- Add BlackKing/WhiteKing to capture board in 'legal capture returns Moved'
so the position is not treated as stalemate after the capture.
- Move WhiteKing from A3 to C3 in three MovedInCheck tests so it no
longer blocks the rook's path along file A.
- Remove Console.withOut(System.out) from withInput so it no longer
overrides the ByteArrayOutputStream installed by captureOutput.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Replace stub branches with GameRules.gameStatus dispatch in processMove
and fill in MovedInCheck/Checkmate/Stalemate cases in gameLoop.
Document 6 pre-existing test bugs in docs/unresolved.md.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>