45b5719d63
Build & Test (NowChessSystems) TeamCity build finished
Tournament bots flagged in 5+3 classical: budgets were fixed and
clock-blind, HybridBot's veto re-search double-spent (up to 4s/move),
and the game loop polled every 1s, burning our clock waiting on the
opponent.
- Bot is now a trait taking a TimeControl (remaining + increment);
apply(ctx) defaults to Unlimited so local/self-play/tests keep their
fixed budgets.
- TimeControl.budget derives a per-move budget from the real clock with
an overhead reserve, a panic mode under 20s, and a hard ceiling, so a
bot can no longer flag from thinking.
- HybridBot splits one budget across main (0.7) and veto (0.3) searches
instead of running two full searches.
- TournamentBotGamePlayer reads the server clock (seconds -> ms) and
plays stream-driven via GET /game/{id}/stream (NDJSON, heartbeat-kept),
so the opponent's move arrives instantly; polling stays as a fallback.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
36 lines
1.4 KiB
Scala
36 lines
1.4 KiB
Scala
package de.nowchess.bot
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import de.nowchess.api.game.GameContext
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import de.nowchess.api.move.Move
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/** Remaining wall-clock for the side to move and the Fischer increment, both in milliseconds. [[TimeControl.Unlimited]]
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* is the sentinel for callers without a real clock (local play, self-play, tests): bots then fall back to their own
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* fixed budgets.
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*/
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final case class TimeControl(remainingMs: Long, incrementMs: Long):
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def isClocked: Boolean = remainingMs >= 0L
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def budgetMs: Long = TimeControl.budget(remainingMs, incrementMs)
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object TimeControl:
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val Unlimited: TimeControl = TimeControl(-1L, 0L)
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private val OverheadMs = 1500L
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private val PanicMs = 20000L
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private val MaxBudget = 8000L
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private val PanicCap = 2500L
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private val FloorMs = 50L
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def budget(remainingMs: Long, incrementMs: Long): Long =
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val usable = math.max(0L, remainingMs - OverheadMs)
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if usable <= 0L then FloorMs
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else if remainingMs < PanicMs then clamp(usable / 15 + incrementMs / 2, PanicCap)
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else clamp(usable / 30 + incrementMs * 4 / 5, MaxBudget)
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private def clamp(value: Long, ceiling: Long): Long =
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math.max(FloorMs, math.min(value, ceiling))
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trait Bot:
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def move(context: GameContext, time: TimeControl): Option[Move]
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def apply(context: GameContext): Option[Move] = move(context, TimeControl.Unlimited)
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def apply(context: GameContext, time: TimeControl): Option[Move] = move(context, time)
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