feat(ci): Polling
Co-authored-by: LQ63 <lkhermann@web.de> Reviewed-on: #53
This commit is contained in:
Submodule knockoutwhist updated: 5aa1cef356...a5dcf3ee90
@@ -22,6 +22,7 @@
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0% { transform: translateX(-100vw); }
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100% { transform: translateX(0); }
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}
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.game-field-background {
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background-image: @background-image;
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max-width: 1400px;
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@@ -33,10 +34,6 @@
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width: 100%;
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height: 100vh;
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}
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.lobby-background {
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background-color: @background-color;
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}
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.navbar-header{
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text-align:center;
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@@ -192,11 +189,6 @@ body {
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font-size: 20px;
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}
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#trumpsuit {
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display: flex;
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flex-direction: row;
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margin-left: 4%;
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}
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#nextPlayers {
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display: flex;
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flex-direction: column;
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@@ -1,23 +1,25 @@
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package controllers
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import auth.{AuthAction, AuthenticatedRequest}
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import de.knockoutwhist.cards.Hand
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import de.knockoutwhist.control.GameState.{InGame, Lobby, SelectTrump, TieBreak}
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import exceptions.{CantPlayCardException, GameFullException, NotEnoughPlayersException, NotHostException, NotInThisGameException}
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import logic.PodManager
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import logic.game.PollingEvents.CardPlayed
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import logic.game.PollingEvents.GameStarted
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import logic.game.{GameLobby, PollingEvents}
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import model.sessions.{PlayerSession, UserSession}
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import model.users.User
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import play.api.*
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import play.api.libs.json.Json
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import play.api.libs.json.{JsArray, JsValue, Json}
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import play.api.mvc.*
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import util.WebUIUtils
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import java.util.UUID
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import javax.inject.*
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import scala.concurrent.Future
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import scala.util.Try
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/**
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* This controller creates an `Action` to handle HTTP requests to the
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* application's home page.
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*/
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import scala.concurrent.ExecutionContext
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@Singleton
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class IngameController @Inject()(
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val controllerComponents: ControllerComponents,
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@@ -39,14 +41,12 @@ class IngameController @Inject()(
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case SelectTrump =>
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Ok(views.html.ingame.selecttrump(
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g.getPlayerByUser(request.user),
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g.logic,
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gameId
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g.logic
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))
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case TieBreak =>
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Ok(views.html.ingame.tie(
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g.getPlayerByUser(request.user),
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g.logic,
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gameId
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g.logic
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))
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case _ =>
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InternalServerError(s"Invalid game state for in-game view. GameId: $gameId" + s" State: ${g.logic.getCurrentState}")
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@@ -67,70 +67,30 @@ class IngameController @Inject()(
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}
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}
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if (result.isSuccess) {
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Ok(Json.obj(
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"status" -> "success",
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"redirectUrl" -> routes.IngameController.game(gameId).url
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))
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Redirect(routes.IngameController.game(gameId))
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} else {
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val throwable = result.failed.get
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throwable match {
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case _: NotInThisGameException =>
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BadRequest(Json.obj(
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"status" -> "failure",
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"errorMessage" -> throwable.getMessage
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))
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BadRequest(throwable.getMessage)
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case _: NotHostException =>
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Forbidden(Json.obj(
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"status" -> "failure",
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"errorMessage" -> throwable.getMessage
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))
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Forbidden(throwable.getMessage)
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case _: NotEnoughPlayersException =>
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BadRequest(Json.obj(
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"status" -> "failure",
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"errorMessage" -> throwable.getMessage
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))
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BadRequest(throwable.getMessage)
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case _ =>
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InternalServerError(Json.obj(
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"status" -> "failure",
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"errorMessage" -> throwable.getMessage
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))
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InternalServerError(throwable.getMessage)
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}
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}
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}
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def kickPlayer(gameId: String, playerToKick: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
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def kickPlayer(gameId: String, playerToKick: UUID): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
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val game = podManager.getGame(gameId)
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val playerToKickUUID = UUID.fromString(playerToKick)
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val result = Try {
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game.get.leaveGame(playerToKickUUID)
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}
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if(result.isSuccess) {
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Ok(Json.obj(
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"status" -> "success",
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"redirectUrl" -> routes.IngameController.game(gameId).url
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))
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} else {
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InternalServerError(Json.obj(
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"status" -> "failure",
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"errorMessage" -> "Something went wrong."
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))
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}
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game.get.leaveGame(playerToKick)
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Redirect(routes.IngameController.game(gameId))
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}
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def leaveGame(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
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val game = podManager.getGame(gameId)
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val result = Try {
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game.get.leaveGame(request.user.id)
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}
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if (result.isSuccess) {
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Ok(Json.obj(
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"status" -> "success",
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"redirectUrl" -> routes.MainMenuController.mainMenu().url
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))
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} else {
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InternalServerError(Json.obj(
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"status" -> "failure",
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"errorMessage" -> "Something went wrong."
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))
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}
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game.get.leaveGame(request.user.id)
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Redirect(routes.MainMenuController.mainMenu())
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}
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def joinGame(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
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val game = podManager.getGame(gameId)
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@@ -162,10 +122,7 @@ class IngameController @Inject()(
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val game = podManager.getGame(gameId)
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game match {
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case Some(g) =>
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val jsonBody = request.body.asJson
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val cardIdOpt: Option[String] = jsonBody.flatMap { jsValue =>
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(jsValue \ "cardID").asOpt[String]
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}
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val cardIdOpt = request.body.asFormUrlEncoded.flatMap(_.get("cardId").flatMap(_.headOption))
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cardIdOpt match {
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case Some(cardId) =>
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var optSession: Option[UserSession] = None
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@@ -177,51 +134,27 @@ class IngameController @Inject()(
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}
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optSession.foreach(_.lock.unlock())
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if (result.isSuccess) {
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Ok(Json.obj(
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"status" -> "success",
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"redirectUrl" -> routes.IngameController.game(gameId).url
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))
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NoContent
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} else {
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val throwable = result.failed.get
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throwable match {
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case _: CantPlayCardException =>
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BadRequest(Json.obj(
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"status" -> "failure",
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"errorMessage" -> throwable.getMessage
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))
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BadRequest(throwable.getMessage)
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case _: NotInThisGameException =>
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BadRequest(Json.obj(
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"status" -> "failure",
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"errorMessage" -> throwable.getMessage
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))
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BadRequest(throwable.getMessage)
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case _: IllegalArgumentException =>
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BadRequest(Json.obj(
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"status" -> "failure",
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"errorMessage" -> throwable.getMessage
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))
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BadRequest(throwable.getMessage)
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case _: IllegalStateException =>
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BadRequest(Json.obj(
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"status" -> "failure",
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"errorMessage" -> throwable.getMessage
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))
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BadRequest(throwable.getMessage)
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case _ =>
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InternalServerError(Json.obj(
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"status" -> "failure",
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"errorMessage" -> throwable.getMessage
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))
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InternalServerError(throwable.getMessage)
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}
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}
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case None =>
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BadRequest(Json.obj(
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"status" -> "failure",
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"errorMessage" -> "cardId Parameter is missing"
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))
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BadRequest("cardId parameter is missing")
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}
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case None =>
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NotFound(Json.obj(
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"status" -> "failure",
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"errorMessage" -> "Game not found"
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))
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NotFound("Game not found")
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}
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}
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}
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@@ -19,7 +19,8 @@ class JavaScriptRoutingController @Inject()(
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routes.javascript.IngameController.startGame,
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routes.javascript.IngameController.kickPlayer,
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routes.javascript.IngameController.leaveGame,
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routes.javascript.IngameController.playCard
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routes.javascript.IngameController.playCard,
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routes.javascript.IngameController.polling
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)
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).as("text/javascript")
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}
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@@ -2,21 +2,23 @@ package logic.game
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import de.knockoutwhist.cards.{Hand, Suit}
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import de.knockoutwhist.control.GameLogic
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import de.knockoutwhist.control.GameState.{Lobby, MainMenu}
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import de.knockoutwhist.control.GameState.{InGame, Lobby, MainMenu}
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import de.knockoutwhist.control.controllerBaseImpl.sublogic.util.{MatchUtil, PlayerUtil}
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import de.knockoutwhist.events.global.{GameStateChangeEvent, SessionClosed}
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import de.knockoutwhist.events.global.{CardPlayedEvent, GameStateChangeEvent, SessionClosed}
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import de.knockoutwhist.events.player.PlayerEvent
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import de.knockoutwhist.player.Playertype.HUMAN
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import de.knockoutwhist.player.{AbstractPlayer, PlayerFactory}
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import de.knockoutwhist.rounds.{Match, Round, Trick}
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import de.knockoutwhist.utils.events.{EventListener, SimpleEvent}
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import exceptions.*
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import logic.game.PollingEvents.{CardPlayed, GameStarted}
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import model.sessions.{InteractionType, UserSession}
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import model.users.User
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import java.util.UUID
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import scala.collection.mutable
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import scala.collection.mutable.ListBuffer
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import scala.concurrent.{Promise => ScalaPromise}
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class GameLobby private(
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val logic: GameLogic,
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@@ -29,7 +31,19 @@ class GameLobby private(
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logic.createSession()
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private val users: mutable.Map[UUID, UserSession] = mutable.Map()
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private var pollingState: mutable.Queue[PollingEvents] = mutable.Queue()
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private val waitingPromises: mutable.Map[UUID, ScalaPromise[PollingEvents]] = mutable.Map()
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def registerWaiter(playerId: UUID): ScalaPromise[PollingEvents] = {
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val promise = ScalaPromise[PollingEvents]()
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waitingPromises.put(playerId, promise)
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promise
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}
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def removeWaiter(playerId: UUID): Unit = {
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waitingPromises.remove(playerId)
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}
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def addUser(user: User): UserSession = {
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if (users.size >= maxPlayers) throw new GameFullException("The game is full!")
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if (users.contains(user.id)) throw new IllegalArgumentException("User is already in the game!")
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@@ -44,12 +58,29 @@ class GameLobby private(
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override def listen(event: SimpleEvent): Unit = {
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event match {
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case event: CardPlayedEvent =>
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val newEvent = PollingEvents.CardPlayed
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if (waitingPromises.nonEmpty) {
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waitingPromises.values.foreach(_.success(newEvent))
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waitingPromises.clear()
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} else {
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pollingState.enqueue(newEvent)
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}
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case event: PlayerEvent =>
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users.get(event.playerId).foreach(session => session.updatePlayer(event))
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case event: GameStateChangeEvent =>
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if (event.oldState == MainMenu && event.newState == Lobby) {
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return
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}
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if (event.oldState == Lobby && event.newState == InGame) {
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val newEvent = PollingEvents.GameStarted
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if (waitingPromises.nonEmpty) {
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waitingPromises.values.foreach(_.success(newEvent))
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waitingPromises.clear()
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} else {
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pollingState.enqueue(newEvent)
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}
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}
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users.values.foreach(session => session.updatePlayer(event))
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case event: SessionClosed =>
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users.values.foreach(session => session.updatePlayer(event))
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@@ -186,7 +217,9 @@ class GameLobby private(
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def getLogic: GameLogic = {
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logic
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}
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def getPollingState: mutable.Queue[PollingEvents] = {
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pollingState
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}
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private def getPlayerBySession(userSession: UserSession): AbstractPlayer = {
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val playerOption = getMatch.totalplayers.find(_.id == userSession.id)
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if (playerOption.isEmpty) {
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6
knockoutwhistweb/app/logic/game/PollingEvents.scala
Normal file
6
knockoutwhistweb/app/logic/game/PollingEvents.scala
Normal file
@@ -0,0 +1,6 @@
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package logic.game
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enum PollingEvents {
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case CardPlayed
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case GameStarted
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}
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@@ -10,18 +10,18 @@
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<div class="row ms-4 me-4">
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<div class="col-4 mt-5 text-start">
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<h4 class="fw-semibold mb-1">Current Player</h4>
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<p class="fs-5 text-primary">@gamelobby.getLogic.getCurrentPlayer.get.name</p>
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<p class="fs-5 text-primary" id="current-player-name">@gamelobby.getLogic.getCurrentPlayer.get.name</p>
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@if(!TrickUtil.isOver(gamelobby.getLogic.getCurrentMatch.get, gamelobby.getLogic.getPlayerQueue.get)) {
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<h4 class="fw-semibold mb-1">Next Player</h4>
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@for(nextplayer <- gamelobby.getLogic.getPlayerQueue.get.duplicate()) {
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<p class="fs-5 text-primary">@nextplayer</p>
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<p class="fs-5 text-primary" id="next-player-name">@nextplayer</p>
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}
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}
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</div>
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<div class="col-4 text-center">
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<div class="score-table mt-5">
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<div class="score-table mt-5" id="score-table-body">
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<h4 class="fw-bold mb-3 text-black">Tricks Won</h4>
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<div class="d-flex justify-content-between score-header pb-1">
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@@ -41,7 +41,7 @@
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}
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</div>
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<div class="d-flex justify-content-center g-3 mb-5">
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<div class="d-flex justify-content-center g-3 mb-5" id="trick-cards-container">
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@for((cardplayed, player) <- gamelobby.getLogic.getCurrentTrick.get.cards) {
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<div class="col-auto">
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<div class="card text-center shadow-sm border-0 bg-transparent" style="width: 7rem; backdrop-filter: blur(4px);">
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@@ -58,10 +58,10 @@
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</div>
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<div class="col-4 mt-5 text-end">
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<h4 class="fw-semibold mb-1">Trumpsuit</h4>
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<p class="fs-5 text-primary">@gamelobby.getLogic.getCurrentRound.get.trumpSuit</p>
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<p class="fs-5 text-primary" id="trumpsuit">@gamelobby.getLogic.getCurrentRound.get.trumpSuit</p>
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<h5 class="fw-semibold mt-4 mb-1">First Card</h5>
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<div class="d-inline-block border rounded shadow-sm p-1 bg-light">
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<div class="d-inline-block border rounded shadow-sm p-1 bg-light" id="first-card-container">
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@if(gamelobby.getLogic.getCurrentTrick.get.firstCard.isDefined) {
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@util.WebUIUtils.cardtoImage(gamelobby.getLogic.getCurrentTrick.get.firstCard.get) width="80px"/>
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} else {
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@@ -85,4 +85,9 @@
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</div>
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</main>
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</div>
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<script>
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document.addEventListener('DOMContentLoaded', () => {
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pollForUpdates('@gamelobby.id');
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});
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</script>
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}
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@@ -1,7 +1,7 @@
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@(user: Option[model.users.User], gamelobby: logic.game.GameLobby)
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@main("Lobby") {
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<main class="lobby-background vh-100">
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<main class="lobby-background vh-100" id="lobbybackground">
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<div class="container d-flex flex-column" style="height: calc(100vh - 1rem);">
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||||
<div class="row">
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<div class="col">
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||||
@@ -66,4 +66,9 @@
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</div>
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</div>
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</main>
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<script>
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document.addEventListener('DOMContentLoaded', () => {
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pollForUpdates('@gamelobby.id');
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});
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</script>
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||||
}
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||||
@@ -22,7 +22,6 @@
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@* And here's where we render the `Html` object containing
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* the page content. *@
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@content
|
||||
|
||||
<script src="@routes.JavaScriptRoutingController.javascriptRoutes()" type="text/javascript"></script>
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<script src="@routes.Assets.versioned("javascripts/main.js")" type="text/javascript"></script>
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<script src="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/js/bootstrap.bundle.min.js" integrity="sha384-FKyoEForCGlyvwx9Hj09JcYn3nv7wiPVlz7YYwJrWVcXK/BmnVDxM+D2scQbITxI" crossorigin="anonymous"></script>
|
||||
|
||||
@@ -3,7 +3,7 @@
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||||
@main("Create Game") {
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@navbar(user)
|
||||
<main class="lobby-background flex-grow-1">
|
||||
<div class="25 mx-auto">
|
||||
<div class="w-25 mx-auto">
|
||||
<div class="mt-3">
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<label for="lobbyname" class="form-label">Lobby-Name</label>
|
||||
<input type="text" class="form-control" id="lobbyname" name="lobbyname" placeholder="Lobby 1" required>
|
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|
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@@ -31,6 +31,7 @@ POST /game/:id/kickPlayer controllers.IngameController.kickPlayer(id:
|
||||
POST /game/:id/trump controllers.IngameController.playTrump(id: String)
|
||||
POST /game/:id/tie controllers.IngameController.playTie(id: String)
|
||||
|
||||
POST /game/:id/kickPlayer controllers.IngameController.kickPlayer(id: String, playerId: java.util.UUID)
|
||||
GET /game/:id/leaveGame controllers.IngameController.leaveGame(id: String)
|
||||
POST /game/:id/playCard controllers.IngameController.playCard(id: String)
|
||||
POST /game/:id/playCard controllers.IngameController.playCard(id: String)
|
||||
# Polling
|
||||
GET /polling controllers.IngameController.polling(gameId: String)
|
||||
@@ -79,6 +79,157 @@
|
||||
})
|
||||
})()
|
||||
|
||||
function pollForUpdates(gameId) {
|
||||
if (!gameId) {
|
||||
console.error("Game ID is missing. Stopping poll.");
|
||||
return;
|
||||
}
|
||||
const element = document.getElementById('card-slide');
|
||||
const element2 = document.getElementById('lobbybackground');
|
||||
// Safety check for the target element
|
||||
if (!element && !element2) {
|
||||
console.error("Polling target element not found. Stopping poll.");
|
||||
// Use a timeout to retry in case the DOM loads late, passing gameId.
|
||||
setTimeout(() => pollForUpdates(gameId), 5000);
|
||||
return;
|
||||
}
|
||||
const route = jsRoutes.controllers.IngameController.polling(gameId);
|
||||
|
||||
// Call your specific controller endpoint
|
||||
fetch(route.url)
|
||||
.then(response => {
|
||||
if (response.status === 204) {
|
||||
console.log("Polling: Timeout reached. Restarting poll.");
|
||||
|
||||
// CRITICAL: Pass gameId in the recursive call
|
||||
setTimeout(() => pollForUpdates(gameId), 5000);
|
||||
} else if (response.ok && response.status === 200) {
|
||||
response.json().then(data => {
|
||||
|
||||
if (data.status === "cardPlayed" && data.handData) {
|
||||
console.log("Event received: Card played. Redrawing hand.");
|
||||
|
||||
const newHand = data.handData;
|
||||
let newHandHTML = '';
|
||||
element.innerHTML = '';
|
||||
|
||||
newHand.forEach((cardId, index) => {
|
||||
const cardHtml = `
|
||||
<div class="col-auto handcard" style="border-radius: 6px">
|
||||
<div class="btn btn-outline-light p-0 border-0 shadow-none"
|
||||
data-card-id="${index}"
|
||||
style="border-radius: 6px"
|
||||
onclick="handlePlayCard(this, '${gameId}')">
|
||||
|
||||
<img src="/assets/images/cards/${cardId}.png" width="120px" style="border-radius: 6px"/>
|
||||
</div>
|
||||
</div>
|
||||
`;
|
||||
newHandHTML += cardHtml;
|
||||
});
|
||||
|
||||
element.innerHTML = newHandHTML;
|
||||
|
||||
const currentPlayerElement = document.getElementById('current-player-name');
|
||||
if (currentPlayerElement) {
|
||||
currentPlayerElement.textContent = data.currentPlayerName;
|
||||
}
|
||||
const nextPlayerElement = document.getElementById('next-player-name');
|
||||
if (nextPlayerElement && data.nextPlayer) {
|
||||
// Use the correctly named field from the server response
|
||||
nextPlayerElement.textContent = data.nextPlayer;
|
||||
} else {
|
||||
// Case 2: Player name is empty or null (signal to clear display).
|
||||
nextPlayerElement.textContent = "";
|
||||
}
|
||||
|
||||
const trumpElement = document.getElementById('trump-suit');
|
||||
if (trumpElement) {
|
||||
trumpElement.textContent = data.trumpSuit;
|
||||
}
|
||||
const trickContainer = document.getElementById('trick-cards-container');
|
||||
if (trickContainer) {
|
||||
let trickHTML = '';
|
||||
|
||||
// Iterate over the array of played cards received from the server
|
||||
data.trickCards.forEach(trickCard => {
|
||||
// Reconstruct the HTML structure from your template
|
||||
trickHTML += `
|
||||
<div class="col-auto">
|
||||
<div class="card text-center shadow-sm border-0 bg-transparent" style="width: 7rem; backdrop-filter: blur(4px);">
|
||||
<div class="p-2">
|
||||
<img src="/assets/images/cards/${trickCard.cardId}.png" width="100%"/>
|
||||
</div>
|
||||
<div class="card-body p-2 bg-transparent">
|
||||
<small class="fw-semibold text-secondary">${trickCard.player}</small>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
`;
|
||||
});
|
||||
trickContainer.innerHTML = trickHTML;
|
||||
}
|
||||
const scoreBody = document.getElementById('score-table-body');
|
||||
if (scoreBody && data.scoreTable) {
|
||||
let scoreHTML = '';
|
||||
scoreHTML += `<h4 class="fw-bold mb-3 text-black">Tricks Won</h4>
|
||||
|
||||
<div class="d-flex justify-content-between score-header pb-1">
|
||||
<div style="width: 50%">PLAYER</div>
|
||||
<div style="width: 50%">TRICKS</div>
|
||||
</div>`
|
||||
data.scoreTable.forEach(score => {
|
||||
scoreHTML += `
|
||||
<div class="d-flex justify-content-between score-row pt-1">
|
||||
<div style="width: 50%" class="text-truncate">${score.name}</div>
|
||||
<div style="width: 50%">${score.tricks}</div>
|
||||
</div>
|
||||
`;
|
||||
});
|
||||
scoreBody.innerHTML = scoreHTML;
|
||||
}
|
||||
const firstCardContainer = document.getElementById('first-card-container');
|
||||
const cardId = data.firstCardId; // This will be "KH", "S7", or "BLANK"
|
||||
|
||||
if (firstCardContainer) {
|
||||
let imageSrc = '';
|
||||
let altText = 'First Card';
|
||||
|
||||
// Check if a card was actually played or if it's the start of a trick
|
||||
if (cardId === "BLANK") {
|
||||
imageSrc = "/assets/images/cards/1B.png";
|
||||
altText = "Blank Card";
|
||||
} else {
|
||||
imageSrc = `/assets/images/cards/${cardId}.png`;
|
||||
}
|
||||
|
||||
// Reconstruct the image HTML (assuming the inner element needs replacement)
|
||||
const newImageHTML = `
|
||||
<img src="${imageSrc}" alt="${altText}" width="80px" style="border-radius: 6px"/>
|
||||
`;
|
||||
|
||||
// Clear the container and insert the new image
|
||||
firstCardContainer.innerHTML = newImageHTML;
|
||||
}
|
||||
} else if (data.status === "gameStart") {
|
||||
window.location.href = data.redirectUrl;
|
||||
}
|
||||
pollForUpdates(gameId);
|
||||
});
|
||||
} else {
|
||||
// Handle network or server errors
|
||||
console.error(`Polling error: Status ${response.status}`);
|
||||
// Wait before retrying, passing gameId correctly
|
||||
setTimeout(() => pollForUpdates(gameId), 5000);
|
||||
}
|
||||
})
|
||||
.catch(error => {
|
||||
console.error("Network error during polling:", error);
|
||||
// Wait before retrying on network failure, passing gameId correctly
|
||||
setTimeout(() => pollForUpdates(gameId), 5000);
|
||||
});
|
||||
}
|
||||
|
||||
function createGameJS() {
|
||||
let lobbyName = document.getElementById("lobbyname").value;
|
||||
if (lobbyName === "") {
|
||||
@@ -226,10 +377,26 @@ function handlePlayCard(cardobject, gameId) {
|
||||
const jsonObj = {
|
||||
cardID: cardId
|
||||
}
|
||||
sendPlayCardRequest(jsonObj, gameId)
|
||||
sendPlayCardRequest(jsonObj, gameId, cardobject)
|
||||
}
|
||||
|
||||
function sendPlayCardRequest(jsonObj, gameId) {
|
||||
function sendPlayCardRequest(jsonObj, gameId, cardobject) {
|
||||
const wiggleKeyframes = [
|
||||
{ transform: 'translateX(0)' },
|
||||
{ transform: 'translateX(-5px)' },
|
||||
{ transform: 'translateX(5px)' },
|
||||
{ transform: 'translateX(-5px)' },
|
||||
{ transform: 'translateX(0)' }
|
||||
];
|
||||
|
||||
// Define the timing options
|
||||
const wiggleTiming = {
|
||||
duration: 400, // 0.4 seconds
|
||||
iterations: 1,
|
||||
easing: 'ease-in-out',
|
||||
// Fill mode ensures the final state is applied until reset
|
||||
fill: 'forwards'
|
||||
};
|
||||
const route = jsRoutes.controllers.IngameController.playCard(gameId);
|
||||
|
||||
fetch(route.url, {
|
||||
@@ -249,11 +416,13 @@ function sendPlayCardRequest(jsonObj, gameId) {
|
||||
})
|
||||
.then(data => {
|
||||
if (data.status === 'success') {
|
||||
window.location.href = data.redirectUrl;
|
||||
//window.location.href = data.redirectUrl;
|
||||
}
|
||||
})
|
||||
.catch(error => {
|
||||
if (error && error.errorMessage) {
|
||||
if (error && error.errorMessage.includes("You can't play this card!")) {
|
||||
cardobject.parentElement.animate(wiggleKeyframes, wiggleTiming);
|
||||
} else if (error && error.errorMessage) {
|
||||
alert(`${error.errorMessage}`);
|
||||
} else {
|
||||
alert('An unexpected error occurred. Please try again.');
|
||||
|
||||
Reference in New Issue
Block a user