feat(ui): Websocket
Started implementing functionality to Websocket.
This commit is contained in:
@@ -40,8 +40,8 @@ lazy val knockoutwhistweb = project.in(file("knockoutwhistweb"))
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libraryDependencies += "de.mkammerer" % "argon2-jvm" % "2.12",
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libraryDependencies += "com.auth0" % "java-jwt" % "4.5.0",
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libraryDependencies += "com.github.ben-manes.caffeine" % "caffeine" % "3.2.3",
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libraryDependencies += "tools.jackson.module" %% "jackson-module-scala" % "3.0.2",
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JsEngineKeys.engineType := JsEngineKeys.EngineType.Node
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libraryDependencies += "com.fasterxml.jackson.module" %% "jackson-module-scala" % "2.16.1",
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//JsEngineKeys.engineType := JsEngineKeys.EngineType.Node
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)
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lazy val root = (project in file("."))
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@@ -2,7 +2,7 @@ package logic.game
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import de.knockoutwhist.cards.{Hand, Suit}
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import de.knockoutwhist.control.GameLogic
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import de.knockoutwhist.control.GameState.{Lobby, MainMenu}
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import de.knockoutwhist.control.GameState.{InGame, Lobby, MainMenu}
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import de.knockoutwhist.control.controllerBaseImpl.sublogic.util.{MatchUtil, PlayerUtil}
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import de.knockoutwhist.events.global.{GameStateChangeEvent, SessionClosed}
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import de.knockoutwhist.events.player.PlayerEvent
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@@ -56,6 +56,9 @@ class GameLobby private(
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if (event.oldState == MainMenu && event.newState == Lobby) {
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return
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}
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if (event.oldState == Lobby && event.newState == InGame) {
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println("RECEIVED GAMESTATEEVENT")
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}
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users.values.foreach(session => session.updatePlayer(event))
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case event: SimpleEvent =>
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users.values.foreach(session => session.updatePlayer(event))
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@@ -68,6 +71,7 @@ class GameLobby private(
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* @param user the user who wants to start the game.
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*/
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def startGame(user: User): Unit = {
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println("STARTED GAME IN LOGIC")
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val sessionOpt = users.get(user.id)
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if (sessionOpt.isEmpty) {
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throw new NotInThisGameException("You are not in this game!")
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@@ -2,9 +2,11 @@ package model.sessions
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import de.knockoutwhist.events.player.{RequestCardEvent, RequestTieChoiceEvent, RequestTrumpSuitEvent}
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import de.knockoutwhist.utils.events.SimpleEvent
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import logic.PodManager
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import logic.game.GameLobby
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import model.users.User
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import play.api.libs.json.JsObject
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import play.api.libs.json.Format.GenericFormat
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import play.api.libs.json.{JsError, JsObject, JsResult, JsSuccess, JsValue}
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import java.util.UUID
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import java.util.concurrent.locks.ReentrantLock
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@@ -26,7 +28,7 @@ class UserSession(val user: User, val host: Boolean, val gameLobby: GameLobby) e
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else canInteract = Some(InteractionType.Card)
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case _ =>
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}
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websocketActor.foreach(_.transmitEventToClient(event))
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websocketActor.foreach(_.transmitEventToClient(event, gameLobby))
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}
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override def id: UUID = user.id
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@@ -44,6 +46,21 @@ class UserSession(val user: User, val host: Boolean, val gameLobby: GameLobby) e
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case "Ping" =>
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// No action needed for Ping
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()
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case "Start Game" =>
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println("INSIDE HANDLE WEB RESPONSE" + data)
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val gameId: String = (data \ "gameId").get.toString
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val cleanGameId: String = gameId.replaceAll("^[\"']|[\"']$", "")
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val user: JsObject = (data \ "user").asOpt[JsObject].get
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val gameLobby: GameLobby = PodManager.getGame(cleanGameId).get
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val realUser: JsResult[User] = user.validate[User]
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val uu: User = realUser match {
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case JsSuccess(extractedUser, _) =>
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extractedUser
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case e: JsError =>
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println("FAILED" + JsError.toJson(e).toString())
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throw new Exception("Failed to deserialize User object: " + JsError.toJson(e).toString())
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}
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gameLobby.startGame(uu)
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}
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}
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lock.unlock()
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@@ -1,6 +1,7 @@
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package model.sessions
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import de.knockoutwhist.utils.events.SimpleEvent
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import logic.game.GameLobby
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import org.apache.pekko.actor.{Actor, ActorRef}
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import play.api.libs.json.{JsObject, JsValue, Json}
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import util.WebsocketEventMapper
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@@ -27,6 +28,7 @@ class UserWebsocketActor(
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Try {
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jsonObject match {
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case Success(value) =>
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println("SUCCESS, RECEIVED SUCCESSFUL MESSAGE..." + jsonObject)
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handle(value)
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case Failure(exception) =>
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transmitTextToClient(s"Error parsing JSON: ${exception.getMessage}")
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@@ -86,12 +88,12 @@ class UserWebsocketActor(
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}
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}
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def transmitJsonToClient(jsonObj: JsObject): Unit = {
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def transmitJsonToClient(jsonObj: JsValue): Unit = {
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transmitTextToClient(jsonObj.toString())
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}
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def transmitEventToClient(event: SimpleEvent): Unit = {
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transmitJsonToClient(WebsocketEventMapper.toJson(event))
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def transmitEventToClient(event: SimpleEvent, gameLobby: GameLobby): Unit = {
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transmitJsonToClient(WebsocketEventMapper.toJson(event, gameLobby))
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}
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}
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@@ -1,5 +1,7 @@
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package model.users
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import play.api.libs.json.{Format, Json}
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import java.util.UUID
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case class User(
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@@ -16,5 +18,7 @@ case class User(
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private def withPasswordHash(newPasswordHash: String): User = {
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this.copy(passwordHash = newPasswordHash)
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}
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}
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object User {
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implicit val userFormat: Format[User] = Json.format[User]
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}
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@@ -1,17 +1,16 @@
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package util
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import com.fasterxml.jackson.databind.json.JsonMapper
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import com.fasterxml.jackson.module.scala.ScalaModule
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import de.knockoutwhist.utils.events.SimpleEvent
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import logic.game.GameLobby
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import play.api.libs.json.{JsValue, Json}
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import tools.jackson.databind.json.JsonMapper
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import tools.jackson.module.scala.ScalaModule
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import util.mapper.{ReceivedHandEventMapper, SimpleEventMapper}
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import util.mapper.{GameStateChangeEventMapper, NewRoundEventMapper, NewTrickEventMapper, ReceivedHandEventMapper, RequestCardEventMapper, SimpleEventMapper, TrickEndEventMapper}
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object WebsocketEventMapper {
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private val scalaModule = ScalaModule.builder()
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.addAllBuiltinModules()
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.supportScala3Classes(true)
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//.supportScala3Classes(true)
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.build()
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private val mapper = JsonMapper.builder().addModule(scalaModule).build()
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@@ -24,10 +23,15 @@ object WebsocketEventMapper {
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// Register all custom mappers here
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registerCustomMapper(ReceivedHandEventMapper)
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registerCustomMapper(NewRoundEventMapper)
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registerCustomMapper(NewTrickEventMapper)
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registerCustomMapper(TrickEndEventMapper)
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registerCustomMapper(RequestCardEventMapper)
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registerCustomMapper(GameStateChangeEventMapper)
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def toJson(obj: SimpleEvent, gameLobby: GameLobby): JsValue = {
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val data: Option[JsValue] = if (customMappers.contains(obj.id)) {
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Some(customMappers(obj.id).toJson(obj))
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Some(customMappers(obj.id).toJson(obj, gameLobby))
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}else {
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None
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}
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@@ -0,0 +1,18 @@
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package util.mapper
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import de.knockoutwhist.events.global.GameStateChangeEvent
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import logic.game.GameLobby
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import play.api.libs.json.{JsObject, Json}
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object GameStateChangeEventMapper extends SimpleEventMapper[GameStateChangeEvent]{
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override def id: String = "GameStateChangeEvent"
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override def toJson(event: GameStateChangeEvent, gameLobby: GameLobby): JsObject = {
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println("CALLED toJSON FOR GAMESTATECHANGE")
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Json.obj(
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"oldState" -> event.oldState.toString,
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"newState" -> event.newState.toString,
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"gameLobby" -> gameLobby.id
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)
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}
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}
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16
knockoutwhistweb/app/util/mapper/NewRoundEventMapper.scala
Normal file
16
knockoutwhistweb/app/util/mapper/NewRoundEventMapper.scala
Normal file
@@ -0,0 +1,16 @@
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package util.mapper
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import de.knockoutwhist.events.global.NewRoundEvent
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import logic.game.GameLobby
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import play.api.libs.json.{JsObject, Json}
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object NewRoundEventMapper extends SimpleEventMapper[NewRoundEvent]{
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override def id: String = "NewRoundEvent"
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override def toJson(event: NewRoundEvent, gameLobby: GameLobby): JsObject = {
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Json.obj(
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"trumpsuit" -> gameLobby.getLogic.getCurrentRound.get.trumpSuit.toString,
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"players" -> gameLobby.getLogic.getCurrentMatch.get.playersIn.map(player => player.toString)
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)
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}
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}
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13
knockoutwhistweb/app/util/mapper/NewTrickEventMapper.scala
Normal file
13
knockoutwhistweb/app/util/mapper/NewTrickEventMapper.scala
Normal file
@@ -0,0 +1,13 @@
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package util.mapper
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import de.knockoutwhist.events.global.NewTrickEvent
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import logic.game.GameLobby
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import play.api.libs.json.{JsObject, Json}
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object NewTrickEventMapper extends SimpleEventMapper[NewTrickEvent]{
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override def id: String = "NewTrickEvent"
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override def toJson(event: NewTrickEvent, gameLobby: GameLobby): JsObject = {
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Json.obj()
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}
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}
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@@ -0,0 +1,15 @@
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package util.mapper
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import de.knockoutwhist.events.player.RequestCardEvent
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import logic.game.GameLobby
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import play.api.libs.json.{JsObject, Json}
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object RequestCardEventMapper extends SimpleEventMapper[RequestCardEvent]{
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override def id: String = "RequestCardEvent"
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override def toJson(event: RequestCardEvent, gameLobby: GameLobby): JsObject = {
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Json.obj(
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"player" -> event.player.name
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)
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}
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}
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18
knockoutwhistweb/app/util/mapper/TrickEndEventMapper.scala
Normal file
18
knockoutwhistweb/app/util/mapper/TrickEndEventMapper.scala
Normal file
@@ -0,0 +1,18 @@
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package util.mapper
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import de.knockoutwhist.events.global.TrickEndEvent
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import de.knockoutwhist.rounds.Trick
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import logic.game.GameLobby
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import play.api.libs.json.{JsObject, Json}
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object TrickEndEventMapper extends SimpleEventMapper[TrickEndEvent]{
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override def id: String = "TrickEndEvent"
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override def toJson(event: TrickEndEvent, gameLobby: GameLobby): JsObject = {
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Json.obj(
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"playerwon" -> event.winner.name,
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"playersin" -> gameLobby.getLogic.getCurrentMatch.get.playersIn.map(player => player.name),
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"tricklist" -> gameLobby.getLogic.getCurrentRound.get.tricklist.map(trick => trick.winner.map(player => player.name).getOrElse("Trick in Progress"))
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)
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}
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}
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@@ -40,7 +40,7 @@
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}
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</div>
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<div class="col-12 text-center mb-5">
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<div class="btn btn-success" onclick="startGame('@gamelobby.id')">Start Game</div>
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<div class="btn btn-success" onclick="startGame('@gamelobby.id', '@user.get.id', '@user.get.name','@user.get.passwordHash', @user.get.internalId)">Start Game</div>
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</div>
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} else {
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<div id="players" class="justify-content-center align-items-center d-flex">
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@@ -69,6 +69,7 @@
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</div>
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</main>
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<script>
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/*
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function waitForFunction(name, checkInterval = 100) {
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return new Promise(resolve => {
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const timer = setInterval(() => {
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@@ -80,5 +81,6 @@
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});
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}
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waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
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*/
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connectWebSocket()
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</script>
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@@ -23,11 +23,11 @@
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* the page content. *@
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@content
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</body>
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<script src="@routes.JavaScriptRoutingController.javascriptRoutes()" type="text/javascript"></script>
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<script src="@routes.Assets.versioned("javascripts/main.js")" type="text/javascript"></script>
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<script src="@routes.Assets.versioned("../../public/javascripts/websocket.js")" type="text/javascript"></script>
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<script src="@routes.Assets.versioned("../../public/javascripts/events.js")" type="text/javascript"></script>
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<script src="@routes.Assets.versioned("../../public/javascripts/interact.js")" type="text/javascript"></script>
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<script src="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/js/bootstrap.bundle.min.js" integrity="sha384-FKyoEForCGlyvwx9Hj09JcYn3nv7wiPVlz7YYwJrWVcXK/BmnVDxM+D2scQbITxI" crossorigin="anonymous"></script>
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<script src="https://code.jquery.com/jquery-3.6.0.min.js"></script>
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<script src="@routes.JavaScriptRoutingController.javascriptRoutes()" type="text/javascript"></script>
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<script src="@routes.Assets.versioned("javascripts/websocket.js")" type="text/javascript"></script>
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<script src="@routes.Assets.versioned("javascripts/events.js")" type="text/javascript"></script>
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<script src="@routes.Assets.versioned("javascripts/main.js")" type="text/javascript"></script>
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<script src="@routes.Assets.versioned("javascripts/interact.js")" type="text/javascript"></script>
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</html>
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@@ -30,4 +30,4 @@
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</main>
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<script>
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disconnectWebSocket();
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</script>
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</script>
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@@ -1,3 +1,30 @@
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function alertMessage(message) {
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let newHtml = '';
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const alertId = `alert-${Date.now()}`;
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const fadeTime = 500;
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const duration = 5000;
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newHtml += `
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<div class="fixed-top d-flex justify-content-center mt-3" style="z-index: 1050;">
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<div
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id="${alertId}" class="alert alert-primary d-flex align-items-center p-2 mb-0 w-auto" role="alert" style="display: none;">
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<svg xmlns="http://www.w3.org/2000/svg" width="16" height="16" class="bi flex-shrink-0 me-2" viewBox="0 0 16 16" role="img" aria-label="Warning:">
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<path d="M8.982 1.566a1.13 1.13 0 0 0-1.96 0L.165 13.233c-.457.778.091 1.767.98 1.767h13.713c.889 0 1.438-.99.98-1.767L8.982 1.566zM8 5c.535 0 .954.462.9.995l-.35 3.507a.552.552 0 0 1-1.1 0L7.1 5.995A.905.905 0 0 1 8 5zm.002 6a1 1 0 1 1 0 2 1 1 0 0 1 0-2z"/>
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</svg>
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<div class="small">
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<small>${message}</small>
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</div>
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</div>
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</div>
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`;
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$('#main-body').prepend(newHtml);
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const $notice = $(`#${alertId}`);
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$notice.fadeIn(fadeTime);
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setTimeout(function() {
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$notice.fadeOut(fadeTime, function() {
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$(this).parent().remove();
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});
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}, duration);
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}
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function receiveHandEvent(eventData) {
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//Data
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const dog = eventData.dog;
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@@ -38,5 +65,113 @@ function receiveHandEvent(eventData) {
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}
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handElement.html(newHtml);
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}
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function newRoundEvent(eventData) {
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const trumpsuit = eventData.trumpsuit;
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const players = eventData.players;
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onEvent("ReceivedHandEvent", receiveHandEvent)
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const tableElement = $('#score-table-body');
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let tablehtml = `
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<h4 class="fw-bold mb-3 text-black">Tricks Won</h4>
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<div class="d-flex justify-content-between score-header pb-1">
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<div style="width: 50%">PLAYER</div>
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<div style="width: 50%">TRICKS</div>
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</div>
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`;
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players.forEach(
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tablehtml += `
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<div class="d-flex justify-content-between score-row pt-1">
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<div style="width: 50%" class="text-truncate">'${players}'</div>
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<div style="width: 50%">
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0
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</div>
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</div>
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`
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);
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tableElement.html(tablehtml);
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const trumpsuitClass = $('#trumpsuit');
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trumpsuitClass.html(trumpsuit);
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}
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function trickEndEvent(eventData) {
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const winner = eventData.playerwon;
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const players = eventData.playersin;
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const tricklist = eventData.tricklist;
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let newHtml = '';
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let tricktable = $('#score-table-body');
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newHtml += `
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<h4 class="fw-bold mb-3 text-black">Tricks Won</h4>
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<div class="d-flex justify-content-between score-header pb-1">
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<div style="width: 50%">PLAYER</div>
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<div style="width: 50%">TRICKS</div>
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</div>
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`;
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let playercounts = new Map();
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players.forEach( player => {
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playercounts.set(player, 0)
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});
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tricklist.forEach( player => {
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if ( player !== "Trick in Progress" && playercounts.has(player)) {
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playercounts.set(player, playercounts.get(player) + 1)
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}
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}
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)
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const playerorder = players.sort((playerA, playerB) => {
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const countA = playercounts.get(playerA.name) || 0;
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const countB = playercounts.get(playerB.name) || 0;
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return countB - countA;
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});
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playerorder.forEach( player => {
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newHtml += `
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<div class="d-flex justify-content-between score-row pt-1">
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<div style="width: 50%" class="text-truncate">'${player}'</div>
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||||
<div style="width: 50%">
|
||||
'${playercounts.get(player)}'
|
||||
</div>
|
||||
</div>
|
||||
`
|
||||
});
|
||||
tricktable.html(newHtml);
|
||||
}
|
||||
function newTrickEvent() {
|
||||
const firstCardContainer = $('first-card-container');
|
||||
|
||||
let newHtml = '';
|
||||
|
||||
newHtml += `
|
||||
<img src="images/cards/1B.png" alt="Blank Card" width="80px"/>
|
||||
`;
|
||||
|
||||
firstCardContainer.html(newHtml);
|
||||
}
|
||||
function requestCardEvent(eventData) {
|
||||
const player = eventData.player;
|
||||
const handElement = $('#card-slide')
|
||||
handElement.removeClass('inactive');
|
||||
}
|
||||
//alertMessage("It worked!")
|
||||
|
||||
function gameStateChangeEvent(eventData) {
|
||||
console.log("INSIDE EVENTHANDLER IN JAVASCRIPT")
|
||||
const gameId = eventData.gameId
|
||||
const newHtml = jsRoutes.controllers.IngameController.returnInnerHTML(gameId, eventData.oldState.toString());
|
||||
console.log("HTML:" + newHtml)
|
||||
const body = $('#main-body')
|
||||
body.html(newHtml)
|
||||
}
|
||||
|
||||
onEvent("ReceivedHandEvent", receiveHandEvent)
|
||||
onEvent("NewRoundEvent", newRoundEvent)
|
||||
onEvent("TrickEndEvent", trickEndEvent)
|
||||
onEvent("NewTrickEvent", newTrickEvent)
|
||||
onEvent("RequestCardEvent", requestCardEvent)
|
||||
onEvent("GameStateChangeEvent", gameStateChangeEvent)
|
||||
@@ -4,4 +4,18 @@ function handlePlayCard(card, dog) {
|
||||
|
||||
function handleSkipDogLife(button) {
|
||||
// TODO needs implementation
|
||||
}
|
||||
function startGame(gameId, userId, username, userpasswordhash, userinternalid) {
|
||||
const userpayload = {
|
||||
internalId: userinternalid,
|
||||
id: userId,
|
||||
name: username,
|
||||
passwordHash: userpasswordhash
|
||||
}
|
||||
const payload = {
|
||||
gameId: gameId,
|
||||
user: userpayload
|
||||
};
|
||||
console.log("CLICKED START GAME, SENDING EVENT..." + payload)
|
||||
sendEvent("Start Game", payload)
|
||||
}
|
||||
@@ -1,13 +1,14 @@
|
||||
type EventHandler = (data: any) => any | Promise<any>;
|
||||
|
||||
// javascript
|
||||
let ws = null; // will be created by connectWebSocket()
|
||||
const pending: Map<string, any> = new Map(); // id -> { resolve, reject, timer }
|
||||
const handlers: Map<string, EventHandler> = new Map(); // eventType -> handler(data) -> (value|Promise)
|
||||
const pending = new Map(); // id -> { resolve, reject, timer }
|
||||
const handlers = new Map(); // eventType -> handler(data) -> (value|Promise)
|
||||
|
||||
|
||||
let timer = null;
|
||||
|
||||
function onEvent(eventType, handler) {
|
||||
handlers.set(eventType, handler);
|
||||
}
|
||||
// helper to attach message/error/close handlers to a socket
|
||||
function setupSocketHandlers(socket) {
|
||||
socket.onmessage = (event) => {
|
||||
@@ -15,7 +16,9 @@ function setupSocketHandlers(socket) {
|
||||
let msg;
|
||||
try {
|
||||
msg = JSON.parse(event.data);
|
||||
console.log("1 " + msg.event)
|
||||
} catch (e) {
|
||||
console.log("2 " + msg.event)
|
||||
console.debug("Non-JSON message from server:", event.data, e);
|
||||
return;
|
||||
}
|
||||
@@ -40,6 +43,7 @@ function setupSocketHandlers(socket) {
|
||||
}
|
||||
|
||||
if (id && eventType) {
|
||||
console.log("3 " + eventType)
|
||||
const handler = handlers.get(eventType);
|
||||
const sendResponse = (result) => {
|
||||
const response = {id: id, event: eventType, status: result};
|
||||
@@ -57,6 +61,7 @@ function setupSocketHandlers(socket) {
|
||||
}
|
||||
|
||||
try {
|
||||
console.log("4 " + msg.event)
|
||||
Promise.resolve(handler(data === undefined ? {} : data))
|
||||
.then(_ => sendResponse("success"))
|
||||
.catch(_ => sendResponse("error"));
|
||||
@@ -182,9 +187,7 @@ function sendEventAndWait(eventType, eventData, timeoutMs = 10000) {
|
||||
return p;
|
||||
}
|
||||
|
||||
function onEvent(eventType: string, handler: EventHandler) {
|
||||
handlers.set(eventType, handler);
|
||||
}
|
||||
|
||||
|
||||
globalThis.sendEvent = sendEvent;
|
||||
globalThis.sendEventAndWait = sendEventAndWait;
|
||||
|
||||
Reference in New Issue
Block a user