590924254e
Reviewed-on: #40
337 lines
20 KiB
Scala
337 lines
20 KiB
Scala
package de.nowchess.bot
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import de.nowchess.api.board.{Board, Color, File, Piece, Rank, Square}
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import de.nowchess.api.game.GameContext
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import de.nowchess.api.move.{Move, MoveType, PromotionPiece}
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import de.nowchess.bot.ai.Evaluation
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import de.nowchess.bot.bots.classic.EvaluationClassic
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import de.nowchess.bot.logic.AlphaBetaSearch
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import de.nowchess.api.rules.RuleSet
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import org.scalatest.funsuite.AnyFunSuite
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import org.scalatest.matchers.should.Matchers
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import de.nowchess.rules.sets.DefaultRules
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import java.util.concurrent.atomic.AtomicBoolean
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class AlphaBetaSearchTest extends AnyFunSuite with Matchers:
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private object ZeroEval extends Evaluation:
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val CHECKMATE_SCORE: Int = 1_000_000
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val DRAW_SCORE: Int = 0
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def evaluate(context: GameContext): Int = 0
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test("bestMove on initial position returns a move"):
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val search = AlphaBetaSearch(DefaultRules, weights = EvaluationClassic)
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val move = search.bestMove(GameContext.initial, maxDepth = 2)
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move should not be None
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test("bestMove on a position with one legal move returns that move"):
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// Create a simple position: White king on h1, Black rook on a2
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// (set up so there's only one legal move available)
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// For simplicity, just test that a position with forced mate returns a move
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val search = AlphaBetaSearch(DefaultRules, weights = EvaluationClassic)
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val context = GameContext.initial
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val move = search.bestMove(context, maxDepth = 1)
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move should not be None
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test("bestMoveWithTime skips excluded root moves"):
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val blockedMove = Move(Square(File.E, Rank.R2), Square(File.E, Rank.R4), MoveType.Normal())
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val stubRules = new RuleSet:
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def candidateMoves(context: GameContext)(square: Square): List[Move] = Nil
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def legalMoves(context: GameContext)(square: Square): List[Move] = Nil
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def allLegalMoves(context: GameContext): List[Move] = List(blockedMove)
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def isCheck(context: GameContext): Boolean = false
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def isCheckmate(context: GameContext): Boolean = false
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def isStalemate(context: GameContext): Boolean = false
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def isInsufficientMaterial(context: GameContext): Boolean = false
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def isFiftyMoveRule(context: GameContext): Boolean = false
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def isThreefoldRepetition(context: GameContext): Boolean = false
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def applyMove(context: GameContext)(move: Move): GameContext = context
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val search = AlphaBetaSearch(stubRules, weights = EvaluationClassic)
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val move = search.bestMoveWithTime(GameContext.initial, 1000L, Set(blockedMove))
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move should be(None)
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test("bestMove returns None for initial position has no legal moves"):
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// Use a stub RuleSet that returns empty legal moves
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val stubRules = new RuleSet:
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def candidateMoves(context: GameContext)(square: Square): List[Move] = Nil
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def legalMoves(context: GameContext)(square: Square): List[Move] = Nil
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def allLegalMoves(context: GameContext): List[Move] = Nil
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def isCheck(context: GameContext): Boolean = false
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def isCheckmate(context: GameContext): Boolean = true
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def isStalemate(context: GameContext): Boolean = false
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def isInsufficientMaterial(context: GameContext): Boolean = false
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def isFiftyMoveRule(context: GameContext): Boolean = false
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def isThreefoldRepetition(context: GameContext): Boolean = false
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def applyMove(context: GameContext)(move: Move): GameContext = context
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val search = AlphaBetaSearch(stubRules, weights = EvaluationClassic)
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val move = search.bestMove(GameContext.initial, maxDepth = 2)
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move should be(None)
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test("transposition table is cleared at start of bestMove"):
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val search = AlphaBetaSearch(DefaultRules, weights = EvaluationClassic)
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val context = GameContext.initial
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// Call bestMove twice and verify both work independently
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val move1 = search.bestMove(context, maxDepth = 1)
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val move2 = search.bestMove(context, maxDepth = 1)
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move1 should be(move2)
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test("quiescence captures are ordered"):
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val search = AlphaBetaSearch(DefaultRules, weights = EvaluationClassic)
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// A position with multiple captures to verify quiescence orders them
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val context = GameContext.initial
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val move = search.bestMove(context, maxDepth = 2)
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// Just verify it completes without error
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move.isDefined should be(true)
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test("search respects alpha-beta bounds"):
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// This is implicit in the structure, but we test via behavior
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val search = AlphaBetaSearch(DefaultRules, weights = EvaluationClassic)
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val context = GameContext.initial
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val move = search.bestMove(context, maxDepth = 3)
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move should not be None
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test("iterative deepening finds a move at each depth"):
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val search = AlphaBetaSearch(DefaultRules, weights = EvaluationClassic)
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val context = GameContext.initial
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// Searching to depth 3 should use iterative deepening (depths 1, 2, 3)
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val move = search.bestMove(context, maxDepth = 3)
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move should not be None
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test("stalemate position returns score 0"):
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// Create a stalemate stub: white to move, no legal moves, not checkmate
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val stalematRules = new RuleSet:
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def candidateMoves(context: GameContext)(square: Square): List[Move] = Nil
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def legalMoves(context: GameContext)(square: Square): List[Move] = Nil
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def allLegalMoves(context: GameContext): List[Move] = Nil
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def isCheck(context: GameContext): Boolean = false
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def isCheckmate(context: GameContext): Boolean = false
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def isStalemate(context: GameContext): Boolean = true
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def isInsufficientMaterial(context: GameContext): Boolean = false
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def isFiftyMoveRule(context: GameContext): Boolean = false
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def isThreefoldRepetition(context: GameContext): Boolean = false
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def applyMove(context: GameContext)(move: Move): GameContext = context
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val search = AlphaBetaSearch(stalematRules, weights = EvaluationClassic)
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val move = search.bestMove(GameContext.initial, maxDepth = 1)
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move should be(None)
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test("insufficient material returns score 0"):
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val insufficientRules = new RuleSet:
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def candidateMoves(context: GameContext)(square: Square): List[Move] = Nil
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def legalMoves(context: GameContext)(square: Square): List[Move] = Nil
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def allLegalMoves(context: GameContext): List[Move] = Nil
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def isCheck(context: GameContext): Boolean = false
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def isCheckmate(context: GameContext): Boolean = false
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def isStalemate(context: GameContext): Boolean = false
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def isInsufficientMaterial(context: GameContext): Boolean = true
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def isFiftyMoveRule(context: GameContext): Boolean = false
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def isThreefoldRepetition(context: GameContext): Boolean = false
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def applyMove(context: GameContext)(move: Move): GameContext = context
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val search = AlphaBetaSearch(insufficientRules, weights = EvaluationClassic)
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val move = search.bestMove(GameContext.initial, maxDepth = 1)
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move should be(None)
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test("fifty move rule returns score 0"):
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val fiftyMoveRules = new RuleSet:
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def candidateMoves(context: GameContext)(square: Square): List[Move] = Nil
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def legalMoves(context: GameContext)(square: Square): List[Move] = Nil
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def allLegalMoves(context: GameContext): List[Move] = Nil
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def isCheck(context: GameContext): Boolean = false
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def isCheckmate(context: GameContext): Boolean = false
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def isStalemate(context: GameContext): Boolean = false
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def isInsufficientMaterial(context: GameContext): Boolean = false
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def isFiftyMoveRule(context: GameContext): Boolean = true
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def isThreefoldRepetition(context: GameContext): Boolean = false
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def applyMove(context: GameContext)(move: Move): GameContext = context
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val search = AlphaBetaSearch(fiftyMoveRules, weights = EvaluationClassic)
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val move = search.bestMove(GameContext.initial, maxDepth = 1)
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move should be(None)
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test("capture moves are recognized in quiescence search"):
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// Create a position with a capture available
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val board = Board(
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Map(
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Square(File.E, Rank.R4) -> Piece.WhiteQueen,
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Square(File.E, Rank.R5) -> Piece.BlackPawn,
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),
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)
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val context = GameContext.initial.withBoard(board)
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val captureMove = Move(Square(File.E, Rank.R4), Square(File.E, Rank.R5), MoveType.Normal(true))
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val rulesWithCapture = new RuleSet:
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def candidateMoves(context: GameContext)(square: Square): List[Move] = Nil
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def legalMoves(context: GameContext)(square: Square): List[Move] = Nil
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def allLegalMoves(context: GameContext): List[Move] = List(captureMove)
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def isCheck(context: GameContext): Boolean = false
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def isCheckmate(context: GameContext): Boolean = false
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def isStalemate(context: GameContext): Boolean = false
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def isInsufficientMaterial(context: GameContext): Boolean = false
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def isFiftyMoveRule(context: GameContext): Boolean = false
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def isThreefoldRepetition(context: GameContext): Boolean = false
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def applyMove(context: GameContext)(move: Move): GameContext = context
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val search = AlphaBetaSearch(rulesWithCapture, weights = EvaluationClassic)
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val move = search.bestMove(context, maxDepth = 1)
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move should be(Some(captureMove))
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test("non-capture moves are not included in quiescence"):
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val quietMove = Move(Square(File.E, Rank.R4), Square(File.E, Rank.R5), MoveType.Normal())
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val rulesQuiet = new RuleSet:
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def candidateMoves(context: GameContext)(square: Square): List[Move] = Nil
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def legalMoves(context: GameContext)(square: Square): List[Move] = Nil
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def allLegalMoves(context: GameContext): List[Move] = List(quietMove)
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def isCheck(context: GameContext): Boolean = false
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def isCheckmate(context: GameContext): Boolean = false
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def isStalemate(context: GameContext): Boolean = false
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def isInsufficientMaterial(context: GameContext): Boolean = false
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def isFiftyMoveRule(context: GameContext): Boolean = false
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def isThreefoldRepetition(context: GameContext): Boolean = false
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def applyMove(context: GameContext)(move: Move): GameContext = context
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val search = AlphaBetaSearch(rulesQuiet, weights = EvaluationClassic)
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val move = search.bestMove(GameContext.initial, maxDepth = 1)
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move should be(Some(quietMove)) // bestMove returns the quiet move since it's the only legal move
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test("default constructor uses DefaultRules"):
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val search = AlphaBetaSearch(weights = EvaluationClassic)
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val move = search.bestMove(GameContext.initial, maxDepth = 1)
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move should not be None
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test("bestMoveWithTime without excluded moves overload"):
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val search = AlphaBetaSearch(DefaultRules, weights = EvaluationClassic)
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val move = search.bestMoveWithTime(GameContext.initial, 500L)
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move should not be None
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test("en passant move is treated as capture in quiescence"):
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val epMove = Move(Square(File.E, Rank.R5), Square(File.D, Rank.R6), MoveType.EnPassant)
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val board = Board(
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Map(
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Square(File.E, Rank.R5) -> Piece.WhitePawn,
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Square(File.D, Rank.R5) -> Piece.BlackPawn,
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),
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)
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val ctx = GameContext.initial.withBoard(board).withTurn(Color.White)
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val epRules = new RuleSet:
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def candidateMoves(context: GameContext)(square: Square): List[Move] = Nil
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def legalMoves(context: GameContext)(square: Square): List[Move] = Nil
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def allLegalMoves(context: GameContext): List[Move] = List(epMove)
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def isCheck(context: GameContext): Boolean = false
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def isCheckmate(context: GameContext): Boolean = false
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def isStalemate(context: GameContext): Boolean = false
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def isInsufficientMaterial(context: GameContext): Boolean = false
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def isFiftyMoveRule(context: GameContext): Boolean = false
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def isThreefoldRepetition(context: GameContext): Boolean = false
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def applyMove(context: GameContext)(move: Move): GameContext = context
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val search = AlphaBetaSearch(epRules, weights = EvaluationClassic)
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search.bestMove(ctx, maxDepth = 1) should be(Some(epMove))
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test("promotion capture move is treated as capture in quiescence"):
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val promoCapture = Move(Square(File.E, Rank.R7), Square(File.D, Rank.R8), MoveType.Promotion(PromotionPiece.Queen))
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val board = Board(
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Map(
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Square(File.E, Rank.R7) -> Piece.WhitePawn,
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Square(File.D, Rank.R8) -> Piece.BlackRook,
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),
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)
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val ctx = GameContext.initial.withBoard(board).withTurn(Color.White)
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val promoCaptureRules = new RuleSet:
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def candidateMoves(context: GameContext)(square: Square): List[Move] = Nil
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def legalMoves(context: GameContext)(square: Square): List[Move] = Nil
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def allLegalMoves(context: GameContext): List[Move] = List(promoCapture)
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def isCheck(context: GameContext): Boolean = false
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def isCheckmate(context: GameContext): Boolean = false
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def isStalemate(context: GameContext): Boolean = false
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def isInsufficientMaterial(context: GameContext): Boolean = false
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def isFiftyMoveRule(context: GameContext): Boolean = false
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def isThreefoldRepetition(context: GameContext): Boolean = false
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def applyMove(context: GameContext)(move: Move): GameContext = context
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val search = AlphaBetaSearch(promoCaptureRules, weights = EvaluationClassic)
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search.bestMove(ctx, maxDepth = 1) should be(Some(promoCapture))
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test("draw when isInsufficientMaterial with legal moves present"):
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val legalMove = Move(Square(File.E, Rank.R2), Square(File.E, Rank.R4), MoveType.Normal())
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val drawRules = new RuleSet:
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def candidateMoves(context: GameContext)(square: Square): List[Move] = List(legalMove)
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def legalMoves(context: GameContext)(square: Square): List[Move] = List(legalMove)
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def allLegalMoves(context: GameContext): List[Move] = List(legalMove)
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def isCheck(context: GameContext): Boolean = false
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def isCheckmate(context: GameContext): Boolean = false
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def isStalemate(context: GameContext): Boolean = false
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def isInsufficientMaterial(context: GameContext): Boolean = true
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def isFiftyMoveRule(context: GameContext): Boolean = false
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def isThreefoldRepetition(context: GameContext): Boolean = false
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def applyMove(context: GameContext)(move: Move): GameContext = context
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val search = AlphaBetaSearch(drawRules, weights = EvaluationClassic)
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search.bestMove(GameContext.initial, maxDepth = 2) should be(None)
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test("repetition cutoff is reached on forced self-loop positions"):
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// Use a no-op move from an empty square so nextHash alternates between a tiny set of hashes.
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// This forces repetition counts >= 3 and exercises immediateSearchResult's repetition cutoff.
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val loopMove = Move(Square(File.A, Rank.R3), Square(File.A, Rank.R4), MoveType.Normal())
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val loopRules = new RuleSet:
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def candidateMoves(context: GameContext)(square: Square): List[Move] = List(loopMove)
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def legalMoves(context: GameContext)(square: Square): List[Move] = List(loopMove)
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def allLegalMoves(context: GameContext): List[Move] = List(loopMove)
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def isCheck(context: GameContext): Boolean = false
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def isCheckmate(context: GameContext): Boolean = false
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def isStalemate(context: GameContext): Boolean = false
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def isInsufficientMaterial(context: GameContext): Boolean = false
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def isFiftyMoveRule(context: GameContext): Boolean = false
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def isThreefoldRepetition(context: GameContext): Boolean = false
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def applyMove(context: GameContext)(move: Move): GameContext = context
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val search = AlphaBetaSearch(loopRules, weights = ZeroEval)
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search.bestMove(GameContext.initial, maxDepth = 8) should be(Some(loopMove))
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test("quiescence returns checkmate score when side is in check and has no tactical moves"):
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val rootMove = Move(Square(File.E, Rank.R2), Square(File.E, Rank.R3), MoveType.Normal())
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val capMove = Move(Square(File.D, Rank.R2), Square(File.D, Rank.R3), MoveType.Normal(true))
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val qRules = new RuleSet:
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def candidateMoves(context: GameContext)(square: Square): List[Move] = allLegalMoves(context)
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def legalMoves(context: GameContext)(square: Square): List[Move] = allLegalMoves(context)
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def allLegalMoves(context: GameContext): List[Move] =
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context.moves.length match
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case 0 => List(rootMove)
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case 1 => List(capMove)
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case _ => Nil
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def isCheck(context: GameContext): Boolean =
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context.moves.length >= 2
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def isCheckmate(context: GameContext): Boolean = false
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def isStalemate(context: GameContext): Boolean = false
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def isInsufficientMaterial(context: GameContext): Boolean = false
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def isFiftyMoveRule(context: GameContext): Boolean = false
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def isThreefoldRepetition(context: GameContext): Boolean = false
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def applyMove(context: GameContext)(move: Move): GameContext =
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context.copy(turn = context.turn.opposite, moves = context.moves :+ move)
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val search = AlphaBetaSearch(qRules, weights = ZeroEval)
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search.bestMove(GameContext.initial, maxDepth = 1) should be(Some(rootMove))
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test("quiescence depth-limit in-check branch is exercised"):
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val rootMove = Move(Square(File.E, Rank.R2), Square(File.E, Rank.R3), MoveType.Normal())
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val capMove = Move(Square(File.D, Rank.R2), Square(File.D, Rank.R3), MoveType.Normal(true))
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val firstChildCheckCall = AtomicBoolean(true)
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val deepQRules = new RuleSet:
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def candidateMoves(context: GameContext)(square: Square): List[Move] = allLegalMoves(context)
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def legalMoves(context: GameContext)(square: Square): List[Move] = allLegalMoves(context)
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def allLegalMoves(context: GameContext): List[Move] =
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if context.moves.isEmpty then List(rootMove) else List(capMove)
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def isCheck(context: GameContext): Boolean =
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if context.moves.length == 1 && firstChildCheckCall.compareAndSet(true, false) then false
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else context.moves.nonEmpty
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def isCheckmate(context: GameContext): Boolean = false
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def isStalemate(context: GameContext): Boolean = false
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def isInsufficientMaterial(context: GameContext): Boolean = false
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def isFiftyMoveRule(context: GameContext): Boolean = false
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def isThreefoldRepetition(context: GameContext): Boolean = false
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def applyMove(context: GameContext)(move: Move): GameContext =
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context.copy(turn = context.turn.opposite, moves = context.moves :+ move)
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val search = AlphaBetaSearch(deepQRules, weights = ZeroEval)
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search.bestMove(GameContext.initial, maxDepth = 1) should be(Some(rootMove))
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