feat(ci): Polling
Co-authored-by: LQ63 <lkhermann@web.de> Reviewed-on: #53
This commit is contained in:
@@ -79,6 +79,157 @@
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})
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})()
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function pollForUpdates(gameId) {
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if (!gameId) {
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console.error("Game ID is missing. Stopping poll.");
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return;
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}
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const element = document.getElementById('card-slide');
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const element2 = document.getElementById('lobbybackground');
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// Safety check for the target element
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if (!element && !element2) {
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console.error("Polling target element not found. Stopping poll.");
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// Use a timeout to retry in case the DOM loads late, passing gameId.
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setTimeout(() => pollForUpdates(gameId), 5000);
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return;
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}
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const route = jsRoutes.controllers.IngameController.polling(gameId);
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// Call your specific controller endpoint
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fetch(route.url)
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.then(response => {
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if (response.status === 204) {
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console.log("Polling: Timeout reached. Restarting poll.");
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// CRITICAL: Pass gameId in the recursive call
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setTimeout(() => pollForUpdates(gameId), 5000);
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} else if (response.ok && response.status === 200) {
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response.json().then(data => {
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if (data.status === "cardPlayed" && data.handData) {
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console.log("Event received: Card played. Redrawing hand.");
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const newHand = data.handData;
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let newHandHTML = '';
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element.innerHTML = '';
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newHand.forEach((cardId, index) => {
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const cardHtml = `
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<div class="col-auto handcard" style="border-radius: 6px">
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<div class="btn btn-outline-light p-0 border-0 shadow-none"
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data-card-id="${index}"
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style="border-radius: 6px"
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onclick="handlePlayCard(this, '${gameId}')">
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<img src="/assets/images/cards/${cardId}.png" width="120px" style="border-radius: 6px"/>
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</div>
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</div>
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`;
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newHandHTML += cardHtml;
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});
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element.innerHTML = newHandHTML;
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const currentPlayerElement = document.getElementById('current-player-name');
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if (currentPlayerElement) {
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currentPlayerElement.textContent = data.currentPlayerName;
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}
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const nextPlayerElement = document.getElementById('next-player-name');
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if (nextPlayerElement && data.nextPlayer) {
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// Use the correctly named field from the server response
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nextPlayerElement.textContent = data.nextPlayer;
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} else {
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// Case 2: Player name is empty or null (signal to clear display).
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nextPlayerElement.textContent = "";
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}
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const trumpElement = document.getElementById('trump-suit');
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if (trumpElement) {
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trumpElement.textContent = data.trumpSuit;
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}
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const trickContainer = document.getElementById('trick-cards-container');
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if (trickContainer) {
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let trickHTML = '';
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// Iterate over the array of played cards received from the server
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data.trickCards.forEach(trickCard => {
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// Reconstruct the HTML structure from your template
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trickHTML += `
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<div class="col-auto">
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<div class="card text-center shadow-sm border-0 bg-transparent" style="width: 7rem; backdrop-filter: blur(4px);">
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<div class="p-2">
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<img src="/assets/images/cards/${trickCard.cardId}.png" width="100%"/>
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</div>
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<div class="card-body p-2 bg-transparent">
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<small class="fw-semibold text-secondary">${trickCard.player}</small>
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</div>
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</div>
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</div>
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`;
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});
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trickContainer.innerHTML = trickHTML;
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}
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const scoreBody = document.getElementById('score-table-body');
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if (scoreBody && data.scoreTable) {
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let scoreHTML = '';
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scoreHTML += `<h4 class="fw-bold mb-3 text-black">Tricks Won</h4>
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<div class="d-flex justify-content-between score-header pb-1">
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<div style="width: 50%">PLAYER</div>
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<div style="width: 50%">TRICKS</div>
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</div>`
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data.scoreTable.forEach(score => {
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scoreHTML += `
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<div class="d-flex justify-content-between score-row pt-1">
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<div style="width: 50%" class="text-truncate">${score.name}</div>
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<div style="width: 50%">${score.tricks}</div>
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</div>
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`;
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});
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scoreBody.innerHTML = scoreHTML;
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}
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const firstCardContainer = document.getElementById('first-card-container');
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const cardId = data.firstCardId; // This will be "KH", "S7", or "BLANK"
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if (firstCardContainer) {
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let imageSrc = '';
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let altText = 'First Card';
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// Check if a card was actually played or if it's the start of a trick
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if (cardId === "BLANK") {
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imageSrc = "/assets/images/cards/1B.png";
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altText = "Blank Card";
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} else {
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imageSrc = `/assets/images/cards/${cardId}.png`;
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}
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// Reconstruct the image HTML (assuming the inner element needs replacement)
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const newImageHTML = `
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<img src="${imageSrc}" alt="${altText}" width="80px" style="border-radius: 6px"/>
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`;
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// Clear the container and insert the new image
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firstCardContainer.innerHTML = newImageHTML;
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}
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} else if (data.status === "gameStart") {
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window.location.href = data.redirectUrl;
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}
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pollForUpdates(gameId);
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});
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} else {
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// Handle network or server errors
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console.error(`Polling error: Status ${response.status}`);
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// Wait before retrying, passing gameId correctly
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setTimeout(() => pollForUpdates(gameId), 5000);
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}
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})
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.catch(error => {
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console.error("Network error during polling:", error);
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// Wait before retrying on network failure, passing gameId correctly
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setTimeout(() => pollForUpdates(gameId), 5000);
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});
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}
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function createGameJS() {
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let lobbyName = document.getElementById("lobbyname").value;
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if (lobbyName === "") {
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@@ -226,10 +377,26 @@ function handlePlayCard(cardobject, gameId) {
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const jsonObj = {
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cardID: cardId
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}
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sendPlayCardRequest(jsonObj, gameId)
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sendPlayCardRequest(jsonObj, gameId, cardobject)
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}
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function sendPlayCardRequest(jsonObj, gameId) {
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function sendPlayCardRequest(jsonObj, gameId, cardobject) {
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const wiggleKeyframes = [
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{ transform: 'translateX(0)' },
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{ transform: 'translateX(-5px)' },
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{ transform: 'translateX(5px)' },
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{ transform: 'translateX(-5px)' },
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{ transform: 'translateX(0)' }
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];
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// Define the timing options
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const wiggleTiming = {
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duration: 400, // 0.4 seconds
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iterations: 1,
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easing: 'ease-in-out',
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// Fill mode ensures the final state is applied until reset
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fill: 'forwards'
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};
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const route = jsRoutes.controllers.IngameController.playCard(gameId);
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fetch(route.url, {
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@@ -249,11 +416,13 @@ function sendPlayCardRequest(jsonObj, gameId) {
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})
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.then(data => {
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if (data.status === 'success') {
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window.location.href = data.redirectUrl;
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//window.location.href = data.redirectUrl;
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}
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})
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.catch(error => {
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if (error && error.errorMessage) {
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if (error && error.errorMessage.includes("You can't play this card!")) {
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cardobject.parentElement.animate(wiggleKeyframes, wiggleTiming);
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} else if (error && error.errorMessage) {
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alert(`${error.errorMessage}`);
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} else {
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alert('An unexpected error occurred. Please try again.');
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