feat: NCS-82 add Swiss-system tournament module #55

Merged
lq64 merged 11 commits from feat/NCS-82 into main 2026-06-09 15:09:53 +02:00
Owner

Summary

  • Implements the full tournament lifecycle (create, join, withdraw, start,
    round progression, finish) as a standalone Quarkus module
  • All 11 endpoints from the OpenAPI spec (docs/tournament-openapi.yaml) are covered
  • Swiss pairing algorithm with Buchholz tiebreak and bye support
  • Per-bot NDJSON event stream with targeted gameStart events carrying
    the correct color field
  • Game results ingested via Redis writeback stream (GameResultStreamListener)

Known gaps (deferred)

  • GET /results nb param defaults to 100 instead of all
  • PairingDto exposes an internal id field not in the spec
  • GameExport.moves emits PGN instead of UCI (upstream GameWritebackEventDto
    does not carry UCI moves)
  • Pairing.white can be null for bye rounds (spec has no bye concept)

Test plan

  • 23 TournamentResourceTest integration tests (H2, mocked core client) — all pass
  • 5 SwissPairingServiceTest unit tests — all pass
  • Redis listener excluded in test/dev profiles; no Docker required to run tests
## Summary - Implements the full tournament lifecycle (create, join, withdraw, start, round progression, finish) as a standalone Quarkus module - All 11 endpoints from the OpenAPI spec (`docs/tournament-openapi.yaml`) are covered - Swiss pairing algorithm with Buchholz tiebreak and bye support - Per-bot NDJSON event stream with targeted `gameStart` events carrying the correct `color` field - Game results ingested via Redis writeback stream (`GameResultStreamListener`) ## Known gaps (deferred) - `GET /results` `nb` param defaults to 100 instead of all - `PairingDto` exposes an internal `id` field not in the spec - `GameExport.moves` emits PGN instead of UCI (upstream `GameWritebackEventDto` does not carry UCI moves) - `Pairing.white` can be `null` for bye rounds (spec has no bye concept) ## Test plan - [x] 23 `TournamentResourceTest` integration tests (H2, mocked core client) — all pass - [x] 5 `SwissPairingServiceTest` unit tests — all pass - [x] Redis listener excluded in test/dev profiles; no Docker required to run tests
lq64 marked the pull request as work in progress 2026-05-29 01:09:54 +02:00
shosho996 requested review from shosho996 2026-05-31 12:28:55 +02:00
lq64 reviewed 2026-06-07 15:08:46 +02:00
lq64 left a comment
Author
Owner

Overall the feature direction is solid — the Swiss pairing algorithm, NDJSON streaming design, and the shift from polling to reactive Redis
subscriptions are all the right calls. The OpenAPI spec is clean and complete. That said, there are several issues that should be addressed before
this moves out of Draft.

Blockers:

The @RolesAllowed("Admin") → @RolesAllowed("**") change on the official bot creation endpoint is a security regression. Any authenticated user can
now create official bots. If the goal is to let tournament bots self-register, that should go through a separate endpoint or entity type, not the
official bot path.

The CI build is failing on TeamCity. The PR should not be marked ready until the pipeline is green — the failures may be hiding regressions in
existing modules.

Design concerns:

The wildcard Redis subscription (bot:*:events) means every replica of the official-bots service receives every bot event across all games. With
multiple replicas running, both will compute and publish a move — the second one wins non-deterministically. A Redis SET NX lock per (gameId,
turn) is needed before computing a move.

The two-persist pattern for OfficialBotAccount (persist to get the ID, then set the token and persist again) is fragile: if the second write
fails, the entity exists without a usable token. Assign the UUID before persisting and generate the token in one step.

TournamentBotGamePlayer runs on a raw daemon thread with a flat 5-second sleep. It won't participate in Quarkus graceful shutdown and will hammer
the server if the endpoint is persistently down. Replace with a Vert.x timer or @Scheduled with exponential backoff.

Non-expiring bot tokens (expiresAt(Long.MaxValue)) leave no recovery path if a token is leaked. Use a long but finite expiry and add a rotation
endpoint.

Acknowledged items that need tickets, not just PR notes:

The pagination default of 100 (spec says unlimited), UCI vs PGN export, and the null white player in bye rounds are spec non-conformances. Each
should be a tracked issue so they don't get lost when this PR merges.

Overall the feature direction is solid — the Swiss pairing algorithm, NDJSON streaming design, and the shift from polling to reactive Redis subscriptions are all the right calls. The OpenAPI spec is clean and complete. That said, there are several issues that should be addressed before this moves out of Draft. Blockers: The @RolesAllowed("Admin") → @RolesAllowed("**") change on the official bot creation endpoint is a security regression. Any authenticated user can now create official bots. If the goal is to let tournament bots self-register, that should go through a separate endpoint or entity type, not the official bot path. The CI build is failing on TeamCity. The PR should not be marked ready until the pipeline is green — the failures may be hiding regressions in existing modules. Design concerns: The wildcard Redis subscription (bot:*:events) means every replica of the official-bots service receives every bot event across all games. With multiple replicas running, both will compute and publish a move — the second one wins non-deterministically. A Redis SET NX lock per (gameId, turn) is needed before computing a move. The two-persist pattern for OfficialBotAccount (persist to get the ID, then set the token and persist again) is fragile: if the second write fails, the entity exists without a usable token. Assign the UUID before persisting and generate the token in one step. TournamentBotGamePlayer runs on a raw daemon thread with a flat 5-second sleep. It won't participate in Quarkus graceful shutdown and will hammer the server if the endpoint is persistently down. Replace with a Vert.x timer or @Scheduled with exponential backoff. Non-expiring bot tokens (expiresAt(Long.MaxValue)) leave no recovery path if a token is leaked. Use a long but finite expiry and add a rotation endpoint. Acknowledged items that need tickets, not just PR notes: The pagination default of 100 (spec says unlimited), UCI vs PGN export, and the null white player in bye rounds are spec non-conformances. Each should be a tracked issue so they don't get lost when this PR merges.
.gitignore Outdated
@@ -51,0 +52,4 @@
modules/account/src/main/resources/keys/dev-private.pem
modules/account/src/main/resources/keys/dev-public.pem
modules/core/src/main/resources/keys/dev-public.pem
java_pid2736.hprof
Author
Owner

This is a heap dump filename with a specific PID, meaning a heap dump was taken during development. Confirm the dump file itself is not tracked in the repository (git ls-files | grep hprof). The gitignore entry should use a wildcard (*.hprof) to catch any future dump rather than a single named file.

This is a heap dump filename with a specific PID, meaning a heap dump was taken during development. Confirm the dump file itself is not tracked in the repository (git ls-files | grep hprof). The gitignore entry should use a wildcard (*.hprof) to catch any future dump rather than a single named file.
@@ -75,4 +75,7 @@ class OfficialBotAccount extends PanacheEntityBase:
var rating: Int = 1500
var createdAt: Instant = uninitialized
Author
Owner

Missing nullable = false. A just-constructed OfficialBotAccount starts with token = uninitialized, and AccountService does two separate persist() calls to work around this. Add nullable = false and generate the token before the first persist to collapse it to one round-trip and make the constraint explicit at the DB level.

Missing nullable = false. A just-constructed OfficialBotAccount starts with token = uninitialized, and AccountService does two separate persist() calls to work around this. Add nullable = false and generate the token before the first persist to collapse it to one round-trip and make the constraint explicit at the DB level.
@@ -196,3 +196,3 @@
@POST
@Path("/official-bots")
@RolesAllowed(Array("Admin"))
@RolesAllowed(Array("**"))
Author
Owner

Is it okay to leave it like that?

Is it okay to leave it like that?
@@ -219,3 +219,12 @@ class AccountResource:
rating = bot.rating,
createdAt = bot.createdAt.toString,
)
Author
Owner

bot.token can be null if the Hibernate entity was just persisted (the token is not nullable = false on OfficialBotAccount). Wrap with
▎ Option(bot.token) rather than Some(bot.token) to avoid a NPE at runtime.

bot.token can be null if the Hibernate entity was just persisted (the token is not nullable = false on OfficialBotAccount). Wrap with ▎ Option(bot.token) rather than Some(bot.token) to avoid a NPE at runtime.
@@ -154,3 +154,3 @@
bot.name = botName
bot.owner = owner
bot.token = generateBotToken(bot.id)
bot.token = UUID.randomUUID().toString
Author
Owner

The token is set to a random UUID, persisted, then immediately overwritten with the real JWT and persisted again. This is two DB writes and leaves a window where the entity carries a meaningless token. Generate the ID first, build the JWT, set it once, then persist.

The token is set to a random UUID, persisted, then immediately overwritten with the real JWT and persisted again. This is two DB writes and leaves a window where the entity carries a meaningless token. Generate the ID first, build the JWT, set it once, then persist.
@@ -204,6 +205,8 @@ class AccountService:
bot.name = botName
bot.createdAt = Instant.now()
officialBotAccountRepository.persist(bot)
bot.token = generateBotToken(bot.id, bot.name)
Author
Owner

Same two-persist pattern. The root cause is that bot.id is not available before the first persist(). Either use a pre-assigned UUID (@Id with UUID.randomUUID() before persist) or derive the token from a field that doesn't require a DB round-trip. Two flushes per creation is a correctness risk under failure: if the second persist fails, the entity exists without a valid token.

Same two-persist pattern. The root cause is that bot.id is not available before the first persist(). Either use a pre-assigned UUID (@Id with UUID.randomUUID() before persist) or derive the token from a field that doesn't require a DB round-trip. Two flushes per creation is a correctness risk under failure: if the second persist fails, the entity exists without a valid token.
@@ -232,4 +237,4 @@
Jwt
.issuer("nowchess")
.subject(botId.toString)
.expiresAt(Long.MaxValue)
Author
Owner

Non-expiring tokens are a security liability. If a bot token is leaked there is no recovery short of deleting the account. At minimum use a multi-year expiry, and surface a token-rotation endpoint so operators have a recovery path.

Non-expiring tokens are a security liability. If a bot token is leaked there is no recovery short of deleting the account. At minimum use a multi-year expiry, and surface a token-rotation endpoint so operators have a recovery path.
@@ -96,3 +100,3 @@
heartbeatServiceOpt.foreach(_.addGameSubscription(gameId))
val handler: Consumer[String] = msg => handleC2sMessage(gameId, msg)
val executor = c2sExecutors.computeIfAbsent(gameId, _ => Executors.newSingleThreadExecutor())
Author
Owner

newSingleThreadExecutor() uses an unbounded queue. Under a slow game handler, tasks will queue indefinitely. Use new ThreadPoolExecutor(1, 1, 0L, TimeUnit.MILLISECONDS, new LinkedBlockingQueue(1000), r -> ..., new DiscardOldestPolicy()) to bound memory.

newSingleThreadExecutor() uses an unbounded queue. Under a slow game handler, tasks will queue indefinitely. Use new ThreadPoolExecutor(1, 1, 0L, TimeUnit.MILLISECONDS, new LinkedBlockingQueue(1000), r -> ..., new DiscardOldestPolicy()) to bound memory.
@@ -99,0 +105,4 @@
def run(): Unit =
try handleC2sMessage(gameId, msg)
catch case ex: Exception => log.warnf(ex, "Error handling c2s message for game %s", gameId)
Try(executor.execute(task))
Author
Owner

Swallowing a rejected RejectedExecutionException silently drops moves. At minimum log the rejection so it shows up in monitoring.

Swallowing a rejected RejectedExecutionException silently drops moves. At minimum log the rejection so it shows up in monitoring.
@@ -109,0 +120,4 @@
// Notify the official-bots service to start playing a side of a game. Mirrors
// the event the tournament service publishes; official-bots subscribes to
// "<prefix>:bot:*:events".
def publishBotGameStart(gameId: String, botId: String, playingAs: String): Unit =
Author
Owner

Building JSON by string interpolation is fragile — any gameId or botId containing " or \ will produce invalid JSON and silently break the downstream OfficialBotService. Use objectMapper.writeValueAsString(Map(...)) or a structured DTO.

Building JSON by string interpolation is fragile — any gameId or botId containing " or \ will produce invalid JSON and silently break the downstream OfficialBotService. Use objectMapper.writeValueAsString(Map(...)) or a structured DTO.
@@ -113,6 +134,7 @@ class GameRedisSubscriberManager:
Option(s2cObservers.remove(gameId)).foreach { obs =>
registry.get(gameId).foreach(_.engine.unsubscribe(obs))
}
Option(c2sExecutors.remove(gameId)).foreach(_.shutdownNow())
Author
Owner

shutdownNow() interrupts running tasks but doesn't wait for them to finish. Tasks already submitted to the executor may still be mid-handleC2sMessage when the game is considered gone. Consider awaitTermination(200, MILLISECONDS) after shutdownNow() to give in-flight tasks a chance to complete cleanly.

shutdownNow() interrupts running tasks but doesn't wait for them to finish. Tasks already submitted to the executor may still be mid-handleC2sMessage when the game is considered gone. Consider awaitTermination(200, MILLISECONDS) after shutdownNow() to give in-flight tasks a chance to complete cleanly.
@@ -182,0 +185,4 @@
// and core notifies the official-bots service to play the bot side.
@POST
@Path("/vs-bot")
@PermitAll
Author
Owner

A @PermitAll endpoint that creates a game and triggers bot activity has no rate-limiting or identity attached to the player. Any unauthenticated caller can drive unlimited bot load. Either require authentication (@RolesAllowed("**")) or add explicit rate-limiting before exposing this in production.

A @PermitAll endpoint that creates a game and triggers bot activity has no rate-limiting or identity attached to the player. Any unauthenticated caller can drive unlimited bot load. Either require authentication (@RolesAllowed("**")) or add explicit rate-limiting before exposing this in production.
@@ -182,0 +201,4 @@
created(GameDtoMapper.toGameFullDto(entry, ioClient))
private def notifyBotSide(entry: GameEntry): Unit =
if entry.black.id.value.startsWith("bot-") then
Author
Owner

String prefix "bot-" as an ID convention is fragile — nothing enforces it in the domain model. This will silently fail (not notify the bot) if the prefix ever changes or if a regular user's ID happens to start with "bot-". Introduce a typed BotId/PlayerId sum type or a boolean flag on PlayerInfo instead.

String prefix "bot-" as an ID convention is fragile — nothing enforces it in the domain model. This will silently fail (not notify the bot) if the prefix ever changes or if a regular user's ID happens to start with "bot-". Introduce a typed BotId/PlayerId sum type or a boolean flag on PlayerInfo instead.
@@ -56,3 +57,1 @@
private def subscribeToEventChannel(botName: String): Unit =
val handler: Consumer[String] = msg => handleBotEvent(botName, msg)
redis.pubsub(classOf[String]).subscribe(s"${redisConfig.prefix}:bot:$botName:events", handler)
val pattern = s"${redisConfig.prefix}:bot:*:events"
Author
Owner

Every replica of the official-bots service will receive every bot event. As bot and game counts grow, this is a hot fan-out path with no deduplication. If two replicas are running, both will try to compute a move and publish it — the second publish wins non-deterministically. Add a distributed lock (e.g., Redis SET NX) per (gameId, turn) before computing a move.

Every replica of the official-bots service will receive every bot event. As bot and game counts grow, this is a hot fan-out path with no deduplication. If two replicas are running, both will try to compute a move and publish it — the second publish wins non-deterministically. Add a distributed lock (e.g., Redis SET NX) per (gameId, turn) before computing a move.
@@ -81,0 +80,4 @@
private def registerColor(gameId: String, playingAs: String, playerId: String): Unit =
val fresh = new ConcurrentHashMap[String, String]()
val existing = watchedGames.putIfAbsent(gameId, fresh)
val colors = if existing == null then fresh else existing
Author
Owner

There is a TOCTOU race: two gameStart events for the same game (one white, one black) can arrive concurrently. Both may see existing == null and call subscribeAndConnect twice, resulting in duplicate subscriptions and duplicate moves. The putIfAbsent + null-check pattern is correct in principle, but subscribeAndConnect must be inside the same atomic block, or a separate AtomicBoolean guard should be used.

There is a TOCTOU race: two gameStart events for the same game (one white, one black) can arrive concurrently. Both may see existing == null and call subscribeAndConnect twice, resulting in duplicate subscriptions and duplicate moves. The putIfAbsent + null-check pattern is correct in principle, but subscribeAndConnect must be inside the same atomic block, or a separate AtomicBoolean guard should be used.
@@ -122,1 +98,4 @@
subscribers.put(gameId, subscriber)
sendConnected(pubsub, gameId)
}
pubsub.subscribe(s2c, handler).subscribe().`with`(onSubscribed, logFailure(s"subscribe to game $gameId"))
Author
Owner

The comment above says "subscribe must be issued non-blocking from this context". If onSubscribed calls sendConnected (which publishes to Redis), and this all happens on the Vert.x event loop thread, the publish in sendConnected could block the loop if the Redis client drains its write buffer. Ensure sendConnected is also non-blocking (it appears to use .subscribe().with(...) which is fine, but verify the pubsub publish pipeline).

The comment above says "subscribe must be issued non-blocking from this context". If onSubscribed calls sendConnected (which publishes to Redis), and this all happens on the Vert.x event loop thread, the publish in sendConnected could block the loop if the Redis client drains its write buffer. Ensure sendConnected is also non-blocking (it appears to use .subscribe().with(...) which is fine, but verify the pubsub publish pipeline).
@@ -123,0 +120,4 @@
if terminalStatuses.contains(status) then stopWatching(gameId)
else
val colors = watchedGames.get(gameId)
val playerId = if colors == null then null else colors.get(turn)
Author
Owner

null used as a sentinel. Per project style, this should be Option(watchedGames.get(gameId)).flatMap(m => Option(m.get(turn))). Using null here is inconsistent with the Option/Either convention and risks an NPE if the code changes. is inconsistent with the Option/Either convention and risks an NPE if the code changes.

null used as a sentinel. Per project style, this should be Option(watchedGames.get(gameId)).flatMap(m => Option(m.get(turn))). Using null here is inconsistent with the Option/Either convention and risks an NPE if the code changes. is inconsistent with the Option/Either convention and risks an NPE if the code changes.
@@ -123,0 +164,4 @@
private def logFailure(what: String): Consumer[Throwable] =
err => log.errorf(err, "Failed to %s", what)
private def engineName: String = "classical"
Author
Owner

The engine name is hardcoded but the engine instance (ClassicalBot) is also hardcoded at class init. If another difficulty is injected in the future this will be invisible. Either derive the name from the Bot instance (if Bot exposes a name), or at least make it a constant rather than a method.

The engine name is hardcoded but the engine instance (ClassicalBot) is also hardcoded at class init. If another difficulty is injected in the future this will be invisible. Either derive the name from the Bot instance (if Bot exposes a name), or at least make it a constant rather than a method.
@@ -0,0 +1,219 @@
package de.nowchess.bot.service
Author
Owner

The entire file operates on a daemon thread with Thread.sleep(5000) reconnect. This bypasses Quarkus CDI lifecycle: it won't receive the shutdown signal, won't drain in-flight work on @PreDestroy, and the flat 5-second backoff will hammer the server if the tournament endpoint is persistently unavailable. Use @Scheduled or a Vert.x timer with exponential backoff, and track the thread reference so it can be interrupted on graceful shutdown.

The activeGames set that prevents duplicate game processing is never trimmed when a game ends. In a long-lived process across many rounds the set grows without bound. Remove game IDs from activeGames when a terminal game state is received.

The entire file operates on a daemon thread with Thread.sleep(5000) reconnect. This bypasses Quarkus CDI lifecycle: it won't receive the shutdown signal, won't drain in-flight work on @PreDestroy, and the flat 5-second backoff will hammer the server if the tournament endpoint is persistently unavailable. Use @Scheduled or a Vert.x timer with exponential backoff, and track the thread reference so it can be interrupted on graceful shutdown. The activeGames set that prevents duplicate game processing is never trimmed when a game ends. In a long-lived process across many rounds the set grows without bound. Remove game IDs from activeGames when a terminal game state is received.
@@ -0,0 +1,31 @@
package de.nowchess.tournament.domain
Author
Owner

The PR description acknowledges a null white player for bye rounds. Per project convention, this must be Option[PlayerId] (or a Bye case in a sum type), not a nullable field. A null propagating through the SwissPairingService and TournamentResource will eventually reach a serializer or comparison that throws rather than producing a well-formed API response.

The PR description acknowledges a null white player for bye rounds. Per project convention, this must be Option[PlayerId] (or a Bye case in a sum type), not a nullable field. A null propagating through the SwissPairingService and TournamentResource will eventually reach a serializer or comparison that throws rather than producing a well-formed API response.
lq64 added 8 commits 2026-06-09 13:24:09 +02:00
Implements the full tournament lifecycle: create, join, withdraw, start,
round progression, and finish with Buchholz tiebreak standings.

- REST resource covering all 11 endpoints from the OpenAPI spec
- Swiss pairing algorithm with bye support
- Per-bot NDJSON stream with targeted gameStart events (color field)
- Game result ingestion via Redis writeback stream
- H2-backed integration tests for resource and pairing service

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
handshake.query(String) does not exist in the current Quarkus WebSocket API version.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Add token field to OfficialBotAccount and generate a non-expiring bot
  JWT on creation so official bots can authenticate
- Expose token in POST /api/account/official-bots response and open the
  endpoint to any authenticated user
- Bridge TournamentService to Redis: publish gameStart events to
  nowchess:bot:<name>:events after each pairing so OfficialBotService
  picks up games automatically

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
fix(tournament): fix scalafix violations and apply scalafmt formatting
Build & Test (NowChessSystems) TeamCity build finished
c9cf92266c
- Replace null with Option in GameResultStreamListener, PairingRepository,
  ParticipantRepository, TournamentService
- Replace isInstanceOf checks with pattern matching in GameResultStreamListener
- Wrap var in SwissPairingService resolveConflicts with scalafix:off
- Apply spotlessScalaApply formatting across tournament and official-bots modules

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
lq64 force-pushed feat/NCS-82 from 9f9afd3094 to c9cf92266c 2026-06-09 13:24:09 +02:00 Compare
lq64 added 1 commit 2026-06-09 13:55:46 +02:00
fix(review): address PR review findings
Build & Test (NowChessSystems) TeamCity build failed
4021a39912
- Restore @RolesAllowed("Admin") on official bot creation (security regression)
- Pre-assign UUID before first persist in createOfficialBotAccount/syncOfficialBots
  to eliminate two-persist fragility (token-less entity on second-write failure)
- Add nullable = false to OfficialBotAccount.token column
- Replace JSON string interpolation in publishBotGameStart with objectMapper
- Replace specific hprof PID filename in .gitignore with *.hprof wildcard

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
lq64 marked the pull request as ready for review 2026-06-09 13:57:49 +02:00
lq64 added 1 commit 2026-06-09 14:21:30 +02:00
Pre-assigning bot.id on a @GeneratedValue entity causes Hibernate 6 to treat
it as detached, throwing PersistentObjectException on persist(). Fix: persist
with null id (Hibernate assigns UUID immediately in-memory), then set token on
the now-managed entity — dirty tracking commits the token at transaction flush.
No second persist() call needed.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
lq64 added 1 commit 2026-06-09 14:44:45 +02:00
Reverts the Hibernate-related changes introduced during PR review:
- Remove nullable = false from OfficialBotAccount.token (caused PropertyValueException
  at first persist() since token is assigned after id is generated)
- Restore double persist() pattern: first persist() gets generated UUID, then token
  is generated using that id and entity is persisted again with dirty tracking

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
lq64 merged commit c5661de4a0 into main 2026-06-09 15:09:53 +02:00
lq64 deleted branch feat/NCS-82 2026-06-09 15:09:54 +02:00
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Reference: NowChess/NowChessSystems#55