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10 Commits

Author SHA1 Message Date
shahdlala66 f0cd46f132 test: more branch coverage for CommandInvoker
Build & Test (NowChessSystems) TeamCity build finished
2026-03-29 21:08:07 +02:00
shahdlala66 9c1acfc9db feat: undo/redo added 2026-03-29 20:58:33 +02:00
shahdlala66 d2f294294f feat: core sepration, observer added 2026-03-29 20:47:58 +02:00
Janis 7d60c4bb29 feat: enhance FEN and PGN parsers with additional test cases and coverage improvements 2026-03-29 17:49:05 +02:00
Janis 60b02d8f20 style: replace .isDefined/.get with pattern matching in PgnParser
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-29 17:14:41 +02:00
Janis 9bc1ef550f feat: add PGN exporter for game notation
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-29 17:14:41 +02:00
Janis 98896535ed feat: add PGN parser with algebraic move notation
Implements PgnParser with parsePgn(), parseAlgebraicMove(), and move
resolution using geometric piece reachability with disambiguation support
for piece type, file, and rank hints.

Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
2026-03-29 17:13:16 +02:00
Janis 18c712d5c9 feat: add full FEN parsing with GameState support
Implements parseFen() in FenParser and gameStateToFen() in FenExporter,
covering all 6 FEN fields (piece placement, active color, castling,
en passant, half-move clock, full-move number).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-29 17:12:29 +02:00
Janis ade9d14ddc feat: add FEN exporter and round-trip tests
Implements FenExporter.boardToFen() converting Board to FEN piece-placement string,
and adds three round-trip tests (initial position, empty board, partial position).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-29 17:11:31 +02:00
Janis 5db1405066 feat: add FEN piece-placement parser
Implements FenParser.parseBoard() to parse FEN piece-placement strings
into a Board, with proper None propagation on invalid input.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-29 17:11:13 +02:00
28 changed files with 135 additions and 1331 deletions
-1
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@@ -12,7 +12,6 @@
<option value="$PROJECT_DIR$/modules" /> <option value="$PROJECT_DIR$/modules" />
<option value="$PROJECT_DIR$/modules/api" /> <option value="$PROJECT_DIR$/modules/api" />
<option value="$PROJECT_DIR$/modules/core" /> <option value="$PROJECT_DIR$/modules/core" />
<option value="$PROJECT_DIR$/modules/ui" />
</set> </set>
</option> </option>
</GradleProjectSettings> </GradleProjectSettings>
+1 -1
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@@ -5,7 +5,7 @@
<option name="deprecationWarnings" value="true" /> <option name="deprecationWarnings" value="true" />
<option name="uncheckedWarnings" value="true" /> <option name="uncheckedWarnings" value="true" />
</profile> </profile>
<profile name="Gradle 2" modules="NowChessSystems.modules.core.main,NowChessSystems.modules.core.scoverage,NowChessSystems.modules.core.test,NowChessSystems.modules.ui.main,NowChessSystems.modules.ui.scoverage,NowChessSystems.modules.ui.test"> <profile name="Gradle 2" modules="NowChessSystems.modules.core.main,NowChessSystems.modules.core.scoverage,NowChessSystems.modules.core.test">
<option name="deprecationWarnings" value="true" /> <option name="deprecationWarnings" value="true" />
<option name="uncheckedWarnings" value="true" /> <option name="uncheckedWarnings" value="true" />
<parameters> <parameters>
+6
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@@ -0,0 +1,6 @@
#FileLock
#Sun Mar 29 15:06:23 CEST 2026
hostName=localhost
id=19d39612ed6c322b6ba3c2fc0853ca12997433c4dd8
method=file
server=localhost\:46585
+41
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@@ -0,0 +1,41 @@
# 🔒 CODE FREEZE NOTICE
## Date: March 29, 2026
## Duration: Core Separation Refactor
### Reason
Implementing Command Pattern and Observer Pattern to decouple UI and logic interfaces.
### Scope
This refactor will:
1. Extract TUI code from `core` module into standalone UI module
2. Implement Command Pattern for all user interactions
3. Implement Observer Pattern for state change notifications
4. Make `core` completely UI-agnostic
5. Enable multiple simultaneous UIs (TUI + future ScalaFX GUI)
### Module Structure (Target)
```
modules/
core/ # Pure game logic, Command, Observer traits, CommandInvoker
api/ # Data models (unchanged)
ui/ # TUI and GUI implementations (both depend only on core)
```
### Expected Impact
- All regression tests must pass
- Build must succeed with new module structure
- Core contains zero UI references
- TUI and potential GUI can run independently or simultaneously
### Blocked Changes
Do not:
- Add new features to `core`
- Modify `core` API before Message & Observer traits are implemented
- Create direct dependencies between UI modules
- Add UI code to `core`
Keep developing in separate branches until refactor is complete.
---
Status: **IN PROGRESS** ✏️
-1
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@@ -1,4 +1,3 @@
## (2026-03-27) ## (2026-03-27)
## (2026-03-28) ## (2026-03-28)
## (2026-03-28) ## (2026-03-28)
## (2026-03-29)
+1 -1
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@@ -1,3 +1,3 @@
MAJOR=0 MAJOR=0
MINOR=0 MINOR=0
PATCH=4 PATCH=3
-17
View File
@@ -44,20 +44,3 @@
* add missing kings to gameLoop capture test board ([aedd787](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/aedd787b77203c2af934751dba7b784eaf165032)) * add missing kings to gameLoop capture test board ([aedd787](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/aedd787b77203c2af934751dba7b784eaf165032))
* correct test board positions and captureOutput/withInput interaction ([f0481e2](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/f0481e2561b779df00925b46ee281dc36a795150)) * correct test board positions and captureOutput/withInput interaction ([f0481e2](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/f0481e2561b779df00925b46ee281dc36a795150))
* update main class path in build configuration and adjust VCS directory mapping ([7b1f8b1](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/7b1f8b117623d327232a1a92a8a44d18582e0189)) * update main class path in build configuration and adjust VCS directory mapping ([7b1f8b1](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/7b1f8b117623d327232a1a92a8a44d18582e0189))
## (2026-03-29)
### Features
* add GameRules stub with PositionStatus enum ([76d4168](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/76d4168038de23e5d6083d4e8f0504fbf31d15a3))
* add MovedInCheck/Checkmate/Stalemate MoveResult variants (stub dispatch) ([8b7ec57](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/8b7ec57e5ea6ee1615a1883848a426dc07d26364))
* implement GameRules with isInCheck, legalMoves, gameStatus ([94a02ff](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/94a02ff6849436d9496c70a0f16c21666dae8e4e))
* implement legal castling ([#1](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/1)) ([00d326c](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/00d326c1ba67711fbe180f04e1100c3f01dd0254))
* NCS-6 Implementing FEN & PGN ([#7](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/7)) ([f28e69d](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/f28e69dc181416aa2f221fdc4b45c2cda5efbf07))
* NCS-9 En passant implementation ([#8](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/8)) ([919beb3](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/919beb3b4bfa8caf2f90976a415fe9b19b7e9747))
* wire check/checkmate/stalemate into processMove and gameLoop ([5264a22](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/5264a225418b885c5e6ea6411b96f85e38837f6c))
### Bug Fixes
* add missing kings to gameLoop capture test board ([aedd787](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/aedd787b77203c2af934751dba7b784eaf165032))
* correct test board positions and captureOutput/withInput interaction ([f0481e2](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/f0481e2561b779df00925b46ee281dc36a795150))
* update main class path in build configuration and adjust VCS directory mapping ([7b1f8b1](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/7b1f8b117623d327232a1a92a8a44d18582e0189))
@@ -22,10 +22,10 @@ trait Command:
case class MoveCommand( case class MoveCommand(
from: Square, from: Square,
to: Square, to: Square,
moveResult: Option[MoveResult] = None, var moveResult: Option[MoveResult] = None,
previousBoard: Option[Board] = None, var previousBoard: Option[Board] = None,
previousHistory: Option[GameHistory] = None, var previousHistory: Option[GameHistory] = None,
previousTurn: Option[Color] = None var previousTurn: Option[Color] = None
) extends Command: ) extends Command:
override def execute(): Boolean = override def execute(): Boolean =
@@ -51,9 +51,9 @@ case class QuitCommand() extends Command:
/** Command to reset the board to initial position. */ /** Command to reset the board to initial position. */
case class ResetCommand( case class ResetCommand(
previousBoard: Option[Board] = None, var previousBoard: Option[Board] = None,
previousHistory: Option[GameHistory] = None, var previousHistory: Option[GameHistory] = None,
previousTurn: Option[Color] = None var previousTurn: Option[Color] = None
) extends Command: ) extends Command:
override def execute(): Boolean = true override def execute(): Boolean = true
@@ -8,7 +8,7 @@ class CommandInvoker:
/** Execute a command and add it to history. /** Execute a command and add it to history.
* Discards any redo history if not at the end of the stack. * Discards any redo history if not at the end of the stack.
*/ */
def execute(command: Command): Boolean = synchronized { def execute(command: Command): Boolean =
if command.execute() then if command.execute() then
// Remove any commands after current index (redo stack is discarded) // Remove any commands after current index (redo stack is discarded)
while currentIndex < executedCommands.size - 1 do while currentIndex < executedCommands.size - 1 do
@@ -18,10 +18,9 @@ class CommandInvoker:
true true
else else
false false
}
/** Undo the last executed command if possible. */ /** Undo the last executed command if possible. */
def undo(): Boolean = synchronized { def undo(): Boolean =
if currentIndex >= 0 && currentIndex < executedCommands.size then if currentIndex >= 0 && currentIndex < executedCommands.size then
val command = executedCommands(currentIndex) val command = executedCommands(currentIndex)
if command.undo() then if command.undo() then
@@ -31,10 +30,9 @@ class CommandInvoker:
false false
else else
false false
}
/** Redo the next command in history if available. */ /** Redo the next command in history if available. */
def redo(): Boolean = synchronized { def redo(): Boolean =
if currentIndex + 1 < executedCommands.size then if currentIndex + 1 < executedCommands.size then
val command = executedCommands(currentIndex + 1) val command = executedCommands(currentIndex + 1)
if command.execute() then if command.execute() then
@@ -44,30 +42,20 @@ class CommandInvoker:
false false
else else
false false
}
/** Get the history of all executed commands. */ /** Get the history of all executed commands. */
def history: List[Command] = synchronized { def history: List[Command] = executedCommands.toList
executedCommands.toList
}
/** Get the current position in command history. */ /** Get the current position in command history. */
def getCurrentIndex: Int = synchronized { def getCurrentIndex: Int = currentIndex
currentIndex
}
/** Clear all command history. */ /** Clear all command history. */
def clear(): Unit = synchronized { def clear(): Unit =
executedCommands.clear() executedCommands.clear()
currentIndex = -1 currentIndex = -1
}
/** Check if undo is available. */ /** Check if undo is available. */
def canUndo: Boolean = synchronized { def canUndo: Boolean = currentIndex >= 0
currentIndex >= 0
}
/** Check if redo is available. */ /** Check if redo is available. */
def canRedo: Boolean = synchronized { def canRedo: Boolean = currentIndex + 1 < executedCommands.size
currentIndex + 1 < executedCommands.size
}
@@ -80,28 +80,33 @@ class GameEngine extends Observable:
// Execute the move through GameController // Execute the move through GameController
GameController.processMove(currentBoard, currentHistory, currentTurn, moveInput) match GameController.processMove(currentBoard, currentHistory, currentTurn, moveInput) match
case MoveResult.InvalidFormat(_) | MoveResult.NoPiece | MoveResult.WrongColor | MoveResult.IllegalMove | MoveResult.Quit => case MoveResult.Quit =>
// Should not happen via processUserInput, but handle it
()
case MoveResult.InvalidFormat(_) | MoveResult.NoPiece | MoveResult.WrongColor | MoveResult.IllegalMove =>
// Move failed, don't add to history
handleFailedMove(moveInput) handleFailedMove(moveInput)
case MoveResult.Moved(newBoard, newHistory, captured, newTurn) => case MoveResult.Moved(newBoard, newHistory, captured, newTurn) =>
// Move succeeded - store result and execute through invoker // Move succeeded - store result and execute through invoker
val updatedCmd = cmd.copy(moveResult = Some(de.nowchess.chess.command.MoveResult.Successful(newBoard, newHistory, newTurn, captured))) cmd.moveResult = Some(de.nowchess.chess.command.MoveResult.Successful(newBoard, newHistory, newTurn, captured))
invoker.execute(updatedCmd) invoker.execute(cmd)
updateGameState(newBoard, newHistory, newTurn) updateGameState(newBoard, newHistory, newTurn)
emitMoveEvent(from.toString, to.toString, captured, newTurn) emitMoveEvent(from.toString, to.toString, captured, newTurn)
case MoveResult.MovedInCheck(newBoard, newHistory, captured, newTurn) => case MoveResult.MovedInCheck(newBoard, newHistory, captured, newTurn) =>
// Move succeeded with check // Move succeeded with check
val updatedCmd = cmd.copy(moveResult = Some(de.nowchess.chess.command.MoveResult.Successful(newBoard, newHistory, newTurn, captured))) cmd.moveResult = Some(de.nowchess.chess.command.MoveResult.Successful(newBoard, newHistory, newTurn, captured))
invoker.execute(updatedCmd) invoker.execute(cmd)
updateGameState(newBoard, newHistory, newTurn) updateGameState(newBoard, newHistory, newTurn)
emitMoveEvent(from.toString, to.toString, captured, newTurn) emitMoveEvent(from.toString, to.toString, captured, newTurn)
notifyObservers(CheckDetectedEvent(currentBoard, currentHistory, currentTurn)) notifyObservers(CheckDetectedEvent(currentBoard, currentHistory, currentTurn))
case MoveResult.Checkmate(winner) => case MoveResult.Checkmate(winner) =>
// Move resulted in checkmate // Move resulted in checkmate
val updatedCmd = cmd.copy(moveResult = Some(de.nowchess.chess.command.MoveResult.Successful(Board.initial, GameHistory.empty, Color.White, None))) cmd.moveResult = Some(de.nowchess.chess.command.MoveResult.Successful(Board.initial, GameHistory.empty, Color.White, None))
invoker.execute(updatedCmd) invoker.execute(cmd)
currentBoard = Board.initial currentBoard = Board.initial
currentHistory = GameHistory.empty currentHistory = GameHistory.empty
currentTurn = Color.White currentTurn = Color.White
@@ -109,8 +114,8 @@ class GameEngine extends Observable:
case MoveResult.Stalemate => case MoveResult.Stalemate =>
// Move resulted in stalemate // Move resulted in stalemate
val updatedCmd = cmd.copy(moveResult = Some(de.nowchess.chess.command.MoveResult.Successful(Board.initial, GameHistory.empty, Color.White, None))) cmd.moveResult = Some(de.nowchess.chess.command.MoveResult.Successful(Board.initial, GameHistory.empty, Color.White, None))
invoker.execute(updatedCmd) invoker.execute(cmd)
currentBoard = Board.initial currentBoard = Board.initial
currentHistory = GameHistory.empty currentHistory = GameHistory.empty
currentTurn = Color.White currentTurn = Color.White
@@ -144,26 +149,48 @@ class GameEngine extends Observable:
private def performUndo(): Unit = private def performUndo(): Unit =
if invoker.canUndo then if invoker.canUndo then
val cmd = invoker.history(invoker.getCurrentIndex) val history = invoker.history
(cmd: @unchecked) match val currentIdx = invoker.getCurrentIndex
case moveCmd: MoveCommand => if currentIdx >= 0 && currentIdx < history.size then
moveCmd.previousBoard.foreach(currentBoard = _) val cmd = history(currentIdx)
moveCmd.previousHistory.foreach(currentHistory = _) cmd match
moveCmd.previousTurn.foreach(currentTurn = _) case moveCmd: MoveCommand =>
invoker.undo() if moveCmd.undo() then
notifyObservers(BoardResetEvent(currentBoard, currentHistory, currentTurn)) moveCmd.previousBoard.foreach(currentBoard = _)
moveCmd.previousHistory.foreach(currentHistory = _)
moveCmd.previousTurn.foreach(currentTurn = _)
invoker.undo()
notifyObservers(BoardResetEvent(currentBoard, currentHistory, currentTurn))
else
notifyObservers(InvalidMoveEvent(currentBoard, currentHistory, currentTurn, "Cannot undo this move."))
case _ =>
// Other command types - just revert the invoker
invoker.undo()
notifyObservers(BoardResetEvent(currentBoard, currentHistory, currentTurn))
else else
notifyObservers(InvalidMoveEvent(currentBoard, currentHistory, currentTurn, "Nothing to undo.")) notifyObservers(InvalidMoveEvent(currentBoard, currentHistory, currentTurn, "Nothing to undo."))
private def performRedo(): Unit = private def performRedo(): Unit =
if invoker.canRedo then if invoker.canRedo then
val cmd = invoker.history(invoker.getCurrentIndex + 1) val history = invoker.history
(cmd: @unchecked) match val nextIdx = invoker.getCurrentIndex + 1
case moveCmd: MoveCommand => if nextIdx >= 0 && nextIdx < history.size then
for case de.nowchess.chess.command.MoveResult.Successful(nb, nh, nt, cap) <- moveCmd.moveResult do val cmd = history(nextIdx)
updateGameState(nb, nh, nt) cmd match
case moveCmd: MoveCommand =>
if moveCmd.execute() then
moveCmd.moveResult.foreach {
case de.nowchess.chess.command.MoveResult.Successful(newBoard, newHistory, newTurn, captured) =>
updateGameState(newBoard, newHistory, newTurn)
invoker.redo()
emitMoveEvent(moveCmd.from.toString, moveCmd.to.toString, captured, newTurn)
case _ => ()
}
else
notifyObservers(InvalidMoveEvent(currentBoard, currentHistory, currentTurn, "Cannot redo this move."))
case _ =>
invoker.redo() invoker.redo()
emitMoveEvent(moveCmd.from.toString, moveCmd.to.toString, cap, nt) notifyObservers(BoardResetEvent(currentBoard, currentHistory, currentTurn))
else else
notifyObservers(InvalidMoveEvent(currentBoard, currentHistory, currentTurn, "Nothing to redo.")) notifyObservers(InvalidMoveEvent(currentBoard, currentHistory, currentTurn, "Nothing to redo."))
@@ -184,7 +211,14 @@ class GameEngine extends Observable:
)) ))
private def handleFailedMove(moveInput: String): Unit = private def handleFailedMove(moveInput: String): Unit =
(GameController.processMove(currentBoard, currentHistory, currentTurn, moveInput): @unchecked) match GameController.processMove(currentBoard, currentHistory, currentTurn, moveInput) match
case MoveResult.InvalidFormat(raw) =>
notifyObservers(InvalidMoveEvent(
currentBoard,
currentHistory,
currentTurn,
s"Invalid move format '$raw'. Use coordinate notation, e.g. e2e4."
))
case MoveResult.NoPiece => case MoveResult.NoPiece =>
notifyObservers(InvalidMoveEvent( notifyObservers(InvalidMoveEvent(
currentBoard, currentBoard,
@@ -206,4 +240,6 @@ class GameEngine extends Observable:
currentTurn, currentTurn,
"Illegal move." "Illegal move."
)) ))
case _ => ()
end GameEngine
@@ -67,21 +67,16 @@ trait Observable:
private val observers = scala.collection.mutable.Set[Observer]() private val observers = scala.collection.mutable.Set[Observer]()
/** Register an observer to receive game events. */ /** Register an observer to receive game events. */
def subscribe(observer: Observer): Unit = synchronized { def subscribe(observer: Observer): Unit =
observers += observer observers += observer
}
/** Unregister an observer. */ /** Unregister an observer. */
def unsubscribe(observer: Observer): Unit = synchronized { def unsubscribe(observer: Observer): Unit =
observers -= observer observers -= observer
}
/** Notify all observers of a game event. */ /** Notify all observers of a game event. */
protected def notifyObservers(event: GameEvent): Unit = synchronized { protected def notifyObservers(event: GameEvent): Unit =
observers.foreach(_.onGameEvent(event)) observers.foreach(_.onGameEvent(event))
}
/** Return current list of observers (for testing). */ /** Return current list of observers (for testing). */
def observerCount: Int = synchronized { def observerCount: Int = observers.size
observers.size
}
@@ -214,3 +214,4 @@ class CommandInvokerBranchTest extends AnyFunSuite with Matchers:
invoker.execute(cmd3) // While loop condition should be false, no iterations invoker.execute(cmd3) // While loop condition should be false, no iterations
invoker.history.size shouldBe 3 invoker.history.size shouldBe 3
end CommandInvokerBranchTest
@@ -121,3 +121,4 @@ class CommandInvokerTest extends AnyFunSuite with Matchers:
invoker.history(1) shouldBe cmd3 invoker.history(1) shouldBe cmd3
invoker.getCurrentIndex shouldBe 1 invoker.getCurrentIndex shouldBe 1
end CommandInvokerTest
@@ -1,131 +0,0 @@
package de.nowchess.chess.command
import de.nowchess.api.board.{Square, File, Rank, Board, Color}
import de.nowchess.chess.logic.GameHistory
import org.scalatest.funsuite.AnyFunSuite
import org.scalatest.matchers.should.Matchers
import scala.collection.mutable
class CommandInvokerThreadSafetyTest extends AnyFunSuite with Matchers:
private def sq(f: File, r: Rank): Square = Square(f, r)
private def createMoveCommand(from: Square, to: Square): MoveCommand =
MoveCommand(
from = from,
to = to,
moveResult = Some(MoveResult.Successful(Board.initial, GameHistory.empty, Color.White, None)),
previousBoard = Some(Board.initial),
previousHistory = Some(GameHistory.empty),
previousTurn = Some(Color.White)
)
test("CommandInvoker is thread-safe for concurrent execute and history reads"):
val invoker = new CommandInvoker()
@volatile var raceDetected = false
val exceptions = mutable.ListBuffer[Exception]()
// Thread 1: executes commands
val executorThread = new Thread(new Runnable {
def run(): Unit = {
try {
for i <- 1 to 1000 do
val cmd = createMoveCommand(
sq(File.E, Rank.R2),
sq(File.E, Rank.R4)
)
invoker.execute(cmd)
} catch {
case e: Exception =>
exceptions += e
raceDetected = true
}
}
})
// Thread 2: reads history during execution
val readerThread = new Thread(new Runnable {
def run(): Unit = {
try {
for _ <- 1 to 1000 do
val _ = invoker.history
val _ = invoker.getCurrentIndex
Thread.sleep(0) // Yield to increase contention
} catch {
case e: Exception =>
exceptions += e
raceDetected = true
}
}
})
executorThread.start()
readerThread.start()
executorThread.join()
readerThread.join()
exceptions.isEmpty shouldBe true
raceDetected shouldBe false
test("CommandInvoker is thread-safe for concurrent execute, undo, and redo"):
val invoker = new CommandInvoker()
@volatile var raceDetected = false
val exceptions = mutable.ListBuffer[Exception]()
// Pre-populate with some commands
for _ <- 1 to 5 do
invoker.execute(createMoveCommand(sq(File.E, Rank.R2), sq(File.E, Rank.R4)))
// Thread 1: executes new commands
val executorThread = new Thread(new Runnable {
def run(): Unit = {
try {
for _ <- 1 to 500 do
invoker.execute(createMoveCommand(sq(File.D, Rank.R2), sq(File.D, Rank.R4)))
} catch {
case e: Exception =>
exceptions += e
raceDetected = true
}
}
})
// Thread 2: undoes commands
val undoThread = new Thread(new Runnable {
def run(): Unit = {
try {
for _ <- 1 to 500 do
if invoker.canUndo then
invoker.undo()
} catch {
case e: Exception =>
exceptions += e
raceDetected = true
}
}
})
// Thread 3: redoes commands
val redoThread = new Thread(new Runnable {
def run(): Unit = {
try {
for _ <- 1 to 500 do
if invoker.canRedo then
invoker.redo()
} catch {
case e: Exception =>
exceptions += e
raceDetected = true
}
}
})
executorThread.start()
undoThread.start()
redoThread.start()
executorThread.join()
undoThread.join()
redoThread.join()
exceptions.isEmpty shouldBe true
raceDetected shouldBe false
@@ -50,3 +50,4 @@ class CommandTest extends AnyFunSuite with Matchers:
val cmd = ResetCommand() val cmd = ResetCommand()
cmd.description shouldBe "Reset board" cmd.description shouldBe "Reset board"
end CommandTest
@@ -1,65 +0,0 @@
package de.nowchess.chess.command
import de.nowchess.api.board.{Square, File, Rank, Board, Color}
import de.nowchess.chess.logic.GameHistory
import org.scalatest.funsuite.AnyFunSuite
import org.scalatest.matchers.should.Matchers
class MoveCommandImmutabilityTest extends AnyFunSuite with Matchers:
private def sq(f: File, r: Rank): Square = Square(f, r)
test("MoveCommand should be immutable - fields cannot be mutated after creation"):
val cmd1 = MoveCommand(
from = sq(File.E, Rank.R2),
to = sq(File.E, Rank.R4)
)
// Create second command with filled state
val result = MoveResult.Successful(Board.initial, GameHistory.empty, Color.Black, None)
val cmd2 = cmd1.copy(
moveResult = Some(result),
previousBoard = Some(Board.initial),
previousHistory = Some(GameHistory.empty),
previousTurn = Some(Color.White)
)
// Original should be unchanged
cmd1.moveResult shouldBe None
cmd1.previousBoard shouldBe None
cmd1.previousHistory shouldBe None
cmd1.previousTurn shouldBe None
// New should have values
cmd2.moveResult shouldBe Some(result)
cmd2.previousBoard shouldBe Some(Board.initial)
cmd2.previousHistory shouldBe Some(GameHistory.empty)
cmd2.previousTurn shouldBe Some(Color.White)
test("MoveCommand equals and hashCode respect immutability"):
val cmd1 = MoveCommand(
from = sq(File.E, Rank.R2),
to = sq(File.E, Rank.R4),
moveResult = None,
previousBoard = None,
previousHistory = None,
previousTurn = None
)
val cmd2 = MoveCommand(
from = sq(File.E, Rank.R2),
to = sq(File.E, Rank.R4),
moveResult = None,
previousBoard = None,
previousHistory = None,
previousTurn = None
)
// Same values should be equal
cmd1 shouldBe cmd2
cmd1.hashCode shouldBe cmd2.hashCode
// Hash should be consistent (required for use as map keys)
val hash1 = cmd1.hashCode
val hash2 = cmd1.hashCode
hash1 shouldBe hash2
@@ -1,214 +0,0 @@
package de.nowchess.chess.engine
import scala.collection.mutable
import de.nowchess.api.board.{Board, Color}
import de.nowchess.chess.logic.GameHistory
import de.nowchess.chess.observer.{Observer, GameEvent, MoveExecutedEvent, CheckDetectedEvent, BoardResetEvent, InvalidMoveEvent}
import org.scalatest.funsuite.AnyFunSuite
import org.scalatest.matchers.should.Matchers
/** Tests for GameEngine edge cases and uncovered paths */
class GameEngineEdgeCasesTest extends AnyFunSuite with Matchers:
test("GameEngine handles empty input"):
val engine = new GameEngine()
val observer = new MockObserver()
engine.subscribe(observer)
engine.processUserInput("")
observer.events.size shouldBe 1
observer.events.head shouldBe an[InvalidMoveEvent]
val event = observer.events.head.asInstanceOf[InvalidMoveEvent]
event.reason should include("Please enter a valid move or command")
test("GameEngine processes quit command"):
val engine = new GameEngine()
val observer = new MockObserver()
engine.subscribe(observer)
engine.processUserInput("quit")
// Quit just returns, no events
observer.events.isEmpty shouldBe true
test("GameEngine processes q command (short form)"):
val engine = new GameEngine()
val observer = new MockObserver()
engine.subscribe(observer)
engine.processUserInput("q")
observer.events.isEmpty shouldBe true
test("GameEngine handles uppercase quit"):
val engine = new GameEngine()
val observer = new MockObserver()
engine.subscribe(observer)
engine.processUserInput("QUIT")
observer.events.isEmpty shouldBe true
test("GameEngine handles undo on empty history"):
val engine = new GameEngine()
val observer = new MockObserver()
engine.subscribe(observer)
engine.canUndo shouldBe false
engine.processUserInput("undo")
observer.events.size shouldBe 1
observer.events.head shouldBe an[InvalidMoveEvent]
val event = observer.events.head.asInstanceOf[InvalidMoveEvent]
event.reason should include("Nothing to undo")
test("GameEngine handles redo on empty redo history"):
val engine = new GameEngine()
val observer = new MockObserver()
engine.subscribe(observer)
engine.canRedo shouldBe false
engine.processUserInput("redo")
observer.events.size shouldBe 1
observer.events.head shouldBe an[InvalidMoveEvent]
val event = observer.events.head.asInstanceOf[InvalidMoveEvent]
event.reason should include("Nothing to redo")
test("GameEngine parses invalid move format"):
val engine = new GameEngine()
val observer = new MockObserver()
engine.subscribe(observer)
engine.processUserInput("invalid_move_format")
observer.events.size shouldBe 1
observer.events.head shouldBe an[InvalidMoveEvent]
val event = observer.events.head.asInstanceOf[InvalidMoveEvent]
event.reason should include("Invalid move format")
test("GameEngine handles lowercase input normalization"):
val engine = new GameEngine()
val observer = new MockObserver()
engine.subscribe(observer)
engine.processUserInput(" UNDO ") // With spaces and uppercase
observer.events.size shouldBe 1
observer.events.head shouldBe an[InvalidMoveEvent] // No moves to undo yet
test("GameEngine preserves board state on invalid move"):
val engine = new GameEngine()
val initialBoard = engine.board
engine.processUserInput("invalid")
engine.board shouldBe initialBoard
test("GameEngine preserves turn on invalid move"):
val engine = new GameEngine()
val initialTurn = engine.turn
engine.processUserInput("invalid")
engine.turn shouldBe initialTurn
test("GameEngine undo with no commands available"):
val engine = new GameEngine()
val observer = new MockObserver()
engine.subscribe(observer)
// Make a valid move
engine.processUserInput("e2e4")
observer.events.clear()
// Undo it
engine.processUserInput("undo")
// Board should be reset
engine.board shouldBe Board.initial
engine.turn shouldBe Color.White
test("GameEngine redo after undo"):
val engine = new GameEngine()
val observer = new MockObserver()
engine.subscribe(observer)
engine.processUserInput("e2e4")
val boardAfterMove = engine.board
val turnAfterMove = engine.turn
observer.events.clear()
engine.processUserInput("undo")
engine.processUserInput("redo")
engine.board shouldBe boardAfterMove
engine.turn shouldBe turnAfterMove
test("GameEngine canUndo flag tracks state correctly"):
val engine = new GameEngine()
engine.canUndo shouldBe false
engine.processUserInput("e2e4")
engine.canUndo shouldBe true
engine.processUserInput("undo")
engine.canUndo shouldBe false
test("GameEngine canRedo flag tracks state correctly"):
val engine = new GameEngine()
engine.canRedo shouldBe false
engine.processUserInput("e2e4")
engine.canRedo shouldBe false
engine.processUserInput("undo")
engine.canRedo shouldBe true
test("GameEngine command history is accessible"):
val engine = new GameEngine()
engine.commandHistory.isEmpty shouldBe true
engine.processUserInput("e2e4")
engine.commandHistory.size shouldBe 1
test("GameEngine processes multiple moves in sequence"):
val engine = new GameEngine()
val observer = new MockObserver()
engine.subscribe(observer)
observer.events.clear()
engine.processUserInput("e2e4")
engine.processUserInput("e7e5")
observer.events.size shouldBe 2
engine.commandHistory.size shouldBe 2
test("GameEngine can undo multiple moves"):
val engine = new GameEngine()
engine.processUserInput("e2e4")
engine.processUserInput("e7e5")
engine.processUserInput("undo")
engine.turn shouldBe Color.Black
engine.processUserInput("undo")
engine.turn shouldBe Color.White
test("GameEngine thread-safe operations"):
val engine = new GameEngine()
// Access from synchronized methods
val board = engine.board
val history = engine.history
val turn = engine.turn
val canUndo = engine.canUndo
val canRedo = engine.canRedo
board shouldBe Board.initial
canUndo shouldBe false
canRedo shouldBe false
private class MockObserver extends Observer:
val events = mutable.ListBuffer[GameEvent]()
override def onGameEvent(event: GameEvent): Unit =
events += event
@@ -1,93 +0,0 @@
package de.nowchess.chess.engine
import scala.collection.mutable
import de.nowchess.api.board.{Board, Color}
import de.nowchess.chess.logic.GameHistory
import de.nowchess.chess.observer.{Observer, GameEvent, CheckDetectedEvent, CheckmateEvent, StalemateEvent}
import org.scalatest.funsuite.AnyFunSuite
import org.scalatest.matchers.should.Matchers
/** Tests for GameEngine check/checkmate/stalemate paths */
class GameEngineGameEndingTest extends AnyFunSuite with Matchers:
test("GameEngine handles Checkmate (Fool's Mate)"):
val engine = new GameEngine()
val observer = new EndingMockObserver()
engine.subscribe(observer)
// Play Fool's mate
engine.processUserInput("f2f3")
engine.processUserInput("e7e5")
engine.processUserInput("g2g4")
observer.events.clear()
engine.processUserInput("d8h4")
// Verify CheckmateEvent
observer.events.size shouldBe 1
observer.events.head shouldBe a[CheckmateEvent]
val event = observer.events.head.asInstanceOf[CheckmateEvent]
event.winner shouldBe Color.Black
// Board should be reset after checkmate
engine.board shouldBe Board.initial
engine.turn shouldBe Color.White
test("GameEngine handles check detection"):
val engine = new GameEngine()
val observer = new EndingMockObserver()
engine.subscribe(observer)
// Play a simple check
engine.processUserInput("e2e4")
engine.processUserInput("e7e5")
engine.processUserInput("f1c4")
engine.processUserInput("g8f6")
observer.events.clear()
engine.processUserInput("c4f7") // Check!
val checkEvents = observer.events.collect { case e: CheckDetectedEvent => e }
checkEvents.size shouldBe 1
checkEvents.head.turn shouldBe Color.Black // Black is now in check
// Shortest known stalemate is 19 moves. Here is a faster one:
// e3 a5 Qh5 Ra6 Qxa5 h5 h4 Rah6 Qxc7 f6 Qxd7+ Kf7 Qxb7 Qd3 Qxb8 Qh7 Qxc8 Kg6 Qe6
// Wait, let's just use Sam Loyd's 10-move stalemate:
// 1. e3 a5 2. Qh5 Ra6 3. Qxa5 h5 4. h4 Rah6 5. Qxc7 f6 6. Qxd7+ Kf7 7. Qxb7 Qd3 8. Qxb8 Qh7 9. Qxc8 Kg6 10. Qe6
test("GameEngine handles Stalemate via 10-move known sequence"):
val engine = new GameEngine()
val observer = new EndingMockObserver()
engine.subscribe(observer)
val moves = List(
"e2e3", "a7a5",
"d1h5", "a8a6",
"h5a5", "h7h5",
"h2h4", "a6h6",
"a5c7", "f7f6",
"c7d7", "e8f7",
"d7b7", "d8d3",
"b7b8", "d3h7",
"b8c8", "f7g6",
"c8e6"
)
moves.dropRight(1).foreach(engine.processUserInput)
observer.events.clear()
engine.processUserInput(moves.last)
val stalemateEvents = observer.events.collect { case e: StalemateEvent => e }
stalemateEvents.size shouldBe 1
// Board should be reset after stalemate
engine.board shouldBe Board.initial
engine.turn shouldBe Color.White
private class EndingMockObserver extends Observer:
val events = mutable.ListBuffer[GameEvent]()
override def onGameEvent(event: GameEvent): Unit =
events += event
@@ -1,110 +0,0 @@
package de.nowchess.chess.engine
import scala.collection.mutable
import de.nowchess.api.board.{Board, Color}
import de.nowchess.chess.logic.GameHistory
import de.nowchess.chess.observer.{Observer, GameEvent, InvalidMoveEvent}
import org.scalatest.funsuite.AnyFunSuite
import org.scalatest.matchers.should.Matchers
/** Tests to maximize handleFailedMove coverage */
class GameEngineHandleFailedMoveTest extends AnyFunSuite with Matchers:
test("GameEngine handles InvalidFormat error type"):
val engine = new GameEngine()
val observer = new MockObserver()
engine.subscribe(observer)
engine.processUserInput("not_a_valid_move_format")
observer.events.size shouldBe 1
observer.events.head shouldBe an[InvalidMoveEvent]
val msg1 = observer.events.head.asInstanceOf[InvalidMoveEvent].reason
msg1 should include("Invalid move format")
test("GameEngine handles NoPiece error type"):
val engine = new GameEngine()
val observer = new MockObserver()
engine.subscribe(observer)
engine.processUserInput("h3h4")
observer.events.size shouldBe 1
observer.events.head shouldBe an[InvalidMoveEvent]
val msg2 = observer.events.head.asInstanceOf[InvalidMoveEvent].reason
msg2 should include("No piece on that square")
test("GameEngine handles WrongColor error type"):
val engine = new GameEngine()
val observer = new MockObserver()
engine.subscribe(observer)
engine.processUserInput("e2e4") // White move
observer.events.clear()
engine.processUserInput("a1b2") // Try to move black's rook position with white's move (wrong color)
observer.events.size shouldBe 1
observer.events.head shouldBe an[InvalidMoveEvent]
val msg3 = observer.events.head.asInstanceOf[InvalidMoveEvent].reason
msg3 should include("That is not your piece")
test("GameEngine handles IllegalMove error type"):
val engine = new GameEngine()
val observer = new MockObserver()
engine.subscribe(observer)
engine.processUserInput("e2e1") // Try pawn backward
observer.events.size shouldBe 1
observer.events.head shouldBe an[InvalidMoveEvent]
val msg4 = observer.events.head.asInstanceOf[InvalidMoveEvent].reason
msg4 should include("Illegal move")
test("GameEngine invalid move message for InvalidFormat"):
val engine = new GameEngine()
val observer = new MockObserver()
engine.subscribe(observer)
engine.processUserInput("xyz123")
val event = observer.events.head.asInstanceOf[InvalidMoveEvent]
event.reason should include("coordinate notation")
test("GameEngine invalid move message for NoPiece"):
val engine = new GameEngine()
val observer = new MockObserver()
engine.subscribe(observer)
engine.processUserInput("a3a4") // a3 is empty
val event = observer.events.head.asInstanceOf[InvalidMoveEvent]
event.reason should include("No piece")
test("GameEngine invalid move message for WrongColor"):
val engine = new GameEngine()
val observer = new MockObserver()
engine.subscribe(observer)
engine.processUserInput("e2e4")
observer.events.clear()
engine.processUserInput("e4e5") // e4 has white pawn, it's black's turn
val event = observer.events.head.asInstanceOf[InvalidMoveEvent]
event.reason should include("not your piece")
test("GameEngine invalid move message for IllegalMove"):
val engine = new GameEngine()
val observer = new MockObserver()
engine.subscribe(observer)
engine.processUserInput("e2e1") // Pawn can't move backward
val event = observer.events.head.asInstanceOf[InvalidMoveEvent]
event.reason should include("Illegal move")
test("GameEngine board unchanged after each type of invalid move"):
val engine = new GameEngine()
val initial = engine.board
engine.processUserInput("invalid")
engine.board shouldBe initial
engine.processUserInput("h3h4")
engine.board shouldBe initial
engine.processUserInput("e2e1")
engine.board shouldBe initial
@@ -1,114 +0,0 @@
package de.nowchess.chess.engine
import scala.collection.mutable
import de.nowchess.api.board.{Board, Color}
import de.nowchess.chess.logic.GameHistory
import de.nowchess.chess.observer.{Observer, GameEvent, InvalidMoveEvent, MoveExecutedEvent}
import org.scalatest.funsuite.AnyFunSuite
import org.scalatest.matchers.should.Matchers
/** Tests for GameEngine invalid move handling via handleFailedMove */
class GameEngineInvalidMovesTest extends AnyFunSuite with Matchers:
test("GameEngine handles no piece at source square"):
val engine = new GameEngine()
val observer = new MockObserver()
engine.subscribe(observer)
// Try to move from h1 which may be empty or not have our piece
// We'll try from a clearly empty square
engine.processUserInput("h1h2")
// Should get an InvalidMoveEvent about NoPiece
observer.events.size shouldBe 1
observer.events.head shouldBe an[InvalidMoveEvent]
test("GameEngine handles moving wrong color piece"):
val engine = new GameEngine()
val observer = new MockObserver()
engine.subscribe(observer)
// White moves first
engine.processUserInput("e2e4")
observer.events.clear()
// White tries to move again (should fail - it's black's turn)
// But we need to try a move that looks legal but has wrong color
// This is hard to test because we'd need to be black and move white's piece
// Let's skip this for now and focus on testable cases
// Actually, let's try moving a square that definitely has the wrong piece
// Move a white pawn as black by reaching that position
engine.processUserInput("e7e5")
observer.events.clear()
// Now try to move white's e4 pawn as black (it's black's turn but e4 is white)
engine.processUserInput("e4e5")
observer.events.size shouldBe 1
val event = observer.events.head
event shouldBe an[InvalidMoveEvent]
test("GameEngine handles illegal move"):
val engine = new GameEngine()
val observer = new MockObserver()
engine.subscribe(observer)
// A pawn can't move backward
engine.processUserInput("e2e1")
observer.events.size shouldBe 1
observer.events.head shouldBe an[InvalidMoveEvent]
val event = observer.events.head.asInstanceOf[InvalidMoveEvent]
event.reason should include("Illegal move")
test("GameEngine handles pawn trying to move 3 squares"):
val engine = new GameEngine()
val observer = new MockObserver()
engine.subscribe(observer)
// Pawn can only move 1 or 2 squares on first move, not 3
engine.processUserInput("e2e5")
observer.events.size shouldBe 1
observer.events.head shouldBe an[InvalidMoveEvent]
test("GameEngine handles moving from empty square"):
val engine = new GameEngine()
val observer = new MockObserver()
engine.subscribe(observer)
// h3 is empty in starting position
engine.processUserInput("h3h4")
observer.events.size shouldBe 1
observer.events.head shouldBe an[InvalidMoveEvent]
val event = observer.events.head.asInstanceOf[InvalidMoveEvent]
event.reason should include("No piece on that square")
test("GameEngine processes valid move after invalid attempt"):
val engine = new GameEngine()
val observer = new MockObserver()
engine.subscribe(observer)
// Try invalid move
engine.processUserInput("h3h4")
observer.events.clear()
// Make valid move
engine.processUserInput("e2e4")
observer.events.size shouldBe 1
observer.events.head shouldBe an[MoveExecutedEvent]
test("GameEngine maintains state after failed move attempt"):
val engine = new GameEngine()
val initialTurn = engine.turn
val initialBoard = engine.board
// Try invalid move
engine.processUserInput("h3h4")
// State should not change
engine.turn shouldBe initialTurn
engine.board shouldBe initialBoard
@@ -268,39 +268,6 @@ class GameEngineTest extends AnyFunSuite with Matchers:
val initialEvents = observer.events.size val initialEvents = observer.events.size
engine.processUserInput("q") engine.processUserInput("q")
observer.events.size shouldBe initialEvents observer.events.size shouldBe initialEvents
test("GameEngine undo notifies with BoardResetEvent after successful undo"):
val engine = new GameEngine()
engine.processUserInput("e2e4")
engine.processUserInput("e7e5")
val observer = new MockObserver()
engine.subscribe(observer)
observer.events.clear()
engine.undo()
// Should have received a BoardResetEvent on undo
observer.events.size should be > 0
observer.events.exists(_.isInstanceOf[BoardResetEvent]) shouldBe true
test("GameEngine redo notifies with MoveExecutedEvent after successful redo"):
val engine = new GameEngine()
engine.processUserInput("e2e4")
engine.processUserInput("e7e5")
val boardAfterSecondMove = engine.board
engine.undo()
val observer = new MockObserver()
engine.subscribe(observer)
observer.events.clear()
engine.redo()
// Should have received a MoveExecutedEvent for the redo
observer.events.size shouldBe 1
observer.events.head shouldBe a[MoveExecutedEvent]
engine.board shouldBe boardAfterSecondMove
engine.turn shouldBe Color.White
// Mock Observer for testing // Mock Observer for testing
private class MockObserver extends Observer: private class MockObserver extends Observer:
@@ -308,3 +275,4 @@ class GameEngineTest extends AnyFunSuite with Matchers:
override def onGameEvent(event: GameEvent): Unit = override def onGameEvent(event: GameEvent): Unit =
events += event events += event
end GameEngineTest
@@ -1,110 +0,0 @@
package de.nowchess.chess.command
import de.nowchess.api.board.{Square, File, Rank, Board, Color}
import de.nowchess.chess.logic.GameHistory
import org.scalatest.funsuite.AnyFunSuite
import org.scalatest.matchers.should.Matchers
class MoveCommandDefaultsTest extends AnyFunSuite with Matchers:
private def sq(f: File, r: Rank): Square = Square(f, r)
// Tests for MoveCommand with default parameter values
test("MoveCommand with no moveResult defaults to None"):
val cmd = MoveCommand(
from = sq(File.E, Rank.R2),
to = sq(File.E, Rank.R4)
)
cmd.moveResult shouldBe None
cmd.execute() shouldBe false
test("MoveCommand with no previousBoard defaults to None"):
val cmd = MoveCommand(
from = sq(File.E, Rank.R2),
to = sq(File.E, Rank.R4)
)
cmd.previousBoard shouldBe None
cmd.undo() shouldBe false
test("MoveCommand with no previousHistory defaults to None"):
val cmd = MoveCommand(
from = sq(File.E, Rank.R2),
to = sq(File.E, Rank.R4)
)
cmd.previousHistory shouldBe None
cmd.undo() shouldBe false
test("MoveCommand with no previousTurn defaults to None"):
val cmd = MoveCommand(
from = sq(File.E, Rank.R2),
to = sq(File.E, Rank.R4)
)
cmd.previousTurn shouldBe None
cmd.undo() shouldBe false
test("MoveCommand description is always returned"):
val cmd = MoveCommand(
from = sq(File.E, Rank.R2),
to = sq(File.E, Rank.R4)
)
cmd.description shouldBe "Move from e2 to e4"
test("MoveCommand execute returns false when moveResult is None"):
val cmd = MoveCommand(
from = sq(File.A, Rank.R1),
to = sq(File.B, Rank.R3)
)
cmd.execute() shouldBe false
test("MoveCommand undo returns false when any previous state is None"):
// Missing previousBoard
val cmd1 = MoveCommand(
from = sq(File.E, Rank.R2),
to = sq(File.E, Rank.R4),
moveResult = Some(MoveResult.Successful(Board.initial, GameHistory.empty, Color.White, None)),
previousBoard = None,
previousHistory = Some(GameHistory.empty),
previousTurn = Some(Color.White)
)
cmd1.undo() shouldBe false
// Missing previousHistory
val cmd2 = MoveCommand(
from = sq(File.E, Rank.R2),
to = sq(File.E, Rank.R4),
moveResult = Some(MoveResult.Successful(Board.initial, GameHistory.empty, Color.White, None)),
previousBoard = Some(Board.initial),
previousHistory = None,
previousTurn = Some(Color.White)
)
cmd2.undo() shouldBe false
// Missing previousTurn
val cmd3 = MoveCommand(
from = sq(File.E, Rank.R2),
to = sq(File.E, Rank.R4),
moveResult = Some(MoveResult.Successful(Board.initial, GameHistory.empty, Color.White, None)),
previousBoard = Some(Board.initial),
previousHistory = Some(GameHistory.empty),
previousTurn = None
)
cmd3.undo() shouldBe false
test("MoveCommand execute returns true when moveResult is defined"):
val cmd = MoveCommand(
from = sq(File.E, Rank.R2),
to = sq(File.E, Rank.R4),
moveResult = Some(MoveResult.Successful(Board.initial, GameHistory.empty, Color.White, None))
)
cmd.execute() shouldBe true
test("MoveCommand undo returns true when all previous states are defined"):
val cmd = MoveCommand(
from = sq(File.E, Rank.R2),
to = sq(File.E, Rank.R4),
moveResult = Some(MoveResult.Successful(Board.initial, GameHistory.empty, Color.White, None)),
previousBoard = Some(Board.initial),
previousHistory = Some(GameHistory.empty),
previousTurn = Some(Color.White)
)
cmd.undo() shouldBe true
@@ -1,168 +0,0 @@
package de.nowchess.chess.observer
import de.nowchess.api.board.{Board, Color}
import de.nowchess.chess.logic.GameHistory
import org.scalatest.funsuite.AnyFunSuite
import org.scalatest.matchers.should.Matchers
import scala.collection.mutable
class ObservableThreadSafetyTest extends AnyFunSuite with Matchers:
private class TestObservable extends Observable:
def testNotifyObservers(event: GameEvent): Unit =
notifyObservers(event)
private class CountingObserver extends Observer:
@volatile private var eventCount = 0
@volatile private var lastEvent: Option[GameEvent] = None
def onGameEvent(event: GameEvent): Unit =
eventCount += 1
lastEvent = Some(event)
private def createTestEvent(): GameEvent =
BoardResetEvent(
board = Board.initial,
history = GameHistory.empty,
turn = Color.White
)
test("Observable is thread-safe for concurrent subscribe and notify"):
val observable = new TestObservable()
val testEvent = createTestEvent()
@volatile var raceConditionCaught = false
// Thread 1: repeatedly notifies observers with long iteration
val notifierThread = new Thread(new Runnable {
def run(): Unit = {
try {
for _ <- 1 to 500000 do
observable.testNotifyObservers(testEvent)
} catch {
case _: java.util.ConcurrentModificationException =>
raceConditionCaught = true
}
}
})
// Thread 2: rapidly subscribes/unsubscribes observers during notify
val subscriberThread = new Thread(new Runnable {
def run(): Unit = {
try {
for _ <- 1 to 500000 do
val obs = new CountingObserver()
observable.subscribe(obs)
observable.unsubscribe(obs)
} catch {
case _: java.util.ConcurrentModificationException =>
raceConditionCaught = true
}
}
})
notifierThread.start()
subscriberThread.start()
notifierThread.join()
subscriberThread.join()
raceConditionCaught shouldBe false
test("Observable is thread-safe for concurrent subscribe, unsubscribe, and notify"):
val observable = new TestObservable()
val testEvent = createTestEvent()
val exceptions = mutable.ListBuffer[Exception]()
val observers = mutable.ListBuffer[CountingObserver]()
// Pre-subscribe some observers
for _ <- 1 to 10 do
val obs = new CountingObserver()
observers += obs
observable.subscribe(obs)
// Thread 1: notifies observers
val notifierThread = new Thread(new Runnable {
def run(): Unit = {
try {
for _ <- 1 to 5000 do
observable.testNotifyObservers(testEvent)
} catch {
case e: Exception => exceptions += e
}
}
})
// Thread 2: subscribes new observers
val subscriberThread = new Thread(new Runnable {
def run(): Unit = {
try {
for _ <- 1 to 5000 do
val obs = new CountingObserver()
observable.subscribe(obs)
} catch {
case e: Exception => exceptions += e
}
}
})
// Thread 3: unsubscribes observers
val unsubscriberThread = new Thread(new Runnable {
def run(): Unit = {
try {
for i <- 1 to 5000 do
if observers.nonEmpty then
val obs = observers(i % observers.size)
observable.unsubscribe(obs)
} catch {
case e: Exception => exceptions += e
}
}
})
notifierThread.start()
subscriberThread.start()
unsubscriberThread.start()
notifierThread.join()
subscriberThread.join()
unsubscriberThread.join()
exceptions.isEmpty shouldBe true
test("Observable.observerCount is thread-safe during concurrent modifications"):
val observable = new TestObservable()
val exceptions = mutable.ListBuffer[Exception]()
val countResults = mutable.ListBuffer[Int]()
// Thread 1: subscribes observers
val subscriberThread = new Thread(new Runnable {
def run(): Unit = {
try {
for _ <- 1 to 500 do
observable.subscribe(new CountingObserver())
} catch {
case e: Exception => exceptions += e
}
}
})
// Thread 2: reads observer count
val readerThread = new Thread(new Runnable {
def run(): Unit = {
try {
for _ <- 1 to 500 do
val count = observable.observerCount
countResults += count
} catch {
case e: Exception => exceptions += e
}
}
})
subscriberThread.start()
readerThread.start()
subscriberThread.join()
readerThread.join()
exceptions.isEmpty shouldBe true
// Count should never go backwards
for i <- 1 until countResults.size do
countResults(i) >= countResults(i - 1) shouldBe true
+1 -1
View File
@@ -1,3 +1,3 @@
MAJOR=0 MAJOR=0
MINOR=4 MINOR=3
PATCH=0 PATCH=0
@@ -13,3 +13,4 @@ object Main:
val tui = new TerminalUI(engine) val tui = new TerminalUI(engine)
tui.start() tui.start()
end Main
@@ -74,3 +74,4 @@ class TerminalUI(engine: GameEngine) extends Observer:
val redoHint = if engine.canRedo then " [redo]" else "" val redoHint = if engine.canRedo then " [redo]" else ""
print(s"${turn.label}'s turn. Enter move (or 'quit'/'q' to exit)$undoHint$redoHint: ") print(s"${turn.label}'s turn. Enter move (or 'quit'/'q' to exit)$undoHint$redoHint: ")
end TerminalUI
@@ -1,22 +0,0 @@
package de.nowchess.ui
import org.scalatest.funsuite.AnyFunSuite
import org.scalatest.matchers.should.Matchers
import java.io.{ByteArrayInputStream, ByteArrayOutputStream}
class MainTest extends AnyFunSuite with Matchers {
test("main should execute and quit immediately when fed 'quit'") {
val in = new ByteArrayInputStream("quit\n".getBytes)
val out = new ByteArrayOutputStream()
Console.withIn(in) {
Console.withOut(out) {
Main.main(Array.empty)
}
}
val output = out.toString
output should include ("Game over. Goodbye!")
}
}
@@ -1,189 +0,0 @@
package de.nowchess.ui.terminal
import org.scalatest.funsuite.AnyFunSuite
import org.scalatest.matchers.should.Matchers
import java.io.{ByteArrayInputStream, ByteArrayOutputStream}
import de.nowchess.chess.engine.GameEngine
import de.nowchess.chess.observer.*
import de.nowchess.api.board.{Board, Color}
import de.nowchess.chess.logic.GameHistory
class TerminalUITest extends AnyFunSuite with Matchers {
test("TerminalUI should start, print initial state, and correctly respond to 'q'") {
val in = new ByteArrayInputStream("q\n".getBytes)
val out = new ByteArrayOutputStream()
val engine = new GameEngine()
val ui = new TerminalUI(engine)
Console.withIn(in) {
Console.withOut(out) {
ui.start()
}
}
val output = out.toString
output should include("White's turn.")
output should include("Game over. Goodbye!")
}
test("TerminalUI should ignore empty inputs and re-print prompt") {
val in = new ByteArrayInputStream("\nq\n".getBytes)
val out = new ByteArrayOutputStream()
val engine = new GameEngine()
val ui = new TerminalUI(engine)
Console.withIn(in) {
Console.withOut(out) {
ui.start()
}
}
val output = out.toString
// Prompt appears three times: Initial, after empty, on exit.
output.split("White's turn.").length should be > 2
}
test("TerminalUI should explicitly handle empty input by re-prompting") {
val in = new ByteArrayInputStream("\n\nq\n".getBytes)
val out = new ByteArrayOutputStream()
val engine = new GameEngine()
val ui = new TerminalUI(engine)
Console.withIn(in) {
Console.withOut(out) {
ui.start()
}
}
val output = out.toString
// With two empty inputs, prompt should appear at least 4 times:
// 1. Initial board display
// 2. After first empty input
// 3. After second empty input
// 4. Before quit
val promptCount = output.split("White's turn.").length
promptCount should be >= 4
output should include("Game over. Goodbye!")
}
test("TerminalUI printPrompt should include undo and redo hints if engine returns true") {
val in = new ByteArrayInputStream("\nq\n".getBytes)
val out = new ByteArrayOutputStream()
val engine = new GameEngine() {
// Stub engine to force undo/redo to true
override def canUndo: Boolean = true
override def canRedo: Boolean = true
}
val ui = new TerminalUI(engine)
Console.withIn(in) {
Console.withOut(out) {
ui.start()
}
}
val output = out.toString
output should include("[undo]")
output should include("[redo]")
}
test("TerminalUI onGameEvent should properly format InvalidMoveEvent") {
val out = new ByteArrayOutputStream()
val engine = new GameEngine()
val ui = new TerminalUI(engine)
Console.withOut(out) {
ui.onGameEvent(InvalidMoveEvent(Board(Map.empty), GameHistory(), Color.Black, "Invalid move format"))
}
out.toString should include("⚠️")
out.toString should include("Invalid move format")
}
test("TerminalUI onGameEvent should properly format CheckDetectedEvent") {
val out = new ByteArrayOutputStream()
val engine = new GameEngine()
val ui = new TerminalUI(engine)
Console.withOut(out) {
ui.onGameEvent(CheckDetectedEvent(Board(Map.empty), GameHistory(), Color.Black))
}
out.toString should include("Black is in check!")
}
test("TerminalUI onGameEvent should properly format CheckmateEvent") {
val out = new ByteArrayOutputStream()
val engine = new GameEngine()
val ui = new TerminalUI(engine)
Console.withOut(out) {
ui.onGameEvent(CheckmateEvent(Board(Map.empty), GameHistory(), Color.Black, Color.White))
}
val ostr = out.toString
ostr should include("Checkmate! White wins.")
}
test("TerminalUI onGameEvent should properly format StalemateEvent") {
val out = new ByteArrayOutputStream()
val engine = new GameEngine()
val ui = new TerminalUI(engine)
Console.withOut(out) {
ui.onGameEvent(StalemateEvent(Board(Map.empty), GameHistory(), Color.Black))
}
out.toString should include("Stalemate! The game is a draw.")
}
test("TerminalUI onGameEvent should properly format BoardResetEvent") {
val out = new ByteArrayOutputStream()
val engine = new GameEngine()
val ui = new TerminalUI(engine)
Console.withOut(out) {
ui.onGameEvent(BoardResetEvent(Board(Map.empty), GameHistory(), Color.White))
}
out.toString should include("Board has been reset to initial position.")
}
test("TerminalUI onGameEvent should properly format MoveExecutedEvent with capturing piece") {
val out = new ByteArrayOutputStream()
val engine = new GameEngine()
val ui = new TerminalUI(engine)
Console.withOut(out) {
ui.onGameEvent(MoveExecutedEvent(Board(Map.empty), GameHistory(), Color.Black, "A1", "A8", Some("Knight(White)")))
}
out.toString should include("Captured: Knight(White) on A8") // Depending on how piece/coord serialize
}
test("TerminalUI processes valid move input via processUserInput") {
val in = new ByteArrayInputStream("e2e4\nq\n".getBytes)
val out = new ByteArrayOutputStream()
val engine = new GameEngine()
val ui = new TerminalUI(engine)
Console.withIn(in) {
Console.withOut(out) {
ui.start()
}
}
val output = out.toString
output should include("White's turn.")
output should include("Game over. Goodbye!")
// The move should have been processed and the board displayed
engine.turn shouldBe Color.Black
}
}