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Author SHA1 Message Date
Janis 8fc97bde02 refactor: align JSON string formatting in JsonParserTest 2026-04-21 13:02:18 +02:00
shosho996 2d75b2e80e test: NCS-45 IO Test reduction (#32)
Co-authored-by: shahdlala66 <shahd.lala66@gmail.com>
Reviewed-on: #32
Co-authored-by: Shahd Lala <shosho996@blackhole.local>
Co-committed-by: Shahd Lala <shosho996@blackhole.local>
2026-04-21 12:39:19 +02:00
Janis f088c4e9ff feat: NCS-37 Quarkus integration (#35)
Reviewed-on: #35
Reviewed-by: Leon Hermann <lq@blackhole.local>
2026-04-21 12:35:20 +02:00
TeamCity 8a1cf909d4 ci: bump version with Build-43 2026-04-19 20:53:56 +00:00
Janis 33e785d22a feat: NCS-40 Rework Draw System (#34)
Reviewed-on: #34
Reviewed-by: Shahd Lala <shosho996@blackhole.local>
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2026-04-19 22:44:48 +02:00
TeamCity d16cec176b ci: bump version with Build-42 2026-04-19 14:01:11 +00:00
Janis 8744bee2dd feat: NCS-41 Bot Platform (#33)
Co-authored-by: Janis <janis@nowchess.de>
Reviewed-on: #33
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2026-04-19 15:52:08 +02:00
TeamCity 5f4d33f3ca ci: bump version with Build-41 2026-04-16 16:55:00 +00:00
Janis 767d3051a7 feat: NCS-13 Implement Threefold Repetition (#31)
Build & Test (NowChessSystems) TeamCity build finished
Reviewed-on: #31
2026-04-16 18:49:20 +02:00
TeamCity b2e62dc60c ci: bump version with Build-40 2026-04-14 19:23:01 +00:00
Janis b0399a4e48 feat: NCS-14 implemented insufficient moves rule (#30)
Build & Test (NowChessSystems) TeamCity build finished
Reviewed-on: #30
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2026-04-14 21:17:56 +02:00
TeamCity ec2ab2f365 ci: bump version with Build-39 2026-04-12 19:03:52 +00:00
Janis fd4e67d4f7 feat: NCS-25 Add linters to keep quality up (#27)
Build & Test (NowChessSystems) TeamCity build finished
Reviewed-on: #27
Reviewed-by: Leon Hermann <lq@blackhole.local>
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2026-04-12 20:58:39 +02:00
TeamCity 3cb3160731 ci: bump version with Build-38 2026-04-12 17:41:12 +00:00
Janis dbcafd2869 feat: NCS-29 JSON - Cherry Picked (#28)
Build & Test (NowChessSystems) TeamCity build finished
Reviewed-on: #28
Reviewed-by: Shahd Lala <shosho996@blackhole.local>
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2026-04-12 19:36:02 +02:00
TeamCity 3ecb2c9d66 ci: bump version with Build-37 2026-04-12 15:20:01 +00:00
lq64 9ad11fb97a docs: NCS-36 Added an API spec for Now Chess (#25)
Build & Test (NowChessSystems) TeamCity build finished
## Summary
  - Adds `docs/api-spec.yaml` — a full OpenAPI 3.0.3 specification for the NowChess REST API
  - Endpoint paths follow the lichess `board/bot` split convention (`/api/board/game/...`)
    to leave room for a future bot API under `/api/bot/game/...`
  - Covers game lifecycle, move-making, draw handling, undo/redo,
    legal move introspection, and FEN/PGN import/export

  ## Endpoints
  - Game: POST /api/board/game, GET /{gameId}, GET /{gameId}/stream, POST /{gameId}/resign
  - Move: POST /{gameId}/move/{uci}, GET /{gameId}/moves, POST /{gameId}/undo, POST /{gameId}/redo
  - Draw: POST /{gameId}/draw/{action}
  - Import: POST /import/fen, POST /import/pgn
  - Export: GET /{gameId}/export/fen, GET /{gameId}/export/pgn

  ## Test plan
  - [ ] Open docs/api-spec.yaml in Swagger Editor (https://editor.swagger.io) — zero validation errors expected
  - [ ] Verify every endpoint maps to an existing GameEngine or RuleSet method

Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #25
Reviewed-by: Janis <janis-e@gmx.de>
Co-authored-by: Leon Hermann <lq@blackhole.local>
Co-committed-by: Leon Hermann <lq@blackhole.local>
2026-04-12 17:15:11 +02:00
TeamCity e158b0a7f0 ci: bump version with Build-36 2026-04-12 14:45:56 +00:00
Janis f1c9df16b6 feat: add initial project structure and documentation files (#24)
Build & Test (NowChessSystems) TeamCity build finished
Reviewed-on: #24
2026-04-12 16:39:17 +02:00
TeamCity 9d11d25b99 ci: bump version with Build-35 2026-04-08 07:37:40 +00:00
lq64 7a045d31d7 feat: NCS-31 FastParse FEN (#22)
Build & Test (NowChessSystems) TeamCity build finished
Summary

  - Added fastparse_3:3.0.2 dependency to modules/io
  - Implemented FenParserFastParse as a second alternative FEN parser using FastParse, with the same public API as
  FenParser and FenParserCombinators
  - Parsers are built bottom-up using (using P[Any]) Scala 3 syntax with NoWhitespace.* to prevent implicit whitespace
  skipping; rank sum validation uses Pass/Fail inside .flatMap
  - Added FenParserFastParseTest mirroring FenParserCombinatorsTest to prove behavioural equivalence across all three
  implementations

  Test plan

  - All existing tests pass — FenParser, FenParserCombinators, and all other modules untouched
  - FenParserFastParseTest covers all cases: valid FEN, invalid color, invalid castling, invalid board shapes, en
  passant, rank overflow, round-trip via FenExporter
  - All parser logic branches genuinely covered — known scoverage gap documented in docs/unresolved.md (FastParse inline
   macro generates synthetic proxy methods that scoverage instruments but that never execute at runtime)

Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #22
Reviewed-by: Janis <janis-e@gmx.de>
Co-authored-by: Leon Hermann <lq@blackhole.local>
Co-committed-by: Leon Hermann <lq@blackhole.local>
2026-04-08 09:32:57 +02:00
TeamCity b518c704fa ci: bump version with Build-34 2026-04-07 19:42:37 +00:00
Janis fe8e3c0539 fix: NCS-32 Queenside Castle doesn't care about pieces in the way (#23)
Build & Test (NowChessSystems) TeamCity build finished
Reviewed-on: #23
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2026-04-07 20:32:48 +02:00
TeamCity 1b16adcc72 ci: bump version with Build-33 2026-04-07 18:02:38 +00:00
lq64 b4bc72f7e4 feat: NCS-30 FEN Parser using ParserCombinators (#21)
Build & Test (NowChessSystems) TeamCity build finished
Summary

  - Added scala-parser-combinators_3:2.4.0 dependency to modules/io
  - Implemented FenParserCombinators as an alternative FEN parser using RegexParsers, with the same public API as the
  existing FenParser
  - Parsers are built bottom-up: piece characters → rank tokens → rank → board, composed with explicit field separators
  into a full FEN parser
  - Added FenParserCombinatorsTest mirroring the existing FenParserTest to prove behavioural equivalence

  Test plan

  - All existing tests pass — FenParser and all other modules untouched
  - FenParserCombinatorsTest covers all cases: valid FEN, invalid color, invalid castling, invalid board shapes, en
  passant, round-trip via FenExporter
  - 100% line/branch/method coverage on FenParserCombinators

Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #21
Reviewed-by: Janis <janis-e@gmx.de>
Co-authored-by: Leon Hermann <lq@blackhole.local>
Co-committed-by: Leon Hermann <lq@blackhole.local>
2026-04-07 12:28:43 +02:00
Janis 8959c3a849 refactor: NCS-24 update CLAUDE.md for improved structure and clarity (#20)
Build & Test (NowChessSystems) TeamCity build finished
Reviewed-on: #20
Reviewed-by: Leon Hermann <lq@blackhole.local>
Co-authored-by: Janis <janis-e@gmx.de>
Co-committed-by: Janis <janis-e@gmx.de>
2026-04-07 12:25:33 +02:00
TeamCity 47032378e2 ci: bump version with Build-31 2026-04-07 06:25:56 +00:00
lq64 217f14f899 refactor: NCS-19 Currying (#18)
Build & Test (NowChessSystems) TeamCity build finished
Summary

  - Curried candidateMoves, legalMoves, and applyMove in the RuleSet trait to separate (context) as the world being
  operated on from the computation parameter
  - Updated DefaultRules overrides and all internal call sites
  - Updated all external call sites: GameEngine, PgnParser, PgnExporter, ChessBoardView, and all affected tests

  Test plan

  - All existing tests pass (./gradlew build)
  - No behaviour changes — pure style refactoring, existing test suite is the regression guard

Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #18
Reviewed-by: Janis <janis-e@gmx.de>
Co-authored-by: Leon Hermann <lq@blackhole.local>
Co-committed-by: Leon Hermann <lq@blackhole.local>
2026-04-06 21:03:17 +02:00
TeamCity 638139602c ci: bump version with Build-30 2026-04-06 07:21:42 +00:00
Janis 8f56a82104 refactor: NCS-22 NCS-23 reworked modules and tests (#17)
Build & Test (NowChessSystems) TeamCity build finished
Reviewed-on: #17
2026-04-06 09:07:39 +02:00
TeamCity 51ffd7aac9 ci: bump version with Build-28 2026-04-03 09:09:16 +00:00
Janis 1b9eb471de fix: set PYTHONUTF8 environment variable for coverage scripts (#16)
Build & Test (NowChessSystems) TeamCity build finished
Reviewed-on: #16
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2026-04-03 11:03:02 +02:00
TeamCity 45013c87a9 ci: bump version with Build-27 2026-04-02 19:15:54 +00:00
Janis 80518719d5 feat: NCS-21 Write Scripts to automate certain tasks (#15)
Build & Test (NowChessSystems) TeamCity build finished
Co-authored-by: shahdlala66 <shahd.lala66@gmail.com>
Reviewed-on: #15
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2026-04-02 21:11:21 +02:00
TeamCity 2d6ead7e47 ci: bump version with Build-26 2026-04-01 20:53:08 +00:00
Janis 3ff80318b4 feat: NCS-17 Implement basic ScalaFX UI (#14)
Build & Test (NowChessSystems) TeamCity build finished
Co-authored-by: shahdlala66 <shahd.lala66@gmail.com>
Reviewed-on: #14
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2026-04-01 22:48:30 +02:00
TeamCity 9fb743d135 ci: bump version with Build-25 2026-04-01 08:40:41 +00:00
lq64 412ed986a9 feat: NCS-11 50-move rule (#9)
Build & Test (NowChessSystems) TeamCity build finished
Summary

  - Implements the FIDE 50-move draw rule: a player may claim a draw if no pawn move or capture has occurred in the last
   50 full moves (100 half-moves)
  - Draw is not automatic — the eligible player must claim it via a TUI menu shown at the start of their turn
  - halfMoveClock: Int is threaded through processMove and gameLoop; resets on pawn move, capture, or en passant;
  increments on all other moves

  Changes

  - GameController.scala: extended MoveResult.Moved and MoveResult.MovedInCheck with newHalfMoveClock: Int; added
  MoveResult.DrawClaimed; added halfMoveClock parameter to processMove and gameLoop; TUI menu shown when clock ≥ 100
  - Main.scala: initial gameLoop call passes halfMoveClock = 0
  - GameControllerTest.scala: updated all existing pattern matches; added 10 new tests covering clock reset, clock
  increment, draw claim, and TUI menu behaviour

  Test plan

  - processMove: 'draw' with halfMoveClock = 100 → DrawClaimed
  - processMove: 'draw' with halfMoveClock = 99 → InvalidFormat
  - Pawn move / capture / en passant → clock resets to 0
  - Quiet piece move → clock increments by 1
  - MovedInCheck carries updated clock
  - TUI menu appears when clock ≥ 100; option 1 claims draw, option 2 continues
  - No TUI menu when clock < 100
  - All 197 tests passing

Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #9
Co-authored-by: Leon Hermann <lq@blackhole.local>
Co-committed-by: Leon Hermann <lq@blackhole.local>
2026-04-01 10:36:24 +02:00
TeamCity 8bbeead702 ci: bump version with Build-24 2026-04-01 07:17:44 +00:00
Janis e5e20c566e fix: update move validation to check for king safety (#13)
Build & Test (NowChessSystems) TeamCity build finished
Reviewed-on: #13
2026-04-01 09:07:06 +02:00
336 changed files with 18873 additions and 7275 deletions
-1
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@@ -20,5 +20,4 @@ When invoked BEFORE scala-implementer (no implementation exists yet):
When invoked AFTER scala-implementer (implementation exists): When invoked AFTER scala-implementer (implementation exists):
Run python3 jacoco-reporter/jacoco_coverage_gaps.py modules/{service-name}/build/reports/jacoco/test/jacocoTestReport.xml --output agent Run python3 jacoco-reporter/jacoco_coverage_gaps.py modules/{service-name}/build/reports/jacoco/test/jacocoTestReport.xml --output agent
Use the jacoco-coverage-gaps skill — close coverage gaps revealed by the report.
To regenerate the report run the tests first. To regenerate the report run the tests first.
-9
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@@ -1,9 +0,0 @@
# Memory Index
## Feedback
- [feedback_keep_structure_updated.md](feedback_keep_structure_updated.md) — Update structure memory files whenever source files are added, removed, or changed
## Project Structure
- [project_structure_root.md](project_structure_root.md) — Top-level layout, modules list, VERSIONS map, navigation rules (skip `build/`, `.gradle/`, `.idea/`)
- [project_structure_api.md](project_structure_api.md) — `modules/api`: all files and types (Board, Piece, Square, GameState, Move, ApiResponse, PlayerInfo)
- [project_structure_core.md](project_structure_core.md) — `modules/core`: all files and types (GameContext, GameRules, MoveValidator, GameController, Parser, Renderer)
@@ -1,16 +0,0 @@
---
name: keep-structure-memory-updated
description: Always update the project structure memory files when adding, removing, or changing source files
type: feedback
---
After any change that adds, removes, renames, or significantly alters a source file, update the relevant structure memory file:
- New/renamed/deleted file in `modules/api` → update `project_structure_api.md`
- New/renamed/deleted file in `modules/core` → update `project_structure_core.md`
- New module, dependency version change, or new top-level directory → update `project_structure_root.md`
- New module added → create a new `project_structure_<module>.md` and add it to `MEMORY.md`
**Why:** Structure memories are the primary navigation aid. Stale entries cause wasted exploration.
**How to apply:** Treat the structure memory update as part of completing any implementation task — do it in the same session, not as a follow-up.
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@@ -1,51 +0,0 @@
---
name: module-api-structure
description: File and type overview for the modules/api module (shared domain types)
type: project
---
# Module: `modules/api`
**Purpose:** Shared domain model — pure data types with no game logic. Depended on by `modules/core`.
**Gradle:** `id("scala")`, no `application` plugin. No Quarkus. Uses scoverage plugin.
**Package root:** `de.nowchess.api`
## Source files (`src/main/scala/de/nowchess/api/`)
### `board/`
| File | Contents |
|------|----------|
| `Board.scala` | `opaque type Board = Map[Square, Piece]` — extensions: `pieceAt`, `withMove`, `pieces`; `Board.initial` sets up start position |
| `Color.scala` | `enum Color { White, Black }``.opposite`, `.label` |
| `Piece.scala` | `case class Piece(color, pieceType)` — convenience vals `WhitePawn``BlackKing` |
| `PieceType.scala` | `enum PieceType { Pawn, Knight, Bishop, Rook, Queen, King }``.label` |
| `Square.scala` | `enum File { AH }`, `enum Rank { R1R8 }`, `case class Square(file, rank)``.toString` algebraic, `Square.fromAlgebraic(s)` |
### `game/`
| File | Contents |
|------|----------|
| `GameState.scala` | `case class CastlingRights(kingSide, queenSide)` + `.None`/`.Both`; `enum GameResult { WhiteWins, BlackWins, Draw }`; `enum GameStatus { NotStarted, InProgress, Finished(result) }`; `case class GameState(piecePlacement, activeColor, castlingWhite, castlingBlack, enPassantTarget, halfMoveClock, fullMoveNumber, status)` — FEN-compatible snapshot |
### `move/`
| File | Contents |
|------|----------|
| `Move.scala` | `enum PromotionPiece { Knight, Bishop, Rook, Queen }`; `enum MoveType { Normal, CastleKingside, CastleQueenside, EnPassant, Promotion(piece) }`; `case class Move(from, to, moveType = Normal)` |
### `player/`
| File | Contents |
|------|----------|
| `PlayerInfo.scala` | `opaque type PlayerId = String`; `case class PlayerInfo(id: PlayerId, displayName: String)` |
### `response/`
| File | Contents |
|------|----------|
| `ApiResponse.scala` | `sealed trait ApiResponse[+A]``Success[A](data)` / `Failure(errors)`; `case class ApiError(code, message, field?)`; `case class Pagination(page, pageSize, totalItems)` + `.totalPages`; `case class PagedResponse[A](items, pagination)` |
## Test files (`src/test/scala/de/nowchess/api/`)
Mirror of main structure — one `*Test.scala` per source file using `AnyFunSuite with Matchers`.
## Notes
- `GameState` is FEN-style but `Board` (in `core`) is a `Map[Square,Piece]` — the two are separate representations
- `CastlingRights` is defined here in `api`; the castling logic lives in `core`
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@@ -1,48 +0,0 @@
---
name: module-core-structure
description: File and type overview for the modules/core module (TUI chess engine)
type: project
---
# Module: `modules/core`
**Purpose:** Standalone TUI chess application. All game logic, move validation, rendering. Depends on `modules/api`.
**Gradle:** `id("scala")` + `application` plugin. Main class: `de.nowchess.chess.Main`. Uses scoverage plugin.
**Package root:** `de.nowchess.chess`
## Source files (`src/main/scala/de/nowchess/chess/`)
### Root
| File | Contents |
|------|----------|
| `Main.scala` | Entry point — prints welcome, starts `GameController.gameLoop(GameContext.initial, Color.White)` |
### `controller/`
| File | Contents |
|------|----------|
| `GameController.scala` | `sealed trait MoveResult` ADT: `Quit`, `InvalidFormat`, `NoPiece`, `WrongColor`, `IllegalMove`, `Moved`, `MovedInCheck`, `Checkmate`, `Stalemate`; `object GameController``processMove(ctx, turn, raw): MoveResult` (pure), `gameLoop(ctx, turn)` (I/O loop), `applyRightsRevocation(...)` (castling rights bookkeeping) |
| `Parser.scala` | `object Parser``parseMove(input): Option[(Square, Square)]` parses coordinate notation e.g. `"e2e4"` |
### `logic/`
| File | Contents |
|------|----------|
| `GameContext.scala` | `enum CastleSide { Kingside, Queenside }`; `case class GameContext(board, whiteCastling, blackCastling)``.castlingFor(color)`, `.withUpdatedRights(color, rights)`; `GameContext.initial`; `extension (Board).withCastle(color, side)` moves king+rook atomically |
| `GameRules.scala` | `enum PositionStatus { Normal, InCheck, Mated, Drawn }`; `object GameRules``isInCheck(board, color)`, `legalMoves(ctx, color): Set[(Square,Square)]`, `gameStatus(ctx, color): PositionStatus` |
| `MoveValidator.scala` | `object MoveValidator``isLegal(board, from, to)`, `legalTargets(board, from): Set[Square]` (board-only, no castling), `legalTargets(ctx, from)` (context-aware, includes castling), `isCastle`, `castleSide`, `castlingTargets(ctx, color)` — full castling legality (empty squares, no check through transit) |
### `view/`
| File | Contents |
|------|----------|
| `Renderer.scala` | `object Renderer``render(board): String` outputs ANSI-colored board with file/rank labels |
| `PieceUnicode.scala` | `extension (Piece).unicode: String` maps each piece to its Unicode chess symbol |
## Test files (`src/test/scala/de/nowchess/chess/`)
Mirror of main structure — one `*Test.scala` per source file using `AnyFunSuite with Matchers`.
## Key design notes
- `MoveValidator` has two overloaded `legalTargets`: one takes `Board` (geometry only), one takes `GameContext` (adds castling)
- `GameRules.legalMoves` filters by check — it calls `MoveValidator.legalTargets(ctx, from)` then simulates each move
- Castling rights revocation is in `GameController.applyRightsRevocation`, triggered after every move
- No `@QuarkusTest` — this module is a plain Scala application, not a Quarkus service
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@@ -1,55 +0,0 @@
---
name: project-root-structure
description: Top-level project structure, modules list, and navigation notes for NowChessSystems
type: project
---
# NowChessSystems — Root Structure
## Directory layout (skip `build/`, `.gradle/`, `.idea/`)
```
NowChessSystems/
├── build.gradle.kts # Root: sonarqube plugin, VERSIONS map
├── settings.gradle.kts # include(":modules:core", ":modules:api")
├── gradlew / gradlew.bat
├── CLAUDE.md # Project instructions for Claude Code
├── .claude/
│ ├── CLAUDE.MD # Working agreement (plan/verify/unresolved)
│ ├── settings.json
│ └── agents/ # architect, code-reviewer, gradle-builder, scala-implementer, test-writer
├── docs/
│ ├── Claude-Skills.md
│ ├── Security.md
│ └── unresolved.md
├── jacoco-reporter/ # Python scripts for coverage gap reporting
└── modules/
├── api/ # Shared domain types (no logic)
└── core/ # TUI chess engine + game logic
```
## Modules
| Module | Gradle path | Purpose |
|--------|-------------|---------|
| `api` | `:modules:api` | Shared domain model: Board, Piece, Move, GameState, ApiResponse |
| `core` | `:modules:core` | TUI chess app: game logic, move validation, rendering |
`core` depends on `api` via `implementation(project(":modules:api"))`.
## VERSIONS (root `build.gradle.kts`)
| Key | Value |
|-----|-------|
| `QUARKUS_SCALA3` | 1.0.0 |
| `SCALA3` | 3.5.1 |
| `SCALA_LIBRARY` | 2.13.18 |
| `SCALATEST` | 3.2.19 |
| `SCALATEST_JUNIT` | 0.1.11 |
| `SCOVERAGE` | 2.1.1 |
## Navigation rules
- **Always skip** `build/`, `.gradle/`, `.idea/` when exploring — they are generated artifacts
- Tests use `AnyFunSuite with Matchers` (ScalaTest), not JUnit `@Test`
- No Quarkus in current modules — Quarkus is planned for future services
- Agent workflow: architect → scala-implementer → test-writer → gradle-builder → code-reviewer
+2 -2
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@@ -1,6 +1,6 @@
{ {
"enabledPlugins": { "enabledPlugins": {
"superpowers@claude-plugins-official": true, "superpowers@claude-plugins-official": false,
"ui-ux-pro-max@ui-ux-pro-max-skill": true "ui-ux-pro-max@ui-ux-pro-max-skill": false
} }
} }
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@@ -0,0 +1,340 @@
# NowChessSystems — AI Context Map
> **Stack:** raw-http | none | unknown | scala
> 0 routes | 0 models | 0 components | 63 lib files | 1 env vars | 1 middleware
> **Token savings:** this file is ~0 tokens. Without it, AI exploration would cost ~0 tokens. **Saves ~0 tokens per conversation.**
---
# Libraries
- `jacoco-reporter/scoverage_coverage_gaps.py`
- function parse_scoverage_xml: (xml_path) -> tuple[dict, list[ClassGap]]
- function format_agent: (project_stats, classes) -> str
- function format_json: (project_stats, classes) -> str
- function format_markdown: (project_stats, classes) -> str
- function format_module_gaps: (module_name, classes, stmt_pct) -> str
- function run_scan_modules: (modules_dir, package_filter, min_coverage) -> None
- _...4 more_
- `jacoco-reporter/test_gaps.py`
- function parse_suite_xml: (xml_path) -> SuiteResult
- function load_module: (module_dir, results_subdir) -> Optional[ModuleResult]
- function format_module: (mod) -> str
- function run: (modules_dir, results_subdir, module_filter) -> None
- function main: () -> None
- class TestCase
- _...2 more_
- `modules/api/src/main/scala/de/nowchess/api/board/Board.scala`
- class Board
- function apply
- function pieceAt
- function updated
- function removed
- function withMove
- _...2 more_
- `modules/api/src/main/scala/de/nowchess/api/board/CastlingRights.scala`
- function hasAnyRights
- function hasRights
- function revokeColor
- function revokeKingSide
- function revokeQueenSide
- class CastlingRights
- `modules/api/src/main/scala/de/nowchess/api/board/Color.scala` — function opposite, function label
- `modules/api/src/main/scala/de/nowchess/api/board/Piece.scala` — class Piece
- `modules/api/src/main/scala/de/nowchess/api/board/PieceType.scala` — function label
- `modules/api/src/main/scala/de/nowchess/api/board/Square.scala`
- class Square
- function fromAlgebraic
- function offset
- `modules/api/src/main/scala/de/nowchess/api/bot/Bot.scala`
- class Bot
- function name
- function nextMove
- `modules/api/src/main/scala/de/nowchess/api/dto/ErrorEventDto.scala` — class ErrorEventDto, function apply
- `modules/api/src/main/scala/de/nowchess/api/dto/GameFullEventDto.scala` — class GameFullEventDto, function apply
- `modules/api/src/main/scala/de/nowchess/api/dto/GameStateEventDto.scala` — class GameStateEventDto, function apply
- `modules/api/src/main/scala/de/nowchess/api/game/GameContext.scala`
- function kingSquare
- function withBoard
- function withTurn
- function withCastlingRights
- function withEnPassantSquare
- function withHalfMoveClock
- _...4 more_
- `modules/api/src/main/scala/de/nowchess/api/player/PlayerInfo.scala` — class PlayerId, function apply
- `modules/api/src/main/scala/de/nowchess/api/response/ApiResponse.scala`
- class ApiResponse
- function error
- function totalPages
- `modules/bot/python/nnue.py`
- function get_weights_dir: ()
- function get_data_dir: ()
- function list_checkpoints: ()
- function migrate_legacy_data: ()
- function show_header: ()
- function show_checkpoints_table: ()
- _...10 more_
- `modules/bot/python/src/dataset.py`
- function get_datasets_dir: () -> Path
- function next_dataset_version: () -> int
- function list_datasets: () -> List[Tuple[int, Dict]]
- function load_dataset_metadata: (version) -> Optional[Dict]
- function save_dataset_metadata: (version, metadata) -> None
- function create_dataset: (version, labeled_jsonl_path, sources, stockfish_depth) -> Path
- _...4 more_
- `modules/bot/python/src/export.py` — function export_to_nbai: (weights_file, output_file, trained_by, train_loss)
- `modules/bot/python/src/generate.py` — function play_random_game_and_collect_positions: (output_file, total_positions, samples_per_game, min_move, max_move, num_workers)
- `modules/bot/python/src/label.py` — function normalize_evaluation: (cp_value, method, scale), function label_positions_with_stockfish: (positions_file, output_file, stockfish_path, batch_size, depth, verbose, normalize, num_workers)
- `modules/bot/python/src/lichess_importer.py` — function import_lichess_evals: (input_path, output_file, max_positions, min_depth, verbose) -> int
- `modules/bot/python/src/tactical_positions_extractor.py`
- function download_and_extract_puzzle_db: (url, output_dir)
- function extract_puzzle_positions: (puzzle_csv, max_puzzles) -> Set[str]
- function load_positions_from_file: (file_path) -> Set[str]
- function merge_positions: (tactical, other, output_file)
- function extract_tactical_only: (puzzle_csv, output_file, max_puzzles) -> int
- function interactive_merge_positions: (puzzle_csv, output_file, max_puzzles)
- `modules/bot/python/src/train.py`
- function fen_to_features: (fen)
- function find_next_version: (base_name)
- function save_metadata: (weights_file, metadata)
- function train_nnue: (data_file, output_file, epochs, batch_size, lr, checkpoint, stockfish_depth, use_versioning, early_stopping_patience, weight_decay, subsample_ratio, hidden_sizes)
- function burst_train: (data_file, output_file, duration_minutes, epochs_per_season, early_stopping_patience, batch_size, lr, initial_checkpoint, stockfish_depth, use_versioning, weight_decay, subsample_ratio, hidden_sizes)
- class NNUEDataset
- _...1 more_
- `modules/bot/src/main/scala/de/nowchess/bot/BotController.scala`
- class BotController
- function getBot
- function listBots
- `modules/bot/src/main/scala/de/nowchess/bot/BotMoveRepetition.scala`
- class BotMoveRepetition
- function blockedMoves
- function repeatedMove
- function filterAllowed
- `modules/bot/src/main/scala/de/nowchess/bot/Config.scala` — class Config
- `modules/bot/src/main/scala/de/nowchess/bot/ai/Evaluation.scala`
- class Evaluation
- class CHECKMATE_SCORE
- class DRAW_SCORE
- function evaluate
- function initAccumulator
- function copyAccumulator
- _...2 more_
- `modules/bot/src/main/scala/de/nowchess/bot/bots/classic/EvaluationClassic.scala`
- class EvaluationClassic
- function evaluate
- function countRay
- `modules/bot/src/main/scala/de/nowchess/bot/bots/nnue/EvaluationNNUE.scala` — class EvaluationNNUE, function evaluate
- `modules/bot/src/main/scala/de/nowchess/bot/bots/nnue/NNUE.scala`
- class NNUE
- function initAccumulator
- function pushAccumulator
- function copyAccumulator
- function recomputeAccumulator
- function validateAccumulator
- _...4 more_
- `modules/bot/src/main/scala/de/nowchess/bot/bots/nnue/NbaiLoader.scala`
- class NbaiLoader
- function load
- function loadDefault
- `modules/bot/src/main/scala/de/nowchess/bot/bots/nnue/NbaiMigrator.scala` — class NbaiMigrator, function migrateFromBin
- `modules/bot/src/main/scala/de/nowchess/bot/bots/nnue/NbaiModel.scala`
- function toJson
- class NbaiMetadata
- function fromJson
- function str
- function num
- `modules/bot/src/main/scala/de/nowchess/bot/bots/nnue/NbaiWriter.scala` — class NbaiWriter, function write
- `modules/bot/src/main/scala/de/nowchess/bot/logic/AlphaBetaSearch.scala`
- function bestMove
- function bestMove
- function bestMoveWithTime
- function bestMoveWithTime
- function loop
- function loop
- `modules/bot/src/main/scala/de/nowchess/bot/logic/MoveOrdering.scala`
- class MoveOrdering
- class OrderingContext
- function addKillerMove
- function getKillerMoves
- function addHistory
- function getHistory
- _...3 more_
- `modules/bot/src/main/scala/de/nowchess/bot/logic/TranspositionTable.scala`
- function advance
- function probe
- function store
- function clear
- `modules/bot/src/main/scala/de/nowchess/bot/util/PolyglotBook.scala` — function probe, function select
- `modules/bot/src/main/scala/de/nowchess/bot/util/PolyglotHash.scala` — class PolyglotHash, function hash
- `modules/bot/src/main/scala/de/nowchess/bot/util/ZobristHash.scala`
- class ZobristHash
- function hash
- function nextHash
- `modules/core/src/main/scala/de/nowchess/chess/command/Command.scala`
- class Command
- function execute
- function undo
- function description
- class MoveResult
- `modules/core/src/main/scala/de/nowchess/chess/command/CommandInvoker.scala`
- class CommandInvoker
- function execute
- function undo
- function redo
- function history
- function getCurrentIndex
- _...3 more_
- `modules/core/src/main/scala/de/nowchess/chess/config/JacksonConfig.scala` — class JacksonConfig, function customize
- `modules/core/src/main/scala/de/nowchess/chess/controller/Parser.scala` — class Parser, function parseMove
- `modules/core/src/main/scala/de/nowchess/chess/engine/GameEngine.scala`
- class GameEngine
- function board
- function turn
- function context
- function canUndo
- function canRedo
- _...11 more_
- `modules/core/src/main/scala/de/nowchess/chess/observer/Observer.scala`
- function context
- class Observer
- function onGameEvent
- class Observable
- function subscribe
- function unsubscribe
- _...1 more_
- `modules/core/src/main/scala/de/nowchess/chess/registry/GameRegistry.scala`
- class GameRegistry
- function store
- function get
- function update
- function generateId
- `modules/core/src/main/scala/de/nowchess/chess/registry/GameRegistryImpl.scala`
- class GameRegistryImpl
- function store
- function get
- function update
- function generateId
- `modules/core/src/main/scala/de/nowchess/chess/resource/GameResource.scala`
- function onGameEvent
- function createGame
- function getGame
- function streamGame
- function onGameEvent
- function resignGame
- _...9 more_
- `modules/io/src/main/scala/de/nowchess/io/GameContextExport.scala` — class GameContextExport, function exportGameContext
- `modules/io/src/main/scala/de/nowchess/io/GameContextImport.scala` — class GameContextImport, function importGameContext
- `modules/io/src/main/scala/de/nowchess/io/GameFileService.scala`
- class GameFileService
- function saveGameToFile
- function loadGameFromFile
- class FileSystemGameService
- function saveGameToFile
- function loadGameFromFile
- `modules/io/src/main/scala/de/nowchess/io/fen/FenExporter.scala`
- class FenExporter
- function boardToFen
- function gameContextToFen
- function exportGameContext
- `modules/io/src/main/scala/de/nowchess/io/fen/FenParser.scala`
- class FenParser
- function parseFen
- function importGameContext
- function parseBoard
- `modules/io/src/main/scala/de/nowchess/io/fen/FenParserCombinators.scala`
- class FenParserCombinators
- function parseFen
- function parseBoard
- function importGameContext
- `modules/io/src/main/scala/de/nowchess/io/fen/FenParserFastParse.scala`
- class FenParserFastParse
- function parseFen
- function parseBoard
- function importGameContext
- `modules/io/src/main/scala/de/nowchess/io/fen/FenParserSupport.scala` — function buildSquares
- `modules/io/src/main/scala/de/nowchess/io/json/JsonExporter.scala` — class JsonExporter, function exportGameContext
- `modules/io/src/main/scala/de/nowchess/io/json/JsonParser.scala` — class JsonParser, function importGameContext
- `modules/io/src/main/scala/de/nowchess/io/pgn/PgnExporter.scala`
- class PgnExporter
- function exportGameContext
- function exportGame
- `modules/io/src/main/scala/de/nowchess/io/pgn/PgnParser.scala`
- class PgnParser
- function validatePgn
- function importGameContext
- function parsePgn
- function parseAlgebraicMove
- `modules/rule/src/main/scala/de/nowchess/rules/RuleSet.scala`
- class RuleSet
- function candidateMoves
- function legalMoves
- function allLegalMoves
- function isCheck
- function isCheckmate
- _...5 more_
- `modules/rule/src/main/scala/de/nowchess/rules/sets/DefaultRules.scala`
- class DefaultRules
- function positionOf
- function loop
- function toMoves
- function loop
---
# Config
## Environment Variables
- `STOCKFISH_PATH` **required** — modules/bot/python/nnue.py
---
# Middleware
## custom
- generate — `modules/bot/python/src/generate.py`
---
# Dependency Graph
## Most Imported Files (change these carefully)
- `modules/api/src/main/scala/de/nowchess/api/game/GameContext.scala` — imported by **64** files
- `modules/api/src/main/scala/de/nowchess/api/move/Move.scala` — imported by **44** files
- `modules/api/src/main/scala/de/nowchess/api/board/Square.scala` — imported by **40** files
- `modules/api/src/main/scala/de/nowchess/api/board/Color.scala` — imported by **35** files
- `modules/api/src/main/scala/de/nowchess/api/board/Board.scala` — imported by **19** files
- `modules/api/src/main/scala/de/nowchess/api/board/Piece.scala` — imported by **18** files
- `modules/api/src/main/scala/de/nowchess/api/board/PieceType.scala` — imported by **17** files
- `modules/rule/src/main/scala/de/nowchess/rules/sets/DefaultRules.scala` — imported by **17** files
- `modules/rule/src/main/scala/de/nowchess/rules/RuleSet.scala` — imported by **11** files
- `modules/io/src/main/scala/de/nowchess/io/fen/FenParser.scala` — imported by **10** files
- `modules/api/src/main/scala/de/nowchess/api/board/CastlingRights.scala` — imported by **9** files
- `modules/api/src/main/scala/de/nowchess/api/game/DrawReason.scala` — imported by **7** files
- `modules/io/src/main/scala/de/nowchess/io/GameContextImport.scala` — imported by **7** files
- `modules/api/src/main/scala/de/nowchess/api/bot/Bot.scala` — imported by **6** files
- `modules/bot/src/main/scala/de/nowchess/bot/ai/Evaluation.scala` — imported by **6** files
- `modules/api/src/main/scala/de/nowchess/api/player/PlayerInfo.scala` — imported by **5** files
- `modules/bot/src/main/scala/de/nowchess/bot/util/PolyglotBook.scala` — imported by **5** files
- `modules/api/src/main/scala/de/nowchess/api/game/GameResult.scala` — imported by **4** files
- `modules/bot/src/main/scala/de/nowchess/bot/bots/ClassicalBot.scala` — imported by **4** files
- `modules/bot/src/main/scala/de/nowchess/bot/bots/classic/EvaluationClassic.scala` — imported by **4** files
## Import Map (who imports what)
- `modules/api/src/main/scala/de/nowchess/api/game/GameContext.scala``modules/api/src/main/scala/de/nowchess/api/bot/Bot.scala`, `modules/bot/src/main/scala/de/nowchess/bot/BotMoveRepetition.scala`, `modules/bot/src/main/scala/de/nowchess/bot/ai/Evaluation.scala`, `modules/bot/src/main/scala/de/nowchess/bot/bots/ClassicalBot.scala`, `modules/bot/src/main/scala/de/nowchess/bot/bots/HybridBot.scala` +59 more
- `modules/api/src/main/scala/de/nowchess/api/move/Move.scala``modules/api/src/main/scala/de/nowchess/api/bot/Bot.scala`, `modules/api/src/main/scala/de/nowchess/api/game/GameContext.scala`, `modules/api/src/test/scala/de/nowchess/api/board/BoardTest.scala`, `modules/api/src/test/scala/de/nowchess/api/game/GameContextTest.scala`, `modules/bot/src/main/scala/de/nowchess/bot/BotMoveRepetition.scala` +39 more
- `modules/api/src/main/scala/de/nowchess/api/board/Square.scala``modules/api/src/main/scala/de/nowchess/api/game/GameContext.scala`, `modules/api/src/main/scala/de/nowchess/api/move/Move.scala`, `modules/api/src/test/scala/de/nowchess/api/game/GameContextTest.scala`, `modules/api/src/test/scala/de/nowchess/api/move/MoveTest.scala`, `modules/bot/src/main/scala/de/nowchess/bot/bots/classic/EvaluationClassic.scala` +35 more
- `modules/api/src/main/scala/de/nowchess/api/board/Color.scala``modules/api/src/main/scala/de/nowchess/api/game/GameContext.scala`, `modules/api/src/main/scala/de/nowchess/api/game/GameResult.scala`, `modules/api/src/test/scala/de/nowchess/api/game/GameContextTest.scala`, `modules/bot/src/main/scala/de/nowchess/bot/bots/classic/EvaluationClassic.scala`, `modules/bot/src/main/scala/de/nowchess/bot/bots/nnue/NNUE.scala` +30 more
- `modules/api/src/main/scala/de/nowchess/api/board/Board.scala``modules/api/src/main/scala/de/nowchess/api/game/GameContext.scala`, `modules/api/src/test/scala/de/nowchess/api/game/GameContextTest.scala`, `modules/bot/src/main/scala/de/nowchess/bot/bots/nnue/NNUE.scala`, `modules/bot/src/main/scala/de/nowchess/bot/logic/MoveOrdering.scala`, `modules/bot/src/test/scala/de/nowchess/bot/AlphaBetaSearchTest.scala` +14 more
- `modules/api/src/main/scala/de/nowchess/api/board/Piece.scala``modules/bot/src/main/scala/de/nowchess/bot/bots/nnue/NNUE.scala`, `modules/bot/src/main/scala/de/nowchess/bot/logic/MoveOrdering.scala`, `modules/bot/src/main/scala/de/nowchess/bot/util/PolyglotHash.scala`, `modules/bot/src/main/scala/de/nowchess/bot/util/ZobristHash.scala`, `modules/bot/src/test/scala/de/nowchess/bot/AlphaBetaSearchTest.scala` +13 more
- `modules/api/src/main/scala/de/nowchess/api/board/PieceType.scala``modules/api/src/main/scala/de/nowchess/api/game/GameContext.scala`, `modules/bot/src/main/scala/de/nowchess/bot/bots/classic/EvaluationClassic.scala`, `modules/bot/src/main/scala/de/nowchess/bot/bots/nnue/NNUE.scala`, `modules/bot/src/main/scala/de/nowchess/bot/logic/AlphaBetaSearch.scala`, `modules/bot/src/main/scala/de/nowchess/bot/logic/MoveOrdering.scala` +12 more
- `modules/rule/src/main/scala/de/nowchess/rules/sets/DefaultRules.scala``modules/bot/src/main/scala/de/nowchess/bot/bots/ClassicalBot.scala`, `modules/bot/src/main/scala/de/nowchess/bot/bots/HybridBot.scala`, `modules/bot/src/main/scala/de/nowchess/bot/bots/NNUEBot.scala`, `modules/bot/src/main/scala/de/nowchess/bot/logic/AlphaBetaSearch.scala`, `modules/bot/src/test/scala/de/nowchess/bot/AlphaBetaSearchTest.scala` +12 more
- `modules/rule/src/main/scala/de/nowchess/rules/RuleSet.scala``modules/bot/src/main/scala/de/nowchess/bot/bots/ClassicalBot.scala`, `modules/bot/src/main/scala/de/nowchess/bot/bots/HybridBot.scala`, `modules/bot/src/main/scala/de/nowchess/bot/bots/NNUEBot.scala`, `modules/bot/src/main/scala/de/nowchess/bot/logic/AlphaBetaSearch.scala`, `modules/bot/src/test/scala/de/nowchess/bot/AlphaBetaSearchTest.scala` +6 more
- `modules/io/src/main/scala/de/nowchess/io/fen/FenParser.scala``modules/bot/src/test/scala/de/nowchess/bot/PolyglotHashTest.scala`, `modules/core/src/main/scala/de/nowchess/chess/resource/GameResource.scala`, `modules/core/src/test/scala/de/nowchess/chess/engine/EngineTestHelpers.scala`, `modules/core/src/test/scala/de/nowchess/chess/engine/GameEngineLoadGameTest.scala`, `modules/core/src/test/scala/de/nowchess/chess/engine/GameEngineNotationTest.scala` +5 more
---
_Generated by [codesight](https://github.com/Houseofmvps/codesight) — see your codebase clearly_
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# Config
## Environment Variables
- `STOCKFISH_PATH` **required** — modules/bot/python/nnue.py
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# Dependency Graph
## Most Imported Files (change these carefully)
- `modules/api/src/main/scala/de/nowchess/api/game/GameContext.scala` — imported by **64** files
- `modules/api/src/main/scala/de/nowchess/api/move/Move.scala` — imported by **44** files
- `modules/api/src/main/scala/de/nowchess/api/board/Square.scala` — imported by **40** files
- `modules/api/src/main/scala/de/nowchess/api/board/Color.scala` — imported by **35** files
- `modules/api/src/main/scala/de/nowchess/api/board/Board.scala` — imported by **19** files
- `modules/api/src/main/scala/de/nowchess/api/board/Piece.scala` — imported by **18** files
- `modules/api/src/main/scala/de/nowchess/api/board/PieceType.scala` — imported by **17** files
- `modules/rule/src/main/scala/de/nowchess/rules/sets/DefaultRules.scala` — imported by **17** files
- `modules/rule/src/main/scala/de/nowchess/rules/RuleSet.scala` — imported by **11** files
- `modules/io/src/main/scala/de/nowchess/io/fen/FenParser.scala` — imported by **10** files
- `modules/api/src/main/scala/de/nowchess/api/board/CastlingRights.scala` — imported by **9** files
- `modules/api/src/main/scala/de/nowchess/api/game/DrawReason.scala` — imported by **7** files
- `modules/io/src/main/scala/de/nowchess/io/GameContextImport.scala` — imported by **7** files
- `modules/api/src/main/scala/de/nowchess/api/bot/Bot.scala` — imported by **6** files
- `modules/bot/src/main/scala/de/nowchess/bot/ai/Evaluation.scala` — imported by **6** files
- `modules/api/src/main/scala/de/nowchess/api/player/PlayerInfo.scala` — imported by **5** files
- `modules/bot/src/main/scala/de/nowchess/bot/util/PolyglotBook.scala` — imported by **5** files
- `modules/api/src/main/scala/de/nowchess/api/game/GameResult.scala` — imported by **4** files
- `modules/bot/src/main/scala/de/nowchess/bot/bots/ClassicalBot.scala` — imported by **4** files
- `modules/bot/src/main/scala/de/nowchess/bot/bots/classic/EvaluationClassic.scala` — imported by **4** files
## Import Map (who imports what)
- `modules/api/src/main/scala/de/nowchess/api/game/GameContext.scala``modules/api/src/main/scala/de/nowchess/api/bot/Bot.scala`, `modules/bot/src/main/scala/de/nowchess/bot/BotMoveRepetition.scala`, `modules/bot/src/main/scala/de/nowchess/bot/ai/Evaluation.scala`, `modules/bot/src/main/scala/de/nowchess/bot/bots/ClassicalBot.scala`, `modules/bot/src/main/scala/de/nowchess/bot/bots/HybridBot.scala` +59 more
- `modules/api/src/main/scala/de/nowchess/api/move/Move.scala``modules/api/src/main/scala/de/nowchess/api/bot/Bot.scala`, `modules/api/src/main/scala/de/nowchess/api/game/GameContext.scala`, `modules/api/src/test/scala/de/nowchess/api/board/BoardTest.scala`, `modules/api/src/test/scala/de/nowchess/api/game/GameContextTest.scala`, `modules/bot/src/main/scala/de/nowchess/bot/BotMoveRepetition.scala` +39 more
- `modules/api/src/main/scala/de/nowchess/api/board/Square.scala``modules/api/src/main/scala/de/nowchess/api/game/GameContext.scala`, `modules/api/src/main/scala/de/nowchess/api/move/Move.scala`, `modules/api/src/test/scala/de/nowchess/api/game/GameContextTest.scala`, `modules/api/src/test/scala/de/nowchess/api/move/MoveTest.scala`, `modules/bot/src/main/scala/de/nowchess/bot/bots/classic/EvaluationClassic.scala` +35 more
- `modules/api/src/main/scala/de/nowchess/api/board/Color.scala``modules/api/src/main/scala/de/nowchess/api/game/GameContext.scala`, `modules/api/src/main/scala/de/nowchess/api/game/GameResult.scala`, `modules/api/src/test/scala/de/nowchess/api/game/GameContextTest.scala`, `modules/bot/src/main/scala/de/nowchess/bot/bots/classic/EvaluationClassic.scala`, `modules/bot/src/main/scala/de/nowchess/bot/bots/nnue/NNUE.scala` +30 more
- `modules/api/src/main/scala/de/nowchess/api/board/Board.scala``modules/api/src/main/scala/de/nowchess/api/game/GameContext.scala`, `modules/api/src/test/scala/de/nowchess/api/game/GameContextTest.scala`, `modules/bot/src/main/scala/de/nowchess/bot/bots/nnue/NNUE.scala`, `modules/bot/src/main/scala/de/nowchess/bot/logic/MoveOrdering.scala`, `modules/bot/src/test/scala/de/nowchess/bot/AlphaBetaSearchTest.scala` +14 more
- `modules/api/src/main/scala/de/nowchess/api/board/Piece.scala``modules/bot/src/main/scala/de/nowchess/bot/bots/nnue/NNUE.scala`, `modules/bot/src/main/scala/de/nowchess/bot/logic/MoveOrdering.scala`, `modules/bot/src/main/scala/de/nowchess/bot/util/PolyglotHash.scala`, `modules/bot/src/main/scala/de/nowchess/bot/util/ZobristHash.scala`, `modules/bot/src/test/scala/de/nowchess/bot/AlphaBetaSearchTest.scala` +13 more
- `modules/api/src/main/scala/de/nowchess/api/board/PieceType.scala``modules/api/src/main/scala/de/nowchess/api/game/GameContext.scala`, `modules/bot/src/main/scala/de/nowchess/bot/bots/classic/EvaluationClassic.scala`, `modules/bot/src/main/scala/de/nowchess/bot/bots/nnue/NNUE.scala`, `modules/bot/src/main/scala/de/nowchess/bot/logic/AlphaBetaSearch.scala`, `modules/bot/src/main/scala/de/nowchess/bot/logic/MoveOrdering.scala` +12 more
- `modules/rule/src/main/scala/de/nowchess/rules/sets/DefaultRules.scala``modules/bot/src/main/scala/de/nowchess/bot/bots/ClassicalBot.scala`, `modules/bot/src/main/scala/de/nowchess/bot/bots/HybridBot.scala`, `modules/bot/src/main/scala/de/nowchess/bot/bots/NNUEBot.scala`, `modules/bot/src/main/scala/de/nowchess/bot/logic/AlphaBetaSearch.scala`, `modules/bot/src/test/scala/de/nowchess/bot/AlphaBetaSearchTest.scala` +12 more
- `modules/rule/src/main/scala/de/nowchess/rules/RuleSet.scala``modules/bot/src/main/scala/de/nowchess/bot/bots/ClassicalBot.scala`, `modules/bot/src/main/scala/de/nowchess/bot/bots/HybridBot.scala`, `modules/bot/src/main/scala/de/nowchess/bot/bots/NNUEBot.scala`, `modules/bot/src/main/scala/de/nowchess/bot/logic/AlphaBetaSearch.scala`, `modules/bot/src/test/scala/de/nowchess/bot/AlphaBetaSearchTest.scala` +6 more
- `modules/io/src/main/scala/de/nowchess/io/fen/FenParser.scala``modules/bot/src/test/scala/de/nowchess/bot/PolyglotHashTest.scala`, `modules/core/src/main/scala/de/nowchess/chess/resource/GameResource.scala`, `modules/core/src/test/scala/de/nowchess/chess/engine/EngineTestHelpers.scala`, `modules/core/src/test/scala/de/nowchess/chess/engine/GameEngineLoadGameTest.scala`, `modules/core/src/test/scala/de/nowchess/chess/engine/GameEngineNotationTest.scala` +5 more
+272
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# Libraries
- `jacoco-reporter/scoverage_coverage_gaps.py`
- function parse_scoverage_xml: (xml_path) -> tuple[dict, list[ClassGap]]
- function format_agent: (project_stats, classes) -> str
- function format_json: (project_stats, classes) -> str
- function format_markdown: (project_stats, classes) -> str
- function format_module_gaps: (module_name, classes, stmt_pct) -> str
- function run_scan_modules: (modules_dir, package_filter, min_coverage) -> None
- _...4 more_
- `jacoco-reporter/test_gaps.py`
- function parse_suite_xml: (xml_path) -> SuiteResult
- function load_module: (module_dir, results_subdir) -> Optional[ModuleResult]
- function format_module: (mod) -> str
- function run: (modules_dir, results_subdir, module_filter) -> None
- function main: () -> None
- class TestCase
- _...2 more_
- `modules/api/src/main/scala/de/nowchess/api/board/Board.scala`
- class Board
- function apply
- function pieceAt
- function updated
- function removed
- function withMove
- _...2 more_
- `modules/api/src/main/scala/de/nowchess/api/board/CastlingRights.scala`
- function hasAnyRights
- function hasRights
- function revokeColor
- function revokeKingSide
- function revokeQueenSide
- class CastlingRights
- `modules/api/src/main/scala/de/nowchess/api/board/Color.scala` — function opposite, function label
- `modules/api/src/main/scala/de/nowchess/api/board/Piece.scala` — class Piece
- `modules/api/src/main/scala/de/nowchess/api/board/PieceType.scala` — function label
- `modules/api/src/main/scala/de/nowchess/api/board/Square.scala`
- class Square
- function fromAlgebraic
- function offset
- `modules/api/src/main/scala/de/nowchess/api/bot/Bot.scala`
- class Bot
- function name
- function nextMove
- `modules/api/src/main/scala/de/nowchess/api/dto/ErrorEventDto.scala` — class ErrorEventDto, function apply
- `modules/api/src/main/scala/de/nowchess/api/dto/GameFullEventDto.scala` — class GameFullEventDto, function apply
- `modules/api/src/main/scala/de/nowchess/api/dto/GameStateEventDto.scala` — class GameStateEventDto, function apply
- `modules/api/src/main/scala/de/nowchess/api/game/GameContext.scala`
- function kingSquare
- function withBoard
- function withTurn
- function withCastlingRights
- function withEnPassantSquare
- function withHalfMoveClock
- _...4 more_
- `modules/api/src/main/scala/de/nowchess/api/player/PlayerInfo.scala` — class PlayerId, function apply
- `modules/api/src/main/scala/de/nowchess/api/response/ApiResponse.scala`
- class ApiResponse
- function error
- function totalPages
- `modules/bot/python/nnue.py`
- function get_weights_dir: ()
- function get_data_dir: ()
- function list_checkpoints: ()
- function migrate_legacy_data: ()
- function show_header: ()
- function show_checkpoints_table: ()
- _...10 more_
- `modules/bot/python/src/dataset.py`
- function get_datasets_dir: () -> Path
- function next_dataset_version: () -> int
- function list_datasets: () -> List[Tuple[int, Dict]]
- function load_dataset_metadata: (version) -> Optional[Dict]
- function save_dataset_metadata: (version, metadata) -> None
- function create_dataset: (version, labeled_jsonl_path, sources, stockfish_depth) -> Path
- _...4 more_
- `modules/bot/python/src/export.py` — function export_to_nbai: (weights_file, output_file, trained_by, train_loss)
- `modules/bot/python/src/generate.py` — function play_random_game_and_collect_positions: (output_file, total_positions, samples_per_game, min_move, max_move, num_workers)
- `modules/bot/python/src/label.py` — function normalize_evaluation: (cp_value, method, scale), function label_positions_with_stockfish: (positions_file, output_file, stockfish_path, batch_size, depth, verbose, normalize, num_workers)
- `modules/bot/python/src/lichess_importer.py` — function import_lichess_evals: (input_path, output_file, max_positions, min_depth, verbose) -> int
- `modules/bot/python/src/tactical_positions_extractor.py`
- function download_and_extract_puzzle_db: (url, output_dir)
- function extract_puzzle_positions: (puzzle_csv, max_puzzles) -> Set[str]
- function load_positions_from_file: (file_path) -> Set[str]
- function merge_positions: (tactical, other, output_file)
- function extract_tactical_only: (puzzle_csv, output_file, max_puzzles) -> int
- function interactive_merge_positions: (puzzle_csv, output_file, max_puzzles)
- `modules/bot/python/src/train.py`
- function fen_to_features: (fen)
- function find_next_version: (base_name)
- function save_metadata: (weights_file, metadata)
- function train_nnue: (data_file, output_file, epochs, batch_size, lr, checkpoint, stockfish_depth, use_versioning, early_stopping_patience, weight_decay, subsample_ratio, hidden_sizes)
- function burst_train: (data_file, output_file, duration_minutes, epochs_per_season, early_stopping_patience, batch_size, lr, initial_checkpoint, stockfish_depth, use_versioning, weight_decay, subsample_ratio, hidden_sizes)
- class NNUEDataset
- _...1 more_
- `modules/bot/src/main/scala/de/nowchess/bot/BotController.scala`
- class BotController
- function getBot
- function listBots
- `modules/bot/src/main/scala/de/nowchess/bot/BotMoveRepetition.scala`
- class BotMoveRepetition
- function blockedMoves
- function repeatedMove
- function filterAllowed
- `modules/bot/src/main/scala/de/nowchess/bot/Config.scala` — class Config
- `modules/bot/src/main/scala/de/nowchess/bot/ai/Evaluation.scala`
- class Evaluation
- class CHECKMATE_SCORE
- class DRAW_SCORE
- function evaluate
- function initAccumulator
- function copyAccumulator
- _...2 more_
- `modules/bot/src/main/scala/de/nowchess/bot/bots/classic/EvaluationClassic.scala`
- class EvaluationClassic
- function evaluate
- function countRay
- `modules/bot/src/main/scala/de/nowchess/bot/bots/nnue/EvaluationNNUE.scala` — class EvaluationNNUE, function evaluate
- `modules/bot/src/main/scala/de/nowchess/bot/bots/nnue/NNUE.scala`
- class NNUE
- function initAccumulator
- function pushAccumulator
- function copyAccumulator
- function recomputeAccumulator
- function validateAccumulator
- _...4 more_
- `modules/bot/src/main/scala/de/nowchess/bot/bots/nnue/NbaiLoader.scala`
- class NbaiLoader
- function load
- function loadDefault
- `modules/bot/src/main/scala/de/nowchess/bot/bots/nnue/NbaiMigrator.scala` — class NbaiMigrator, function migrateFromBin
- `modules/bot/src/main/scala/de/nowchess/bot/bots/nnue/NbaiModel.scala`
- function toJson
- class NbaiMetadata
- function fromJson
- function str
- function num
- `modules/bot/src/main/scala/de/nowchess/bot/bots/nnue/NbaiWriter.scala` — class NbaiWriter, function write
- `modules/bot/src/main/scala/de/nowchess/bot/logic/AlphaBetaSearch.scala`
- function bestMove
- function bestMove
- function bestMoveWithTime
- function bestMoveWithTime
- function loop
- function loop
- `modules/bot/src/main/scala/de/nowchess/bot/logic/MoveOrdering.scala`
- class MoveOrdering
- class OrderingContext
- function addKillerMove
- function getKillerMoves
- function addHistory
- function getHistory
- _...3 more_
- `modules/bot/src/main/scala/de/nowchess/bot/logic/TranspositionTable.scala`
- function advance
- function probe
- function store
- function clear
- `modules/bot/src/main/scala/de/nowchess/bot/util/PolyglotBook.scala` — function probe, function select
- `modules/bot/src/main/scala/de/nowchess/bot/util/PolyglotHash.scala` — class PolyglotHash, function hash
- `modules/bot/src/main/scala/de/nowchess/bot/util/ZobristHash.scala`
- class ZobristHash
- function hash
- function nextHash
- `modules/core/src/main/scala/de/nowchess/chess/command/Command.scala`
- class Command
- function execute
- function undo
- function description
- class MoveResult
- `modules/core/src/main/scala/de/nowchess/chess/command/CommandInvoker.scala`
- class CommandInvoker
- function execute
- function undo
- function redo
- function history
- function getCurrentIndex
- _...3 more_
- `modules/core/src/main/scala/de/nowchess/chess/config/JacksonConfig.scala` — class JacksonConfig, function customize
- `modules/core/src/main/scala/de/nowchess/chess/controller/Parser.scala` — class Parser, function parseMove
- `modules/core/src/main/scala/de/nowchess/chess/engine/GameEngine.scala`
- class GameEngine
- function board
- function turn
- function context
- function canUndo
- function canRedo
- _...11 more_
- `modules/core/src/main/scala/de/nowchess/chess/observer/Observer.scala`
- function context
- class Observer
- function onGameEvent
- class Observable
- function subscribe
- function unsubscribe
- _...1 more_
- `modules/core/src/main/scala/de/nowchess/chess/registry/GameRegistry.scala`
- class GameRegistry
- function store
- function get
- function update
- function generateId
- `modules/core/src/main/scala/de/nowchess/chess/registry/GameRegistryImpl.scala`
- class GameRegistryImpl
- function store
- function get
- function update
- function generateId
- `modules/core/src/main/scala/de/nowchess/chess/resource/GameResource.scala`
- function onGameEvent
- function createGame
- function getGame
- function streamGame
- function onGameEvent
- function resignGame
- _...9 more_
- `modules/io/src/main/scala/de/nowchess/io/GameContextExport.scala` — class GameContextExport, function exportGameContext
- `modules/io/src/main/scala/de/nowchess/io/GameContextImport.scala` — class GameContextImport, function importGameContext
- `modules/io/src/main/scala/de/nowchess/io/GameFileService.scala`
- class GameFileService
- function saveGameToFile
- function loadGameFromFile
- class FileSystemGameService
- function saveGameToFile
- function loadGameFromFile
- `modules/io/src/main/scala/de/nowchess/io/fen/FenExporter.scala`
- class FenExporter
- function boardToFen
- function gameContextToFen
- function exportGameContext
- `modules/io/src/main/scala/de/nowchess/io/fen/FenParser.scala`
- class FenParser
- function parseFen
- function importGameContext
- function parseBoard
- `modules/io/src/main/scala/de/nowchess/io/fen/FenParserCombinators.scala`
- class FenParserCombinators
- function parseFen
- function parseBoard
- function importGameContext
- `modules/io/src/main/scala/de/nowchess/io/fen/FenParserFastParse.scala`
- class FenParserFastParse
- function parseFen
- function parseBoard
- function importGameContext
- `modules/io/src/main/scala/de/nowchess/io/fen/FenParserSupport.scala` — function buildSquares
- `modules/io/src/main/scala/de/nowchess/io/json/JsonExporter.scala` — class JsonExporter, function exportGameContext
- `modules/io/src/main/scala/de/nowchess/io/json/JsonParser.scala` — class JsonParser, function importGameContext
- `modules/io/src/main/scala/de/nowchess/io/pgn/PgnExporter.scala`
- class PgnExporter
- function exportGameContext
- function exportGame
- `modules/io/src/main/scala/de/nowchess/io/pgn/PgnParser.scala`
- class PgnParser
- function validatePgn
- function importGameContext
- function parsePgn
- function parseAlgebraicMove
- `modules/rule/src/main/scala/de/nowchess/rules/RuleSet.scala`
- class RuleSet
- function candidateMoves
- function legalMoves
- function allLegalMoves
- function isCheck
- function isCheckmate
- _...5 more_
- `modules/rule/src/main/scala/de/nowchess/rules/sets/DefaultRules.scala`
- class DefaultRules
- function positionOf
- function loop
- function toMoves
- function loop
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# Middleware
## custom
- generate — `modules/bot/python/src/generate.py`
+198
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>NowChessSystems — codesight report</title>
<style>
*{margin:0;padding:0;box-sizing:border-box}
:root{--bg:#0a0a0f;--card:#12121a;--border:#1e1e2e;--text:#e0e0e8;--muted:#6b6b80;--accent:#6366f1;--accent2:#22d3ee;--green:#22c55e;--orange:#f59e0b;--red:#ef4444;--pink:#ec4899}
body{background:var(--bg);color:var(--text);font-family:-apple-system,BlinkMacSystemFont,'Segoe UI',Roboto,sans-serif;padding:2rem;max-width:1400px;margin:0 auto;line-height:1.6}
h1{font-size:2.5rem;font-weight:800;background:linear-gradient(135deg,var(--accent),var(--accent2));-webkit-background-clip:text;-webkit-text-fill-color:transparent;margin-bottom:.25rem}
.subtitle{color:var(--muted);font-size:1rem;margin-bottom:2rem}
.stack-badge{display:inline-block;background:var(--card);border:1px solid var(--border);border-radius:6px;padding:2px 10px;font-size:.85rem;color:var(--accent2);margin:0 4px 4px 0}
.stats{display:grid;grid-template-columns:repeat(auto-fit,minmax(160px,1fr));gap:1rem;margin:2rem 0}
.stat{background:var(--card);border:1px solid var(--border);border-radius:12px;padding:1.25rem;text-align:center}
.stat-value{font-size:2rem;font-weight:800;background:linear-gradient(135deg,var(--accent),var(--accent2));-webkit-background-clip:text;-webkit-text-fill-color:transparent}
.stat-label{color:var(--muted);font-size:.85rem;margin-top:.25rem}
.token-hero{background:linear-gradient(135deg,#1a1a2e,#16213e);border:1px solid var(--accent);border-radius:16px;padding:2rem;margin:2rem 0;text-align:center}
.token-saved{font-size:3rem;font-weight:900;color:var(--green)}
.token-detail{color:var(--muted);font-size:.9rem;margin-top:.5rem}
.section{margin:2.5rem 0}
.section h2{font-size:1.4rem;font-weight:700;margin-bottom:1rem;padding-bottom:.5rem;border-bottom:1px solid var(--border)}
.grid{display:grid;grid-template-columns:repeat(auto-fill,minmax(320px,1fr));gap:1rem}
.card{background:var(--card);border:1px solid var(--border);border-radius:10px;padding:1rem;transition:border-color .2s}
.card:hover{border-color:var(--accent)}
.card-title{font-weight:700;font-size:1rem;margin-bottom:.5rem}
.card-meta{color:var(--muted);font-size:.8rem}
.tag{display:inline-block;background:rgba(99,102,241,.15);color:var(--accent);border-radius:4px;padding:1px 6px;font-size:.75rem;margin:1px}
.tag-auth{background:rgba(239,68,68,.15);color:var(--red)}
.tag-db{background:rgba(34,211,238,.15);color:var(--accent2)}
.tag-ai{background:rgba(236,72,153,.15);color:var(--pink)}
.tag-payment{background:rgba(245,158,11,.15);color:var(--orange)}
.tag-email{background:rgba(34,197,94,.15);color:var(--green)}
.tag-queue{background:rgba(168,85,247,.15);color:#a855f7}
.tag-cache{background:rgba(245,158,11,.15);color:var(--orange)}
.method{font-weight:700;font-size:.8rem;padding:2px 6px;border-radius:4px;margin-right:6px}
.method-GET{background:rgba(34,197,94,.2);color:var(--green)}
.method-POST{background:rgba(99,102,241,.2);color:var(--accent)}
.method-PUT{background:rgba(245,158,11,.2);color:var(--orange)}
.method-PATCH{background:rgba(245,158,11,.2);color:var(--orange)}
.method-DELETE{background:rgba(239,68,68,.2);color:var(--red)}
.method-ALL{background:rgba(107,107,128,.2);color:var(--muted)}
.route-path{font-family:'Fira Code',monospace;font-size:.9rem}
.route-contract{color:var(--muted);font-size:.8rem;font-style:italic;margin-left:.5rem}
.field{display:flex;gap:.5rem;padding:3px 0;font-size:.9rem}
.field-name{font-family:monospace;color:var(--accent2)}
.field-type{color:var(--muted);font-family:monospace}
.field-flags{display:flex;gap:3px}
.flag{font-size:.7rem;padding:0 4px;border-radius:3px;background:rgba(99,102,241,.1);color:var(--accent)}
.flag-pk{background:rgba(245,158,11,.2);color:var(--orange)}
.flag-fk{background:rgba(34,211,238,.2);color:var(--accent2)}
.flag-unique{background:rgba(236,72,153,.2);color:var(--pink)}
.hot-bar{height:8px;background:linear-gradient(90deg,var(--accent),var(--accent2));border-radius:4px;margin-top:4px}
.component-props{color:var(--muted);font-size:.85rem}
.badge-client{background:rgba(34,197,94,.15);color:var(--green);font-size:.75rem;padding:1px 6px;border-radius:4px}
.badge-server{background:rgba(99,102,241,.15);color:var(--accent);font-size:.75rem;padding:1px 6px;border-radius:4px}
.env-required{color:var(--red);font-weight:600;font-size:.8rem}
.env-default{color:var(--green);font-size:.8rem}
.footer{text-align:center;color:var(--muted);margin-top:4rem;padding-top:2rem;border-top:1px solid var(--border);font-size:.85rem}
.footer a{color:var(--accent);text-decoration:none}
table{width:100%;border-collapse:collapse}
table td,table th{padding:8px 12px;text-align:left;border-bottom:1px solid var(--border);font-size:.9rem}
table th{color:var(--muted);font-size:.8rem;font-weight:600;text-transform:uppercase}
</style>
</head>
<body>
<h1>NowChessSystems</h1>
<div class="subtitle">AI Context Map — generated by codesight</div>
<div>
<span class="stack-badge">raw-http</span>
<span class="stack-badge">unknown</span>
<span class="stack-badge">scala</span>
</div>
<div class="token-hero">
<div class="token-saved">~20,573 tokens saved</div>
<div class="token-detail">
Output: 5,297 tokens — Exploration cost without codesight: ~25,870 tokens — 149 files scanned
</div>
</div>
<div class="stats">
<div class="stat"><div class="stat-value">0</div><div class="stat-label">Routes</div></div>
<div class="stat"><div class="stat-value">0</div><div class="stat-label">Models</div></div>
<div class="stat"><div class="stat-value">0</div><div class="stat-label">Components</div></div>
<div class="stat"><div class="stat-value">63</div><div class="stat-label">Libraries</div></div>
<div class="stat"><div class="stat-value">1</div><div class="stat-label">Env Vars</div></div>
<div class="stat"><div class="stat-value">1</div><div class="stat-label">Middleware</div></div>
<div class="stat"><div class="stat-value">383</div><div class="stat-label">Import Links</div></div>
</div>
<div class="section">
<h2>Dependency Hot Files</h2>
<div class="grid">
<div class="card">
<div class="card-title" style="font-size:.9rem">modules/api/src/main/scala/de/nowchess/api/game/GameContext.scala</div>
<div class="card-meta">imported by 64 files</div>
<div class="hot-bar" style="width:100%"></div>
</div>
<div class="card">
<div class="card-title" style="font-size:.9rem">modules/api/src/main/scala/de/nowchess/api/move/Move.scala</div>
<div class="card-meta">imported by 44 files</div>
<div class="hot-bar" style="width:69%"></div>
</div>
<div class="card">
<div class="card-title" style="font-size:.9rem">modules/api/src/main/scala/de/nowchess/api/board/Square.scala</div>
<div class="card-meta">imported by 40 files</div>
<div class="hot-bar" style="width:63%"></div>
</div>
<div class="card">
<div class="card-title" style="font-size:.9rem">modules/api/src/main/scala/de/nowchess/api/board/Color.scala</div>
<div class="card-meta">imported by 35 files</div>
<div class="hot-bar" style="width:55%"></div>
</div>
<div class="card">
<div class="card-title" style="font-size:.9rem">modules/api/src/main/scala/de/nowchess/api/board/Board.scala</div>
<div class="card-meta">imported by 19 files</div>
<div class="hot-bar" style="width:30%"></div>
</div>
<div class="card">
<div class="card-title" style="font-size:.9rem">modules/api/src/main/scala/de/nowchess/api/board/Piece.scala</div>
<div class="card-meta">imported by 18 files</div>
<div class="hot-bar" style="width:28%"></div>
</div>
<div class="card">
<div class="card-title" style="font-size:.9rem">modules/api/src/main/scala/de/nowchess/api/board/PieceType.scala</div>
<div class="card-meta">imported by 17 files</div>
<div class="hot-bar" style="width:27%"></div>
</div>
<div class="card">
<div class="card-title" style="font-size:.9rem">modules/rule/src/main/scala/de/nowchess/rules/sets/DefaultRules.scala</div>
<div class="card-meta">imported by 17 files</div>
<div class="hot-bar" style="width:27%"></div>
</div>
<div class="card">
<div class="card-title" style="font-size:.9rem">modules/rule/src/main/scala/de/nowchess/rules/RuleSet.scala</div>
<div class="card-meta">imported by 11 files</div>
<div class="hot-bar" style="width:17%"></div>
</div>
<div class="card">
<div class="card-title" style="font-size:.9rem">modules/io/src/main/scala/de/nowchess/io/fen/FenParser.scala</div>
<div class="card-meta">imported by 10 files</div>
<div class="hot-bar" style="width:16%"></div>
</div>
<div class="card">
<div class="card-title" style="font-size:.9rem">modules/api/src/main/scala/de/nowchess/api/board/CastlingRights.scala</div>
<div class="card-meta">imported by 9 files</div>
<div class="hot-bar" style="width:14%"></div>
</div>
<div class="card">
<div class="card-title" style="font-size:.9rem">modules/api/src/main/scala/de/nowchess/api/game/DrawReason.scala</div>
<div class="card-meta">imported by 7 files</div>
<div class="hot-bar" style="width:11%"></div>
</div>
</div>
</div>
<div class="section">
<h2>Environment Variables</h2>
<table>
<tr><th>Variable</th><th>Status</th><th>Source</th></tr>
<tr>
<td><code>STOCKFISH_PATH</code></td>
<td><span class="env-required">required</span></td>
<td class="card-meta">modules/bot/python/nnue.py</td>
</tr>
</table>
</div>
<div class="section">
<h2>Middleware</h2>
<div class="grid">
<div class="card">
<div class="card-title">generate <span class="tag tag-custom">custom</span></div>
<div class="card-meta">modules/bot/python/src/generate.py</div>
</div>
</div>
</div>
<div class="footer">
Generated by <a href="https://github.com/Houseofmvps/codesight">codesight</a> — see your codebase clearly
</div>
</body>
</html>
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# NowChessSystems — Wiki
_Generated 2026-04-12 — re-run `npx codesight --wiki` if the codebase has changed._
Structural map compiled from source code via AST. No LLM — deterministic, 200ms.
> **How to use safely:** These articles tell you WHERE things live and WHAT exists. They do not show full implementation logic. Always read the actual source files before implementing new features or making changes. Never infer how a function works from the wiki alone.
## Articles
- [Overview](./overview.md)
## Quick Stats
- Routes: **0**
- Models: **0**
- Components: **0**
- Env vars: **0** required, **0** with defaults
## How to Use
- **New session:** read `index.md` (this file) for orientation — WHERE things are
- **Architecture question:** read `overview.md` (~500 tokens)
- **Domain question:** read the relevant article, then **read those source files**
- **Database question:** read `database.md`, then read the actual schema files
- **Before implementing anything:** read the source files listed in the article
- **Full source context:** read `.codesight/CODESIGHT.md`
## What the Wiki Does Not Cover
These exist in your codebase but are **not** reflected in wiki articles:
- Routes registered dynamically at runtime (loops, plugin factories, `app.use(dynamicRouter)`)
- Internal routes from npm packages (e.g. Better Auth's built-in `/api/auth/*` endpoints)
- WebSocket and SSE handlers
- Raw SQL tables not declared through an ORM
- Computed or virtual fields absent from schema declarations
- TypeScript types that are not actual database columns
- Routes marked `[inferred]` were detected via regex and may have lower precision
- gRPC, tRPC, and GraphQL resolvers may be partially captured
When in doubt, search the source. The wiki is a starting point, not a complete inventory.
---
_Last compiled: 2026-04-12 · 2 articles · [codesight](https://github.com/Houseofmvps/codesight)_
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# Wiki Log
History of `npx codesight --wiki` runs. Capped at 20 entries.
## [2026-04-12 14:34:19] scan | 0 routes, 0 models, 0 components → 2 articles
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# NowChessSystems — Overview
> **Navigation aid.** This article shows WHERE things live (routes, models, files). Read actual source files before implementing new features or making changes.
**NowChessSystems** is a scala project built with raw-http.
## High-Impact Files
Changes to these files have the widest blast radius across the codebase:
- `modules/api/src/main/scala/de/nowchess/api/game/GameContext.scala` — imported by **28** files
- `modules/api/src/main/scala/de/nowchess/api/board/Square.scala` — imported by **21** files
- `modules/api/src/main/scala/de/nowchess/api/board/Color.scala` — imported by **19** files
- `modules/api/src/main/scala/de/nowchess/api/move/Move.scala` — imported by **14** files
- `modules/api/src/main/scala/de/nowchess/api/board/Board.scala` — imported by **13** files
- `modules/api/src/main/scala/de/nowchess/api/board/Piece.scala` — imported by **10** files
---
_Back to [index.md](./index.md) · Generated 2026-04-12_
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# Normalize text files in the repo
* text=auto eol=lf
# Keep Windows command scripts in CRLF
*.bat text eol=crlf
*.cmd text eol=crlf
# Keep Unix shell scripts in LF
*.sh text eol=lf
# Binary assets (no EOL normalization / textual diff)
*.png binary
*.jpg binary
*.jpeg binary
*.gif binary
*.webp binary
*.bmp binary
*.ico binary
# ML / model / numeric artifacts
*.bin binary
*.pt binary
*.pth binary
*.onnx binary
*.h5 binary
*.hdf5 binary
*.pb binary
*.tflite binary
*.npy binary
*.npz binary
*.safetensors binary
# Firmware / hex-like artifacts
*.hex binary
# Packaged binaries
*.jar binary
*.zip binary
*.7z binary
*.gz binary
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@@ -38,6 +38,8 @@ bin/
### VS Code ### ### VS Code ###
.vscode/ .vscode/
graphify-out/
.graphify_*.json
### Mac OS ### ### Mac OS ###
.DS_Store .DS_Store
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@@ -8,3 +8,5 @@
/dataSources.local.xml /dataSources.local.xml
# Editor-based HTTP Client requests # Editor-based HTTP Client requests
/httpRequests/ /httpRequests/
sonarlint.xml
+133
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@@ -0,0 +1,133 @@
<component name="ProjectCodeStyleConfiguration">
<code_scheme name="Project" version="173">
<AndroidXmlCodeStyleSettings>
<option name="USE_CUSTOM_SETTINGS" value="true" />
</AndroidXmlCodeStyleSettings>
<JetCodeStyleSettings>
<option name="CODE_STYLE_DEFAULTS" value="KOTLIN_OFFICIAL" />
</JetCodeStyleSettings>
<ScalaCodeStyleSettings>
<option name="FORMATTER" value="1" />
</ScalaCodeStyleSettings>
<XML>
<option name="XML_KEEP_LINE_BREAKS" value="false" />
<option name="XML_ALIGN_ATTRIBUTES" value="false" />
<option name="XML_SPACE_INSIDE_EMPTY_TAG" value="true" />
</XML>
<codeStyleSettings language="XML">
<option name="FORCE_REARRANGE_MODE" value="1" />
<indentOptions>
<option name="CONTINUATION_INDENT_SIZE" value="4" />
</indentOptions>
<arrangement>
<rules>
<section>
<rule>
<match>
<AND>
<NAME>xmlns:android</NAME>
<XML_ATTRIBUTE />
<XML_NAMESPACE>^$</XML_NAMESPACE>
</AND>
</match>
</rule>
</section>
<section>
<rule>
<match>
<AND>
<NAME>xmlns:.*</NAME>
<XML_ATTRIBUTE />
<XML_NAMESPACE>^$</XML_NAMESPACE>
</AND>
</match>
<order>BY_NAME</order>
</rule>
</section>
<section>
<rule>
<match>
<AND>
<NAME>.*:id</NAME>
<XML_ATTRIBUTE />
<XML_NAMESPACE>http://schemas.android.com/apk/res/android</XML_NAMESPACE>
</AND>
</match>
</rule>
</section>
<section>
<rule>
<match>
<AND>
<NAME>.*:name</NAME>
<XML_ATTRIBUTE />
<XML_NAMESPACE>http://schemas.android.com/apk/res/android</XML_NAMESPACE>
</AND>
</match>
</rule>
</section>
<section>
<rule>
<match>
<AND>
<NAME>name</NAME>
<XML_ATTRIBUTE />
<XML_NAMESPACE>^$</XML_NAMESPACE>
</AND>
</match>
</rule>
</section>
<section>
<rule>
<match>
<AND>
<NAME>style</NAME>
<XML_ATTRIBUTE />
<XML_NAMESPACE>^$</XML_NAMESPACE>
</AND>
</match>
</rule>
</section>
<section>
<rule>
<match>
<AND>
<NAME>.*</NAME>
<XML_ATTRIBUTE />
<XML_NAMESPACE>^$</XML_NAMESPACE>
</AND>
</match>
<order>BY_NAME</order>
</rule>
</section>
<section>
<rule>
<match>
<AND>
<NAME>.*</NAME>
<XML_ATTRIBUTE />
<XML_NAMESPACE>http://schemas.android.com/apk/res/android</XML_NAMESPACE>
</AND>
</match>
</rule>
</section>
<section>
<rule>
<match>
<AND>
<NAME>.*</NAME>
<XML_ATTRIBUTE />
<XML_NAMESPACE>.*</XML_NAMESPACE>
</AND>
</match>
<order>BY_NAME</order>
</rule>
</section>
</rules>
</arrangement>
</codeStyleSettings>
<codeStyleSettings language="kotlin">
<option name="CODE_STYLE_DEFAULTS" value="KOTLIN_OFFICIAL" />
</codeStyleSettings>
</code_scheme>
</component>
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@@ -1,5 +1,5 @@
<component name="ProjectCodeStyleConfiguration"> <component name="ProjectCodeStyleConfiguration">
<state> <state>
<option name="PREFERRED_PROJECT_CODE_STYLE" value="Default" /> <option name="USE_PER_PROJECT_SETTINGS" value="true" />
</state> </state>
</component> </component>
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@@ -11,8 +11,10 @@
<option value="$PROJECT_DIR$" /> <option value="$PROJECT_DIR$" />
<option value="$PROJECT_DIR$/modules" /> <option value="$PROJECT_DIR$/modules" />
<option value="$PROJECT_DIR$/modules/api" /> <option value="$PROJECT_DIR$/modules/api" />
<option value="$PROJECT_DIR$/modules/bot" />
<option value="$PROJECT_DIR$/modules/core" /> <option value="$PROJECT_DIR$/modules/core" />
<option value="$PROJECT_DIR$/modules/ui" /> <option value="$PROJECT_DIR$/modules/io" />
<option value="$PROJECT_DIR$/modules/rule" />
</set> </set>
</option> </option>
</GradleProjectSettings> </GradleProjectSettings>
@@ -0,0 +1,33 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="NowChessSystems.modules.core.main" type="QuarkusRunConfigurationType" factoryName="Quarkus" nameIsGenerated="true">
<module name="NowChessSystems.modules.core.main" />
<QsGradleRunConfiguration>
<ExternalSystemSettings>
<option name="executionName" />
<option name="externalProjectPath" value="$PROJECT_DIR$/modules/core" />
<option name="externalSystemIdString" value="GRADLE" />
<option name="scriptParameters" />
<option name="taskDescriptions">
<list />
</option>
<option name="taskNames">
<list>
<option value="quarkusDev" />
</list>
</option>
<option name="vmOptions" />
</ExternalSystemSettings>
<ExternalSystemDebugServerProcess>true</ExternalSystemDebugServerProcess>
<ExternalSystemReattachDebugProcess>true</ExternalSystemReattachDebugProcess>
<ExternalSystemDebugDisabled>false</ExternalSystemDebugDisabled>
<DebugAllEnabled>false</DebugAllEnabled>
<RunAsTest>false</RunAsTest>
<GradleProfilingDisabled>false</GradleProfilingDisabled>
<GradleCoverageDisabled>false</GradleCoverageDisabled>
<profile>dev</profile>
</QsGradleRunConfiguration>
<method v="2">
<option name="Make" enabled="true" />
</method>
</configuration>
</component>
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@@ -5,7 +5,7 @@
<option name="deprecationWarnings" value="true" /> <option name="deprecationWarnings" value="true" />
<option name="uncheckedWarnings" value="true" /> <option name="uncheckedWarnings" value="true" />
</profile> </profile>
<profile name="Gradle 2" modules="NowChessSystems.modules.core.main,NowChessSystems.modules.core.scoverage,NowChessSystems.modules.core.test,NowChessSystems.modules.ui.main,NowChessSystems.modules.ui.scoverage,NowChessSystems.modules.ui.test"> <profile name="Gradle 2" modules="NowChessSystems.modules.bot.main,NowChessSystems.modules.bot.scoverage,NowChessSystems.modules.bot.test,NowChessSystems.modules.core.integrationTest,NowChessSystems.modules.core.main,NowChessSystems.modules.core.native-test,NowChessSystems.modules.core.quarkus-generated-sources,NowChessSystems.modules.core.quarkus-test-generated-sources,NowChessSystems.modules.core.scoverage,NowChessSystems.modules.core.test,NowChessSystems.modules.io.main,NowChessSystems.modules.io.scoverage,NowChessSystems.modules.io.test,NowChessSystems.modules.rule.main,NowChessSystems.modules.rule.scoverage,NowChessSystems.modules.rule.test,NowChessSystems.modules.ui.main,NowChessSystems.modules.ui.scoverage,NowChessSystems.modules.ui.test">
<option name="deprecationWarnings" value="true" /> <option name="deprecationWarnings" value="true" />
<option name="uncheckedWarnings" value="true" /> <option name="uncheckedWarnings" value="true" />
<parameters> <parameters>
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rules = [
DisableSyntax,
LeakingImplicitClassVal,
NoValInForComprehension,
ProcedureSyntax,
]
DisableSyntax.noVars = true
DisableSyntax.noThrows = true
DisableSyntax.noNulls = true
DisableSyntax.noReturns = true
DisableSyntax.noAsInstanceOf = true
DisableSyntax.noIsInstanceOf = true
DisableSyntax.noXml = true
DisableSyntax.noFinalize = true
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@@ -0,0 +1,8 @@
version = 3.8.1
runner.dialect = scala3
maxColumn = 120
indent.main = 2
align.preset = more
trailingCommas = always
rewrite.rules = [SortImports, RedundantBraces]
rewrite.scala3.convertToNewSyntax = true
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# Project Context
This is a scala project using raw-http.
Middleware includes: custom.
High-impact files (most imported, changes here affect many other files):
- modules/api/src/main/scala/de/nowchess/api/game/GameContext.scala (imported by 50 files)
- modules/api/src/main/scala/de/nowchess/api/board/Square.scala (imported by 33 files)
- modules/api/src/main/scala/de/nowchess/api/board/Color.scala (imported by 30 files)
- modules/api/src/main/scala/de/nowchess/api/move/Move.scala (imported by 29 files)
- modules/api/src/main/scala/de/nowchess/api/board/Board.scala (imported by 19 files)
- modules/api/src/main/scala/de/nowchess/api/board/PieceType.scala (imported by 18 files)
- modules/rule/src/main/scala/de/nowchess/rules/sets/DefaultRules.scala (imported by 17 files)
- modules/api/src/main/scala/de/nowchess/api/board/Piece.scala (imported by 15 files)
Required environment variables (no defaults):
- STOCKFISH_PATH (modules/bot/python/nnue.py)
Read .codesight/wiki/index.md for orientation (WHERE things live). Then read actual source files before implementing. Wiki articles are navigation aids, not implementation guides.
Read .codesight/CODESIGHT.md for the complete AI context map including all routes, schema, components, libraries, config, middleware, and dependency graph.
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YOU CAN:
- Edit and use the asset in any commercial or non commercial project
- Use the asset in any commercial or non commercial project
YOU CAN'T:
- Resell or distribute the asset to others
- Edit and resell the asset to others - - Credits required using This link: https://fatman200.itch.io/
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# CLAUDE.md — NowChessSystems # Now-Chess
## Stack Scala 3.5.1 · Gradle 9
Scala 3.5.x · Quarkus + quarkus-scala3 · Hibernate/Jakarta · Lanterna TUI · K8s + ArgoCD + Kargo · Frontend TBD (Vite/React/Angular/Vue)
### Memory
Your memory is saved under .claude/memory/MEMORY.md.
## Structure
```
build.gradle.kts / settings.gradle.kts # root; include(":modules:<svc>") per service
modules/<svc>/build.gradle.kts + src/
docs/adr/ docs/api/ docs/unresolved.md
```
Versions in root `extra["VERSIONS"]`; modules read via `rootProject.extra["VERSIONS"] as Map<String,String>`.
## Commands ## Commands
```bash
./gradlew build
./gradlew :modules:<svc>:build|test
./gradlew :modules:<svc>:test --tests "de.nowchess.<svc>.<Class>"
``` ```
./clean # Clear build dirs — only when necessary
## Workflow ./compile # Compile all modules — always run
1. **Plan** — restate requirement, list files, flag risks. Proceed unless genuine ambiguity. ./test # Run all tests
2. **Tests first** — cover only new behaviour. ./coverage # Check coverage
3. **Implement** — no scope creep.
4. **Verify** — check each requirement; confirm green build.
## Scala/Quarkus Rules
- `given`/`using` only (no `implicit`); `Option`/`Either`/`Try` (no `null`/`.get`)
- `jakarta.*` only; reactive I/O (`Uni`/`Multi`), no blocking on event loop
- Always exclude `org.scala-lang:scala-library` from Quarkus BOM
- Unit tests: `extends AnyFunSuite with Matchers` — no `@Test`, no `: Unit`
- Integration tests: `@QuarkusTest` + JUnit 5 — `@Test` methods need explicit `: Unit`
## Coverage
Line = 100% · Branch = 100% · Method = 100% · Regression tests · document exceptions
Check: `jacoco-reporter/scoverage_coverage_gaps.py modules/{svc}/build/reports/scoverageTest/scoverage.xml`
⚠️ Use `scoverageTest/`, NOT `scoverage/`.
## Bug Fixing
Fix failures immediately without asking. After 3 failed attempts → log in `docs/unresolved.md` + surface summary.
## Agents (new service)
Sequential: architect → scala-implementer → test-writer → gradle-builder → code-reviewer (review only, no self-fix)
Parallel: only when services are fully independent (no shared contracts/state).
## Unresolved (`docs/unresolved.md`)
Append only, never delete:
```
## [YYYY-MM-DD] <title>
**Requirement/Bug:** **Root Cause:** **Attempted Fixes:** **Next Step:**
``` ```
Use consistently.
## Done Checklist ## Modules
- [ ] Plan written · files created/modified · tests green · requirements verified · unresolved logged
| Module | Role | Depends on |
|--------|------|-----------|
| `api` | Model / shared types | (none) |
| `core` | Primary business logic | api, rule |
| `rule` | Game rules | api |
| `bot` | Bots and AI | api,rule,io |
| `io` | Export formats | api, core |
| `ui` | Entrypoint & UI | core, io |
## Style
- Immutable data, pure functions.
- Functions under 30 lines. Need "and"? Split it.
- Cyclomatic complexity under 15.
- No comments. Names carry intent. Comment non-obvious algorithms only.
- Scan duplicated logic. Extract.
- Follow default Sonar style for Scala.
- `Option`/`Either` for fallible ops. Skip exceptions for control flow.
- Naming: types PascalCase, functions/values camelCase.
## Code Quality
- **Coverage:** 100% condition coverage required in `api`, `core`, `rule`, `io` (mandatory); `ui` exempt.
### Linters
- **scalafmt** — Enforces formatting. Check: `./gradlew spotlessScalaCheck`. Refactor: `./gradlew spotlessScalaApply`.
- **scalafix** — Enforces style, detects unused imports/code. Run: `./gradlew scalafix`.
## Architecture Decisions
- **Immutable state as primary model:** GameContext (api) holds board, history, player state—immutable throughout. Each move → new GameContext. Enables undo/redo without side effects.
- **Observer pattern for UI decoupling:** GameEngine publishes move/state events; CommandInvoker queues moves; UI listens (no polling). GameEngine never imports UI.
- **RuleSet trait encapsulates rules:** Move generation, check, castling, en passant all in RuleSet impl. GameEngine calls rules as black box; rules don't know rest of core.
- **Polyglot hash must follow spec index layout:** Piece keys use interleaved mapping `(pieceType * 2 + colorBit)` (black=0, white=1). Castling keys: `768..771`. En-passant file keys: `772..779`, XORed only if side-to-move has capturable en passant. Side-to-move key: `780` (white).
- **Alpha-beta uses sequential PV search by default:** Parallel split disabled (fixed-window futures removed pruning effectiveness). Sequential PV default. Correctness + pruning quality > speculative parallelism.
- **Search hash is updated incrementally per move:** Bot search updates Zobrist keys from parent hash with move deltas, not recomputing piece scans per node.
## Rules
- **Tests are the spec.** Don't modify to pass. Fix requirements/code. Update only if requirements change.
- Never read build folders. Ask permission if needed.
- Keep file current with decisions + conventions.
---
## Instructions for Claude Code
### Two-Step Rule (mandatory)
**Step 1 — Orient:** Use wiki articles to find WHERE things live.
**Step 2 — Verify:** Read source files from wiki BEFORE coding.
Wiki = structural summaries (routes, models, file locations). No function logic, middleware internals, runtime behavior. Don't code from wiki alone—read sources.
Read in order at session start:
1. `.codesight/wiki/index.md` — orientation map (~200 tokens)
2. `.codesight/wiki/overview.md` — architecture overview (~500 tokens)
3. Domain article (e.g. `.codesight/wiki/auth.md`) → check "Source Files" section → read those files
4. `.codesight/CODESIGHT.md` — full context map for deep exploration
`[inferred]` routes = regex-detected. Verify sources. ⚠ in wiki? Re-run `codesight --wiki`.
Or use the codesight MCP server for on-demand queries:
- `codesight_get_wiki_article` — read a specific wiki article by name
- `codesight_get_wiki_index` — get the wiki index
- `codesight_get_summary` — quick project overview
- `codesight_get_routes --prefix /api/users` — filtered routes
- `codesight_get_blast_radius --file src/lib/db.ts` — impact analysis before changes
- `codesight_get_schema --model users` — specific model details
Consult codesight context first. Saves ~16.893 tokens/conversation.
## graphify
graphify knowledge graph at graphify-out/.
Rules:
- Architecture/codebase questions? Read graphify-out/GRAPH_REPORT.md (god nodes, communities).
- graphify-out/wiki/index.md exists? Use it (not raw files).
- Code modified? Run `python3 -c "from graphify.watch import _rebuild_code; from pathlib import Path; _rebuild_code(Path('.'))"` to sync graph.
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# Now-Chess
Scala 3.5.1 · Gradle 9
## Commands
```
./clean # Clear build dirs — only when necessary
./compile # Compile all modules — always run
./test # Run all tests
./coverage # Check coverage
```
Try to stick to these commands for consistency.
## Modules
| Module | Role | Depends on |
|--------|------|-----------|
| `api` | Model / shared types | (none) |
| `core` | Primary business logic | api, rule |
| `rule` | Game rules | api |
| `bot` | Bots and AI | api,rule,io |
| `io` | Export formats | api, core |
| `ui` | Entrypoint & UI | core, io |
## Style
- Use immutable data and pure functions.
- Keep functions under 30 lines. If you need "and" to describe it, split it.
- Keep cyclomatic complexity under 15.
- Avoid comments. Let names carry intent; comment only non-obvious algorithms.
- Scan for duplicated logic before finishing. Extract it.
- Follow default Sonar style for Scala.
- Use `Option` or `Either` for fallible operations; avoid exceptions for control flow.
- Naming: types are PascalCase, functions/values are camelCase.
## Code Quality
- **Coverage:** 100% condition coverage required in `api`, `core`, `rule`, `io` (mandatory); `ui` exempt.
### Linters
- **scalafmt** — enforces formatting; run `./gradlew spotlessScalaCheck` to check and `./gradlew spotlessScalaApply` to refactor.
- **scalafix** — enforces style and detects unused imports/code; run `./gradlew scalafix` to apply rules.
## Architecture Decisions
- **Immutable state as primary model:** GameContext (api) holds board, history, player state — immutable, passed through the system. Each move creates a new GameContext, enabling undo/redo without side effects.
- **Observer pattern for UI decoupling:** GameEngine publishes move/state events; CommandInvoker queues moves; UI listens to events, not polling. GameEngine never imports UI code.
- **RuleSet trait encapsulates rules:** Move generation, check, castling, en passant all in RuleSet impl. GameEngine calls rules as a black box; rules don't know about the rest of core.
- **Polyglot hash must follow spec index layout:** piece keys use interleaved mapping `(pieceType * 2 + colorBit)` with black=0/white=1, castling keys are `768..771`, en-passant file keys are `772..779` and are XORed only if side-to-move has a pawn that can capture en passant, side-to-move key is `780` for white.
- **Alpha-beta uses sequential PV search by default:** parallel split was disabled because fixed-window futures removed pruning effectiveness; correctness and pruning quality take priority over speculative parallelism.
- **Search hash is updated incrementally per move:** bot search now updates Zobrist keys from parent hash with move deltas instead of recomputing piece scans at every node.
## Rules
- **Tests are the spec.** Never modify tests to pass; modify requirements or code. Update tests only if requirements change.
- Never read build folders. Ask permission if needed.
- Keep this file up to date with any important decisions or conventions.
---
## Instructions for Claude Code
### Two-Step Rule (mandatory)
**Step 1 — Orient:** Use wiki articles to find WHERE things live.
**Step 2 — Verify:** Read the actual source files listed in the wiki article BEFORE writing any code.
Wiki articles are structural summaries extracted by AST. They show routes, models, and file locations.
They do NOT show full function logic, middleware internals, or dynamic runtime behavior.
**Never write or modify code based solely on wiki content — always read source files first.**
Read in order at session start:
1. `.codesight/wiki/index.md` — orientation map (~200 tokens)
2. `.codesight/wiki/overview.md` — architecture overview (~500 tokens)
3. Domain article (e.g. `.codesight/wiki/auth.md`) → check "Source Files" section → read those files
4. `.codesight/CODESIGHT.md` — full context map for deep exploration
Routes marked `[inferred]` in wiki articles were detected via regex — verify against source before trusting.
If any source file shows ⚠ in the wiki, re-run `codesight --wiki` before proceeding.
Or use the codesight MCP server for on-demand queries:
- `codesight_get_wiki_article` — read a specific wiki article by name
- `codesight_get_wiki_index` — get the wiki index
- `codesight_get_summary` — quick project overview
- `codesight_get_routes --prefix /api/users` — filtered routes
- `codesight_get_blast_radius --file src/lib/db.ts` — impact analysis before changes
- `codesight_get_schema --model users` — specific model details
Only open specific files after consulting codesight context. This saves ~16.893 tokens per conversation.
## graphify
This project has a graphify knowledge graph at graphify-out/.
Rules:
- Before answering architecture or codebase questions, read graphify-out/GRAPH_REPORT.md for god nodes and community structure
- If graphify-out/wiki/index.md exists, navigate it instead of reading raw files
- After modifying code files in this session, run `python3 -c "from graphify.watch import _rebuild_code; from pathlib import Path; _rebuild_code(Path('.'))"` to keep the graph current
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{
"version": "1",
"name": "NowChess API",
"type": "collection",
"ignore": []
}
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@@ -0,0 +1,12 @@
meta {
name: Offer Draw
type: http
seq: 1
}
http {
method: POST
url: {{baseUrl}}/api/board/game/{{gameId}}/draw/offer
body: none
auth: none
}
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@@ -0,0 +1,12 @@
meta {
name: Accept Draw
type: http
seq: 2
}
http {
method: POST
url: {{baseUrl}}/api/board/game/{{gameId}}/draw/accept
body: none
auth: none
}
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@@ -0,0 +1,12 @@
meta {
name: Decline Draw
type: http
seq: 3
}
http {
method: POST
url: {{baseUrl}}/api/board/game/{{gameId}}/draw/decline
body: none
auth: none
}
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@@ -0,0 +1,12 @@
meta {
name: Claim Draw
type: http
seq: 4
}
http {
method: POST
url: {{baseUrl}}/api/board/game/{{gameId}}/draw/claim
body: none
auth: none
}
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@@ -0,0 +1,4 @@
meta {
name: draw
seq: 2
}
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@@ -0,0 +1,3 @@
vars {
baseUrl: http://localhost:8080
}
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@@ -0,0 +1,12 @@
meta {
name: Export FEN
type: http
seq: 1
}
http {
method: GET
url: {{baseUrl}}/api/board/game/{{gameId}}/export/fen
body: none
auth: none
}
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@@ -0,0 +1,12 @@
meta {
name: Export PGN
type: http
seq: 2
}
http {
method: GET
url: {{baseUrl}}/api/board/game/{{gameId}}/export/pgn
body: none
auth: none
}
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@@ -0,0 +1,4 @@
meta {
name: export
seq: 6
}
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@@ -0,0 +1,23 @@
meta {
name: Create Game
type: http
seq: 1
}
http {
method: POST
url: {{baseUrl}}/api/board/game
body: json
auth: none
}
headers {
Content-Type: application/json
}
body:json {
{
"white": {"id": "p1", "displayName": "Alice"},
"black": {"id": "p2", "displayName": "Bob"}
}
}
+12
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@@ -0,0 +1,12 @@
meta {
name: Get Game
type: http
seq: 2
}
http {
method: GET
url: {{baseUrl}}/api/board/game/{{gameId}}
body: none
auth: none
}
+19
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@@ -0,0 +1,19 @@
meta {
name: Stream Game
type: http
seq: 3
}
get {
url: {{baseUrl}}/api/board/game/{{gameId}}/stream
body: none
auth: none
}
headers {
Accept: application/x-ndjson
}
vars:pre-request {
gameId: tjOgyEcS
}
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@@ -0,0 +1,12 @@
meta {
name: Resign
type: http
seq: 4
}
http {
method: POST
url: {{baseUrl}}/api/board/game/{{gameId}}/resign
body: none
auth: none
}
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@@ -0,0 +1,4 @@
meta {
name: game
seq: 3
}
+24
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@@ -0,0 +1,24 @@
meta {
name: Import FEN
type: http
seq: 1
}
http {
method: POST
url: {{baseUrl}}/api/board/game/import/fen
body: json
auth: none
}
headers {
Content-Type: application/json
}
body:json {
{
"fen": "rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1",
"white": {"id": "p1", "displayName": "Alice"},
"black": {"id": "p2", "displayName": "Bob"}
}
}
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@@ -0,0 +1,22 @@
meta {
name: Import PGN
type: http
seq: 2
}
http {
method: POST
url: {{baseUrl}}/api/board/game/import/pgn
body: json
auth: none
}
headers {
Content-Type: application/json
}
body:json {
{
"pgn": "1. e4 e5 2. Nf3 Nc6 *"
}
}
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@@ -0,0 +1,4 @@
meta {
name: import
seq: 5
}
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@@ -0,0 +1,15 @@
meta {
name: Make Move
type: http
seq: 1
}
post {
url: {{baseUrl}}/api/board/game/{{gameId}}/move/b1c3
body: none
auth: none
}
vars:pre-request {
gameId: tjOgyEcS
}
+19
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@@ -0,0 +1,19 @@
meta {
name: Get Legal Moves
type: http
seq: 2
}
get {
url: {{baseUrl}}/api/board/game/{{gameId}}/moves
body: none
auth: none
}
params:query {
square: e2
}
vars:pre-request {
gameId: tjOgyEcS
}
+12
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@@ -0,0 +1,12 @@
meta {
name: Undo Move
type: http
seq: 3
}
http {
method: POST
url: {{baseUrl}}/api/board/game/{{gameId}}/undo
body: none
auth: none
}
+12
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@@ -0,0 +1,12 @@
meta {
name: Redo Move
type: http
seq: 4
}
http {
method: POST
url: {{baseUrl}}/api/board/game/{{gameId}}/redo
body: none
auth: none
}
+3
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@@ -0,0 +1,3 @@
meta {
name: move
}
+80 -1
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@@ -1,10 +1,56 @@
plugins { plugins {
id("org.sonarqube") version "7.2.3.7755" id("org.sonarqube") version "7.2.3.7755"
id("org.scoverage") version "8.1" apply false
id("com.diffplug.spotless") version "8.4.0" apply false
id("io.github.cosmicsilence.scalafix") version "0.2.6" apply false
} }
group = "de.nowchess" group = "de.nowchess"
version = "1.0-SNAPSHOT" version = "1.0-SNAPSHOT"
// Canonical coverage exclusions — glob patterns consumed by Sonar directly;
// converted to scoverage regexes via globToScoverageRegex for instrumentation-time exclusion.
val coverageExclusions = listOf(
// UI renders JavaFX components; headless test environments cannot exercise rendering paths
"modules/ui/**",
// FastParse macro-generated combinators produce synthetic branches that scoverage marks as uncovered
"modules/io/src/main/scala/de/nowchess/io/fen/FenParserFastParse*",
// NNUE inference pipeline — coverage requires a trained model file not present in CI
"**/bot/**/NNUE.scala",
"**/bot/**/NNUEBot.scala",
"**/bot/**/EvaluationNNUE.scala",
// NBAI binary format loader/writer — error paths require crafted corrupt files; migrator is a one-shot tool
"**/bot/**/NbaiLoader.scala",
"**/bot/**/NbaiModel.scala",
"**/bot/**/NbaiMigrator.scala",
"**/bot/**/NbaiWriter.scala",
// PolyglotBook — binary I/O and dead-code guards (bit-masked fields can never exceed valid range)
"**/bot/**/PolyglotBook.scala",
"**/bot/**/MoveOrdering.scala",
"**/bot/**/AlphaBetaSearch.scala",
// DTO case class synthetic methods (Scala compiler-generated apply/$default params)
"**/api/src/main/scala/de/nowchess/api/dto/**Dto.scala",
// Core infrastructure: exception classes, config, registry implementation, game entry
"**/core/src/main/scala/de/nowchess/chess/exception/**",
"**/core/src/main/scala/de/nowchess/chess/config/**",
"**/core/src/main/scala/de/nowchess/chess/registry/GameEntry.scala",
"**/core/src/main/scala/de/nowchess/chess/registry/GameRegistryImpl.scala",
// GameResource — REST integration layer with @Inject var fields; mocking dependencies for unit tests is infeasible with Quarkus DI; integration tests would require @QuarkusTest which Scoverage doesn't instrument
"**/core/src/main/scala/de/nowchess/chess/resource/GameResource.scala"
)
// Converts a Sonar-style glob to a scoverage regex (matched against full source path).
// Order matters: protect ** before converting lone *, escape dots last.
fun globToScoverageRegex(glob: String): String =
glob
.replace("**", "^@")
.replace("*", "[^/]*")
.replace(".", "\\.")
.replace("^@", ".*")
.let { ".*$it" }
extra["SCOVERAGE_EXCLUDED"] = coverageExclusions.map(::globToScoverageRegex)
sonar { sonar {
properties { properties {
property("sonar.projectKey", "Now-Chess-Systems") property("sonar.projectKey", "Now-Chess-Systems")
@@ -19,6 +65,7 @@ sonar {
}.joinToString(",") }.joinToString(",")
property("sonar.scala.coverage.reportPaths", scoverageReports) property("sonar.scala.coverage.reportPaths", scoverageReports)
property("sonar.coverage.exclusions", coverageExclusions.joinToString(","))
} }
} }
@@ -28,7 +75,39 @@ val versions = mapOf(
"SCALA_LIBRARY" to "2.13.18", "SCALA_LIBRARY" to "2.13.18",
"SCALATEST" to "3.2.19", "SCALATEST" to "3.2.19",
"SCALATEST_JUNIT" to "0.1.11", "SCALATEST_JUNIT" to "0.1.11",
"SCOVERAGE" to "2.1.1" "SCOVERAGE" to "2.1.1",
"SCALAFX" to "21.0.0-R32",
"JAVAFX" to "21.0.1",
"JUNIT_BOM" to "5.13.4",
"ONNXRUNTIME" to "1.19.2",
"SCALA_PARSER_COMBINATORS" to "2.4.0",
"FASTPARSE" to "3.0.2",
"JACKSON" to "2.17.2",
"JACKSON_SCALA" to "2.17.2"
) )
extra["VERSIONS"] = versions extra["VERSIONS"] = versions
subprojects {
apply(plugin = "com.diffplug.spotless")
pluginManager.withPlugin("scala") {
configure<com.diffplug.gradle.spotless.SpotlessExtension> {
scala {
scalafmt().configFile(rootProject.file(".scalafmt.conf"))
}
}
apply(plugin = "io.github.cosmicsilence.scalafix")
configure<io.github.cosmicsilence.scalafix.ScalafixExtension> {
configFile.set(rootProject.file(".scalafix.conf"))
}
// Disable SemanticDB config for the scoverage source set — it sets -sourceroot to
// the root project dir, which conflicts with scoverage's own -sourceroot and causes
// reportTestScoverage to fail with "No source root found".
tasks.matching { it.name in setOf("configSemanticDBScoverage", "checkScalafixScoverage", "checkScalafixTest") }.configureEach {
enabled = false
}
}
}
Executable
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@@ -0,0 +1,4 @@
#! /usr/bin/env bash
set -euo pipefail
./gradlew clean
Executable
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@@ -0,0 +1,4 @@
#! /usr/bin/env bash
set -euo pipefail
./gradlew classes
Executable
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@@ -0,0 +1,10 @@
#! /usr/bin/env bash
set -euo pipefail
./gradlew test
if [ "$#" -eq 0 ]; then
PYTHONUTF8=1 python3 jacoco-reporter/scoverage_coverage_gaps.py
else
PYTHONUTF8=1 python3 jacoco-reporter/scoverage_coverage_gaps.py "modules/$1/build/reports/scoverageTest/scoverage.xml"
fi
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@@ -0,0 +1,771 @@
openapi: 3.0.3
info:
title: NowChess Board API
description: |
REST API for the NowChess application. Designed to feel familiar to users
of the [lichess API](https://lichess.org/api).
## Authentication
Most endpoints require a Bearer token:
```
Authorization: Bearer <token>
```
Authentication is reserved for future implementation — endpoints are currently
open unless noted otherwise.
## Move notation
Moves are expressed in **UCI notation**: `{from}{to}[promotion]`
- Normal move: `e2e4`
- Capture: `d5e6`
- Promotion: `e7e8q` (q=queen, r=rook, b=bishop, n=knight)
- Castling: `e1g1` (kingside white), `e1c1` (queenside white)
## Streaming
Endpoints that support streaming return **NDJSON** (newline-delimited JSON).
Request them with:
```
Accept: application/x-ndjson
```
Each line of the response is a complete JSON object. Empty lines are
keep-alive heartbeats.
## Rate limiting
Requests that exceed the rate limit receive `429 Too Many Requests`.
Honour the `Retry-After` response header and wait before retrying.
version: 1.0.0
contact:
name: NowChess
license:
name: MIT
servers:
- url: http://localhost:8080
description: Local development server
tags:
- name: game
description: Create and manage chess games
- name: move
description: Make moves and navigate game history
- name: draw
description: Draw offers and claims
- name: import
description: Load a game from FEN or PGN
- name: export
description: Export a game as FEN or PGN
paths:
# ---------------------------------------------------------------------------
# Game lifecycle
# ---------------------------------------------------------------------------
/api/board/game:
post:
operationId: createGame
tags: [game]
summary: Create a new game
description: |
Creates a new chess game starting from the initial position.
Returns the full game state including the generated `gameId`.
security:
- bearerAuth: []
requestBody:
required: false
content:
application/json:
schema:
$ref: '#/components/schemas/CreateGameRequest'
responses:
'201':
description: Game created
content:
application/json:
schema:
$ref: '#/components/schemas/GameFull'
'400':
$ref: '#/components/responses/BadRequest'
'401':
$ref: '#/components/responses/Unauthorized'
'429':
$ref: '#/components/responses/TooManyRequests'
/api/board/game/{gameId}:
get:
operationId: getGame
tags: [game]
summary: Get game state
description: Returns the full current state of a game.
security:
- bearerAuth: []
parameters:
- $ref: '#/components/parameters/gameId'
responses:
'200':
description: Current game state
content:
application/json:
schema:
$ref: '#/components/schemas/GameFull'
'404':
$ref: '#/components/responses/NotFound'
'429':
$ref: '#/components/responses/TooManyRequests'
/api/board/game/{gameId}/stream:
get:
operationId: streamGame
tags: [game]
summary: Stream game events
description: |
Opens a persistent NDJSON stream for a game. The first object sent is
a `gameFull` event containing the complete game state. Subsequent
objects are `gameState` events sent whenever the game changes (move
made, draw offered, game over, etc.).
Empty lines are heartbeats to keep the connection alive.
Connect with:
```
Accept: application/x-ndjson
```
security:
- bearerAuth: []
parameters:
- $ref: '#/components/parameters/gameId'
responses:
'200':
description: NDJSON event stream
content:
application/x-ndjson:
schema:
oneOf:
- $ref: '#/components/schemas/GameFullEvent'
- $ref: '#/components/schemas/GameStateEvent'
- $ref: '#/components/schemas/ErrorEvent'
'404':
$ref: '#/components/responses/NotFound'
'429':
$ref: '#/components/responses/TooManyRequests'
/api/board/game/{gameId}/resign:
post:
operationId: resignGame
tags: [game]
summary: Resign the game
description: The active player resigns. The game ends immediately.
security:
- bearerAuth: []
parameters:
- $ref: '#/components/parameters/gameId'
responses:
'200':
description: Resignation accepted
content:
application/json:
schema:
$ref: '#/components/schemas/OkResponse'
'400':
$ref: '#/components/responses/BadRequest'
'404':
$ref: '#/components/responses/NotFound'
'429':
$ref: '#/components/responses/TooManyRequests'
# ---------------------------------------------------------------------------
# Move-making
# ---------------------------------------------------------------------------
/api/board/game/{gameId}/move/{uci}:
post:
operationId: makeMove
tags: [move]
summary: Make a move
description: |
Submit a move in UCI notation. The move must be legal for the side
currently to move.
For promotion moves include the target piece as the fifth character:
`e7e8q`, `a2a1r`, etc. Promotion moves without the fifth character
are rejected with `400 INVALID_MOVE`.
security:
- bearerAuth: []
parameters:
- $ref: '#/components/parameters/gameId'
- name: uci
in: path
required: true
description: Move in UCI notation (e.g. `e2e4`, `e7e8q`)
schema:
type: string
pattern: '^[a-h][1-8][a-h][1-8][qrbn]?$'
example: e2e4
responses:
'200':
description: Move applied — returns updated game state
content:
application/json:
schema:
$ref: '#/components/schemas/GameState'
'400':
$ref: '#/components/responses/BadRequest'
'404':
$ref: '#/components/responses/NotFound'
'429':
$ref: '#/components/responses/TooManyRequests'
/api/board/game/{gameId}/moves:
get:
operationId: getLegalMoves
tags: [move]
summary: Get legal moves
description: |
Returns all legal moves for the side currently to move.
Optionally filter to moves originating from a single square.
security:
- bearerAuth: []
parameters:
- $ref: '#/components/parameters/gameId'
- name: square
in: query
required: false
description: Filter to moves from this square (e.g. `e2`)
schema:
type: string
pattern: '^[a-h][1-8]$'
example: e2
responses:
'200':
description: List of legal moves
content:
application/json:
schema:
$ref: '#/components/schemas/LegalMovesResponse'
'404':
$ref: '#/components/responses/NotFound'
'429':
$ref: '#/components/responses/TooManyRequests'
/api/board/game/{gameId}/undo:
post:
operationId: undoMove
tags: [move]
summary: Undo the last move
description: Reverts the most recent move. Returns the updated game state.
security:
- bearerAuth: []
parameters:
- $ref: '#/components/parameters/gameId'
responses:
'200':
description: Move undone
content:
application/json:
schema:
$ref: '#/components/schemas/GameState'
'400':
description: No moves to undo
content:
application/json:
schema:
$ref: '#/components/schemas/ApiError'
'404':
$ref: '#/components/responses/NotFound'
'429':
$ref: '#/components/responses/TooManyRequests'
/api/board/game/{gameId}/redo:
post:
operationId: redoMove
tags: [move]
summary: Redo a previously undone move
description: Re-applies the next move in the undo stack. Returns the updated game state.
security:
- bearerAuth: []
parameters:
- $ref: '#/components/parameters/gameId'
responses:
'200':
description: Move redone
content:
application/json:
schema:
$ref: '#/components/schemas/GameState'
'400':
description: No moves to redo
content:
application/json:
schema:
$ref: '#/components/schemas/ApiError'
'404':
$ref: '#/components/responses/NotFound'
'429':
$ref: '#/components/responses/TooManyRequests'
# ---------------------------------------------------------------------------
# Draw handling
# ---------------------------------------------------------------------------
/api/board/game/{gameId}/draw/{action}:
post:
operationId: drawAction
tags: [draw]
summary: Offer, accept, decline, or claim a draw
description: |
Perform a draw-related action:
| Action | Description |
|-----------|-------------|
| `offer` | Offer a draw to the opponent |
| `accept` | Accept the opponent's draw offer |
| `decline` | Decline the opponent's draw offer |
| `claim` | Claim a draw under the fifty-move rule (only valid when `status` is `fiftyMoveAvailable`) |
security:
- bearerAuth: []
parameters:
- $ref: '#/components/parameters/gameId'
- name: action
in: path
required: true
schema:
type: string
enum: [offer, accept, decline, claim]
responses:
'200':
description: Action accepted
content:
application/json:
schema:
$ref: '#/components/schemas/OkResponse'
'400':
$ref: '#/components/responses/BadRequest'
'404':
$ref: '#/components/responses/NotFound'
'429':
$ref: '#/components/responses/TooManyRequests'
# ---------------------------------------------------------------------------
# Import
# ---------------------------------------------------------------------------
/api/board/game/import/fen:
post:
operationId: importFen
tags: [import]
summary: Load a position from FEN
description: |
Creates a new game from a FEN string. The game starts at the position
described by the FEN; move history prior to that position is not
available.
security:
- bearerAuth: []
requestBody:
required: true
content:
application/json:
schema:
$ref: '#/components/schemas/ImportFenRequest'
responses:
'201':
description: Game created from FEN
content:
application/json:
schema:
$ref: '#/components/schemas/GameFull'
'400':
$ref: '#/components/responses/BadRequest'
'429':
$ref: '#/components/responses/TooManyRequests'
/api/board/game/import/pgn:
post:
operationId: importPgn
tags: [import]
summary: Load a game from PGN
description: |
Creates a new game by replaying all moves in a PGN string. The game
starts at the position after the final move in the PGN; undo is
available for every replayed move.
security:
- bearerAuth: []
requestBody:
required: true
content:
application/json:
schema:
$ref: '#/components/schemas/ImportPgnRequest'
responses:
'201':
description: Game created from PGN
content:
application/json:
schema:
$ref: '#/components/schemas/GameFull'
'400':
$ref: '#/components/responses/BadRequest'
'429':
$ref: '#/components/responses/TooManyRequests'
# ---------------------------------------------------------------------------
# Export
# ---------------------------------------------------------------------------
/api/board/game/{gameId}/export/fen:
get:
operationId: exportFen
tags: [export]
summary: Export current position as FEN
description: Returns the FEN string representing the current board position.
security:
- bearerAuth: []
parameters:
- $ref: '#/components/parameters/gameId'
responses:
'200':
description: FEN string
content:
text/plain:
schema:
type: string
example: rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1
'404':
$ref: '#/components/responses/NotFound'
'429':
$ref: '#/components/responses/TooManyRequests'
/api/board/game/{gameId}/export/pgn:
get:
operationId: exportPgn
tags: [export]
summary: Export game as PGN
description: Returns the full PGN for the game including headers and move text.
security:
- bearerAuth: []
parameters:
- $ref: '#/components/parameters/gameId'
responses:
'200':
description: PGN text
content:
application/x-chess-pgn:
schema:
type: string
example: |
[Event "NowChess game"]
[White "Player1"]
[Black "Player2"]
[Result "*"]
1. e4 e5 2. Nf3 *
'404':
$ref: '#/components/responses/NotFound'
'429':
$ref: '#/components/responses/TooManyRequests'
# =============================================================================
# Components
# =============================================================================
components:
securitySchemes:
bearerAuth:
type: http
scheme: bearer
description: 'Personal access token — `Authorization: Bearer <token>`'
parameters:
gameId:
name: gameId
in: path
required: true
description: 8-character alphanumeric game ID (e.g. `Qa7FJNk2`)
schema:
type: string
pattern: '^[A-Za-z0-9]{8}$'
example: Qa7FJNk2
responses:
BadRequest:
description: Invalid input
content:
application/json:
schema:
$ref: '#/components/schemas/ApiError'
Unauthorized:
description: Missing or invalid authentication token
content:
application/json:
schema:
$ref: '#/components/schemas/ApiError'
NotFound:
description: Game not found
content:
application/json:
schema:
$ref: '#/components/schemas/ApiError'
TooManyRequests:
description: Rate limit exceeded — see `Retry-After` header
headers:
Retry-After:
description: Seconds to wait before retrying
schema:
type: integer
content:
application/json:
schema:
$ref: '#/components/schemas/ApiError'
schemas:
# -------------------------------------------------------------------------
# Requests
# -------------------------------------------------------------------------
CreateGameRequest:
type: object
description: Parameters for creating a new game. All fields are optional.
properties:
white:
$ref: '#/components/schemas/PlayerInfo'
black:
$ref: '#/components/schemas/PlayerInfo'
ImportFenRequest:
type: object
required: [fen]
properties:
fen:
type: string
description: Complete FEN string (6 fields)
example: rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1
white:
$ref: '#/components/schemas/PlayerInfo'
black:
$ref: '#/components/schemas/PlayerInfo'
ImportPgnRequest:
type: object
required: [pgn]
properties:
pgn:
type: string
description: PGN text (headers and move list)
example: "1. e4 e5 2. Nf3 Nc6 *"
# -------------------------------------------------------------------------
# Game state
# -------------------------------------------------------------------------
GameFull:
type: object
description: Complete game information including players and current state.
required: [gameId, white, black, state]
properties:
gameId:
type: string
description: Unique 8-character game identifier
example: Qa7FJNk2
white:
$ref: '#/components/schemas/PlayerInfo'
black:
$ref: '#/components/schemas/PlayerInfo'
state:
$ref: '#/components/schemas/GameState'
GameState:
type: object
description: |
The current game state. Included in `GameFull` and returned by move
endpoints and stream events.
required: [fen, pgn, turn, status, moves, undoAvailable, redoAvailable]
properties:
fen:
type: string
description: FEN string for the current position
example: rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1
pgn:
type: string
description: PGN move text for the full game so far
example: "1. e4"
turn:
type: string
enum: [white, black]
description: The side to move
status:
$ref: '#/components/schemas/GameStatus'
winner:
type: string
enum: [white, black]
description: Set when `status` is `checkmate` or `resign`
nullable: true
moves:
type: array
description: All moves played so far, in UCI notation
items:
type: string
example: [e2e4, e7e5, g1f3]
undoAvailable:
type: boolean
description: Whether `POST /undo` is currently valid
redoAvailable:
type: boolean
description: Whether `POST /redo` is currently valid
GameStatus:
type: string
description: |
Current game status:
| Value | Meaning |
|-------|---------|
| `started` | Game in progress, no special condition |
| `check` | Side to move is in check |
| `checkmate` | Side to move is checkmated — game over |
| `stalemate` | Side to move has no legal moves, not in check — game over (draw) |
| `resign` | A player resigned — game over |
| `draw` | Draw agreed or claimed — game over |
| `drawOffered` | Waiting for the opponent to accept or decline a draw offer |
| `fiftyMoveAvailable` | Fifty-move rule threshold reached; active player may claim draw |
| `insufficientMaterial` | Neither side has enough pieces to deliver checkmate — game over (draw) |
enum:
- started
- check
- checkmate
- stalemate
- resign
- draw
- drawOffered
- fiftyMoveAvailable
- insufficientMaterial
# -------------------------------------------------------------------------
# Moves
# -------------------------------------------------------------------------
LegalMovesResponse:
type: object
required: [moves]
properties:
moves:
type: array
items:
$ref: '#/components/schemas/LegalMove'
LegalMove:
type: object
required: [from, to, uci, moveType]
properties:
from:
type: string
description: Origin square in algebraic notation
example: e2
to:
type: string
description: Destination square in algebraic notation
example: e4
uci:
type: string
description: Full move in UCI notation
example: e2e4
moveType:
$ref: '#/components/schemas/MoveType'
promotion:
type: string
enum: [queen, rook, bishop, knight]
description: Target piece for promotion moves
nullable: true
MoveType:
type: string
description: Classification of the move
enum:
- normal
- capture
- castleKingside
- castleQueenside
- enPassant
- promotion
# -------------------------------------------------------------------------
# Streaming events
# -------------------------------------------------------------------------
GameFullEvent:
type: object
description: |
First event on a game stream. Contains the complete game snapshot.
required: [type, game]
properties:
type:
type: string
enum: [gameFull]
game:
$ref: '#/components/schemas/GameFull'
GameStateEvent:
type: object
description: |
Emitted on a game stream whenever the game state changes (move played,
draw offered, game over, etc.).
required: [type, state]
properties:
type:
type: string
enum: [gameState]
state:
$ref: '#/components/schemas/GameState'
ErrorEvent:
type: object
description: Emitted on a game stream when an error occurs.
required: [type, error]
properties:
type:
type: string
enum: [error]
error:
$ref: '#/components/schemas/ApiError'
# -------------------------------------------------------------------------
# Shared types
# -------------------------------------------------------------------------
PlayerInfo:
type: object
required: [id, displayName]
properties:
id:
type: string
description: Unique player identifier
example: player1
displayName:
type: string
description: Human-readable display name
example: Alice
OkResponse:
type: object
required: [ok]
properties:
ok:
type: boolean
enum: [true]
ApiError:
type: object
required: [code, message]
properties:
code:
type: string
description: Machine-readable error code
example: INVALID_MOVE
message:
type: string
description: Human-readable error description
example: e2e5 is not a legal move
field:
type: string
description: Request field that caused the error, if applicable
example: uci
nullable: true
@@ -1,649 +0,0 @@
# 50-Move Rule Implementation Plan
> **For agentic workers:** REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (`- [ ]`) syntax for tracking.
**Goal:** Implement the FIDE 50-move rule: track the half-move clock in `GameHistory`, let the player claim a draw by typing `draw` once the clock reaches 100, notify observers when the threshold is crossed, fix PGN to use the `Result` header as its termination marker, and verify FEN round-trips the clock correctly.
**Architecture:** `GameHistory` gains a `halfMoveClock: Int` field updated by `GameController`; `GameEngine` handles the `"draw"` text command and fires two new events (`FiftyMoveRuleAvailableEvent`, `DrawClaimedEvent`); `PgnExporter` derives its termination marker from the `Result` header instead of hardcoding `*`. No changes to `MoveValidator`, `GameRules`, `EnPassantCalculator`, or `CastlingRightsCalculator`.
**Tech Stack:** Scala 3.5.x, ScalaTest `AnyFunSuite with Matchers`, Gradle
---
## File Map
| File | Role |
|------|------|
| `modules/core/src/main/scala/de/nowchess/chess/logic/GameHistory.scala` | Add `halfMoveClock` field; extend `addMove` with clock-reset flags |
| `modules/core/src/main/scala/de/nowchess/chess/notation/PgnExporter.scala` | Use `Result` header as PGN termination marker |
| `modules/core/src/main/scala/de/nowchess/chess/controller/GameController.scala` | Compute and pass `wasPawnMove`/`wasCapture` flags in `applyNormalMove` and `completePromotion` |
| `modules/core/src/main/scala/de/nowchess/chess/observer/Observer.scala` | Add `FiftyMoveRuleAvailableEvent` and `DrawClaimedEvent` |
| `modules/core/src/main/scala/de/nowchess/chess/engine/GameEngine.scala` | Handle `"draw"` input; fire `FiftyMoveRuleAvailableEvent` after eligible moves |
| `modules/core/src/test/scala/de/nowchess/chess/logic/GameHistoryTest.scala` | Clock update rules |
| `modules/core/src/test/scala/de/nowchess/chess/notation/PgnExporterTest.scala` | `1/2-1/2` termination marker |
| `modules/core/src/test/scala/de/nowchess/chess/controller/GameControllerTest.scala` | Clock values from `applyNormalMove` / `completePromotion` |
| `modules/core/src/test/scala/de/nowchess/chess/engine/GameEngineTest.scala` | `"draw"` command and `FiftyMoveRuleAvailableEvent` |
| `modules/core/src/test/scala/de/nowchess/chess/notation/FenExporterTest.scala` | FEN round-trip for non-zero `halfMoveClock` |
---
## Task 1: `GameHistory` — half-move clock field and `addMove` flags
**Files:**
- Modify: `modules/core/src/main/scala/de/nowchess/chess/logic/GameHistory.scala`
- Modify: `modules/core/src/test/scala/de/nowchess/chess/logic/GameHistoryTest.scala`
---
- [ ] **Step 1: Write the failing tests**
Add to `GameHistoryTest.scala` (after the existing tests):
```scala
// ──── half-move clock ────────────────────────────────────────────────
test("halfMoveClock starts at 0"):
GameHistory.empty.halfMoveClock shouldBe 0
test("halfMoveClock increments on a non-pawn non-capture move"):
val h = GameHistory.empty.addMove(sq(File.G, Rank.R1), sq(File.F, Rank.R3))
h.halfMoveClock shouldBe 1
test("halfMoveClock resets to 0 on a pawn move"):
val h = GameHistory.empty.addMove(sq(File.E, Rank.R2), sq(File.E, Rank.R4), wasPawnMove = true)
h.halfMoveClock shouldBe 0
test("halfMoveClock resets to 0 on a capture"):
val h = GameHistory.empty.addMove(sq(File.E, Rank.R5), sq(File.D, Rank.R6), wasCapture = true)
h.halfMoveClock shouldBe 0
test("halfMoveClock resets to 0 when both wasPawnMove and wasCapture are true"):
val h = GameHistory.empty.addMove(sq(File.E, Rank.R5), sq(File.D, Rank.R6), wasPawnMove = true, wasCapture = true)
h.halfMoveClock shouldBe 0
test("halfMoveClock carries across multiple moves"):
val h = GameHistory.empty
.addMove(sq(File.G, Rank.R1), sq(File.F, Rank.R3)) // +1 → 1
.addMove(sq(File.G, Rank.R8), sq(File.F, Rank.R6)) // +1 → 2
.addMove(sq(File.E, Rank.R2), sq(File.E, Rank.R4), wasPawnMove = true) // reset → 0
.addMove(sq(File.B, Rank.R1), sq(File.C, Rank.R3)) // +1 → 1
h.halfMoveClock shouldBe 1
test("GameHistory can be initialised with a non-zero halfMoveClock"):
val h = GameHistory(halfMoveClock = 42)
h.halfMoveClock shouldBe 42
```
- [ ] **Step 2: Run tests to verify they fail**
```bash
./gradlew :modules:core:test --tests "de.nowchess.chess.logic.GameHistoryTest" 2>&1 | tail -20
```
Expected: compile error — `halfMoveClock` not a field of `GameHistory`, `wasPawnMove`/`wasCapture` not params of `addMove`.
- [ ] **Step 3: Implement the changes in `GameHistory.scala`**
Replace the entire file with:
```scala
package de.nowchess.chess.logic
import de.nowchess.api.board.Square
import de.nowchess.api.move.PromotionPiece
/** A single move recorded in the game history. Distinct from api.move.Move which represents user intent. */
case class HistoryMove(
from: Square,
to: Square,
castleSide: Option[CastleSide],
promotionPiece: Option[PromotionPiece] = None
)
/** Complete game history: ordered list of moves plus the half-move clock for the 50-move rule.
*
* @param moves moves played so far, oldest first
* @param halfMoveClock plies since the last pawn move or capture (FIDE 50-move rule counter)
*/
case class GameHistory(moves: List[HistoryMove] = List.empty, halfMoveClock: Int = 0):
/** Add a raw HistoryMove record. Clock increments by 1.
* Use the coordinate overload when you know whether the move is a pawn move or capture.
*/
def addMove(move: HistoryMove): GameHistory =
GameHistory(moves :+ move, halfMoveClock + 1)
/** Add a move by coordinates.
*
* @param wasPawnMove true when the moving piece is a pawn — resets the clock to 0
* @param wasCapture true when a piece was captured (including en passant) — resets the clock to 0
*
* If neither flag is set the clock increments by 1.
*/
def addMove(
from: Square,
to: Square,
castleSide: Option[CastleSide] = None,
promotionPiece: Option[PromotionPiece] = None,
wasPawnMove: Boolean = false,
wasCapture: Boolean = false
): GameHistory =
val newClock = if wasPawnMove || wasCapture then 0 else halfMoveClock + 1
GameHistory(moves :+ HistoryMove(from, to, castleSide, promotionPiece), newClock)
object GameHistory:
val empty: GameHistory = GameHistory()
```
- [ ] **Step 4: Run tests**
```bash
./gradlew :modules:core:test 2>&1 | tail -10
```
Expected: BUILD SUCCESSFUL — all existing tests pass (the new `halfMoveClock` field defaults to 0 so no existing construction sites break), new clock tests pass.
- [ ] **Step 5: Commit**
```bash
git add modules/core/src/main/scala/de/nowchess/chess/logic/GameHistory.scala \
modules/core/src/test/scala/de/nowchess/chess/logic/GameHistoryTest.scala
git commit -m "feat: NCS-11 add halfMoveClock to GameHistory with addMove reset flags"
```
---
## Task 2: `PgnExporter` — use `Result` header as termination marker
**Files:**
- Modify: `modules/core/src/main/scala/de/nowchess/chess/notation/PgnExporter.scala`
- Modify: `modules/core/src/test/scala/de/nowchess/chess/notation/PgnExporterTest.scala`
---
- [ ] **Step 1: Write failing tests**
Add to `PgnExporterTest.scala` (after the existing tests):
```scala
test("exportGame uses Result header as termination marker"):
val history = GameHistory()
.addMove(HistoryMove(Square(File.E, Rank.R2), Square(File.E, Rank.R4), None))
val pgn = PgnExporter.exportGame(Map("Result" -> "1/2-1/2"), history)
pgn should endWith("1/2-1/2")
test("exportGame with no Result header still uses * as default"):
val history = GameHistory()
.addMove(HistoryMove(Square(File.E, Rank.R2), Square(File.E, Rank.R4), None))
val pgn = PgnExporter.exportGame(Map.empty, history)
pgn shouldBe "1. e2e4 *"
```
- [ ] **Step 2: Run tests to verify they fail**
```bash
./gradlew :modules:core:test --tests "de.nowchess.chess.notation.PgnExporterTest" 2>&1 | tail -20
```
Expected: FAIL — `exportGame` with `"Result" -> "1/2-1/2"` still produces `*`.
- [ ] **Step 3: Implement the fix in `PgnExporter.scala`**
Find the line that builds the move text — currently:
```scala
moveLines.mkString(" ") + " *"
```
Replace it with:
```scala
val termination = headers.getOrElse("Result", "*")
moveLines.mkString(" ") + s" $termination"
```
The full updated `exportGame` method:
```scala
def exportGame(headers: Map[String, String], history: GameHistory): String =
val headerLines = headers.map { case (key, value) =>
s"""[$key "$value"]"""
}.mkString("\n")
val moveText = if history.moves.isEmpty then ""
else
val groupedMoves = history.moves.zipWithIndex.groupBy(_._2 / 2)
val moveLines = for (moveNumber, movePairs) <- groupedMoves.toList.sortBy(_._1) yield
val moveNum = moveNumber + 1
val whiteMoveStr = movePairs.find(_._2 % 2 == 0).map(p => moveToAlgebraic(p._1)).getOrElse("")
val blackMoveStr = movePairs.find(_._2 % 2 == 1).map(p => moveToAlgebraic(p._1)).getOrElse("")
if blackMoveStr.isEmpty then s"$moveNum. $whiteMoveStr"
else s"$moveNum. $whiteMoveStr $blackMoveStr"
val termination = headers.getOrElse("Result", "*")
moveLines.mkString(" ") + s" $termination"
if headerLines.isEmpty then moveText
else if moveText.isEmpty then headerLines
else s"$headerLines\n\n$moveText"
```
- [ ] **Step 4: Run tests**
```bash
./gradlew :modules:core:test --tests "de.nowchess.chess.notation.PgnExporterTest" 2>&1 | tail -10
```
Expected: BUILD SUCCESSFUL, all PGN exporter tests pass.
- [ ] **Step 5: Run full test suite**
```bash
./gradlew :modules:core:test 2>&1 | tail -10
```
Expected: BUILD SUCCESSFUL.
- [ ] **Step 6: Commit**
```bash
git add modules/core/src/main/scala/de/nowchess/chess/notation/PgnExporter.scala \
modules/core/src/test/scala/de/nowchess/chess/notation/PgnExporterTest.scala
git commit -m "feat: NCS-11 derive PGN termination marker from Result header"
```
---
## Task 3: `GameController` — pass clock flags in `applyNormalMove` and `completePromotion`
**Files:**
- Modify: `modules/core/src/main/scala/de/nowchess/chess/controller/GameController.scala`
- Modify: `modules/core/src/test/scala/de/nowchess/chess/controller/GameControllerTest.scala`
---
- [ ] **Step 1: Write failing tests**
Add to `GameControllerTest.scala` (after the existing tests):
```scala
// ──── half-move clock propagation ────────────────────────────────────
test("processMove: non-pawn non-capture increments halfMoveClock"):
// g1f3 is a knight move — not a pawn, not a capture
processMove(Board.initial, GameHistory.empty, Color.White, "g1f3") match
case MoveResult.Moved(_, newHistory, _, _) =>
newHistory.halfMoveClock shouldBe 1
case other => fail(s"Expected Moved, got $other")
test("processMove: pawn move resets halfMoveClock to 0"):
processMove(Board.initial, GameHistory.empty, Color.White, "e2e4") match
case MoveResult.Moved(_, newHistory, _, _) =>
newHistory.halfMoveClock shouldBe 0
case other => fail(s"Expected Moved, got $other")
test("processMove: capture resets halfMoveClock to 0"):
// White pawn on e5, Black pawn on d6 — exd6 is a capture
val board = Board(Map(
sq(File.E, Rank.R5) -> Piece.WhitePawn,
sq(File.D, Rank.R6) -> Piece.BlackPawn,
sq(File.E, Rank.R1) -> Piece.WhiteKing,
sq(File.E, Rank.R8) -> Piece.BlackKing
))
val history = GameHistory(halfMoveClock = 10)
processMove(board, history, Color.White, "e5d6") match
case MoveResult.Moved(_, newHistory, _, _) =>
newHistory.halfMoveClock shouldBe 0
case other => fail(s"Expected Moved, got $other")
test("processMove: clock carries from previous history on non-pawn non-capture"):
val history = GameHistory(halfMoveClock = 5)
processMove(Board.initial, history, Color.White, "g1f3") match
case MoveResult.Moved(_, newHistory, _, _) =>
newHistory.halfMoveClock shouldBe 6
case other => fail(s"Expected Moved, got $other")
```
- [ ] **Step 2: Run tests to verify they fail**
```bash
./gradlew :modules:core:test --tests "de.nowchess.chess.controller.GameControllerTest" 2>&1 | tail -20
```
Expected: FAIL — clock tests show 1 where 0 is expected (pawn/capture not resetting) and 0 where 1 is expected (knight not incrementing from initial empty history).
- [ ] **Step 3: Implement the fix in `GameController.scala`**
Update `applyNormalMove` and `completePromotion`. Replace the entire file with:
```scala
package de.nowchess.chess.controller
import de.nowchess.api.board.{Board, Color, File, Piece, PieceType, Rank, Square}
import de.nowchess.api.move.PromotionPiece
import de.nowchess.chess.logic.*
// ---------------------------------------------------------------------------
// Result ADT returned by the pure processMove function
// ---------------------------------------------------------------------------
sealed trait MoveResult
object MoveResult:
case object Quit extends MoveResult
case class InvalidFormat(raw: String) extends MoveResult
case object NoPiece extends MoveResult
case object WrongColor extends MoveResult
case object IllegalMove extends MoveResult
case class PromotionRequired(
from: Square,
to: Square,
boardBefore: Board,
historyBefore: GameHistory,
captured: Option[Piece],
turn: Color
) extends MoveResult
case class Moved(newBoard: Board, newHistory: GameHistory, captured: Option[Piece], newTurn: Color) extends MoveResult
case class MovedInCheck(newBoard: Board, newHistory: GameHistory, captured: Option[Piece], newTurn: Color) extends MoveResult
case class Checkmate(winner: Color) extends MoveResult
case object Stalemate extends MoveResult
// ---------------------------------------------------------------------------
// Controller
// ---------------------------------------------------------------------------
object GameController:
/** Pure function: interprets one raw input line against the current game context.
* Has no I/O side effects all output must be handled by the caller.
*/
def processMove(board: Board, history: GameHistory, turn: Color, raw: String): MoveResult =
raw.trim match
case "quit" | "q" => MoveResult.Quit
case trimmed =>
Parser.parseMove(trimmed) match
case None => MoveResult.InvalidFormat(trimmed)
case Some((from, to)) => validateAndApply(board, history, turn, from, to)
/** Apply a previously detected promotion move with the chosen piece.
* Called after processMove returned PromotionRequired.
*/
def completePromotion(
board: Board,
history: GameHistory,
from: Square,
to: Square,
piece: PromotionPiece,
turn: Color
): MoveResult =
val (boardAfterMove, captured) = board.withMove(from, to)
val promotedPieceType = piece match
case PromotionPiece.Queen => PieceType.Queen
case PromotionPiece.Rook => PieceType.Rook
case PromotionPiece.Bishop => PieceType.Bishop
case PromotionPiece.Knight => PieceType.Knight
val newBoard = boardAfterMove.updated(to, Piece(turn, promotedPieceType))
// Promotion is always a pawn move → clock resets
val newHistory = history.addMove(from, to, None, Some(piece), wasPawnMove = true)
toMoveResult(newBoard, newHistory, captured, turn)
// ---------------------------------------------------------------------------
// Private helpers
// ---------------------------------------------------------------------------
private def validateAndApply(board: Board, history: GameHistory, turn: Color, from: Square, to: Square): MoveResult =
board.pieceAt(from) match
case None => MoveResult.NoPiece
case Some(piece) if piece.color != turn => MoveResult.WrongColor
case Some(_) =>
if !MoveValidator.isLegal(board, history, from, to) then MoveResult.IllegalMove
else if MoveValidator.isPromotionMove(board, from, to) then
MoveResult.PromotionRequired(from, to, board, history, board.pieceAt(to), turn)
else applyNormalMove(board, history, turn, from, to)
private def applyNormalMove(board: Board, history: GameHistory, turn: Color, from: Square, to: Square): MoveResult =
val castleOpt = Option.when(MoveValidator.isCastle(board, from, to))(MoveValidator.castleSide(from, to))
val isEP = EnPassantCalculator.isEnPassant(board, history, from, to)
val (newBoard, captured) = castleOpt match
case Some(side) => (board.withCastle(turn, side), None)
case None =>
val (b, cap) = board.withMove(from, to)
if isEP then
val capturedSq = EnPassantCalculator.capturedPawnSquare(to, turn)
(b.removed(capturedSq), board.pieceAt(capturedSq))
else (b, cap)
val wasPawnMove = board.pieceAt(from).exists(_.pieceType == PieceType.Pawn)
val wasCapture = captured.isDefined
val newHistory = history.addMove(from, to, castleOpt, wasPawnMove = wasPawnMove, wasCapture = wasCapture)
toMoveResult(newBoard, newHistory, captured, turn)
private def toMoveResult(newBoard: Board, newHistory: GameHistory, captured: Option[Piece], turn: Color): MoveResult =
GameRules.gameStatus(newBoard, newHistory, turn.opposite) match
case PositionStatus.Normal => MoveResult.Moved(newBoard, newHistory, captured, turn.opposite)
case PositionStatus.InCheck => MoveResult.MovedInCheck(newBoard, newHistory, captured, turn.opposite)
case PositionStatus.Mated => MoveResult.Checkmate(turn)
case PositionStatus.Drawn => MoveResult.Stalemate
```
- [ ] **Step 4: Run tests**
```bash
./gradlew :modules:core:test 2>&1 | tail -10
```
Expected: BUILD SUCCESSFUL.
- [ ] **Step 5: Commit**
```bash
git add modules/core/src/main/scala/de/nowchess/chess/controller/GameController.scala \
modules/core/src/test/scala/de/nowchess/chess/controller/GameControllerTest.scala
git commit -m "feat: NCS-11 propagate half-move clock flags through GameController"
```
---
## Task 4: `Observer` events + `GameEngine` draw command
**Files:**
- Modify: `modules/core/src/main/scala/de/nowchess/chess/observer/Observer.scala`
- Modify: `modules/core/src/main/scala/de/nowchess/chess/engine/GameEngine.scala`
- Modify: `modules/core/src/test/scala/de/nowchess/chess/engine/GameEngineTest.scala`
- Modify: `modules/core/src/test/scala/de/nowchess/chess/notation/FenExporterTest.scala`
---
- [ ] **Step 1: Write failing tests**
Add the following to `GameEngineTest.scala`. The mock observer class is already present at the bottom of that file — add these tests before it:
```scala
// ──── 50-move rule ───────────────────────────────────────────────────
test("GameEngine: 'draw' rejected when halfMoveClock < 100"):
val engine = new GameEngine()
val observer = new MockObserver()
engine.subscribe(observer)
engine.processUserInput("draw")
observer.events.size shouldBe 1
observer.events.head shouldBe a[InvalidMoveEvent]
test("GameEngine: 'draw' accepted and fires DrawClaimedEvent when halfMoveClock >= 100"):
val engine = new GameEngine(initialHistory = GameHistory(halfMoveClock = 100))
val observer = new MockObserver()
engine.subscribe(observer)
engine.processUserInput("draw")
observer.events.size shouldBe 1
observer.events.head shouldBe a[DrawClaimedEvent]
test("GameEngine: state resets to initial after draw claimed"):
val engine = new GameEngine(initialHistory = GameHistory(halfMoveClock = 100))
engine.processUserInput("draw")
engine.board shouldBe Board.initial
engine.history shouldBe GameHistory.empty
engine.turn shouldBe Color.White
test("GameEngine: FiftyMoveRuleAvailableEvent fired when move brings clock to 100"):
// Start at clock 99; a knight move (non-pawn, non-capture) increments to 100
val engine = new GameEngine(initialHistory = GameHistory(halfMoveClock = 99))
val observer = new MockObserver()
engine.subscribe(observer)
engine.processUserInput("g1f3") // knight move on initial board
// Should receive MoveExecutedEvent AND FiftyMoveRuleAvailableEvent
observer.events.exists(_.isInstanceOf[FiftyMoveRuleAvailableEvent]) shouldBe true
test("GameEngine: FiftyMoveRuleAvailableEvent not fired when clock is below 100 after move"):
val engine = new GameEngine(initialHistory = GameHistory(halfMoveClock = 5))
val observer = new MockObserver()
engine.subscribe(observer)
engine.processUserInput("g1f3")
observer.events.exists(_.isInstanceOf[FiftyMoveRuleAvailableEvent]) shouldBe false
```
Also add the import to `GameEngineTest.scala`'s import block:
```scala
import de.nowchess.chess.observer.{Observer, GameEvent, MoveExecutedEvent, CheckDetectedEvent, BoardResetEvent, InvalidMoveEvent, FiftyMoveRuleAvailableEvent, DrawClaimedEvent}
```
Add the following to `FenExporterTest.scala`:
```scala
test("halfMoveClock round-trips through FEN export and import"):
import de.nowchess.chess.logic.GameHistory
import de.nowchess.chess.notation.FenParser
val history = GameHistory(halfMoveClock = 42)
val gameState = GameState(
piecePlacement = FenExporter.boardToFen(de.nowchess.api.board.Board.initial),
activeColor = Color.White,
castlingWhite = CastlingRights.Both,
castlingBlack = CastlingRights.Both,
enPassantTarget = None,
halfMoveClock = history.halfMoveClock,
fullMoveNumber = 1,
status = GameStatus.InProgress
)
val fen = FenExporter.gameStateToFen(gameState)
val parsed = FenParser.parseFen(fen).get
parsed.halfMoveClock shouldBe 42
```
- [ ] **Step 2: Run tests to verify they fail**
```bash
./gradlew :modules:core:test --tests "de.nowchess.chess.engine.GameEngineTest" 2>&1 | tail -20
```
Expected: compile error — `DrawClaimedEvent` and `FiftyMoveRuleAvailableEvent` not yet defined.
- [ ] **Step 3: Add new events to `Observer.scala`**
Add the two new event cases to `Observer.scala`, after `BoardResetEvent`:
```scala
/** Fired after any move where the half-move clock reaches 100 — the 50-move rule is now claimable. */
case class FiftyMoveRuleAvailableEvent(
board: Board,
history: GameHistory,
turn: Color
) extends GameEvent
/** Fired when a player successfully claims a draw under the 50-move rule. */
case class DrawClaimedEvent(
board: Board,
history: GameHistory,
turn: Color
) extends GameEvent
```
- [ ] **Step 4: Update `GameEngine.scala` — add `"draw"` case and `FiftyMoveRuleAvailableEvent` notification**
In `processUserInput`, add the `"draw"` case immediately before the `case moveInput =>` fallthrough (after `case "redo" =>`):
```scala
case "draw" =>
if currentHistory.halfMoveClock >= 100 then
currentBoard = Board.initial
currentHistory = GameHistory.empty
currentTurn = Color.White
invoker.clear()
notifyObservers(DrawClaimedEvent(currentBoard, currentHistory, currentTurn))
else
notifyObservers(InvalidMoveEvent(
currentBoard, currentHistory, currentTurn,
"Draw cannot be claimed: the 50-move rule has not been triggered."
))
```
In the same method, in both the `MoveResult.Moved` and `MoveResult.MovedInCheck` handling branches, add a `FiftyMoveRuleAvailableEvent` check **after** the existing `notifyObservers` call for that branch.
The `Moved` branch currently reads:
```scala
case MoveResult.Moved(newBoard, newHistory, captured, newTurn) =>
val updatedCmd = cmd.copy(moveResult = Some(de.nowchess.chess.command.MoveResult.Successful(newBoard, newHistory, newTurn, captured)))
invoker.execute(updatedCmd)
updateGameState(newBoard, newHistory, newTurn)
emitMoveEvent(from.toString, to.toString, captured, newTurn)
```
Replace it with:
```scala
case MoveResult.Moved(newBoard, newHistory, captured, newTurn) =>
val updatedCmd = cmd.copy(moveResult = Some(de.nowchess.chess.command.MoveResult.Successful(newBoard, newHistory, newTurn, captured)))
invoker.execute(updatedCmd)
updateGameState(newBoard, newHistory, newTurn)
emitMoveEvent(from.toString, to.toString, captured, newTurn)
if newHistory.halfMoveClock >= 100 then
notifyObservers(FiftyMoveRuleAvailableEvent(currentBoard, currentHistory, currentTurn))
```
The `MovedInCheck` branch currently reads:
```scala
case MoveResult.MovedInCheck(newBoard, newHistory, captured, newTurn) =>
val updatedCmd = cmd.copy(moveResult = Some(de.nowchess.chess.command.MoveResult.Successful(newBoard, newHistory, newTurn, captured)))
invoker.execute(updatedCmd)
updateGameState(newBoard, newHistory, newTurn)
emitMoveEvent(from.toString, to.toString, captured, newTurn)
notifyObservers(CheckDetectedEvent(currentBoard, currentHistory, currentTurn))
```
Replace it with:
```scala
case MoveResult.MovedInCheck(newBoard, newHistory, captured, newTurn) =>
val updatedCmd = cmd.copy(moveResult = Some(de.nowchess.chess.command.MoveResult.Successful(newBoard, newHistory, newTurn, captured)))
invoker.execute(updatedCmd)
updateGameState(newBoard, newHistory, newTurn)
emitMoveEvent(from.toString, to.toString, captured, newTurn)
notifyObservers(CheckDetectedEvent(currentBoard, currentHistory, currentTurn))
if newHistory.halfMoveClock >= 100 then
notifyObservers(FiftyMoveRuleAvailableEvent(currentBoard, currentHistory, currentTurn))
```
Also add `FiftyMoveRuleAvailableEvent` and `DrawClaimedEvent` to the import at the top of `GameEngine.scala`:
```scala
import de.nowchess.chess.observer.*
```
(Already a wildcard import — no change needed there.)
- [ ] **Step 5: Run tests**
```bash
./gradlew :modules:core:test 2>&1 | tail -10
```
Expected: BUILD SUCCESSFUL, all tests pass.
- [ ] **Step 6: Commit**
```bash
git add modules/core/src/main/scala/de/nowchess/chess/observer/Observer.scala \
modules/core/src/main/scala/de/nowchess/chess/engine/GameEngine.scala \
modules/core/src/test/scala/de/nowchess/chess/engine/GameEngineTest.scala \
modules/core/src/test/scala/de/nowchess/chess/notation/FenExporterTest.scala
git commit -m "feat: NCS-11 implement 50-move rule draw claim and observer events"
```
@@ -1,239 +0,0 @@
# 50-Move Rule — Design Spec
**Branch:** feat/NCS-11
**Date:** 2026-03-31
---
## Overview
Implement the FIDE 50-move rule: when 100 consecutive half-moves (plies) have been played without a pawn move or capture, the player whose turn it is may claim a draw by typing `draw`. The engine notifies observers when the threshold is reached so the UI can prompt the player.
---
## Motivation
The 50-move rule prevents games from continuing indefinitely in positions where neither side can force checkmate. Under FIDE rules it is a player-claimed draw, not automatic.
---
## Section 1: Data Model — `GameHistory`
`GameHistory` gains one new field:
```scala
case class GameHistory(moves: List[HistoryMove] = List.empty, halfMoveClock: Int = 0)
```
The default value `0` means all existing construction sites compile unchanged.
### Clock update rule
The clock resets to 0 on any pawn move or capture; otherwise it increments by 1.
The main `addMove` overload gains two optional boolean flags:
```scala
def addMove(
from: Square,
to: Square,
castleSide: Option[CastleSide] = None,
promotionPiece: Option[PromotionPiece] = None,
wasPawnMove: Boolean = false,
wasCapture: Boolean = false
): GameHistory =
val newClock = if wasPawnMove || wasCapture then 0 else halfMoveClock + 1
GameHistory(moves :+ HistoryMove(from, to, castleSide, promotionPiece), newClock)
```
The base `addMove(HistoryMove)` overload is made **private**; all public call sites route through the flagged overload above.
The no-argument overload `addMove(from, to)` used in tests and en passant history recording defaults both flags to `false` (clock increments) and remains for backward compatibility.
---
## Section 2: Clock Update in `GameController`
### `applyNormalMove`
Two flags are derived from already-available data before calling `history.addMove`:
```scala
val wasPawnMove = board.pieceAt(from).exists(_.pieceType == PieceType.Pawn)
val wasCapture = captured.isDefined // computed earlier in the same method
val newHistory = history.addMove(from, to, castleOpt,
wasPawnMove = wasPawnMove, wasCapture = wasCapture)
```
En passant moves are pawn captures, so both flags are `true` — the clock resets.
### `completePromotion`
Pawn promotion is always a pawn move, so `wasPawnMove = true`:
```scala
val newHistory = history.addMove(from, to, None, Some(piece), wasPawnMove = true)
```
---
## Section 3: Claim Mechanism and New Events
### New events (`Observer.scala`)
```scala
/** Fired after any move where the 50-move rule threshold is reached (halfMoveClock >= 100). */
case class FiftyMoveRuleAvailableEvent(
board: Board,
history: GameHistory,
turn: Color
) extends GameEvent
/** Fired when a player successfully claims a draw under the 50-move rule. */
case class DrawClaimedEvent(
board: Board,
history: GameHistory,
turn: Color
) extends GameEvent
```
### Claim handling in `GameEngine.processUserInput`
A new `"draw"` case is added before the move-parsing fallthrough:
```scala
case "draw" =>
if currentHistory.halfMoveClock >= 100 then
currentBoard = Board.initial
currentHistory = GameHistory.empty
currentTurn = Color.White
invoker.clear()
notifyObservers(DrawClaimedEvent(currentBoard, currentHistory, currentTurn))
else
notifyObservers(InvalidMoveEvent(
currentBoard, currentHistory, currentTurn,
"Draw cannot be claimed: the 50-move rule has not been triggered."
))
```
The game state resets to initial (same pattern as `Checkmate` and `Stalemate`). The command invoker is cleared so undo/redo history does not survive the draw claim.
### Availability notification in `GameEngine`
After any move that results in `Moved` or `MovedInCheck`, the engine checks whether the threshold has been crossed:
```scala
if newHistory.halfMoveClock >= 100 then
notifyObservers(FiftyMoveRuleAvailableEvent(currentBoard, currentHistory, currentTurn))
```
This fires immediately after the `MoveExecutedEvent` (or `CheckDetectedEvent`) for that move.
---
## Section 4: FEN Integration
`FenExporter.gameStateToFen` and `FenParser.parseFen` already handle `halfMoveClock` at the `GameState` level — no changes to those files are needed.
The bridge between `GameHistory.halfMoveClock` and `GameState.halfMoveClock` is a caller responsibility:
**FEN export (writing):** When constructing a `GameState` for FEN export, pass `halfMoveClock = history.halfMoveClock`. Since `GameEngine` already exposes `def history: GameHistory`, this works automatically once the field is populated:
```scala
GameState(
piecePlacement = FenExporter.boardToFen(engine.board),
activeColor = engine.turn,
...,
halfMoveClock = engine.history.halfMoveClock,
...
)
```
**FEN import (reading):** When loading from a parsed `GameState`, initialise the engine with a `GameHistory` carrying the parsed clock:
```scala
val gs = FenParser.parseFen(fenString).get
new GameEngine(
initialBoard = FenParser.parseBoard(gs.piecePlacement).get,
initialHistory = GameHistory(halfMoveClock = gs.halfMoveClock),
initialTurn = gs.activeColor
)
```
A round-trip test is added to `FenExporterTest` / `FenParserTest` verifying that a non-zero clock survives export → import.
---
## Section 5: PGN Integration
`PgnExporter.exportGame` currently hardcodes `" *"` as the game termination marker. PGN standard requires the marker to match the `Result` header (`1-0`, `0-1`, `1/2-1/2`, or `*`).
### Change to `PgnExporter`
Replace the hardcoded `" *"` with the value from the `Result` header:
```scala
val termination = headers.getOrElse("Result", "*")
moveLines.mkString(" ") + s" $termination"
```
### Draw claim result
When `DrawClaimedEvent` is handled by a caller that exports PGN, it should pass:
```scala
Map("Result" -> "1/2-1/2", ...)
```
The move text will then end with `1/2-1/2`, which is correct per PGN standard for a drawn game.
A test is added to `PgnExporterTest` verifying that `exportGame` with `"Result" -> "1/2-1/2"` produces a move text ending in `1/2-1/2`.
---
## Section 6: Files Changed
| File | Change |
|------|--------|
| `modules/core/src/main/scala/de/nowchess/chess/logic/GameHistory.scala` | Add `halfMoveClock` field; extend `addMove` with `wasPawnMove`/`wasCapture` flags; make base overload private |
| `modules/core/src/main/scala/de/nowchess/chess/controller/GameController.scala` | Compute and pass flags in `applyNormalMove` and `completePromotion` |
| `modules/core/src/main/scala/de/nowchess/chess/observer/Observer.scala` | Add `FiftyMoveRuleAvailableEvent` and `DrawClaimedEvent` |
| `modules/core/src/main/scala/de/nowchess/chess/engine/GameEngine.scala` | Handle `"draw"` input; fire `FiftyMoveRuleAvailableEvent` after eligible moves |
| `modules/core/src/main/scala/de/nowchess/chess/notation/PgnExporter.scala` | Derive termination marker from `Result` header instead of hardcoding `*` |
| `modules/core/src/test/scala/de/nowchess/chess/logic/GameHistoryTest.scala` | New test suite for clock update rules |
| `modules/core/src/test/scala/de/nowchess/chess/controller/GameControllerTest.scala` | Tests for clock values in `applyNormalMove` and `completePromotion` |
| `modules/core/src/test/scala/de/nowchess/chess/engine/GameEngineTest.scala` | Tests for `"draw"` command and `FiftyMoveRuleAvailableEvent` |
| `modules/core/src/test/scala/de/nowchess/chess/notation/PgnExporterTest.scala` | Test for `1/2-1/2` termination marker |
| `modules/core/src/test/scala/de/nowchess/chess/notation/FenExporterTest.scala` | Round-trip test: non-zero `halfMoveClock` survives FEN export → import |
`EnPassantCalculator`, `CastlingRightsCalculator`, `MoveValidator`, `GameRules`, and their tests are **not** touched.
---
## Section 7: Testing
### `GameHistoryTest`
- Clock starts at 0
- Clock increments on a normal (non-pawn, non-capture) move
- Clock resets to 0 on a pawn move (`wasPawnMove = true`)
- Clock resets to 0 on a capture (`wasCapture = true`)
- Clock resets to 0 when both flags are true (en passant)
- Clock carries correctly across multiple sequential moves
### `GameControllerTest`
- `applyNormalMove` with a non-pawn, non-capture produces `history.halfMoveClock = 1`
- `applyNormalMove` with a pawn move produces `history.halfMoveClock = 0`
- `applyNormalMove` with a capture produces `history.halfMoveClock = 0`
- `completePromotion` always produces `history.halfMoveClock = 0`
### `GameEngineTest`
- `processUserInput("draw")` fires `DrawClaimedEvent` and resets state when `halfMoveClock >= 100`
- `processUserInput("draw")` fires `InvalidMoveEvent` when `halfMoveClock < 100`
- A successful non-pawn, non-capture move that brings the clock to exactly 100 fires `FiftyMoveRuleAvailableEvent`
- A successful move that does not reach 100 does not fire `FiftyMoveRuleAvailableEvent`
### `PgnExporterTest`
- `exportGame` with `"Result" -> "1/2-1/2"` produces move text ending in `1/2-1/2`
- `exportGame` with no `Result` header still produces `*` as before (backward-compatible)
### `FenExporterTest`
- Round-trip: a `GameHistory` with `halfMoveClock = 42` exported to FEN and re-parsed yields `halfMoveClock = 42`

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