3437dab49b
Adds optional multithreaded search behind a thread count that defaults to 1, so the live bot's play is unchanged until explicitly configured. - ParallelSearch runs N AlphaBetaSearch workers over one shared, already-lock-protected TranspositionTable. Each worker has its own NNUE evaluator (independent accumulator) and ordering state; helpers only deepen the shared TT, the main worker's move is returned. - AlphaBetaSearch gains bestMoveWithTimeSharedTt: the coordinator clears the shared TT once before launching workers, so helpers must not clear. - EvaluationNNUE.freshEvaluator builds independent evaluators sharing the immutable weights (one per thread); the singleton still backs the default single-instance path. - NNUEBot uses ParallelSearch with NNUE_SEARCH_THREADS (default 1). numThreads <= 1 takes the single-worker clearing path, identical to the previous sequential search. Strength can be validated by self-play (threads N vs 1) before promoting the default. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
29 lines
1.2 KiB
Scala
29 lines
1.2 KiB
Scala
package de.nowchess.bot
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import de.nowchess.api.game.GameContext
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import de.nowchess.bot.bots.classic.EvaluationClassic
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import de.nowchess.bot.logic.{ParallelSearch, TranspositionTable}
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import de.nowchess.rules.sets.DefaultRules
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import org.scalatest.funsuite.AnyFunSuite
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import org.scalatest.matchers.should.Matchers
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class ParallelSearchTest extends AnyFunSuite with Matchers:
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private def search(threads: Int): ParallelSearch =
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ParallelSearch(DefaultRules, TranspositionTable(), () => EvaluationClassic, threads)
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test("single-threaded coordinator returns a legal move on the initial position"):
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val move = search(1).bestMoveWithTime(GameContext.initial, 200L)
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move should not be None
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DefaultRules.allLegalMoves(GameContext.initial) should contain(move.get)
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test("multi-threaded Lazy SMP returns a legal move and does not crash under concurrency"):
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val parallel = search(4)
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for _ <- 1 to 5 do
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val move = parallel.bestMoveWithTime(GameContext.initial, 200L)
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move should not be None
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DefaultRules.allLegalMoves(GameContext.initial) should contain(move.get)
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test("numThreads below one is clamped to a single worker"):
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search(0).bestMoveWithTime(GameContext.initial, 100L) should not be None
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