8 Commits

Author SHA1 Message Date
8aa07388ac feat: Enhance win effects and animations in OfflineView component 2025-12-18 11:20:58 +01:00
6b3eaf2c70 feat: Enhance win effects and animations in OfflineView component 2025-12-18 11:20:05 +01:00
2fbfca32a0 feat/FRO-36: PWA (#25)
Added a PWA for knockoutwhist including a special offline screen.

Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #25
Reviewed-by: Janis <janis-e@gmx.de>
Co-authored-by: lq64 <lq@blackhole.local>
Co-committed-by: lq64 <lq@blackhole.local>
2025-12-18 09:46:23 +01:00
9feb4a93b8 feat/FRO-33: Added a nice Select Trumpsuit Component (#24)
Added a nice working trumpsuit component with animations

Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #24
Reviewed-by: Janis <janis-e@gmx.de>
Co-authored-by: lq64 <lq@blackhole.local>
Co-committed-by: lq64 <lq@blackhole.local>
2025-12-18 09:44:46 +01:00
TeamCity
ee8523d51a ci: bump version to v0.14.0 2025-12-15 09:08:10 +00:00
70a44fd1ea feat(ui): FRO-5 Animation Card Played (#23)
Added a fade Up Out animation. Also added a sliding animation for the remaining cards

Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #23
Co-authored-by: lq64 <lq@blackhole.local>
Co-committed-by: lq64 <lq@blackhole.local>
2025-12-15 10:06:02 +01:00
bb6355d9ed feat(ui): FRO-34 Lobby (#21)
Started with Lobby Component

Co-authored-by: LQ63 <lkhermann@web.de>
Co-authored-by: Janis <janis-e@gmx.de>
Reviewed-on: #21
Reviewed-by: Janis <janis-e@gmx.de>
Co-authored-by: lq64 <lq@blackhole.local>
Co-committed-by: lq64 <lq@blackhole.local>
2025-12-14 15:10:27 +01:00
TeamCity
f0623dbfb2 ci: bump version to v0.13.0 2025-12-11 10:02:21 +00:00
17 changed files with 4965 additions and 148 deletions

1
.gitignore vendored
View File

@@ -34,3 +34,4 @@ coverage
# Vitest
__screenshots__/
/dev-dist/

View File

@@ -104,3 +104,14 @@
* FRO-25 Create Game Info Component ([#19](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/19)) ([06f27d6](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/06f27d6813f625af25e734de3dcbcf07b10f3a1a))
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.12.0...0.0.0) (2025-12-10)
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.12.1...0.0.0) (2025-12-11)
### Features
* **ui:** FRO-35 Animations ([#22](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/22)) ([d73b4f3](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/d73b4f396be89b4f8ce2a446afe47c604cfe8598))
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.13.0...0.0.0) (2025-12-15)
### Features
* **ui:** FRO-34 Lobby ([#21](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/21)) ([bb6355d](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/bb6355d9ed6745b4852a52040d880ee1dcc6d797))
* **ui:** FRO-5 Animation Card Played ([#23](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/23)) ([70a44fd](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/70a44fd1ea119d43f875e6cfac56fb25747d8913))

4481
package-lock.json generated

File diff suppressed because it is too large Load Diff

View File

@@ -2,18 +2,14 @@
"name": "knockoutwhistfrontend",
"version": "0.0.0",
"private": true,
"type": "module",
"engines": {
"node": "^20.19.0 || >=22.12.0"
},
"scripts": {
"dev": "vite",
"build": "run-p type-check \"build-only {@}\" --",
"preview": "vite preview",
"build-only": "vite build",
"type-check": "vue-tsc --build",
"lint": "eslint . --fix --cache",
"format": "prettier --write --experimental-cli src/"
"build-only": "vite build",
"dev": "vite",
"format": "prettier --write --experimental-cli src/",
"preview": "vite preview",
"type-check": "vue-tsc --build"
},
"dependencies": {
"@quasar/extras": "^1.17.0",
@@ -22,6 +18,7 @@
"axios": "^1.13.2",
"pinia": "^3.0.4",
"quasar": "^2.18.6",
"register-service-worker": "^1.7.2",
"tsparticles": "~3.9.1",
"vue": "^3.5.25",
"vue-axios": "^3.5.2",
@@ -30,7 +27,7 @@
"devDependencies": {
"@quasar/vite-plugin": "^1.10.0",
"@tsconfig/node24": "^24.0.3",
"@types/node": "^24.10.1",
"@types/node": "^25.0.3",
"@vitejs/plugin-vue": "^6.0.2",
"@vitejs/plugin-vue-jsx": "^5.1.2",
"@vue/eslint-config-prettier": "^10.2.0",
@@ -44,7 +41,12 @@
"sass-embedded": "^1.93.3",
"typescript": "~5.9.0",
"vite": "^7.2.4",
"vite-plugin-pwa": "^1.2.0",
"vite-plugin-vue-devtools": "^8.0.5",
"vue-tsc": "^3.1.5"
}
},
"engines": {
"node": "^20.19.0 || >=22.12.0"
},
"type": "module"
}

BIN
public/logo192.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.0 KiB

BIN
public/logo512.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 20 KiB

View File

@@ -1,5 +1,22 @@
<script setup lang="ts">
import { RouterView } from 'vue-router'
import { onMounted, onUnmounted } from 'vue';
import { useRoute } from 'vue-router';
const route = useRoute();
const handleOnlineStatusChange = () => {
if (navigator.onLine) {
if (route.name === 'offline') {
window.location.reload();
}
}
};
onMounted(() => {
window.addEventListener('online', handleOnlineStatusChange);
});
onUnmounted(() => {
window.removeEventListener('online', handleOnlineStatusChange);
});
</script>
<template>

View File

@@ -1,15 +1,30 @@
<script setup lang="ts">
import {useIngame} from "@/composables/useIngame.ts";
import type {GameInfo} from "@/types/GameTypes.ts";
import type {GameInfo, TrumpInfo} from "@/types/GameTypes.ts";
import HandC from "@/components/ingame/HandC.vue";
import GameInfoC from "@/components/ingame/GameInfoC.vue";
import PlayedCardsC from "@/components/ingame/PlayedCardsC.vue";
import ScoreboardC from "@/components/ingame/ScoreboardC.vue";
import TurnC from "@/components/ingame/TurnC.vue";
import TrumpC from "@/components/ingame/TrumpC.vue";
import {storeToRefs} from "pinia";
import {ref, toRefs, watch} from "vue";
const ig = useIngame()
const { state } = toRefs(ig)
const cachedGameInfo = ref<GameInfo | null>(null)
watch(
() => ig.data,
(newData) => {
if (state.value === 'InGame' && newData) {
cachedGameInfo.value = newData as GameInfo
}
},
{ deep: true, immediate: true }
)
</script>
<template>
@@ -17,34 +32,46 @@ const ig = useIngame()
<q-page-container>
<q-page class="game-field-background vh-100 ingame-side-shadow">
<div class="py-5 container-xxl">
<transition
appear
enter-active-class="animate__animated animate__fadeInDown"
leave-active-class="animate__animated animate__fadeOutDown"
>
<div
v-if="state === 'SelectTrump'"
class="full-overlay-blur"
style="z-index: 2000;"
>
<TrumpC />
</div>
</transition>
<div class="fit row wrap justify-center items-center content-start">
<div class="mt-5 ml-4 self-start col-2">
<TurnC v-if="(ig.data as GameInfo)?.playerQueue" :queue="(ig.data as GameInfo).playerQueue!"/>
<TurnC v-if="(cachedGameInfo as GameInfo)?.playerQueue" :queue="(cachedGameInfo as GameInfo).playerQueue!"/>
</div>
<div class="text-center col-6">
<ScoreboardC v-if="(ig.data as GameInfo)?.currentRound" :current-round="(ig.data as GameInfo).currentRound!" />
<ScoreboardC v-if="(cachedGameInfo as GameInfo)?.currentRound" :current-round="(cachedGameInfo as GameInfo).currentRound!" />
</div>
<div class="mt-5 ml-4 self-end col-2" style="margin-left: 6em">
<GameInfoC v-if="(ig.data as GameInfo)?.currentRound"
:first-card="(ig.data as GameInfo).currentTrick?.firstCard ?? null"
:trumpsuit="(ig.data as GameInfo).currentRound!.trumpSuit"/>
<GameInfoC v-if="(cachedGameInfo as GameInfo)?.currentRound"
:first-card="(cachedGameInfo as GameInfo).currentTrick?.firstCard ?? null"
:trumpsuit="(cachedGameInfo as GameInfo).currentRound!.trumpSuit"/>
</div>
</div>
<div class="fit row wrap justify-center items-center content-start">
<div class="mt-4 ml-4 col-3 justify-content-center">
<div class="d-flex justify-content-center g-3 mb-5">
<PlayedCardsC v-if="(ig.data as GameInfo)?.currentTrick" :trick="(ig.data as GameInfo).currentTrick!" />
<PlayedCardsC v-if="(cachedGameInfo as GameInfo)?.currentTrick" :trick="(cachedGameInfo as GameInfo).currentTrick!" />
</div>
</div>
</div>
<div class="q-gutter-sm mt-4 bottom-div justify-content-center row" style="backdrop-filter: blur(4px); margin-left: 0; margin-right: 0;">
<div class="flex justify-center col-12">
<HandC v-if="(ig.data as GameInfo)?.hand && (ig.data as GameInfo)?.self"/>
<HandC v-if="(cachedGameInfo as GameInfo)?.hand && (cachedGameInfo as GameInfo)?.self"/>
</div>
</div>
@@ -77,4 +104,17 @@ const ig = useIngame()
text-align: center;
padding: 10px;
}
.full-overlay-blur {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
backdrop-filter: blur(5px);
background-color: rgba(0, 0, 0, 0.2);
display: flex;
justify-content: center;
align-items: center;
}
</style>

View File

@@ -25,8 +25,7 @@ function triggerWiggle(index: number) {
function handlePlayCard(index: number | null) {
if (index === null) return
wb.sendAndWait("PlayCard", { cardindex: index })
.catch((error) => {
wb.sendAndWait("PlayCard", { cardindex: index }).catch((error) => {
triggerWiggle(index)
$q.notify({
@@ -37,7 +36,14 @@ function handlePlayCard(index: number | null) {
})
}
function onBeforeLeave(el: Element) {
const element = el as HTMLElement;
const { marginLeft, marginTop, width, height } = window.getComputedStyle(element);
element.style.left = `${element.offsetLeft - parseFloat(marginLeft)}px`;
element.style.top = `${element.offsetTop - parseFloat(marginTop)}px`;
element.style.width = width;
element.style.height = height;
}
function handleSkipDogLife() {
//TODO: Add some animation or feedback for skipping turn
}
@@ -52,13 +58,19 @@ function getCardImagePath(cardPath: string) {
<template>
<div class="hand-container">
<div id="card-slide" class="ingame-cards-slide">
<div class="cards-row">
<transition-group
tag="div"
class="cards-row"
name="card-move"
enter-active-class="animate__animated animate__fadeIn"
@before-leave="onBeforeLeave"
move-class="card-moving">
<div v-for="card in (<GameInfo>wi.data)?.hand?.cards" :key="card.identifier" :class="['handcard', { wiggle: wiggleIdx === card.idx }]">
<div class="card-btn" aria-label="Play card">
<q-img :src="getCardImagePath(card.path)" v-on:click="handlePlayCard(card.idx)" :alt="card.identifier" class="card" />
</div>
</div>
</div>
</transition-group>
<div v-if="(<GameInfo>wi.data)?.self?.dogLife" class="dog-actions">
<q-btn color="negative" label="Skip Turn" @click="handleSkipDogLife" />
</div>
@@ -136,4 +148,18 @@ function getCardImagePath(cardPath: string) {
border-radius: 4px;
}
}
.card-moving {
transition: transform 0.5s ease;
transition-delay: 1s;
}
.card-move-leave-active {
position: absolute;
transition: all 0.5s ease;
pointer-events: none;
}
.card-move-leave-to {
opacity: 0;
transform: translateY(-400px);
}
</style>

View File

@@ -0,0 +1,134 @@
<script setup lang="ts" >
import {useWebSocket} from "@/composables/useWebsocket.ts";
import {useIngame} from "@/composables/useIngame.ts";
import type {GameInfo, TrumpInfo} from "@/types/GameTypes.ts";
import {useQuasar} from "quasar";
import { ref } from 'vue';
const wb = useWebSocket()
const wi = useIngame()
const trumpInf = wi.data as TrumpInfo
const trumpSuits = [
"/images/cards/AS.png",
"/images/cards/AH.png",
"/images/cards/AD.png",
"/images/cards/AC.png"
]
const $q = useQuasar();
function getCardImagePath(cardPath: string) {
if (!cardPath) return ''
if (cardPath.includes('://') || cardPath.startsWith('/')) return cardPath
return `/${cardPath}`
}
function selectTrump(trumpSuitIndex: number) {
wb.sendAndWait("PickTrumpsuit", { suitIndex: trumpSuitIndex }).then(
$q.notify({
message: "You've successfully picked your trumpsuit",
color: "positive",
position: "top"
})
).catch((error) => {
$q.notify({
message: error.message,
color: "negative",
position: "top"
})
})
}
</script>
<template>
<q-card v-if="trumpInf.chooser?.name === trumpInf.self?.name" class="player-profile-card" flat bordered>
<q-card-section class="bg-white text-dark text-center q-py-lg">
<div class="text-h3 text-weight-bolder">
{{ trumpInf.self?.name || "Loading Player..."}}
</div>
</q-card-section>
<q-card-section class="bg-light-green-7 text-dark text-center q-py-lg">
<div class="text-h4 text-weight-bolder">
<q-icon name="emoji_events" class="q-mr-sm" />
You won the last round!
<q-icon name="emoji_events" class="q-mr-sm" />
</div>
</q-card-section>
<q-card-section class="q-py-md text-center bg-dark">
<div class="text-h6 q-mb-sm">Select a trumpsuit</div>
<div class="row justify-center q-gutter-sm">
<q-card v-for="(path, index) in trumpSuits" :key="index" class="q-pa-xs cursor-pointer trump-card-choice">
<q-img
:src="getCardImagePath(path)"
@click="selectTrump(index)"
:alt="path"
class="card"
/>
</q-card>
</div>
</q-card-section>
<q-separator color="grey-7" style="opacity: 0.9;" />
<q-card-section class="q-pa-md text-center bg-dark">
<div class="text-h6 q-mb-sm">Your Hand ({{ trumpInf.selfHand?.cards.length || 0 }} Cards)</div>
<div class="row wrap justify-center q-gutter-sm">
<div v-for="card in trumpInf.selfHand?.cards || []" :key="card.idx!" >
<q-img
:src="getCardImagePath(card.path)"
:alt="card.identifier"
class="card"
/>
</div>
</div>
</q-card-section>
</q-card>
<q-card
v-else
class="player-profile-card text-center"
flat
bordered
style="min-height: 200px; display: flex; flex-direction: column; justify-content: center;"
>
<q-card-section class="q-pa-lg">
<q-spinner-hourglass color="black" size="3em" class="q-mb-md" />
<div class="text-h5 text-grey-8">
Waiting for {{ trumpInf.chooser?.name || 'the other player' }} to select the trump suit...
</div>
</q-card-section>
<q-separator />
<q-card-section class="q-pa-md text-center bg-dark">
<div class="text-h6 text-white q-mb-sm">Your Hand ({{ trumpInf.selfHand?.cards.length || 0 }} Cards)</div>
<div class="row wrap justify-center q-gutter-sm">
<div v-for="card in trumpInf.selfHand?.cards || []" :key="card.idx!" >
<q-img
:src="getCardImagePath(card.path)"
:alt="card.identifier"
class="card"
/>
</div>
</div>
</q-card-section>
</q-card>
</template>
<style scoped>
.card {
width:120px;
border-radius:6px
}
.player-profile-card {
max-width: 1000px;
}
.trump-card-choice {
transition: transform 0.3s ease-out, box-shadow 0.3s ease-out;
}
.trump-card-choice:hover {
transform: translateY(-8px);
}
</style>

View File

@@ -5,8 +5,8 @@ import {useIngame} from "@/composables/useIngame.ts";
import type {GameInfo} from "@/types/GameTypes.ts";
const ig = useIngame()
const currentPlayer = computed(() => (<GameInfo>ig.data).playerQueue.currentPlayer)
const queue = computed(() => { return (<GameInfo>ig.data).playerQueue.queue ?? []})
const currentPlayer = computed(() => (<GameInfo>ig.data).playerQueue?.currentPlayer)
const queue = computed(() => { return (<GameInfo>ig.data).playerQueue?.queue ?? []})
</script>
<template>

View File

@@ -8,6 +8,7 @@ import axios from "axios";
import { useUserInfo } from "@/composables/useUserInfo";
import rulesView from "../components/Rules.vue";
import Game from "@/views/Game.vue";
import OfflineView from "@/views/OfflineView.vue";
const api = window?.__RUNTIME_CONFIG__?.API_URL;
const router = createRouter({
@@ -55,12 +56,40 @@ const router = createRouter({
name: 'game',
component: Game,
meta: {requiresAuth: true }
},
{
path: '/offline',
name: 'offline',
component: OfflineView,
meta: {requiresAuth: false }
}
],
})
router.beforeEach(async (to, from, next) => {
const info = useUserInfo();
const isOnline = navigator.onLine;
if (to.name === 'offline') {
if (isOnline) {
try {
const response = await axios.get(`${api}/userInfo`, { withCredentials: true });
info.setUserInfo(response.data.username, response.data.userId);
return next({ name: 'mainmenu' });
} catch (err) {
info.clearUserInfo();
return next('/login');
}
} else {
return next();
}
}
if (!isOnline) {
return next({ name: 'offline' });
}
if (!to.meta.requiresAuth) return next();
try {
await axios.get(`${api}/userInfo`, { withCredentials: true }).then(
@@ -72,6 +101,7 @@ router.beforeEach(async (to, from, next) => {
} catch (err) {
info.clearUserInfo();
next('/login');
}
});

View File

@@ -33,7 +33,7 @@ ui.requestState().then(() => {
<template>
<div class="lobby-background">
<Ingame v-if="state === 'InGame'"/>
<Ingame v-if="state === 'InGame' || state === 'SelectTrump'"/>
<lobby-component v-if="state === 'Lobby'"/>
</div>
</template>

53
src/views/LobbyView.vue Normal file
View File

@@ -0,0 +1,53 @@
<script setup lang="ts">
import {computed, ref} from 'vue';
import LobbyComponent from '../components/lobby/LobbyComponent.vue';
import type {LobbyInfo} from "@/types/GameTypes.ts";
import type {User} from "@/types/GameSubTypes.ts";
import {useIngame} from "@/composables/useIngame.ts";
import {sendEvent} from "@/services/ws.ts";
const ig = useIngame()
const lobbyInfo = computed<LobbyInfo | null>(() => {
if (ig.state === 'Lobby' && ig.data) {
return ig.data as LobbyInfo;
}
return null;
});
const handleKickPlayer = (user: User) => {
sendEvent("KickEvent", {
user: user
})
};
const handleStartGame = () => {
//TODO: Implement start game
};
const handleLeaveGame = (user: User) => {
sendEvent("LeftEvent",{
user: user
})
};
</script>
<template>
<q-layout>
<q-page-container>
<q-page class="vh-100 column">
<lobby-component
v-if="lobbyInfo"
:lobbyInfo="lobbyInfo"
@kick-player="handleKickPlayer"
@start-game="handleStartGame"
@leave-game="handleLeaveGame"
/>
</q-page>
</q-page-container>
</q-layout>
</template>
<style scoped>
</style>

212
src/views/OfflineView.vue Normal file
View File

@@ -0,0 +1,212 @@
<script setup lang="ts">
import { ref, computed } from 'vue'
type Symbol = '🍎' | '💎' | '🔔' | '🍒' | '🍋' | '⭐' | '❓';
const symbols: Symbol[] = ['🍎', '💎', '🔔', '🍒', '🍋', '⭐']
const reelStates = ref([
{ value: '❓' as Symbol, isSpinning: false },
{ value: '❓' as Symbol, isSpinning: false },
{ value: '❓' as Symbol, isSpinning: false }
])
const globalSpinning = ref(false)
const hasSpun = ref(false)
const glowThird = ref(false)
const winBlink = ref(false)
const winFire = ref(false)
let winEffectsTimer: number | undefined
const isWinner = computed(() => {
const [r1, r2, r3] = reelStates.value;
return hasSpun.value && !globalSpinning.value &&
r1?.value !== '❓' && r1?.value === r2?.value && r2?.value === r3?.value
})
const getRandomSymbol = (): Symbol => symbols[Math.floor(Math.random() * symbols.length)]!
const spin = (): void => {
if (globalSpinning.value) return;
globalSpinning.value = true;
hasSpun.value = false;
// Reset possible win effects
winBlink.value = false;
winFire.value = false;
if (winEffectsTimer) {
clearTimeout(winEffectsTimer);
winEffectsTimer = undefined;
}
reelStates.value.forEach((reel) => {
reel.isSpinning = true;
reel.value = getRandomSymbol();
});
const base0 = 1500;
const gap = 800;
const base1 = base0 + gap;
const base2 = base1 + gap;
setTimeout(() => {
reelStates.value[0].isSpinning = false;
}, base0);
setTimeout(() => {
reelStates.value[1].isSpinning = false;
}, base1);
setTimeout(() => {
const firstTwoMatch = reelStates.value[0].value === reelStates.value[1].value &&
reelStates.value[0].value !== '❓';
const extraDelay = firstTwoMatch ? 1000 : 0;
glowThird.value = firstTwoMatch;
setTimeout(() => {
reelStates.value[2].isSpinning = false;
glowThird.value = false;
globalSpinning.value = false;
hasSpun.value = true;
const allThreeMatch =
reelStates.value[0].value !== '❓' &&
reelStates.value[0].value === reelStates.value[1].value &&
reelStates.value[1].value === reelStates.value[2].value;
if (allThreeMatch) {
winFire.value = true;
winBlink.value = true;
winEffectsTimer = window.setTimeout(() => {
winFire.value = false;
winBlink.value = false;
winEffectsTimer = undefined;
}, 3000);
}
}, base2 - base1 + extraDelay);
}, base1);
};
</script>
<template>
<q-layout>
<q-page-container>
<q-page class="flex flex-center">
<transition
appear
tag="div"
enter-active-class="animate__animated animate__fadeInDown"
leave-active-class="animate__animated animate__fadeOutUp"
>
<q-card class="slot-machine-card q-pa-lg text-center shadow-10">
<div class="text-h4 q-mb-md text-black text-weight-bolder " style="font-family: serif;">Offline Drehmaschine</div>
<div class="row justify-center q-gutter-md q-mb-xl">
<div
v-for="(reel, index) in reelStates"
:key="index"
:class="['reel-container', 'shadow-2', (winFire || (glowThird && index === 2)) ? 'glow-fire' : '']"
>
<div v-if="reel.isSpinning" class="reel-strip">
<div v-for="n in 10" :key="n" class="text-h2">{{ symbols[n % symbols.length] }}</div>
</div>
<div v-else :class="['text-h2', 'static-symbol', winBlink ? 'blink-win' : '']">{{ reel.value }}</div>
</div>
</div>
<div class="result-box q-mb-md" style="height: 40px;">
<div v-if="isWinner" class="text-h5 text-positive text-weight-bold animate-bounce">YOU WIN! (Nothing)</div>
<div v-else-if="hasSpun && !globalSpinning" class="text-h6 text-grey-7">Try again!</div>
<div v-else class="text-h6 text-grey-7">Try your luck until you are connected!</div>
</div>
<q-btn
size="lg" color="light-green"
:label="globalSpinning ? 'SPINNING...' : 'SPIN'"
:loading="globalSpinning"
@click="spin" class="full-width" rounded
/>
</q-card>
</transition>
</q-page>
</q-page-container>
</q-layout>
</template>
<style scoped>
.slot-machine-card { width: 100%; max-width: 400px; border: 4px solid #2c3e50; border-radius: 20px; }
.reel-container {
background: white;
width: 80px;
height: 100px;
position: relative;
overflow: hidden;
border-radius: 8px;
border: 2px solid #ddd;
display: flex;
align-items: center;
justify-content: center;
}
.reel-strip {
display: flex;
flex-direction: column;
position: absolute;
top: 0;
animation: move-strip 0.3s linear infinite;
filter: blur(2px);
}
@keyframes move-strip {
0% { transform: translateY(-50%); }
100% { transform: translateY(0); }
}
.static-symbol {
animation: land 0.2s ease-out;
}
@keyframes land {
0% { transform: translateY(-40px); opacity: 0; }
70% { transform: translateY(10px); }
100% { transform: translateY(0); opacity: 1; }
}
.animate-bounce { animation: bounce 0.5s infinite alternate; }
@keyframes bounce { from { transform: scale(1); } to { transform: scale(1.1); } }
.glow-fire {
border-color: #ff9800;
box-shadow:
0 0 10px 2px rgba(255, 152, 0, 0.8),
0 0 18px 6px rgba(255, 87, 34, 0.5),
inset 0 0 8px 2px rgba(255, 193, 7, 0.4);
animation: fireGlow 900ms ease-in-out infinite alternate;
}
@keyframes fireGlow {
0% {
box-shadow:
0 0 6px 1px rgba(255, 152, 0, 0.6),
0 0 12px 3px rgba(255, 87, 34, 0.35),
inset 0 0 5px 1px rgba(255, 193, 7, 0.3);
transform: translateY(0) scale(1);
}
100% {
box-shadow:
0 0 14px 3px rgba(255, 152, 0, 1),
0 0 24px 8px rgba(255, 87, 34, 0.6),
inset 0 0 10px 3px rgba(255, 193, 7, 0.5);
transform: translateY(-1px) scale(1.02);
}
}
.blink-win {
animation: blinkWin 300ms steps(1, end) infinite;
}
@keyframes blinkWin {
0% { opacity: 1; filter: drop-shadow(0 0 0 rgba(255,255,255,0)); }
50% { opacity: 0.2; filter: drop-shadow(0 0 6px rgba(255,255,255,0.6)); }
100% { opacity: 1; filter: drop-shadow(0 0 0 rgba(255,255,255,0)); }
}
</style>

View File

@@ -1,3 +1,3 @@
MAJOR=0
MINOR=12
PATCH=1
MINOR=14
PATCH=0

View File

@@ -1,18 +1,54 @@
import { fileURLToPath, URL } from 'node:url'
import { defineConfig } from 'vite'
import vue from '@vitejs/plugin-vue'
import { quasar, transformAssetUrls } from '@quasar/vite-plugin'
import vueJsx from '@vitejs/plugin-vue-jsx'
import vueDevTools from 'vite-plugin-vue-devtools'
import { quasar, transformAssetUrls } from '@quasar/vite-plugin'
import { VitePWA } from 'vite-plugin-pwa'
// https://vite.dev/config/
export default defineConfig({
plugins: [
vue({ template: { transformAssetUrls } }),
vue({
template: { transformAssetUrls }
}),
vueJsx(),
vueDevTools(),
quasar(),
VitePWA({
registerType: 'autoUpdate',
workbox: {
globDirectory: 'dist/',
globPatterns: [
'**/*.{js,css,html,ico,png,svg,webmanifest}',
],
},
manifest: {
name: 'Knockout Whist PWA',
short_name: 'Whist PWA',
description: 'The Knockout Whist card game as a Progressive Web App.',
theme_color: '#4A4A4A',
background_color: '#ffffff',
display: 'standalone',
icons: [
{
src: 'logo192.png',
sizes: '192x192',
type: 'image/png'
},
{
src: 'logo512.png',
sizes: '512x512',
type: 'image/png'
}
]
},
devOptions: {
enabled: true,
type: 'module',
}
})
],
resolve: {
alias: {