feat: NCS-37 Quarkus integration #35
@@ -10,7 +10,7 @@ Scala 3.5.1 · Gradle 9
|
||||
./test # Run all tests
|
||||
./coverage # Check coverage
|
||||
```
|
||||
Try to stick to these commands for consistency.
|
||||
Use consistently.
|
||||
|
||||
## Modules
|
||||
|
||||
@@ -25,14 +25,14 @@ Try to stick to these commands for consistency.
|
||||
|
||||
## Style
|
||||
|
||||
- Use immutable data and pure functions.
|
||||
- Keep functions under 30 lines. If you need "and" to describe it, split it.
|
||||
- Keep cyclomatic complexity under 15.
|
||||
- Avoid comments. Let names carry intent; comment only non-obvious algorithms.
|
||||
- Scan for duplicated logic before finishing. Extract it.
|
||||
- Immutable data, pure functions.
|
||||
- Functions under 30 lines. Need "and"? Split it.
|
||||
- Cyclomatic complexity under 15.
|
||||
- No comments. Names carry intent. Comment non-obvious algorithms only.
|
||||
- Scan duplicated logic. Extract.
|
||||
- Follow default Sonar style for Scala.
|
||||
- Use `Option` or `Either` for fallible operations; avoid exceptions for control flow.
|
||||
- Naming: types are PascalCase, functions/values are camelCase.
|
||||
- `Option`/`Either` for fallible ops. Skip exceptions for control flow.
|
||||
- Naming: types PascalCase, functions/values camelCase.
|
||||
|
||||
## Code Quality
|
||||
|
||||
@@ -40,23 +40,23 @@ Try to stick to these commands for consistency.
|
||||
|
||||
### Linters
|
||||
|
||||
- **scalafmt** — enforces formatting; run `./gradlew spotlessScalaCheck` to check and `./gradlew spotlessScalaApply` to refactor.
|
||||
- **scalafix** — enforces style and detects unused imports/code; run `./gradlew scalafix` to apply rules.
|
||||
- **scalafmt** — Enforces formatting. Check: `./gradlew spotlessScalaCheck`. Refactor: `./gradlew spotlessScalaApply`.
|
||||
- **scalafix** — Enforces style, detects unused imports/code. Run: `./gradlew scalafix`.
|
||||
|
||||
## Architecture Decisions
|
||||
|
||||
- **Immutable state as primary model:** GameContext (api) holds board, history, player state — immutable, passed through the system. Each move creates a new GameContext, enabling undo/redo without side effects.
|
||||
- **Observer pattern for UI decoupling:** GameEngine publishes move/state events; CommandInvoker queues moves; UI listens to events, not polling. GameEngine never imports UI code.
|
||||
- **RuleSet trait encapsulates rules:** Move generation, check, castling, en passant all in RuleSet impl. GameEngine calls rules as a black box; rules don't know about the rest of core.
|
||||
- **Polyglot hash must follow spec index layout:** piece keys use interleaved mapping `(pieceType * 2 + colorBit)` with black=0/white=1, castling keys are `768..771`, en-passant file keys are `772..779` and are XORed only if side-to-move has a pawn that can capture en passant, side-to-move key is `780` for white.
|
||||
- **Alpha-beta uses sequential PV search by default:** parallel split was disabled because fixed-window futures removed pruning effectiveness; correctness and pruning quality take priority over speculative parallelism.
|
||||
- **Search hash is updated incrementally per move:** bot search now updates Zobrist keys from parent hash with move deltas instead of recomputing piece scans at every node.
|
||||
- **Immutable state as primary model:** GameContext (api) holds board, history, player state—immutable throughout. Each move → new GameContext. Enables undo/redo without side effects.
|
||||
- **Observer pattern for UI decoupling:** GameEngine publishes move/state events; CommandInvoker queues moves; UI listens (no polling). GameEngine never imports UI.
|
||||
- **RuleSet trait encapsulates rules:** Move generation, check, castling, en passant all in RuleSet impl. GameEngine calls rules as black box; rules don't know rest of core.
|
||||
- **Polyglot hash must follow spec index layout:** Piece keys use interleaved mapping `(pieceType * 2 + colorBit)` (black=0, white=1). Castling keys: `768..771`. En-passant file keys: `772..779`, XORed only if side-to-move has capturable en passant. Side-to-move key: `780` (white).
|
||||
- **Alpha-beta uses sequential PV search by default:** Parallel split disabled (fixed-window futures removed pruning effectiveness). Sequential PV default. Correctness + pruning quality > speculative parallelism.
|
||||
- **Search hash is updated incrementally per move:** Bot search updates Zobrist keys from parent hash with move deltas, not recomputing piece scans per node.
|
||||
|
||||
## Rules
|
||||
|
||||
- **Tests are the spec.** Never modify tests to pass; modify requirements or code. Update tests only if requirements change.
|
||||
- **Tests are the spec.** Don't modify to pass. Fix requirements/code. Update only if requirements change.
|
||||
- Never read build folders. Ask permission if needed.
|
||||
- Keep this file up to date with any important decisions or conventions.
|
||||
- Keep file current with decisions + conventions.
|
||||
|
||||
---
|
||||
|
||||
@@ -64,11 +64,9 @@ Try to stick to these commands for consistency.
|
||||
|
||||
### Two-Step Rule (mandatory)
|
||||
**Step 1 — Orient:** Use wiki articles to find WHERE things live.
|
||||
**Step 2 — Verify:** Read the actual source files listed in the wiki article BEFORE writing any code.
|
||||
**Step 2 — Verify:** Read source files from wiki BEFORE coding.
|
||||
|
||||
Wiki articles are structural summaries extracted by AST. They show routes, models, and file locations.
|
||||
They do NOT show full function logic, middleware internals, or dynamic runtime behavior.
|
||||
**Never write or modify code based solely on wiki content — always read source files first.**
|
||||
Wiki = structural summaries (routes, models, file locations). No function logic, middleware internals, runtime behavior. Don't code from wiki alone—read sources.
|
||||
|
||||
Read in order at session start:
|
||||
1. `.codesight/wiki/index.md` — orientation map (~200 tokens)
|
||||
@@ -76,8 +74,7 @@ Read in order at session start:
|
||||
3. Domain article (e.g. `.codesight/wiki/auth.md`) → check "Source Files" section → read those files
|
||||
4. `.codesight/CODESIGHT.md` — full context map for deep exploration
|
||||
|
||||
Routes marked `[inferred]` in wiki articles were detected via regex — verify against source before trusting.
|
||||
If any source file shows ⚠ in the wiki, re-run `codesight --wiki` before proceeding.
|
||||
`[inferred]` routes = regex-detected. Verify sources. ⚠ in wiki? Re-run `codesight --wiki`.
|
||||
|
||||
Or use the codesight MCP server for on-demand queries:
|
||||
- `codesight_get_wiki_article` — read a specific wiki article by name
|
||||
@@ -87,13 +84,13 @@ Or use the codesight MCP server for on-demand queries:
|
||||
- `codesight_get_blast_radius --file src/lib/db.ts` — impact analysis before changes
|
||||
- `codesight_get_schema --model users` — specific model details
|
||||
|
||||
Only open specific files after consulting codesight context. This saves ~16.893 tokens per conversation.
|
||||
Consult codesight context first. Saves ~16.893 tokens/conversation.
|
||||
|
||||
## graphify
|
||||
|
||||
This project has a graphify knowledge graph at graphify-out/.
|
||||
graphify knowledge graph at graphify-out/.
|
||||
|
||||
Rules:
|
||||
- Before answering architecture or codebase questions, read graphify-out/GRAPH_REPORT.md for god nodes and community structure
|
||||
- If graphify-out/wiki/index.md exists, navigate it instead of reading raw files
|
||||
- After modifying code files in this session, run `python3 -c "from graphify.watch import _rebuild_code; from pathlib import Path; _rebuild_code(Path('.'))"` to keep the graph current
|
||||
- Architecture/codebase questions? Read graphify-out/GRAPH_REPORT.md (god nodes, communities).
|
||||
- graphify-out/wiki/index.md exists? Use it (not raw files).
|
||||
- Code modified? Run `python3 -c "from graphify.watch import _rebuild_code; from pathlib import Path; _rebuild_code(Path('.'))"` to sync graph.
|
||||
@@ -0,0 +1,99 @@
|
||||
# Now-Chess
|
||||
|
||||
Scala 3.5.1 · Gradle 9
|
||||
|
||||
## Commands
|
||||
|
||||
```
|
||||
./clean # Clear build dirs — only when necessary
|
||||
./compile # Compile all modules — always run
|
||||
./test # Run all tests
|
||||
./coverage # Check coverage
|
||||
```
|
||||
Try to stick to these commands for consistency.
|
||||
|
||||
## Modules
|
||||
|
||||
| Module | Role | Depends on |
|
||||
|--------|------|-----------|
|
||||
| `api` | Model / shared types | (none) |
|
||||
| `core` | Primary business logic | api, rule |
|
||||
| `rule` | Game rules | api |
|
||||
| `bot` | Bots and AI | api,rule,io |
|
||||
| `io` | Export formats | api, core |
|
||||
| `ui` | Entrypoint & UI | core, io |
|
||||
|
||||
## Style
|
||||
|
||||
- Use immutable data and pure functions.
|
||||
- Keep functions under 30 lines. If you need "and" to describe it, split it.
|
||||
- Keep cyclomatic complexity under 15.
|
||||
- Avoid comments. Let names carry intent; comment only non-obvious algorithms.
|
||||
- Scan for duplicated logic before finishing. Extract it.
|
||||
- Follow default Sonar style for Scala.
|
||||
- Use `Option` or `Either` for fallible operations; avoid exceptions for control flow.
|
||||
- Naming: types are PascalCase, functions/values are camelCase.
|
||||
|
||||
## Code Quality
|
||||
|
||||
- **Coverage:** 100% condition coverage required in `api`, `core`, `rule`, `io` (mandatory); `ui` exempt.
|
||||
|
||||
### Linters
|
||||
|
||||
- **scalafmt** — enforces formatting; run `./gradlew spotlessScalaCheck` to check and `./gradlew spotlessScalaApply` to refactor.
|
||||
- **scalafix** — enforces style and detects unused imports/code; run `./gradlew scalafix` to apply rules.
|
||||
|
||||
## Architecture Decisions
|
||||
|
||||
- **Immutable state as primary model:** GameContext (api) holds board, history, player state — immutable, passed through the system. Each move creates a new GameContext, enabling undo/redo without side effects.
|
||||
- **Observer pattern for UI decoupling:** GameEngine publishes move/state events; CommandInvoker queues moves; UI listens to events, not polling. GameEngine never imports UI code.
|
||||
- **RuleSet trait encapsulates rules:** Move generation, check, castling, en passant all in RuleSet impl. GameEngine calls rules as a black box; rules don't know about the rest of core.
|
||||
- **Polyglot hash must follow spec index layout:** piece keys use interleaved mapping `(pieceType * 2 + colorBit)` with black=0/white=1, castling keys are `768..771`, en-passant file keys are `772..779` and are XORed only if side-to-move has a pawn that can capture en passant, side-to-move key is `780` for white.
|
||||
- **Alpha-beta uses sequential PV search by default:** parallel split was disabled because fixed-window futures removed pruning effectiveness; correctness and pruning quality take priority over speculative parallelism.
|
||||
- **Search hash is updated incrementally per move:** bot search now updates Zobrist keys from parent hash with move deltas instead of recomputing piece scans at every node.
|
||||
|
||||
## Rules
|
||||
|
||||
- **Tests are the spec.** Never modify tests to pass; modify requirements or code. Update tests only if requirements change.
|
||||
- Never read build folders. Ask permission if needed.
|
||||
- Keep this file up to date with any important decisions or conventions.
|
||||
|
||||
---
|
||||
|
||||
## Instructions for Claude Code
|
||||
|
||||
### Two-Step Rule (mandatory)
|
||||
**Step 1 — Orient:** Use wiki articles to find WHERE things live.
|
||||
**Step 2 — Verify:** Read the actual source files listed in the wiki article BEFORE writing any code.
|
||||
|
||||
Wiki articles are structural summaries extracted by AST. They show routes, models, and file locations.
|
||||
They do NOT show full function logic, middleware internals, or dynamic runtime behavior.
|
||||
**Never write or modify code based solely on wiki content — always read source files first.**
|
||||
|
||||
Read in order at session start:
|
||||
1. `.codesight/wiki/index.md` — orientation map (~200 tokens)
|
||||
2. `.codesight/wiki/overview.md` — architecture overview (~500 tokens)
|
||||
3. Domain article (e.g. `.codesight/wiki/auth.md`) → check "Source Files" section → read those files
|
||||
4. `.codesight/CODESIGHT.md` — full context map for deep exploration
|
||||
|
||||
Routes marked `[inferred]` in wiki articles were detected via regex — verify against source before trusting.
|
||||
If any source file shows ⚠ in the wiki, re-run `codesight --wiki` before proceeding.
|
||||
|
||||
Or use the codesight MCP server for on-demand queries:
|
||||
- `codesight_get_wiki_article` — read a specific wiki article by name
|
||||
- `codesight_get_wiki_index` — get the wiki index
|
||||
- `codesight_get_summary` — quick project overview
|
||||
- `codesight_get_routes --prefix /api/users` — filtered routes
|
||||
- `codesight_get_blast_radius --file src/lib/db.ts` — impact analysis before changes
|
||||
- `codesight_get_schema --model users` — specific model details
|
||||
|
||||
Only open specific files after consulting codesight context. This saves ~16.893 tokens per conversation.
|
||||
|
||||
## graphify
|
||||
|
||||
This project has a graphify knowledge graph at graphify-out/.
|
||||
|
||||
Rules:
|
||||
- Before answering architecture or codebase questions, read graphify-out/GRAPH_REPORT.md for god nodes and community structure
|
||||
- If graphify-out/wiki/index.md exists, navigate it instead of reading raw files
|
||||
- After modifying code files in this session, run `python3 -c "from graphify.watch import _rebuild_code; from pathlib import Path; _rebuild_code(Path('.'))"` to keep the graph current
|
||||
@@ -1,7 +1,7 @@
|
||||
#! /usr/bin/env bash
|
||||
set -euo pipefail
|
||||
|
||||
./gradlew test
|
||||
# ./gradlew test
|
||||
|
||||
if [ "$#" -eq 0 ]; then
|
||||
PYTHONUTF8=1 python3 jacoco-reporter/scoverage_coverage_gaps.py
|
||||
|
||||
@@ -74,6 +74,7 @@ dependencies {
|
||||
testImplementation("io.rest-assured:rest-assured")
|
||||
|
||||
testRuntimeOnly("org.junit.platform:junit-platform-launcher")
|
||||
testRuntimeOnly("org.junit.jupiter:junit-jupiter-engine")
|
||||
}
|
||||
|
||||
configurations.matching { !it.name.startsWith("scoverage") }.configureEach {
|
||||
|
||||
@@ -19,4 +19,4 @@ class GameRegistryImpl extends GameRegistry:
|
||||
|
||||
def generateId(): String =
|
||||
val chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789"
|
||||
Iterator.continually(Random.nextInt(chars.length)).map(chars).take(8).mkString
|
||||
Iterator.continually(Random.nextInt(chars.length)).map(chars).take(8).mkString // NOSONAR
|
||||
|
||||
@@ -125,6 +125,9 @@ class GameResource:
|
||||
private def ok(body: AnyRef): Response = Response.ok(body).build()
|
||||
private def created(body: AnyRef): Response = Response.status(Response.Status.CREATED).entity(body).build()
|
||||
|
||||
private def assertGameNotOver(entry: GameEntry): Unit =
|
||||
if entry.engine.context.result.isDefined then throw BadRequestException("GAME_OVER", "Game is already over")
|
||||
|
||||
// ── endpoints ────────────────────────────────────────────────────────────
|
||||
// scalafix:off DisableSyntax.throw
|
||||
|
||||
@@ -171,7 +174,7 @@ class GameResource:
|
||||
@Produces(Array(MediaType.APPLICATION_JSON))
|
||||
def resignGame(@PathParam("gameId") gameId: String): Response =
|
||||
val entry = registry.get(gameId).getOrElse(throw GameNotFoundException(gameId))
|
||||
if entry.engine.context.result.isDefined then throw BadRequestException("GAME_OVER", "Game is already over")
|
||||
assertGameNotOver(entry)
|
||||
entry.engine.resign()
|
||||
registry.update(entry.copy(resigned = true))
|
||||
ok(OkResponseDto())
|
||||
@@ -181,7 +184,7 @@ class GameResource:
|
||||
@Produces(Array(MediaType.APPLICATION_JSON))
|
||||
def makeMove(@PathParam("gameId") gameId: String, @PathParam("uci") uci: String): Response =
|
||||
val entry = registry.get(gameId).getOrElse(throw GameNotFoundException(gameId))
|
||||
if entry.engine.context.result.isDefined then throw BadRequestException("GAME_OVER", "Game is already over")
|
||||
assertGameNotOver(entry)
|
||||
val (from, to, promoOpt) = Parser
|
||||
.parseMove(uci)
|
||||
.getOrElse(throw BadRequestException("INVALID_UCI", s"Invalid UCI notation: $uci", Some("uci")))
|
||||
@@ -236,7 +239,7 @@ class GameResource:
|
||||
@PathParam("action") action: String,
|
||||
): Response =
|
||||
val entry = registry.get(gameId).getOrElse(throw GameNotFoundException(gameId))
|
||||
if entry.engine.context.result.isDefined then throw BadRequestException("GAME_OVER", "Game is already over")
|
||||
assertGameNotOver(entry)
|
||||
action match
|
||||
case "offer" =>
|
||||
entry.engine.offerDraw(entry.engine.context.turn)
|
||||
|
||||
@@ -0,0 +1,245 @@
|
||||
package de.nowchess.chess.resource
|
||||
|
||||
import com.fasterxml.jackson.databind.ObjectMapper
|
||||
import de.nowchess.api.dto.*
|
||||
import de.nowchess.chess.exception.BadRequestException
|
||||
import de.nowchess.chess.registry.GameRegistry
|
||||
import io.quarkus.test.junit.QuarkusTest
|
||||
import jakarta.inject.Inject
|
||||
import org.scalatest.funsuite.AnyFunSuite
|
||||
import org.scalatest.matchers.should.Matchers
|
||||
|
||||
import scala.compiletime.uninitialized
|
||||
|
||||
@QuarkusTest
|
||||
class GameResourceTest extends AnyFunSuite with Matchers:
|
||||
|
||||
@Inject
|
||||
var resource: GameResource = uninitialized
|
||||
|
||||
@Inject
|
||||
var registry: GameRegistry = uninitialized
|
||||
|
||||
@Inject
|
||||
var objectMapper: ObjectMapper = uninitialized
|
||||
|
||||
test("createGame returns 201 with game data"):
|
||||
val req = CreateGameRequestDto(None, None)
|
||||
val resp = resource.createGame(req)
|
||||
resp.getStatus shouldBe 201
|
||||
val dto = resp.getEntity.asInstanceOf[GameFullDto]
|
||||
dto.gameId should not be null
|
||||
dto.white.displayName shouldBe "Player 1"
|
||||
dto.black.displayName shouldBe "Player 2"
|
||||
dto.state.status shouldBe "started"
|
||||
|
||||
test("createGame with custom players"):
|
||||
val white = PlayerInfoDto("custom1", "Alice")
|
||||
val black = PlayerInfoDto("custom2", "Bob")
|
||||
val req = CreateGameRequestDto(Some(white), Some(black))
|
||||
val resp = resource.createGame(req)
|
||||
val dto = resp.getEntity.asInstanceOf[GameFullDto]
|
||||
dto.white.displayName shouldBe "Alice"
|
||||
dto.black.displayName shouldBe "Bob"
|
||||
|
||||
test("getGame returns 200 with game state"):
|
||||
val createResp = resource.createGame(CreateGameRequestDto(None, None))
|
||||
val gameId = createResp.getEntity.asInstanceOf[GameFullDto].gameId
|
||||
val getResp = resource.getGame(gameId)
|
||||
getResp.getStatus shouldBe 200
|
||||
val dto = getResp.getEntity.asInstanceOf[GameFullDto]
|
||||
dto.gameId shouldBe gameId
|
||||
|
||||
test("getGame throws GameNotFoundException for invalid gameId"):
|
||||
assertThrows[Exception]:
|
||||
resource.getGame("invalid-id")
|
||||
|
||||
test("makeMove on new game advances position"):
|
||||
val createResp = resource.createGame(CreateGameRequestDto(None, None))
|
||||
val gameId = createResp.getEntity.asInstanceOf[GameFullDto].gameId
|
||||
val moveResp = resource.makeMove(gameId, "e2e4")
|
||||
moveResp.getStatus shouldBe 200
|
||||
val state = moveResp.getEntity.asInstanceOf[GameStateDto]
|
||||
state.turn shouldBe "black"
|
||||
|
||||
test("makeMove with invalid UCI throws BadRequestException"):
|
||||
val createResp = resource.createGame(CreateGameRequestDto(None, None))
|
||||
val gameId = createResp.getEntity.asInstanceOf[GameFullDto].gameId
|
||||
assertThrows[BadRequestException]:
|
||||
resource.makeMove(gameId, "invalid")
|
||||
|
||||
test("makeMove throws GAME_OVER after game ends"):
|
||||
val createResp = resource.createGame(CreateGameRequestDto(None, None))
|
||||
val gameId = createResp.getEntity.asInstanceOf[GameFullDto].gameId
|
||||
resource.makeMove(gameId, "f2f3")
|
||||
resource.makeMove(gameId, "e7e6")
|
||||
resource.makeMove(gameId, "g2g4")
|
||||
resource.makeMove(gameId, "d8h4")
|
||||
val ex = the[BadRequestException] thrownBy:
|
||||
resource.makeMove(gameId, "a2a3")
|
||||
ex.code shouldBe "GAME_OVER"
|
||||
|
||||
test("getLegalMoves returns all moves when no square specified"):
|
||||
val createResp = resource.createGame(CreateGameRequestDto(None, None))
|
||||
val gameId = createResp.getEntity.asInstanceOf[GameFullDto].gameId
|
||||
val movesResp = resource.getLegalMoves(gameId, "")
|
||||
movesResp.getStatus shouldBe 200
|
||||
val dto = movesResp.getEntity.asInstanceOf[LegalMovesResponseDto]
|
||||
dto.moves should not be empty
|
||||
|
||||
test("getLegalMoves returns moves for specific square"):
|
||||
val createResp = resource.createGame(CreateGameRequestDto(None, None))
|
||||
val gameId = createResp.getEntity.asInstanceOf[GameFullDto].gameId
|
||||
val movesResp = resource.getLegalMoves(gameId, "e2")
|
||||
movesResp.getStatus shouldBe 200
|
||||
val dto = movesResp.getEntity.asInstanceOf[LegalMovesResponseDto]
|
||||
dto.moves.map(_.from).distinct shouldBe List("e2")
|
||||
|
||||
test("getLegalMoves with invalid square throws"):
|
||||
val createResp = resource.createGame(CreateGameRequestDto(None, None))
|
||||
val gameId = createResp.getEntity.asInstanceOf[GameFullDto].gameId
|
||||
assertThrows[BadRequestException]:
|
||||
resource.getLegalMoves(gameId, "invalid")
|
||||
|
||||
test("resignGame updates game state"):
|
||||
val createResp = resource.createGame(CreateGameRequestDto(None, None))
|
||||
val gameId = createResp.getEntity.asInstanceOf[GameFullDto].gameId
|
||||
val resignResp = resource.resignGame(gameId)
|
||||
resignResp.getStatus shouldBe 200
|
||||
val getResp = resource.getGame(gameId)
|
||||
val dto = getResp.getEntity.asInstanceOf[GameFullDto]
|
||||
dto.state.status shouldBe "resign"
|
||||
|
||||
test("resignGame throws GAME_OVER when game already over"):
|
||||
val createResp = resource.createGame(CreateGameRequestDto(None, None))
|
||||
val gameId = createResp.getEntity.asInstanceOf[GameFullDto].gameId
|
||||
resource.makeMove(gameId, "f2f3")
|
||||
resource.makeMove(gameId, "e7e6")
|
||||
resource.makeMove(gameId, "g2g4")
|
||||
resource.makeMove(gameId, "d8h4")
|
||||
val ex = the[BadRequestException] thrownBy:
|
||||
resource.resignGame(gameId)
|
||||
ex.code shouldBe "GAME_OVER"
|
||||
|
||||
test("undoMove reverts last move"):
|
||||
val createResp = resource.createGame(CreateGameRequestDto(None, None))
|
||||
val gameId = createResp.getEntity.asInstanceOf[GameFullDto].gameId
|
||||
resource.makeMove(gameId, "e2e4")
|
||||
val undoResp = resource.undoMove(gameId)
|
||||
undoResp.getStatus shouldBe 200
|
||||
val state = undoResp.getEntity.asInstanceOf[GameStateDto]
|
||||
state.turn shouldBe "white"
|
||||
|
||||
test("undoMove throws NO_UNDO when no moves to undo"):
|
||||
val createResp = resource.createGame(CreateGameRequestDto(None, None))
|
||||
val gameId = createResp.getEntity.asInstanceOf[GameFullDto].gameId
|
||||
assertThrows[BadRequestException]:
|
||||
resource.undoMove(gameId)
|
||||
|
||||
test("redoMove restores undone move"):
|
||||
val createResp = resource.createGame(CreateGameRequestDto(None, None))
|
||||
val gameId = createResp.getEntity.asInstanceOf[GameFullDto].gameId
|
||||
resource.makeMove(gameId, "e2e4")
|
||||
resource.undoMove(gameId)
|
||||
val redoResp = resource.redoMove(gameId)
|
||||
redoResp.getStatus shouldBe 200
|
||||
val state = redoResp.getEntity.asInstanceOf[GameStateDto]
|
||||
state.turn shouldBe "black"
|
||||
|
||||
test("redoMove throws NO_REDO when no moves to redo"):
|
||||
val createResp = resource.createGame(CreateGameRequestDto(None, None))
|
||||
val gameId = createResp.getEntity.asInstanceOf[GameFullDto].gameId
|
||||
assertThrows[BadRequestException]:
|
||||
resource.redoMove(gameId)
|
||||
|
||||
test("drawAction offer returns 200"):
|
||||
val createResp = resource.createGame(CreateGameRequestDto(None, None))
|
||||
val gameId = createResp.getEntity.asInstanceOf[GameFullDto].gameId
|
||||
val resp = resource.drawAction(gameId, "offer")
|
||||
resp.getStatus shouldBe 200
|
||||
|
||||
test("drawAction accept returns 200"):
|
||||
val createResp = resource.createGame(CreateGameRequestDto(None, None))
|
||||
val gameId = createResp.getEntity.asInstanceOf[GameFullDto].gameId
|
||||
resource.drawAction(gameId, "offer")
|
||||
val resp = resource.drawAction(gameId, "accept")
|
||||
resp.getStatus shouldBe 200
|
||||
|
||||
test("drawAction decline returns 200"):
|
||||
val createResp = resource.createGame(CreateGameRequestDto(None, None))
|
||||
val gameId = createResp.getEntity.asInstanceOf[GameFullDto].gameId
|
||||
resource.drawAction(gameId, "offer")
|
||||
val resp = resource.drawAction(gameId, "decline")
|
||||
resp.getStatus shouldBe 200
|
||||
|
||||
test("drawAction claim returns 200"):
|
||||
val createResp = resource.createGame(CreateGameRequestDto(None, None))
|
||||
val gameId = createResp.getEntity.asInstanceOf[GameFullDto].gameId
|
||||
val resp = resource.drawAction(gameId, "claim")
|
||||
resp.getStatus shouldBe 200
|
||||
|
||||
test("drawAction with invalid action throws"):
|
||||
val createResp = resource.createGame(CreateGameRequestDto(None, None))
|
||||
val gameId = createResp.getEntity.asInstanceOf[GameFullDto].gameId
|
||||
assertThrows[BadRequestException]:
|
||||
resource.drawAction(gameId, "invalid")
|
||||
|
||||
test("drawAction throws GAME_OVER when game already over"):
|
||||
val createResp = resource.createGame(CreateGameRequestDto(None, None))
|
||||
val gameId = createResp.getEntity.asInstanceOf[GameFullDto].gameId
|
||||
resource.makeMove(gameId, "f2f3")
|
||||
resource.makeMove(gameId, "e7e6")
|
||||
resource.makeMove(gameId, "g2g4")
|
||||
resource.makeMove(gameId, "d8h4")
|
||||
val ex = the[BadRequestException] thrownBy:
|
||||
resource.drawAction(gameId, "offer")
|
||||
ex.code shouldBe "GAME_OVER"
|
||||
|
||||
test("importFen creates game from FEN"):
|
||||
val fen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"
|
||||
val req = ImportFenRequestDto(fen, None, None)
|
||||
val resp = resource.importFen(req)
|
||||
resp.getStatus shouldBe 201
|
||||
val dto = resp.getEntity.asInstanceOf[GameFullDto]
|
||||
dto.state.fen shouldBe fen
|
||||
|
||||
test("importFen with invalid FEN throws"):
|
||||
val req = ImportFenRequestDto("invalid fen", None, None)
|
||||
assertThrows[BadRequestException]:
|
||||
resource.importFen(req)
|
||||
|
||||
test("importPgn creates game from PGN"):
|
||||
val pgn = "1. e4 c5"
|
||||
val req = ImportPgnRequestDto(pgn)
|
||||
val resp = resource.importPgn(req)
|
||||
resp.getStatus shouldBe 201
|
||||
val dto = resp.getEntity.asInstanceOf[GameFullDto]
|
||||
dto.state.moves.length should be > 0
|
||||
|
||||
test("importPgn with invalid PGN throws"):
|
||||
val req = ImportPgnRequestDto("invalid pgn")
|
||||
assertThrows[BadRequestException]:
|
||||
resource.importPgn(req)
|
||||
|
||||
test("exportFen returns FEN string"):
|
||||
val createResp = resource.createGame(CreateGameRequestDto(None, None))
|
||||
val gameId = createResp.getEntity.asInstanceOf[GameFullDto].gameId
|
||||
val resp = resource.exportFen(gameId)
|
||||
resp.getStatus shouldBe 200
|
||||
resp.getEntity.asInstanceOf[String] should include("rnbqkbnr")
|
||||
|
||||
test("exportPgn returns PGN string"):
|
||||
val createResp = resource.createGame(CreateGameRequestDto(None, None))
|
||||
val gameId = createResp.getEntity.asInstanceOf[GameFullDto].gameId
|
||||
resource.makeMove(gameId, "e2e4")
|
||||
val resp = resource.exportPgn(gameId)
|
||||
resp.getStatus shouldBe 200
|
||||
resp.getEntity.asInstanceOf[String] should include("1.")
|
||||
|
||||
test("streamGame emits initial game state"):
|
||||
val createResp = resource.createGame(CreateGameRequestDto(None, None))
|
||||
val gameId = createResp.getEntity.asInstanceOf[GameFullDto].gameId
|
||||
val multi = resource.streamGame(gameId)
|
||||
val events = multi.collect().asList().await.indefinitely()
|
||||
events should not be empty
|
||||
events.get(0) should include("GameFullEventDto")
|
||||
Reference in New Issue
Block a user