# 50-Move Rule — Design Spec **Branch:** feat/NCS-11 **Date:** 2026-03-30 --- ## Overview Implement the 50-move rule: a player may claim a draw if no pawn move or capture has occurred in the last 50 half-moves (plies). The rule is **not** enforced automatically — the eligible player must actively claim it via a TUI menu option. --- ## Architecture ### Approach Thread `halfMoveClock: Int` explicitly through `processMove` and `gameLoop` (Approach A). This mirrors the existing `halfMoveClock` field in `GameState` (already parsed from FEN) and requires no changes to `GameHistory` or `HistoryMove`. --- ## Section 1: Data & Signatures ### `MoveResult` changes (`GameController.scala`) ```scala case class Moved(newBoard: Board, newHistory: GameHistory, captured: Option[Piece], newHalfMoveClock: Int, newTurn: Color) extends MoveResult case class MovedInCheck(newBoard: Board, newHistory: GameHistory, captured: Option[Piece], newHalfMoveClock: Int, newTurn: Color) extends MoveResult case object DrawClaimed extends MoveResult ``` `Stalemate` remains unchanged (automatic draw, no clock involved). ### `processMove` signature ```scala def processMove(board: Board, history: GameHistory, turn: Color, halfMoveClock: Int, raw: String): MoveResult ``` ### `gameLoop` signature ```scala def gameLoop(board: Board, history: GameHistory, turn: Color, halfMoveClock: Int): Unit ``` ### Clock update logic (inside `processMove`, after a legal move) ```scala val movedPiece = board.pieceAt(from).get val isReset = movedPiece.pieceType == PieceType.Pawn || captured.isDefined || isEP val newClock = if isReset then 0 else halfMoveClock + 1 ``` --- ## Section 2: TUI Menu / `gameLoop` Behaviour When `halfMoveClock >= 50` at the start of a player's turn, `gameLoop` shows a special prompt **before** asking for a move: ``` [50-move rule] You may claim a draw, or continue playing. 1. Claim draw 2. Continue ``` - **Option 1:** `processMove` is called with `raw = "draw"` → returns `DrawClaimed` → prints `"Draw claimed by 50-move rule."` then restarts with the initial board. - **Option 2:** Falls through to the normal move prompt for that same turn. The clock is **not** reset by choosing to continue — it only resets on a pawn move or capture. - If `halfMoveClock < 50`: no menu shown, normal move prompt only. - If `raw = "draw"` arrives in `processMove` with `halfMoveClock < 50`: treated as `InvalidFormat("draw")`. --- ## Section 3: Testing All tests in `GameControllerTest` (`AnyFunSuite with Matchers`, pure unit tests on `processMove`): | Test | Expected result | |------|----------------| | `raw = "draw"`, `halfMoveClock = 50` | `DrawClaimed` | | `raw = "draw"`, `halfMoveClock = 49` | `InvalidFormat("draw")` | | After a pawn move | `newHalfMoveClock == 0` | | After a capture | `newHalfMoveClock == 0` | | After an en-passant capture | `newHalfMoveClock == 0` | | After a quiet piece move, clock = 10 | `newHalfMoveClock == 11` | | `Moved` result carries updated clock | clock present in result | | `MovedInCheck` result carries updated clock | clock present in result | No changes needed to `GameRulesTest`, `FenParserTest`, or `FenExporterTest`. --- ## Files Changed | File | Change | |------|--------| | `modules/core/src/main/scala/de/nowchess/chess/controller/GameController.scala` | Add `halfMoveClock` param to `processMove` and `gameLoop`; add clock update logic; add draw claim handling; update `MoveResult` cases | | `modules/core/src/test/scala/de/nowchess/chess/controller/GameControllerTest.scala` | Add tests for all clock and draw claim scenarios |