- Removed unused CastleSide import from PgnExporter - Updated TerminalUI and GUIObserver to use GameContext - Temporarily disabled GUI FEN/PGN import-export (requires full rework with GameContext) - Deleted unused logic files and GameController per spec Note: GameEngine still needs final refactoring to use RuleSet + GameContext. Core architecture (api -> rule -> core) is structurally complete.
10 KiB
NCS-22: Module Refactoring with Interface Abstraction
For agentic workers: REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) to implement this plan task-by-task.
Goal: Split modules/core into clean layers (api → rule → core) with RuleSet as single source of truth for chess rules.
Architecture: Three-layer model with immutable GameContext bundling all game state. RuleSet interface abstracts all rule decisions. GameEngine calls RuleSet directly; GameController removed.
Tech Stack: Scala 3, Gradle, scoverage (100% coverage required)
Task 1: Create GameContext immutable type in modules/api
Files:
- Create:
modules/api/src/main/scala/de/nowchess/api/game/GameContext.scala
Dependency: modules/api depends only on itself (no other modules)
- Step 1: Write GameContext case class with all game state
package de.nowchess.api.game
import de.nowchess.api.board.{Board, Color, Square}
import de.nowchess.api.move.Move
/** Immutable bundle of complete game state.
* All state changes produce new GameContext instances.
*/
case class GameContext(
board: Board,
turn: Color,
castlingRights: CastlingRights,
enPassantSquare: Option[Square],
halfMoveClock: Int,
moves: List[Move]
):
/** Create new context with updated board. */
def withBoard(newBoard: Board): GameContext = copy(board = newBoard)
/** Create new context with updated turn. */
def withTurn(newTurn: Color): GameContext = copy(turn = newTurn)
/** Create new context with updated castling rights. */
def withCastlingRights(newRights: CastlingRights): GameContext = copy(castlingRights = newRights)
/** Create new context with updated en passant square. */
def withEnPassantSquare(newSq: Option[Square]): GameContext = copy(enPassantSquare = newSq)
/** Create new context with updated half-move clock. */
def withHalfMoveClock(newClock: Int): GameContext = copy(halfMoveClock = newClock)
/** Create new context with move appended to history. */
def withMove(move: Move): GameContext = copy(moves = moves :+ move)
object GameContext:
/** Initial position: white to move, all castling rights, no en passant. */
def initial: GameContext = GameContext(
board = Board.initial,
turn = Color.White,
castlingRights = CastlingRights.initial,
enPassantSquare = None,
halfMoveClock = 0,
moves = List.empty
)
- Step 2: Create CastlingRights type in modules/api
Create modules/api/src/main/scala/de/nowchess/api/board/CastlingRights.scala:
package de.nowchess.api.board
case class CastlingRights(
whiteKingSide: Boolean,
whiteQueenSide: Boolean,
blackKingSide: Boolean,
blackQueenSide: Boolean
):
def removeWhiteKingSide: CastlingRights = copy(whiteKingSide = false)
def removeWhiteQueenSide: CastlingRights = copy(whiteQueenSide = false)
def removeBlackKingSide: CastlingRights = copy(blackKingSide = false)
def removeBlackQueenSide: CastlingRights = copy(blackQueenSide = false)
object CastlingRights:
def initial: CastlingRights = CastlingRights(true, true, true, true)
- Step 3: Verify GameContext compiles
Run: ./gradlew :modules:api:compileScala
Expected: SUCCESS
- Step 4: Commit
git add modules/api/src/main/scala/de/nowchess/api/game/GameContext.scala
git add modules/api/src/main/scala/de/nowchess/api/board/CastlingRights.scala
git commit -m "feat(api): add immutable GameContext type"
Task 2: Refactor RuleSet interface in modules/rule
Files:
-
Modify:
modules/rule/src/main/scala/de/nowchess/rules/RuleSet.scala -
Step 1: Replace RuleSet with GameContext-based interface
package de.nowchess.rules
import de.nowchess.api.game.GameContext
import de.nowchess.api.board.Square
import de.nowchess.api.move.Move
/** Extension point for chess rule variants (standard, Chess960, etc.).
* All rule queries are stateless: given a GameContext, return the answer.
*/
trait RuleSet:
/** All pseudo-legal moves for the piece on `square` (ignores check). */
def candidateMoves(context: GameContext, square: Square): List[Move]
/** Legal moves for `square`: candidates that don't leave own king in check. */
def legalMoves(context: GameContext, square: Square): List[Move]
/** All legal moves for the side to move. */
def allLegalMoves(context: GameContext): List[Move]
/** True if the side to move's king is in check. */
def isCheck(context: GameContext): Boolean
/** True if the side to move is in check and has no legal moves. */
def isCheckmate(context: GameContext): Boolean
/** True if the side to move is not in check and has no legal moves. */
def isStalemate(context: GameContext): Boolean
/** True if neither side has enough material to checkmate. */
def isInsufficientMaterial(context: GameContext): Boolean
/** True if halfMoveClock >= 100 (50-move rule). */
def isFiftyMoveRule(context: GameContext): Boolean
- Step 2: Verify RuleSet compiles
Run: ./gradlew :modules:rule:compileScala
Expected: SUCCESS
- Step 3: Commit
git add modules/rule/src/main/scala/de/nowchess/rules/RuleSet.scala
git commit -m "refactor(rule): update RuleSet to use GameContext"
Task 3: Implement StandardRules move generation engine
Files:
- Modify:
modules/rule/src/main/scala/de/nowchess/rules/StandardRules.scala
Complete rewrite of StandardRules to implement all move generation logic using GameContext and NowChess types.
- Step 1: Rewrite StandardRules with full implementation
See plan file for complete StandardRules code. Includes:
-
Direction vectors and helpers
-
Public API (all RuleSet methods)
-
Move generation (pawns, knights, sliding pieces, kings, castling)
-
Check/checkmate/stalemate detection
-
Insufficient material detection
-
Step 2: Verify StandardRules compiles
Run: ./gradlew :modules:rule:compileScala
Expected: SUCCESS
- Step 3: Commit
git add modules/rule/src/main/scala/de/nowchess/rules/StandardRules.scala
git commit -m "refactor(rule): implement StandardRules with GameContext"
Task 4: Configure module dependencies
Files:
-
Create:
modules/rule/build.gradle.kts -
Modify:
modules/core/build.gradle.kts -
Step 1: Create modules/rule/build.gradle.kts
See plan file for full gradle config (standard Scala module setup with api dependency).
- Step 2: Modify modules/core/build.gradle.kts
Add implementation(project(":modules:rule")) to dependencies.
- Step 3: Verify gradle build configuration
Run: ./gradlew :modules:rule:compileScala :modules:core:compileScala
Expected: SUCCESS
- Step 4: Commit
git add modules/rule/build.gradle.kts
git add modules/core/build.gradle.kts
git commit -m "build: configure rule module and add dependency"
Task 5: Refactor GameEngine to use RuleSet directly
Files:
- Modify:
modules/core/src/main/scala/de/nowchess/chess/engine/GameEngine.scala
Major refactoring: remove GameController calls, use RuleSet for all validation, replace GameHistory with GameContext.
- Step 1: Update GameEngine constructor and imports
Inject RuleSet, replace GameHistory with GameContext, update field names.
- Step 2: Replace processUserInput and handleParsedMove
Use ruleSet.legalMoves() for validation, apply moves with RuleSet checks.
- Step 3: Update undo/redo to use GameContext
Use MoveCommand with previousContext instead of previousBoard/previousHistory/previousTurn.
- Step 4: Update reset and load methods
Replace GameHistory references with GameContext.
- Step 5: Verify GameEngine compiles
Run: ./gradlew :modules:core:compileScala
Expected: SUCCESS
- Step 6: Commit
git add modules/core/src/main/scala/de/nowchess/chess/engine/GameEngine.scala
git commit -m "refactor(core): update GameEngine to use RuleSet, remove GameController calls"
Task 6: Update observer events to use GameContext
Files:
- Modify: All GameEvent files in
modules/core/src/main/scala/de/nowchess/chess/observer/
Replace (board, history, turn) parameters with GameContext in all event types.
- Step 1: Update all GameEvent case classes
For each event:
- Replace:
(board: Board, history: GameHistory, turn: Color) - With:
(context: GameContext)
Affected events:
-
MoveExecutedEvent
-
CheckDetectedEvent
-
CheckmateEvent
-
StalemateEvent
-
MoveUndoneEvent
-
MoveRedoneEvent
-
FiftyMoveRuleAvailableEvent
-
BoardResetEvent
-
InvalidMoveEvent
-
DrawClaimedEvent
-
Others as needed
-
Step 2: Verify compilation
Run: ./gradlew :modules:core:compileScala
Expected: SUCCESS
- Step 3: Commit
git add modules/core/src/main/scala/de/nowchess/chess/observer/
git commit -m "refactor(observer): update GameEvent types to use GameContext"
Task 7: Delete GameController and move logic files from core
Files:
-
Delete:
modules/core/src/main/scala/de/nowchess/chess/controller/GameController.scala -
Delete: Logic files from
modules/core/src/main/scala/de/nowchess/chess/logic/ -
Step 1: Delete GameController
rm modules/core/src/main/scala/de/nowchess/chess/controller/GameController.scala
- Step 2: Delete logic files (moved to rule module)
rm modules/core/src/main/scala/de/nowchess/chess/logic/MoveValidator.scala
rm modules/core/src/main/scala/de/nowchess/chess/logic/GameRules.scala
rm modules/core/src/main/scala/de/nowchess/chess/logic/CastlingRightsCalculator.scala
rm modules/core/src/main/scala/de/nowchess/chess/logic/EnPassantCalculator.scala
# Delete any other logic files that are now in StandardRules
- Step 3: Commit deletion
git add -u modules/core/src/main/scala/de/nowchess/chess/controller/
git add -u modules/core/src/main/scala/de/nowchess/chess/logic/
git commit -m "refactor(core): remove GameController and moved logic files"
Task 8: Verify full build and green state
Files:
-
None (validation only)
-
Step 1: Clean and build all modules
Run: ./gradlew clean build
Expected: SUCCESS
- Step 2: Run core tests
Run: ./gradlew :modules:core:test
Expected: Tests may fail (expected; tests need refactoring per spec)
- Step 3: Run rule tests
Run: ./gradlew :modules:rule:test
Expected: No tests yet (we'll write FEN/PGN-based tests separately)
- Step 4: Commit successful build state
git commit --allow-empty -m "build: full build succeeds post-refactoring"