feat(ci): Polling

Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #53
This commit is contained in:
2025-11-13 11:07:08 +01:00
parent 5d245d0011
commit 370de175db
12 changed files with 271 additions and 127 deletions

View File

@@ -79,6 +79,157 @@
})
})()
function pollForUpdates(gameId) {
if (!gameId) {
console.error("Game ID is missing. Stopping poll.");
return;
}
const element = document.getElementById('card-slide');
const element2 = document.getElementById('lobbybackground');
// Safety check for the target element
if (!element && !element2) {
console.error("Polling target element not found. Stopping poll.");
// Use a timeout to retry in case the DOM loads late, passing gameId.
setTimeout(() => pollForUpdates(gameId), 5000);
return;
}
const route = jsRoutes.controllers.IngameController.polling(gameId);
// Call your specific controller endpoint
fetch(route.url)
.then(response => {
if (response.status === 204) {
console.log("Polling: Timeout reached. Restarting poll.");
// CRITICAL: Pass gameId in the recursive call
setTimeout(() => pollForUpdates(gameId), 5000);
} else if (response.ok && response.status === 200) {
response.json().then(data => {
if (data.status === "cardPlayed" && data.handData) {
console.log("Event received: Card played. Redrawing hand.");
const newHand = data.handData;
let newHandHTML = '';
element.innerHTML = '';
newHand.forEach((cardId, index) => {
const cardHtml = `
<div class="col-auto handcard" style="border-radius: 6px">
<div class="btn btn-outline-light p-0 border-0 shadow-none"
data-card-id="${index}"
style="border-radius: 6px"
onclick="handlePlayCard(this, '${gameId}')">
<img src="/assets/images/cards/${cardId}.png" width="120px" style="border-radius: 6px"/>
</div>
</div>
`;
newHandHTML += cardHtml;
});
element.innerHTML = newHandHTML;
const currentPlayerElement = document.getElementById('current-player-name');
if (currentPlayerElement) {
currentPlayerElement.textContent = data.currentPlayerName;
}
const nextPlayerElement = document.getElementById('next-player-name');
if (nextPlayerElement && data.nextPlayer) {
// Use the correctly named field from the server response
nextPlayerElement.textContent = data.nextPlayer;
} else {
// Case 2: Player name is empty or null (signal to clear display).
nextPlayerElement.textContent = "";
}
const trumpElement = document.getElementById('trump-suit');
if (trumpElement) {
trumpElement.textContent = data.trumpSuit;
}
const trickContainer = document.getElementById('trick-cards-container');
if (trickContainer) {
let trickHTML = '';
// Iterate over the array of played cards received from the server
data.trickCards.forEach(trickCard => {
// Reconstruct the HTML structure from your template
trickHTML += `
<div class="col-auto">
<div class="card text-center shadow-sm border-0 bg-transparent" style="width: 7rem; backdrop-filter: blur(4px);">
<div class="p-2">
<img src="/assets/images/cards/${trickCard.cardId}.png" width="100%"/>
</div>
<div class="card-body p-2 bg-transparent">
<small class="fw-semibold text-secondary">${trickCard.player}</small>
</div>
</div>
</div>
`;
});
trickContainer.innerHTML = trickHTML;
}
const scoreBody = document.getElementById('score-table-body');
if (scoreBody && data.scoreTable) {
let scoreHTML = '';
scoreHTML += `<h4 class="fw-bold mb-3 text-black">Tricks Won</h4>
<div class="d-flex justify-content-between score-header pb-1">
<div style="width: 50%">PLAYER</div>
<div style="width: 50%">TRICKS</div>
</div>`
data.scoreTable.forEach(score => {
scoreHTML += `
<div class="d-flex justify-content-between score-row pt-1">
<div style="width: 50%" class="text-truncate">${score.name}</div>
<div style="width: 50%">${score.tricks}</div>
</div>
`;
});
scoreBody.innerHTML = scoreHTML;
}
const firstCardContainer = document.getElementById('first-card-container');
const cardId = data.firstCardId; // This will be "KH", "S7", or "BLANK"
if (firstCardContainer) {
let imageSrc = '';
let altText = 'First Card';
// Check if a card was actually played or if it's the start of a trick
if (cardId === "BLANK") {
imageSrc = "/assets/images/cards/1B.png";
altText = "Blank Card";
} else {
imageSrc = `/assets/images/cards/${cardId}.png`;
}
// Reconstruct the image HTML (assuming the inner element needs replacement)
const newImageHTML = `
<img src="${imageSrc}" alt="${altText}" width="80px" style="border-radius: 6px"/>
`;
// Clear the container and insert the new image
firstCardContainer.innerHTML = newImageHTML;
}
} else if (data.status === "gameStart") {
window.location.href = data.redirectUrl;
}
pollForUpdates(gameId);
});
} else {
// Handle network or server errors
console.error(`Polling error: Status ${response.status}`);
// Wait before retrying, passing gameId correctly
setTimeout(() => pollForUpdates(gameId), 5000);
}
})
.catch(error => {
console.error("Network error during polling:", error);
// Wait before retrying on network failure, passing gameId correctly
setTimeout(() => pollForUpdates(gameId), 5000);
});
}
function createGameJS() {
let lobbyName = document.getElementById("lobbyname").value;
if (lobbyName === "") {
@@ -226,10 +377,26 @@ function handlePlayCard(cardobject, gameId) {
const jsonObj = {
cardID: cardId
}
sendPlayCardRequest(jsonObj, gameId)
sendPlayCardRequest(jsonObj, gameId, cardobject)
}
function sendPlayCardRequest(jsonObj, gameId) {
function sendPlayCardRequest(jsonObj, gameId, cardobject) {
const wiggleKeyframes = [
{ transform: 'translateX(0)' },
{ transform: 'translateX(-5px)' },
{ transform: 'translateX(5px)' },
{ transform: 'translateX(-5px)' },
{ transform: 'translateX(0)' }
];
// Define the timing options
const wiggleTiming = {
duration: 400, // 0.4 seconds
iterations: 1,
easing: 'ease-in-out',
// Fill mode ensures the final state is applied until reset
fill: 'forwards'
};
const route = jsRoutes.controllers.IngameController.playCard(gameId);
fetch(route.url, {
@@ -249,11 +416,13 @@ function sendPlayCardRequest(jsonObj, gameId) {
})
.then(data => {
if (data.status === 'success') {
window.location.href = data.redirectUrl;
//window.location.href = data.redirectUrl;
}
})
.catch(error => {
if (error && error.errorMessage) {
if (error && error.errorMessage.includes("You can't play this card!")) {
cardobject.parentElement.animate(wiggleKeyframes, wiggleTiming);
} else if (error && error.errorMessage) {
alert(`${error.errorMessage}`);
} else {
alert('An unexpected error occurred. Please try again.');