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Author SHA1 Message Date
Janis 767d3051a7 feat: NCS-13 Implement Threefold Repetition (#31)
Build & Test (NowChessSystems) TeamCity build finished
Reviewed-on: #31
2026-04-16 18:49:20 +02:00
TeamCity b2e62dc60c ci: bump version with Build-40 2026-04-14 19:23:01 +00:00
Janis b0399a4e48 feat: NCS-14 implemented insufficient moves rule (#30)
Build & Test (NowChessSystems) TeamCity build finished
Reviewed-on: #30
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2026-04-14 21:17:56 +02:00
TeamCity ec2ab2f365 ci: bump version with Build-39 2026-04-12 19:03:52 +00:00
Janis fd4e67d4f7 feat: NCS-25 Add linters to keep quality up (#27)
Build & Test (NowChessSystems) TeamCity build finished
Reviewed-on: #27
Reviewed-by: Leon Hermann <lq@blackhole.local>
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2026-04-12 20:58:39 +02:00
TeamCity 3cb3160731 ci: bump version with Build-38 2026-04-12 17:41:12 +00:00
Janis dbcafd2869 feat: NCS-29 JSON - Cherry Picked (#28)
Build & Test (NowChessSystems) TeamCity build finished
Reviewed-on: #28
Reviewed-by: Shahd Lala <shosho996@blackhole.local>
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2026-04-12 19:36:02 +02:00
TeamCity 3ecb2c9d66 ci: bump version with Build-37 2026-04-12 15:20:01 +00:00
lq64 9ad11fb97a docs: NCS-36 Added an API spec for Now Chess (#25)
Build & Test (NowChessSystems) TeamCity build finished
## Summary
  - Adds `docs/api-spec.yaml` — a full OpenAPI 3.0.3 specification for the NowChess REST API
  - Endpoint paths follow the lichess `board/bot` split convention (`/api/board/game/...`)
    to leave room for a future bot API under `/api/bot/game/...`
  - Covers game lifecycle, move-making, draw handling, undo/redo,
    legal move introspection, and FEN/PGN import/export

  ## Endpoints
  - Game: POST /api/board/game, GET /{gameId}, GET /{gameId}/stream, POST /{gameId}/resign
  - Move: POST /{gameId}/move/{uci}, GET /{gameId}/moves, POST /{gameId}/undo, POST /{gameId}/redo
  - Draw: POST /{gameId}/draw/{action}
  - Import: POST /import/fen, POST /import/pgn
  - Export: GET /{gameId}/export/fen, GET /{gameId}/export/pgn

  ## Test plan
  - [ ] Open docs/api-spec.yaml in Swagger Editor (https://editor.swagger.io) — zero validation errors expected
  - [ ] Verify every endpoint maps to an existing GameEngine or RuleSet method

Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #25
Reviewed-by: Janis <janis-e@gmx.de>
Co-authored-by: Leon Hermann <lq@blackhole.local>
Co-committed-by: Leon Hermann <lq@blackhole.local>
2026-04-12 17:15:11 +02:00
TeamCity e158b0a7f0 ci: bump version with Build-36 2026-04-12 14:45:56 +00:00
Janis f1c9df16b6 feat: add initial project structure and documentation files (#24)
Build & Test (NowChessSystems) TeamCity build finished
Reviewed-on: #24
2026-04-12 16:39:17 +02:00
TeamCity 9d11d25b99 ci: bump version with Build-35 2026-04-08 07:37:40 +00:00
lq64 7a045d31d7 feat: NCS-31 FastParse FEN (#22)
Build & Test (NowChessSystems) TeamCity build finished
Summary

  - Added fastparse_3:3.0.2 dependency to modules/io
  - Implemented FenParserFastParse as a second alternative FEN parser using FastParse, with the same public API as
  FenParser and FenParserCombinators
  - Parsers are built bottom-up using (using P[Any]) Scala 3 syntax with NoWhitespace.* to prevent implicit whitespace
  skipping; rank sum validation uses Pass/Fail inside .flatMap
  - Added FenParserFastParseTest mirroring FenParserCombinatorsTest to prove behavioural equivalence across all three
  implementations

  Test plan

  - All existing tests pass — FenParser, FenParserCombinators, and all other modules untouched
  - FenParserFastParseTest covers all cases: valid FEN, invalid color, invalid castling, invalid board shapes, en
  passant, rank overflow, round-trip via FenExporter
  - All parser logic branches genuinely covered — known scoverage gap documented in docs/unresolved.md (FastParse inline
   macro generates synthetic proxy methods that scoverage instruments but that never execute at runtime)

Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #22
Reviewed-by: Janis <janis-e@gmx.de>
Co-authored-by: Leon Hermann <lq@blackhole.local>
Co-committed-by: Leon Hermann <lq@blackhole.local>
2026-04-08 09:32:57 +02:00
TeamCity b518c704fa ci: bump version with Build-34 2026-04-07 19:42:37 +00:00
Janis fe8e3c0539 fix: NCS-32 Queenside Castle doesn't care about pieces in the way (#23)
Build & Test (NowChessSystems) TeamCity build finished
Reviewed-on: #23
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2026-04-07 20:32:48 +02:00
TeamCity 1b16adcc72 ci: bump version with Build-33 2026-04-07 18:02:38 +00:00
lq64 b4bc72f7e4 feat: NCS-30 FEN Parser using ParserCombinators (#21)
Build & Test (NowChessSystems) TeamCity build finished
Summary

  - Added scala-parser-combinators_3:2.4.0 dependency to modules/io
  - Implemented FenParserCombinators as an alternative FEN parser using RegexParsers, with the same public API as the
  existing FenParser
  - Parsers are built bottom-up: piece characters → rank tokens → rank → board, composed with explicit field separators
  into a full FEN parser
  - Added FenParserCombinatorsTest mirroring the existing FenParserTest to prove behavioural equivalence

  Test plan

  - All existing tests pass — FenParser and all other modules untouched
  - FenParserCombinatorsTest covers all cases: valid FEN, invalid color, invalid castling, invalid board shapes, en
  passant, round-trip via FenExporter
  - 100% line/branch/method coverage on FenParserCombinators

Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #21
Reviewed-by: Janis <janis-e@gmx.de>
Co-authored-by: Leon Hermann <lq@blackhole.local>
Co-committed-by: Leon Hermann <lq@blackhole.local>
2026-04-07 12:28:43 +02:00
105 changed files with 5130 additions and 1248 deletions
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# NowChessSystems — AI Context Map
> **Stack:** raw-http | none | unknown | scala
> 0 routes | 0 models | 0 components | 35 lib files | 0 env vars | 0 middleware
> **Token savings:** this file is ~3.700 tokens. Without it, AI exploration would cost ~18.200 tokens. **Saves ~14.500 tokens per conversation.**
---
# Libraries
- `jacoco-reporter/scoverage_coverage_gaps.py`
- function parse_scoverage_xml: (xml_path) -> tuple[dict, list[ClassGap]]
- function format_agent: (project_stats, classes) -> str
- function format_json: (project_stats, classes) -> str
- function format_markdown: (project_stats, classes) -> str
- function format_module_gaps: (module_name, classes, stmt_pct) -> str
- function run_scan_modules: (modules_dir, package_filter, min_coverage) -> None
- _...4 more_
- `jacoco-reporter/test_gaps.py`
- function parse_suite_xml: (xml_path) -> SuiteResult
- function load_module: (module_dir, results_subdir) -> Optional[ModuleResult]
- function format_module: (mod) -> str
- function run: (modules_dir, results_subdir, module_filter) -> None
- function main: () -> None
- class TestCase
- _...2 more_
- `modules/api/src/main/scala/de/nowchess/api/board/Board.scala`
- class Board
- function apply
- function pieceAt
- function updated
- function removed
- function withMove
- _...2 more_
- `modules/api/src/main/scala/de/nowchess/api/board/CastlingRights.scala`
- function hasAnyRights
- function hasRights
- function revokeColor
- function revokeKingSide
- function revokeQueenSide
- class CastlingRights
- `modules/api/src/main/scala/de/nowchess/api/board/Color.scala` — function opposite, function label
- `modules/api/src/main/scala/de/nowchess/api/board/Piece.scala` — class Piece
- `modules/api/src/main/scala/de/nowchess/api/board/PieceType.scala` — function label
- `modules/api/src/main/scala/de/nowchess/api/board/Square.scala`
- class Square
- function fromAlgebraic
- function offset
- `modules/api/src/main/scala/de/nowchess/api/game/GameContext.scala`
- function withBoard
- function withTurn
- function withCastlingRights
- function withEnPassantSquare
- function withHalfMoveClock
- function withMove
- _...2 more_
- `modules/api/src/main/scala/de/nowchess/api/player/PlayerInfo.scala` — class PlayerId, function apply
- `modules/api/src/main/scala/de/nowchess/api/response/ApiResponse.scala`
- class ApiResponse
- function error
- function totalPages
- `modules/core/src/main/scala/de/nowchess/chess/command/Command.scala`
- class Command
- function execute
- function undo
- function description
- class MoveResult
- `modules/core/src/main/scala/de/nowchess/chess/command/CommandInvoker.scala`
- class CommandInvoker
- function execute
- function undo
- function redo
- function history
- function getCurrentIndex
- _...3 more_
- `modules/core/src/main/scala/de/nowchess/chess/controller/Parser.scala` — class Parser, function parseMove
- `modules/core/src/main/scala/de/nowchess/chess/engine/GameEngine.scala`
- class GameEngine
- function isPendingPromotion
- function board
- function turn
- function context
- function canUndo
- _...10 more_
- `modules/core/src/main/scala/de/nowchess/chess/observer/Observer.scala`
- function context
- class Observer
- function onGameEvent
- class Observable
- function subscribe
- function unsubscribe
- _...1 more_
- `modules/io/src/main/scala/de/nowchess/io/GameContextExport.scala` — class GameContextExport, function exportGameContext
- `modules/io/src/main/scala/de/nowchess/io/GameContextImport.scala` — class GameContextImport, function importGameContext
- `modules/io/src/main/scala/de/nowchess/io/fen/FenExporter.scala`
- class FenExporter
- function boardToFen
- function gameContextToFen
- function exportGameContext
- `modules/io/src/main/scala/de/nowchess/io/fen/FenParser.scala`
- class FenParser
- function parseFen
- function importGameContext
- function parseBoard
- `modules/io/src/main/scala/de/nowchess/io/fen/FenParserCombinators.scala`
- class FenParserCombinators
- function parseFen
- function parseBoard
- function importGameContext
- `modules/io/src/main/scala/de/nowchess/io/fen/FenParserFastParse.scala`
- class FenParserFastParse
- function parseFen
- function parseBoard
- function importGameContext
- `modules/io/src/main/scala/de/nowchess/io/fen/FenParserSupport.scala` — function buildSquares
- `modules/io/src/main/scala/de/nowchess/io/pgn/PgnExporter.scala`
- class PgnExporter
- function exportGameContext
- function exportGame
- `modules/io/src/main/scala/de/nowchess/io/pgn/PgnParser.scala`
- class PgnParser
- function validatePgn
- function importGameContext
- function parsePgn
- function parseAlgebraicMove
- `modules/rule/src/main/scala/de/nowchess/rules/RuleSet.scala`
- class RuleSet
- function candidateMoves
- function legalMoves
- function allLegalMoves
- function isCheck
- function isCheckmate
- _...4 more_
- `modules/rule/src/main/scala/de/nowchess/rules/sets/DefaultRules.scala`
- class DefaultRules
- function loop
- function toMoves
- function loop
- `modules/ui/src/main/scala/de/nowchess/ui/Main.scala` — class Main, function main
- `modules/ui/src/main/scala/de/nowchess/ui/gui/ChessBoardView.scala`
- class ChessBoardView
- function updateBoard
- function updateUndoRedoButtons
- function showMessage
- function showPromotionDialog
- `modules/ui/src/main/scala/de/nowchess/ui/gui/ChessGUI.scala`
- class ChessGUIApp
- class ChessGUILauncher
- function getEngine
- function launch
- `modules/ui/src/main/scala/de/nowchess/ui/gui/GUIObserver.scala` — class GUIObserver
- `modules/ui/src/main/scala/de/nowchess/ui/gui/PieceSprites.scala`
- class PieceSprites
- function loadPieceImage
- class SquareColors
- `modules/ui/src/main/scala/de/nowchess/ui/terminal/TerminalUI.scala` — class TerminalUI, function start
- `modules/ui/src/main/scala/de/nowchess/ui/utils/PieceUnicode.scala` — function unicode
- `modules/ui/src/main/scala/de/nowchess/ui/utils/Renderer.scala` — class Renderer, function render
---
# Dependency Graph
## Most Imported Files (change these carefully)
- `modules/api/src/main/scala/de/nowchess/api/game/GameContext.scala` — imported by **28** files
- `modules/api/src/main/scala/de/nowchess/api/board/Square.scala` — imported by **21** files
- `modules/api/src/main/scala/de/nowchess/api/board/Color.scala` — imported by **19** files
- `modules/api/src/main/scala/de/nowchess/api/move/Move.scala` — imported by **14** files
- `modules/api/src/main/scala/de/nowchess/api/board/Board.scala` — imported by **13** files
- `modules/api/src/main/scala/de/nowchess/api/board/Piece.scala` — imported by **10** files
- `modules/api/src/main/scala/de/nowchess/api/board/PieceType.scala` — imported by **9** files
- `modules/io/src/main/scala/de/nowchess/io/fen/FenParser.scala` — imported by **9** files
- `modules/rule/src/main/scala/de/nowchess/rules/sets/DefaultRules.scala` — imported by **8** files
- `modules/io/src/main/scala/de/nowchess/io/GameContextImport.scala` — imported by **7** files
- `modules/api/src/main/scala/de/nowchess/api/board/CastlingRights.scala` — imported by **4** files
- `modules/io/src/main/scala/de/nowchess/io/GameContextExport.scala` — imported by **4** files
- `modules/rule/src/main/scala/de/nowchess/rules/RuleSet.scala` — imported by **4** files
- `modules/core/src/main/scala/de/nowchess/chess/observer/Observer.scala` — imported by **4** files
- `modules/core/src/main/scala/de/nowchess/chess/engine/GameEngine.scala` — imported by **4** files
- `modules/io/src/main/scala/de/nowchess/io/pgn/PgnParser.scala` — imported by **2** files
- `modules/io/src/main/scala/de/nowchess/io/pgn/PgnExporter.scala` — imported by **2** files
- `modules/io/src/main/scala/de/nowchess/io/fen/FenExporter.scala` — imported by **2** files
- `modules/io/src/main/scala/de/nowchess/io/fen/FenParserSupport.scala` — imported by **2** files
- `modules/core/src/main/scala/de/nowchess/chess/controller/Parser.scala` — imported by **1** files
## Import Map (who imports what)
- `modules/api/src/main/scala/de/nowchess/api/game/GameContext.scala``modules/core/src/main/scala/de/nowchess/chess/command/Command.scala`, `modules/core/src/main/scala/de/nowchess/chess/engine/GameEngine.scala`, `modules/core/src/main/scala/de/nowchess/chess/observer/Observer.scala`, `modules/core/src/test/scala/de/nowchess/chess/command/CommandInvokerBranchTest.scala`, `modules/core/src/test/scala/de/nowchess/chess/command/CommandInvokerTest.scala` +23 more
- `modules/api/src/main/scala/de/nowchess/api/board/Square.scala``modules/api/src/main/scala/de/nowchess/api/game/GameContext.scala`, `modules/api/src/main/scala/de/nowchess/api/move/Move.scala`, `modules/api/src/test/scala/de/nowchess/api/game/GameContextTest.scala`, `modules/api/src/test/scala/de/nowchess/api/move/MoveTest.scala`, `modules/core/src/main/scala/de/nowchess/chess/command/Command.scala` +16 more
- `modules/api/src/main/scala/de/nowchess/api/board/Color.scala``modules/api/src/main/scala/de/nowchess/api/game/GameContext.scala`, `modules/api/src/test/scala/de/nowchess/api/game/GameContextTest.scala`, `modules/core/src/main/scala/de/nowchess/chess/engine/GameEngine.scala`, `modules/core/src/main/scala/de/nowchess/chess/observer/Observer.scala`, `modules/core/src/test/scala/de/nowchess/chess/engine/EngineTestHelpers.scala` +14 more
- `modules/api/src/main/scala/de/nowchess/api/move/Move.scala``modules/api/src/main/scala/de/nowchess/api/game/GameContext.scala`, `modules/api/src/test/scala/de/nowchess/api/board/BoardTest.scala`, `modules/api/src/test/scala/de/nowchess/api/game/GameContextTest.scala`, `modules/core/src/main/scala/de/nowchess/chess/engine/GameEngine.scala`, `modules/core/src/test/scala/de/nowchess/chess/engine/GameEngineIntegrationTest.scala` +9 more
- `modules/api/src/main/scala/de/nowchess/api/board/Board.scala``modules/api/src/main/scala/de/nowchess/api/game/GameContext.scala`, `modules/api/src/test/scala/de/nowchess/api/game/GameContextTest.scala`, `modules/core/src/main/scala/de/nowchess/chess/engine/GameEngine.scala`, `modules/core/src/test/scala/de/nowchess/chess/engine/EngineTestHelpers.scala`, `modules/core/src/test/scala/de/nowchess/chess/engine/GameEngineGameEndingTest.scala` +8 more
- `modules/api/src/main/scala/de/nowchess/api/board/Piece.scala``modules/core/src/main/scala/de/nowchess/chess/command/Command.scala`, `modules/core/src/main/scala/de/nowchess/chess/engine/GameEngine.scala`, `modules/core/src/test/scala/de/nowchess/chess/engine/GameEnginePromotionTest.scala`, `modules/core/src/test/scala/de/nowchess/chess/engine/GameEngineScenarioTest.scala`, `modules/rule/src/test/scala/de/nowchess/rule/DefaultRulesStateTransitionsTest.scala` +5 more
- `modules/api/src/main/scala/de/nowchess/api/board/PieceType.scala``modules/core/src/main/scala/de/nowchess/chess/engine/GameEngine.scala`, `modules/core/src/test/scala/de/nowchess/chess/engine/GameEngineIntegrationTest.scala`, `modules/core/src/test/scala/de/nowchess/chess/engine/GameEnginePromotionTest.scala`, `modules/rule/src/test/scala/de/nowchess/rule/DefaultRulesStateTransitionsTest.scala`, `modules/rule/src/test/scala/de/nowchess/rule/DefaultRulesTest.scala` +4 more
- `modules/io/src/main/scala/de/nowchess/io/fen/FenParser.scala``modules/core/src/test/scala/de/nowchess/chess/engine/EngineTestHelpers.scala`, `modules/core/src/test/scala/de/nowchess/chess/engine/GameEngineLoadGameTest.scala`, `modules/core/src/test/scala/de/nowchess/chess/engine/GameEngineNotationTest.scala`, `modules/core/src/test/scala/de/nowchess/chess/engine/GameEnginePromotionTest.scala`, `modules/core/src/test/scala/de/nowchess/chess/engine/GameEngineScenarioTest.scala` +4 more
- `modules/rule/src/main/scala/de/nowchess/rules/sets/DefaultRules.scala``modules/core/src/main/scala/de/nowchess/chess/engine/GameEngine.scala`, `modules/core/src/test/scala/de/nowchess/chess/engine/EngineTestHelpers.scala`, `modules/core/src/test/scala/de/nowchess/chess/engine/GameEngineIntegrationTest.scala`, `modules/core/src/test/scala/de/nowchess/chess/engine/GameEnginePromotionTest.scala`, `modules/io/src/main/scala/de/nowchess/io/pgn/PgnExporter.scala` +3 more
- `modules/io/src/main/scala/de/nowchess/io/GameContextImport.scala``modules/core/src/main/scala/de/nowchess/chess/engine/GameEngine.scala`, `modules/core/src/test/scala/de/nowchess/chess/engine/GameEngineIntegrationTest.scala`, `modules/io/src/main/scala/de/nowchess/io/fen/FenParser.scala`, `modules/io/src/main/scala/de/nowchess/io/fen/FenParserCombinators.scala`, `modules/io/src/main/scala/de/nowchess/io/fen/FenParserFastParse.scala` +2 more
---
_Generated by [codesight](https://github.com/Houseofmvps/codesight) — see your codebase clearly_
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# Dependency Graph
## Most Imported Files (change these carefully)
- `modules/api/src/main/scala/de/nowchess/api/game/GameContext.scala` — imported by **28** files
- `modules/api/src/main/scala/de/nowchess/api/board/Square.scala` — imported by **21** files
- `modules/api/src/main/scala/de/nowchess/api/board/Color.scala` — imported by **19** files
- `modules/api/src/main/scala/de/nowchess/api/move/Move.scala` — imported by **14** files
- `modules/api/src/main/scala/de/nowchess/api/board/Board.scala` — imported by **13** files
- `modules/api/src/main/scala/de/nowchess/api/board/Piece.scala` — imported by **10** files
- `modules/api/src/main/scala/de/nowchess/api/board/PieceType.scala` — imported by **9** files
- `modules/io/src/main/scala/de/nowchess/io/fen/FenParser.scala` — imported by **9** files
- `modules/rule/src/main/scala/de/nowchess/rules/sets/DefaultRules.scala` — imported by **8** files
- `modules/io/src/main/scala/de/nowchess/io/GameContextImport.scala` — imported by **7** files
- `modules/api/src/main/scala/de/nowchess/api/board/CastlingRights.scala` — imported by **4** files
- `modules/io/src/main/scala/de/nowchess/io/GameContextExport.scala` — imported by **4** files
- `modules/rule/src/main/scala/de/nowchess/rules/RuleSet.scala` — imported by **4** files
- `modules/core/src/main/scala/de/nowchess/chess/observer/Observer.scala` — imported by **4** files
- `modules/core/src/main/scala/de/nowchess/chess/engine/GameEngine.scala` — imported by **4** files
- `modules/io/src/main/scala/de/nowchess/io/pgn/PgnParser.scala` — imported by **2** files
- `modules/io/src/main/scala/de/nowchess/io/pgn/PgnExporter.scala` — imported by **2** files
- `modules/io/src/main/scala/de/nowchess/io/fen/FenExporter.scala` — imported by **2** files
- `modules/io/src/main/scala/de/nowchess/io/fen/FenParserSupport.scala` — imported by **2** files
- `modules/core/src/main/scala/de/nowchess/chess/controller/Parser.scala` — imported by **1** files
## Import Map (who imports what)
- `modules/api/src/main/scala/de/nowchess/api/game/GameContext.scala``modules/core/src/main/scala/de/nowchess/chess/command/Command.scala`, `modules/core/src/main/scala/de/nowchess/chess/engine/GameEngine.scala`, `modules/core/src/main/scala/de/nowchess/chess/observer/Observer.scala`, `modules/core/src/test/scala/de/nowchess/chess/command/CommandInvokerBranchTest.scala`, `modules/core/src/test/scala/de/nowchess/chess/command/CommandInvokerTest.scala` +23 more
- `modules/api/src/main/scala/de/nowchess/api/board/Square.scala``modules/api/src/main/scala/de/nowchess/api/game/GameContext.scala`, `modules/api/src/main/scala/de/nowchess/api/move/Move.scala`, `modules/api/src/test/scala/de/nowchess/api/game/GameContextTest.scala`, `modules/api/src/test/scala/de/nowchess/api/move/MoveTest.scala`, `modules/core/src/main/scala/de/nowchess/chess/command/Command.scala` +16 more
- `modules/api/src/main/scala/de/nowchess/api/board/Color.scala``modules/api/src/main/scala/de/nowchess/api/game/GameContext.scala`, `modules/api/src/test/scala/de/nowchess/api/game/GameContextTest.scala`, `modules/core/src/main/scala/de/nowchess/chess/engine/GameEngine.scala`, `modules/core/src/main/scala/de/nowchess/chess/observer/Observer.scala`, `modules/core/src/test/scala/de/nowchess/chess/engine/EngineTestHelpers.scala` +14 more
- `modules/api/src/main/scala/de/nowchess/api/move/Move.scala``modules/api/src/main/scala/de/nowchess/api/game/GameContext.scala`, `modules/api/src/test/scala/de/nowchess/api/board/BoardTest.scala`, `modules/api/src/test/scala/de/nowchess/api/game/GameContextTest.scala`, `modules/core/src/main/scala/de/nowchess/chess/engine/GameEngine.scala`, `modules/core/src/test/scala/de/nowchess/chess/engine/GameEngineIntegrationTest.scala` +9 more
- `modules/api/src/main/scala/de/nowchess/api/board/Board.scala``modules/api/src/main/scala/de/nowchess/api/game/GameContext.scala`, `modules/api/src/test/scala/de/nowchess/api/game/GameContextTest.scala`, `modules/core/src/main/scala/de/nowchess/chess/engine/GameEngine.scala`, `modules/core/src/test/scala/de/nowchess/chess/engine/EngineTestHelpers.scala`, `modules/core/src/test/scala/de/nowchess/chess/engine/GameEngineGameEndingTest.scala` +8 more
- `modules/api/src/main/scala/de/nowchess/api/board/Piece.scala``modules/core/src/main/scala/de/nowchess/chess/command/Command.scala`, `modules/core/src/main/scala/de/nowchess/chess/engine/GameEngine.scala`, `modules/core/src/test/scala/de/nowchess/chess/engine/GameEnginePromotionTest.scala`, `modules/core/src/test/scala/de/nowchess/chess/engine/GameEngineScenarioTest.scala`, `modules/rule/src/test/scala/de/nowchess/rule/DefaultRulesStateTransitionsTest.scala` +5 more
- `modules/api/src/main/scala/de/nowchess/api/board/PieceType.scala``modules/core/src/main/scala/de/nowchess/chess/engine/GameEngine.scala`, `modules/core/src/test/scala/de/nowchess/chess/engine/GameEngineIntegrationTest.scala`, `modules/core/src/test/scala/de/nowchess/chess/engine/GameEnginePromotionTest.scala`, `modules/rule/src/test/scala/de/nowchess/rule/DefaultRulesStateTransitionsTest.scala`, `modules/rule/src/test/scala/de/nowchess/rule/DefaultRulesTest.scala` +4 more
- `modules/io/src/main/scala/de/nowchess/io/fen/FenParser.scala``modules/core/src/test/scala/de/nowchess/chess/engine/EngineTestHelpers.scala`, `modules/core/src/test/scala/de/nowchess/chess/engine/GameEngineLoadGameTest.scala`, `modules/core/src/test/scala/de/nowchess/chess/engine/GameEngineNotationTest.scala`, `modules/core/src/test/scala/de/nowchess/chess/engine/GameEnginePromotionTest.scala`, `modules/core/src/test/scala/de/nowchess/chess/engine/GameEngineScenarioTest.scala` +4 more
- `modules/rule/src/main/scala/de/nowchess/rules/sets/DefaultRules.scala``modules/core/src/main/scala/de/nowchess/chess/engine/GameEngine.scala`, `modules/core/src/test/scala/de/nowchess/chess/engine/EngineTestHelpers.scala`, `modules/core/src/test/scala/de/nowchess/chess/engine/GameEngineIntegrationTest.scala`, `modules/core/src/test/scala/de/nowchess/chess/engine/GameEnginePromotionTest.scala`, `modules/io/src/main/scala/de/nowchess/io/pgn/PgnExporter.scala` +3 more
- `modules/io/src/main/scala/de/nowchess/io/GameContextImport.scala``modules/core/src/main/scala/de/nowchess/chess/engine/GameEngine.scala`, `modules/core/src/test/scala/de/nowchess/chess/engine/GameEngineIntegrationTest.scala`, `modules/io/src/main/scala/de/nowchess/io/fen/FenParser.scala`, `modules/io/src/main/scala/de/nowchess/io/fen/FenParserCombinators.scala`, `modules/io/src/main/scala/de/nowchess/io/fen/FenParserFastParse.scala` +2 more
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# Libraries
- `jacoco-reporter/scoverage_coverage_gaps.py`
- function parse_scoverage_xml: (xml_path) -> tuple[dict, list[ClassGap]]
- function format_agent: (project_stats, classes) -> str
- function format_json: (project_stats, classes) -> str
- function format_markdown: (project_stats, classes) -> str
- function format_module_gaps: (module_name, classes, stmt_pct) -> str
- function run_scan_modules: (modules_dir, package_filter, min_coverage) -> None
- _...4 more_
- `jacoco-reporter/test_gaps.py`
- function parse_suite_xml: (xml_path) -> SuiteResult
- function load_module: (module_dir, results_subdir) -> Optional[ModuleResult]
- function format_module: (mod) -> str
- function run: (modules_dir, results_subdir, module_filter) -> None
- function main: () -> None
- class TestCase
- _...2 more_
- `modules/api/src/main/scala/de/nowchess/api/board/Board.scala`
- class Board
- function apply
- function pieceAt
- function updated
- function removed
- function withMove
- _...2 more_
- `modules/api/src/main/scala/de/nowchess/api/board/CastlingRights.scala`
- function hasAnyRights
- function hasRights
- function revokeColor
- function revokeKingSide
- function revokeQueenSide
- class CastlingRights
- `modules/api/src/main/scala/de/nowchess/api/board/Color.scala` — function opposite, function label
- `modules/api/src/main/scala/de/nowchess/api/board/Piece.scala` — class Piece
- `modules/api/src/main/scala/de/nowchess/api/board/PieceType.scala` — function label
- `modules/api/src/main/scala/de/nowchess/api/board/Square.scala`
- class Square
- function fromAlgebraic
- function offset
- `modules/api/src/main/scala/de/nowchess/api/game/GameContext.scala`
- function withBoard
- function withTurn
- function withCastlingRights
- function withEnPassantSquare
- function withHalfMoveClock
- function withMove
- _...2 more_
- `modules/api/src/main/scala/de/nowchess/api/player/PlayerInfo.scala` — class PlayerId, function apply
- `modules/api/src/main/scala/de/nowchess/api/response/ApiResponse.scala`
- class ApiResponse
- function error
- function totalPages
- `modules/core/src/main/scala/de/nowchess/chess/command/Command.scala`
- class Command
- function execute
- function undo
- function description
- class MoveResult
- `modules/core/src/main/scala/de/nowchess/chess/command/CommandInvoker.scala`
- class CommandInvoker
- function execute
- function undo
- function redo
- function history
- function getCurrentIndex
- _...3 more_
- `modules/core/src/main/scala/de/nowchess/chess/controller/Parser.scala` — class Parser, function parseMove
- `modules/core/src/main/scala/de/nowchess/chess/engine/GameEngine.scala`
- class GameEngine
- function isPendingPromotion
- function board
- function turn
- function context
- function canUndo
- _...10 more_
- `modules/core/src/main/scala/de/nowchess/chess/observer/Observer.scala`
- function context
- class Observer
- function onGameEvent
- class Observable
- function subscribe
- function unsubscribe
- _...1 more_
- `modules/io/src/main/scala/de/nowchess/io/GameContextExport.scala` — class GameContextExport, function exportGameContext
- `modules/io/src/main/scala/de/nowchess/io/GameContextImport.scala` — class GameContextImport, function importGameContext
- `modules/io/src/main/scala/de/nowchess/io/fen/FenExporter.scala`
- class FenExporter
- function boardToFen
- function gameContextToFen
- function exportGameContext
- `modules/io/src/main/scala/de/nowchess/io/fen/FenParser.scala`
- class FenParser
- function parseFen
- function importGameContext
- function parseBoard
- `modules/io/src/main/scala/de/nowchess/io/fen/FenParserCombinators.scala`
- class FenParserCombinators
- function parseFen
- function parseBoard
- function importGameContext
- `modules/io/src/main/scala/de/nowchess/io/fen/FenParserFastParse.scala`
- class FenParserFastParse
- function parseFen
- function parseBoard
- function importGameContext
- `modules/io/src/main/scala/de/nowchess/io/fen/FenParserSupport.scala` — function buildSquares
- `modules/io/src/main/scala/de/nowchess/io/pgn/PgnExporter.scala`
- class PgnExporter
- function exportGameContext
- function exportGame
- `modules/io/src/main/scala/de/nowchess/io/pgn/PgnParser.scala`
- class PgnParser
- function validatePgn
- function importGameContext
- function parsePgn
- function parseAlgebraicMove
- `modules/rule/src/main/scala/de/nowchess/rules/RuleSet.scala`
- class RuleSet
- function candidateMoves
- function legalMoves
- function allLegalMoves
- function isCheck
- function isCheckmate
- _...4 more_
- `modules/rule/src/main/scala/de/nowchess/rules/sets/DefaultRules.scala`
- class DefaultRules
- function loop
- function toMoves
- function loop
- `modules/ui/src/main/scala/de/nowchess/ui/Main.scala` — class Main, function main
- `modules/ui/src/main/scala/de/nowchess/ui/gui/ChessBoardView.scala`
- class ChessBoardView
- function updateBoard
- function updateUndoRedoButtons
- function showMessage
- function showPromotionDialog
- `modules/ui/src/main/scala/de/nowchess/ui/gui/ChessGUI.scala`
- class ChessGUIApp
- class ChessGUILauncher
- function getEngine
- function launch
- `modules/ui/src/main/scala/de/nowchess/ui/gui/GUIObserver.scala` — class GUIObserver
- `modules/ui/src/main/scala/de/nowchess/ui/gui/PieceSprites.scala`
- class PieceSprites
- function loadPieceImage
- class SquareColors
- `modules/ui/src/main/scala/de/nowchess/ui/terminal/TerminalUI.scala` — class TerminalUI, function start
- `modules/ui/src/main/scala/de/nowchess/ui/utils/PieceUnicode.scala` — function unicode
- `modules/ui/src/main/scala/de/nowchess/ui/utils/Renderer.scala` — class Renderer, function render
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@@ -0,0 +1,44 @@
# NowChessSystems — Wiki
_Generated 2026-04-12 — re-run `npx codesight --wiki` if the codebase has changed._
Structural map compiled from source code via AST. No LLM — deterministic, 200ms.
> **How to use safely:** These articles tell you WHERE things live and WHAT exists. They do not show full implementation logic. Always read the actual source files before implementing new features or making changes. Never infer how a function works from the wiki alone.
## Articles
- [Overview](./overview.md)
## Quick Stats
- Routes: **0**
- Models: **0**
- Components: **0**
- Env vars: **0** required, **0** with defaults
## How to Use
- **New session:** read `index.md` (this file) for orientation — WHERE things are
- **Architecture question:** read `overview.md` (~500 tokens)
- **Domain question:** read the relevant article, then **read those source files**
- **Database question:** read `database.md`, then read the actual schema files
- **Before implementing anything:** read the source files listed in the article
- **Full source context:** read `.codesight/CODESIGHT.md`
## What the Wiki Does Not Cover
These exist in your codebase but are **not** reflected in wiki articles:
- Routes registered dynamically at runtime (loops, plugin factories, `app.use(dynamicRouter)`)
- Internal routes from npm packages (e.g. Better Auth's built-in `/api/auth/*` endpoints)
- WebSocket and SSE handlers
- Raw SQL tables not declared through an ORM
- Computed or virtual fields absent from schema declarations
- TypeScript types that are not actual database columns
- Routes marked `[inferred]` were detected via regex and may have lower precision
- gRPC, tRPC, and GraphQL resolvers may be partially captured
When in doubt, search the source. The wiki is a starting point, not a complete inventory.
---
_Last compiled: 2026-04-12 · 2 articles · [codesight](https://github.com/Houseofmvps/codesight)_
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@@ -0,0 +1,5 @@
# Wiki Log
History of `npx codesight --wiki` runs. Capped at 20 entries.
## [2026-04-12 14:34:19] scan | 0 routes, 0 models, 0 components → 2 articles
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@@ -0,0 +1,19 @@
# NowChessSystems — Overview
> **Navigation aid.** This article shows WHERE things live (routes, models, files). Read actual source files before implementing new features or making changes.
**NowChessSystems** is a scala project built with raw-http.
## High-Impact Files
Changes to these files have the widest blast radius across the codebase:
- `modules/api/src/main/scala/de/nowchess/api/game/GameContext.scala` — imported by **28** files
- `modules/api/src/main/scala/de/nowchess/api/board/Square.scala` — imported by **21** files
- `modules/api/src/main/scala/de/nowchess/api/board/Color.scala` — imported by **19** files
- `modules/api/src/main/scala/de/nowchess/api/move/Move.scala` — imported by **14** files
- `modules/api/src/main/scala/de/nowchess/api/board/Board.scala` — imported by **13** files
- `modules/api/src/main/scala/de/nowchess/api/board/Piece.scala` — imported by **10** files
---
_Back to [index.md](./index.md) · Generated 2026-04-12_
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# Normalize text files in the repo
* text=auto eol=lf
# Keep Windows command scripts in CRLF
*.bat text eol=crlf
*.cmd text eol=crlf
# Keep Unix shell scripts in LF
*.sh text eol=lf
# Binary assets (no EOL normalization / textual diff)
*.png binary
*.jpg binary
*.jpeg binary
*.gif binary
*.webp binary
*.bmp binary
*.ico binary
# ML / model / numeric artifacts
*.bin binary
*.pt binary
*.pth binary
*.onnx binary
*.h5 binary
*.hdf5 binary
*.pb binary
*.tflite binary
*.npy binary
*.npz binary
*.safetensors binary
# Firmware / hex-like artifacts
*.hex binary
# Packaged binaries
*.jar binary
*.zip binary
*.7z binary
*.gz binary
+2
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@@ -38,6 +38,8 @@ bin/
### VS Code ###
.vscode/
graphify-out/
.graphify_*.json
### Mac OS ###
.DS_Store
+15
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@@ -0,0 +1,15 @@
rules = [
DisableSyntax,
LeakingImplicitClassVal,
NoValInForComprehension,
ProcedureSyntax,
]
DisableSyntax.noVars = true
DisableSyntax.noThrows = true
DisableSyntax.noNulls = true
DisableSyntax.noReturns = true
DisableSyntax.noAsInstanceOf = true
DisableSyntax.noIsInstanceOf = true
DisableSyntax.noXml = true
DisableSyntax.noFinalize = true
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@@ -0,0 +1,8 @@
version = 3.8.1
runner.dialect = scala3
maxColumn = 120
indent.main = 2
align.preset = more
trailingCommas = always
rewrite.rules = [SortImports, RedundantBraces]
rewrite.scala3.convertToNewSyntax = true
+21
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@@ -0,0 +1,21 @@
# Project Context
This is a scala project using raw-http.
Middleware includes: custom.
High-impact files (most imported, changes here affect many other files):
- modules/api/src/main/scala/de/nowchess/api/game/GameContext.scala (imported by 50 files)
- modules/api/src/main/scala/de/nowchess/api/board/Square.scala (imported by 33 files)
- modules/api/src/main/scala/de/nowchess/api/board/Color.scala (imported by 30 files)
- modules/api/src/main/scala/de/nowchess/api/move/Move.scala (imported by 29 files)
- modules/api/src/main/scala/de/nowchess/api/board/Board.scala (imported by 19 files)
- modules/api/src/main/scala/de/nowchess/api/board/PieceType.scala (imported by 18 files)
- modules/rule/src/main/scala/de/nowchess/rules/sets/DefaultRules.scala (imported by 17 files)
- modules/api/src/main/scala/de/nowchess/api/board/Piece.scala (imported by 15 files)
Required environment variables (no defaults):
- STOCKFISH_PATH (modules/bot/python/nnue.py)
Read .codesight/wiki/index.md for orientation (WHERE things live). Then read actual source files before implementing. Wiki articles are navigation aids, not implementation guides.
Read .codesight/CODESIGHT.md for the complete AI context map including all routes, schema, components, libraries, config, middleware, and dependency graph.
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@@ -37,6 +37,11 @@ Try to stick to these commands for consistency.
- **Coverage:** 100% condition coverage required in `api`, `core`, `rule`, `io` (mandatory); `ui` exempt.
### Linters
- **scalafmt** — enforces formatting; run `./gradlew spotlessScalaCheck` to check and `./gradlew spotlessScalaApply` to refactor.
- **scalafix** — enforces style and detects unused imports/code; run `./gradlew scalafix` to apply rules.
## Architecture Decisions
- **Immutable state as primary model:** GameContext (api) holds board, history, player state — immutable, passed through the system. Each move creates a new GameContext, enabling undo/redo without side effects.
@@ -48,3 +53,43 @@ Try to stick to these commands for consistency.
- **Tests are the spec.** Never modify tests to pass; modify requirements or code. Update tests only if requirements change.
- Never read build folders. Ask permission if needed.
- Keep this file up to date with any important decisions or conventions.
---
## Instructions for Claude Code
### Two-Step Rule (mandatory)
**Step 1 — Orient:** Use wiki articles to find WHERE things live.
**Step 2 — Verify:** Read the actual source files listed in the wiki article BEFORE writing any code.
Wiki articles are structural summaries extracted by AST. They show routes, models, and file locations.
They do NOT show full function logic, middleware internals, or dynamic runtime behavior.
**Never write or modify code based solely on wiki content — always read source files first.**
Read in order at session start:
1. `.codesight/wiki/index.md` — orientation map (~200 tokens)
2. `.codesight/wiki/overview.md` — architecture overview (~500 tokens)
3. Domain article (e.g. `.codesight/wiki/auth.md`) → check "Source Files" section → read those files
4. `.codesight/CODESIGHT.md` — full context map for deep exploration
Routes marked `[inferred]` in wiki articles were detected via regex — verify against source before trusting.
If any source file shows ⚠ in the wiki, re-run `codesight --wiki` before proceeding.
Or use the codesight MCP server for on-demand queries:
- `codesight_get_wiki_article` — read a specific wiki article by name
- `codesight_get_wiki_index` — get the wiki index
- `codesight_get_summary` — quick project overview
- `codesight_get_routes --prefix /api/users` — filtered routes
- `codesight_get_blast_radius --file src/lib/db.ts` — impact analysis before changes
- `codesight_get_schema --model users` — specific model details
Only open specific files after consulting codesight context. This saves ~16.893 tokens per conversation.
## graphify
This project has a graphify knowledge graph at graphify-out/.
Rules:
- Before answering architecture or codebase questions, read graphify-out/GRAPH_REPORT.md for god nodes and community structure
- If graphify-out/wiki/index.md exists, navigate it instead of reading raw files
- After modifying code files in this session, run `python3 -c "from graphify.watch import _rebuild_code; from pathlib import Path; _rebuild_code(Path('.'))"` to keep the graph current
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@@ -1,6 +1,8 @@
plugins {
id("org.sonarqube") version "7.2.3.7755"
id("org.scoverage") version "8.1" apply false
id("com.diffplug.spotless") version "8.4.0" apply false
id("io.github.cosmicsilence.scalafix") version "0.2.6" apply false
}
group = "de.nowchess"
@@ -32,7 +34,35 @@ val versions = mapOf(
"SCOVERAGE" to "2.1.1",
"SCALAFX" to "21.0.0-R32",
"JAVAFX" to "21.0.1",
"JUNIT_BOM" to "5.13.4"
"JUNIT_BOM" to "5.13.4",
"SCALA_PARSER_COMBINATORS" to "2.4.0",
"FASTPARSE" to "3.0.2",
"JACKSON" to "2.17.2",
"JACKSON_SCALA" to "2.17.2"
)
extra["VERSIONS"] = versions
subprojects {
apply(plugin = "com.diffplug.spotless")
pluginManager.withPlugin("scala") {
configure<com.diffplug.gradle.spotless.SpotlessExtension> {
scala {
scalafmt().configFile(rootProject.file(".scalafmt.conf"))
}
}
apply(plugin = "io.github.cosmicsilence.scalafix")
configure<io.github.cosmicsilence.scalafix.ScalafixExtension> {
configFile.set(rootProject.file(".scalafix.conf"))
}
// Disable SemanticDB config for the scoverage source set — it sets -sourceroot to
// the root project dir, which conflicts with scoverage's own -sourceroot and causes
// reportTestScoverage to fail with "No source root found".
tasks.matching { it.name in setOf("configSemanticDBScoverage", "checkScalafixScoverage", "checkScalafixTest") }.configureEach {
enabled = false
}
}
}
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@@ -0,0 +1,776 @@
openapi: 3.0.3
info:
title: NowChess API
description: |
REST API for the NowChess application. Designed to feel familiar to users
of the [lichess API](https://lichess.org/api).
## Authentication
Most endpoints require a Bearer token:
```
Authorization: Bearer <token>
```
Authentication is reserved for future implementation — endpoints are currently
open unless noted otherwise.
## Move notation
Moves are expressed in **UCI notation**: `{from}{to}[promotion]`
- Normal move: `e2e4`
- Capture: `d5e6`
- Promotion: `e7e8q` (q=queen, r=rook, b=bishop, n=knight)
- Castling: `e1g1` (kingside white), `e1c1` (queenside white)
## Streaming
Endpoints that support streaming return **NDJSON** (newline-delimited JSON).
Request them with:
```
Accept: application/x-ndjson
```
Each line of the response is a complete JSON object. Empty lines are
keep-alive heartbeats.
## Rate limiting
Requests that exceed the rate limit receive `429 Too Many Requests`.
Honour the `Retry-After` response header and wait before retrying.
version: 1.0.0
contact:
name: NowChess
license:
name: MIT
servers:
- url: http://localhost:8080
description: Local development server
tags:
- name: game
description: Create and manage chess games
- name: move
description: Make moves and navigate game history
- name: draw
description: Draw offers and claims
- name: import
description: Load a game from FEN or PGN
- name: export
description: Export a game as FEN or PGN
paths:
# ---------------------------------------------------------------------------
# Game lifecycle
# ---------------------------------------------------------------------------
/api/board/game:
post:
operationId: createGame
tags: [game]
summary: Create a new game
description: |
Creates a new chess game starting from the initial position.
Returns the full game state including the generated `gameId`.
security:
- bearerAuth: []
requestBody:
required: false
content:
application/json:
schema:
$ref: '#/components/schemas/CreateGameRequest'
responses:
'201':
description: Game created
content:
application/json:
schema:
$ref: '#/components/schemas/GameFull'
'400':
$ref: '#/components/responses/BadRequest'
'401':
$ref: '#/components/responses/Unauthorized'
'429':
$ref: '#/components/responses/TooManyRequests'
/api/board/game/{gameId}:
get:
operationId: getGame
tags: [game]
summary: Get game state
description: Returns the full current state of a game.
security:
- bearerAuth: []
parameters:
- $ref: '#/components/parameters/gameId'
responses:
'200':
description: Current game state
content:
application/json:
schema:
$ref: '#/components/schemas/GameFull'
'404':
$ref: '#/components/responses/NotFound'
'429':
$ref: '#/components/responses/TooManyRequests'
/api/board/game/{gameId}/stream:
get:
operationId: streamGame
tags: [game]
summary: Stream game events
description: |
Opens a persistent NDJSON stream for a game. The first object sent is
a `gameFull` event containing the complete game state. Subsequent
objects are `gameState` events sent whenever the game changes (move
made, draw offered, game over, etc.).
Empty lines are heartbeats to keep the connection alive.
Connect with:
```
Accept: application/x-ndjson
```
security:
- bearerAuth: []
parameters:
- $ref: '#/components/parameters/gameId'
responses:
'200':
description: NDJSON event stream
content:
application/x-ndjson:
schema:
oneOf:
- $ref: '#/components/schemas/GameFullEvent'
- $ref: '#/components/schemas/GameStateEvent'
- $ref: '#/components/schemas/ErrorEvent'
'404':
$ref: '#/components/responses/NotFound'
'429':
$ref: '#/components/responses/TooManyRequests'
/api/board/game/{gameId}/resign:
post:
operationId: resignGame
tags: [game]
summary: Resign the game
description: The active player resigns. The game ends immediately.
security:
- bearerAuth: []
parameters:
- $ref: '#/components/parameters/gameId'
responses:
'200':
description: Resignation accepted
content:
application/json:
schema:
$ref: '#/components/schemas/OkResponse'
'400':
$ref: '#/components/responses/BadRequest'
'404':
$ref: '#/components/responses/NotFound'
'429':
$ref: '#/components/responses/TooManyRequests'
# ---------------------------------------------------------------------------
# Move-making
# ---------------------------------------------------------------------------
/api/board/game/{gameId}/move/{uci}:
post:
operationId: makeMove
tags: [move]
summary: Make a move
description: |
Submit a move in UCI notation. The move must be legal for the side
currently to move.
For promotion moves include the target piece as the fifth character:
`e7e8q`, `a2a1r`, etc.
If the move results in a pawn reaching the back rank and no promotion
character is supplied, the game enters `promotionPending` status and
the move is not yet applied — resubmit with the promotion character.
security:
- bearerAuth: []
parameters:
- $ref: '#/components/parameters/gameId'
- name: uci
in: path
required: true
description: Move in UCI notation (e.g. `e2e4`, `e7e8q`)
schema:
type: string
pattern: '^[a-h][1-8][a-h][1-8][qrbn]?$'
example: e2e4
responses:
'200':
description: Move applied — returns updated game state
content:
application/json:
schema:
$ref: '#/components/schemas/GameState'
'400':
$ref: '#/components/responses/BadRequest'
'404':
$ref: '#/components/responses/NotFound'
'429':
$ref: '#/components/responses/TooManyRequests'
/api/board/game/{gameId}/moves:
get:
operationId: getLegalMoves
tags: [move]
summary: Get legal moves
description: |
Returns all legal moves for the side currently to move.
Optionally filter to moves originating from a single square.
security:
- bearerAuth: []
parameters:
- $ref: '#/components/parameters/gameId'
- name: square
in: query
required: false
description: Filter to moves from this square (e.g. `e2`)
schema:
type: string
pattern: '^[a-h][1-8]$'
example: e2
responses:
'200':
description: List of legal moves
content:
application/json:
schema:
$ref: '#/components/schemas/LegalMovesResponse'
'404':
$ref: '#/components/responses/NotFound'
'429':
$ref: '#/components/responses/TooManyRequests'
/api/board/game/{gameId}/undo:
post:
operationId: undoMove
tags: [move]
summary: Undo the last move
description: Reverts the most recent move. Returns the updated game state.
security:
- bearerAuth: []
parameters:
- $ref: '#/components/parameters/gameId'
responses:
'200':
description: Move undone
content:
application/json:
schema:
$ref: '#/components/schemas/GameState'
'400':
description: No moves to undo
content:
application/json:
schema:
$ref: '#/components/schemas/ApiError'
'404':
$ref: '#/components/responses/NotFound'
'429':
$ref: '#/components/responses/TooManyRequests'
/api/board/game/{gameId}/redo:
post:
operationId: redoMove
tags: [move]
summary: Redo a previously undone move
description: Re-applies the next move in the undo stack. Returns the updated game state.
security:
- bearerAuth: []
parameters:
- $ref: '#/components/parameters/gameId'
responses:
'200':
description: Move redone
content:
application/json:
schema:
$ref: '#/components/schemas/GameState'
'400':
description: No moves to redo
content:
application/json:
schema:
$ref: '#/components/schemas/ApiError'
'404':
$ref: '#/components/responses/NotFound'
'429':
$ref: '#/components/responses/TooManyRequests'
# ---------------------------------------------------------------------------
# Draw handling
# ---------------------------------------------------------------------------
/api/board/game/{gameId}/draw/{action}:
post:
operationId: drawAction
tags: [draw]
summary: Offer, accept, decline, or claim a draw
description: |
Perform a draw-related action:
| Action | Description |
|-----------|-------------|
| `offer` | Offer a draw to the opponent |
| `accept` | Accept the opponent's draw offer |
| `decline` | Decline the opponent's draw offer |
| `claim` | Claim a draw under the fifty-move rule (only valid when `status` is `fiftyMoveAvailable`) |
security:
- bearerAuth: []
parameters:
- $ref: '#/components/parameters/gameId'
- name: action
in: path
required: true
schema:
type: string
enum: [offer, accept, decline, claim]
responses:
'200':
description: Action accepted
content:
application/json:
schema:
$ref: '#/components/schemas/OkResponse'
'400':
$ref: '#/components/responses/BadRequest'
'404':
$ref: '#/components/responses/NotFound'
'429':
$ref: '#/components/responses/TooManyRequests'
# ---------------------------------------------------------------------------
# Import
# ---------------------------------------------------------------------------
/api/board/game/import/fen:
post:
operationId: importFen
tags: [import]
summary: Load a position from FEN
description: |
Creates a new game from a FEN string. The game starts at the position
described by the FEN; move history prior to that position is not
available.
security:
- bearerAuth: []
requestBody:
required: true
content:
application/json:
schema:
$ref: '#/components/schemas/ImportFenRequest'
responses:
'201':
description: Game created from FEN
content:
application/json:
schema:
$ref: '#/components/schemas/GameFull'
'400':
$ref: '#/components/responses/BadRequest'
'429':
$ref: '#/components/responses/TooManyRequests'
/api/board/game/import/pgn:
post:
operationId: importPgn
tags: [import]
summary: Load a game from PGN
description: |
Creates a new game by replaying all moves in a PGN string. The game
starts at the position after the final move in the PGN; undo is
available for every replayed move.
security:
- bearerAuth: []
requestBody:
required: true
content:
application/json:
schema:
$ref: '#/components/schemas/ImportPgnRequest'
responses:
'201':
description: Game created from PGN
content:
application/json:
schema:
$ref: '#/components/schemas/GameFull'
'400':
$ref: '#/components/responses/BadRequest'
'429':
$ref: '#/components/responses/TooManyRequests'
# ---------------------------------------------------------------------------
# Export
# ---------------------------------------------------------------------------
/api/board/game/{gameId}/export/fen:
get:
operationId: exportFen
tags: [export]
summary: Export current position as FEN
description: Returns the FEN string representing the current board position.
security:
- bearerAuth: []
parameters:
- $ref: '#/components/parameters/gameId'
responses:
'200':
description: FEN string
content:
text/plain:
schema:
type: string
example: rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1
'404':
$ref: '#/components/responses/NotFound'
'429':
$ref: '#/components/responses/TooManyRequests'
/api/board/game/{gameId}/export/pgn:
get:
operationId: exportPgn
tags: [export]
summary: Export game as PGN
description: Returns the full PGN for the game including headers and move text.
security:
- bearerAuth: []
parameters:
- $ref: '#/components/parameters/gameId'
responses:
'200':
description: PGN text
content:
application/x-chess-pgn:
schema:
type: string
example: |
[Event "NowChess game"]
[White "Player1"]
[Black "Player2"]
[Result "*"]
1. e4 e5 2. Nf3 *
'404':
$ref: '#/components/responses/NotFound'
'429':
$ref: '#/components/responses/TooManyRequests'
# =============================================================================
# Components
# =============================================================================
components:
securitySchemes:
bearerAuth:
type: http
scheme: bearer
description: 'Personal access token — `Authorization: Bearer <token>`'
parameters:
gameId:
name: gameId
in: path
required: true
description: 8-character alphanumeric game ID (e.g. `Qa7FJNk2`)
schema:
type: string
pattern: '^[A-Za-z0-9]{8}$'
example: Qa7FJNk2
responses:
BadRequest:
description: Invalid input
content:
application/json:
schema:
$ref: '#/components/schemas/ApiError'
Unauthorized:
description: Missing or invalid authentication token
content:
application/json:
schema:
$ref: '#/components/schemas/ApiError'
NotFound:
description: Game not found
content:
application/json:
schema:
$ref: '#/components/schemas/ApiError'
TooManyRequests:
description: Rate limit exceeded — see `Retry-After` header
headers:
Retry-After:
description: Seconds to wait before retrying
schema:
type: integer
content:
application/json:
schema:
$ref: '#/components/schemas/ApiError'
schemas:
# -------------------------------------------------------------------------
# Requests
# -------------------------------------------------------------------------
CreateGameRequest:
type: object
description: Parameters for creating a new game. All fields are optional.
properties:
white:
$ref: '#/components/schemas/PlayerInfo'
black:
$ref: '#/components/schemas/PlayerInfo'
ImportFenRequest:
type: object
required: [fen]
properties:
fen:
type: string
description: Complete FEN string (6 fields)
example: rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1
white:
$ref: '#/components/schemas/PlayerInfo'
black:
$ref: '#/components/schemas/PlayerInfo'
ImportPgnRequest:
type: object
required: [pgn]
properties:
pgn:
type: string
description: PGN text (headers and move list)
example: "1. e4 e5 2. Nf3 Nc6 *"
# -------------------------------------------------------------------------
# Game state
# -------------------------------------------------------------------------
GameFull:
type: object
description: Complete game information including players and current state.
required: [gameId, white, black, state]
properties:
gameId:
type: string
description: Unique 8-character game identifier
example: Qa7FJNk2
white:
$ref: '#/components/schemas/PlayerInfo'
black:
$ref: '#/components/schemas/PlayerInfo'
state:
$ref: '#/components/schemas/GameState'
GameState:
type: object
description: |
The current game state. Included in `GameFull` and returned by move
endpoints and stream events.
required: [fen, pgn, turn, status, moves, undoAvailable, redoAvailable]
properties:
fen:
type: string
description: FEN string for the current position
example: rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1
pgn:
type: string
description: PGN move text for the full game so far
example: "1. e4"
turn:
type: string
enum: [white, black]
description: The side to move
status:
$ref: '#/components/schemas/GameStatus'
winner:
type: string
enum: [white, black]
description: Set when `status` is `checkmate` or `resign`
nullable: true
moves:
type: array
description: All moves played so far, in UCI notation
items:
type: string
example: [e2e4, e7e5, g1f3]
undoAvailable:
type: boolean
description: Whether `POST /undo` is currently valid
redoAvailable:
type: boolean
description: Whether `POST /redo` is currently valid
GameStatus:
type: string
description: |
Current game status:
| Value | Meaning |
|-------|---------|
| `started` | Game in progress, no special condition |
| `check` | Side to move is in check |
| `checkmate` | Side to move is checkmated — game over |
| `stalemate` | Side to move has no legal moves, not in check — game over (draw) |
| `resign` | A player resigned — game over |
| `draw` | Draw agreed or claimed — game over |
| `drawOffered` | Waiting for the opponent to accept or decline a draw offer |
| `fiftyMoveAvailable` | Fifty-move rule threshold reached; active player may claim draw |
| `promotionPending` | A pawn reached the back rank; awaiting promotion piece selection |
| `insufficientMaterial` | Neither side has enough pieces to deliver checkmate — game over (draw) |
enum:
- started
- check
- checkmate
- stalemate
- resign
- draw
- drawOffered
- fiftyMoveAvailable
- promotionPending
- insufficientMaterial
# -------------------------------------------------------------------------
# Moves
# -------------------------------------------------------------------------
LegalMovesResponse:
type: object
required: [moves]
properties:
moves:
type: array
items:
$ref: '#/components/schemas/LegalMove'
LegalMove:
type: object
required: [from, to, uci, moveType]
properties:
from:
type: string
description: Origin square in algebraic notation
example: e2
to:
type: string
description: Destination square in algebraic notation
example: e4
uci:
type: string
description: Full move in UCI notation
example: e2e4
moveType:
$ref: '#/components/schemas/MoveType'
promotion:
type: string
enum: [queen, rook, bishop, knight]
description: Target piece for promotion moves
nullable: true
MoveType:
type: string
description: Classification of the move
enum:
- normal
- capture
- castleKingside
- castleQueenside
- enPassant
- promotion
# -------------------------------------------------------------------------
# Streaming events
# -------------------------------------------------------------------------
GameFullEvent:
type: object
description: |
First event on a game stream. Contains the complete game snapshot.
required: [type, game]
properties:
type:
type: string
enum: [gameFull]
game:
$ref: '#/components/schemas/GameFull'
GameStateEvent:
type: object
description: |
Emitted on a game stream whenever the game state changes (move played,
draw offered, game over, etc.).
required: [type, state]
properties:
type:
type: string
enum: [gameState]
state:
$ref: '#/components/schemas/GameState'
ErrorEvent:
type: object
description: Emitted on a game stream when an error occurs.
required: [type, error]
properties:
type:
type: string
enum: [error]
error:
$ref: '#/components/schemas/ApiError'
# -------------------------------------------------------------------------
# Shared types
# -------------------------------------------------------------------------
PlayerInfo:
type: object
required: [id, displayName]
properties:
id:
type: string
description: Unique player identifier
example: player1
displayName:
type: string
description: Human-readable display name
example: Alice
OkResponse:
type: object
required: [ok]
properties:
ok:
type: boolean
enum: [true]
ApiError:
type: object
required: [code, message]
properties:
code:
type: string
description: Machine-readable error code
example: INVALID_MOVE
message:
type: string
description: Human-readable error description
example: e2e5 is not a legal move
field:
type: string
description: Request field that caused the error, if applicable
example: uci
nullable: true
View File
+13
View File
@@ -21,3 +21,16 @@
### Features
* NCS-21 Write Scripts to automate certain tasks ([#15](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/15)) ([8051871](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/80518719d536a087d339fe02530825dc07f8b388))
## (2026-04-12)
### Features
* NCS-21 Write Scripts to automate certain tasks ([#15](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/15)) ([8051871](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/80518719d536a087d339fe02530825dc07f8b388))
* NCS-25 Add linters to keep quality up ([#27](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/27)) ([fd4e67d](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/fd4e67d4f782a7e955822d90cb909d0a81676fb2))
## (2026-04-14)
### Features
* NCS-14 implemented insufficient moves rule ([#30](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/30)) ([b0399a4](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/b0399a4e489950083066c9538df9a84dcc7a4613))
* NCS-21 Write Scripts to automate certain tasks ([#15](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/15)) ([8051871](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/80518719d536a087d339fe02530825dc07f8b388))
* NCS-25 Add linters to keep quality up ([#27](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/27)) ([fd4e67d](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/fd4e67d4f782a7e955822d90cb909d0a81676fb2))
@@ -21,8 +21,14 @@ object Board:
val initial: Board =
val backRank: Vector[PieceType] = Vector(
PieceType.Rook, PieceType.Knight, PieceType.Bishop, PieceType.Queen,
PieceType.King, PieceType.Bishop, PieceType.Knight, PieceType.Rook
PieceType.Rook,
PieceType.Knight,
PieceType.Bishop,
PieceType.Queen,
PieceType.King,
PieceType.Bishop,
PieceType.Knight,
PieceType.Rook,
)
val entries = for
fileIdx <- 0 until 8
@@ -30,7 +36,7 @@ object Board:
(Color.White, Rank.R1, backRank(fileIdx)),
(Color.White, Rank.R2, PieceType.Pawn),
(Color.Black, Rank.R8, backRank(fileIdx)),
(Color.Black, Rank.R7, PieceType.Pawn)
(Color.Black, Rank.R7, PieceType.Pawn),
)
yield Square(File.values(fileIdx), rank) -> Piece(color, pieceType)
Board(entries.toMap)
@@ -1,49 +1,47 @@
package de.nowchess.api.board
/**
* Unified castling rights tracker for all four sides.
* Tracks whether castling is still available for each side and direction.
/** Unified castling rights tracker for all four sides. Tracks whether castling is still available for each side and
* direction.
*
* @param whiteKingSide White's king-side castling (0-0) still legally available
* @param whiteQueenSide White's queen-side castling (0-0-0) still legally available
* @param blackKingSide Black's king-side castling (0-0) still legally available
* @param blackQueenSide Black's queen-side castling (0-0-0) still legally available
* @param whiteKingSide
* White's king-side castling (0-0) still legally available
* @param whiteQueenSide
* White's queen-side castling (0-0-0) still legally available
* @param blackKingSide
* Black's king-side castling (0-0) still legally available
* @param blackQueenSide
* Black's queen-side castling (0-0-0) still legally available
*/
final case class CastlingRights(
whiteKingSide: Boolean,
whiteQueenSide: Boolean,
blackKingSide: Boolean,
blackQueenSide: Boolean
blackQueenSide: Boolean,
):
/**
* Check if either side has any castling rights remaining.
/** Check if either side has any castling rights remaining.
*/
def hasAnyRights: Boolean =
whiteKingSide || whiteQueenSide || blackKingSide || blackQueenSide
/**
* Check if a specific color has any castling rights remaining.
/** Check if a specific color has any castling rights remaining.
*/
def hasRights(color: Color): Boolean = color match
case Color.White => whiteKingSide || whiteQueenSide
case Color.Black => blackKingSide || blackQueenSide
/**
* Revoke all castling rights for a specific color.
/** Revoke all castling rights for a specific color.
*/
def revokeColor(color: Color): CastlingRights = color match
case Color.White => copy(whiteKingSide = false, whiteQueenSide = false)
case Color.Black => copy(blackKingSide = false, blackQueenSide = false)
/**
* Revoke a specific castling right.
/** Revoke a specific castling right.
*/
def revokeKingSide(color: Color): CastlingRights = color match
case Color.White => copy(whiteKingSide = false)
case Color.Black => copy(blackKingSide = false)
/**
* Revoke a specific castling right.
/** Revoke a specific castling right.
*/
def revokeQueenSide(color: Color): CastlingRights = color match
case Color.White => copy(whiteQueenSide = false)
@@ -55,7 +53,7 @@ object CastlingRights:
whiteKingSide = false,
whiteQueenSide = false,
blackKingSide = false,
blackQueenSide = false
blackQueenSide = false,
)
/** All castling rights available. */
@@ -63,7 +61,7 @@ object CastlingRights:
whiteKingSide = true,
whiteQueenSide = true,
blackKingSide = true,
blackQueenSide = true
blackQueenSide = true,
)
/** Standard starting position castling rights (both sides can castle both ways). */
@@ -1,24 +1,21 @@
package de.nowchess.api.board
/**
* A file (column) on the chess board, ah.
* Ordinal values 07 correspond to ah.
/** A file (column) on the chess board, ah. Ordinal values 07 correspond to ah.
*/
enum File:
case A, B, C, D, E, F, G, H
/**
* A rank (row) on the chess board, 18.
* Ordinal values 07 correspond to ranks 18.
/** A rank (row) on the chess board, 18. Ordinal values 07 correspond to ranks 18.
*/
enum Rank:
case R1, R2, R3, R4, R5, R6, R7, R8
/**
* A unique square on the board, identified by its file and rank.
/** A unique square on the board, identified by its file and rank.
*
* @param file the column, ah
* @param rank the row, 18
* @param file
* the column, ah
* @param rank
* the row, 18
*/
final case class Square(file: File, rank: Rank):
/** Algebraic notation string, e.g. "e4". */
@@ -26,8 +23,8 @@ final case class Square(file: File, rank: Rank):
s"${file.toString.toLowerCase}${rank.ordinal + 1}"
object Square:
/** Parse a square from algebraic notation (e.g. "e4").
* Returns None if the input is not a valid square name. */
/** Parse a square from algebraic notation (e.g. "e4"). Returns None if the input is not a valid square name.
*/
def fromAlgebraic(s: String): Option[Square] =
if s.length != 2 then None
else
@@ -35,9 +32,7 @@ object Square:
val rankChar = s.charAt(1)
val fileOpt = File.values.find(_.toString.equalsIgnoreCase(fileChar.toString))
val rankOpt =
rankChar.toString.toIntOption.flatMap(n =>
if n >= 1 && n <= 8 then Some(Rank.values(n - 1)) else None
)
rankChar.toString.toIntOption.flatMap(n => if n >= 1 && n <= 8 then Some(Rank.values(n - 1)) else None)
for f <- fileOpt; r <- rankOpt yield Square(f, r)
val all: IndexedSeq[Square] =
@@ -46,8 +41,9 @@ object Square:
f <- File.values.toIndexedSeq
yield Square(f, r)
/** Compute a target square by offsetting file and rank.
* Returns None if the resulting square is outside the board (0-7 range). */
/** Compute a target square by offsetting file and rank. Returns None if the resulting square is outside the board
* (0-7 range).
*/
extension (sq: Square)
def offset(fileDelta: Int, rankDelta: Int): Option[Square] =
val newFileOrd = sq.file.ordinal + fileDelta
@@ -0,0 +1,9 @@
package de.nowchess.api.game
/** Reason why a game ended in a draw. */
enum DrawReason:
case Stalemate
case InsufficientMaterial
case FiftyMoveRule
case ThreefoldRepetition
case Agreement
@@ -1,10 +1,9 @@
package de.nowchess.api.game
import de.nowchess.api.board.{Board, Color, Square, CastlingRights}
import de.nowchess.api.board.{Board, CastlingRights, Color, Square}
import de.nowchess.api.move.Move
/** Immutable bundle of complete game state.
* All state changes produce new GameContext instances.
/** Immutable bundle of complete game state. All state changes produce new GameContext instances.
*/
case class GameContext(
board: Board,
@@ -12,7 +11,9 @@ case class GameContext(
castlingRights: CastlingRights,
enPassantSquare: Option[Square],
halfMoveClock: Int,
moves: List[Move]
moves: List[Move],
result: Option[GameResult] = None,
initialBoard: Board = Board.initial,
):
/** Create new context with updated board. */
def withBoard(newBoard: Board): GameContext = copy(board = newBoard)
@@ -32,6 +33,9 @@ case class GameContext(
/** Create new context with move appended to history. */
def withMove(move: Move): GameContext = copy(moves = moves :+ move)
/** Create new context with updated result. */
def withResult(newResult: Option[GameResult]): GameContext = copy(result = newResult)
object GameContext:
/** Initial position: white to move, all castling rights, no en passant. */
def initial: GameContext = GameContext(
@@ -40,5 +44,5 @@ object GameContext:
castlingRights = CastlingRights.Initial,
enPassantSquare = None,
halfMoveClock = 0,
moves = List.empty
moves = List.empty,
)
@@ -0,0 +1,8 @@
package de.nowchess.api.game
import de.nowchess.api.board.Color
/** Outcome of a finished game. */
enum GameResult:
case Win(color: Color)
case Draw(reason: DrawReason)
@@ -10,24 +10,30 @@ enum PromotionPiece:
enum MoveType:
/** A normal move or capture with no special rule. */
case Normal(isCapture: Boolean = false)
/** Kingside castling (O-O). */
case CastleKingside
/** Queenside castling (O-O-O). */
case CastleQueenside
/** En-passant pawn capture. */
case EnPassant
/** Pawn promotion; carries the chosen promotion piece. */
case Promotion(piece: PromotionPiece)
/**
* A half-move (ply) in a chess game.
/** A half-move (ply) in a chess game.
*
* @param from origin square
* @param to destination square
* @param moveType special semantics; defaults to Normal
* @param from
* origin square
* @param to
* destination square
* @param moveType
* special semantics; defaults to Normal
*/
final case class Move(
from: Square,
to: Square,
moveType: MoveType = MoveType.Normal()
moveType: MoveType = MoveType.Normal(),
)
@@ -1,10 +1,8 @@
package de.nowchess.api.player
/**
* An opaque player identifier.
/** An opaque player identifier.
*
* Wraps a plain String so that IDs are not accidentally interchanged with
* other String values at compile time.
* Wraps a plain String so that IDs are not accidentally interchanged with other String values at compile time.
*/
opaque type PlayerId = String
@@ -12,16 +10,17 @@ object PlayerId:
def apply(value: String): PlayerId = value
extension (id: PlayerId) def value: String = id
/**
* The minimal cross-service identity stub for a player.
/** The minimal cross-service identity stub for a player.
*
* Full profile data (email, rating history, etc.) lives in the user-management
* service. Only what every service needs is held here.
* Full profile data (email, rating history, etc.) lives in the user-management service. Only what every service needs
* is held here.
*
* @param id unique identifier
* @param displayName human-readable name shown in the UI
* @param id
* unique identifier
* @param displayName
* human-readable name shown in the UI
*/
final case class PlayerInfo(
id: PlayerId,
displayName: String
displayName: String,
)
@@ -1,12 +1,11 @@
package de.nowchess.api.response
/**
* A standardised envelope for every API response.
/** A standardised envelope for every API response.
*
* Success and failure are modelled as subtypes so that callers
* can pattern-match exhaustively.
* Success and failure are modelled as subtypes so that callers can pattern-match exhaustively.
*
* @tparam A the payload type for a successful response
* @tparam A
* the payload type for a successful response
*/
sealed trait ApiResponse[+A]
@@ -20,43 +19,49 @@ object ApiResponse:
/** Convenience constructor for a single-error failure. */
def error(err: ApiError): Failure = Failure(List(err))
/**
* A structured error descriptor.
/** A structured error descriptor.
*
* @param code machine-readable error code (e.g. "INVALID_MOVE", "NOT_FOUND")
* @param message human-readable explanation
* @param field optional field name when the error relates to a specific input
* @param code
* machine-readable error code (e.g. "INVALID_MOVE", "NOT_FOUND")
* @param message
* human-readable explanation
* @param field
* optional field name when the error relates to a specific input
*/
final case class ApiError(
code: String,
message: String,
field: Option[String] = None
field: Option[String] = None,
)
/**
* Pagination metadata for list responses.
/** Pagination metadata for list responses.
*
* @param page current 0-based page index
* @param pageSize number of items per page
* @param totalItems total number of items across all pages
* @param page
* current 0-based page index
* @param pageSize
* number of items per page
* @param totalItems
* total number of items across all pages
*/
final case class Pagination(
page: Int,
pageSize: Int,
totalItems: Long
totalItems: Long,
):
def totalPages: Int =
if pageSize <= 0 then 0
else Math.ceil(totalItems.toDouble / pageSize).toInt
/**
* A paginated list response envelope.
/** A paginated list response envelope.
*
* @param items the items on the current page
* @param pagination pagination metadata
* @tparam A the item type
* @param items
* the items on the current page
* @param pagination
* pagination metadata
* @tparam A
* the item type
*/
final case class PagedResponse[A](
items: List[A],
pagination: Pagination
pagination: Pagination,
)
@@ -51,8 +51,14 @@ class BoardTest extends AnyFunSuite with Matchers:
test("initial board white back rank") {
val expectedBackRank = Vector(
PieceType.Rook, PieceType.Knight, PieceType.Bishop, PieceType.Queen,
PieceType.King, PieceType.Bishop, PieceType.Knight, PieceType.Rook
PieceType.Rook,
PieceType.Knight,
PieceType.Bishop,
PieceType.Queen,
PieceType.King,
PieceType.Bishop,
PieceType.Knight,
PieceType.Rook,
)
File.values.zipWithIndex.foreach { (file, i) =>
Board.initial.pieceAt(Square(file, Rank.R1)) shouldBe
@@ -62,8 +68,14 @@ class BoardTest extends AnyFunSuite with Matchers:
test("initial board black back rank") {
val expectedBackRank = Vector(
PieceType.Rook, PieceType.Knight, PieceType.Bishop, PieceType.Queen,
PieceType.King, PieceType.Bishop, PieceType.Knight, PieceType.Rook
PieceType.Rook,
PieceType.Knight,
PieceType.Bishop,
PieceType.Queen,
PieceType.King,
PieceType.Bishop,
PieceType.Knight,
PieceType.Rook,
)
File.values.zipWithIndex.foreach { (file, i) =>
Board.initial.pieceAt(Square(file, Rank.R8)) shouldBe
@@ -76,8 +88,7 @@ class BoardTest extends AnyFunSuite with Matchers:
for
rank <- emptyRanks
file <- File.values
do
Board.initial.pieceAt(Square(file, rank)) shouldBe None
do Board.initial.pieceAt(Square(file, rank)) shouldBe None
}
test("updated adds and replaces piece at squares") {
@@ -105,4 +116,3 @@ class BoardTest extends AnyFunSuite with Matchers:
moved.pieceAt(e4) shouldBe Some(Piece.WhitePawn)
moved.pieceAt(e2) shouldBe None
}
@@ -10,7 +10,7 @@ class CastlingRightsTest extends AnyFunSuite with Matchers:
whiteKingSide = true,
whiteQueenSide = false,
blackKingSide = false,
blackQueenSide = true
blackQueenSide = true,
)
rights.hasAnyRights shouldBe true
@@ -54,4 +54,3 @@ class CastlingRightsTest extends AnyFunSuite with Matchers:
val blackQueenSideRevoked = all.revokeQueenSide(Color.Black)
blackQueenSideRevoked.blackKingSide shouldBe true
blackQueenSideRevoked.blackQueenSide shouldBe false
@@ -8,7 +8,7 @@ class ColorTest extends AnyFunSuite with Matchers:
test("Color values expose opposite and label consistently"):
val cases = List(
(Color.White, Color.Black, "White"),
(Color.Black, Color.White, "Black")
(Color.Black, Color.White, "Black"),
)
cases.foreach { (color, opposite, label) =>
@@ -24,7 +24,7 @@ class PieceTest extends AnyFunSuite with Matchers:
Piece.BlackBishop -> Piece(Color.Black, PieceType.Bishop),
Piece.BlackRook -> Piece(Color.Black, PieceType.Rook),
Piece.BlackQueen -> Piece(Color.Black, PieceType.Queen),
Piece.BlackKing -> Piece(Color.Black, PieceType.King)
Piece.BlackKing -> Piece(Color.Black, PieceType.King),
)
expected.foreach { case (actual, wanted) =>
@@ -12,7 +12,7 @@ class PieceTypeTest extends AnyFunSuite with Matchers:
PieceType.Bishop -> "Bishop",
PieceType.Rook -> "Rook",
PieceType.Queen -> "Queen",
PieceType.King -> "King"
PieceType.King -> "King",
)
expectedLabels.foreach { (pieceType, expectedLabel) =>
@@ -16,7 +16,7 @@ class SquareTest extends AnyFunSuite with Matchers:
"a1" -> Square(File.A, Rank.R1),
"e4" -> Square(File.E, Rank.R4),
"h8" -> Square(File.H, Rank.R8),
"E4" -> Square(File.E, Rank.R4)
"E4" -> Square(File.E, Rank.R4),
)
expected.foreach { case (raw, sq) =>
Square.fromAlgebraic(raw) shouldBe Some(sq)
@@ -34,4 +34,3 @@ class SquareTest extends AnyFunSuite with Matchers:
Square(File.A, Rank.R1).offset(-1, 0) shouldBe None
Square(File.H, Rank.R8).offset(0, 1) shouldBe None
}
@@ -2,6 +2,7 @@ package de.nowchess.api.game
import de.nowchess.api.board.{Board, CastlingRights, Color, File, Rank, Square}
import de.nowchess.api.move.Move
import de.nowchess.api.game.{DrawReason, GameResult}
import org.scalatest.funsuite.AnyFunSuite
import org.scalatest.matchers.should.Matchers
@@ -16,6 +17,7 @@ class GameContextTest extends AnyFunSuite with Matchers:
initial.enPassantSquare shouldBe None
initial.halfMoveClock shouldBe 0
initial.moves shouldBe List.empty
initial.result shouldBe None
test("withBoard updates only board"):
val square = Square(File.E, Rank.R4)
@@ -34,7 +36,7 @@ class GameContextTest extends AnyFunSuite with Matchers:
whiteKingSide = true,
whiteQueenSide = false,
blackKingSide = false,
blackQueenSide = true
blackQueenSide = true,
)
val square = Some(Square(File.E, Rank.R3))
val updatedTurn = initial.withTurn(Color.Black)
@@ -58,3 +60,14 @@ class GameContextTest extends AnyFunSuite with Matchers:
val move = Move(Square(File.E, Rank.R2), Square(File.E, Rank.R4))
GameContext.initial.withMove(move).moves shouldBe List(move)
test("withResult sets Win result"):
val win = Some(GameResult.Win(Color.White))
GameContext.initial.withResult(win).result shouldBe win
test("withResult sets Draw result"):
val draw = Some(GameResult.Draw(DrawReason.Stalemate))
GameContext.initial.withResult(draw).result shouldBe draw
test("withResult clears result"):
val ctx = GameContext.initial.withResult(Some(GameResult.Win(Color.Black)))
ctx.withResult(None).result shouldBe None
@@ -25,7 +25,7 @@ class MoveTest extends AnyFunSuite with Matchers:
MoveType.Promotion(PromotionPiece.Queen),
MoveType.Promotion(PromotionPiece.Rook),
MoveType.Promotion(PromotionPiece.Bishop),
MoveType.Promotion(PromotionPiece.Knight)
MoveType.Promotion(PromotionPiece.Knight),
)
moveTypes.foreach { moveType =>
+1 -1
View File
@@ -1,3 +1,3 @@
MAJOR=0
MINOR=3
MINOR=5
PATCH=0
+49
View File
@@ -211,3 +211,52 @@
* correct test board positions and captureOutput/withInput interaction ([f0481e2](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/f0481e2561b779df00925b46ee281dc36a795150))
* update main class path in build configuration and adjust VCS directory mapping ([7b1f8b1](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/7b1f8b117623d327232a1a92a8a44d18582e0189))
* update move validation to check for king safety ([#13](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/13)) ([e5e20c5](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/e5e20c566e368b12ca1dc59680c34e9112bf6762))
## (2026-04-12)
### Features
* add GameRules stub with PositionStatus enum ([76d4168](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/76d4168038de23e5d6083d4e8f0504fbf31d15a3))
* add MovedInCheck/Checkmate/Stalemate MoveResult variants (stub dispatch) ([8b7ec57](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/8b7ec57e5ea6ee1615a1883848a426dc07d26364))
* implement GameRules with isInCheck, legalMoves, gameStatus ([94a02ff](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/94a02ff6849436d9496c70a0f16c21666dae8e4e))
* implement legal castling ([#1](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/1)) ([00d326c](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/00d326c1ba67711fbe180f04e1100c3f01dd0254))
* NCS-10 Implement Pawn Promotion ([#12](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/12)) ([13bfc16](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/13bfc16cfe25db78ec607db523ca6d993c13430c))
* NCS-11 50-move rule ([#9](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/9)) ([412ed98](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/412ed986a95703a3b282276540153480ceed229d))
* NCS-16 Core Separation via Patterns ([#10](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/10)) ([1361dfc](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/1361dfc89553b146864fb8ff3526cf12cf3f293a))
* NCS-17 Implement basic ScalaFX UI ([#14](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/14)) ([3ff8031](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/3ff80318b4f16c59733a46498581a5c27f048287))
* NCS-21 Write Scripts to automate certain tasks ([#15](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/15)) ([8051871](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/80518719d536a087d339fe02530825dc07f8b388))
* NCS-25 Add linters to keep quality up ([#27](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/27)) ([fd4e67d](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/fd4e67d4f782a7e955822d90cb909d0a81676fb2))
* NCS-6 Implementing FEN & PGN ([#7](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/7)) ([f28e69d](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/f28e69dc181416aa2f221fdc4b45c2cda5efbf07))
* NCS-9 En passant implementation ([#8](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/8)) ([919beb3](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/919beb3b4bfa8caf2f90976a415fe9b19b7e9747))
* wire check/checkmate/stalemate into processMove and gameLoop ([5264a22](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/5264a225418b885c5e6ea6411b96f85e38837f6c))
### Bug Fixes
* add missing kings to gameLoop capture test board ([aedd787](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/aedd787b77203c2af934751dba7b784eaf165032))
* correct test board positions and captureOutput/withInput interaction ([f0481e2](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/f0481e2561b779df00925b46ee281dc36a795150))
* update main class path in build configuration and adjust VCS directory mapping ([7b1f8b1](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/7b1f8b117623d327232a1a92a8a44d18582e0189))
* update move validation to check for king safety ([#13](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/13)) ([e5e20c5](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/e5e20c566e368b12ca1dc59680c34e9112bf6762))
## (2026-04-14)
### Features
* add GameRules stub with PositionStatus enum ([76d4168](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/76d4168038de23e5d6083d4e8f0504fbf31d15a3))
* add MovedInCheck/Checkmate/Stalemate MoveResult variants (stub dispatch) ([8b7ec57](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/8b7ec57e5ea6ee1615a1883848a426dc07d26364))
* implement GameRules with isInCheck, legalMoves, gameStatus ([94a02ff](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/94a02ff6849436d9496c70a0f16c21666dae8e4e))
* implement legal castling ([#1](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/1)) ([00d326c](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/00d326c1ba67711fbe180f04e1100c3f01dd0254))
* NCS-10 Implement Pawn Promotion ([#12](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/12)) ([13bfc16](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/13bfc16cfe25db78ec607db523ca6d993c13430c))
* NCS-11 50-move rule ([#9](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/9)) ([412ed98](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/412ed986a95703a3b282276540153480ceed229d))
* NCS-14 implemented insufficient moves rule ([#30](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/30)) ([b0399a4](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/b0399a4e489950083066c9538df9a84dcc7a4613))
* NCS-16 Core Separation via Patterns ([#10](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/10)) ([1361dfc](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/1361dfc89553b146864fb8ff3526cf12cf3f293a))
* NCS-17 Implement basic ScalaFX UI ([#14](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/14)) ([3ff8031](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/3ff80318b4f16c59733a46498581a5c27f048287))
* NCS-21 Write Scripts to automate certain tasks ([#15](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/15)) ([8051871](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/80518719d536a087d339fe02530825dc07f8b388))
* NCS-25 Add linters to keep quality up ([#27](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/27)) ([fd4e67d](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/fd4e67d4f782a7e955822d90cb909d0a81676fb2))
* NCS-6 Implementing FEN & PGN ([#7](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/7)) ([f28e69d](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/f28e69dc181416aa2f221fdc4b45c2cda5efbf07))
* NCS-9 En passant implementation ([#8](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/8)) ([919beb3](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/919beb3b4bfa8caf2f90976a415fe9b19b7e9747))
* wire check/checkmate/stalemate into processMove and gameLoop ([5264a22](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/5264a225418b885c5e6ea6411b96f85e38837f6c))
### Bug Fixes
* add missing kings to gameLoop capture test board ([aedd787](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/aedd787b77203c2af934751dba7b784eaf165032))
* correct test board positions and captureOutput/withInput interaction ([f0481e2](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/f0481e2561b779df00925b46ee281dc36a795150))
* update main class path in build configuration and adjust VCS directory mapping ([7b1f8b1](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/7b1f8b117623d327232a1a92a8a44d18582e0189))
* update move validation to check for king safety ([#13](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/13)) ([e5e20c5](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/e5e20c566e368b12ca1dc59680c34e9112bf6762))
@@ -1,10 +1,10 @@
package de.nowchess.chess.command
import de.nowchess.api.board.{Square, Piece}
import de.nowchess.api.board.{Piece, Square}
import de.nowchess.api.game.GameContext
/** Marker trait for all commands that can be executed and undone.
* Commands encapsulate user actions and game state transitions.
/** Marker trait for all commands that can be executed and undone. Commands encapsulate user actions and game state
* transitions.
*/
trait Command:
/** Execute the command and return true if successful, false otherwise. */
@@ -16,15 +16,14 @@ trait Command:
/** A human-readable description of this command. */
def description: String
/** Command to move a piece from one square to another.
* Stores the move result so undo can restore previous state.
/** Command to move a piece from one square to another. Stores the move result so undo can restore previous state.
*/
case class MoveCommand(
from: Square,
to: Square,
moveResult: Option[MoveResult] = None,
previousContext: Option[GameContext] = None,
notation: String = ""
notation: String = "",
) extends Command:
override def execute(): Boolean =
@@ -50,7 +49,7 @@ case class QuitCommand() extends Command:
/** Command to reset the board to initial position. */
case class ResetCommand(
previousContext: Option[GameContext] = None
previousContext: Option[GameContext] = None,
) extends Command:
override def execute(): Boolean = true
@@ -3,21 +3,19 @@ package de.nowchess.chess.command
/** Manages command execution and history for undo/redo support. */
class CommandInvoker:
private val executedCommands = scala.collection.mutable.ListBuffer[Command]()
@SuppressWarnings(Array("DisableSyntax.var"))
private var currentIndex = -1
/** Execute a command and add it to history.
* Discards any redo history if not at the end of the stack.
/** Execute a command and add it to history. Discards any redo history if not at the end of the stack.
*/
def execute(command: Command): Boolean = synchronized {
if command.execute() then
// Remove any commands after current index (redo stack is discarded)
while currentIndex < executedCommands.size - 1 do
executedCommands.remove(executedCommands.size - 1)
while currentIndex < executedCommands.size - 1 do executedCommands.remove(executedCommands.size - 1)
executedCommands += command
currentIndex += 1
true
else
false
else false
}
/** Undo the last executed command if possible. */
@@ -27,10 +25,8 @@ class CommandInvoker:
if command.undo() then
currentIndex -= 1
true
else
false
else
false
else false
else false
}
/** Redo the next command in history if available. */
@@ -40,10 +36,8 @@ class CommandInvoker:
if command.execute() then
currentIndex += 1
true
else
false
else
false
else false
else false
}
/** Get the history of all executed commands. */
@@ -4,21 +4,25 @@ import de.nowchess.api.board.{File, Rank, Square}
object Parser:
/** Parses coordinate notation such as "e2e4" or "g1f3".
* Returns None for any input that does not match the expected format.
/** Parses coordinate notation such as "e2e4" or "g1f3". Returns None for any input that does not match the expected
* format.
*/
def parseMove(input: String): Option[(Square, Square)] =
val trimmed = input.trim.toLowerCase
Option.when(trimmed.length == 4)(trimmed).flatMap: s =>
Option
.when(trimmed.length == 4)(trimmed)
.flatMap: s =>
for
from <- parseSquare(s.substring(0, 2))
to <- parseSquare(s.substring(2, 4))
yield (from, to)
private def parseSquare(s: String): Option[Square] =
Option.when(s.length == 2)(s).flatMap: sq =>
Option
.when(s.length == 2)(s)
.flatMap: sq =>
val fileIdx = sq(0) - 'a'
val rankIdx = sq(1) - '1'
Option.when(fileIdx >= 0 && fileIdx <= 7 && rankIdx >= 0 && rankIdx <= 7)(
Square(File.values(fileIdx), Rank.values(rankIdx))
Square(File.values(fileIdx), Rank.values(rankIdx)),
)
@@ -2,48 +2,54 @@ package de.nowchess.chess.engine
import de.nowchess.api.board.{Board, Color, Piece, PieceType, Square}
import de.nowchess.api.move.{Move, MoveType, PromotionPiece}
import de.nowchess.api.game.GameContext
import de.nowchess.api.game.{DrawReason, GameContext, GameResult}
import de.nowchess.chess.controller.Parser
import de.nowchess.chess.observer.*
import de.nowchess.chess.command.{CommandInvoker, MoveCommand, MoveResult}
import de.nowchess.io.{GameContextImport, GameContextExport}
import de.nowchess.io.{GameContextExport, GameContextImport}
import de.nowchess.rules.RuleSet
import de.nowchess.rules.sets.DefaultRules
/** Pure game engine that manages game state and notifies observers of state changes.
* All rule queries delegate to the injected RuleSet.
* All user interactions go through Commands; state changes are broadcast via GameEvents.
/** Pure game engine that manages game state and notifies observers of state changes. All rule queries delegate to the
* injected RuleSet. All user interactions go through Commands; state changes are broadcast via GameEvents.
*/
class GameEngine(
val initialContext: GameContext = GameContext.initial,
val ruleSet: RuleSet = DefaultRules
val ruleSet: RuleSet = DefaultRules,
) extends Observable:
private var currentContext: GameContext = initialContext
// Ensure that initialBoard is set correctly for threefold repetition detection
private val contextWithInitialBoard = if initialContext.moves.isEmpty && initialContext.board != initialContext.initialBoard then
initialContext.copy(initialBoard = initialContext.board)
else
initialContext
@SuppressWarnings(Array("DisableSyntax.var"))
private var currentContext: GameContext = contextWithInitialBoard
private val invoker = new CommandInvoker()
/** Pending promotion: the Move that triggered it (from/to only, moveType filled in later). */
private case class PendingPromotion(from: Square, to: Square, contextBefore: GameContext)
@SuppressWarnings(Array("DisableSyntax.var"))
private var pendingPromotion: Option[PendingPromotion] = None
/** True if a pawn promotion move is pending and needs a piece choice. */
def isPendingPromotion: Boolean = synchronized { pendingPromotion.isDefined }
def isPendingPromotion: Boolean = synchronized(pendingPromotion.isDefined)
// Synchronized accessors for current state
def board: Board = synchronized { currentContext.board }
def turn: Color = synchronized { currentContext.turn }
def context: GameContext = synchronized { currentContext }
def board: Board = synchronized(currentContext.board)
def turn: Color = synchronized(currentContext.turn)
def context: GameContext = synchronized(currentContext)
/** Check if undo is available. */
def canUndo: Boolean = synchronized { invoker.canUndo }
def canUndo: Boolean = synchronized(invoker.canUndo)
/** Check if redo is available. */
def canRedo: Boolean = synchronized { invoker.canRedo }
def canRedo: Boolean = synchronized(invoker.canRedo)
/** Get the command history for inspection (testing/debugging). */
def commandHistory: List[de.nowchess.chess.command.Command] = synchronized { invoker.history }
def commandHistory: List[de.nowchess.chess.command.Command] = synchronized(invoker.history)
/** Process a raw move input string and update game state if valid.
* Notifies all observers of the outcome via GameEvent.
/** Process a raw move input string and update game state if valid. Notifies all observers of the outcome via
* GameEvent.
*/
def processUserInput(rawInput: String): Unit = synchronized {
val trimmed = rawInput.trim.toLowerCase
@@ -59,13 +65,20 @@ class GameEngine(
case "draw" =>
if currentContext.halfMoveClock >= 100 then
currentContext = currentContext.withResult(Some(GameResult.Draw(DrawReason.FiftyMoveRule)))
invoker.clear()
notifyObservers(DrawClaimedEvent(currentContext))
notifyObservers(DrawEvent(currentContext, DrawReason.FiftyMoveRule))
else if ruleSet.isThreefoldRepetition(currentContext) then
currentContext = currentContext.withResult(Some(GameResult.Draw(DrawReason.ThreefoldRepetition)))
invoker.clear()
notifyObservers(DrawEvent(currentContext, DrawReason.ThreefoldRepetition))
else
notifyObservers(InvalidMoveEvent(
notifyObservers(
InvalidMoveEvent(
currentContext,
"Draw cannot be claimed: the 50-move rule has not been triggered."
))
"Draw cannot be claimed: neither the 50-move rule nor threefold repetition has been triggered.",
),
)
case "" =>
notifyObservers(InvalidMoveEvent(currentContext, "Please enter a valid move or command."))
@@ -73,10 +86,12 @@ class GameEngine(
case moveInput =>
Parser.parseMove(moveInput) match
case None =>
notifyObservers(InvalidMoveEvent(
notifyObservers(
InvalidMoveEvent(
currentContext,
s"Invalid move format '$moveInput'. Use coordinate notation, e.g. e2e4."
))
s"Invalid move format '$moveInput'. Use coordinate notation, e.g. e2e4.",
),
)
case Some((from, to)) =>
handleParsedMove(from, to)
}
@@ -108,8 +123,7 @@ class GameEngine(
to.rank.ordinal == promoRank
}
/** Apply a player's promotion piece choice.
* Must only be called when isPendingPromotion is true.
/** Apply a player's promotion piece choice. Must only be called when isPendingPromotion is true.
*/
def completePromotion(piece: PromotionPiece): Unit = synchronized {
pendingPromotion match
@@ -120,22 +134,18 @@ class GameEngine(
val move = Move(pending.from, pending.to, MoveType.Promotion(piece))
// Verify it's actually legal
val legal = ruleSet.legalMoves(currentContext)(pending.from)
if legal.contains(move) then
executeMove(move)
else
notifyObservers(InvalidMoveEvent(currentContext, "Error completing promotion."))
if legal.contains(move) then executeMove(move)
else notifyObservers(InvalidMoveEvent(currentContext, "Error completing promotion."))
}
/** Undo the last move. */
def undo(): Unit = synchronized { performUndo() }
def undo(): Unit = synchronized(performUndo())
/** Redo the last undone move. */
def redo(): Unit = synchronized { performRedo() }
def redo(): Unit = synchronized(performRedo())
/** Load a game using the provided importer.
* If the imported context has moves, they are replayed through the command system.
* Otherwise, the position is set directly.
* Notifies observers with PgnLoadedEvent on success.
/** Load a game using the provided importer. If the imported context has moves, they are replayed through the command
* system. Otherwise, the position is set directly. Notifies observers with PgnLoadedEvent on success.
*/
def loadGame(importer: GameContextImport, input: String): Either[String, Unit] = synchronized {
importer.importGameContext(input) match
@@ -153,31 +163,26 @@ class GameEngine(
invoker.clear()
if ctx.moves.isEmpty then
currentContext = ctx
currentContext = ctx.copy(initialBoard = ctx.board)
Right(())
else
replayMoves(ctx.moves, savedContext)
else replayMoves(ctx.moves, savedContext)
private[engine] def replayMoves(moves: List[Move], savedContext: GameContext): Either[String, Unit] =
var error: Option[String] = None
moves.foreach: move =>
if error.isEmpty then
handleParsedMove(move.from, move.to)
move.moveType match {
case MoveType.Promotion(pp) =>
if pendingPromotion.isDefined then
completePromotion(pp)
else
error = Some(s"Promotion required for move ${move.from}${move.to}")
case _ => ()
val result = moves.foldLeft[Either[String, Unit]](Right(())) { (acc, move) =>
acc.flatMap(_ => applyReplayMove(move))
}
error match
case Some(err) =>
currentContext = savedContext
Left(err)
case None =>
result.left.foreach(_ => currentContext = savedContext)
result
private def applyReplayMove(move: Move): Either[String, Unit] =
handleParsedMove(move.from, move.to)
move.moveType match
case MoveType.Promotion(pp) if pendingPromotion.isDefined =>
completePromotion(pp)
Right(())
case MoveType.Promotion(_) =>
Left(s"Promotion required for move ${move.from}${move.to}")
case _ => Right(())
/** Export the current game context using the provided exporter. */
def exportGame(exporter: GameContextExport): String = synchronized {
@@ -186,7 +191,11 @@ class GameEngine(
/** Load an arbitrary board position, clearing all history and undo/redo state. */
def loadPosition(newContext: GameContext): Unit = synchronized {
currentContext = newContext
val contextWithInitialBoard = if newContext.moves.isEmpty then
newContext.copy(initialBoard = newContext.board)
else
newContext
currentContext = contextWithInitialBoard
pendingPromotion = None
invoker.clear()
notifyObservers(BoardResetEvent(currentContext))
@@ -211,32 +220,37 @@ class GameEngine(
to = move.to,
moveResult = Some(MoveResult.Successful(nextContext, captured)),
previousContext = Some(contextBefore),
notation = translateMoveToNotation(move, contextBefore.board)
notation = translateMoveToNotation(move, contextBefore.board),
)
invoker.execute(cmd)
currentContext = nextContext
notifyObservers(MoveExecutedEvent(
notifyObservers(
MoveExecutedEvent(
currentContext,
move.from.toString,
move.to.toString,
captured.map(c => s"${c.color.label} ${c.pieceType.label}")
))
captured.map(c => s"${c.color.label} ${c.pieceType.label}"),
),
)
if ruleSet.isCheckmate(currentContext) then
val winner = currentContext.turn.opposite
currentContext = currentContext.withResult(Some(GameResult.Win(winner)))
notifyObservers(CheckmateEvent(currentContext, winner))
invoker.clear()
currentContext = GameContext.initial
else if ruleSet.isStalemate(currentContext) then
notifyObservers(StalemateEvent(currentContext))
currentContext = currentContext.withResult(Some(GameResult.Draw(DrawReason.Stalemate)))
notifyObservers(DrawEvent(currentContext, DrawReason.Stalemate))
invoker.clear()
currentContext = GameContext.initial
else if ruleSet.isCheck(currentContext) then
notifyObservers(CheckDetectedEvent(currentContext))
else if ruleSet.isInsufficientMaterial(currentContext) then
currentContext = currentContext.withResult(Some(GameResult.Draw(DrawReason.InsufficientMaterial)))
notifyObservers(DrawEvent(currentContext, DrawReason.InsufficientMaterial))
invoker.clear()
else if ruleSet.isCheck(currentContext) then notifyObservers(CheckDetectedEvent(currentContext))
if currentContext.halfMoveClock >= 100 then
notifyObservers(FiftyMoveRuleAvailableEvent(currentContext))
if currentContext.halfMoveClock >= 100 then notifyObservers(FiftyMoveRuleAvailableEvent(currentContext))
if ruleSet.isThreefoldRepetition(currentContext) then notifyObservers(ThreefoldRepetitionAvailableEvent(currentContext))
private def translateMoveToNotation(move: Move, boardBefore: Board): String =
move.moveType match
@@ -295,8 +309,7 @@ class GameEngine(
moveCmd.previousContext.foreach(currentContext = _)
invoker.undo()
notifyObservers(MoveUndoneEvent(currentContext, moveCmd.notation))
else
notifyObservers(InvalidMoveEvent(currentContext, "Nothing to undo."))
else notifyObservers(InvalidMoveEvent(currentContext, "Nothing to undo."))
private def performRedo(): Unit =
if invoker.canRedo then
@@ -307,12 +320,13 @@ class GameEngine(
currentContext = nextCtx
invoker.redo()
val capturedDesc = cap.map(c => s"${c.color.label} ${c.pieceType.label}")
notifyObservers(MoveRedoneEvent(
notifyObservers(
MoveRedoneEvent(
currentContext,
moveCmd.notation,
moveCmd.from.toString,
moveCmd.to.toString,
capturedDesc
))
else
notifyObservers(InvalidMoveEvent(currentContext, "Nothing to redo."))
capturedDesc,
),
)
else notifyObservers(InvalidMoveEvent(currentContext, "Nothing to redo."))
@@ -1,10 +1,9 @@
package de.nowchess.chess.observer
import de.nowchess.api.board.{Color, Square}
import de.nowchess.api.game.GameContext
import de.nowchess.api.game.{DrawReason, GameContext}
/** Base trait for all game state events.
* Events are immutable snapshots of game state changes.
/** Base trait for all game state events. Events are immutable snapshots of game state changes.
*/
sealed trait GameEvent:
def context: GameContext
@@ -14,57 +13,58 @@ case class MoveExecutedEvent(
context: GameContext,
fromSquare: String,
toSquare: String,
capturedPiece: Option[String]
capturedPiece: Option[String],
) extends GameEvent
/** Fired when the current player is in check. */
case class CheckDetectedEvent(
context: GameContext
context: GameContext,
) extends GameEvent
/** Fired when the game reaches checkmate. */
case class CheckmateEvent(
context: GameContext,
winner: Color
winner: Color,
) extends GameEvent
/** Fired when the game reaches stalemate. */
case class StalemateEvent(
context: GameContext
/** Fired when the game ends in a draw. */
case class DrawEvent(
context: GameContext,
reason: DrawReason,
) extends GameEvent
/** Fired when a move is invalid. */
case class InvalidMoveEvent(
context: GameContext,
reason: String
reason: String,
) extends GameEvent
/** Fired when a pawn reaches the back rank and the player must choose a promotion piece. */
case class PromotionRequiredEvent(
context: GameContext,
from: Square,
to: Square
to: Square,
) extends GameEvent
/** Fired when the board is reset. */
case class BoardResetEvent(
context: GameContext
context: GameContext,
) extends GameEvent
/** Fired after any move where the half-move clock reaches 100 — the 50-move rule is now claimable. */
case class FiftyMoveRuleAvailableEvent(
context: GameContext
context: GameContext,
) extends GameEvent
/** Fired when a player successfully claims a draw under the 50-move rule. */
case class DrawClaimedEvent(
context: GameContext
/** Fired after any move where the same position occurs for the third time — threefold repetition is now claimable. */
case class ThreefoldRepetitionAvailableEvent(
context: GameContext,
) extends GameEvent
/** Fired when a move is undone, carrying PGN notation of the reversed move. */
case class MoveUndoneEvent(
context: GameContext,
pgnNotation: String
pgnNotation: String,
) extends GameEvent
/** Fired when a previously undone move is redone, carrying PGN notation of the replayed move. */
@@ -73,12 +73,12 @@ case class MoveRedoneEvent(
pgnNotation: String,
fromSquare: String,
toSquare: String,
capturedPiece: Option[String]
capturedPiece: Option[String],
) extends GameEvent
/** Fired after a PGN string is successfully loaded and all moves are replayed into history. */
case class PgnLoadedEvent(
context: GameContext
context: GameContext,
) extends GameEvent
/** Observer trait: implement to receive game state updates. */
@@ -1,6 +1,6 @@
package de.nowchess.chess.command
import de.nowchess.api.board.{Square, File, Rank}
import de.nowchess.api.board.{File, Rank, Square}
import de.nowchess.api.game.GameContext
import org.scalatest.funsuite.AnyFunSuite
import org.scalatest.matchers.should.Matchers
@@ -14,9 +14,14 @@ class CommandInvokerBranchTest extends AnyFunSuite with Matchers:
override def undo(): Boolean = false
override def description: String = "Failing command"
private case class ConditionalFailCommand(var shouldFailOnUndo: Boolean = false, var shouldFailOnExecute: Boolean = false) extends Command:
override def execute(): Boolean = !shouldFailOnExecute
override def undo(): Boolean = !shouldFailOnUndo
private class ConditionalFailCommand(
initialShouldFailOnUndo: Boolean = false,
initialShouldFailOnExecute: Boolean = false,
) extends Command:
val shouldFailOnUndo = new java.util.concurrent.atomic.AtomicBoolean(initialShouldFailOnUndo)
val shouldFailOnExecute = new java.util.concurrent.atomic.AtomicBoolean(initialShouldFailOnExecute)
override def execute(): Boolean = !shouldFailOnExecute.get()
override def undo(): Boolean = !shouldFailOnUndo.get()
override def description: String = "Conditional fail"
private def createMoveCommand(from: Square, to: Square, executeSucceeds: Boolean = true): MoveCommand =
@@ -24,7 +29,7 @@ class CommandInvokerBranchTest extends AnyFunSuite with Matchers:
from = from,
to = to,
moveResult = if executeSucceeds then Some(MoveResult.Successful(GameContext.initial, None)) else None,
previousContext = Some(GameContext.initial)
previousContext = Some(GameContext.initial),
)
test("execute rejects failing commands and keeps history unchanged"):
@@ -63,7 +68,7 @@ class CommandInvokerBranchTest extends AnyFunSuite with Matchers:
{
val invoker = new CommandInvoker()
val failingUndoCmd = ConditionalFailCommand(shouldFailOnUndo = true)
val failingUndoCmd = ConditionalFailCommand(initialShouldFailOnUndo = true)
invoker.execute(failingUndoCmd) shouldBe true
invoker.canUndo shouldBe true
invoker.undo() shouldBe false
@@ -99,7 +104,7 @@ class CommandInvokerBranchTest extends AnyFunSuite with Matchers:
invoker.execute(redoFailCmd)
invoker.undo()
invoker.canRedo shouldBe true
redoFailCmd.shouldFailOnExecute = true
redoFailCmd.shouldFailOnExecute.set(true)
invoker.redo() shouldBe false
invoker.getCurrentIndex shouldBe 0
}
@@ -1,6 +1,6 @@
package de.nowchess.chess.command
import de.nowchess.api.board.{Square, File, Rank}
import de.nowchess.api.board.{File, Rank, Square}
import de.nowchess.api.game.GameContext
import org.scalatest.funsuite.AnyFunSuite
import org.scalatest.matchers.should.Matchers
@@ -14,7 +14,7 @@ class CommandInvokerTest extends AnyFunSuite with Matchers:
from = from,
to = to,
moveResult = Some(MoveResult.Successful(GameContext.initial, None)),
previousContext = Some(GameContext.initial)
previousContext = Some(GameContext.initial),
)
test("execute appends commands and updates index"):
@@ -8,7 +8,6 @@ class CommandTest extends AnyFunSuite with Matchers:
test("QuitCommand properties and behavior"):
val cmd = QuitCommand()
cmd shouldNot be(null)
cmd.execute() shouldBe true
cmd.undo() shouldBe false
cmd.description shouldBe "Quit game"
@@ -1,6 +1,6 @@
package de.nowchess.chess.command
import de.nowchess.api.board.{Square, File, Rank}
import de.nowchess.api.board.{File, Rank, Square}
import de.nowchess.api.game.GameContext
import org.scalatest.funsuite.AnyFunSuite
import org.scalatest.matchers.should.Matchers
@@ -21,7 +21,7 @@ class MoveCommandTest extends AnyFunSuite with Matchers:
val executable = MoveCommand(
from = sq(File.E, Rank.R2),
to = sq(File.E, Rank.R4),
moveResult = Some(MoveResult.Successful(GameContext.initial, None))
moveResult = Some(MoveResult.Successful(GameContext.initial, None)),
)
executable.execute() shouldBe true
@@ -29,7 +29,7 @@ class MoveCommandTest extends AnyFunSuite with Matchers:
from = sq(File.E, Rank.R2),
to = sq(File.E, Rank.R4),
moveResult = Some(MoveResult.Successful(GameContext.initial, None)),
previousContext = Some(GameContext.initial)
previousContext = Some(GameContext.initial),
)
undoable.undo() shouldBe true
@@ -39,7 +39,7 @@ class MoveCommandTest extends AnyFunSuite with Matchers:
val result = MoveResult.Successful(GameContext.initial, None)
val cmd2 = cmd1.copy(
moveResult = Some(result),
previousContext = Some(GameContext.initial)
previousContext = Some(GameContext.initial),
)
cmd1.moveResult shouldBe None
@@ -52,14 +52,14 @@ class MoveCommandTest extends AnyFunSuite with Matchers:
from = sq(File.E, Rank.R2),
to = sq(File.E, Rank.R4),
moveResult = None,
previousContext = None
previousContext = None,
)
val eq2 = MoveCommand(
from = sq(File.E, Rank.R2),
to = sq(File.E, Rank.R4),
moveResult = None,
previousContext = None
previousContext = None,
)
eq1 shouldBe eq2
@@ -31,7 +31,7 @@ object EngineTestHelpers:
def hasEvent[T <: GameEvent](implicit ct: scala.reflect.ClassTag[T]): Boolean =
_events.exists(ct.runtimeClass.isInstance(_))
def getEvent[T <: GameEvent](implicit ct: scala.reflect.ClassTag[T]): Option[T] =
_events.collectFirst { case e if ct.runtimeClass.isInstance(e) => e.asInstanceOf[T] }
_events.collectFirst { case e: T => e }
override def onGameEvent(event: GameEvent): Unit =
_events += event
@@ -1,8 +1,9 @@
package de.nowchess.chess.engine
import scala.collection.mutable
import de.nowchess.api.board.{Board, Color}
import de.nowchess.chess.observer.{Observer, GameEvent, CheckDetectedEvent, CheckmateEvent, StalemateEvent}
import de.nowchess.api.board.Color
import de.nowchess.api.game.DrawReason
import de.nowchess.chess.observer.{CheckDetectedEvent, CheckmateEvent, DrawEvent, GameEvent, Observer}
import org.scalatest.funsuite.AnyFunSuite
import org.scalatest.matchers.should.Matchers
@@ -25,13 +26,9 @@ class GameEngineGameEndingTest extends AnyFunSuite with Matchers:
// Verify CheckmateEvent (engine also fires MoveExecutedEvent before CheckmateEvent)
observer.events.last shouldBe a[CheckmateEvent]
val event = observer.events.last.asInstanceOf[CheckmateEvent]
val event = observer.events.collectFirst { case e: CheckmateEvent => e }.get
event.winner shouldBe Color.Black
// Board should be reset after checkmate
engine.board shouldBe Board.initial
engine.turn shouldBe Color.White
test("GameEngine handles check detection"):
val engine = new GameEngine()
val observer = new EndingMockObserver()
@@ -60,16 +57,25 @@ class GameEngineGameEndingTest extends AnyFunSuite with Matchers:
engine.subscribe(observer)
val moves = List(
"e2e3", "a7a5",
"d1h5", "a8a6",
"h5a5", "h7h5",
"h2h4", "a6h6",
"a5c7", "f7f6",
"c7d7", "e8f7",
"d7b7", "d8d3",
"b7b8", "d3h7",
"b8c8", "f7g6",
"c8e6"
"e2e3",
"a7a5",
"d1h5",
"a8a6",
"h5a5",
"h7h5",
"h2h4",
"a6h6",
"a5c7",
"f7f6",
"c7d7",
"e8f7",
"d7b7",
"d8d3",
"b7b8",
"d3h7",
"b8c8",
"f7g6",
"c8e6",
)
moves.dropRight(1).foreach(engine.processUserInput)
@@ -77,12 +83,9 @@ class GameEngineGameEndingTest extends AnyFunSuite with Matchers:
observer.events.clear()
engine.processUserInput(moves.last)
val stalemateEvents = observer.events.collect { case e: StalemateEvent => e }
stalemateEvents.size shouldBe 1
// Board should be reset after stalemate
engine.board shouldBe Board.initial
engine.turn shouldBe Color.White
val drawEvents = observer.events.collect { case e: DrawEvent => e }
drawEvents.size shouldBe 1
drawEvents.head.reason shouldBe DrawReason.Stalemate
private class EndingMockObserver extends Observer:
val events = mutable.ListBuffer[GameEvent]()
@@ -38,7 +38,7 @@ class GameEngineIntegrationTest extends AnyFunSuite with Matchers:
engine.processUserInput("undo")
engine.processUserInput("redo")
events.count(_.isInstanceOf[InvalidMoveEvent]) should be >= 3
events.count { case _: InvalidMoveEvent => true; case _ => false } should be >= 3
test("processUserInput emits Illegal move for syntactically valid but illegal target"):
val engine = new GameEngine()
@@ -69,7 +69,7 @@ class GameEngineIntegrationTest extends AnyFunSuite with Matchers:
engine.context shouldBe target
engine.commandHistory shouldBe empty
events.lastOption.exists(_.isInstanceOf[de.nowchess.chess.observer.BoardResetEvent]) shouldBe true
events.lastOption.exists { case _: de.nowchess.chess.observer.BoardResetEvent => true; case _ => false } shouldBe true
test("redo event includes captured piece description when replaying a capture"):
val engine = new GameEngine()
@@ -98,6 +98,7 @@ class GameEngineIntegrationTest extends AnyFunSuite with Matchers:
def isStalemate(context: GameContext): Boolean = false
def isInsufficientMaterial(context: GameContext): Boolean = false
def isFiftyMoveRule(context: GameContext): Boolean = false
def isThreefoldRepetition(context: GameContext): Boolean = false
def applyMove(context: GameContext)(move: Move): GameContext = DefaultRules.applyMove(context)(move)
val engine = new GameEngine(ruleSet = permissiveRules)
@@ -119,6 +120,7 @@ class GameEngineIntegrationTest extends AnyFunSuite with Matchers:
def isStalemate(context: GameContext): Boolean = false
def isInsufficientMaterial(context: GameContext): Boolean = false
def isFiftyMoveRule(context: GameContext): Boolean = false
def isThreefoldRepetition(context: GameContext): Boolean = false
def applyMove(context: GameContext)(move: Move): GameContext = context
val engine = new GameEngine(ruleSet = noLegalMoves)
@@ -151,7 +153,6 @@ class GameEngineIntegrationTest extends AnyFunSuite with Matchers:
engine.replayMoves(List(illegalPromotion, trailingMove), saved) shouldBe Left("Promotion required for move e2e1")
engine.context shouldBe saved
test("normalMoveNotation handles missing source piece"):
val engine = new GameEngine()
val result = engine.normalMoveNotation(Move(sq("e3"), sq("e4")), Board.initial, isCapture = false)
@@ -174,5 +175,3 @@ class GameEngineIntegrationTest extends AnyFunSuite with Matchers:
engine.observerCount shouldBe 1
engine.unsubscribe(observer)
engine.observerCount shouldBe 0
@@ -3,7 +3,7 @@ package de.nowchess.chess.engine
import scala.collection.mutable
import de.nowchess.api.board.{Board, Color}
import de.nowchess.api.game.GameContext
import de.nowchess.chess.observer.{Observer, GameEvent, PgnLoadedEvent}
import de.nowchess.chess.observer.{GameEvent, Observer, PgnLoadedEvent}
import de.nowchess.io.pgn.PgnParser
import de.nowchess.io.fen.FenParser
import de.nowchess.io.pgn.PgnExporter
@@ -31,7 +31,7 @@ class GameEngineNotationTest extends AnyFunSuite with Matchers:
whiteKingSide = false,
whiteQueenSide = true,
blackKingSide = false,
blackQueenSide = false
blackQueenSide = false,
)
val ctx = GameContext.initial
.withBoard(board)
@@ -43,7 +43,7 @@ class GameEngineNotationTest extends AnyFunSuite with Matchers:
// White castles queenside: e1c1
engine.processUserInput("e1c1")
events.exists(_.isInstanceOf[MoveExecutedEvent]) should be (true)
events.exists { case _: MoveExecutedEvent => true; case _ => false } should be(true)
events.clear()
engine.undo()
@@ -68,7 +68,7 @@ class GameEngineNotationTest extends AnyFunSuite with Matchers:
// White pawn on e5 captures en passant to d6
engine.processUserInput("e5d6")
events.exists(_.isInstanceOf[MoveExecutedEvent]) should be (true)
events.exists { case _: MoveExecutedEvent => true; case _ => false } should be(true)
// Verify the captured pawn was found (computeCaptured EnPassant branch)
val moveEvt = events.collect { case e: MoveExecutedEvent => e }.head
@@ -84,7 +84,8 @@ class GameEngineNotationTest extends AnyFunSuite with Matchers:
// ── Bishop underpromotion notation (line 230) ──────────────────────
test("undo after bishop underpromotion emits MoveUndoneEvent with =B notation"):
val board = FenParser.parseBoard("8/4P3/8/8/8/8/k7/7K").get
// Extra white pawn on h2 ensures K+B+P vs K — sufficient material, so draw is not triggered
val board = FenParser.parseBoard("8/4P3/8/8/8/8/k6P/7K").get
val ctx = GameContext.initial
.withBoard(board)
.withTurn(Color.White)
@@ -105,8 +106,8 @@ class GameEngineNotationTest extends AnyFunSuite with Matchers:
// ── King normal move notation (line 246) ───────────────────────────
test("undo after king move emits MoveUndoneEvent with K notation"):
// White king on e1, no castling rights, black king far away
val board = FenParser.parseBoard("k7/8/8/8/8/8/8/4K3").get
// White king on e1, white rook on h1 — K+R vs K ensures sufficient material after the king move
val board = FenParser.parseBoard("k7/8/8/8/8/8/8/4K2R").get
val ctx = GameContext.initial
.withBoard(board)
.withTurn(Color.White)
@@ -117,7 +118,7 @@ class GameEngineNotationTest extends AnyFunSuite with Matchers:
// King moves e1 -> f1
engine.processUserInput("e1f1")
events.exists(_.isInstanceOf[MoveExecutedEvent]) should be (true)
events.exists { case _: MoveExecutedEvent => true; case _ => false } should be(true)
events.clear()
engine.undo()
@@ -1,6 +1,7 @@
package de.nowchess.chess.engine
import de.nowchess.api.board.Color
import de.nowchess.api.game.{DrawReason, GameResult}
import de.nowchess.chess.observer.*
import org.scalatest.funsuite.AnyFunSuite
import org.scalatest.matchers.should.Matchers
@@ -22,6 +23,7 @@ class GameEngineOutcomesTest extends AnyFunSuite with Matchers:
engine.processUserInput("d8h4")
observer.hasEvent[CheckmateEvent] shouldBe true
engine.context.result shouldBe Some(GameResult.Win(Color.Black))
test("checkmate with white winner"):
val engine = EngineTestHelpers.makeEngine()
@@ -41,54 +43,76 @@ class GameEngineOutcomesTest extends AnyFunSuite with Matchers:
val evt = observer.getEvent[CheckmateEvent]
evt.isDefined shouldBe true
evt.get.winner shouldBe Color.White
engine.context.result shouldBe Some(GameResult.Win(Color.White))
// ── Stalemate ───────────────────────────────────────────────────
test("stalemate ends game with StalemateEvent"):
test("stalemate ends game with DrawEvent(Stalemate)"):
val engine = EngineTestHelpers.makeEngine()
val observer = new EngineTestHelpers.MockObserver()
engine.subscribe(observer)
val moves = List(
"e2e3", "a7a5",
"d1h5", "a8a6",
"h5a5", "h7h5",
"h2h4", "a6h6",
"a5c7", "f7f6",
"c7d7", "e8f7",
"d7b7", "d8d3",
"b7b8", "d3h7",
"b8c8", "f7g6"
"e2e3",
"a7a5",
"d1h5",
"a8a6",
"h5a5",
"h7h5",
"h2h4",
"a6h6",
"a5c7",
"f7f6",
"c7d7",
"e8f7",
"d7b7",
"d8d3",
"b7b8",
"d3h7",
"b8c8",
"f7g6",
)
moves.foreach(engine.processUserInput)
observer.clear()
engine.processUserInput("c8e6")
observer.hasEvent[StalemateEvent] shouldBe true
val evt = observer.getEvent[DrawEvent]
evt.isDefined shouldBe true
evt.get.reason shouldBe DrawReason.Stalemate
engine.context.result shouldBe Some(GameResult.Draw(DrawReason.Stalemate))
test("stalemate when king has no moves and no pieces"):
test("stalemate board is not reset after draw"):
val engine = EngineTestHelpers.makeEngine()
val observer = new EngineTestHelpers.MockObserver()
engine.subscribe(observer)
val moves = List(
"e2e3", "a7a5",
"d1h5", "a8a6",
"h5a5", "h7h5",
"h2h4", "a6h6",
"a5c7", "f7f6",
"c7d7", "e8f7",
"d7b7", "d8d3",
"b7b8", "d3h7",
"b8c8", "f7g6",
"c8e6"
"e2e3",
"a7a5",
"d1h5",
"a8a6",
"h5a5",
"h7h5",
"h2h4",
"a6h6",
"a5c7",
"f7f6",
"c7d7",
"e8f7",
"d7b7",
"d8d3",
"b7b8",
"d3h7",
"b8c8",
"f7g6",
"c8e6",
)
moves.foreach(engine.processUserInput)
observer.hasEvent[StalemateEvent] shouldBe true
engine.turn shouldBe Color.White
observer.hasEvent[DrawEvent] shouldBe true
engine.turn shouldBe Color.Black
// ── Check detection ────────────────────────────────────────────
@@ -112,7 +136,8 @@ class GameEngineOutcomesTest extends AnyFunSuite with Matchers:
val observer = new EngineTestHelpers.MockObserver()
engine.subscribe(observer)
EngineTestHelpers.loadFen(engine, "8/4k3/8/8/3N4/8/8/4K3 w - - 0 1")
// White has K+N+Q so the position is not insufficient material after Nd4f5
EngineTestHelpers.loadFen(engine, "8/4k3/8/8/3N4/8/8/3QK3 w - - 0 1")
observer.clear()
engine.processUserInput("d4f5")
@@ -164,7 +189,10 @@ class GameEngineOutcomesTest extends AnyFunSuite with Matchers:
engine.processUserInput("draw")
observer.hasEvent[DrawClaimedEvent] shouldBe true
val evt = observer.getEvent[DrawEvent]
evt.isDefined shouldBe true
evt.get.reason shouldBe DrawReason.FiftyMoveRule
engine.context.result shouldBe Some(GameResult.Draw(DrawReason.FiftyMoveRule))
test("draw cannot be claimed when not available"):
val engine = EngineTestHelpers.makeEngine()
@@ -174,3 +202,94 @@ class GameEngineOutcomesTest extends AnyFunSuite with Matchers:
engine.processUserInput("draw")
observer.hasEvent[InvalidMoveEvent] shouldBe true
// ── Insufficient material ──────────────────────────────────────────
test("insufficient material fires DrawEvent(InsufficientMaterial) after capture"):
val engine = EngineTestHelpers.makeEngine()
val observer = new EngineTestHelpers.MockObserver()
engine.subscribe(observer)
// White Bishop d4 captures Black Rook g7, leaving K+B vs K (insufficient material).
// Black king on g8 can still move (f7/h7 not controlled), so it is not stalemate.
EngineTestHelpers.loadFen(engine, "6k1/6r1/8/8/3B4/8/8/K7 w - - 0 1")
observer.clear()
engine.processUserInput("d4g7")
val evt = observer.getEvent[DrawEvent]
evt.isDefined shouldBe true
evt.get.reason shouldBe DrawReason.InsufficientMaterial
engine.context.result shouldBe Some(GameResult.Draw(DrawReason.InsufficientMaterial))
// ── Threefold Repetition ──────────────────────────────────────────
test("draw command rejected when neither 50-move rule nor threefold repetition available"):
val engine = EngineTestHelpers.makeEngine()
val observer = new EngineTestHelpers.MockObserver()
engine.subscribe(observer)
engine.processUserInput("e2e4")
observer.clear()
engine.processUserInput("draw")
observer.hasEvent[InvalidMoveEvent] shouldBe true
test("threefold repetition fires ThreefoldRepetitionAvailableEvent after 8-move shuffle"):
val engine = EngineTestHelpers.makeEngine()
val observer = new EngineTestHelpers.MockObserver()
engine.subscribe(observer)
// Both knights shuffle home: initial position occurs 3 times on move 8 (Ng8)
engine.processUserInput("g1f3")
engine.processUserInput("g8f6")
engine.processUserInput("f3g1")
engine.processUserInput("f6g8")
engine.processUserInput("g1f3")
engine.processUserInput("g8f6")
engine.processUserInput("f3g1")
observer.clear()
engine.processUserInput("f6g8") // 3rd occurrence of initial position
observer.hasEvent[ThreefoldRepetitionAvailableEvent] shouldBe true
engine.context.result shouldBe None // claimable, not automatic
test("draw claim via threefold repetition ends game with DrawEvent"):
val engine = EngineTestHelpers.makeEngine()
val observer = new EngineTestHelpers.MockObserver()
engine.subscribe(observer)
engine.processUserInput("g1f3")
engine.processUserInput("g8f6")
engine.processUserInput("f3g1")
engine.processUserInput("f6g8")
engine.processUserInput("g1f3")
engine.processUserInput("g8f6")
engine.processUserInput("f3g1")
engine.processUserInput("f6g8") // threefold now available
observer.clear()
engine.processUserInput("draw")
val evt = observer.getEvent[DrawEvent]
evt.isDefined shouldBe true
evt.get.reason shouldBe DrawReason.ThreefoldRepetition
engine.context.result shouldBe Some(GameResult.Draw(DrawReason.ThreefoldRepetition))
test("loadPosition with non-empty moves preserves context as-is"):
val engine = EngineTestHelpers.makeEngine()
val observer = new EngineTestHelpers.MockObserver()
engine.subscribe(observer)
// Build a context that already has a move in its history
val move = de.nowchess.api.move.Move(
de.nowchess.api.board.Square(de.nowchess.api.board.File.E, de.nowchess.api.board.Rank.R2),
de.nowchess.api.board.Square(de.nowchess.api.board.File.E, de.nowchess.api.board.Rank.R4),
)
val ctxWithMove = de.nowchess.api.game.GameContext.initial.withMove(move)
engine.loadPosition(ctxWithMove)
observer.hasEvent[BoardResetEvent] shouldBe true
@@ -29,7 +29,7 @@ class GameEnginePromotionTest extends AnyFunSuite with Matchers:
engine.processUserInput("e7e8")
events.exists(_.isInstanceOf[PromotionRequiredEvent]) should be (true)
events.exists { case _: PromotionRequiredEvent => true; case _ => false } should be(true)
events.collect { case e: PromotionRequiredEvent => e }.head.from should be(sq(File.E, Rank.R7))
}
@@ -60,7 +60,7 @@ class GameEnginePromotionTest extends AnyFunSuite with Matchers:
engine.board.pieceAt(sq(File.E, Rank.R8)) should be(Some(Piece(Color.White, PieceType.Queen)))
engine.board.pieceAt(sq(File.E, Rank.R7)) should be(None)
engine.context.moves.last.moveType shouldBe MoveType.Promotion(PromotionPiece.Queen)
events.exists(_.isInstanceOf[MoveExecutedEvent]) should be (true)
events.exists { case _: MoveExecutedEvent => true; case _ => false } should be(true)
}
test("completePromotion with rook underpromotion") {
@@ -80,7 +80,7 @@ class GameEnginePromotionTest extends AnyFunSuite with Matchers:
engine.completePromotion(PromotionPiece.Queen)
events.exists(_.isInstanceOf[InvalidMoveEvent]) should be (true)
events.exists { case _: InvalidMoveEvent => true; case _ => false } should be(true)
engine.isPendingPromotion should be(false)
}
@@ -92,7 +92,7 @@ class GameEnginePromotionTest extends AnyFunSuite with Matchers:
engine.processUserInput("e7e8")
engine.completePromotion(PromotionPiece.Queen)
events.exists(_.isInstanceOf[CheckDetectedEvent]) should be (true)
events.exists { case _: CheckDetectedEvent => true; case _ => false } should be(true)
}
test("completePromotion results in Moved when promotion doesn't give check") {
@@ -105,8 +105,8 @@ class GameEnginePromotionTest extends AnyFunSuite with Matchers:
engine.isPendingPromotion should be(false)
engine.board.pieceAt(sq(File.E, Rank.R8)) should be(Some(Piece(Color.White, PieceType.Queen)))
events.filter(_.isInstanceOf[MoveExecutedEvent]) should not be empty
events.exists(_.isInstanceOf[CheckDetectedEvent]) should be (false)
events.collect { case e: MoveExecutedEvent => e } should not be empty
events.exists { case _: CheckDetectedEvent => true; case _ => false } should be(false)
}
test("completePromotion results in Checkmate when promotion delivers checkmate") {
@@ -118,7 +118,7 @@ class GameEnginePromotionTest extends AnyFunSuite with Matchers:
engine.completePromotion(PromotionPiece.Queen)
engine.isPendingPromotion should be(false)
events.exists(_.isInstanceOf[CheckmateEvent]) should be (true)
events.exists { case _: CheckmateEvent => true; case _ => false } should be(true)
}
test("completePromotion results in Stalemate when promotion creates stalemate") {
@@ -130,7 +130,7 @@ class GameEnginePromotionTest extends AnyFunSuite with Matchers:
engine.completePromotion(PromotionPiece.Knight)
engine.isPendingPromotion should be(false)
events.exists(_.isInstanceOf[StalemateEvent]) should be (true)
events.exists { case _: DrawEvent => true; case _ => false } should be(true)
}
test("completePromotion with black pawn promotion results in Moved") {
@@ -143,8 +143,8 @@ class GameEnginePromotionTest extends AnyFunSuite with Matchers:
engine.isPendingPromotion should be(false)
engine.board.pieceAt(sq(File.E, Rank.R1)) should be(Some(Piece(Color.Black, PieceType.Queen)))
events.filter(_.isInstanceOf[MoveExecutedEvent]) should not be empty
events.exists(_.isInstanceOf[CheckDetectedEvent]) should be (false)
events.collect { case e: MoveExecutedEvent => e } should not be empty
events.exists { case _: CheckDetectedEvent => true; case _ => false } should be(false)
}
test("completePromotion fires InvalidMoveEvent when legalMoves returns only Normal moves to back rank") {
@@ -173,6 +173,8 @@ class GameEnginePromotionTest extends AnyFunSuite with Matchers:
DefaultRules.isInsufficientMaterial(context)
def isFiftyMoveRule(context: GameContext): Boolean =
DefaultRules.isFiftyMoveRule(context)
def isThreefoldRepetition(context: GameContext): Boolean =
DefaultRules.isThreefoldRepetition(context)
def applyMove(context: GameContext)(move: Move): GameContext =
DefaultRules.applyMove(context)(move)
@@ -191,7 +193,7 @@ class GameEnginePromotionTest extends AnyFunSuite with Matchers:
engine.completePromotion(PromotionPiece.Queen)
engine.isPendingPromotion should be(false)
events.exists(_.isInstanceOf[InvalidMoveEvent]) should be (true)
events.exists { case _: InvalidMoveEvent => true; case _ => false } should be(true)
val invalidEvt = events.collect { case e: InvalidMoveEvent => e }.last
invalidEvt.reason should include("Error completing promotion")
}
@@ -1,6 +1,6 @@
package de.nowchess.chess.engine
import de.nowchess.api.board.{Color, File, Rank, Square, Piece}
import de.nowchess.api.board.{Color, File, Piece, Rank, Square}
import de.nowchess.api.game.GameContext
import de.nowchess.chess.observer.*
import de.nowchess.io.fen.FenParser
@@ -122,7 +122,7 @@ class GameEngineScenarioTest extends AnyFunSuite with Matchers:
engine.processUserInput("draw")
observer.hasEvent[DrawClaimedEvent] shouldBe true
observer.hasEvent[DrawEvent] shouldBe true
// Initial position has no draw available
observer.clear()
@@ -175,7 +175,8 @@ class GameEngineSpecialMovesTest extends AnyFunSuite with Matchers:
val observer = new EngineTestHelpers.MockObserver()
engine.subscribe(observer)
EngineTestHelpers.loadFen(engine, "8/4P3/4k3/8/8/8/8/8 w - - 0 1")
// White rook on h2 keeps material sufficient (K+B+R vs K) after bishop promotion
EngineTestHelpers.loadFen(engine, "8/4P3/4k3/8/8/8/7R/7K w - - 0 1")
engine.processUserInput("e7e8")
engine.completePromotion(PromotionPiece.Bishop)
observer.clear()
+1 -1
View File
@@ -1,3 +1,3 @@
MAJOR=0
MINOR=11
MINOR=13
PATCH=0
+47
View File
@@ -1,2 +1,49 @@
## (2026-04-06)
## (2026-04-07)
## (2026-04-07)
### Features
* NCS-30 FEN Parser using ParserCombinators ([#21](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/21)) ([b4bc72f](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/b4bc72f7e49f94d6e1bc805c68680e5fe8ef8e36))
## (2026-04-08)
### Features
* NCS-30 FEN Parser using ParserCombinators ([#21](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/21)) ([b4bc72f](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/b4bc72f7e49f94d6e1bc805c68680e5fe8ef8e36))
* NCS-31 FastParse FEN ([#22](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/22)) ([7a045d3](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/7a045d31d757bbc5aa6f4bad2664ebe8b8519cac))
## (2026-04-12)
### Features
* NCS-30 FEN Parser using ParserCombinators ([#21](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/21)) ([b4bc72f](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/b4bc72f7e49f94d6e1bc805c68680e5fe8ef8e36))
* NCS-31 FastParse FEN ([#22](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/22)) ([7a045d3](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/7a045d31d757bbc5aa6f4bad2664ebe8b8519cac))
## (2026-04-12)
### Features
* NCS-30 FEN Parser using ParserCombinators ([#21](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/21)) ([b4bc72f](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/b4bc72f7e49f94d6e1bc805c68680e5fe8ef8e36))
* NCS-31 FastParse FEN ([#22](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/22)) ([7a045d3](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/7a045d31d757bbc5aa6f4bad2664ebe8b8519cac))
## (2026-04-12)
### Features
* NCS-29 JSON - Cherry Picked ([#28](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/28)) ([dbcafd2](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/dbcafd286993e0604a6fa286c5543581a149439e))
* NCS-30 FEN Parser using ParserCombinators ([#21](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/21)) ([b4bc72f](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/b4bc72f7e49f94d6e1bc805c68680e5fe8ef8e36))
* NCS-31 FastParse FEN ([#22](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/22)) ([7a045d3](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/7a045d31d757bbc5aa6f4bad2664ebe8b8519cac))
## (2026-04-12)
### Features
* NCS-25 Add linters to keep quality up ([#27](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/27)) ([fd4e67d](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/fd4e67d4f782a7e955822d90cb909d0a81676fb2))
* NCS-29 JSON - Cherry Picked ([#28](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/28)) ([dbcafd2](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/dbcafd286993e0604a6fa286c5543581a149439e))
* NCS-30 FEN Parser using ParserCombinators ([#21](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/21)) ([b4bc72f](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/b4bc72f7e49f94d6e1bc805c68680e5fe8ef8e36))
* NCS-31 FastParse FEN ([#22](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/22)) ([7a045d3](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/7a045d31d757bbc5aa6f4bad2664ebe8b8519cac))
## (2026-04-14)
### Features
* NCS-14 implemented insufficient moves rule ([#30](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/30)) ([b0399a4](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/b0399a4e489950083066c9538df9a84dcc7a4613))
* NCS-25 Add linters to keep quality up ([#27](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/27)) ([fd4e67d](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/fd4e67d4f782a7e955822d90cb909d0a81676fb2))
* NCS-29 JSON - Cherry Picked ([#28](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/28)) ([dbcafd2](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/dbcafd286993e0604a6fa286c5543581a149439e))
* NCS-30 FEN Parser using ParserCombinators ([#21](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/21)) ([b4bc72f](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/b4bc72f7e49f94d6e1bc805c68680e5fe8ef8e36))
* NCS-31 FastParse FEN ([#22](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/22)) ([7a045d3](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/7a045d31d757bbc5aa6f4bad2664ebe8b8519cac))
+10
View File
@@ -19,6 +19,7 @@ scala {
scoverage {
scoverageVersion.set(versions["SCOVERAGE"]!!)
excludedFiles.set(listOf(".*FenParserFastParse.*"))
}
tasks.withType<ScalaCompile> {
@@ -38,9 +39,18 @@ dependencies {
}
}
implementation("org.scala-lang.modules:scala-parser-combinators_3:${versions["SCALA_PARSER_COMBINATORS"]!!}")
implementation("com.lihaoyi:fastparse_3:${versions["FASTPARSE"]!!}")
implementation(project(":modules:api"))
implementation(project(":modules:rule"))
// Jackson for JSON serialization/deserialization
implementation("com.fasterxml.jackson.core:jackson-databind:${versions["JACKSON"]!!}")
implementation("com.fasterxml.jackson.core:jackson-core:${versions["JACKSON"]!!}")
implementation("com.fasterxml.jackson.module:jackson-module-scala_3:${versions["JACKSON_SCALA"]!!}")
implementation("com.fasterxml.jackson.datatype:jackson-datatype-jsr310:${versions["JACKSON"]!!}")
testImplementation(platform("org.junit:junit-bom:5.13.4"))
testImplementation("org.junit.jupiter:junit-jupiter")
testImplementation("org.scalatest:scalatest_3:${versions["SCALATEST"]!!}")
@@ -0,0 +1,38 @@
package de.nowchess.io
import de.nowchess.api.game.GameContext
import java.nio.file.{Files, Path}
import java.nio.charset.StandardCharsets
import scala.util.Try
/** Service for persisting and loading game states to/from disk.
*
* Abstracts file I/O operations away from the UI layer. Handles both reading and writing game files.
*/
trait GameFileService:
def saveGameToFile(context: GameContext, path: Path, exporter: GameContextExport): Either[String, Unit]
def loadGameFromFile(path: Path, importer: GameContextImport): Either[String, GameContext]
/** Default implementation using the file system. */
object FileSystemGameService extends GameFileService:
/** Save a game context to a file using the specified exporter. */
def saveGameToFile(context: GameContext, path: Path, exporter: GameContextExport): Either[String, Unit] =
Try {
val json = exporter.exportGameContext(context)
Files.write(path, json.getBytes(StandardCharsets.UTF_8))
()
}.fold(
ex => Left(s"Failed to save file: ${ex.getMessage}"),
_ => Right(()),
)
/** Load a game context from a file using the specified importer. */
def loadGameFromFile(path: Path, importer: GameContextImport): Either[String, GameContext] =
Try {
val json = new String(Files.readAllBytes(path), StandardCharsets.UTF_8)
importer.importGameContext(json)
}.fold(
ex => Left(s"Failed to load file: ${ex.getMessage}"),
result => result,
)
@@ -15,21 +15,15 @@ object FenExporter extends GameContextExport:
/** Build the FEN representation for a single rank. */
private def buildRankString(board: Board, rank: Rank): String =
val rankSquares = File.values.map(file => Square(file, rank))
val rankChars = scala.collection.mutable.ListBuffer[Char]()
var emptyCount = 0
for square <- rankSquares do
val (result, emptyCount) = rankSquares.foldLeft(("", 0)):
case ((acc, empty), square) =>
board.pieceAt(square) match
case Some(piece) =>
if emptyCount > 0 then
rankChars += emptyCount.toString.charAt(0)
emptyCount = 0
rankChars += pieceToFenChar(piece)
val flushed = if empty > 0 then acc + empty.toString else acc
(flushed + pieceToFenChar(piece), 0)
case None =>
emptyCount += 1
if emptyCount > 0 then rankChars += emptyCount.toString.charAt(0)
rankChars.mkString
(acc, empty + 1)
if emptyCount > 0 then result + emptyCount.toString else result
/** Convert a GameContext to a complete FEN string. */
def gameContextToFen(context: GameContext): String =
@@ -61,4 +55,3 @@ object FenExporter extends GameContextExport:
case PieceType.Queen => 'q'
case PieceType.King => 'k'
if piece.color == Color.White then base.toUpper else base
@@ -6,12 +6,11 @@ import de.nowchess.io.GameContextImport
object FenParser extends GameContextImport:
/** Parse a complete FEN string into a GameContext.
* Returns Left with error message if the format is invalid. */
/** Parse a complete FEN string into a GameContext. Returns Left with error message if the format is invalid.
*/
def parseFen(fen: String): Either[String, GameContext] =
val parts = fen.trim.split("\\s+")
if parts.length != 6 then
Left(s"Invalid FEN: expected 6 space-separated fields, got ${parts.length}")
if parts.length != 6 then Left(s"Invalid FEN: expected 6 space-separated fields, got ${parts.length}")
else
for
board <- parseBoard(parts(0)).toRight("Invalid FEN: invalid board position")
@@ -27,7 +26,7 @@ object FenParser extends GameContextImport:
castlingRights = castlingRights,
enPassantSquare = enPassant,
halfMoveClock = halfMoveClock,
moves = List.empty
moves = List.empty,
)
def importGameContext(input: String): Either[String, GameContext] =
@@ -41,25 +40,26 @@ object FenParser extends GameContextImport:
/** Parse castling rights string (e.g. "KQkq", "K", "-") into unified castling rights. */
private def parseCastling(s: String): Option[CastlingRights] =
if s == "-" then
Some(CastlingRights.None)
if s == "-" then Some(CastlingRights.None)
else if s.length <= 4 && s.forall(c => "KQkq".contains(c)) then
Some(CastlingRights(
Some(
CastlingRights(
whiteKingSide = s.contains('K'),
whiteQueenSide = s.contains('Q'),
blackKingSide = s.contains('k'),
blackQueenSide = s.contains('q')
))
else
None
blackQueenSide = s.contains('q'),
),
)
else None
/** Parse en passant target square ("-" for none, or algebraic like "e3"). */
private def parseEnPassant(s: String): Option[Option[Square]] =
if s == "-" then Some(None)
else Square.fromAlgebraic(s).map(Some(_))
/** Parses a FEN piece-placement string (rank 8 to rank 1, separated by '/') into a Board.
* Returns None if the format is invalid. */
/** Parses a FEN piece-placement string (rank 8 to rank 1, separated by '/') into a Board. Returns None if the format
* is invalid.
*/
def parseBoard(fen: String): Option[Board] =
val rankStrings = fen.split("/", -1)
if rankStrings.length != 8 then None
@@ -73,28 +73,22 @@ object FenParser extends GameContextImport:
parsePieceRank(rankStr, rank).map(squares => acc :+ squares)
parsedRanks.map(ranks => Board(ranks.flatten.toMap))
/** Parse a single rank string (e.g. "rnbqkbnr" or "p3p3") into a list of (Square, Piece) pairs.
* Returns None if the rank string contains invalid characters or the wrong number of files. */
/** Parse a single rank string (e.g. "rnbqkbnr" or "p3p3") into a list of (Square, Piece) pairs. Returns None if the
* rank string contains invalid characters or the wrong number of files.
*/
private def parsePieceRank(rankStr: String, rank: Rank): Option[List[(Square, Piece)]] =
var fileIdx = 0
val squares = scala.collection.mutable.ListBuffer[(Square, Piece)]()
var failed = false
for c <- rankStr if !failed do
if fileIdx > 7 then
failed = true
else if c.isDigit then
fileIdx += c.asDigit
val (fileIdx, failed, squares) = rankStr.foldLeft((0, false, List.empty[(Square, Piece)])):
case ((idx, true, acc), _) => (idx, true, acc)
case ((idx, false, acc), c) =>
if idx > 7 then (idx, true, acc)
else if c.isDigit then (idx + c.asDigit, false, acc)
else
charToPiece(c) match
case None => failed = true
case None => (idx, true, acc)
case Some(piece) =>
val file = File.values(fileIdx)
squares += (Square(file, rank) -> piece)
fileIdx += 1
(idx + 1, false, acc :+ (Square(File.values(idx), rank) -> piece))
if failed || fileIdx != 8 then None
else Some(squares.toList)
else Some(squares)
/** Convert a FEN piece character to a Piece. Uppercase = White, lowercase = Black. */
private def charToPiece(c: Char): Option[Piece] =
@@ -108,4 +102,3 @@ object FenParser extends GameContextImport:
case 'k' => Some(PieceType.King)
case _ => None
pieceTypeOpt.map(pt => Piece(color, pt))
@@ -0,0 +1,120 @@
package de.nowchess.io.fen
import de.nowchess.api.board.*
import de.nowchess.api.game.GameContext
import de.nowchess.io.GameContextImport
import scala.util.parsing.combinator.RegexParsers
import FenParserSupport.*
object FenParserCombinators extends RegexParsers with GameContextImport:
override val skipWhitespace: Boolean = false
// ── Piece character ──────────────────────────────────────────────────────
private def pieceChar: Parser[Piece] =
"[prnbqkPRNBQK]".r ^^ { s =>
val c = s.head
val color = if c.isUpper then Color.White else Color.Black
Piece(color, charToPieceType(c.toLower))
}
private def emptyCount: Parser[Int] =
"[1-8]".r ^^ { s => s.toInt }
// ── Rank parser ──────────────────────────────────────────────────────────
private def rankToken: Parser[RankToken] =
pieceChar ^^ PieceToken.apply | emptyCount ^^ EmptyToken.apply
private def rankTokens: Parser[List[RankToken]] = rep1(rankToken)
/** Parse rank string for a given Rank, producing (Square, Piece) pairs. Fails if total file count != 8 or any piece
* placement exceeds board bounds.
*/
private def rankParser(rank: Rank): Parser[List[(Square, Piece)]] =
rankTokens >> { tokens =>
buildSquares(rank, tokens) match
case Some(squares) => success(squares)
case None => failure(s"Rank $rank is invalid")
}
// ── Board parser ─────────────────────────────────────────────────────────
private def rankSep: Parser[String] = "/"
/** Parse all 8 rank strings separated by '/', rank 8 down to rank 1. */
private def boardParser: Parser[Board] =
rankParser(Rank.R8) ~
(rankSep ~> rankParser(Rank.R7)) ~
(rankSep ~> rankParser(Rank.R6)) ~
(rankSep ~> rankParser(Rank.R5)) ~
(rankSep ~> rankParser(Rank.R4)) ~
(rankSep ~> rankParser(Rank.R3)) ~
(rankSep ~> rankParser(Rank.R2)) ~
(rankSep ~> rankParser(Rank.R1)) ^^ { case r8 ~ r7 ~ r6 ~ r5 ~ r4 ~ r3 ~ r2 ~ r1 =>
Board((r8 ++ r7 ++ r6 ++ r5 ++ r4 ++ r3 ++ r2 ++ r1).toMap)
}
// ── Color parser ─────────────────────────────────────────────────────────
private def colorParser: Parser[Color] =
("w" | "b") ^^ {
case "w" => Color.White
case _ => Color.Black
}
// ── Castling parser ──────────────────────────────────────────────────────
private def castlingParser: Parser[CastlingRights] =
"-" ^^^ CastlingRights.None |
"[KQkq]{1,4}".r ^^ { s =>
CastlingRights(
whiteKingSide = s.contains('K'),
whiteQueenSide = s.contains('Q'),
blackKingSide = s.contains('k'),
blackQueenSide = s.contains('q'),
)
}
// ── En passant parser ────────────────────────────────────────────────────
private def enPassantParser: Parser[Option[Square]] =
"-" ^^^ Option.empty[Square] |
"[a-h][1-8]".r ^^ { s => Square.fromAlgebraic(s) }
// ── Clock parser ─────────────────────────────────────────────────────────
private def clockParser: Parser[Int] =
"""\d+""".r ^^ { _.toInt }
// ── Full FEN parser ──────────────────────────────────────────────────────
private def fenParser: Parser[GameContext] =
boardParser ~ (" " ~> colorParser) ~ (" " ~> castlingParser) ~
(" " ~> enPassantParser) ~ (" " ~> clockParser) ~ (" " ~> clockParser) ^^ {
case board ~ color ~ castling ~ ep ~ halfMove ~ _ =>
GameContext(
board = board,
turn = color,
castlingRights = castling,
enPassantSquare = ep,
halfMoveClock = halfMove,
moves = List.empty,
)
}
// ── Public API ───────────────────────────────────────────────────────────
def parseFen(fen: String): Either[String, GameContext] =
parseAll(fenParser, fen) match
case Success(ctx, _) => Right(ctx)
case other => Left(s"Invalid FEN: ${other.toString}")
def parseBoard(fen: String): Option[Board] =
parseAll(boardParser, fen) match
case Success(board, _) => Some(board)
case _ => None
def importGameContext(input: String): Either[String, GameContext] =
parseFen(input)
@@ -0,0 +1,120 @@
package de.nowchess.io.fen
import fastparse.*
import fastparse.NoWhitespace.*
import de.nowchess.api.board.*
import de.nowchess.api.game.GameContext
import de.nowchess.io.GameContextImport
import FenParserSupport.*
object FenParserFastParse extends GameContextImport:
// ── Low-level parsers ────────────────────────────────────────────────────
private def pieceChar(using P[Any]): P[Piece] =
CharIn("prnbqkPRNBQK").!.map { s =>
val c = s.head
val color = if c.isUpper then Color.White else Color.Black
Piece(color, charToPieceType(c.toLower))
}
private def emptyCount(using P[Any]): P[Int] =
CharIn("1-8").!.map(_.toInt)
private def rankToken(using P[Any]): P[RankToken] =
pieceChar.map(PieceToken.apply) | emptyCount.map(EmptyToken.apply)
// ── Rank parser ──────────────────────────────────────────────────────────
private def rankParser(rank: Rank)(using P[Any]): P[List[(Square, Piece)]] =
rankToken.rep(1).flatMap { tokens =>
buildSquares(rank, tokens) match
case Some(squares) => Pass(squares)
case None => Fail
}
// ── Board parser ─────────────────────────────────────────────────────────
private def sep(using P[Any]): P[Unit] = LiteralStr("/").map(_ => ())
private def boardParser(using P[Any]): P[Board] =
(rankParser(Rank.R8) ~ sep ~
rankParser(Rank.R7) ~ sep ~
rankParser(Rank.R6) ~ sep ~
rankParser(Rank.R5) ~ sep ~
rankParser(Rank.R4) ~ sep ~
rankParser(Rank.R3) ~ sep ~
rankParser(Rank.R2) ~ sep ~
rankParser(Rank.R1)).map { case (r8, r7, r6, r5, r4, r3, r2, r1) =>
Board((r8 ++ r7 ++ r6 ++ r5 ++ r4 ++ r3 ++ r2 ++ r1).toMap)
}
// ── Color parser ─────────────────────────────────────────────────────────
private def colorParser(using P[Any]): P[Color] =
(LiteralStr("w") | LiteralStr("b")).!.map {
case "w" => Color.White
case _ => Color.Black
}
// ── Castling parser ──────────────────────────────────────────────────────
private def castlingParser(using P[Any]): P[CastlingRights] =
LiteralStr("-").map(_ => CastlingRights.None) |
CharsWhileIn("KQkq").!.map { s =>
CastlingRights(
whiteKingSide = s.contains('K'),
whiteQueenSide = s.contains('Q'),
blackKingSide = s.contains('k'),
blackQueenSide = s.contains('q'),
)
}
// ── En passant parser ────────────────────────────────────────────────────
private def enPassantParser(using P[Any]): P[Option[Square]] =
LiteralStr("-").map(_ => Option.empty[Square]) |
(CharIn("a-h") ~ CharIn("1-8")).!.map(s => Square.fromAlgebraic(s))
// ── Clock parser ─────────────────────────────────────────────────────────
private def clockParser(using P[Any]): P[Int] =
CharsWhileIn("0-9").!.map(_.toInt)
// ── Space helper ─────────────────────────────────────────────────────────
private def sp(using P[Any]): P[Unit] = LiteralStr(" ").map(_ => ())
// ── Full FEN parser ──────────────────────────────────────────────────────
private def fenParser(using P[Any]): P[GameContext] =
(boardParser ~ sp ~ colorParser ~ sp ~ castlingParser ~ sp ~
enPassantParser ~ sp ~ clockParser ~ sp ~ clockParser ~ End).map {
case (board, color, castling, ep, halfMove, _) =>
GameContext(
board = board,
turn = color,
castlingRights = castling,
enPassantSquare = ep,
halfMoveClock = halfMove,
moves = List.empty,
)
}
// ── Public API ───────────────────────────────────────────────────────────
def parseFen(fen: String): Either[String, GameContext] =
parse(fen, fenParser(using _)) match
case Parsed.Success(ctx, _) => Right(ctx)
case f: Parsed.Failure => Left(s"Invalid FEN: ${f.msg}")
private def boardParserFull(using P[Any]): P[Board] =
boardParser ~ End
def parseBoard(fen: String): Option[Board] =
parse(fen, boardParserFull(using _)) match
case Parsed.Success(board, _) => Some(board)
case _ => None
def importGameContext(input: String): Either[String, GameContext] =
parseFen(input)
@@ -0,0 +1,33 @@
package de.nowchess.io.fen
import de.nowchess.api.board.*
private[fen] object FenParserSupport:
sealed trait RankToken
case class PieceToken(piece: Piece) extends RankToken
case class EmptyToken(count: Int) extends RankToken
val charToPieceType: Map[Char, PieceType] = Map(
'p' -> PieceType.Pawn,
'r' -> PieceType.Rook,
'n' -> PieceType.Knight,
'b' -> PieceType.Bishop,
'q' -> PieceType.Queen,
'k' -> PieceType.King,
)
def buildSquares(rank: Rank, tokens: Seq[RankToken]): Option[List[(Square, Piece)]] =
tokens
.foldLeft(Option((List.empty[(Square, Piece)], 0))):
case (None, _) => None
case (Some((acc, fileIdx)), PieceToken(piece)) =>
if fileIdx > 7 then None
else
val sq = Square(File.values(fileIdx), rank)
Some((acc :+ (sq -> piece), fileIdx + 1))
case (Some((acc, fileIdx)), EmptyToken(n)) =>
val next = fileIdx + n
if next > 8 then None
else Some((acc, next))
.flatMap { case (squares, total) => if total == 8 then Some(squares) else None }
@@ -0,0 +1,139 @@
package de.nowchess.io.json
import com.fasterxml.jackson.databind.{ObjectMapper, SerializationFeature}
import com.fasterxml.jackson.core.util.{DefaultIndenter, DefaultPrettyPrinter}
import com.fasterxml.jackson.module.scala.DefaultScalaModule
import de.nowchess.api.board.*
import de.nowchess.api.move.{Move, MoveType, PromotionPiece}
import de.nowchess.api.game.GameContext
import de.nowchess.io.GameContextExport
import de.nowchess.io.pgn.PgnExporter
import java.time.{LocalDate, ZoneId, ZonedDateTime}
/** Exports a GameContext to a comprehensive JSON format using Jackson.
*
* The JSON includes:
* - Game metadata (players, event, date, result)
* - Board state (all pieces and their positions)
* - Current game state (turn, castling rights, en passant, half-move clock)
* - Move history in both algebraic notation (PGN) and detailed move objects
* - Captured pieces tracking (which pieces have been removed)
* - Timestamp for record-keeping
*/
object JsonExporter extends GameContextExport:
private val mapper = createMapper()
private def createMapper(): ObjectMapper =
val mapper = new ObjectMapper()
.registerModule(DefaultScalaModule)
// Configure pretty printer with custom spacing to match test expectations
val indenter = new DefaultIndenter(" ", "\n")
val printer = new DefaultPrettyPrinter()
printer.indentArraysWith(indenter)
printer.indentObjectsWith(indenter)
mapper.setDefaultPrettyPrinter(printer)
mapper.enable(SerializationFeature.INDENT_OUTPUT)
mapper
def exportGameContext(context: GameContext): String =
val record = buildGameRecord(context)
formatJson(mapper.writeValueAsString(record))
private def buildGameRecord(context: GameContext): JsonGameRecord =
val pgn =
try
Some(PgnExporter.exportGameContext(context))
catch {
case _: Exception => None
}
JsonGameRecord(
metadata = Some(buildMetadata()),
gameState = Some(buildGameState(context)),
moveHistory = pgn,
moves = Some(buildMoves(context.moves)),
capturedPieces = Some(buildCapturedPieces(context.board)),
timestamp = Some(ZonedDateTime.now(ZoneId.of("UTC")).toString),
)
private def buildMetadata(): JsonMetadata =
JsonMetadata(
event = Some("Game"),
players = Some(Map("white" -> "White Player", "black" -> "Black Player")),
date = Some(LocalDate.now().toString),
result = Some("*"),
)
private def buildGameState(context: GameContext): JsonGameState =
JsonGameState(
board = Some(buildBoardPieces(context.board)),
turn = Some(context.turn.label),
castlingRights = Some(buildCastlingRights(context.castlingRights)),
enPassantSquare = context.enPassantSquare.map(_.toString),
halfMoveClock = Some(context.halfMoveClock),
)
private def buildBoardPieces(board: Board): List[JsonPiece] =
board.pieces.toList.map { case (sq, p) =>
JsonPiece(Some(sq.toString), Some(p.color.label), Some(p.pieceType.label))
}
private def buildCastlingRights(rights: CastlingRights): JsonCastlingRights =
JsonCastlingRights(
Some(rights.whiteKingSide),
Some(rights.whiteQueenSide),
Some(rights.blackKingSide),
Some(rights.blackQueenSide),
)
private def buildMoves(moves: List[Move]): List[JsonMove] =
moves.map { m =>
val moveType = convertMoveType(m.moveType)
JsonMove(Some(m.from.toString), Some(m.to.toString), moveType)
}
private def convertMoveType(moveType: MoveType): Option[JsonMoveType] =
val (tpe, isC, pp) = moveType match {
case MoveType.Normal(isCapture) =>
(Some("normal"), Some(isCapture), None)
case MoveType.CastleKingside =>
(Some("castleKingside"), None, None)
case MoveType.CastleQueenside =>
(Some("castleQueenside"), None, None)
case MoveType.EnPassant =>
(Some("enPassant"), Some(true), None)
case MoveType.Promotion(piece) =>
val pName = piece match {
case PromotionPiece.Queen => "queen"
case PromotionPiece.Rook => "rook"
case PromotionPiece.Bishop => "bishop"
case PromotionPiece.Knight => "knight"
}
(Some("promotion"), None, Some(pName))
}
Some(JsonMoveType(tpe, isC, pp))
private def buildCapturedPieces(board: Board): JsonCapturedPieces =
val (byWhite, byBlack) = getCapturedPieces(board)
JsonCapturedPieces(Some(byWhite), Some(byBlack))
private def formatJson(json: String): String =
json
.replace(" : ", ": ")
.replaceAll("\\[\\s*\\]", "[]")
.replaceAll("\\{\\s*\\}", "{}")
private def getCapturedPieces(board: Board): (List[String], List[String]) =
val initialBoard = Board.initial
val captured = Square.all.flatMap { square =>
initialBoard.pieceAt(square).flatMap { initialPiece =>
board.pieceAt(square) match
case None => Some(initialPiece)
case Some(_) => None
}
}
val whiteCaptured = captured.filter(_.color == Color.White).map(_.pieceType.label).toList
val blackCaptured = captured.filter(_.color == Color.Black).map(_.pieceType.label).toList
(blackCaptured, whiteCaptured)
@@ -0,0 +1,55 @@
package de.nowchess.io.json
case class JsonMetadata(
event: Option[String] = None,
players: Option[Map[String, String]] = None,
date: Option[String] = None,
result: Option[String] = None,
)
case class JsonPiece(
square: Option[String] = None,
color: Option[String] = None,
piece: Option[String] = None,
)
case class JsonCastlingRights(
whiteKingSide: Option[Boolean] = None,
whiteQueenSide: Option[Boolean] = None,
blackKingSide: Option[Boolean] = None,
blackQueenSide: Option[Boolean] = None,
)
case class JsonGameState(
board: Option[List[JsonPiece]] = None,
turn: Option[String] = None,
castlingRights: Option[JsonCastlingRights] = None,
enPassantSquare: Option[String] = None,
halfMoveClock: Option[Int] = None,
)
case class JsonCapturedPieces(
byWhite: Option[List[String]] = None,
byBlack: Option[List[String]] = None,
)
case class JsonMoveType(
`type`: Option[String] = None,
isCapture: Option[Boolean] = None,
promotionPiece: Option[String] = None,
)
case class JsonMove(
from: Option[String] = None,
to: Option[String] = None,
`type`: Option[JsonMoveType] = None,
)
case class JsonGameRecord(
metadata: Option[JsonMetadata] = None,
gameState: Option[JsonGameState] = None,
moveHistory: Option[String] = None,
moves: Option[List[JsonMove]] = None,
capturedPieces: Option[JsonCapturedPieces] = None,
timestamp: Option[String] = None,
)
@@ -0,0 +1,119 @@
package de.nowchess.io.json
import com.fasterxml.jackson.databind.{DeserializationFeature, ObjectMapper}
import com.fasterxml.jackson.module.scala.DefaultScalaModule
import de.nowchess.api.board.*
import de.nowchess.api.move.{Move, MoveType, PromotionPiece}
import de.nowchess.api.game.GameContext
import de.nowchess.io.GameContextImport
import scala.util.Try
/** Imports a GameContext from JSON format using Jackson.
*
* Parses JSON exported by JsonExporter and reconstructs the GameContext including:
* - Board state
* - Current turn
* - Castling rights
* - En passant square
* - Half-move clock
* - Move history
*
* Returns Left(error message) if the JSON is malformed or invalid.
*/
object JsonParser extends GameContextImport:
private val mapper = new ObjectMapper()
.registerModule(DefaultScalaModule)
.configure(DeserializationFeature.FAIL_ON_UNKNOWN_PROPERTIES, false)
def importGameContext(input: String): Either[String, GameContext] =
Try(mapper.readValue(input, classOf[JsonGameRecord])).toEither.left
.map(e => "JSON parsing error: " + e.getMessage)
.flatMap { data =>
val gs = data.gameState.getOrElse(JsonGameState())
val rawBoard = gs.board.getOrElse(Nil)
val rawTurn = gs.turn.getOrElse("White")
val rawCr = gs.castlingRights.getOrElse(JsonCastlingRights())
val rawHmc = gs.halfMoveClock.getOrElse(0)
val rawMoves = data.moves.getOrElse(Nil)
for
board <- parseBoard(rawBoard)
turn <- parseTurn(rawTurn)
castlingRights = parseCastlingRights(rawCr)
enPassantSquare = gs.enPassantSquare.flatMap(s => Square.fromAlgebraic(s))
moves <- parseMoves(rawMoves)
yield GameContext(
board = board,
turn = turn,
castlingRights = castlingRights,
enPassantSquare = enPassantSquare,
halfMoveClock = rawHmc,
moves = moves,
)
}
private def parseBoard(pieces: List[JsonPiece]): Either[String, Board] =
val parsedPieces = pieces.flatMap { p =>
for
sq <- p.square.flatMap(Square.fromAlgebraic)
color <- p.color.flatMap(parseColor)
pt <- p.piece.flatMap(parsePieceType)
yield (sq, Piece(color, pt))
}
Right(Board(parsedPieces.toMap))
private def parseTurn(color: String): Either[String, Color] =
parseColor(color).toRight(s"Invalid turn color: $color")
private def parseColor(color: String): Option[Color] =
if color == "White" then Some(Color.White)
else if color == "Black" then Some(Color.Black)
else None
private def parsePieceType(pt: String): Option[PieceType] =
pt match
case "Pawn" => Some(PieceType.Pawn)
case "Knight" => Some(PieceType.Knight)
case "Bishop" => Some(PieceType.Bishop)
case "Rook" => Some(PieceType.Rook)
case "Queen" => Some(PieceType.Queen)
case "King" => Some(PieceType.King)
case _ => None
private def parseCastlingRights(cr: JsonCastlingRights): CastlingRights =
CastlingRights(
cr.whiteKingSide.getOrElse(false),
cr.whiteQueenSide.getOrElse(false),
cr.blackKingSide.getOrElse(false),
cr.blackQueenSide.getOrElse(false),
)
private def parseMoves(moves: List[JsonMove]): Either[String, List[Move]] =
Right(moves.flatMap { m =>
for
from <- m.from.flatMap(Square.fromAlgebraic)
to <- m.to.flatMap(Square.fromAlgebraic)
moveType <- m.`type`.flatMap(parseMoveType)
yield Move(from, to, moveType)
})
private def parseMoveType(mt: JsonMoveType): Option[MoveType] =
mt.`type` match
case Some("normal") =>
Some(MoveType.Normal(mt.isCapture.getOrElse(false)))
case Some("castleKingside") =>
Some(MoveType.CastleKingside)
case Some("castleQueenside") =>
Some(MoveType.CastleQueenside)
case Some("enPassant") =>
Some(MoveType.EnPassant)
case Some("promotion") =>
val piece = mt.promotionPiece match
case Some("queen") => PromotionPiece.Queen
case Some("rook") => PromotionPiece.Rook
case Some("bishop") => PromotionPiece.Bishop
case Some("knight") => PromotionPiece.Knight
case _ => PromotionPiece.Queen // default
Some(MoveType.Promotion(piece))
case _ => None
@@ -14,25 +14,24 @@ object PgnExporter extends GameContextExport:
"Event" -> "?",
"White" -> "?",
"Black" -> "?",
"Result" -> "*"
"Result" -> "*",
)
exportGame(headers, context.moves)
/** Export a game with headers and moves to PGN format. */
def exportGame(headers: Map[String, String], moves: List[Move]): String =
val headerLines = headers.map { case (key, value) =>
val headerLines = headers
.map { case (key, value) =>
s"""[$key "$value"]"""
}.mkString("\n")
val moveText = if moves.isEmpty then ""
else
var ctx = GameContext.initial
val sanMoves = moves.map { move =>
val algebraic = moveToAlgebraic(move, ctx.board)
ctx = DefaultRules.applyMove(ctx)(move)
algebraic
}
.mkString("\n")
val moveText =
if moves.isEmpty then ""
else
val contexts = moves.scanLeft(GameContext.initial)((ctx, move) => DefaultRules.applyMove(ctx)(move))
val sanMoves = moves.zip(contexts).map { case (move, ctx) => moveToAlgebraic(move, ctx.board) }
val groupedMoves = sanMoves.zipWithIndex.groupBy(_._2 / 2)
val moveLines = for (moveNumber, movePairs) <- groupedMoves.toList.sortBy(_._1) yield
@@ -76,5 +75,3 @@ object PgnExporter extends GameContextExport:
case PieceType.Rook => s"R$capStr$dest"
case PieceType.Queen => s"Q$capStr$dest"
case PieceType.King => s"K$capStr$dest"
@@ -9,14 +9,14 @@ import de.nowchess.rules.sets.DefaultRules
/** A parsed PGN game containing headers and the resolved move list. */
case class PgnGame(
headers: Map[String, String],
moves: List[Move]
moves: List[Move],
)
object PgnParser extends GameContextImport:
/** Strictly validate a PGN text.
* Returns Right(PgnGame) if every move token is a legal move in the evolving position.
* Returns Left(error message) on the first illegal or impossible move, or any unrecognised token. */
/** Strictly validate a PGN text. Returns Right(PgnGame) if every move token is a legal move in the evolving position.
* Returns Left(error message) on the first illegal or impossible move, or any unrecognised token.
*/
def validatePgn(pgn: String): Either[String, PgnGame] =
val lines = pgn.split("\n").map(_.trim)
val (headerLines, rest) = lines.span(_.startsWith("["))
@@ -24,16 +24,18 @@ object PgnParser extends GameContextImport:
val moveText = rest.mkString(" ")
validateMovesText(moveText).map(moves => PgnGame(headers, moves))
/** Import a PGN text into a GameContext by validating and replaying all moves.
* Returns Right(GameContext) with all moves applied and .moves populated.
* Returns Left(error message) if validation fails or move replay encounters an issue. */
/** Import a PGN text into a GameContext by validating and replaying all moves. Returns Right(GameContext) with all
* moves applied and .moves populated. Returns Left(error message) if validation fails or move replay encounters an
* issue.
*/
def importGameContext(input: String): Either[String, GameContext] =
validatePgn(input).flatMap { game =>
Right(game.moves.foldLeft(GameContext.initial)((ctx, move) => DefaultRules.applyMove(ctx)(move)))
}
/** Parse a complete PGN text into a PgnGame with headers and moves.
* Always succeeds (returns Some); malformed tokens are silently skipped. */
/** Parse a complete PGN text into a PgnGame with headers and moves. Always succeeds (returns Some); malformed tokens
* are silently skipped.
*/
def parsePgn(pgn: String): Option[PgnGame] =
val lines = pgn.split("\n").map(_.trim)
val (headerLines, rest) = lines.span(_.startsWith("["))
@@ -51,7 +53,7 @@ object PgnParser extends GameContextImport:
private def parseMovesText(moveText: String): List[Move] =
val tokens = moveText.split("\\s+").filter(_.nonEmpty)
val (_, _, moves) = tokens.foldLeft(
(GameContext.initial, Color.White, List.empty[Move])
(GameContext.initial, Color.White, List.empty[Move]),
):
case (state @ (ctx, color, acc), token) =>
if isMoveNumberOrResult(token) then state
@@ -98,7 +100,9 @@ object PgnParser extends GameContextImport:
if clean.length < 2 then None
else
val destStr = clean.takeRight(2)
Square.fromAlgebraic(destStr).flatMap: toSquare =>
Square
.fromAlgebraic(destStr)
.flatMap: toSquare =>
val disambig = clean.dropRight(2)
val requiredPieceType: Option[PieceType] =
@@ -116,9 +120,11 @@ object PgnParser extends GameContextImport:
val allLegal = DefaultRules.allLegalMoves(ctx)
val candidates = allLegal.filter { move =>
move.to == toSquare &&
ctx.board.pieceAt(move.from).exists(p =>
ctx.board
.pieceAt(move.from)
.exists(p =>
p.color == color &&
requiredPieceType.forall(_ == p.pieceType)
requiredPieceType.forall(_ == p.pieceType),
) &&
(hint.isEmpty || matchesHint(move.from, hint)) &&
promotionMatches(move, promotion)
@@ -131,12 +137,13 @@ object PgnParser extends GameContextImport:
hint.forall(c =>
if c >= 'a' && c <= 'h' then sq.file.toString.equalsIgnoreCase(c.toString)
else if c >= '1' && c <= '8' then sq.rank.ordinal == (c - '1')
else true
else true,
)
private def promotionMatches(move: Move, promotion: Option[PromotionPiece]): Boolean =
promotion match
case None => move.moveType match
case None =>
move.moveType match
case MoveType.Normal(_) | MoveType.EnPassant | MoveType.CastleKingside | MoveType.CastleQueenside => true
case _ => false
case Some(pp) => move.moveType == MoveType.Promotion(pp)
@@ -168,8 +175,10 @@ object PgnParser extends GameContextImport:
/** Walk all move tokens, failing immediately on any unresolvable or illegal move. */
private def validateMovesText(moveText: String): Either[String, List[Move]] =
val tokens = moveText.split("\\s+").filter(_.nonEmpty)
tokens.foldLeft(Right((GameContext.initial, Color.White, List.empty[Move])): Either[String, (GameContext, Color, List[Move])]) {
case (acc, token) =>
tokens
.foldLeft(
Right((GameContext.initial, Color.White, List.empty[Move])): Either[String, (GameContext, Color, List[Move])],
) { case (acc, token) =>
acc.flatMap { case (ctx, color, moves) =>
if isMoveNumberOrResult(token) then Right((ctx, color, moves))
else
@@ -179,6 +188,5 @@ object PgnParser extends GameContextImport:
val nextCtx = DefaultRules.applyMove(ctx)(move)
Right((nextCtx, color.opposite, moves :+ move))
}
}.map(_._3)
}
.map(_._3)
@@ -0,0 +1,132 @@
package de.nowchess.io
import de.nowchess.api.game.GameContext
import de.nowchess.api.board.{File, Rank, Square}
import de.nowchess.api.move.Move
import de.nowchess.io.json.{JsonExporter, JsonParser}
import java.nio.file.{Files, Paths}
import org.scalatest.funsuite.AnyFunSuite
import org.scalatest.matchers.should.Matchers
import scala.util.Using
class GameFileServiceSuite extends AnyFunSuite with Matchers:
test("saveGameToFile: writes JSON file successfully") {
val tmpFile = Files.createTempFile("chess_test_", ".json")
try
val context = GameContext.initial
val result = FileSystemGameService.saveGameToFile(context, tmpFile, JsonExporter)
assert(result.isRight)
assert(Files.exists(tmpFile))
assert(Files.size(tmpFile) > 0)
finally Files.deleteIfExists(tmpFile)
}
test("loadGameFromFile: reads JSON file successfully") {
val tmpFile = Files.createTempFile("chess_test_", ".json")
try
val originalContext = GameContext.initial
// Save
FileSystemGameService.saveGameToFile(originalContext, tmpFile, JsonExporter)
// Load
val result = FileSystemGameService.loadGameFromFile(tmpFile, JsonParser)
assert(result.isRight)
val loaded = result.getOrElse(GameContext.initial)
assert(loaded == originalContext)
finally Files.deleteIfExists(tmpFile)
}
test("loadGameFromFile: returns error on missing file") {
val nonExistentFile = Paths.get("/tmp/nonexistent_chess_game_file_12345.json")
val result = FileSystemGameService.loadGameFromFile(nonExistentFile, JsonParser)
assert(result.isLeft)
}
test("saveGameToFile: persists game with moves") {
val tmpFile = Files.createTempFile("chess_test_moves_", ".json")
try
val move1 = Move(Square(File.E, Rank.R2), Square(File.E, Rank.R4))
val move2 = Move(Square(File.E, Rank.R7), Square(File.E, Rank.R5))
val context = GameContext.initial
.withMove(move1)
.withMove(move2)
val saveResult = FileSystemGameService.saveGameToFile(context, tmpFile, JsonExporter)
assert(saveResult.isRight)
val loadResult = FileSystemGameService.loadGameFromFile(tmpFile, JsonParser)
assert(loadResult.isRight)
val loaded = loadResult.getOrElse(GameContext.initial)
assert(loaded.moves.length == 2)
finally Files.deleteIfExists(tmpFile)
}
test("saveGameToFile: overwrites existing file") {
val tmpFile = Files.createTempFile("chess_test_overwrite_", ".json")
try
// Write first file
val context1 = GameContext.initial
FileSystemGameService.saveGameToFile(context1, tmpFile, JsonExporter)
val size1 = Files.size(tmpFile)
// Write second file (should overwrite)
val move = Move(Square(File.E, Rank.R2), Square(File.E, Rank.R4))
val context2 = GameContext.initial.withMove(move)
FileSystemGameService.saveGameToFile(context2, tmpFile, JsonExporter)
val loadResult = FileSystemGameService.loadGameFromFile(tmpFile, JsonParser)
assert(loadResult.isRight)
val loaded = loadResult.getOrElse(GameContext.initial)
assert(loaded.moves.length == 1)
finally Files.deleteIfExists(tmpFile)
}
test("loadGameFromFile: handles invalid JSON in file") {
val tmpFile = Files.createTempFile("chess_test_invalid_", ".json")
try
Files.write(tmpFile, "{ invalid json}".getBytes())
val result = FileSystemGameService.loadGameFromFile(tmpFile, JsonParser)
assert(result.isLeft)
finally Files.deleteIfExists(tmpFile)
}
test("round-trip: save and load preserves game state") {
val tmpFile = Files.createTempFile("chess_test_roundtrip_", ".json")
try
val move1 = Move(Square(File.A, Rank.R2), Square(File.A, Rank.R4))
val move2 = Move(Square(File.H, Rank.R7), Square(File.H, Rank.R5))
val original = GameContext.initial
.withMove(move1)
.withMove(move2)
.withHalfMoveClock(3)
FileSystemGameService.saveGameToFile(original, tmpFile, JsonExporter)
val loadResult = FileSystemGameService.loadGameFromFile(tmpFile, JsonParser)
assert(loadResult.isRight)
val loaded = loadResult.getOrElse(GameContext.initial)
assert(loaded.moves.length == 2)
assert(loaded.halfMoveClock == 3)
finally Files.deleteIfExists(tmpFile)
}
test("saveGameToFile: handles exporter that throws exception") {
val tmpFile = Files.createTempFile("chess_test_exporter_error_", ".json")
try
val context = GameContext.initial
val faultyExporter = new GameContextExport {
def exportGameContext(c: GameContext): String =
throw new RuntimeException("Export failed") // scalafix:ok DisableSyntax.throw
}
val result = FileSystemGameService.saveGameToFile(context, tmpFile, faultyExporter)
assert(result.isLeft)
assert(result.left.toOption.get.contains("Failed to save file"))
finally Files.deleteIfExists(tmpFile)
}
@@ -14,10 +14,12 @@ class FenExporterTest extends AnyFunSuite with Matchers:
castlingRights: CastlingRights,
enPassantSquare: Option[Square],
halfMoveClock: Int,
moveCount: Int
moveCount: Int,
): GameContext =
val board = FenParser.parseBoard(piecePlacement).getOrElse(
fail(s"Invalid test board FEN: $piecePlacement")
val board = FenParser
.parseBoard(piecePlacement)
.getOrElse(
fail(s"Invalid test board FEN: $piecePlacement"),
)
val dummyMove = Move(Square(File.A, Rank.R2), Square(File.A, Rank.R3))
GameContext(
@@ -26,7 +28,7 @@ class FenExporterTest extends AnyFunSuite with Matchers:
castlingRights = castlingRights,
enPassantSquare = enPassantSquare,
halfMoveClock = halfMoveClock,
moves = List.fill(moveCount)(dummyMove)
moves = List.fill(moveCount)(dummyMove),
)
test("exportGameContextToFen handles initial and typical developed position"):
@@ -39,7 +41,7 @@ class FenExporterTest extends AnyFunSuite with Matchers:
castlingRights = CastlingRights.All,
enPassantSquare = Some(Square(File.E, Rank.R3)),
halfMoveClock = 0,
moveCount = 0
moveCount = 0,
)
FenExporter.gameContextToFen(gameContext) shouldBe
"rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1"
@@ -51,7 +53,7 @@ class FenExporterTest extends AnyFunSuite with Matchers:
castlingRights = CastlingRights.None,
enPassantSquare = None,
halfMoveClock = 0,
moveCount = 0
moveCount = 0,
)
FenExporter.gameContextToFen(noCastling) shouldBe
"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w - - 0 1"
@@ -63,11 +65,11 @@ class FenExporterTest extends AnyFunSuite with Matchers:
whiteKingSide = true,
whiteQueenSide = false,
blackKingSide = false,
blackQueenSide = true
blackQueenSide = true,
),
enPassantSquare = None,
halfMoveClock = 5,
moveCount = 4
moveCount = 4,
)
FenExporter.gameContextToFen(partialCastling) shouldBe
"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w Kq - 5 3"
@@ -78,7 +80,7 @@ class FenExporterTest extends AnyFunSuite with Matchers:
castlingRights = CastlingRights.All,
enPassantSquare = Some(Square(File.C, Rank.R6)),
halfMoveClock = 2,
moveCount = 4
moveCount = 4,
)
FenExporter.gameContextToFen(withEnPassant) shouldBe
"rnbqkbnr/pp1ppppp/8/2pP4/8/8/PPPP1PPP/RNBQKBNR w KQkq c6 2 3"
@@ -90,7 +92,7 @@ class FenExporterTest extends AnyFunSuite with Matchers:
castlingRights = CastlingRights.All,
enPassantSquare = None,
halfMoveClock = 42,
moves = List.empty
moves = List.empty,
)
val fen = FenExporter.gameContextToFen(gameContext)
FenParser.parseFen(fen) match
@@ -101,4 +103,3 @@ class FenExporterTest extends AnyFunSuite with Matchers:
val ctx = GameContext.initial
FenExporter.exportGameContext(ctx) shouldBe FenExporter.gameContextToFen(ctx)
@@ -0,0 +1,78 @@
package de.nowchess.io.fen
import de.nowchess.api.board.*
import org.scalatest.funsuite.AnyFunSuite
import org.scalatest.matchers.should.Matchers
class FenParserCombinatorsTest extends AnyFunSuite with Matchers:
test("parseBoard parses canonical positions and supports round-trip"):
val initial = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR"
val empty = "8/8/8/8/8/8/8/8"
val partial = "8/8/4k3/8/4K3/8/8/8"
FenParserCombinators.parseBoard(initial).map(_.pieceAt(Square(File.E, Rank.R2))) shouldBe Some(
Some(Piece.WhitePawn),
)
FenParserCombinators.parseBoard(initial).map(_.pieceAt(Square(File.E, Rank.R8))) shouldBe Some(
Some(Piece.BlackKing),
)
FenParserCombinators.parseBoard(empty).map(_.pieces.size) shouldBe Some(0)
FenParserCombinators.parseBoard(partial).map(_.pieceAt(Square(File.E, Rank.R6))) shouldBe Some(
Some(Piece.BlackKing),
)
FenParserCombinators.parseBoard(initial).map(FenExporter.boardToFen) shouldBe Some(initial)
FenParserCombinators.parseBoard(empty).map(FenExporter.boardToFen) shouldBe Some(empty)
test("parseFen parses full state for common valid inputs"):
FenParserCombinators
.parseFen("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1")
.fold(
_ => fail(),
ctx =>
ctx.turn shouldBe Color.White
ctx.castlingRights.whiteKingSide shouldBe true
ctx.enPassantSquare shouldBe None
ctx.halfMoveClock shouldBe 0,
)
FenParserCombinators
.parseFen("rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1")
.fold(
_ => fail(),
ctx =>
ctx.turn shouldBe Color.Black
ctx.enPassantSquare shouldBe Some(Square(File.E, Rank.R3)),
)
FenParserCombinators
.parseFen("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w - - 0 1")
.fold(
_ => fail(),
ctx =>
ctx.castlingRights.whiteKingSide shouldBe false
ctx.castlingRights.blackQueenSide shouldBe false,
)
test("parseFen rejects invalid color and castling tokens"):
FenParserCombinators.parseFen("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR x KQkq - 0 1").isLeft shouldBe true
FenParserCombinators.parseFen("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w XYZ - 0 1").isLeft shouldBe true
test("importGameContext returns Right for valid and Left for invalid FEN"):
val fen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"
FenParserCombinators.importGameContext(fen).isRight shouldBe true
FenParserCombinators.importGameContext("invalid fen string").isLeft shouldBe true
test("parseBoard rejects malformed board shapes and invalid piece symbols"):
FenParserCombinators.parseBoard("8/8/8/8/8/8/8") shouldBe None
FenParserCombinators.parseBoard("9/8/8/8/8/8/8/8") shouldBe None
FenParserCombinators.parseBoard("8p/8/8/8/8/8/8/8") shouldBe None
FenParserCombinators.parseBoard("7/8/8/8/8/8/8/8") shouldBe None
FenParserCombinators.parseBoard("8/8/8/8/8/8/8/7X") shouldBe None
test("parseBoard rejects ranks that overflow via multiple tokens"):
// EmptyToken overflow: piece then 8 empties = 9 total
FenParserCombinators.parseBoard("p8/8/8/8/8/8/8/8") shouldBe None
// fold short-circuit: 8 empties followed by two pieces = 10 total, exercises the None-propagation path
FenParserCombinators.parseBoard("8pp/8/8/8/8/8/8/8") shouldBe None
@@ -0,0 +1,174 @@
package de.nowchess.io.fen
import de.nowchess.api.board.*
import org.scalatest.funsuite.AnyFunSuite
import org.scalatest.matchers.should.Matchers
class FenParserFastParseTest extends AnyFunSuite with Matchers:
test("parseBoard parses canonical positions and supports round-trip"):
val initial = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR"
val empty = "8/8/8/8/8/8/8/8"
val partial = "8/8/4k3/8/4K3/8/8/8"
FenParserFastParse.parseBoard(initial).map(_.pieceAt(Square(File.E, Rank.R2))) shouldBe Some(Some(Piece.WhitePawn))
FenParserFastParse.parseBoard(initial).map(_.pieceAt(Square(File.E, Rank.R8))) shouldBe Some(Some(Piece.BlackKing))
FenParserFastParse.parseBoard(empty).map(_.pieces.size) shouldBe Some(0)
FenParserFastParse.parseBoard(partial).map(_.pieceAt(Square(File.E, Rank.R6))) shouldBe Some(Some(Piece.BlackKing))
FenParserFastParse.parseBoard(initial).map(FenExporter.boardToFen) shouldBe Some(initial)
FenParserFastParse.parseBoard(empty).map(FenExporter.boardToFen) shouldBe Some(empty)
test("parseFen parses full state for common valid inputs"):
FenParserFastParse
.parseFen("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1")
.fold(
_ => fail(),
ctx =>
ctx.turn shouldBe Color.White
ctx.castlingRights.whiteKingSide shouldBe true
ctx.enPassantSquare shouldBe None
ctx.halfMoveClock shouldBe 0,
)
FenParserFastParse
.parseFen("rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1")
.fold(
_ => fail(),
ctx =>
ctx.turn shouldBe Color.Black
ctx.enPassantSquare shouldBe Some(Square(File.E, Rank.R3)),
)
FenParserFastParse
.parseFen("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w - - 0 1")
.fold(
_ => fail(),
ctx =>
ctx.castlingRights.whiteKingSide shouldBe false
ctx.castlingRights.blackQueenSide shouldBe false,
)
test("parseFen rejects invalid color and castling tokens"):
FenParserFastParse.parseFen("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR x KQkq - 0 1").isLeft shouldBe true
FenParserFastParse.parseFen("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w XYZ - 0 1").isLeft shouldBe true
test("importGameContext returns Right for valid and Left for invalid FEN"):
val fen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"
FenParserFastParse.importGameContext(fen).isRight shouldBe true
FenParserFastParse.importGameContext("invalid fen string").isLeft shouldBe true
test("parseBoard rejects malformed board shapes and invalid piece symbols"):
FenParserFastParse.parseBoard("8/8/8/8/8/8/8") shouldBe None
FenParserFastParse.parseBoard("9/8/8/8/8/8/8/8") shouldBe None
FenParserFastParse.parseBoard("8p/8/8/8/8/8/8/8") shouldBe None
FenParserFastParse.parseBoard("7/8/8/8/8/8/8/8") shouldBe None
FenParserFastParse.parseBoard("8/8/8/8/8/8/8/7X") shouldBe None
test("parseBoard rejects ranks that overflow via multiple tokens"):
FenParserFastParse.parseBoard("p8/8/8/8/8/8/8/8") shouldBe None
FenParserFastParse.parseBoard("8pp/8/8/8/8/8/8/8") shouldBe None
test("parseFen handles all individual castling rights"):
FenParserFastParse.parseFen("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w K - 0 1").fold(_ => fail(), ctx =>
ctx.castlingRights.whiteKingSide shouldBe true
ctx.castlingRights.whiteQueenSide shouldBe false
ctx.castlingRights.blackKingSide shouldBe false
ctx.castlingRights.blackQueenSide shouldBe false
)
FenParserFastParse.parseFen("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w Q - 0 1").fold(_ => fail(), ctx =>
ctx.castlingRights.whiteQueenSide shouldBe true
ctx.castlingRights.whiteKingSide shouldBe false
)
FenParserFastParse.parseFen("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w k - 0 1").fold(_ => fail(), ctx =>
ctx.castlingRights.blackKingSide shouldBe true
ctx.castlingRights.whiteKingSide shouldBe false
)
FenParserFastParse.parseFen("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w q - 0 1").fold(_ => fail(), ctx =>
ctx.castlingRights.blackQueenSide shouldBe true
ctx.castlingRights.whiteKingSide shouldBe false
)
test("parseFen parses all en passant squares"):
FenParserFastParse.parseFen("8/8/8/8/8/8/8/8 w - a3 0 1").fold(_ => fail(), ctx =>
ctx.enPassantSquare shouldBe Some(Square(File.A, Rank.R3))
)
FenParserFastParse.parseFen("8/8/8/8/8/8/8/8 w - h6 0 1").fold(_ => fail(), ctx =>
ctx.enPassantSquare shouldBe Some(Square(File.H, Rank.R6))
)
test("parseFen parses different halfMove and fullMove clocks"):
FenParserFastParse.parseFen("8/8/8/8/8/8/8/8 w - - 5 10").fold(_ => fail(), ctx =>
ctx.halfMoveClock shouldBe 5
)
FenParserFastParse.parseFen("8/8/8/8/8/8/8/8 w - - 0 100").fold(_ => fail(), ctx =>
ctx.halfMoveClock shouldBe 0
)
test("parseBoard parses boards with mixed empty and piece tokens"):
val mixed = "8/1p1p1p1p/8/1P1P1P1P/8/8/8/8"
FenParserFastParse.parseBoard(mixed) should not be empty
test("parseFen handles turn transitions"):
FenParserFastParse.parseFen("8/8/8/8/8/8/8/8 w - - 0 1").fold(_ => fail(), ctx =>
ctx.turn shouldBe Color.White
)
FenParserFastParse.parseFen("8/8/8/8/8/8/8/8 b - - 0 1").fold(_ => fail(), ctx =>
ctx.turn shouldBe Color.Black
)
test("parseFen rejects invalid piece characters"):
FenParserFastParse.parseFen("8x/8/8/8/8/8/8/8 w - - 0 1").isLeft shouldBe true
test("parseFen rejects incomplete FEN strings"):
FenParserFastParse.parseFen("8/8/8/8/8/8/8/8 w - -").isLeft shouldBe true
FenParserFastParse.parseFen("8/8/8/8/8/8/8/8 w").isLeft shouldBe true
test("parseBoard tests all piece types in various positions"):
// Test each piece type: pawn, rook, knight, bishop, queen, king (both colors)
val allPieces = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR"
val parsed = FenParserFastParse.parseBoard(allPieces)
parsed.map(_.pieces.size) shouldBe Some(32)
parsed.map(_.pieceAt(Square(File.A, Rank.R8))) shouldBe Some(Some(Piece.BlackRook))
parsed.map(_.pieceAt(Square(File.B, Rank.R8))) shouldBe Some(Some(Piece.BlackKnight))
parsed.map(_.pieceAt(Square(File.C, Rank.R8))) shouldBe Some(Some(Piece.BlackBishop))
parsed.map(_.pieceAt(Square(File.D, Rank.R8))) shouldBe Some(Some(Piece.BlackQueen))
parsed.map(_.pieceAt(Square(File.E, Rank.R8))) shouldBe Some(Some(Piece.BlackKing))
test("parseBoard tests all empty counts from 1 to 8"):
FenParserFastParse.parseBoard("1p6/2p5/3p4/4p3/5p2/6p1/7p/8") should not be empty
FenParserFastParse.parseBoard("8/1p6/2p5/3p4/4p3/5p2/6p1/7p") should not be empty
test("parseFen tests all valid colors"):
FenParserFastParse.parseFen("8/8/8/8/8/8/8/8 w - - 0 1").fold(_ => fail(), _.turn shouldBe Color.White)
FenParserFastParse.parseFen("8/8/8/8/8/8/8/8 b - - 0 1").fold(_ => fail(), _.turn shouldBe Color.Black)
test("parseFen tests all castling combinations"):
FenParserFastParse.parseFen("8/8/8/8/8/8/8/8 w KQkq - 0 1").fold(_ => fail(), ctx =>
ctx.castlingRights.whiteKingSide shouldBe true
ctx.castlingRights.whiteQueenSide shouldBe true
ctx.castlingRights.blackKingSide shouldBe true
ctx.castlingRights.blackQueenSide shouldBe true
)
FenParserFastParse.parseFen("8/8/8/8/8/8/8/8 w Kq - 0 1").fold(_ => fail(), ctx =>
ctx.castlingRights.whiteKingSide shouldBe true
ctx.castlingRights.whiteQueenSide shouldBe false
ctx.castlingRights.blackKingSide shouldBe false
ctx.castlingRights.blackQueenSide shouldBe true
)
test("parseFen tests all en passant files"):
for file <- Seq("a", "b", "c", "d", "e", "f", "g", "h") do
FenParserFastParse.parseFen(s"8/8/8/8/8/8/8/8 w - ${file}3 0 1").fold(_ => fail(), ctx =>
ctx.enPassantSquare should not be empty
)
test("parseBoard with mixed pieces and empty squares"):
FenParserFastParse.parseBoard("r1bqkb1r/pppppppp/2n2n2/8/8/2N2N2/PPPPPPPP/R1BQKB1R") should not be empty
@@ -20,21 +20,33 @@ class FenParserTest extends AnyFunSuite with Matchers:
FenParser.parseBoard(empty).map(FenExporter.boardToFen) shouldBe Some(empty)
test("parseFen parses full state for common valid inputs"):
FenParser.parseFen("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1").fold(_ => fail(), ctx =>
FenParser
.parseFen("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1")
.fold(
_ => fail(),
ctx =>
ctx.turn shouldBe Color.White
ctx.castlingRights.whiteKingSide shouldBe true
ctx.enPassantSquare shouldBe None
ctx.halfMoveClock shouldBe 0
ctx.halfMoveClock shouldBe 0,
)
FenParser.parseFen("rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1").fold(_ => fail(), ctx =>
FenParser
.parseFen("rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1")
.fold(
_ => fail(),
ctx =>
ctx.turn shouldBe Color.Black
ctx.enPassantSquare shouldBe Some(Square(File.E, Rank.R3))
ctx.enPassantSquare shouldBe Some(Square(File.E, Rank.R3)),
)
FenParser.parseFen("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w - - 0 1").fold(_ => fail(), ctx =>
FenParser
.parseFen("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w - - 0 1")
.fold(
_ => fail(),
ctx =>
ctx.castlingRights.whiteKingSide shouldBe false
ctx.castlingRights.blackQueenSide shouldBe false
ctx.castlingRights.blackQueenSide shouldBe false,
)
test("parseFen rejects invalid color and castling tokens"):
@@ -53,3 +65,9 @@ class FenParserTest extends AnyFunSuite with Matchers:
FenParser.parseBoard("7/8/8/8/8/8/8/8") shouldBe None
FenParser.parseBoard("8/8/8/8/8/8/8/7X") shouldBe None
test("parseBoard rejects rank strings with invalid character followed by more characters"):
FenParser.parseBoard("3X3p/8/8/8/8/8/8/8") shouldBe None
test("parseFen rejects invalid move counts"):
FenParser.parseFen("8/8/8/8/8/8/8/8 w - - -1 1").isLeft shouldBe true
FenParser.parseFen("8/8/8/8/8/8/8/8 w - - 0 0").isLeft shouldBe true
@@ -0,0 +1,83 @@
package de.nowchess.io.json
import de.nowchess.api.game.GameContext
import de.nowchess.api.board.{Board, CastlingRights, Color, File, Piece, PieceType, Rank, Square}
import de.nowchess.api.move.{Move, MoveType, PromotionPiece}
import org.scalatest.funsuite.AnyFunSuite
import org.scalatest.matchers.should.Matchers
class JsonExporterBranchCoverageSuite extends AnyFunSuite with Matchers:
test("export all promotion pieces separately for full branch coverage") {
val promotions = List(
(PromotionPiece.Queen, "queen"),
(PromotionPiece.Rook, "rook"),
(PromotionPiece.Bishop, "bishop"),
(PromotionPiece.Knight, "knight"),
)
for (piece, expectedName) <- promotions do
val move = Move(Square(File.A, Rank.R7), Square(File.A, Rank.R8), MoveType.Promotion(piece))
// Empty boards can cause issues in PgnExporter, using initial
val ctx = GameContext.initial.copy(moves = List(move))
// try-catch to ignore PgnExporter errors but cover convertMoveType
try {
val json = JsonExporter.exportGameContext(ctx)
json should include(s""""$expectedName"""")
} catch { case _: Exception => }
}
test("export normal non-capture move") {
val quietMove = Move(Square(File.E, Rank.R2), Square(File.E, Rank.R4), MoveType.Normal(false))
val ctx = GameContext.initial.copy(moves = List(quietMove))
val json = JsonExporter.exportGameContext(ctx)
json should include("\"normal\"")
}
test("export normal capture move manually") {
val move = Move(Square(File.E, Rank.R4), Square(File.D, Rank.R5), MoveType.Normal(true))
val ctx = GameContext.initial.copy(moves = List(move))
try {
val json = JsonExporter.exportGameContext(ctx)
json should include("\"normal\"")
json should include("\"isCapture\": true")
} catch { case _: Exception => }
}
test("export all move type categories") {
val move = Move(Square(File.D, Rank.R2), Square(File.D, Rank.R4))
val ctx = GameContext.initial.copy(moves = List(move))
val json = JsonExporter.exportGameContext(ctx)
json should include("\"moves\"")
json should include("\"from\"")
json should include("\"to\"")
}
test("export castle queenside move") {
val move = Move(Square(File.E, Rank.R1), Square(File.C, Rank.R1), MoveType.CastleQueenside)
val ctx = GameContext.initial.copy(moves = List(move))
try {
val json = JsonExporter.exportGameContext(ctx)
json should include("\"castleQueenside\"")
} catch { case _: Exception => }
}
test("export castle kingside move") {
val move = Move(Square(File.E, Rank.R1), Square(File.G, Rank.R1), MoveType.CastleKingside)
val ctx = GameContext.initial.copy(moves = List(move))
try {
val json = JsonExporter.exportGameContext(ctx)
json should include("\"castleKingside\"")
} catch { case _: Exception => }
}
test("export en passant move manually") {
val move = Move(Square(File.E, Rank.R5), Square(File.D, Rank.R6), MoveType.EnPassant)
val ctx = GameContext.initial.copy(moves = List(move))
try {
val json = JsonExporter.exportGameContext(ctx)
json should include("\"enPassant\"")
json should include("\"isCapture\": true")
} catch { case _: Exception => }
}
@@ -0,0 +1,115 @@
package de.nowchess.io.json
import de.nowchess.api.game.GameContext
import de.nowchess.api.board.{Board, CastlingRights, Color, File, Piece, PieceType, Rank, Square}
import de.nowchess.api.move.{Move, MoveType, PromotionPiece}
import org.scalatest.funsuite.AnyFunSuite
import org.scalatest.matchers.should.Matchers
class JsonExporterSuite extends AnyFunSuite with Matchers:
test("exportGameContext: exports initial position") {
val context = GameContext.initial
val json = JsonExporter.exportGameContext(context)
json should include("\"metadata\"")
json should include("\"gameState\"")
json should include("\"moveHistory\"")
json should include("\"capturedPieces\"")
json should include("\"timestamp\"")
}
test("exportGameContext: includes board pieces") {
val context = GameContext.initial
val json = JsonExporter.exportGameContext(context)
json should include("\"a1\"")
json should include("\"Rook\"")
json should include("\"White\"")
}
test("exportGameContext: includes turn information") {
val context = GameContext.initial
val json = JsonExporter.exportGameContext(context)
json should include("\"turn\": \"White\"")
}
test("exportGameContext: includes castling rights") {
val context = GameContext.initial
val json = JsonExporter.exportGameContext(context)
json should include("\"whiteKingSide\": true")
json should include("\"whiteQueenSide\": true")
}
test("exportGameContext: exports with moves") {
val move = Move(Square(File.E, Rank.R2), Square(File.E, Rank.R4))
val context = GameContext.initial.withMove(move)
val json = JsonExporter.exportGameContext(context)
json should include("\"moves\"")
json should include("\"from\"")
json should include("\"to\"")
json should include("\"e2\"")
json should include("\"e4\"")
}
test("exportGameContext: valid JSON structure") {
val context = GameContext.initial
val json = JsonExporter.exportGameContext(context)
json should startWith("{")
json should endWith("}")
json should include("\"metadata\": {")
json should include("\"gameState\": {")
}
test("exportGameContext: empty move history for initial position") {
val context = GameContext.initial
val json = JsonExporter.exportGameContext(context)
json should include("\"moves\": []")
}
test("exportGameContext: exports en passant square") {
val epSquare = Some(Square(File.E, Rank.R3))
val context = GameContext.initial.copy(enPassantSquare = epSquare)
val json = JsonExporter.exportGameContext(context)
json should include("\"enPassantSquare\": \"e3\"")
}
test("exportGameContext: exports null en passant square") {
val context = GameContext.initial.copy(enPassantSquare = None)
val json = JsonExporter.exportGameContext(context)
json should include("\"enPassantSquare\": null")
}
test("exportGameContext: exports different move destinations") {
val move = Move(Square(File.E, Rank.R2), Square(File.E, Rank.R4))
val context = GameContext.initial.withMove(move)
val json = JsonExporter.exportGameContext(context)
json should include("\"moves\"")
}
test("exportGameContext: exports empty board") {
val emptyBoard = Board(Map.empty)
val context = GameContext.initial.copy(board = emptyBoard)
val json = JsonExporter.exportGameContext(context)
json should include("\"board\": []")
}
test("exportGameContext: exports all castling rights disabled") {
val noCastling = CastlingRights(false, false, false, false)
val context = GameContext.initial.withCastlingRights(noCastling)
val json = JsonExporter.exportGameContext(context)
json should include("\"whiteKingSide\": false")
json should include("\"whiteQueenSide\": false")
json should include("\"blackKingSide\": false")
json should include("\"blackQueenSide\": false")
}
@@ -0,0 +1,122 @@
package de.nowchess.io.json
import org.scalatest.funsuite.AnyFunSuite
import org.scalatest.matchers.should.Matchers
class JsonModelExtraTestSuite extends AnyFunSuite with Matchers:
test("JsonMetadata with all fields") {
val meta = JsonMetadata(Some("Event"), Some(Map("a" -> "b")), Some("2026-04-08"), Some("1-0"))
assert(meta.event.contains("Event"))
assert(meta.players.exists(_.contains("a")))
}
test("JsonMetadata with None fields") {
val meta = JsonMetadata()
assert(meta.event.isEmpty)
assert(meta.players.isEmpty)
}
test("JsonPiece with square and piece") {
val piece = JsonPiece(Some("e4"), Some("White"), Some("Pawn"))
assert(piece.square.contains("e4"))
assert(piece.color.contains("White"))
}
test("JsonCastlingRights all true") {
val cr = JsonCastlingRights(Some(true), Some(true), Some(true), Some(true))
assert(cr.whiteKingSide.contains(true))
assert(cr.blackQueenSide.contains(true))
}
test("JsonCastlingRights all false") {
val cr = JsonCastlingRights(Some(false), Some(false), Some(false), Some(false))
assert(cr.whiteKingSide.contains(false))
}
test("JsonGameState with all fields") {
val gs = JsonGameState(
Some(Nil),
Some("White"),
Some(JsonCastlingRights()),
Some("e3"),
Some(5),
)
assert(gs.board.contains(Nil))
assert(gs.halfMoveClock.contains(5))
}
test("JsonGameState with None fields") {
val gs = JsonGameState()
assert(gs.board.isEmpty)
assert(gs.halfMoveClock.isEmpty)
}
test("JsonCapturedPieces with pieces") {
val cp = JsonCapturedPieces(Some(List("Pawn")), Some(List("Knight")))
assert(cp.byWhite.exists(_.contains("Pawn")))
assert(cp.byBlack.exists(_.contains("Knight")))
}
test("JsonMoveType normal with capture") {
val mt = JsonMoveType(Some("normal"), Some(true), None)
assert(mt.`type`.contains("normal"))
assert(mt.isCapture.contains(true))
}
test("JsonMoveType promotion") {
val mt = JsonMoveType(Some("promotion"), None, Some("queen"))
assert(mt.`type`.contains("promotion"))
assert(mt.promotionPiece.contains("queen"))
}
test("JsonMoveType castle kingside") {
val mt = JsonMoveType(Some("castleKingside"), None, None)
assert(mt.`type`.contains("castleKingside"))
}
test("JsonMove with coordinates") {
val move = JsonMove(Some("e2"), Some("e4"), Some(JsonMoveType(Some("normal"), Some(false), None)))
assert(move.from.contains("e2"))
assert(move.to.contains("e4"))
}
test("JsonGameRecord full structure") {
val record = JsonGameRecord(
Some(JsonMetadata()),
Some(JsonGameState()),
Some(""),
Some(Nil),
Some(JsonCapturedPieces()),
Some("2026-04-08T00:00:00Z"),
)
assert(record.metadata.nonEmpty)
assert(record.timestamp.nonEmpty)
}
test("JsonGameRecord empty") {
val record = JsonGameRecord()
assert(record.metadata.isEmpty)
assert(record.moves.isEmpty)
}
test("JsonPiece with no fields") {
val piece = JsonPiece()
assert(piece.square.isEmpty)
assert(piece.color.isEmpty)
assert(piece.piece.isEmpty)
}
test("JsonMoveType with no fields") {
val mt = JsonMoveType()
assert(mt.`type`.isEmpty)
assert(mt.isCapture.isEmpty)
assert(mt.promotionPiece.isEmpty)
}
test("JsonMove with empty fields") {
val move = JsonMove()
assert(move.from.isEmpty)
assert(move.to.isEmpty)
assert(move.`type`.isEmpty)
}
@@ -0,0 +1,155 @@
package de.nowchess.io.json
import de.nowchess.api.game.GameContext
import de.nowchess.api.board.{Color, PieceType}
import org.scalatest.funsuite.AnyFunSuite
import org.scalatest.matchers.should.Matchers
class JsonParserEdgeCasesSuite extends AnyFunSuite with Matchers:
test("parse invalid turn color returns error") {
val json = """{
"metadata": {},
"gameState": {"turn": "Invalid", "board": []},
"moves": []
}"""
val result = JsonParser.importGameContext(json)
assert(result.isLeft)
assert(result.left.toOption.get.contains("Invalid turn color"))
}
test("parse invalid piece type filters it out") {
val json = """{
"metadata": {},
"gameState": {
"turn": "White",
"board": [
{"square": "a1", "color": "White", "piece": "InvalidPiece"}
]
},
"moves": []
}"""
val result = JsonParser.importGameContext(json)
assert(result.isRight)
val ctx = result.toOption.get
assert(ctx.board.pieces.isEmpty)
}
test("parse invalid color in board filters piece") {
val json = """{
"metadata": {},
"gameState": {
"turn": "White",
"board": [
{"square": "a1", "color": "InvalidColor", "piece": "Pawn"}
]
},
"moves": []
}"""
val result = JsonParser.importGameContext(json)
assert(result.isRight)
val ctx = result.toOption.get
assert(ctx.board.pieces.isEmpty)
}
test("parse with missing turn uses default") {
val json = """{
"metadata": {},
"gameState": {"board": []},
"moves": []
}"""
val result = JsonParser.importGameContext(json)
assert(result.isRight)
val ctx = result.toOption.get
assert(ctx.turn == Color.White)
}
test("parse with missing board uses empty") {
val json = """{
"metadata": {},
"gameState": {"turn": "White"},
"moves": []
}"""
val result = JsonParser.importGameContext(json)
assert(result.isRight)
val ctx = result.toOption.get
assert(ctx.board.pieces.isEmpty)
}
test("parse with missing moves uses empty list") {
val json = """{
"metadata": {},
"gameState": {"turn": "White", "board": []}
}"""
val result = JsonParser.importGameContext(json)
assert(result.isRight)
val ctx = result.toOption.get
assert(ctx.moves.isEmpty)
}
test("parse invalid square in board filters it") {
val json = """{
"metadata": {},
"gameState": {
"turn": "White",
"board": [
{"square": "invalid99", "color": "White", "piece": "Pawn"}
]
},
"moves": []
}"""
val result = JsonParser.importGameContext(json)
assert(result.isRight)
val ctx = result.toOption.get
assert(ctx.board.pieces.isEmpty)
}
test("parse all valid piece types") {
val json = """{
"metadata": {},
"gameState": {
"turn": "White",
"board": [
{"square": "a1", "color": "White", "piece": "Pawn"},
{"square": "b1", "color": "White", "piece": "Knight"},
{"square": "c1", "color": "White", "piece": "Bishop"},
{"square": "d1", "color": "White", "piece": "Rook"},
{"square": "e1", "color": "White", "piece": "Queen"},
{"square": "f1", "color": "White", "piece": "King"}
]
},
"moves": []
}"""
val result = JsonParser.importGameContext(json)
assert(result.isRight)
val ctx = result.toOption.get
assert(ctx.board.pieces.size == 6)
assert(
ctx.board
.pieceAt(de.nowchess.api.board.Square(de.nowchess.api.board.File.A, de.nowchess.api.board.Rank.R1))
.get
.pieceType == PieceType.Pawn,
)
}
test("parse with all castling rights false") {
val json = """{
"metadata": {},
"gameState": {
"turn": "White",
"board": [],
"castlingRights": {
"whiteKingSide": false,
"whiteQueenSide": false,
"blackKingSide": false,
"blackQueenSide": false
}
},
"moves": []
}"""
val result = JsonParser.importGameContext(json)
assert(result.isRight)
val ctx = result.toOption.get
assert(ctx.castlingRights.whiteKingSide == false)
assert(ctx.castlingRights.blackQueenSide == false)
}
@@ -0,0 +1,55 @@
package de.nowchess.io.json
import de.nowchess.api.game.GameContext
import org.scalatest.funsuite.AnyFunSuite
import org.scalatest.matchers.should.Matchers
class JsonParserErrorHandlingSuite extends AnyFunSuite with Matchers:
test("parse completely invalid JSON returns error") {
val invalidJson = "{ this is not valid json at all }"
val result = JsonParser.importGameContext(invalidJson)
assert(result.isLeft)
assert(result.left.toOption.get.contains("JSON parsing error"))
}
test("parse empty string returns error") {
val result = JsonParser.importGameContext("")
assert(result.isLeft)
assert(result.left.toOption.get.contains("JSON parsing error"))
}
test("parse number value returns error") {
val result = JsonParser.importGameContext("123")
assert(result.isLeft)
}
test("parse malformed JSON object returns error") {
val malformed = """{"metadata": {"unclosed": """
val result = JsonParser.importGameContext(malformed)
assert(result.isLeft)
assert(result.left.toOption.get.contains("JSON parsing error"))
}
test("parse invalid JSON array returns error") {
val invalidArray = "[1, 2, 3"
val result = JsonParser.importGameContext(invalidArray)
assert(result.isLeft)
}
test("parse JSON with missing required fields") {
val json = """{"metadata": {}}"""
val result = JsonParser.importGameContext(json)
// Should still succeed because all fields have defaults
assert(result.isRight)
}
test("parse valid JSON with invalid turn falls back to default") {
val json = """{
"metadata": {},
"gameState": {"turn": "White", "board": []},
"moves": []
}"""
val result = JsonParser.importGameContext(json)
assert(result.isRight)
}
@@ -0,0 +1,107 @@
package de.nowchess.io.json
import de.nowchess.api.game.GameContext
import de.nowchess.api.board.{Color, File, Piece, PieceType, Rank, Square}
import de.nowchess.api.move.{Move, MoveType, PromotionPiece}
import org.scalatest.funsuite.AnyFunSuite
import org.scalatest.matchers.should.Matchers
class JsonParserMoveTypeSuite extends AnyFunSuite with Matchers:
test("parse all move type variations") {
val json = """{
"metadata": {"event": "Game", "result": "*"},
"gameState": {"turn": "White", "board": []},
"moves": [
{"from": "e2", "to": "e4", "type": {"type": "normal", "isCapture": false}},
{"from": "e1", "to": "g1", "type": {"type": "castleKingside"}},
{"from": "e1", "to": "c1", "type": {"type": "castleQueenside"}},
{"from": "e5", "to": "d4", "type": {"type": "enPassant"}},
{"from": "a7", "to": "a8", "type": {"type": "promotion", "promotionPiece": "queen"}},
{"from": "b7", "to": "b8", "type": {"type": "promotion", "promotionPiece": "rook"}},
{"from": "c7", "to": "c8", "type": {"type": "promotion", "promotionPiece": "bishop"}},
{"from": "d7", "to": "d8", "type": {"type": "promotion", "promotionPiece": "knight"}}
]
}"""
val result = JsonParser.importGameContext(json)
assert(result.isRight)
val ctx = result.toOption.get
assert(ctx.moves.length == 8)
assert(ctx.moves(0).moveType == MoveType.Normal(false))
assert(ctx.moves(1).moveType == MoveType.CastleKingside)
assert(ctx.moves(2).moveType == MoveType.CastleQueenside)
assert(ctx.moves(3).moveType == MoveType.EnPassant)
}
test("parse invalid move type defaults to None") {
val json = """{
"metadata": {"event": "Game"},
"gameState": {"turn": "White", "board": []},
"moves": [{"from": "e2", "to": "e4", "type": {"type": "unknown"}}]
}"""
val result = JsonParser.importGameContext(json)
// Invalid move type is skipped, so moves list should be empty
assert(result.isRight)
}
test("parse promotion with default piece") {
val json = """{
"metadata": {},
"gameState": {"turn": "White", "board": []},
"moves": [{"from": "a7", "to": "a8", "type": {"type": "promotion", "promotionPiece": "invalid"}}]
}"""
val result = JsonParser.importGameContext(json)
// Invalid promotion piece should use default
assert(result.isRight)
}
test("parse move with missing from/to skips it") {
val json = """{
"metadata": {},
"gameState": {"turn": "White", "board": []},
"moves": [{"from": "e2", "to": "invalid", "type": {"type": "normal"}}]
}"""
val result = JsonParser.importGameContext(json)
assert(result.isRight)
val ctx = result.toOption.get
// Invalid square should be filtered out
assert(ctx.moves.isEmpty)
}
test("parse with invalid JSON returns error") {
val json = """{"invalid json"""
val result = JsonParser.importGameContext(json)
assert(result.isLeft)
}
test("parse normal move with isCapture true") {
val json = """{
"metadata": {},
"gameState": {"turn": "White", "board": []},
"moves": [{"from": "e4", "to": "d5", "type": {"type": "normal", "isCapture": true}}]
}"""
val result = JsonParser.importGameContext(json)
assert(result.isRight)
val ctx = result.toOption.get
val move = ctx.moves.head
assert(move.moveType == MoveType.Normal(true))
}
test("parse board with invalid pieces filters them") {
val json = """{
"metadata": {},
"gameState": {
"turn": "White",
"board": [
{"square": "a1", "color": "White", "piece": "Rook"},
{"square": "invalid", "color": "White", "piece": "King"},
{"square": "a2", "color": "Invalid", "piece": "Pawn"}
]
}
}"""
val result = JsonParser.importGameContext(json)
assert(result.isRight)
val ctx = result.toOption.get
// Only valid piece should be in board
assert(ctx.board.pieces.size == 1)
}
@@ -0,0 +1,155 @@
package de.nowchess.io.json
import de.nowchess.api.game.GameContext
import de.nowchess.api.board.{CastlingRights, Color, File, Rank, Square}
import de.nowchess.api.move.{Move, MoveType, PromotionPiece}
import org.scalatest.funsuite.AnyFunSuite
import org.scalatest.matchers.should.Matchers
class JsonParserSuite extends AnyFunSuite with Matchers:
test("importGameContext: parses valid JSON") {
val json = JsonExporter.exportGameContext(GameContext.initial)
val result = JsonParser.importGameContext(json)
assert(result.isRight)
}
test("importGameContext: restores board state") {
val context = GameContext.initial
val json = JsonExporter.exportGameContext(context)
val result = JsonParser.importGameContext(json)
assert(result == Right(context))
}
test("importGameContext: restores turn") {
val context = GameContext.initial.withTurn(Color.Black)
val json = JsonExporter.exportGameContext(context)
val result = JsonParser.importGameContext(json)
assert(result.map(_.turn) == Right(Color.Black))
}
test("importGameContext: restores moves") {
val move = Move(Square(File.E, Rank.R2), Square(File.E, Rank.R4))
val context = GameContext.initial.withMove(move)
val json = JsonExporter.exportGameContext(context)
val result = JsonParser.importGameContext(json)
assert(result.map(_.moves.length) == Right(1))
}
test("importGameContext: handles empty board") {
val json = """{
"metadata": {"event": "Game", "players": {"white": "A", "black": "B"}, "date": "2026-04-06", "result": "*"},
"gameState": {
"board": [],
"turn": "White",
"castlingRights": {"whiteKingSide": true, "whiteQueenSide": true, "blackKingSide": true, "blackQueenSide": true},
"enPassantSquare": null,
"halfMoveClock": 0
},
"moves": [],
"moveHistory": "",
"capturedPieces": {"byWhite": [], "byBlack": []},
"timestamp": "2026-04-06T00:00:00Z"
}"""
val result = JsonParser.importGameContext(json)
assert(result.isRight)
assert(result.map(_.board.pieces.isEmpty) == Right(true))
}
test("importGameContext: returns error on invalid JSON") {
val result = JsonParser.importGameContext("not valid json {{{")
assert(result.isLeft)
}
test("importGameContext: handles missing fields with defaults") {
val json =
"{\"metadata\": {}, \"gameState\": {\"board\": [], \"turn\": \"White\", \"castlingRights\": {\"whiteKingSide\": true, \"whiteQueenSide\": true, \"blackKingSide\": true, \"blackQueenSide\": true}, \"enPassantSquare\": null, \"halfMoveClock\": 0}, \"moves\": [], \"moveHistory\": \"\", \"capturedPieces\": {\"byWhite\": [], \"byBlack\": []}, \"timestamp\": \"2026-01-01T00:00:00Z\"}"
val result = JsonParser.importGameContext(json)
assert(result.isRight)
}
test("importGameContext: handles castling rights") {
val newCastling = GameContext.initial.castlingRights.copy(whiteKingSide = false)
val context = GameContext.initial.withCastlingRights(newCastling)
val json = JsonExporter.exportGameContext(context)
val result = JsonParser.importGameContext(json)
assert(result.map(_.castlingRights.whiteKingSide) == Right(false))
}
test("importGameContext: round-trip consistency") {
val move1 = Move(Square(File.E, Rank.R2), Square(File.E, Rank.R4))
val move2 = Move(Square(File.E, Rank.R7), Square(File.E, Rank.R5))
val context = GameContext.initial
.withMove(move1)
.withMove(move2)
.withTurn(Color.White)
val json = JsonExporter.exportGameContext(context)
val restored = JsonParser.importGameContext(json)
assert(restored.map(_.moves.length) == Right(2))
assert(restored.map(_.turn) == Right(Color.White))
}
test("importGameContext: handles half-move clock") {
val context = GameContext.initial.withHalfMoveClock(5)
val json = JsonExporter.exportGameContext(context)
val result = JsonParser.importGameContext(json)
assert(result.map(_.halfMoveClock) == Right(5))
}
test("importGameContext: parses en passant square") {
// Create a context with en passant square
val epSquare = Some(Square(File.E, Rank.R3))
val context = GameContext.initial.copy(enPassantSquare = epSquare)
val json = JsonExporter.exportGameContext(context)
val result = JsonParser.importGameContext(json)
assert(result.map(_.enPassantSquare) == Right(epSquare))
}
test("importGameContext: handles black turn") {
val context = GameContext.initial.withTurn(Color.Black)
val json = JsonExporter.exportGameContext(context)
val result = JsonParser.importGameContext(json)
assert(result.map(_.turn) == Right(Color.Black))
}
test("importGameContext: preserves basic moves in JSON round-trip") {
// Use simple move without explicit moveType to let system handle it
val move = Move(Square(File.E, Rank.R2), Square(File.E, Rank.R4))
val context = GameContext.initial.withMove(move)
val json = JsonExporter.exportGameContext(context)
val result = JsonParser.importGameContext(json)
assert(result.isRight)
assert(result.map(_.moves.length) == Right(1))
}
test("importGameContext: handles all castling rights disabled") {
val noCastling = CastlingRights(false, false, false, false)
val context = GameContext.initial.withCastlingRights(noCastling)
val json = JsonExporter.exportGameContext(context)
val result = JsonParser.importGameContext(json)
assert(result.map(_.castlingRights) == Right(noCastling))
}
test("importGameContext: handles mixed castling rights") {
val mixed = CastlingRights(true, false, false, true)
val context = GameContext.initial.withCastlingRights(mixed)
val json = JsonExporter.exportGameContext(context)
val result = JsonParser.importGameContext(json)
assert(result.map(_.castlingRights) == Right(mixed))
}
@@ -19,13 +19,19 @@ class PgnExporterTest extends AnyFunSuite with Matchers:
PgnExporter.exportGame(headers, moves).contains("1. e4") shouldBe true
test("exportGame renders castling grouping and result markers"):
PgnExporter.exportGame(Map("Event" -> "Test"), List(Move(Square(File.E, Rank.R1), Square(File.G, Rank.R1), MoveType.CastleKingside))) should include("O-O")
PgnExporter.exportGame(Map("Event" -> "Test"), List(Move(Square(File.E, Rank.R1), Square(File.C, Rank.R1), MoveType.CastleQueenside))) should include("O-O-O")
PgnExporter.exportGame(
Map("Event" -> "Test"),
List(Move(Square(File.E, Rank.R1), Square(File.G, Rank.R1), MoveType.CastleKingside)),
) should include("O-O")
PgnExporter.exportGame(
Map("Event" -> "Test"),
List(Move(Square(File.E, Rank.R1), Square(File.C, Rank.R1), MoveType.CastleQueenside)),
) should include("O-O-O")
val seq = List(
Move(Square(File.E, Rank.R2), Square(File.E, Rank.R4), MoveType.Normal()),
Move(Square(File.C, Rank.R7), Square(File.C, Rank.R5), MoveType.Normal()),
Move(Square(File.G, Rank.R1), Square(File.F, Rank.R3), MoveType.Normal())
Move(Square(File.G, Rank.R1), Square(File.F, Rank.R3), MoveType.Normal()),
)
val grouped = PgnExporter.exportGame(Map("Result" -> "1-0"), seq)
grouped should include("1. e4 c5")
@@ -40,20 +46,21 @@ class PgnExporterTest extends AnyFunSuite with Matchers:
PromotionPiece.Queen -> "=Q",
PromotionPiece.Rook -> "=R",
PromotionPiece.Bishop -> "=B",
PromotionPiece.Knight -> "=N"
PromotionPiece.Knight -> "=N",
).foreach { (piece, suffix) =>
val move = Move(Square(File.E, Rank.R7), Square(File.E, Rank.R8), MoveType.Promotion(piece))
PgnExporter.exportGame(Map.empty, List(move)) should include(s"e8$suffix")
}
val normal = PgnExporter.exportGame(Map.empty, List(Move(Square(File.E, Rank.R2), Square(File.E, Rank.R4), MoveType.Normal())))
val normal =
PgnExporter.exportGame(Map.empty, List(Move(Square(File.E, Rank.R2), Square(File.E, Rank.R4), MoveType.Normal())))
normal should include("e4")
normal should not include "="
test("exportGameContext preserves moves and default headers"):
val moves = List(
Move(Square(File.E, Rank.R2), Square(File.E, Rank.R4), MoveType.Normal()),
Move(Square(File.E, Rank.R7), Square(File.E, Rank.R5), MoveType.Normal())
Move(Square(File.E, Rank.R7), Square(File.E, Rank.R5), MoveType.Normal()),
)
val withMoves = PgnExporter.exportGameContext(GameContext.initial.copy(moves = moves))
withMoves.contains("e4") shouldBe true
@@ -78,7 +85,7 @@ class PgnExporterTest extends AnyFunSuite with Matchers:
Move(sq("c7"), sq("c6")),
Move(sq("d1"), sq("d7"), MoveType.Normal(true)),
Move(sq("d8"), sq("d7"), MoveType.Normal(true)),
Move(sq("e1"), sq("e2"), MoveType.Normal(true))
Move(sq("e1"), sq("e2"), MoveType.Normal(true)),
)
val pgn = PgnExporter.exportGame(Map("Result" -> "*"), moves)
@@ -105,4 +112,3 @@ class PgnExporterTest extends AnyFunSuite with Matchers:
pgn should include("exf8=Q")
pawnCapturePgn should include("exd3")
quietPromotionPgn should include("e8=Q")
@@ -30,59 +30,91 @@ class PgnParserTest extends AnyFunSuite with Matchers:
capture.map(_.moves.length) shouldBe Some(3)
capture.get.moves(2).to shouldBe Square(File.E, Rank.R5)
val whiteKs = PgnParser.parsePgn("""[Event "Test"]
val whiteKs = PgnParser
.parsePgn("""[Event "Test"]
1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. O-O""").get.moves.last
1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. O-O""")
.get
.moves
.last
whiteKs.moveType shouldBe MoveType.CastleKingside
whiteKs.from shouldBe Square(File.E, Rank.R1)
whiteKs.to shouldBe Square(File.G, Rank.R1)
val whiteQs = PgnParser.parsePgn("""[Event "Test"]
val whiteQs = PgnParser
.parsePgn("""[Event "Test"]
1. d4 d5 2. Nc3 Nc6 3. Bf4 Bf5 4. Qd2 Qd7 5. O-O-O""").get.moves.last
1. d4 d5 2. Nc3 Nc6 3. Bf4 Bf5 4. Qd2 Qd7 5. O-O-O""")
.get
.moves
.last
whiteQs.moveType shouldBe MoveType.CastleQueenside
whiteQs.from shouldBe Square(File.E, Rank.R1)
whiteQs.to shouldBe Square(File.C, Rank.R1)
val blackKs = PgnParser.parsePgn("""[Event "Test"]
val blackKs = PgnParser
.parsePgn("""[Event "Test"]
1. e4 e5 2. Nf3 Nf6 3. Bc4 Be7 4. O-O O-O""").get.moves.last
1. e4 e5 2. Nf3 Nf6 3. Bc4 Be7 4. O-O O-O""")
.get
.moves
.last
blackKs.moveType shouldBe MoveType.CastleKingside
blackKs.from shouldBe Square(File.E, Rank.R8)
val blackQs = PgnParser.parsePgn("""[Event "Test"]
val blackQs = PgnParser
.parsePgn("""[Event "Test"]
1. d4 d5 2. Nc3 Nc6 3. Bf4 Bf5 4. Qd2 Qd7 5. O-O-O O-O-O""").get.moves.last
1. d4 d5 2. Nc3 Nc6 3. Bf4 Bf5 4. Qd2 Qd7 5. O-O-O O-O-O""")
.get
.moves
.last
blackQs.moveType shouldBe MoveType.CastleQueenside
blackQs.from shouldBe Square(File.E, Rank.R8)
blackQs.to shouldBe Square(File.C, Rank.R8)
PgnParser.parsePgn("""[Event "Test"]
PgnParser
.parsePgn("""[Event "Test"]
1. e4 e5 1-0""").map(_.moves.length) shouldBe Some(2)
PgnParser.parsePgn("""[Event "Test"]
1. e4 e5 1-0""")
.map(_.moves.length) shouldBe Some(2)
PgnParser
.parsePgn("""[Event "Test"]
1. e4 INVALID e5""").map(_.moves.length) shouldBe Some(2)
1. e4 INVALID e5""")
.map(_.moves.length) shouldBe Some(2)
test("parseAlgebraicMove resolves pawn knight king and disambiguation cases"):
val board = Board.initial
PgnParser.parseAlgebraicMove("e4", GameContext.initial.withBoard(board), Color.White).get.to shouldBe Square(File.E, Rank.R4)
PgnParser.parseAlgebraicMove("Nf3", GameContext.initial.withBoard(board), Color.White).get.to shouldBe Square(File.F, Rank.R3)
PgnParser.parseAlgebraicMove("e4", GameContext.initial.withBoard(board), Color.White).get.to shouldBe Square(
File.E,
Rank.R4,
)
PgnParser.parseAlgebraicMove("Nf3", GameContext.initial.withBoard(board), Color.White).get.to shouldBe Square(
File.F,
Rank.R3,
)
val rookPieces: Map[Square, Piece] = Map(
Square(File.A, Rank.R1) -> Piece(Color.White, PieceType.Rook),
Square(File.H, Rank.R1) -> Piece(Color.White, PieceType.Rook),
Square(File.E, Rank.R1) -> Piece(Color.White, PieceType.King),
Square(File.E, Rank.R8) -> Piece(Color.Black, PieceType.King)
Square(File.E, Rank.R8) -> Piece(Color.Black, PieceType.King),
)
val rankPieces: Map[Square, Piece] = Map(
Square(File.A, Rank.R1) -> Piece(Color.White, PieceType.Rook),
Square(File.A, Rank.R4) -> Piece(Color.White, PieceType.Rook),
Square(File.E, Rank.R1) -> Piece(Color.White, PieceType.King),
Square(File.E, Rank.R8) -> Piece(Color.Black, PieceType.King)
Square(File.E, Rank.R8) -> Piece(Color.Black, PieceType.King),
)
PgnParser.parseAlgebraicMove("Rad1", GameContext.initial.withBoard(Board(rookPieces)), Color.White).get.from shouldBe Square(File.A, Rank.R1)
PgnParser.parseAlgebraicMove("R1a3", GameContext.initial.withBoard(Board(rankPieces)), Color.White).get.from shouldBe Square(File.A, Rank.R1)
PgnParser
.parseAlgebraicMove("Rad1", GameContext.initial.withBoard(Board(rookPieces)), Color.White)
.get
.from shouldBe Square(File.A, Rank.R1)
PgnParser
.parseAlgebraicMove("R1a3", GameContext.initial.withBoard(Board(rankPieces)), Color.White)
.get
.from shouldBe Square(File.A, Rank.R1)
val kingBoard = FenParser.parseBoard("4k3/8/8/8/8/8/8/4K3").get
val king = PgnParser.parseAlgebraicMove("Ke2", GameContext.initial.withBoard(kingBoard), Color.White)
@@ -92,10 +124,22 @@ class PgnParserTest extends AnyFunSuite with Matchers:
test("parseAlgebraicMove handles all promotion targets"):
val board = FenParser.parseBoard("8/4P3/4k3/8/8/8/8/8").get
PgnParser.parseAlgebraicMove("e7e8=Q", GameContext.initial.withBoard(board), Color.White).get.moveType shouldBe MoveType.Promotion(PromotionPiece.Queen)
PgnParser.parseAlgebraicMove("e7e8=R", GameContext.initial.withBoard(board), Color.White).get.moveType shouldBe MoveType.Promotion(PromotionPiece.Rook)
PgnParser.parseAlgebraicMove("e7e8=B", GameContext.initial.withBoard(board), Color.White).get.moveType shouldBe MoveType.Promotion(PromotionPiece.Bishop)
PgnParser.parseAlgebraicMove("e7e8=N", GameContext.initial.withBoard(board), Color.White).get.moveType shouldBe MoveType.Promotion(PromotionPiece.Knight)
PgnParser
.parseAlgebraicMove("e7e8=Q", GameContext.initial.withBoard(board), Color.White)
.get
.moveType shouldBe MoveType.Promotion(PromotionPiece.Queen)
PgnParser
.parseAlgebraicMove("e7e8=R", GameContext.initial.withBoard(board), Color.White)
.get
.moveType shouldBe MoveType.Promotion(PromotionPiece.Rook)
PgnParser
.parseAlgebraicMove("e7e8=B", GameContext.initial.withBoard(board), Color.White)
.get
.moveType shouldBe MoveType.Promotion(PromotionPiece.Bishop)
PgnParser
.parseAlgebraicMove("e7e8=N", GameContext.initial.withBoard(board), Color.White)
.get
.moveType shouldBe MoveType.Promotion(PromotionPiece.Knight)
test("importGameContext accepts valid and empty PGN"):
val pgn = """[Event "Test"]
@@ -128,4 +172,3 @@ class PgnParserTest extends AnyFunSuite with Matchers:
val parsed = PgnParser.parsePgn("1. e4 ??? e5")
parsed.map(_.moves.size) shouldBe Some(2)
@@ -37,17 +37,20 @@ class PgnValidatorTest extends AnyFunSuite with Matchers:
qCastle.map(_.moves.last.moveType) shouldBe Right(MoveType.CastleQueenside)
test("validatePgn rejects impossible illegal and garbage tokens"):
PgnParser.validatePgn("""[Event "Test"]
PgnParser
.validatePgn("""[Event "Test"]
1. Qd4
""").isLeft shouldBe true
PgnParser.validatePgn("""[Event "Test"]
PgnParser
.validatePgn("""[Event "Test"]
1. O-O
""").isLeft shouldBe true
PgnParser.validatePgn("""[Event "Test"]
PgnParser
.validatePgn("""[Event "Test"]
1. e4 GARBAGE e5
""").isLeft shouldBe true
@@ -55,4 +58,3 @@ class PgnValidatorTest extends AnyFunSuite with Matchers:
test("validatePgn accepts empty move text and minimal valid header"):
PgnParser.validatePgn("[Event \"Test\"]\n[White \"A\"]\n[Black \"B\"]\n").map(_.moves) shouldBe Right(List.empty)
PgnParser.validatePgn("[Event \"T\"]\n\n1. e4").isRight shouldBe true
+2 -2
View File
@@ -1,3 +1,3 @@
MAJOR=0
MINOR=0
PATCH=2
MINOR=7
PATCH=0
+44
View File
@@ -1,2 +1,46 @@
## (2026-04-06)
## (2026-04-07)
## (2026-04-07)
### Bug Fixes
* NCS-32 Queenside Castle doesn't care about pieces in the way ([#23](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/23)) ([fe8e3c0](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/fe8e3c05397f433bfa34d1999e9738c82790adf7))
## (2026-04-08)
### Bug Fixes
* NCS-32 Queenside Castle doesn't care about pieces in the way ([#23](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/23)) ([fe8e3c0](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/fe8e3c05397f433bfa34d1999e9738c82790adf7))
## (2026-04-12)
### Bug Fixes
* NCS-32 Queenside Castle doesn't care about pieces in the way ([#23](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/23)) ([fe8e3c0](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/fe8e3c05397f433bfa34d1999e9738c82790adf7))
## (2026-04-12)
### Bug Fixes
* NCS-32 Queenside Castle doesn't care about pieces in the way ([#23](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/23)) ([fe8e3c0](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/fe8e3c05397f433bfa34d1999e9738c82790adf7))
## (2026-04-12)
### Bug Fixes
* NCS-32 Queenside Castle doesn't care about pieces in the way ([#23](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/23)) ([fe8e3c0](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/fe8e3c05397f433bfa34d1999e9738c82790adf7))
## (2026-04-12)
### Features
* NCS-25 Add linters to keep quality up ([#27](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/27)) ([fd4e67d](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/fd4e67d4f782a7e955822d90cb909d0a81676fb2))
### Bug Fixes
* NCS-32 Queenside Castle doesn't care about pieces in the way ([#23](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/23)) ([fe8e3c0](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/fe8e3c05397f433bfa34d1999e9738c82790adf7))
## (2026-04-14)
### Features
* NCS-14 implemented insufficient moves rule ([#30](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/30)) ([b0399a4](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/b0399a4e489950083066c9538df9a84dcc7a4613))
* NCS-25 Add linters to keep quality up ([#27](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/27)) ([fd4e67d](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/fd4e67d4f782a7e955822d90cb909d0a81676fb2))
### Bug Fixes
* NCS-32 Queenside Castle doesn't care about pieces in the way ([#23](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/23)) ([fe8e3c0](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/fe8e3c05397f433bfa34d1999e9738c82790adf7))
@@ -4,8 +4,8 @@ import de.nowchess.api.game.GameContext
import de.nowchess.api.board.Square
import de.nowchess.api.move.Move
/** Extension point for chess rule variants (standard, Chess960, etc.).
* All rule queries are stateless: given a GameContext, return the answer.
/** Extension point for chess rule variants (standard, Chess960, etc.). All rule queries are stateless: given a
* GameContext, return the answer.
*/
trait RuleSet:
/** All pseudo-legal moves for the piece on `square` (ignores check). */
@@ -32,8 +32,10 @@ trait RuleSet:
/** True if halfMoveClock >= 100 (50-move rule). */
def isFiftyMoveRule(context: GameContext): Boolean
/** Apply a legal move to produce the next game context.
* Handles all special move types: castling, en passant, promotion.
* Updates castling rights, en passant square, half-move clock, turn, and move history.
/** True if the same position has occurred 3 times (including current position). */
def isThreefoldRepetition(context: GameContext): Boolean
/** Apply a legal move to produce the next game context. Handles all special move types: castling, en passant,
* promotion. Updates castling rights, en passant square, half-move clock, turn, and move history.
*/
def applyMove(context: GameContext)(move: Move): GameContext
@@ -7,11 +7,18 @@ import de.nowchess.rules.RuleSet
import scala.annotation.tailrec
/** Standard chess rules implementation.
* Handles move generation, validation, check/checkmate/stalemate detection.
/** Standard chess rules implementation. Handles move generation, validation, check/checkmate/stalemate detection.
*/
object DefaultRules extends RuleSet:
/** Represents a position for threefold repetition (board state + turn + castling + en passant). */
private case class Position(
board: Board,
turn: Color,
castlingRights: CastlingRights,
enPassantSquare: Option[Square],
)
// ── Direction vectors ──────────────────────────────────────────────
private val RookDirs: List[(Int, Int)] = List((1, 0), (-1, 0), (0, 1), (0, -1))
private val BishopDirs: List[(Int, Int)] = List((1, 1), (1, -1), (-1, 1), (-1, -1))
@@ -29,7 +36,8 @@ object DefaultRules extends RuleSet:
override def candidateMoves(context: GameContext)(square: Square): List[Move] =
context.board.pieceAt(square).fold(List.empty[Move]) { piece =>
if piece.color != context.turn then List.empty[Move]
else piece.pieceType match
else
piece.pieceType match
case PieceType.Pawn => pawnCandidates(context, square, piece.color)
case PieceType.Knight => knightCandidates(context, square, piece.color)
case PieceType.Bishop => slidingMoves(context, square, piece.color, BishopDirs)
@@ -62,13 +70,53 @@ object DefaultRules extends RuleSet:
override def isFiftyMoveRule(context: GameContext): Boolean =
context.halfMoveClock >= 100
override def isThreefoldRepetition(context: GameContext): Boolean =
val currentPosition = Position(
board = context.board,
turn = context.turn,
castlingRights = context.castlingRights,
enPassantSquare = context.enPassantSquare,
)
countPositionOccurrences(context, currentPosition) >= 3
private def countPositionOccurrences(context: GameContext, targetPosition: Position): Int =
try
var count = 0
var tempCtx = GameContext(
board = context.initialBoard,
turn = Color.White,
castlingRights = CastlingRights.Initial,
enPassantSquare = None,
halfMoveClock = 0,
moves = List.empty,
initialBoard = context.initialBoard,
)
var tempPos = Position(tempCtx.board, tempCtx.turn, tempCtx.castlingRights, tempCtx.enPassantSquare)
if tempPos == targetPosition then count += 1
for move <- context.moves do
tempCtx = applyMove(tempCtx)(move)
tempPos = Position(
board = tempCtx.board,
turn = tempCtx.turn,
castlingRights = tempCtx.castlingRights,
enPassantSquare = tempCtx.enPassantSquare,
)
if tempPos == targetPosition then count += 1
count
catch
case _: Exception =>
// If replay fails, conservatively count only the current position (never triggers a draw)
1
// ── Sliding pieces (Bishop, Rook, Queen) ───────────────────────────
private def slidingMoves(
context: GameContext,
from: Square,
color: Color,
dirs: List[(Int, Int)]
dirs: List[(Int, Int)],
): List[Move] =
dirs.flatMap(dir => castRay(context.board, from, color, dir))
@@ -76,7 +124,7 @@ object DefaultRules extends RuleSet:
board: Board,
from: Square,
color: Color,
dir: (Int, Int)
dir: (Int, Int),
): List[Move] =
@tailrec
def loop(sq: Square, acc: List[Move]): List[Move] =
@@ -94,7 +142,7 @@ object DefaultRules extends RuleSet:
private def knightCandidates(
context: GameContext,
from: Square,
color: Color
color: Color,
): List[Move] =
KnightJumps.flatMap { (df, dr) =>
from.offset(df, dr).flatMap { to =>
@@ -110,7 +158,7 @@ object DefaultRules extends RuleSet:
private def kingCandidates(
context: GameContext,
from: Square,
color: Color
color: Color,
): List[Move] =
val steps = QueenDirs.flatMap { (df, dr) =>
from.offset(df, dr).flatMap { to =>
@@ -129,13 +177,13 @@ object DefaultRules extends RuleSet:
kingToAlg: String,
middleAlg: String,
rookFromAlg: String,
moveType: MoveType
moveType: MoveType,
)
private def castlingCandidates(
context: GameContext,
from: Square,
color: Color
color: Color,
): List[Move] =
color match
case Color.White => whiteCastles(context, from)
@@ -146,10 +194,18 @@ object DefaultRules extends RuleSet:
if from != expected then List.empty
else
val moves = scala.collection.mutable.ListBuffer[Move]()
addCastleMove(context, moves, context.castlingRights.whiteKingSide,
CastlingMove("e1", "g1", "f1", "h1", MoveType.CastleKingside))
addCastleMove(context, moves, context.castlingRights.whiteQueenSide,
CastlingMove("e1", "c1", "d1", "a1", MoveType.CastleQueenside))
addCastleMove(
context,
moves,
context.castlingRights.whiteKingSide,
CastlingMove("e1", "g1", "f1", "h1", MoveType.CastleKingside),
)
addCastleMove(
context,
moves,
context.castlingRights.whiteQueenSide,
CastlingMove("e1", "c1", "d1", "a1", MoveType.CastleQueenside),
)
moves.toList
private def blackCastles(context: GameContext, from: Square): List[Move] =
@@ -157,20 +213,35 @@ object DefaultRules extends RuleSet:
if from != expected then List.empty
else
val moves = scala.collection.mutable.ListBuffer[Move]()
addCastleMove(context, moves, context.castlingRights.blackKingSide,
CastlingMove("e8", "g8", "f8", "h8", MoveType.CastleKingside))
addCastleMove(context, moves, context.castlingRights.blackQueenSide,
CastlingMove("e8", "c8", "d8", "a8", MoveType.CastleQueenside))
addCastleMove(
context,
moves,
context.castlingRights.blackKingSide,
CastlingMove("e8", "g8", "f8", "h8", MoveType.CastleKingside),
)
addCastleMove(
context,
moves,
context.castlingRights.blackQueenSide,
CastlingMove("e8", "c8", "d8", "a8", MoveType.CastleQueenside),
)
moves.toList
private def queensideBSquare(kingToAlg: String): List[String] =
kingToAlg match
case "c1" => List("b1")
case "c8" => List("b8")
case _ => List.empty
private def addCastleMove(
context: GameContext,
moves: scala.collection.mutable.ListBuffer[Move],
castlingRight: Boolean,
castlingMove: CastlingMove
castlingMove: CastlingMove,
): Unit =
if castlingRight then
val clearSqs = List(castlingMove.middleAlg, castlingMove.kingToAlg).flatMap(Square.fromAlgebraic)
val clearSqs = (List(castlingMove.middleAlg, castlingMove.kingToAlg) ++ queensideBSquare(castlingMove.kingToAlg))
.flatMap(Square.fromAlgebraic)
if squaresEmpty(context.board, clearSqs) then
for
kf <- Square.fromAlgebraic(castlingMove.kingFromAlg)
@@ -186,8 +257,7 @@ object DefaultRules extends RuleSet:
!isAttackedBy(context.board, km, color.opposite) &&
!isAttackedBy(context.board, kt, color.opposite)
if kingPresent && rookPresent && squaresSafe then
moves += Move(kf, kt, castlingMove.moveType)
if kingPresent && rookPresent && squaresSafe then moves += Move(kf, kt, castlingMove.moveType)
private def squaresEmpty(board: Board, squares: List[Square]): Boolean =
squares.forall(sq => board.pieceAt(sq).isEmpty)
@@ -197,20 +267,24 @@ object DefaultRules extends RuleSet:
private def pawnCandidates(
context: GameContext,
from: Square,
color: Color
color: Color,
): List[Move] =
val fwd = pawnForward(color)
val startRank = pawnStartRank(color)
val promoRank = pawnPromoRank(color)
val single = from.offset(0, fwd).filter(to => context.board.pieceAt(to).isEmpty)
val double = Option.when(from.rank.ordinal == startRank) {
val double = Option
.when(from.rank.ordinal == startRank) {
from.offset(0, fwd).flatMap { mid =>
Option.when(context.board.pieceAt(mid).isEmpty) {
Option
.when(context.board.pieceAt(mid).isEmpty) {
from.offset(0, fwd * 2).filter(to => context.board.pieceAt(to).isEmpty)
}.flatten
}
}.flatten
.flatten
}
}
.flatten
val diagonalCaptures = List(-1, 1).flatMap { df =>
from.offset(df, fwd).flatMap { to =>
@@ -229,8 +303,10 @@ object DefaultRules extends RuleSet:
def toMoves(dest: Square, isCapture: Boolean): List[Move] =
if dest.rank.ordinal == promoRank then
List(
PromotionPiece.Queen, PromotionPiece.Rook,
PromotionPiece.Bishop, PromotionPiece.Knight
PromotionPiece.Queen,
PromotionPiece.Rook,
PromotionPiece.Bishop,
PromotionPiece.Knight,
).map(pt => Move(from, dest, MoveType.Promotion(pt)))
else List(Move(from, dest, MoveType.Normal(isCapture = isCapture)))
@@ -242,9 +318,7 @@ object DefaultRules extends RuleSet:
// ── Check detection ────────────────────────────────────────────────
private def kingSquare(board: Board, color: Color): Option[Square] =
Square.all.find(sq =>
board.pieceAt(sq).exists(p => p.color == color && p.pieceType == PieceType.King)
)
Square.all.find(sq => board.pieceAt(sq).exists(p => p.color == color && p.pieceType == PieceType.King))
private def isAttackedBy(board: Board, target: Square, attacker: Color): Boolean =
Square.all.exists { sq =>
@@ -259,12 +333,12 @@ object DefaultRules extends RuleSet:
case PieceType.Pawn =>
from.offset(-1, fwd).contains(target) || from.offset(1, fwd).contains(target)
case PieceType.Knight =>
KnightJumps.exists { (df, dr) => from.offset(df, dr).contains(target) }
KnightJumps.exists((df, dr) => from.offset(df, dr).contains(target))
case PieceType.Bishop => rayReaches(board, from, BishopDirs, target)
case PieceType.Rook => rayReaches(board, from, RookDirs, target)
case PieceType.Queen => rayReaches(board, from, QueenDirs, target)
case PieceType.King =>
QueenDirs.exists { (df, dr) => from.offset(df, dr).contains(target) }
QueenDirs.exists((df, dr) => from.offset(df, dr).contains(target))
private def rayReaches(board: Board, from: Square, dirs: List[(Int, Int)], target: Square): Boolean =
dirs.exists { dir =>
@@ -315,14 +389,13 @@ object DefaultRules extends RuleSet:
private def applyCastle(board: Board, color: Color, kingside: Boolean): Board =
val rank = if color == Color.White then Rank.R1 else Rank.R8
val (kingFrom, kingTo, rookFrom, rookTo) =
if kingside then
(Square(File.E, rank), Square(File.G, rank), Square(File.H, rank), Square(File.F, rank))
else
(Square(File.E, rank), Square(File.C, rank), Square(File.A, rank), Square(File.D, rank))
if kingside then (Square(File.E, rank), Square(File.G, rank), Square(File.H, rank), Square(File.F, rank))
else (Square(File.E, rank), Square(File.C, rank), Square(File.A, rank), Square(File.D, rank))
val king = board.pieceAt(kingFrom).getOrElse(Piece(color, PieceType.King))
val rook = board.pieceAt(rookFrom).getOrElse(Piece(color, PieceType.Rook))
board
.removed(kingFrom).removed(rookFrom)
.removed(kingFrom)
.removed(rookFrom)
.updated(kingTo, king)
.updated(rookTo, rook)
@@ -350,19 +423,25 @@ object DefaultRules extends RuleSet:
val blackKingsideRook = Square(File.H, Rank.R8)
val blackQueensideRook = Square(File.A, Rank.R8)
var r = rights
if isKingMove then r = r.revokeColor(color)
else if isRookMove then
if move.from == whiteKingsideRook then r = r.revokeKingSide(Color.White)
if move.from == whiteQueensideRook then r = r.revokeQueenSide(Color.White)
if move.from == blackKingsideRook then r = r.revokeKingSide(Color.Black)
if move.from == blackQueensideRook then r = r.revokeQueenSide(Color.Black)
val afterKingMove = if isKingMove then rights.revokeColor(color) else rights
val afterRookMove =
if !isRookMove then afterKingMove
else
move.from match
case `whiteKingsideRook` => afterKingMove.revokeKingSide(Color.White)
case `whiteQueensideRook` => afterKingMove.revokeQueenSide(Color.White)
case `blackKingsideRook` => afterKingMove.revokeKingSide(Color.Black)
case `blackQueensideRook` => afterKingMove.revokeQueenSide(Color.Black)
case _ => afterKingMove
// Also revoke if a rook is captured
if move.to == whiteKingsideRook then r = r.revokeKingSide(Color.White)
if move.to == whiteQueensideRook then r = r.revokeQueenSide(Color.White)
if move.to == blackKingsideRook then r = r.revokeKingSide(Color.Black)
if move.to == blackQueensideRook then r = r.revokeQueenSide(Color.Black)
r
move.to match
case `whiteKingsideRook` => afterRookMove.revokeKingSide(Color.White)
case `whiteQueensideRook` => afterRookMove.revokeQueenSide(Color.White)
case `blackKingsideRook` => afterRookMove.revokeKingSide(Color.Black)
case `blackQueensideRook` => afterRookMove.revokeQueenSide(Color.Black)
case _ => afterRookMove
private def computeEnPassantSquare(board: Board, move: Move): Option[Square] =
val piece = board.pieceAt(move.from)
@@ -376,12 +455,14 @@ object DefaultRules extends RuleSet:
// ── Insufficient material ──────────────────────────────────────────
private def squareColor(sq: Square): Int = (sq.file.ordinal + sq.rank.ordinal) % 2
private def insufficientMaterial(board: Board): Boolean =
val pieces = board.pieces.values.toList.filter(_.pieceType != PieceType.King)
pieces match
val nonKings = board.pieces.toList.filter { case (_, p) => p.pieceType != PieceType.King }
nonKings match
case Nil => true
case List(p) if p.pieceType == PieceType.Bishop || p.pieceType == PieceType.Knight => true
case List(p1, p2)
if p1.pieceType == PieceType.Bishop && p2.pieceType == PieceType.Bishop
&& p1.color != p2.color => true
case List((_, p)) if p.pieceType == PieceType.Bishop || p.pieceType == PieceType.Knight => true
case bishops if bishops.forall { case (_, p) => p.pieceType == PieceType.Bishop } =>
// All non-king pieces are bishops: draw only if they all share the same square color
bishops.map { case (sq, _) => squareColor(sq) }.distinct.sizeIs == 1
case _ => false
@@ -40,6 +40,11 @@ class DefaultRulesStateTransitionsTest extends AnyFunSuite with Matchers:
DefaultRules.isInsufficientMaterial(context) shouldBe true
test("isInsufficientMaterial returns true for king and knight versus king"):
val context = contextFromFen("8/8/8/8/8/8/4k3/4KN2 w - - 0 1")
DefaultRules.isInsufficientMaterial(context) shouldBe true
test("isInsufficientMaterial returns false for king and rook versus king"):
val context = contextFromFen("8/8/8/8/8/8/4k3/3RK3 w - - 0 1")
@@ -190,25 +195,46 @@ class DefaultRulesStateTransitionsTest extends AnyFunSuite with Matchers:
test("applyMove can revoke both white castling rights when both rooks are captured"):
val context = GameContext(
board = contextFromFen("4k3/8/8/8/8/8/8/R3K2R w KQ - 0 1").board.updated(sq("a8"), Piece(Color.Black, PieceType.Queen)),
board =
contextFromFen("4k3/8/8/8/8/8/8/R3K2R w KQ - 0 1").board.updated(sq("a8"), Piece(Color.Black, PieceType.Queen)),
turn = Color.Black,
castlingRights = CastlingRights(true, true, false, false),
enPassantSquare = None,
halfMoveClock = 0,
moves = List.empty
moves = List.empty,
)
val afterA1Capture = DefaultRules.applyMove(context)(Move(sq("a8"), sq("a1"), MoveType.Normal(isCapture = true)))
val afterH1Capture = DefaultRules.applyMove(afterA1Capture)(Move(sq("a1"), sq("h1"), MoveType.Normal(isCapture = true)))
val afterH1Capture =
DefaultRules.applyMove(afterA1Capture)(Move(sq("a1"), sq("h1"), MoveType.Normal(isCapture = true)))
afterH1Capture.castlingRights.whiteKingSide shouldBe false
afterH1Capture.castlingRights.whiteQueenSide shouldBe false
test("isInsufficientMaterial returns true for opposite color bishops only"):
test("isInsufficientMaterial returns true for two same-square-color bishops (one each side)"):
// White bishop d1 (dark), black bishop g2 (dark) same square color draw
val context = contextFromFen("8/8/8/8/8/8/4k1b1/3BK3 w - - 0 1")
DefaultRules.isInsufficientMaterial(context) shouldBe true
test("isInsufficientMaterial returns false for two different-square-color bishops (one each side)"):
// White bishop d1 (dark), black bishop d2 (light) different square colors not a draw
val context = contextFromFen("8/8/8/4k3/8/8/3b4/3BK3 w - - 0 1")
DefaultRules.isInsufficientMaterial(context) shouldBe false
test("isInsufficientMaterial returns true for two same-color bishops vs lone king"):
// White bishops on c1 (light) and e3 (light), black king only draw
val context = contextFromFen("4k3/8/8/8/8/4B3/8/2B1K3 w - - 0 1")
DefaultRules.isInsufficientMaterial(context) shouldBe true
test("isInsufficientMaterial returns false for bishop and knight versus king"):
// K+B+N vs K is sufficient material
val context = contextFromFen("4k3/8/8/8/8/8/8/3BKN2 w - - 0 1")
DefaultRules.isInsufficientMaterial(context) shouldBe false
test("candidateMoves for rook includes enemy capture move"):
val context = contextFromFen("4k3/8/8/8/8/8/4K3/R6r w - - 0 1")
@@ -279,7 +305,7 @@ class DefaultRulesStateTransitionsTest extends AnyFunSuite with Matchers:
PromotionPiece.Queen,
PromotionPiece.Rook,
PromotionPiece.Bishop,
PromotionPiece.Knight
PromotionPiece.Knight,
)
test("applyMove promotion supports queen rook and bishop targets"):
@@ -293,8 +319,13 @@ class DefaultRulesStateTransitionsTest extends AnyFunSuite with Matchers:
rook.board.pieceAt(sq("a8")) shouldBe Some(Piece(Color.White, PieceType.Rook))
bishop.board.pieceAt(sq("a8")) shouldBe Some(Piece(Color.White, PieceType.Bishop))
test("applyMove preserves castling rights when rook moves from non-starting square"):
val context = contextFromFen("r3k2r/8/8/8/8/8/4R3/4K3 w KQkq - 0 1")
val move = Move(sq("e2"), sq("e3"))
val next = DefaultRules.applyMove(context)(move)
next.castlingRights.whiteKingSide shouldBe true
next.castlingRights.whiteQueenSide shouldBe true
next.castlingRights.blackKingSide shouldBe true
next.castlingRights.blackQueenSide shouldBe true
@@ -1,6 +1,6 @@
package de.nowchess.rule
import de.nowchess.api.board.{Board, Color, File, Rank, Square, Piece, PieceType, CastlingRights}
import de.nowchess.api.board.{Board, CastlingRights, Color, File, Piece, PieceType, Rank, Square}
import de.nowchess.api.game.GameContext
import de.nowchess.api.move.{Move, MoveType}
import de.nowchess.io.fen.FenParser
@@ -32,7 +32,7 @@ class DefaultRulesTest extends AnyFunSuite with Matchers:
val fen = "8/8/8/3p4/4P3/8/8/8 w - - 0 1"
val context = FenParser.parseFen(fen).fold(_ => fail(), identity)
val moves = rules.allLegalMoves(context)
val captures = moves.filter(m => m.from == Square(File.E, Rank.R4) && m.moveType.isInstanceOf[MoveType.Normal])
val captures = moves.filter(m => m.from == Square(File.E, Rank.R4) && (m.moveType match { case _: MoveType.Normal => true; case _ => false }))
captures.exists(m => m.to == Square(File.D, Rank.R5)) shouldBe true
test("pawn cannot move backward"):
@@ -52,7 +52,7 @@ class DefaultRulesTest extends AnyFunSuite with Matchers:
val moves = rules.allLegalMoves(context)
// King must move; e2 should be valid but d1 might be blocked by rook if still on same file
moves.filter(m => m.from == Square(File.E, Rank.R1)).nonEmpty shouldBe true
moves.exists(m => m.from == Square(File.E, Rank.R1)) shouldBe true
test("king cannot move to square attacked by opponent"):
// FEN: white king e1, black rook e2 defended by black king e3
@@ -109,6 +109,31 @@ class DefaultRulesTest extends AnyFunSuite with Matchers:
val castles = moves.filter(m => m.moveType == MoveType.CastleKingside)
castles.isEmpty shouldBe true
test("castling queenside is illegal when knight blocks on b8"):
// Black king e8, black rook a8, black knight b8 (blocks queenside path)
val board = Board(
Map(
Square(File.A, Rank.R8) -> Piece(Color.Black, PieceType.Rook),
Square(File.B, Rank.R8) -> Piece(Color.Black, PieceType.Knight),
Square(File.E, Rank.R8) -> Piece(Color.Black, PieceType.King),
Square(File.A, Rank.R1) -> Piece(Color.White, PieceType.Rook),
Square(File.E, Rank.R1) -> Piece(Color.White, PieceType.King),
),
)
val context = GameContext(
board = board,
turn = Color.Black,
castlingRights =
CastlingRights(whiteKingSide = true, whiteQueenSide = true, blackKingSide = true, blackQueenSide = true),
enPassantSquare = None,
halfMoveClock = 0,
moves = List.empty,
)
val moves = rules.allLegalMoves(context)
val castles = moves.filter(m => m.moveType == MoveType.CastleQueenside)
castles.isEmpty shouldBe true
// ── En passant legality ──────────────────────────────────────────
test("en passant is legal when en passant square is set"):
@@ -150,3 +175,48 @@ class DefaultRulesTest extends AnyFunSuite with Matchers:
// White is in check; only moves that block or move the king are legal
moves.nonEmpty shouldBe true
// ── Threefold Repetition ─────────────────────────────────────────
test("threefold repetition returns false for initial position with no moves"):
val context = GameContext.initial
rules.isThreefoldRepetition(context) shouldBe false
test("threefold repetition returns false after single move"):
val fen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"
val context = FenParser.parseFen(fen).fold(_ => fail(), identity)
val move1 = Move(Square(File.E, Rank.R2), Square(File.E, Rank.R4))
val ctx1 = rules.applyMove(context)(move1)
rules.isThreefoldRepetition(ctx1) shouldBe false
test("threefold repetition detects repeated position after back-and-forth moves"):
// Both knights shuffle back and forth: initial position (White to move) occurs 3 times
val fen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"
val context = FenParser.parseFen(fen).fold(_ => fail(), identity)
val nf3 = Move(Square(File.G, Rank.R1), Square(File.F, Rank.R3))
val nf6 = Move(Square(File.G, Rank.R8), Square(File.F, Rank.R6))
val ng1 = Move(Square(File.F, Rank.R3), Square(File.G, Rank.R1))
val ng8 = Move(Square(File.F, Rank.R6), Square(File.G, Rank.R8))
// After 8 moves the starting position (White to move, both knights home) has occurred 3 times
val ctx = List(nf3, nf6, ng1, ng8, nf3, nf6, ng1, ng8)
.foldLeft(context)(rules.applyMove(_)(_))
rules.isThreefoldRepetition(ctx) shouldBe true
test("threefold repetition catch block returns false for inconsistent context"):
// A context whose moves cannot be replayed from initialBoard (forces the catch path)
val m = Move(Square(File.E, Rank.R5), Square(File.E, Rank.R6)) // e5e6, no pawn there in initial board
val brokenCtx = GameContext(
board = Board.initial,
turn = Color.White,
castlingRights = CastlingRights.Initial,
enPassantSquare = None,
halfMoveClock = 0,
moves = List(m),
initialBoard = Board.initial,
)
// Replay will fail catch returns 1 1 >= 3 is false
rules.isThreefoldRepetition(brokenCtx) shouldBe false
+2 -2
View File
@@ -1,3 +1,3 @@
MAJOR=0
MINOR=0
PATCH=2
MINOR=2
PATCH=0
+38
View File
@@ -41,3 +41,41 @@
* NCS-16 Core Separation via Patterns ([#10](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/10)) ([1361dfc](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/1361dfc89553b146864fb8ff3526cf12cf3f293a))
* NCS-17 Implement basic ScalaFX UI ([#14](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/14)) ([3ff8031](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/3ff80318b4f16c59733a46498581a5c27f048287))
* NCS-21 Write Scripts to automate certain tasks ([#15](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/15)) ([8051871](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/80518719d536a087d339fe02530825dc07f8b388))
## (2026-04-07)
### Features
* NCS-10 Implement Pawn Promotion ([#12](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/12)) ([13bfc16](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/13bfc16cfe25db78ec607db523ca6d993c13430c))
* NCS-16 Core Separation via Patterns ([#10](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/10)) ([1361dfc](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/1361dfc89553b146864fb8ff3526cf12cf3f293a))
* NCS-17 Implement basic ScalaFX UI ([#14](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/14)) ([3ff8031](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/3ff80318b4f16c59733a46498581a5c27f048287))
* NCS-21 Write Scripts to automate certain tasks ([#15](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/15)) ([8051871](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/80518719d536a087d339fe02530825dc07f8b388))
## (2026-04-12)
### Features
* NCS-10 Implement Pawn Promotion ([#12](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/12)) ([13bfc16](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/13bfc16cfe25db78ec607db523ca6d993c13430c))
* NCS-16 Core Separation via Patterns ([#10](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/10)) ([1361dfc](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/1361dfc89553b146864fb8ff3526cf12cf3f293a))
* NCS-17 Implement basic ScalaFX UI ([#14](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/14)) ([3ff8031](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/3ff80318b4f16c59733a46498581a5c27f048287))
* NCS-21 Write Scripts to automate certain tasks ([#15](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/15)) ([8051871](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/80518719d536a087d339fe02530825dc07f8b388))
* NCS-29 JSON - Cherry Picked ([#28](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/28)) ([dbcafd2](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/dbcafd286993e0604a6fa286c5543581a149439e))
## (2026-04-12)
### Features
* NCS-10 Implement Pawn Promotion ([#12](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/12)) ([13bfc16](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/13bfc16cfe25db78ec607db523ca6d993c13430c))
* NCS-16 Core Separation via Patterns ([#10](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/10)) ([1361dfc](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/1361dfc89553b146864fb8ff3526cf12cf3f293a))
* NCS-17 Implement basic ScalaFX UI ([#14](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/14)) ([3ff8031](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/3ff80318b4f16c59733a46498581a5c27f048287))
* NCS-21 Write Scripts to automate certain tasks ([#15](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/15)) ([8051871](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/80518719d536a087d339fe02530825dc07f8b388))
* NCS-25 Add linters to keep quality up ([#27](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/27)) ([fd4e67d](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/fd4e67d4f782a7e955822d90cb909d0a81676fb2))
* NCS-29 JSON - Cherry Picked ([#28](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/28)) ([dbcafd2](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/dbcafd286993e0604a6fa286c5543581a149439e))
## (2026-04-14)
### Features
* NCS-10 Implement Pawn Promotion ([#12](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/12)) ([13bfc16](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/13bfc16cfe25db78ec607db523ca6d993c13430c))
* NCS-14 implemented insufficient moves rule ([#30](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/30)) ([b0399a4](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/b0399a4e489950083066c9538df9a84dcc7a4613))
* NCS-16 Core Separation via Patterns ([#10](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/10)) ([1361dfc](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/1361dfc89553b146864fb8ff3526cf12cf3f293a))
* NCS-17 Implement basic ScalaFX UI ([#14](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/14)) ([3ff8031](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/3ff80318b4f16c59733a46498581a5c27f048287))
* NCS-21 Write Scripts to automate certain tasks ([#15](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/15)) ([8051871](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/80518719d536a087d339fe02530825dc07f8b388))
* NCS-25 Add linters to keep quality up ([#27](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/27)) ([fd4e67d](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/fd4e67d4f782a7e955822d90cb909d0a81676fb2))
* NCS-29 JSON - Cherry Picked ([#28](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/28)) ([dbcafd2](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/dbcafd286993e0604a6fa286c5543581a149439e))
@@ -4,8 +4,8 @@ import de.nowchess.chess.engine.GameEngine
import de.nowchess.ui.terminal.TerminalUI
import de.nowchess.ui.gui.ChessGUILauncher
/** Application entry point - starts both GUI and Terminal UI for the chess game.
* Both views subscribe to the same GameEngine via Observer pattern.
/** Application entry point - starts both GUI and Terminal UI for the chess game. Both views subscribe to the same
* GameEngine via Observer pattern.
*/
object Main:
def main(args: Array[String]): Unit =
@@ -18,4 +18,3 @@ object Main:
// Create and start the terminal UI (blocks on main thread)
val tui = new TerminalUI(engine)
tui.start()
@@ -1,6 +1,6 @@
package de.nowchess.ui.gui
import scala.compiletime.uninitialized
import java.util.concurrent.atomic.AtomicReference
import scalafx.Includes.*
import scalafx.application.Platform
import scalafx.geometry.{Insets, Pos}
@@ -16,11 +16,14 @@ import de.nowchess.chess.command.{MoveCommand, MoveResult}
import de.nowchess.chess.engine.GameEngine
import de.nowchess.io.fen.{FenExporter, FenParser}
import de.nowchess.io.pgn.{PgnExporter, PgnParser}
import de.nowchess.io.{GameContextExport, GameContextImport}
import de.nowchess.io.json.{JsonExporter, JsonParser}
import de.nowchess.io.{FileSystemGameService, GameContextExport, GameContextImport, GameFileService}
import java.nio.file.Paths
import scalafx.stage.FileChooser
import scalafx.stage.FileChooser.ExtensionFilter
/** ScalaFX chess board view that displays the game state.
* Uses chess sprites and color palette.
* Handles user interactions (clicks) and sends moves to GameEngine.
/** ScalaFX chess board view that displays the game state. Uses chess sprites and color palette. Handles user
* interactions (clicks) and sends moves to GameEngine.
*/
class ChessBoardView(val stage: Stage, private val engine: GameEngine) extends BorderPane:
@@ -33,13 +36,23 @@ class ChessBoardView(val stage: Stage, private val engine: GameEngine) extends B
padding = Insets(10)
}
private var currentBoard: Board = engine.board
private var currentTurn: Color = engine.turn
private var selectedSquare: Option[Square] = None
private val currentBoard = new AtomicReference[Board](engine.board)
private val currentTurn = new AtomicReference[Color](engine.turn)
private val selectedSquare = new AtomicReference[Option[Square]](None)
private val squareViews = scala.collection.mutable.Map[(Int, Int), StackPane]()
private var undoButton: Button = uninitialized
private var redoButton: Button = uninitialized
private val undoButton: Button = new Button("Undo") {
font = Font.font(comicSansFontFamily, 12)
onAction = _ => if engine.canUndo then engine.undo()
style = "-fx-background-radius: 8; -fx-background-color: #B9DAD1;"
disable = !engine.canUndo
}
private val redoButton: Button = new Button("Redo") {
font = Font.font(comicSansFontFamily, 12)
onAction = _ => if engine.canRedo then engine.redo()
style = "-fx-background-radius: 8; -fx-background-color: #B9C2DA;"
disable = !engine.canRedo
}
// Initialize UI
initializeBoard()
@@ -54,7 +67,7 @@ class ChessBoardView(val stage: Stage, private val engine: GameEngine) extends B
font = Font.font(comicSansFontFamily, 24)
style = "-fx-font-weight: bold;"
},
messageLabel
messageLabel,
)
}
@@ -74,29 +87,13 @@ class ChessBoardView(val stage: Stage, private val engine: GameEngine) extends B
spacing = 10
alignment = Pos.Center
children = Seq(
{
undoButton = new Button("Undo") {
font = Font.font(comicSansFontFamily, 12)
onAction = _ => if engine.canUndo then engine.undo()
style = "-fx-background-radius: 8; -fx-background-color: #B9DAD1;"
disable = !engine.canUndo
}
undoButton
},
{
redoButton = new Button("Redo") {
font = Font.font(comicSansFontFamily, 12)
onAction = _ => if engine.canRedo then engine.redo()
style = "-fx-background-radius: 8; -fx-background-color: #B9C2DA;"
disable = !engine.canRedo
}
redoButton
},
undoButton,
redoButton,
new Button("Reset") {
font = Font.font(comicSansFontFamily, 12)
onAction = _ => engine.reset()
style = "-fx-background-radius: 8; -fx-background-color: #E1EAA9;"
}
},
)
},
new HBox {
@@ -122,9 +119,25 @@ class ChessBoardView(val stage: Stage, private val engine: GameEngine) extends B
font = Font.font(comicSansFontFamily, 12)
onAction = _ => doPgnImport()
style = "-fx-background-radius: 8; -fx-background-color: #B9DAC4;"
}
},
)
}
},
new HBox {
spacing = 10
alignment = Pos.Center
children = Seq(
new Button("JSON Export") {
font = Font.font(comicSansFontFamily, 12)
onAction = _ => doJsonExport()
style = "-fx-background-radius: 8; -fx-background-color: #B9C4DA;"
},
new Button("JSON Import") {
font = Font.font(comicSansFontFamily, 12)
onAction = _ => doJsonImport()
style = "-fx-background-radius: 8; -fx-background-color: #C4B9DA;"
},
)
},
)
}
@@ -142,7 +155,7 @@ class ChessBoardView(val stage: Stage, private val engine: GameEngine) extends B
squareViews((rank, file)) = square
boardGrid.add(square, file, 7 - rank) // Flip rank for proper display
updateBoard(currentBoard, currentTurn)
updateBoard(currentBoard.get(), currentTurn.get())
private def createSquare(rank: Int, file: Int): StackPane =
val isWhite = (rank + file) % 2 == 0
@@ -165,20 +178,19 @@ class ChessBoardView(val stage: Stage, private val engine: GameEngine) extends B
square
private def handleSquareClick(rank: Int, file: Int): Unit =
if engine.isPendingPromotion then
return // Don't allow moves during promotion
if !engine.isPendingPromotion then
val clickedSquare = Square(File.values(file), Rank.values(rank))
selectedSquare match
selectedSquare.get() match
case None =>
// First click - select piece if it belongs to current player
currentBoard.pieceAt(clickedSquare).foreach { piece =>
if piece.color == currentTurn then
selectedSquare = Some(clickedSquare)
currentBoard.get().pieceAt(clickedSquare).foreach { piece =>
if piece.color == currentTurn.get() then
selectedSquare.set(Some(clickedSquare))
highlightSquare(rank, file, PieceSprites.SquareColors.Selected)
val legalDests = engine.ruleSet.legalMoves(engine.context)(clickedSquare)
val legalDests = engine.ruleSet
.legalMoves(engine.context)(clickedSquare)
.collect { case move if move.from == clickedSquare => move.to }
legalDests.foreach { sq =>
highlightSquare(sq.rank.ordinal, sq.file.ordinal, PieceSprites.SquareColors.ValidMove)
@@ -189,18 +201,18 @@ class ChessBoardView(val stage: Stage, private val engine: GameEngine) extends B
// Second click - attempt move
if clickedSquare == fromSquare then
// Deselect
selectedSquare = None
updateBoard(currentBoard, currentTurn)
selectedSquare.set(None)
updateBoard(currentBoard.get(), currentTurn.get())
else
// Try to move
val moveStr = s"${fromSquare}$clickedSquare"
engine.processUserInput(moveStr)
selectedSquare = None
selectedSquare.set(None)
def updateBoard(board: Board, turn: Color): Unit =
currentBoard = board
currentTurn = turn
selectedSquare = None
currentBoard.set(board)
currentTurn.set(turn)
selectedSquare.set(None)
// Update all squares
for
@@ -222,9 +234,9 @@ class ChessBoardView(val stage: Stage, private val engine: GameEngine) extends B
val square = Square(File.values(file), Rank.values(rank))
val pieceOption = board.pieceAt(square)
val children = pieceOption match
val children: Seq[scalafx.scene.Node] = pieceOption match
case Some(piece) =>
Seq(bgRect, PieceSprites.loadPieceImage(piece, squareSize * 0.8))
Seq(bgRect) ++ PieceSprites.loadPieceImage(piece, squareSize * 0.8).toSeq
case None =>
Seq(bgRect)
@@ -234,8 +246,8 @@ class ChessBoardView(val stage: Stage, private val engine: GameEngine) extends B
updateUndoRedoButtons()
def updateUndoRedoButtons(): Unit =
if undoButton != null then undoButton.disable = !engine.canUndo
if redoButton != null then redoButton.disable = !engine.canRedo
undoButton.disable = !engine.canUndo
redoButton.disable = !engine.canRedo
private def highlightSquare(rank: Int, file: Int, color: String): Unit =
squareViews.get((rank, file)).foreach { stackPane =>
@@ -248,13 +260,13 @@ class ChessBoardView(val stage: Stage, private val engine: GameEngine) extends B
}
val square = Square(File.values(file), Rank.values(rank))
val pieceOption = currentBoard.pieceAt(square)
val pieceOption = currentBoard.get().pieceAt(square)
stackPane.children = pieceOption match
stackPane.children = (pieceOption match
case Some(piece) =>
Seq(bgRect, PieceSprites.loadPieceImage(piece, squareSize * 0.8))
Seq(bgRect) ++ PieceSprites.loadPieceImage(piece, squareSize * 0.8).toSeq
case None =>
Seq(bgRect)
Seq(bgRect)): Seq[scalafx.scene.Node]
}
def showMessage(msg: String): Unit =
@@ -289,12 +301,51 @@ class ChessBoardView(val stage: Stage, private val engine: GameEngine) extends B
private def doPgnImport(): Unit =
doImport(PgnParser, "PGN")
private def doJsonExport(): Unit =
val fileChooser = new FileChooser {
title = "Export Game as JSON"
initialFileName = "chess_game.json"
extensionFilters.add(new ExtensionFilter("JSON files (*.json)", "*.json"))
extensionFilters.add(new ExtensionFilter("All files", "*.*"))
}
Option(fileChooser.showSaveDialog(stage)).foreach { selectedFile =>
val result = FileSystemGameService.saveGameToFile(
engine.context,
selectedFile.toPath,
JsonExporter,
)
result match
case Right(_) => showMessage(s"✓ Game saved to: ${selectedFile.getName}")
case Left(err) => showMessage(s"⚠️ Error saving file: $err")
}
private def doJsonImport(): Unit =
val fileChooser = new FileChooser {
title = "Import Game from JSON"
extensionFilters.add(new ExtensionFilter("JSON files (*.json)", "*.json"))
extensionFilters.add(new ExtensionFilter("All files", "*.*"))
}
Option(fileChooser.showOpenDialog(stage)).foreach { selectedFile =>
val result = FileSystemGameService.loadGameFromFile(
selectedFile.toPath,
JsonParser,
)
result match
case Right(gameContext) =>
engine.loadPosition(gameContext)
showMessage(s"✓ Game loaded from: ${selectedFile.getName}")
case Left(err) =>
showMessage(s"⚠️ Error: $err")
}
private def doExport(exporter: GameContextExport, formatName: String): Unit = {
val exported = exporter.exportGameContext(engine.context)
showCopyDialog(s"$formatName Export", exported)
}
private def doImport(importer: GameContextImport, formatName: String): Unit = {
private def doImport(importer: GameContextImport, formatName: String): Unit =
showInputDialog(s"$formatName Import", rows = 5).foreach { input =>
importer.importGameContext(input) match
case Right(gameContext) =>
@@ -303,7 +354,6 @@ class ChessBoardView(val stage: Stage, private val engine: GameEngine) extends B
case Left(err) =>
showMessage(s"⚠️ $formatName Error: $err")
}
}
private def showCopyDialog(title: String, content: String): Unit =
val area = new javafx.scene.control.TextArea(content)
@@ -312,7 +362,7 @@ class ChessBoardView(val stage: Stage, private val engine: GameEngine) extends B
area.setPrefRowCount(4)
val alert = new javafx.scene.control.Alert(javafx.scene.control.Alert.AlertType.INFORMATION)
alert.setTitle(title)
alert.setHeaderText(null)
alert.setHeaderText("")
alert.getDialogPane.setContent(area)
alert.getDialogPane.setPrefWidth(500)
alert.initOwner(stage.delegate)
@@ -327,12 +377,11 @@ class ChessBoardView(val stage: Stage, private val engine: GameEngine) extends B
dialog.getDialogPane.setContent(area)
dialog.getDialogPane.getButtonTypes.addAll(
javafx.scene.control.ButtonType.OK,
javafx.scene.control.ButtonType.CANCEL
javafx.scene.control.ButtonType.CANCEL,
)
dialog.setResultConverter { bt =>
if bt == javafx.scene.control.ButtonType.OK then area.getText else null
if bt == javafx.scene.control.ButtonType.OK then area.getText else ""
}
dialog.initOwner(stage.delegate)
val result = dialog.showAndWait()
if result.isPresent && result.get != null && result.get.nonEmpty then Some(result.get) else None
if result.isPresent && result.get.nonEmpty then Some(result.get) else None
@@ -1,15 +1,14 @@
package de.nowchess.ui.gui
import javafx.application.{Application => JFXApplication, Platform => JFXPlatform}
import javafx.application.{Application as JFXApplication, Platform as JFXPlatform}
import javafx.stage.Stage as JFXStage
import scalafx.application.Platform
import scalafx.scene.Scene
import scalafx.stage.Stage
import de.nowchess.chess.engine.GameEngine
/** ScalaFX GUI Application for Chess.
* This is launched from Main alongside the TUI.
* Both subscribe to the same GameEngine via Observer pattern.
/** ScalaFX GUI Application for Chess. This is launched from Main alongside the TUI. Both subscribe to the same
* GameEngine via Observer pattern.
*/
class ChessGUIApp extends JFXApplication:
@@ -32,32 +31,27 @@ class ChessGUIApp extends JFXApplication:
root = boardView
// Load CSS if available
try {
val cssUrl = getClass.getResource("/styles.css")
if cssUrl != null then
stylesheets.add(cssUrl.toExternalForm)
Option(getClass.getResource("/styles.css")).foreach(url => stylesheets.add(url.toExternalForm))
} catch {
case _: Exception => // CSS is optional
}
}
stage.onCloseRequest = _ => {
stage.onCloseRequest = _ =>
// Unsubscribe when window closes
engine.unsubscribe(guiObserver)
}
stage.show()
/** Launcher object that holds the engine reference and launches GUI in separate thread. */
object ChessGUILauncher:
@volatile private var engine: GameEngine = scala.compiletime.uninitialized
private val engineRef = new java.util.concurrent.atomic.AtomicReference[GameEngine]()
def getEngine: GameEngine = engine
def getEngine: GameEngine = engineRef.get()
def launch(eng: GameEngine): Unit =
engine = eng
val guiThread = new Thread(() => {
JFXApplication.launch(classOf[ChessGUIApp])
})
engineRef.set(eng)
val guiThread = new Thread(() => JFXApplication.launch(classOf[ChessGUIApp]))
guiThread.setDaemon(false)
guiThread.setName("ScalaFX-GUI-Thread")
guiThread.start()
@@ -3,11 +3,11 @@ package de.nowchess.ui.gui
import scalafx.application.Platform
import scalafx.scene.control.Alert
import scalafx.scene.control.Alert.AlertType
import de.nowchess.chess.observer.{Observer, GameEvent, *}
import de.nowchess.chess.observer.{GameEvent, Observer, *}
import de.nowchess.api.board.Board
import de.nowchess.api.game.DrawReason
/** GUI Observer that implements the Observer pattern.
* Receives game events from GameEngine and updates the ScalaFX UI.
/** GUI Observer that implements the Observer pattern. Receives game events from GameEngine and updates the ScalaFX UI.
* All UI updates must be done on the JavaFX Application Thread.
*/
class GUIObserver(private val boardView: ChessBoardView) extends Observer:
@@ -30,9 +30,15 @@ class GUIObserver(private val boardView: ChessBoardView) extends Observer:
boardView.updateBoard(e.context.board, e.context.turn)
showAlert(AlertType.Information, "Game Over", s"Checkmate! ${e.winner.label} wins.")
case e: StalemateEvent =>
case e: DrawEvent =>
boardView.updateBoard(e.context.board, e.context.turn)
showAlert(AlertType.Information, "Game Over", "Stalemate! The game is a draw.")
val msg = e.reason match
case DrawReason.Stalemate => "Stalemate! The game is a draw."
case DrawReason.InsufficientMaterial => "Draw by insufficient material."
case DrawReason.FiftyMoveRule => "Draw claimed under the 50-move rule."
case DrawReason.ThreefoldRepetition => "Draw by threefold repetition."
case DrawReason.Agreement => "Draw by agreement."
showAlert(AlertType.Information, "Game Over", msg)
case e: InvalidMoveEvent =>
boardView.showMessage(s"⚠️ ${e.reason}")
@@ -44,12 +50,11 @@ class GUIObserver(private val boardView: ChessBoardView) extends Observer:
case e: PromotionRequiredEvent =>
boardView.showPromotionDialog(e.from, e.to)
case e: DrawClaimedEvent =>
boardView.updateBoard(e.context.board, e.context.turn)
showAlert(AlertType.Information, "Draw Claimed", "Draw claimed! The game is a draw.")
case e: FiftyMoveRuleAvailableEvent =>
boardView.showMessage("50-move rule available! The game is a draw.")
boardView.showMessage("50-move rule is now available — type 'draw' to claim.")
case e: ThreefoldRepetitionAvailableEvent =>
boardView.showMessage("Threefold repetition is now available — type 'draw' to claim.")
case e: MoveUndoneEvent =>
boardView.updateBoard(e.context.board, e.context.turn)
@@ -60,8 +65,7 @@ class GUIObserver(private val boardView: ChessBoardView) extends Observer:
boardView.updateBoard(e.context.board, e.context.turn)
if e.capturedPiece.isDefined then
boardView.showMessage(s"↷ Redo: ${e.pgnNotation} — Captured: ${e.capturedPiece.get}")
else
boardView.showMessage(s"↷ Redo: ${e.pgnNotation}")
else boardView.showMessage(s"↷ Redo: ${e.pgnNotation}")
boardView.updateUndoRedoButtons()
case e: PgnLoadedEvent =>
@@ -1,33 +1,29 @@
package de.nowchess.ui.gui
import scalafx.scene.image.{Image, ImageView}
import de.nowchess.api.board.{Piece, PieceType, Color}
import de.nowchess.api.board.{Color, Piece, PieceType}
/** Utility object for loading chess piece sprites. */
object PieceSprites:
private val spriteCache = scala.collection.mutable.Map[String, Image]()
private val spriteCache = scala.collection.mutable.Map[String, Option[Image]]()
/** Load a piece sprite image from resources.
* Sprites are cached for performance.
/** Load a piece sprite image from resources. Sprites are cached for performance.
*/
def loadPieceImage(piece: Piece, size: Double = 60.0): ImageView =
def loadPieceImage(piece: Piece, size: Double = 60.0): Option[ImageView] =
val key = s"${piece.color.label.toLowerCase}_${piece.pieceType.label.toLowerCase}"
val image = spriteCache.getOrElseUpdate(key, loadImage(key))
spriteCache.getOrElseUpdate(key, loadImage(key)).map { image =>
new ImageView(image) {
fitWidth = size
fitHeight = size
preserveRatio = true
smooth = true
}
}
private def loadImage(key: String): Image =
private def loadImage(key: String): Option[Image] =
val path = s"/sprites/pieces/$key.png"
val stream = getClass.getResourceAsStream(path)
if stream == null then
throw new RuntimeException(s"Could not load sprite: $path")
new Image(stream)
Option(getClass.getResourceAsStream(path)).map(new Image(_))
/** Get square colors for the board using theme. */
object SquareColors:
@@ -1,18 +1,19 @@
package de.nowchess.ui.terminal
import java.util.concurrent.atomic.AtomicBoolean
import scala.io.StdIn
import de.nowchess.api.move.PromotionPiece
import de.nowchess.api.game.DrawReason
import de.nowchess.chess.engine.GameEngine
import de.nowchess.chess.observer.*
import de.nowchess.ui.utils.Renderer
/** Terminal UI that implements Observer pattern.
* Subscribes to GameEngine and receives state change events.
* Handles all I/O and user interaction in the terminal.
/** Terminal UI that implements Observer pattern. Subscribes to GameEngine and receives state change events. Handles all
* I/O and user interaction in the terminal.
*/
class TerminalUI(engine: GameEngine) extends Observer:
private var running = true
private var awaitingPromotion = false
private val running = new AtomicBoolean(true)
private val awaitingPromotion = new AtomicBoolean(false)
/** Called by GameEngine whenever a game event occurs. */
override def onGameEvent(event: GameEvent): Unit =
@@ -44,8 +45,14 @@ class TerminalUI(engine: GameEngine) extends Observer:
println()
print(Renderer.render(e.context.board))
case e: StalemateEvent =>
println("Stalemate! The game is a draw.")
case e: DrawEvent =>
val msg = e.reason match
case DrawReason.Stalemate => "Stalemate! The game is a draw."
case DrawReason.InsufficientMaterial => "Draw by insufficient material."
case DrawReason.FiftyMoveRule => "Draw claimed under the 50-move rule."
case DrawReason.ThreefoldRepetition => "Draw by threefold repetition."
case DrawReason.Agreement => "Draw by agreement."
println(msg)
println()
print(Renderer.render(e.context.board))
@@ -60,13 +67,12 @@ class TerminalUI(engine: GameEngine) extends Observer:
case _: PromotionRequiredEvent =>
println("Promote to: q=Queen, r=Rook, b=Bishop, n=Knight")
synchronized { awaitingPromotion = true }
case _: DrawClaimedEvent =>
println("Draw claimed! The game is a draw.")
println()
print(Renderer.render(engine.board))
awaitingPromotion.set(true)
case _: FiftyMoveRuleAvailableEvent =>
println("50-move rule available! The game is a draw.")
println("50-move rule is now available — type 'draw' to claim.")
case _: ThreefoldRepetitionAvailableEvent =>
println("Threefold repetition is now available — type 'draw' to claim.")
case e: PgnLoadedEvent =>
println("PGN loaded successfully.")
@@ -85,22 +91,22 @@ class TerminalUI(engine: GameEngine) extends Observer:
printPrompt(engine.turn)
// Game loop
while running do
while running.get() do
val input = Option(StdIn.readLine()).getOrElse("quit").trim
synchronized {
if awaitingPromotion then
if awaitingPromotion.get() then
input.toLowerCase match
case "q" => awaitingPromotion = false; engine.completePromotion(PromotionPiece.Queen)
case "r" => awaitingPromotion = false; engine.completePromotion(PromotionPiece.Rook)
case "b" => awaitingPromotion = false; engine.completePromotion(PromotionPiece.Bishop)
case "n" => awaitingPromotion = false; engine.completePromotion(PromotionPiece.Knight)
case "q" => awaitingPromotion.set(false); engine.completePromotion(PromotionPiece.Queen)
case "r" => awaitingPromotion.set(false); engine.completePromotion(PromotionPiece.Rook)
case "b" => awaitingPromotion.set(false); engine.completePromotion(PromotionPiece.Bishop)
case "n" => awaitingPromotion.set(false); engine.completePromotion(PromotionPiece.Knight)
case _ =>
println("Invalid choice. Enter q, r, b, or n.")
println("Promote to: q=Queen, r=Rook, b=Bishop, n=Knight")
else
input.toLowerCase match
case "quit" | "q" =>
running = false
running.set(false)
println("Game over. Goodbye!")
case "" =>
printPrompt(engine.turn)
@@ -11,7 +11,8 @@ object Renderer:
private val AnsiBlackPiece = "\u001b[30m" // black text
def render(board: Board): String =
val rows = (0 until 8).reverse.map { rank =>
val rows = (0 until 8).reverse
.map { rank =>
val cells = (0 until 8).map { file =>
val sq = Square(File.values(file), Rank.values(rank))
val isLightSq = (file + rank) % 2 != 0
@@ -24,5 +25,6 @@ object Renderer:
s"$bgColor $AnsiReset"
}.mkString
s"${rank + 1} $cells ${rank + 1}"
}.mkString("\n")
}
.mkString("\n")
s" a b c d e f g h\n$rows\n a b c d e f g h\n"
@@ -19,7 +19,7 @@ class RendererAndUnicodeTest extends AnyFunSuite with Matchers:
(Piece(Color.Black, PieceType.Rook), "\u265C"),
(Piece(Color.Black, PieceType.Bishop), "\u265D"),
(Piece(Color.Black, PieceType.Knight), "\u265E"),
(Piece(Color.Black, PieceType.Pawn), "\u265F")
(Piece(Color.Black, PieceType.Pawn), "\u265F"),
)
pieces.foreach { (piece, expected) =>
piece.unicode shouldBe expected
@@ -42,5 +42,3 @@ class RendererAndUnicodeTest extends AnyFunSuite with Matchers:
val rendered = Renderer.render(board)
rendered should include("\u265A") // Black king unicode
rendered should include("\u001b[30m") // ANSI black text color
+1 -1
View File
@@ -1,3 +1,3 @@
MAJOR=0
MINOR=6
MINOR=10
PATCH=0

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