feat(ui): FRO-34 Lobby

Started Lobby Component
This commit is contained in:
LQ63
2025-12-11 02:05:58 +01:00
committed by Janis
parent d73b4f396b
commit 4463144d1b
7 changed files with 203 additions and 4 deletions

View File

@@ -0,0 +1,125 @@
<script setup lang="ts">
import type {LobbyInfo} from "@/types/GameTypes.ts";
import type {User} from "@/types/GameSubTypes.ts";
const props = defineProps<{
lobbyInfo: LobbyInfo
}>()
const emit = defineEmits<{
(e: 'kick-player', user: User): void;
(e: 'start-game'): void;
(e: 'leave-game', user: User): void;
}>();
const isHost = props.lobbyInfo.self.host;
const players = props.lobbyInfo.users;
const lobbyName = `${props.lobbyInfo.gameId}`;
const handleKickPlayer = (user: User) => {
if (isHost) {
emit('kick-player', user);
}
};
const handleStartGame = () => {
if (isHost) {
emit('start-game');
}
};
const handleLeaveGame = (user: User) => {
emit('leave-game', user);
};
const profileIcon = 'person';
</script>
<template>
<div class="row q-pa-md items-center">
<div class="col text-center text-h4 text-weight-medium">
Lobby Name: {{ lobbyName }} </div>
<q-btn
color="negative"
label="Exit"
@click="handleLeaveGame(props.lobbyInfo.self)"
class="q-ml-auto"
/>
</div>
<div class="row q-pb-md">
<div class="col text-center text-subtitle1">
Players: {{ players.length }} / {{ props.lobbyInfo.maxPlayers }}
</div>
</div>
<div class="row justify-center items-center flex-grow-1 q-px-md">
<div class="col-12">
<div class="row justify-center q-gutter-md">
<div v-for="player in players" :key="player.id" class="col-auto">
<q-card class="bg-dark q-pa-md text-center" style="width: 250px;">
<q-avatar size="80px" color="primary" text-color="white" :icon="profileIcon" class="q-mb-sm" />
<q-card-section>
<div class="text-h6">
{{ player.username }} <q-badge v-if="player.id === props.lobbyInfo.self.id" color="orange" align="middle" class="q-ml-xs">
(You)
</q-badge>
<q-badge v-else-if="player.host" color="blue" align="middle" class="q-ml-xs">
(Host)
</q-badge>
</div>
</q-card-section>
<q-card-actions align="center" v-if="isHost">
<q-btn
v-if="player.id !== props.lobbyInfo.self.id"
color="negative"
label="Remove"
@click="handleKickPlayer(props.lobbyInfo.self)"
class="full-width"
/>
<q-btn
v-else
color="negative"
label="Remove (Cannot Kick Self)"
disable
class="full-width"
/>
</q-card-actions>
</q-card>
</div>
</div>
</div>
</div>
<div class="row q-py-lg text-center">
<div class="col-12">
<template v-if="isHost">
<q-btn
color="positive"
label="Start Game"
size="lg"
@click="handleStartGame"
/>
</template>
<template v-else>
<div class="text-h6 q-mb-sm">
Waiting for the host to start the game...
</div>
<q-spinner
color="primary"
size="3em"
:thickness="2"
/>
</template>
</div>
</div>
</template>
<style scoped>
</style>

View File

@@ -20,6 +20,7 @@ export const useUserInfo = defineStore('userInfo', () => {
function requestState() {
axios.get(`${api}/status`, {withCredentials: true}).then((response) => {
console.log("STATUS DATA:" + response.data.status + response.data.inGame)
username.value = response.data.username;
if (response.data.ingame) {
gameId.value = response.data.gameId;

View File

@@ -13,10 +13,15 @@ import axios from 'axios'
import VueAxios from 'vue-axios'
import {useUserInfo} from "@/composables/useUserInfo.ts";
import 'animate.css/animate.min.css';
import {useIngame} from "@/composables/useIngame.ts";
import {initWebSocket} from "@/services/ws.ts";
const app = createApp(App)
const pinia = createPinia()
app.use(pinia)
const ingameStore = useIngame();
initWebSocket(ingameStore)
app.use(router)
app.use(Quasar, {
plugins: {

View File

@@ -7,7 +7,8 @@ import defaultMenu from "../components/DefaultMenu.vue"
import axios from "axios";
import { useUserInfo } from "@/composables/useUserInfo";
import rulesView from "../components/Rules.vue";
import LobbyView from "@/views/LobbyView.vue";
import GameView from "@/views/Game.vue"
const api = window?.__RUNTIME_CONFIG__?.API_URL;
const router = createRouter({
@@ -50,6 +51,12 @@ const router = createRouter({
component: LoginView,
meta: { requiresAuth: false }
},
{
path: '/lobby',
name: 'lobby',
component: LobbyView,
meta: {requiresAuth: true }
}
],
})

View File

@@ -33,10 +33,13 @@ let ws: WebSocket | null = null;
const pending = new Map<string, PendingEntry>();
const handlers = new Map<string, HandlerFn>();
const uState = useIngame();
let uState: ReturnType<typeof useIngame> | null = null;
let heartbeatTimer: ReturnType<typeof setInterval> | null = null;
export function initWebSocket(ingameStore: ReturnType<typeof useIngame>) {
uState = ingameStore;
}
let defaultHandler: HandlerFn | null = null;
function uuid(): string {
@@ -70,6 +73,10 @@ function stopHeartbeat() {
}
function setupSocketHandlers(socket: WebSocket) {
if (!uState) {
console.error("[WS] WebSocket module not initialized with Pinia store!");
return;
}
socket.onmessage = async (raw) => {
console.debug("[WS] MESSAGE:", raw.data);
@@ -100,7 +107,9 @@ function setupSocketHandlers(socket: WebSocket) {
}
if (state && stateData) {
uState.setIngame(state, stateData);
if(uState) {
uState.setIngame(state, stateData);
}
}
// Server event → handler branch

View File

@@ -11,7 +11,6 @@ const playerAmount = ref(2);
const $q = useQuasar();
const isLoading = ref(false);
const router = useRouter();
const delay = (ms: number) => new Promise(resolve => setTimeout(resolve, ms));
const createGameQuasar = async () => {
if (!lobbyName.value) {
$q.notify({ message: 'Lobby-Name wird benötigt', color: 'red', position: 'top', icon: 'cancel' });

53
src/views/LobbyView.vue Normal file
View File

@@ -0,0 +1,53 @@
<script setup lang="ts">
import {computed, ref} from 'vue';
import LobbyComponent from '../components/lobby/LobbyComponent.vue';
import type {LobbyInfo} from "@/types/GameTypes.ts";
import type {User} from "@/types/GameSubTypes.ts";
import {useIngame} from "@/composables/useIngame.ts";
import {sendEvent} from "@/services/ws.ts";
const ig = useIngame()
const lobbyInfo = computed<LobbyInfo | null>(() => {
if (ig.state === 'Lobby' && ig.data) {
return ig.data as LobbyInfo;
}
return null;
});
const handleKickPlayer = (user: User) => {
sendEvent("KickEvent", {
user: user
})
};
const handleStartGame = () => {
//TODO: Implement start game
};
const handleLeaveGame = (user: User) => {
sendEvent("LeftEvent",{
user: user
})
};
</script>
<template>
<q-layout>
<q-page-container>
<q-page class="vh-100 column">
<lobby-component
v-if="lobbyInfo"
:lobbyInfo="lobbyInfo"
@kick-player="handleKickPlayer"
@start-game="handleStartGame"
@leave-game="handleLeaveGame"
/>
</q-page>
</q-page-container>
</q-layout>
</template>
<style scoped>
</style>