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30798ce723
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| 30798ce723 | |||
| 76258b3ca8 | |||
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4463144d1b |
1
.gitignore
vendored
1
.gitignore
vendored
@@ -34,4 +34,3 @@ coverage
|
||||
|
||||
# Vitest
|
||||
__screenshots__/
|
||||
/dev-dist/
|
||||
|
||||
11
CHANGELOG.md
11
CHANGELOG.md
@@ -104,14 +104,3 @@
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||||
|
||||
* FRO-25 Create Game Info Component ([#19](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/19)) ([06f27d6](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/06f27d6813f625af25e734de3dcbcf07b10f3a1a))
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||||
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.12.0...0.0.0) (2025-12-10)
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## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.12.1...0.0.0) (2025-12-11)
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|
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### Features
|
||||
|
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* **ui:** FRO-35 Animations ([#22](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/22)) ([d73b4f3](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/d73b4f396be89b4f8ce2a446afe47c604cfe8598))
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## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.13.0...0.0.0) (2025-12-15)
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||||
|
||||
### Features
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||||
|
||||
* **ui:** FRO-34 Lobby ([#21](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/21)) ([bb6355d](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/bb6355d9ed6745b4852a52040d880ee1dcc6d797))
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* **ui:** FRO-5 Animation Card Played ([#23](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/23)) ([70a44fd](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/70a44fd1ea119d43f875e6cfac56fb25747d8913))
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4481
package-lock.json
generated
4481
package-lock.json
generated
File diff suppressed because it is too large
Load Diff
24
package.json
24
package.json
@@ -2,14 +2,18 @@
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||||
"name": "knockoutwhistfrontend",
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||||
"version": "0.0.0",
|
||||
"private": true,
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||||
"type": "module",
|
||||
"engines": {
|
||||
"node": "^20.19.0 || >=22.12.0"
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||||
},
|
||||
"scripts": {
|
||||
"build": "run-p type-check \"build-only {@}\" --",
|
||||
"lint": "eslint . --fix --cache",
|
||||
"build-only": "vite build",
|
||||
"dev": "vite",
|
||||
"format": "prettier --write --experimental-cli src/",
|
||||
"build": "run-p type-check \"build-only {@}\" --",
|
||||
"preview": "vite preview",
|
||||
"type-check": "vue-tsc --build"
|
||||
"build-only": "vite build",
|
||||
"type-check": "vue-tsc --build",
|
||||
"lint": "eslint . --fix --cache",
|
||||
"format": "prettier --write --experimental-cli src/"
|
||||
},
|
||||
"dependencies": {
|
||||
"@quasar/extras": "^1.17.0",
|
||||
@@ -18,7 +22,6 @@
|
||||
"axios": "^1.13.2",
|
||||
"pinia": "^3.0.4",
|
||||
"quasar": "^2.18.6",
|
||||
"register-service-worker": "^1.7.2",
|
||||
"tsparticles": "~3.9.1",
|
||||
"vue": "^3.5.25",
|
||||
"vue-axios": "^3.5.2",
|
||||
@@ -27,7 +30,7 @@
|
||||
"devDependencies": {
|
||||
"@quasar/vite-plugin": "^1.10.0",
|
||||
"@tsconfig/node24": "^24.0.3",
|
||||
"@types/node": "^25.0.3",
|
||||
"@types/node": "^24.10.1",
|
||||
"@vitejs/plugin-vue": "^6.0.2",
|
||||
"@vitejs/plugin-vue-jsx": "^5.1.2",
|
||||
"@vue/eslint-config-prettier": "^10.2.0",
|
||||
@@ -41,12 +44,7 @@
|
||||
"sass-embedded": "^1.93.3",
|
||||
"typescript": "~5.9.0",
|
||||
"vite": "^7.2.4",
|
||||
"vite-plugin-pwa": "^1.2.0",
|
||||
"vite-plugin-vue-devtools": "^8.0.5",
|
||||
"vue-tsc": "^3.1.5"
|
||||
},
|
||||
"engines": {
|
||||
"node": "^20.19.0 || >=22.12.0"
|
||||
},
|
||||
"type": "module"
|
||||
}
|
||||
}
|
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|
||||
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Before Width: | Height: | Size: 20 KiB |
17
src/App.vue
17
src/App.vue
@@ -1,22 +1,5 @@
|
||||
<script setup lang="ts">
|
||||
import { RouterView } from 'vue-router'
|
||||
import { onMounted, onUnmounted } from 'vue';
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||||
import { useRoute } from 'vue-router';
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||||
const route = useRoute();
|
||||
|
||||
const handleOnlineStatusChange = () => {
|
||||
if (navigator.onLine) {
|
||||
if (route.name === 'offline') {
|
||||
window.location.reload();
|
||||
}
|
||||
}
|
||||
};
|
||||
onMounted(() => {
|
||||
window.addEventListener('online', handleOnlineStatusChange);
|
||||
});
|
||||
onUnmounted(() => {
|
||||
window.removeEventListener('online', handleOnlineStatusChange);
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
|
||||
@@ -1,30 +1,15 @@
|
||||
<script setup lang="ts">
|
||||
|
||||
import {useIngame} from "@/composables/useIngame.ts";
|
||||
import type {GameInfo, TrumpInfo} from "@/types/GameTypes.ts";
|
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import type {GameInfo} from "@/types/GameTypes.ts";
|
||||
import HandC from "@/components/ingame/HandC.vue";
|
||||
import GameInfoC from "@/components/ingame/GameInfoC.vue";
|
||||
import PlayedCardsC from "@/components/ingame/PlayedCardsC.vue";
|
||||
import ScoreboardC from "@/components/ingame/ScoreboardC.vue";
|
||||
import TurnC from "@/components/ingame/TurnC.vue";
|
||||
import TrumpC from "@/components/ingame/TrumpC.vue";
|
||||
import {storeToRefs} from "pinia";
|
||||
import {ref, toRefs, watch} from "vue";
|
||||
|
||||
const ig = useIngame()
|
||||
const { state } = toRefs(ig)
|
||||
|
||||
const cachedGameInfo = ref<GameInfo | null>(null)
|
||||
|
||||
watch(
|
||||
() => ig.data,
|
||||
(newData) => {
|
||||
if (state.value === 'InGame' && newData) {
|
||||
cachedGameInfo.value = newData as GameInfo
|
||||
}
|
||||
},
|
||||
{ deep: true, immediate: true }
|
||||
)
|
||||
</script>
|
||||
|
||||
<template>
|
||||
@@ -32,46 +17,34 @@ watch(
|
||||
<q-page-container>
|
||||
<q-page class="game-field-background vh-100 ingame-side-shadow">
|
||||
<div class="py-5 container-xxl">
|
||||
<transition
|
||||
appear
|
||||
enter-active-class="animate__animated animate__fadeInDown"
|
||||
leave-active-class="animate__animated animate__fadeOutDown"
|
||||
>
|
||||
<div
|
||||
v-if="state === 'SelectTrump'"
|
||||
class="full-overlay-blur"
|
||||
style="z-index: 2000;"
|
||||
>
|
||||
<TrumpC />
|
||||
</div>
|
||||
</transition>
|
||||
|
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<div class="fit row wrap justify-center items-center content-start">
|
||||
<div class="mt-5 ml-4 self-start col-2">
|
||||
<TurnC v-if="(cachedGameInfo as GameInfo)?.playerQueue" :queue="(cachedGameInfo as GameInfo).playerQueue!"/>
|
||||
<TurnC v-if="(ig.data as GameInfo)?.playerQueue" :queue="(ig.data as GameInfo).playerQueue!"/>
|
||||
</div>
|
||||
|
||||
<div class="text-center col-6">
|
||||
<ScoreboardC v-if="(cachedGameInfo as GameInfo)?.currentRound" :current-round="(cachedGameInfo as GameInfo).currentRound!" />
|
||||
<ScoreboardC v-if="(ig.data as GameInfo)?.currentRound" :current-round="(ig.data as GameInfo).currentRound!" />
|
||||
</div>
|
||||
|
||||
|
||||
<div class="mt-5 ml-4 self-end col-2" style="margin-left: 6em">
|
||||
<GameInfoC v-if="(cachedGameInfo as GameInfo)?.currentRound"
|
||||
:first-card="(cachedGameInfo as GameInfo).currentTrick?.firstCard ?? null"
|
||||
:trumpsuit="(cachedGameInfo as GameInfo).currentRound!.trumpSuit"/>
|
||||
<GameInfoC v-if="(ig.data as GameInfo)?.currentRound"
|
||||
:first-card="(ig.data as GameInfo).currentTrick?.firstCard ?? null"
|
||||
:trumpsuit="(ig.data as GameInfo).currentRound!.trumpSuit"/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="fit row wrap justify-center items-center content-start">
|
||||
<div class="mt-4 ml-4 col-3 justify-content-center">
|
||||
<div class="d-flex justify-content-center g-3 mb-5">
|
||||
<PlayedCardsC v-if="(cachedGameInfo as GameInfo)?.currentTrick" :trick="(cachedGameInfo as GameInfo).currentTrick!" />
|
||||
<PlayedCardsC v-if="(ig.data as GameInfo)?.currentTrick" :trick="(ig.data as GameInfo).currentTrick!" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="q-gutter-sm mt-4 bottom-div justify-content-center row" style="backdrop-filter: blur(4px); margin-left: 0; margin-right: 0;">
|
||||
<div class="flex justify-center col-12">
|
||||
<HandC v-if="(cachedGameInfo as GameInfo)?.hand && (cachedGameInfo as GameInfo)?.self"/>
|
||||
<HandC v-if="(ig.data as GameInfo)?.hand && (ig.data as GameInfo)?.self"/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -104,17 +77,4 @@ watch(
|
||||
text-align: center;
|
||||
padding: 10px;
|
||||
}
|
||||
.full-overlay-blur {
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
backdrop-filter: blur(5px);
|
||||
background-color: rgba(0, 0, 0, 0.2);
|
||||
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
}
|
||||
</style>
|
||||
|
||||
@@ -25,7 +25,8 @@ function triggerWiggle(index: number) {
|
||||
function handlePlayCard(index: number | null) {
|
||||
if (index === null) return
|
||||
|
||||
wb.sendAndWait("PlayCard", { cardindex: index }).catch((error) => {
|
||||
wb.sendAndWait("PlayCard", { cardindex: index })
|
||||
.catch((error) => {
|
||||
triggerWiggle(index)
|
||||
|
||||
$q.notify({
|
||||
@@ -36,14 +37,7 @@ function handlePlayCard(index: number | null) {
|
||||
|
||||
})
|
||||
}
|
||||
function onBeforeLeave(el: Element) {
|
||||
const element = el as HTMLElement;
|
||||
const { marginLeft, marginTop, width, height } = window.getComputedStyle(element);
|
||||
element.style.left = `${element.offsetLeft - parseFloat(marginLeft)}px`;
|
||||
element.style.top = `${element.offsetTop - parseFloat(marginTop)}px`;
|
||||
element.style.width = width;
|
||||
element.style.height = height;
|
||||
}
|
||||
|
||||
function handleSkipDogLife() {
|
||||
//TODO: Add some animation or feedback for skipping turn
|
||||
}
|
||||
@@ -58,19 +52,13 @@ function getCardImagePath(cardPath: string) {
|
||||
<template>
|
||||
<div class="hand-container">
|
||||
<div id="card-slide" class="ingame-cards-slide">
|
||||
<transition-group
|
||||
tag="div"
|
||||
class="cards-row"
|
||||
name="card-move"
|
||||
enter-active-class="animate__animated animate__fadeIn"
|
||||
@before-leave="onBeforeLeave"
|
||||
move-class="card-moving">
|
||||
<div class="cards-row">
|
||||
<div v-for="card in (<GameInfo>wi.data)?.hand?.cards" :key="card.identifier" :class="['handcard', { wiggle: wiggleIdx === card.idx }]">
|
||||
<div class="card-btn" aria-label="Play card">
|
||||
<q-img :src="getCardImagePath(card.path)" v-on:click="handlePlayCard(card.idx)" :alt="card.identifier" class="card" />
|
||||
</div>
|
||||
</div>
|
||||
</transition-group>
|
||||
</div>
|
||||
<div v-if="(<GameInfo>wi.data)?.self?.dogLife" class="dog-actions">
|
||||
<q-btn color="negative" label="Skip Turn" @click="handleSkipDogLife" />
|
||||
</div>
|
||||
@@ -148,18 +136,4 @@ function getCardImagePath(cardPath: string) {
|
||||
border-radius: 4px;
|
||||
}
|
||||
}
|
||||
.card-moving {
|
||||
transition: transform 0.5s ease;
|
||||
transition-delay: 1s;
|
||||
}
|
||||
.card-move-leave-active {
|
||||
position: absolute;
|
||||
transition: all 0.5s ease;
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
.card-move-leave-to {
|
||||
opacity: 0;
|
||||
transform: translateY(-400px);
|
||||
}
|
||||
</style>
|
||||
|
||||
@@ -1,134 +0,0 @@
|
||||
<script setup lang="ts" >
|
||||
import {useWebSocket} from "@/composables/useWebsocket.ts";
|
||||
import {useIngame} from "@/composables/useIngame.ts";
|
||||
import type {GameInfo, TrumpInfo} from "@/types/GameTypes.ts";
|
||||
import {useQuasar} from "quasar";
|
||||
import { ref } from 'vue';
|
||||
|
||||
const wb = useWebSocket()
|
||||
const wi = useIngame()
|
||||
const trumpInf = wi.data as TrumpInfo
|
||||
const trumpSuits = [
|
||||
"/images/cards/AS.png",
|
||||
"/images/cards/AH.png",
|
||||
"/images/cards/AD.png",
|
||||
"/images/cards/AC.png"
|
||||
]
|
||||
const $q = useQuasar();
|
||||
function getCardImagePath(cardPath: string) {
|
||||
if (!cardPath) return ''
|
||||
if (cardPath.includes('://') || cardPath.startsWith('/')) return cardPath
|
||||
return `/${cardPath}`
|
||||
}
|
||||
function selectTrump(trumpSuitIndex: number) {
|
||||
wb.sendAndWait("PickTrumpsuit", { suitIndex: trumpSuitIndex }).then(
|
||||
$q.notify({
|
||||
message: "You've successfully picked your trumpsuit",
|
||||
color: "positive",
|
||||
position: "top"
|
||||
})
|
||||
|
||||
).catch((error) => {
|
||||
$q.notify({
|
||||
message: error.message,
|
||||
color: "negative",
|
||||
position: "top"
|
||||
})
|
||||
})
|
||||
}
|
||||
</script>
|
||||
<template>
|
||||
<q-card v-if="trumpInf.chooser?.name === trumpInf.self?.name" class="player-profile-card" flat bordered>
|
||||
<q-card-section class="bg-white text-dark text-center q-py-lg">
|
||||
<div class="text-h3 text-weight-bolder">
|
||||
{{ trumpInf.self?.name || "Loading Player..."}}
|
||||
</div>
|
||||
</q-card-section>
|
||||
|
||||
<q-card-section class="bg-light-green-7 text-dark text-center q-py-lg">
|
||||
<div class="text-h4 text-weight-bolder">
|
||||
<q-icon name="emoji_events" class="q-mr-sm" />
|
||||
You won the last round!
|
||||
<q-icon name="emoji_events" class="q-mr-sm" />
|
||||
</div>
|
||||
</q-card-section>
|
||||
|
||||
<q-card-section class="q-py-md text-center bg-dark">
|
||||
<div class="text-h6 q-mb-sm">Select a trumpsuit</div>
|
||||
<div class="row justify-center q-gutter-sm">
|
||||
<q-card v-for="(path, index) in trumpSuits" :key="index" class="q-pa-xs cursor-pointer trump-card-choice">
|
||||
<q-img
|
||||
:src="getCardImagePath(path)"
|
||||
@click="selectTrump(index)"
|
||||
:alt="path"
|
||||
class="card"
|
||||
/>
|
||||
</q-card>
|
||||
</div>
|
||||
</q-card-section>
|
||||
|
||||
<q-separator color="grey-7" style="opacity: 0.9;" />
|
||||
|
||||
<q-card-section class="q-pa-md text-center bg-dark">
|
||||
<div class="text-h6 q-mb-sm">Your Hand ({{ trumpInf.selfHand?.cards.length || 0 }} Cards)</div>
|
||||
<div class="row wrap justify-center q-gutter-sm">
|
||||
|
||||
<div v-for="card in trumpInf.selfHand?.cards || []" :key="card.idx!" >
|
||||
<q-img
|
||||
:src="getCardImagePath(card.path)"
|
||||
:alt="card.identifier"
|
||||
class="card"
|
||||
/>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</q-card-section>
|
||||
</q-card>
|
||||
<q-card
|
||||
v-else
|
||||
class="player-profile-card text-center"
|
||||
flat
|
||||
bordered
|
||||
style="min-height: 200px; display: flex; flex-direction: column; justify-content: center;"
|
||||
>
|
||||
<q-card-section class="q-pa-lg">
|
||||
<q-spinner-hourglass color="black" size="3em" class="q-mb-md" />
|
||||
<div class="text-h5 text-grey-8">
|
||||
Waiting for {{ trumpInf.chooser?.name || 'the other player' }} to select the trump suit...
|
||||
</div>
|
||||
</q-card-section>
|
||||
|
||||
<q-separator />
|
||||
<q-card-section class="q-pa-md text-center bg-dark">
|
||||
<div class="text-h6 text-white q-mb-sm">Your Hand ({{ trumpInf.selfHand?.cards.length || 0 }} Cards)</div>
|
||||
<div class="row wrap justify-center q-gutter-sm">
|
||||
|
||||
<div v-for="card in trumpInf.selfHand?.cards || []" :key="card.idx!" >
|
||||
<q-img
|
||||
:src="getCardImagePath(card.path)"
|
||||
:alt="card.identifier"
|
||||
class="card"
|
||||
/>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</q-card-section>
|
||||
|
||||
</q-card>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.card {
|
||||
width:120px;
|
||||
border-radius:6px
|
||||
}
|
||||
.player-profile-card {
|
||||
max-width: 1000px;
|
||||
}
|
||||
.trump-card-choice {
|
||||
transition: transform 0.3s ease-out, box-shadow 0.3s ease-out;
|
||||
}
|
||||
.trump-card-choice:hover {
|
||||
transform: translateY(-8px);
|
||||
}
|
||||
</style>
|
||||
@@ -5,8 +5,8 @@ import {useIngame} from "@/composables/useIngame.ts";
|
||||
import type {GameInfo} from "@/types/GameTypes.ts";
|
||||
|
||||
const ig = useIngame()
|
||||
const currentPlayer = computed(() => (<GameInfo>ig.data).playerQueue?.currentPlayer)
|
||||
const queue = computed(() => { return (<GameInfo>ig.data).playerQueue?.queue ?? []})
|
||||
const currentPlayer = computed(() => (<GameInfo>ig.data).playerQueue.currentPlayer)
|
||||
const queue = computed(() => { return (<GameInfo>ig.data).playerQueue.queue ?? []})
|
||||
</script>
|
||||
|
||||
<template>
|
||||
|
||||
@@ -8,7 +8,6 @@ import axios from "axios";
|
||||
import { useUserInfo } from "@/composables/useUserInfo";
|
||||
import rulesView from "../components/Rules.vue";
|
||||
import Game from "@/views/Game.vue";
|
||||
import OfflineView from "@/views/OfflineView.vue";
|
||||
const api = window?.__RUNTIME_CONFIG__?.API_URL;
|
||||
|
||||
const router = createRouter({
|
||||
@@ -56,40 +55,12 @@ const router = createRouter({
|
||||
name: 'game',
|
||||
component: Game,
|
||||
meta: {requiresAuth: true }
|
||||
},
|
||||
{
|
||||
path: '/offline',
|
||||
name: 'offline',
|
||||
component: OfflineView,
|
||||
meta: {requiresAuth: false }
|
||||
}
|
||||
],
|
||||
})
|
||||
|
||||
router.beforeEach(async (to, from, next) => {
|
||||
const info = useUserInfo();
|
||||
const isOnline = navigator.onLine;
|
||||
if (to.name === 'offline') {
|
||||
if (isOnline) {
|
||||
|
||||
try {
|
||||
const response = await axios.get(`${api}/userInfo`, { withCredentials: true });
|
||||
info.setUserInfo(response.data.username, response.data.userId);
|
||||
|
||||
return next({ name: 'mainmenu' });
|
||||
|
||||
} catch (err) {
|
||||
info.clearUserInfo();
|
||||
return next('/login');
|
||||
}
|
||||
} else {
|
||||
return next();
|
||||
}
|
||||
}
|
||||
if (!isOnline) {
|
||||
return next({ name: 'offline' });
|
||||
}
|
||||
|
||||
if (!to.meta.requiresAuth) return next();
|
||||
try {
|
||||
await axios.get(`${api}/userInfo`, { withCredentials: true }).then(
|
||||
@@ -99,9 +70,8 @@ router.beforeEach(async (to, from, next) => {
|
||||
);
|
||||
next();
|
||||
} catch (err) {
|
||||
info.clearUserInfo();
|
||||
next('/login');
|
||||
|
||||
info.clearUserInfo();
|
||||
next('/login');
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
@@ -33,7 +33,7 @@ ui.requestState().then(() => {
|
||||
|
||||
<template>
|
||||
<div class="lobby-background">
|
||||
<Ingame v-if="state === 'InGame' || state === 'SelectTrump'"/>
|
||||
<Ingame v-if="state === 'InGame'"/>
|
||||
<lobby-component v-if="state === 'Lobby'"/>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
@@ -1,53 +0,0 @@
|
||||
<script setup lang="ts">
|
||||
import {computed, ref} from 'vue';
|
||||
import LobbyComponent from '../components/lobby/LobbyComponent.vue';
|
||||
import type {LobbyInfo} from "@/types/GameTypes.ts";
|
||||
import type {User} from "@/types/GameSubTypes.ts";
|
||||
import {useIngame} from "@/composables/useIngame.ts";
|
||||
import {sendEvent} from "@/services/ws.ts";
|
||||
|
||||
const ig = useIngame()
|
||||
|
||||
const lobbyInfo = computed<LobbyInfo | null>(() => {
|
||||
if (ig.state === 'Lobby' && ig.data) {
|
||||
return ig.data as LobbyInfo;
|
||||
}
|
||||
return null;
|
||||
});
|
||||
|
||||
const handleKickPlayer = (user: User) => {
|
||||
sendEvent("KickEvent", {
|
||||
user: user
|
||||
})
|
||||
};
|
||||
|
||||
const handleStartGame = () => {
|
||||
//TODO: Implement start game
|
||||
};
|
||||
|
||||
const handleLeaveGame = (user: User) => {
|
||||
sendEvent("LeftEvent",{
|
||||
user: user
|
||||
})
|
||||
};
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<q-layout>
|
||||
<q-page-container>
|
||||
<q-page class="vh-100 column">
|
||||
<lobby-component
|
||||
v-if="lobbyInfo"
|
||||
:lobbyInfo="lobbyInfo"
|
||||
@kick-player="handleKickPlayer"
|
||||
@start-game="handleStartGame"
|
||||
@leave-game="handleLeaveGame"
|
||||
/>
|
||||
</q-page>
|
||||
</q-page-container>
|
||||
</q-layout>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
|
||||
</style>
|
||||
@@ -1,212 +0,0 @@
|
||||
<script setup lang="ts">
|
||||
import { ref, computed } from 'vue'
|
||||
|
||||
type Symbol = '🍎' | '💎' | '🔔' | '🍒' | '🍋' | '⭐' | '❓';
|
||||
const symbols: Symbol[] = ['🍎', '💎', '🔔', '🍒', '🍋', '⭐']
|
||||
|
||||
const reelStates = ref([
|
||||
{ value: '❓' as Symbol, isSpinning: false },
|
||||
{ value: '❓' as Symbol, isSpinning: false },
|
||||
{ value: '❓' as Symbol, isSpinning: false }
|
||||
])
|
||||
|
||||
const globalSpinning = ref(false)
|
||||
const hasSpun = ref(false)
|
||||
const glowThird = ref(false)
|
||||
const winBlink = ref(false)
|
||||
const winFire = ref(false)
|
||||
let winEffectsTimer: number | undefined
|
||||
|
||||
const isWinner = computed(() => {
|
||||
const [r1, r2, r3] = reelStates.value;
|
||||
return hasSpun.value && !globalSpinning.value &&
|
||||
r1?.value !== '❓' && r1?.value === r2?.value && r2?.value === r3?.value
|
||||
})
|
||||
|
||||
const getRandomSymbol = (): Symbol => symbols[Math.floor(Math.random() * symbols.length)]!
|
||||
|
||||
const spin = (): void => {
|
||||
if (globalSpinning.value) return;
|
||||
|
||||
globalSpinning.value = true;
|
||||
hasSpun.value = false;
|
||||
// Reset possible win effects
|
||||
winBlink.value = false;
|
||||
winFire.value = false;
|
||||
if (winEffectsTimer) {
|
||||
clearTimeout(winEffectsTimer);
|
||||
winEffectsTimer = undefined;
|
||||
}
|
||||
reelStates.value.forEach((reel) => {
|
||||
reel.isSpinning = true;
|
||||
reel.value = getRandomSymbol();
|
||||
});
|
||||
|
||||
const base0 = 1500;
|
||||
const gap = 800;
|
||||
const base1 = base0 + gap;
|
||||
const base2 = base1 + gap;
|
||||
setTimeout(() => {
|
||||
reelStates.value[0].isSpinning = false;
|
||||
}, base0);
|
||||
setTimeout(() => {
|
||||
reelStates.value[1].isSpinning = false;
|
||||
}, base1);
|
||||
setTimeout(() => {
|
||||
const firstTwoMatch = reelStates.value[0].value === reelStates.value[1].value &&
|
||||
reelStates.value[0].value !== '❓';
|
||||
const extraDelay = firstTwoMatch ? 1000 : 0;
|
||||
|
||||
glowThird.value = firstTwoMatch;
|
||||
|
||||
setTimeout(() => {
|
||||
reelStates.value[2].isSpinning = false;
|
||||
glowThird.value = false;
|
||||
globalSpinning.value = false;
|
||||
hasSpun.value = true;
|
||||
|
||||
const allThreeMatch =
|
||||
reelStates.value[0].value !== '❓' &&
|
||||
reelStates.value[0].value === reelStates.value[1].value &&
|
||||
reelStates.value[1].value === reelStates.value[2].value;
|
||||
if (allThreeMatch) {
|
||||
winFire.value = true;
|
||||
winBlink.value = true;
|
||||
winEffectsTimer = window.setTimeout(() => {
|
||||
winFire.value = false;
|
||||
winBlink.value = false;
|
||||
winEffectsTimer = undefined;
|
||||
}, 3000);
|
||||
}
|
||||
}, base2 - base1 + extraDelay);
|
||||
}, base1);
|
||||
};
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<q-layout>
|
||||
<q-page-container>
|
||||
<q-page class="flex flex-center">
|
||||
<transition
|
||||
appear
|
||||
tag="div"
|
||||
enter-active-class="animate__animated animate__fadeInDown"
|
||||
leave-active-class="animate__animated animate__fadeOutUp"
|
||||
>
|
||||
<q-card class="slot-machine-card q-pa-lg text-center shadow-10">
|
||||
<div class="text-h4 q-mb-md text-black text-weight-bolder " style="font-family: serif;">Offline Drehmaschine</div>
|
||||
|
||||
<div class="row justify-center q-gutter-md q-mb-xl">
|
||||
<div
|
||||
v-for="(reel, index) in reelStates"
|
||||
:key="index"
|
||||
:class="['reel-container', 'shadow-2', (winFire || (glowThird && index === 2)) ? 'glow-fire' : '']"
|
||||
>
|
||||
|
||||
<div v-if="reel.isSpinning" class="reel-strip">
|
||||
<div v-for="n in 10" :key="n" class="text-h2">{{ symbols[n % symbols.length] }}</div>
|
||||
</div>
|
||||
|
||||
<div v-else :class="['text-h2', 'static-symbol', winBlink ? 'blink-win' : '']">{{ reel.value }}</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="result-box q-mb-md" style="height: 40px;">
|
||||
<div v-if="isWinner" class="text-h5 text-positive text-weight-bold animate-bounce">YOU WIN! (Nothing)</div>
|
||||
<div v-else-if="hasSpun && !globalSpinning" class="text-h6 text-grey-7">Try again!</div>
|
||||
<div v-else class="text-h6 text-grey-7">Try your luck until you are connected!</div>
|
||||
</div>
|
||||
|
||||
<q-btn
|
||||
size="lg" color="light-green"
|
||||
:label="globalSpinning ? 'SPINNING...' : 'SPIN'"
|
||||
:loading="globalSpinning"
|
||||
@click="spin" class="full-width" rounded
|
||||
/>
|
||||
</q-card>
|
||||
</transition>
|
||||
</q-page>
|
||||
</q-page-container>
|
||||
</q-layout>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.slot-machine-card { width: 100%; max-width: 400px; border: 4px solid #2c3e50; border-radius: 20px; }
|
||||
|
||||
.reel-container {
|
||||
background: white;
|
||||
width: 80px;
|
||||
height: 100px;
|
||||
position: relative;
|
||||
overflow: hidden;
|
||||
border-radius: 8px;
|
||||
border: 2px solid #ddd;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.reel-strip {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
position: absolute;
|
||||
top: 0;
|
||||
animation: move-strip 0.3s linear infinite;
|
||||
filter: blur(2px);
|
||||
}
|
||||
|
||||
@keyframes move-strip {
|
||||
0% { transform: translateY(-50%); }
|
||||
100% { transform: translateY(0); }
|
||||
}
|
||||
|
||||
.static-symbol {
|
||||
animation: land 0.2s ease-out;
|
||||
}
|
||||
|
||||
@keyframes land {
|
||||
0% { transform: translateY(-40px); opacity: 0; }
|
||||
70% { transform: translateY(10px); }
|
||||
100% { transform: translateY(0); opacity: 1; }
|
||||
}
|
||||
|
||||
.animate-bounce { animation: bounce 0.5s infinite alternate; }
|
||||
@keyframes bounce { from { transform: scale(1); } to { transform: scale(1.1); } }
|
||||
|
||||
.glow-fire {
|
||||
border-color: #ff9800;
|
||||
box-shadow:
|
||||
0 0 10px 2px rgba(255, 152, 0, 0.8),
|
||||
0 0 18px 6px rgba(255, 87, 34, 0.5),
|
||||
inset 0 0 8px 2px rgba(255, 193, 7, 0.4);
|
||||
animation: fireGlow 900ms ease-in-out infinite alternate;
|
||||
}
|
||||
|
||||
@keyframes fireGlow {
|
||||
0% {
|
||||
box-shadow:
|
||||
0 0 6px 1px rgba(255, 152, 0, 0.6),
|
||||
0 0 12px 3px rgba(255, 87, 34, 0.35),
|
||||
inset 0 0 5px 1px rgba(255, 193, 7, 0.3);
|
||||
transform: translateY(0) scale(1);
|
||||
}
|
||||
100% {
|
||||
box-shadow:
|
||||
0 0 14px 3px rgba(255, 152, 0, 1),
|
||||
0 0 24px 8px rgba(255, 87, 34, 0.6),
|
||||
inset 0 0 10px 3px rgba(255, 193, 7, 0.5);
|
||||
transform: translateY(-1px) scale(1.02);
|
||||
}
|
||||
}
|
||||
|
||||
.blink-win {
|
||||
animation: blinkWin 300ms steps(1, end) infinite;
|
||||
}
|
||||
|
||||
@keyframes blinkWin {
|
||||
0% { opacity: 1; filter: drop-shadow(0 0 0 rgba(255,255,255,0)); }
|
||||
50% { opacity: 0.2; filter: drop-shadow(0 0 6px rgba(255,255,255,0.6)); }
|
||||
100% { opacity: 1; filter: drop-shadow(0 0 0 rgba(255,255,255,0)); }
|
||||
}
|
||||
</style>
|
||||
@@ -1,3 +1,3 @@
|
||||
MAJOR=0
|
||||
MINOR=14
|
||||
PATCH=0
|
||||
MINOR=12
|
||||
PATCH=1
|
||||
|
||||
@@ -1,54 +1,18 @@
|
||||
import { fileURLToPath, URL } from 'node:url'
|
||||
|
||||
import { defineConfig } from 'vite'
|
||||
import vue from '@vitejs/plugin-vue'
|
||||
import { quasar, transformAssetUrls } from '@quasar/vite-plugin'
|
||||
import vueJsx from '@vitejs/plugin-vue-jsx'
|
||||
import vueDevTools from 'vite-plugin-vue-devtools'
|
||||
import { quasar, transformAssetUrls } from '@quasar/vite-plugin'
|
||||
import { VitePWA } from 'vite-plugin-pwa'
|
||||
|
||||
// https://vite.dev/config/
|
||||
export default defineConfig({
|
||||
plugins: [
|
||||
vue({
|
||||
template: { transformAssetUrls }
|
||||
}),
|
||||
vue({ template: { transformAssetUrls } }),
|
||||
vueJsx(),
|
||||
vueDevTools(),
|
||||
quasar(),
|
||||
VitePWA({
|
||||
registerType: 'autoUpdate',
|
||||
workbox: {
|
||||
globDirectory: 'dist/',
|
||||
globPatterns: [
|
||||
'**/*.{js,css,html,ico,png,svg,webmanifest}',
|
||||
],
|
||||
},
|
||||
|
||||
manifest: {
|
||||
name: 'Knockout Whist PWA',
|
||||
short_name: 'Whist PWA',
|
||||
description: 'The Knockout Whist card game as a Progressive Web App.',
|
||||
theme_color: '#4A4A4A',
|
||||
background_color: '#ffffff',
|
||||
display: 'standalone',
|
||||
icons: [
|
||||
{
|
||||
src: 'logo192.png',
|
||||
sizes: '192x192',
|
||||
type: 'image/png'
|
||||
},
|
||||
{
|
||||
src: 'logo512.png',
|
||||
sizes: '512x512',
|
||||
type: 'image/png'
|
||||
}
|
||||
]
|
||||
},
|
||||
devOptions: {
|
||||
enabled: true,
|
||||
type: 'module',
|
||||
}
|
||||
})
|
||||
],
|
||||
resolve: {
|
||||
alias: {
|
||||
|
||||
Reference in New Issue
Block a user