# Chess Check / Checkmate / Stalemate — Design Spec **Date:** 2026-03-23 **Status:** Approved --- ## Scope Implement check detection, checkmate (win condition), and stalemate (draw) on top of the existing normal-move rules. En passant, castling, and pawn promotion are **out of scope** for this iteration. --- ## Architecture ### New: `GameRules` object **File:** `modules/core/src/main/scala/de/nowchess/chess/logic/GameRules.scala` Owns all check-aware game logic. `MoveValidator` retains its documented geometric-only contract ("ignoring check/pin"). ``` GameRules isInCheck(board, color): Boolean legalMoves(board, color): Set[(Square, Square)] gameStatus(board, color): PositionStatus ``` #### `isInCheck(board, color)` Finds the king square for `color`, then checks whether any enemy piece's `MoveValidator.legalTargets` contains that square. Returns `true` if the king is under attack. #### `legalMoves(board, color)` For every piece of `color` on the board, collect `MoveValidator.legalTargets`. Filter each candidate move by applying it to the board (`board.withMove`) and verifying `isInCheck` is `false` on the resulting board. Returns the full set of `(from, to)` pairs that are truly legal. #### `gameStatus(board, color)` Returns a `PositionStatus` enum value: - `Checkmate` — `legalMoves` is empty **and** king is in check → the side to move loses - `Stalemate` — `legalMoves` is empty **and** king is **not** in check → draw - `InCheck` — `legalMoves` is non-empty **and** king is in check → game continues under check - `Normal` — otherwise #### Local `PositionStatus` enum Defined inside `GameRules.scala` (or its companion package): ```scala enum PositionStatus: case Normal, InCheck, Checkmate, Stalemate ``` --- ### Modified: `MoveResult` (in `GameController.scala`) Two new variants are added; existing variants are unchanged: | Variant | When used | |---|---| | `MovedInCheck(newBoard, captured, newTurn)` | Move was legal; opponent is now in check | | `Checkmate(winner: Color)` | Move was legal; opponent has no legal reply → winner is the side that just moved | | `Stalemate` | Move was legal; opponent has no legal reply and is not in check → draw | `Moved` continues to be used for all other successful moves. --- ### Modified: `GameController.processMove` After computing `(newBoard, captured)` from `board.withMove`: 1. Call `GameRules.gameStatus(newBoard, newTurn)`. 2. Map the result to the appropriate `MoveResult` variant. ``` Normal → Moved(newBoard, captured, newTurn) InCheck → MovedInCheck(newBoard, captured, newTurn) Checkmate → Checkmate(turn) // turn = the side that just moved Stalemate → Stalemate ``` --- ### Modified: `GameController.gameLoop` Two new terminal branches: - `Checkmate(winner)` → print `"Checkmate! {winner} wins."`, then recurse with `(Board.initial, Color.White)` - `Stalemate` → print `"Stalemate! The game is a draw."`, then recurse with `(Board.initial, Color.White)` - `MovedInCheck` → print `"{newTurn} is in check!"`, then recurse normally with the new board and turn --- ## Test Strategy All tests are unit tests extending `AnyFunSuite with Matchers with JUnitSuiteLike`. ### `GameRulesTest` | Scenario | Method under test | |---|---| | King is attacked by an enemy rook | `isInCheck` → true | | King is not attacked | `isInCheck` → false | | Move that exposes king is filtered out | `legalMoves` excludes it | | Checkmate position (e.g. back-rank mate) | `gameStatus` → Checkmate | | Stalemate position | `gameStatus` → Stalemate | | In-check position with at least one escape | `gameStatus` → InCheck | | Normal position | `gameStatus` → Normal | ### `GameControllerTest` additions | Scenario | Expected `MoveResult` | |---|---| | Move leaves opponent in check | `MovedInCheck` | | Move results in checkmate | `Checkmate(winner)` | | Move results in stalemate | `Stalemate` | --- ## Development Workflow (TDD) 1. Create `GameRules` with empty/stub method bodies (compile but return placeholder values). 2. Write all `GameRulesTest` tests — they should fail. 3. Implement `GameRules` logic until tests pass. 4. Add new `MoveResult` variants and stub `processMove` changes. 5. Write new `GameControllerTest` cases — they should fail. 6. Implement `processMove` and `gameLoop` changes until tests pass. 7. Run `./gradlew :modules:core:test` — full green build required. --- ## Files Changed | File | Change | |---|---| | `modules/core/src/main/scala/de/nowchess/chess/logic/GameRules.scala` | New | | `modules/core/src/test/scala/de/nowchess/chess/logic/GameRulesTest.scala` | New | | `modules/core/src/main/scala/de/nowchess/chess/controller/GameController.scala` | Add `MoveResult` variants; update `processMove` and `gameLoop` | | `modules/core/src/test/scala/de/nowchess/chess/controller/GameControllerTest.scala` | Add new test cases | No changes to `modules/api` or `MoveValidator`.