error id: file:///modules/core/src/test/scala/de/nowchess/chess/engine/GameEngineEdgeCasesTest.scala:Matchers. file:///modules/core/src/test/scala/de/nowchess/chess/engine/GameEngineEdgeCasesTest.scala empty definition using pc, found symbol in pc: empty definition using semanticdb empty definition using fallback non-local guesses: -org/scalatest/matchers/should/Matchers. -org/scalatest/matchers/should/Matchers# -org/scalatest/matchers/should/Matchers(). -Matchers. -Matchers# -Matchers(). -scala/Predef.Matchers. -scala/Predef.Matchers# -scala/Predef.Matchers(). offset: 362 uri: file:///modules/core/src/test/scala/de/nowchess/chess/engine/GameEngineEdgeCasesTest.scala text: ```scala package de.nowchess.chess.engine import scala.collection.mutable import de.nowchess.api.board.{Board, Color} import de.nowchess.chess.logic.GameHistory import de.nowchess.chess.observer.{Observer, GameEvent, MoveExecutedEvent, CheckDetectedEvent, BoardResetEvent, InvalidMoveEvent} import org.scalatest.funsuite.AnyFunSuite import org.scalatest.matchers.should.@@Matchers /** Tests for GameEngine edge cases and uncovered paths */ class GameEngineEdgeCasesTest extends AnyFunSuite with Matchers: test("GameEngine handles empty input"): val engine = new GameEngine() val observer = new MockObserver() engine.subscribe(observer) engine.processUserInput("") observer.events.size shouldBe 1 observer.events.head shouldBe an[InvalidMoveEvent] val event = observer.events.head.asInstanceOf[InvalidMoveEvent] event.reason should include("Please enter a valid move or command") test("GameEngine processes quit command"): val engine = new GameEngine() val observer = new MockObserver() engine.subscribe(observer) engine.processUserInput("quit") // Quit just returns, no events observer.events.isEmpty shouldBe true test("GameEngine processes q command (short form)"): val engine = new GameEngine() val observer = new MockObserver() engine.subscribe(observer) engine.processUserInput("q") observer.events.isEmpty shouldBe true test("GameEngine handles uppercase quit"): val engine = new GameEngine() val observer = new MockObserver() engine.subscribe(observer) engine.processUserInput("QUIT") observer.events.isEmpty shouldBe true test("GameEngine handles undo on empty history"): val engine = new GameEngine() val observer = new MockObserver() engine.subscribe(observer) engine.canUndo shouldBe false engine.processUserInput("undo") observer.events.size shouldBe 1 observer.events.head shouldBe an[InvalidMoveEvent] val event = observer.events.head.asInstanceOf[InvalidMoveEvent] event.reason should include("Nothing to undo") test("GameEngine handles redo on empty redo history"): val engine = new GameEngine() val observer = new MockObserver() engine.subscribe(observer) engine.canRedo shouldBe false engine.processUserInput("redo") observer.events.size shouldBe 1 observer.events.head shouldBe an[InvalidMoveEvent] val event = observer.events.head.asInstanceOf[InvalidMoveEvent] event.reason should include("Nothing to redo") test("GameEngine parses invalid move format"): val engine = new GameEngine() val observer = new MockObserver() engine.subscribe(observer) engine.processUserInput("invalid_move_format") observer.events.size shouldBe 1 observer.events.head shouldBe an[InvalidMoveEvent] val event = observer.events.head.asInstanceOf[InvalidMoveEvent] event.reason should include("Invalid move format") test("GameEngine handles lowercase input normalization"): val engine = new GameEngine() val observer = new MockObserver() engine.subscribe(observer) engine.processUserInput(" UNDO ") // With spaces and uppercase observer.events.size shouldBe 1 observer.events.head shouldBe an[InvalidMoveEvent] // No moves to undo yet test("GameEngine preserves board state on invalid move"): val engine = new GameEngine() val initialBoard = engine.board engine.processUserInput("invalid") engine.board shouldBe initialBoard test("GameEngine preserves turn on invalid move"): val engine = new GameEngine() val initialTurn = engine.turn engine.processUserInput("invalid") engine.turn shouldBe initialTurn test("GameEngine undo with no commands available"): val engine = new GameEngine() val observer = new MockObserver() engine.subscribe(observer) // Make a valid move engine.processUserInput("e2e4") observer.events.clear() // Undo it engine.processUserInput("undo") // Board should be reset engine.board shouldBe Board.initial engine.turn shouldBe Color.White test("GameEngine redo after undo"): val engine = new GameEngine() val observer = new MockObserver() engine.subscribe(observer) engine.processUserInput("e2e4") val boardAfterMove = engine.board val turnAfterMove = engine.turn observer.events.clear() engine.processUserInput("undo") engine.processUserInput("redo") engine.board shouldBe boardAfterMove engine.turn shouldBe turnAfterMove test("GameEngine canUndo flag tracks state correctly"): val engine = new GameEngine() engine.canUndo shouldBe false engine.processUserInput("e2e4") engine.canUndo shouldBe true engine.processUserInput("undo") engine.canUndo shouldBe false test("GameEngine canRedo flag tracks state correctly"): val engine = new GameEngine() engine.canRedo shouldBe false engine.processUserInput("e2e4") engine.canRedo shouldBe false engine.processUserInput("undo") engine.canRedo shouldBe true test("GameEngine command history is accessible"): val engine = new GameEngine() engine.commandHistory.isEmpty shouldBe true engine.processUserInput("e2e4") engine.commandHistory.size shouldBe 1 test("GameEngine processes multiple moves in sequence"): val engine = new GameEngine() val observer = new MockObserver() engine.subscribe(observer) observer.events.clear() engine.processUserInput("e2e4") engine.processUserInput("e7e5") observer.events.size shouldBe 2 engine.commandHistory.size shouldBe 2 test("GameEngine can undo multiple moves"): val engine = new GameEngine() engine.processUserInput("e2e4") engine.processUserInput("e7e5") engine.processUserInput("undo") engine.turn shouldBe Color.Black engine.processUserInput("undo") engine.turn shouldBe Color.White test("GameEngine thread-safe operations"): val engine = new GameEngine() // Access from synchronized methods val board = engine.board val history = engine.history val turn = engine.turn val canUndo = engine.canUndo val canRedo = engine.canRedo board shouldBe Board.initial canUndo shouldBe false canRedo shouldBe false private class MockObserver extends Observer: val events = mutable.ListBuffer[GameEvent]() override def onGameEvent(event: GameEvent): Unit = events += event ``` #### Short summary: empty definition using pc, found symbol in pc: