fix(ui): Websocket

Fixed startGame to be correctly implemented
This commit is contained in:
LQ63
2025-11-26 09:52:16 +01:00
parent 0c2901bce0
commit 2d2539c047
5 changed files with 7 additions and 32 deletions

View File

@@ -70,7 +70,7 @@ class UserWebsocketActor(
val event = eventOpt.get
val data = (json \ "data").asOpt[JsObject].getOrElse(Json.obj())
val result = Try {
session.handleWebResponse(event, data)
session.handleWebResponse(event, data, session.user, session.gameLobby)
}
if (result.isSuccess) {
transmitJsonToClient(Json.obj(