feat(official-bots): implement king-relative (HalfKP) encoding in NNUE (NCS-109) #80

Merged
Janis merged 2 commits from feat/NCS-116-perspective-flip into main 2026-06-24 19:33:14 +02:00
2 changed files with 33 additions and 5 deletions
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@@ -53,6 +53,11 @@ class NNUEDataset(Dataset):
eval_val = self.evals[idx]
features = fen_to_features(fen)
# Board is flipped for Black-to-move in fen_to_features; negate eval
# so the label still means "good for the side shown as White after flip"
if ' b ' in fen:
eval_val = -eval_val
# Use evaluation as-is if normalized, otherwise apply sigmoid scaling
if self.is_normalized:
target = torch.tensor(eval_val, dtype=torch.float32)
@@ -75,10 +80,18 @@ _PIECE_TO_IDX = {
def fen_to_features(fen):
"""Convert FEN to 98304-dim king-relative (HalfKP) feature vector."""
"""Convert FEN to 98304-dim king-relative (HalfKP) feature vector.
For Black-to-move positions the board is mirrored (ranks flipped, colours
swapped) so the network always sees the position from the side-to-move's
perspective. The caller is responsible for negating the eval label to match.
"""
features = torch.zeros(INPUT_SIZE, dtype=torch.float32)
try:
board = chess.Board(fen)
# Perspective flip: present all positions as if White is to move
if board.turn == chess.BLACK:
board = board.mirror()
wk = board.king(chess.WHITE)
bk = board.king(chess.BLACK)
if wk is None or bk is None:
@@ -35,6 +35,9 @@ class NNUE(model: NbaiModel):
private def squareNum(sq: Square): Int = sq.rank.ordinal * 8 + sq.file.ordinal
// Mirror square vertically (rank 0 ↔ rank 7) for the perspective flip
private def flipSqNum(sqNum: Int): Int = (7 - sqNum / 8) * 8 + sqNum % 8
private def pieceIdx(piece: Piece): Int =
if piece.color == Color.White then 6 + piece.pieceType.ordinal else piece.pieceType.ordinal
@@ -225,11 +228,23 @@ class NNUE(model: NbaiModel):
private val legacyL1 = new Array[Float](accSize)
def evaluate(context: GameContext): Int =
val wkSq = wkSqOf(context.board)
val bkSq = bkSqOf(context.board)
// Match training: for Black-to-move positions, mirror the board (ranks flipped,
// colours swapped) so the model always sees from the side-to-move's perspective.
// The scoreFromOutput negation then converts back to White's absolute perspective.
val (wkSq, bkSq, pieces, turn) =
if context.turn == Color.Black then
val wk = flipSqNum(bkSqOf(context.board)) // flipped Black king → new "White" king
val bk = flipSqNum(wkSqOf(context.board)) // flipped White king → new "Black" king
val flipped = context.board.pieces.map { case (sq, p) =>
(sq, Piece(p.color.opposite, p.pieceType))
}
(wk, bk, flipped, Color.Black) // pass Black so scoreFromOutput negates the result
else (wkSqOf(context.board), bkSqOf(context.board), context.board.pieces, context.turn)
System.arraycopy(model.weights(0).bias, 0, legacyL1, 0, accSize)
for (sq, piece) <- context.board.pieces do addPiece(legacyL1, piece, squareNum(sq), wkSq, bkSq)
runL2toOutput(legacyL1, context.turn)
for (sq, piece) <- pieces do
val sqNum = if turn == Color.Black then flipSqNum(squareNum(sq)) else squareNum(sq)
addPiece(legacyL1, piece, sqNum, wkSq, bkSq)
runL2toOutput(legacyL1, turn)
def benchmark(): Unit =
val context = GameContext.initial