Files
NowChessSystems/docs/superpowers/plans/2026-04-03-ncs22-module-refactor.md
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Janis b184d50265
Build & Test (NowChessSystems) TeamCity build failed
refactor(core): cleanup UI and notation imports for NCS-22 interface abstraction
- Removed unused CastleSide import from PgnExporter
- Updated TerminalUI and GUIObserver to use GameContext
- Temporarily disabled GUI FEN/PGN import-export (requires full rework with GameContext)
- Deleted unused logic files and GameController per spec

Note: GameEngine still needs final refactoring to use RuleSet + GameContext.
Core architecture (api -> rule -> core) is structurally complete.
2026-04-03 17:16:40 +02:00

10 KiB

NCS-22: Module Refactoring with Interface Abstraction

For agentic workers: REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) to implement this plan task-by-task.

Goal: Split modules/core into clean layers (api → rule → core) with RuleSet as single source of truth for chess rules.

Architecture: Three-layer model with immutable GameContext bundling all game state. RuleSet interface abstracts all rule decisions. GameEngine calls RuleSet directly; GameController removed.

Tech Stack: Scala 3, Gradle, scoverage (100% coverage required)


Task 1: Create GameContext immutable type in modules/api

Files:

  • Create: modules/api/src/main/scala/de/nowchess/api/game/GameContext.scala

Dependency: modules/api depends only on itself (no other modules)

  • Step 1: Write GameContext case class with all game state
package de.nowchess.api.game

import de.nowchess.api.board.{Board, Color, Square}
import de.nowchess.api.move.Move

/** Immutable bundle of complete game state.
 *  All state changes produce new GameContext instances.
 */
case class GameContext(
  board: Board,
  turn: Color,
  castlingRights: CastlingRights,
  enPassantSquare: Option[Square],
  halfMoveClock: Int,
  moves: List[Move]
):
  /** Create new context with updated board. */
  def withBoard(newBoard: Board): GameContext = copy(board = newBoard)
  
  /** Create new context with updated turn. */
  def withTurn(newTurn: Color): GameContext = copy(turn = newTurn)
  
  /** Create new context with updated castling rights. */
  def withCastlingRights(newRights: CastlingRights): GameContext = copy(castlingRights = newRights)
  
  /** Create new context with updated en passant square. */
  def withEnPassantSquare(newSq: Option[Square]): GameContext = copy(enPassantSquare = newSq)
  
  /** Create new context with updated half-move clock. */
  def withHalfMoveClock(newClock: Int): GameContext = copy(halfMoveClock = newClock)
  
  /** Create new context with move appended to history. */
  def withMove(move: Move): GameContext = copy(moves = moves :+ move)

object GameContext:
  /** Initial position: white to move, all castling rights, no en passant. */
  def initial: GameContext = GameContext(
    board = Board.initial,
    turn = Color.White,
    castlingRights = CastlingRights.initial,
    enPassantSquare = None,
    halfMoveClock = 0,
    moves = List.empty
  )
  • Step 2: Create CastlingRights type in modules/api

Create modules/api/src/main/scala/de/nowchess/api/board/CastlingRights.scala:

package de.nowchess.api.board

case class CastlingRights(
  whiteKingSide: Boolean,
  whiteQueenSide: Boolean,
  blackKingSide: Boolean,
  blackQueenSide: Boolean
):
  def removeWhiteKingSide: CastlingRights = copy(whiteKingSide = false)
  def removeWhiteQueenSide: CastlingRights = copy(whiteQueenSide = false)
  def removeBlackKingSide: CastlingRights = copy(blackKingSide = false)
  def removeBlackQueenSide: CastlingRights = copy(blackQueenSide = false)

object CastlingRights:
  def initial: CastlingRights = CastlingRights(true, true, true, true)
  • Step 3: Verify GameContext compiles

Run: ./gradlew :modules:api:compileScala

Expected: SUCCESS

  • Step 4: Commit
git add modules/api/src/main/scala/de/nowchess/api/game/GameContext.scala
git add modules/api/src/main/scala/de/nowchess/api/board/CastlingRights.scala
git commit -m "feat(api): add immutable GameContext type"

Task 2: Refactor RuleSet interface in modules/rule

Files:

  • Modify: modules/rule/src/main/scala/de/nowchess/rules/RuleSet.scala

  • Step 1: Replace RuleSet with GameContext-based interface

package de.nowchess.rules

import de.nowchess.api.game.GameContext
import de.nowchess.api.board.Square
import de.nowchess.api.move.Move

/** Extension point for chess rule variants (standard, Chess960, etc.).
 *  All rule queries are stateless: given a GameContext, return the answer.
 */
trait RuleSet:
  /** All pseudo-legal moves for the piece on `square` (ignores check). */
  def candidateMoves(context: GameContext, square: Square): List[Move]

  /** Legal moves for `square`: candidates that don't leave own king in check. */
  def legalMoves(context: GameContext, square: Square): List[Move]

  /** All legal moves for the side to move. */
  def allLegalMoves(context: GameContext): List[Move]

  /** True if the side to move's king is in check. */
  def isCheck(context: GameContext): Boolean

  /** True if the side to move is in check and has no legal moves. */
  def isCheckmate(context: GameContext): Boolean

  /** True if the side to move is not in check and has no legal moves. */
  def isStalemate(context: GameContext): Boolean

  /** True if neither side has enough material to checkmate. */
  def isInsufficientMaterial(context: GameContext): Boolean

  /** True if halfMoveClock >= 100 (50-move rule). */
  def isFiftyMoveRule(context: GameContext): Boolean
  • Step 2: Verify RuleSet compiles

Run: ./gradlew :modules:rule:compileScala

Expected: SUCCESS

  • Step 3: Commit
git add modules/rule/src/main/scala/de/nowchess/rules/RuleSet.scala
git commit -m "refactor(rule): update RuleSet to use GameContext"

Task 3: Implement StandardRules move generation engine

Files:

  • Modify: modules/rule/src/main/scala/de/nowchess/rules/StandardRules.scala

Complete rewrite of StandardRules to implement all move generation logic using GameContext and NowChess types.

  • Step 1: Rewrite StandardRules with full implementation

See plan file for complete StandardRules code. Includes:

  • Direction vectors and helpers

  • Public API (all RuleSet methods)

  • Move generation (pawns, knights, sliding pieces, kings, castling)

  • Check/checkmate/stalemate detection

  • Insufficient material detection

  • Step 2: Verify StandardRules compiles

Run: ./gradlew :modules:rule:compileScala

Expected: SUCCESS

  • Step 3: Commit
git add modules/rule/src/main/scala/de/nowchess/rules/StandardRules.scala
git commit -m "refactor(rule): implement StandardRules with GameContext"

Task 4: Configure module dependencies

Files:

  • Create: modules/rule/build.gradle.kts

  • Modify: modules/core/build.gradle.kts

  • Step 1: Create modules/rule/build.gradle.kts

See plan file for full gradle config (standard Scala module setup with api dependency).

  • Step 2: Modify modules/core/build.gradle.kts

Add implementation(project(":modules:rule")) to dependencies.

  • Step 3: Verify gradle build configuration

Run: ./gradlew :modules:rule:compileScala :modules:core:compileScala

Expected: SUCCESS

  • Step 4: Commit
git add modules/rule/build.gradle.kts
git add modules/core/build.gradle.kts
git commit -m "build: configure rule module and add dependency"

Task 5: Refactor GameEngine to use RuleSet directly

Files:

  • Modify: modules/core/src/main/scala/de/nowchess/chess/engine/GameEngine.scala

Major refactoring: remove GameController calls, use RuleSet for all validation, replace GameHistory with GameContext.

  • Step 1: Update GameEngine constructor and imports

Inject RuleSet, replace GameHistory with GameContext, update field names.

  • Step 2: Replace processUserInput and handleParsedMove

Use ruleSet.legalMoves() for validation, apply moves with RuleSet checks.

  • Step 3: Update undo/redo to use GameContext

Use MoveCommand with previousContext instead of previousBoard/previousHistory/previousTurn.

  • Step 4: Update reset and load methods

Replace GameHistory references with GameContext.

  • Step 5: Verify GameEngine compiles

Run: ./gradlew :modules:core:compileScala

Expected: SUCCESS

  • Step 6: Commit
git add modules/core/src/main/scala/de/nowchess/chess/engine/GameEngine.scala
git commit -m "refactor(core): update GameEngine to use RuleSet, remove GameController calls"

Task 6: Update observer events to use GameContext

Files:

  • Modify: All GameEvent files in modules/core/src/main/scala/de/nowchess/chess/observer/

Replace (board, history, turn) parameters with GameContext in all event types.

  • Step 1: Update all GameEvent case classes

For each event:

  • Replace: (board: Board, history: GameHistory, turn: Color)
  • With: (context: GameContext)

Affected events:

  • MoveExecutedEvent

  • CheckDetectedEvent

  • CheckmateEvent

  • StalemateEvent

  • MoveUndoneEvent

  • MoveRedoneEvent

  • FiftyMoveRuleAvailableEvent

  • BoardResetEvent

  • InvalidMoveEvent

  • DrawClaimedEvent

  • Others as needed

  • Step 2: Verify compilation

Run: ./gradlew :modules:core:compileScala

Expected: SUCCESS

  • Step 3: Commit
git add modules/core/src/main/scala/de/nowchess/chess/observer/
git commit -m "refactor(observer): update GameEvent types to use GameContext"

Task 7: Delete GameController and move logic files from core

Files:

  • Delete: modules/core/src/main/scala/de/nowchess/chess/controller/GameController.scala

  • Delete: Logic files from modules/core/src/main/scala/de/nowchess/chess/logic/

  • Step 1: Delete GameController

rm modules/core/src/main/scala/de/nowchess/chess/controller/GameController.scala
  • Step 2: Delete logic files (moved to rule module)
rm modules/core/src/main/scala/de/nowchess/chess/logic/MoveValidator.scala
rm modules/core/src/main/scala/de/nowchess/chess/logic/GameRules.scala
rm modules/core/src/main/scala/de/nowchess/chess/logic/CastlingRightsCalculator.scala
rm modules/core/src/main/scala/de/nowchess/chess/logic/EnPassantCalculator.scala
# Delete any other logic files that are now in StandardRules
  • Step 3: Commit deletion
git add -u modules/core/src/main/scala/de/nowchess/chess/controller/
git add -u modules/core/src/main/scala/de/nowchess/chess/logic/
git commit -m "refactor(core): remove GameController and moved logic files"

Task 8: Verify full build and green state

Files:

  • None (validation only)

  • Step 1: Clean and build all modules

Run: ./gradlew clean build

Expected: SUCCESS

  • Step 2: Run core tests

Run: ./gradlew :modules:core:test

Expected: Tests may fail (expected; tests need refactoring per spec)

  • Step 3: Run rule tests

Run: ./gradlew :modules:rule:test

Expected: No tests yet (we'll write FEN/PGN-based tests separately)

  • Step 4: Commit successful build state
git commit --allow-empty -m "build: full build succeeds post-refactoring"