** Load a game using the provided importer.
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* If the imported context has moves, they are replayed through the command system.
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* Otherwise, the position is set directly.
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* Notifies observers with PgnLoadedEvent on success.
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*/
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/** Load a game using the provided importer. If the imported context has moves, they are replayed through the command
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* system. Otherwise, the position is set directly. Notifies observers with PgnLoadedEvent on success.
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*/
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def loadGame(importer: GameContextImport, input: String): Either[String, Unit] = synchronized {
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importer.importGameContext(input) match
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case Left(err) => Left(err)
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@@ -155,29 +155,24 @@ class GameEngine(
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if ctx.moves.isEmpty then
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currentContext = ctx
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Right(())
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else
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replayMoves(ctx.moves, savedContext)
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else replayMoves(ctx.moves, savedContext)
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private[engine] def replayMoves(moves: List[Move], savedContext: GameContext): Either[String, Unit] =
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var error: Option[String] = None
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moves.foreach: move =>
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if error.isEmpty then
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handleParsedMove(move.from, move.to)
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val result = moves.foldLeft[Either[String, Unit]](Right(())) { (acc, move) =>
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acc.flatMap(_ => applyReplayMove(move))
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}
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result.left.foreach(_ => currentContext = savedContext)
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result
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move.moveType match {
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case MoveType.Promotion(pp) =>
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if pendingPromotion.isDefined then
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completePromotion(pp)
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else
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error = Some(s"Promotion required for move ${move.from}${move.to}")
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case _ => ()
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}
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error match
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case Some(err) =>
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currentContext = savedContext
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Left(err)
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case None =>
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private def applyReplayMove(move: Move): Either[String, Unit] =
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handleParsedMove(move.from, move.to)
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move.moveType match
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case MoveType.Promotion(pp) if pendingPromotion.isDefined =>
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completePromotion(pp)
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Right(())
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case MoveType.Promotion(_) =>
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Left(s"Promotion required for move ${move.from}${move.to}")
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case _ => Right(())
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/** Export the current game context using the provided exporter. */
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def exportGame(exporter: GameContextExport): String = synchronized {
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@@ -203,25 +198,27 @@ class GameEngine(
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private def executeMove(move: Move): Unit =
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val contextBefore = currentContext
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val nextContext = ruleSet.applyMove(currentContext)(move)
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val captured = computeCaptured(currentContext, move)
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val nextContext = ruleSet.applyMove(currentContext)(move)
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val captured = computeCaptured(currentContext, move)
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val cmd = MoveCommand(
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from = move.from,
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to = move.to,
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moveResult = Some(MoveResult.Successful(nextContext, captured)),
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previousContext = Some(contextBefore),
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notation = translateMoveToNotation(move, contextBefore.board)
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notation = translateMoveToNotation(move, contextBefore.board),
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)
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invoker.execute(cmd)
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currentContext = nextContext
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notifyObservers(MoveExecutedEvent(
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currentContext,
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move.from.toString,
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move.to.toString,
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captured.map(c => s"${c.color.label} ${c.pieceType.label}")
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))
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notifyObservers(
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MoveExecutedEvent(
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currentContext,
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move.from.toString,
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move.to.toString,
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captured.map(c => s"${c.color.label} ${c.pieceType.label}"),
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),
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)
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if ruleSet.isCheckmate(currentContext) then
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val winner = currentContext.turn.opposite
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@@ -232,18 +229,16 @@ class GameEngine(
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notifyObservers(StalemateEvent(currentContext))
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invoker.clear()
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currentContext = GameContext.initial
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else if ruleSet.isCheck(currentContext) then
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notifyObservers(CheckDetectedEvent(currentContext))
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else if ruleSet.isCheck(currentContext) then notifyObservers(CheckDetectedEvent(currentContext))
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if currentContext.halfMoveClock >= 100 then
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notifyObservers(FiftyMoveRuleAvailableEvent(currentContext))
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if currentContext.halfMoveClock >= 100 then notifyObservers(FiftyMoveRuleAvailableEvent(currentContext))
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private def translateMoveToNotation(move: Move, boardBefore: Board): String =
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move.moveType match
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case MoveType.CastleKingside => "O-O"
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case MoveType.CastleQueenside => "O-O-O"
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case MoveType.EnPassant => enPassantNotation(move)
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case MoveType.Promotion(pp) => promotionNotation(move, pp)
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case MoveType.CastleKingside => "O-O"
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case MoveType.CastleQueenside => "O-O-O"
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case MoveType.EnPassant => enPassantNotation(move)
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case MoveType.Promotion(pp) => promotionNotation(move, pp)
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case MoveType.Normal(isCapture) => normalMoveNotation(move, boardBefore, isCapture)
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private def enPassantNotation(move: Move): String =
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@@ -295,8 +290,7 @@ class GameEngine(
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moveCmd.previousContext.foreach(currentContext = _)
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invoker.undo()
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notifyObservers(MoveUndoneEvent(currentContext, moveCmd.notation))
|
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else
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notifyObservers(InvalidMoveEvent(currentContext, "Nothing to undo."))
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else notifyObservers(InvalidMoveEvent(currentContext, "Nothing to undo."))
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private def performRedo(): Unit =
|
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if invoker.canRedo then
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@@ -307,12 +301,13 @@ class GameEngine(
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currentContext = nextCtx
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invoker.redo()
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val capturedDesc = cap.map(c => s"${c.color.label} ${c.pieceType.label}")
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notifyObservers(MoveRedoneEvent(
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currentContext,
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moveCmd.notation,
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moveCmd.from.toString,
|
||||
moveCmd.to.toString,
|
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capturedDesc
|
||||
))
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else
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notifyObservers(InvalidMoveEvent(currentContext, "Nothing to redo."))
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notifyObservers(
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MoveRedoneEvent(
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currentContext,
|
||||
moveCmd.notation,
|
||||
moveCmd.from.toString,
|
||||
moveCmd.to.toString,
|
||||
capturedDesc,
|
||||
),
|
||||
)
|
||||
else notifyObservers(InvalidMoveEvent(currentContext, "Nothing to redo."))
|
||||
|
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@@ -3,82 +3,81 @@ package de.nowchess.chess.observer
|
||||
import de.nowchess.api.board.{Color, Square}
|
||||
import de.nowchess.api.game.GameContext
|
||||
|
||||
/** Base trait for all game state events.
|
||||
* Events are immutable snapshots of game state changes.
|
||||
*/
|
||||
/** Base trait for all game state events. Events are immutable snapshots of game state changes.
|
||||
*/
|
||||
sealed trait GameEvent:
|
||||
def context: GameContext
|
||||
|
||||
/** Fired when a move is successfully executed. */
|
||||
case class MoveExecutedEvent(
|
||||
context: GameContext,
|
||||
fromSquare: String,
|
||||
toSquare: String,
|
||||
capturedPiece: Option[String]
|
||||
context: GameContext,
|
||||
fromSquare: String,
|
||||
toSquare: String,
|
||||
capturedPiece: Option[String],
|
||||
) extends GameEvent
|
||||
|
||||
/** Fired when the current player is in check. */
|
||||
case class CheckDetectedEvent(
|
||||
context: GameContext
|
||||
context: GameContext,
|
||||
) extends GameEvent
|
||||
|
||||
/** Fired when the game reaches checkmate. */
|
||||
case class CheckmateEvent(
|
||||
context: GameContext,
|
||||
winner: Color
|
||||
context: GameContext,
|
||||
winner: Color,
|
||||
) extends GameEvent
|
||||
|
||||
/** Fired when the game reaches stalemate. */
|
||||
case class StalemateEvent(
|
||||
context: GameContext
|
||||
context: GameContext,
|
||||
) extends GameEvent
|
||||
|
||||
/** Fired when a move is invalid. */
|
||||
case class InvalidMoveEvent(
|
||||
context: GameContext,
|
||||
reason: String
|
||||
context: GameContext,
|
||||
reason: String,
|
||||
) extends GameEvent
|
||||
|
||||
/** Fired when a pawn reaches the back rank and the player must choose a promotion piece. */
|
||||
case class PromotionRequiredEvent(
|
||||
context: GameContext,
|
||||
from: Square,
|
||||
to: Square
|
||||
context: GameContext,
|
||||
from: Square,
|
||||
to: Square,
|
||||
) extends GameEvent
|
||||
|
||||
/** Fired when the board is reset. */
|
||||
case class BoardResetEvent(
|
||||
context: GameContext
|
||||
context: GameContext,
|
||||
) extends GameEvent
|
||||
|
||||
/** Fired after any move where the half-move clock reaches 100 — the 50-move rule is now claimable. */
|
||||
case class FiftyMoveRuleAvailableEvent(
|
||||
context: GameContext
|
||||
context: GameContext,
|
||||
) extends GameEvent
|
||||
|
||||
/** Fired when a player successfully claims a draw under the 50-move rule. */
|
||||
case class DrawClaimedEvent(
|
||||
context: GameContext
|
||||
context: GameContext,
|
||||
) extends GameEvent
|
||||
|
||||
/** Fired when a move is undone, carrying PGN notation of the reversed move. */
|
||||
case class MoveUndoneEvent(
|
||||
context: GameContext,
|
||||
pgnNotation: String
|
||||
context: GameContext,
|
||||
pgnNotation: String,
|
||||
) extends GameEvent
|
||||
|
||||
/** Fired when a previously undone move is redone, carrying PGN notation of the replayed move. */
|
||||
case class MoveRedoneEvent(
|
||||
context: GameContext,
|
||||
pgnNotation: String,
|
||||
fromSquare: String,
|
||||
toSquare: String,
|
||||
capturedPiece: Option[String]
|
||||
context: GameContext,
|
||||
pgnNotation: String,
|
||||
fromSquare: String,
|
||||
toSquare: String,
|
||||
capturedPiece: Option[String],
|
||||
) extends GameEvent
|
||||
|
||||
/** Fired after a PGN string is successfully loaded and all moves are replayed into history. */
|
||||
case class PgnLoadedEvent(
|
||||
context: GameContext
|
||||
context: GameContext,
|
||||
) extends GameEvent
|
||||
|
||||
/** Observer trait: implement to receive game state updates. */
|
||||
|
||||
Reference in New Issue
Block a user