Refactor Match class and rename WebUI to WebUIMain; update HomeController for new UI structure

This commit is contained in:
2025-10-12 22:56:25 +02:00
parent 6c57abb1db
commit 7cbb6e6ab7
9 changed files with 369 additions and 543 deletions

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@@ -1,9 +1,13 @@
package components
import controllers.WebUIMain
import de.knockoutwhist.components.DefaultConfiguration
import de.knockoutwhist.ui.UI
import de.knockoutwhist.utils.events.EventListener
//class WebApplicationConfiguration extends DefaultConfiguration {
class WebApplicationConfiguration extends DefaultConfiguration {
//}
override def uis: Set[UI] = super.uis + WebUIMain
override def listener: Set[EventListener] = super.listener + WebUIMain
}

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@@ -0,0 +1,8 @@
package controllers
object GameManager {
}

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@@ -1,11 +1,13 @@
package controllers
import javax.inject.*
import com.google.inject.{Guice, Injector}
import de.knockoutwhist.KnockOutWhist
import de.knockoutwhist.components.Configuration
import di.KnockOutWebConfigurationModule
import play.api.*
import play.api.mvc.*
import de.knockoutwhist.KnockOutWhist
import de.knockoutwhist.control.ControlHandler
import de.knockoutwhist.ui.tui.TUIMain
import javax.inject.*
/**
* This controller creates an `Action` to handle HTTP requests to the
@@ -15,6 +17,7 @@ import de.knockoutwhist.ui.tui.TUIMain
class HomeController @Inject()(val controllerComponents: ControllerComponents) extends BaseController {
private var initial = false
private val injector: Injector = Guice.createInjector(KnockOutWebConfigurationModule())
/**
* Create an Action to render an HTML page.
@@ -26,8 +29,7 @@ class HomeController @Inject()(val controllerComponents: ControllerComponents) e
def index(): Action[AnyContent] = {
if (!initial) {
initial = true
ControlHandler.addListener(WebUI)
KnockOutWhist.main(new Array[String](_length = 0))
KnockOutWhist.entry(injector.getInstance(classOf[Configuration]))
}
Action { implicit request =>
Ok(views.html.index.apply())
@@ -36,11 +38,8 @@ class HomeController @Inject()(val controllerComponents: ControllerComponents) e
def ingame(): Action[AnyContent] = {
Action { implicit request =>
Ok(views.html.tui.apply(WebUI.latestOutput))
Ok(views.html.tui.apply(WebUIMain.latestOutput))
}
}
def showTUI(): Action[AnyContent] = Action { implicit request =>
Ok(views.html.tui.render(WebUI.latestOutput))
}
}

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@@ -1,521 +0,0 @@
package controllers
import de.knockoutwhist.events.directional.RequestPickTrumpsuitEvent
import de.knockoutwhist.events.round.ShowCurrentTrickEvent
import de.knockoutwhist.ui.UI
import de.knockoutwhist.ui.tui.TUIMain.{init, runLater, start}
import de.knockoutwhist.utils.events.{EventListener, SimpleEvent}
import de.knockoutwhist.KnockOutWhist
import de.knockoutwhist.cards.{Card, CardValue, Hand, Suit}
import de.knockoutwhist.control.controllerBaseImpl.{PlayerLogic, TrickLogic}
import de.knockoutwhist.control.{ControlHandler, ControlThread}
import de.knockoutwhist.events.*
import de.knockoutwhist.events.ERROR_STATUS.*
import de.knockoutwhist.events.GLOBAL_STATUS.*
import de.knockoutwhist.events.PLAYER_STATUS.*
import de.knockoutwhist.events.ROUND_STATUS.{PLAYERS_OUT, SHOW_START_ROUND, WON_ROUND}
import de.knockoutwhist.events.cards.{RenderHandEvent, ShowTieCardsEvent}
import de.knockoutwhist.events.directional.*
import de.knockoutwhist.events.round.ShowCurrentTrickEvent
import de.knockoutwhist.events.ui.GameState.MAIN_MENU
import de.knockoutwhist.events.ui.{GameState, GameStateUpdateEvent}
import de.knockoutwhist.events.util.DelayEvent
import de.knockoutwhist.player.Playertype.HUMAN
import de.knockoutwhist.player.{AbstractPlayer, PlayerFactory}
import de.knockoutwhist.ui.UI
import de.knockoutwhist.undo.{UndoManager, UndoneException}
import de.knockoutwhist.utils.CustomThread
import de.knockoutwhist.utils.events.{EventListener, SimpleEvent}
import java.io.{BufferedReader, InputStreamReader}
import java.util.concurrent.atomic.AtomicBoolean
import scala.annotation.tailrec
import scala.util.{Failure, Success, Try}
object WebUI extends CustomThread with EventListener with UI {
override def initial: Boolean = {
if (init) {
return false
}
init = true
start()
true
}
setName("WebUI")
override def instance: CustomThread = WebUI
var init = false
override def runLater[R](op: => R): Unit = {
interrupted.set(true)
super.runLater(op)
}
var latestOutput: String = ""
private var internState: GameState = GameState.NO_SET
override def listen(event: SimpleEvent): Unit = {
runLater {
event match {
case event: RenderHandEvent =>
renderhandmethod(event)
case event: ShowTieCardsEvent =>
showtiecardseventmethod(event)
case event: ShowGlobalStatus =>
showglobalstatusmethod(event)
case event: ShowPlayerStatus =>
showplayerstatusmethod(event)
case event: ShowRoundStatus =>
showroundstatusmethod(event)
case event: ShowErrorStatus =>
showerrstatmet(event)
case event: RequestTieNumberEvent =>
reqnumbereventmet(event)
case event: RequestCardEvent =>
reqcardeventmet(event)
case event: RequestDogPlayCardEvent =>
reqdogeventmet(event)
case event: RequestPickTrumpsuitEvent =>
reqpicktevmet(event)
case event: ShowCurrentTrickEvent =>
showcurtrevmet(event)
case event: GameStateUpdateEvent =>
if (internState != event.gameState) {
internState = event.gameState
if (event.gameState == GameState.MAIN_MENU) {
mainMenu()
} else if (event.gameState == GameState.PLAYERS) {
reqplayersevent()
}
Some(true)
}
case _ => None
}
}
}
object WebUICards {
def renderCardAsString(card: Card): Vector[String] = {
val lines = "│ │"
if (card.cardValue == CardValue.Ten) {
latestOutput += Vector(
s"┌─────────┐",
s"${cardColour(card.suit)}${Console.BOLD}${card.cardValue.cardType()}${Console.RESET}",
lines,
s"${cardColour(card.suit)}${Console.BOLD}${card.suit.cardType()}${Console.RESET}",
lines,
s"${cardColour(card.suit)}${Console.BOLD}${card.cardValue.cardType()}${Console.RESET}",
s"└─────────┘"
)
return Vector(
s"┌─────────┐",
s"${cardColour(card.suit)}${Console.BOLD}${card.cardValue.cardType()}${Console.RESET}",
lines,
s"${cardColour(card.suit)}${Console.BOLD}${card.suit.cardType()}${Console.RESET}",
lines,
s"${cardColour(card.suit)}${Console.BOLD}${card.cardValue.cardType()}${Console.RESET}",
s"└─────────┘"
)
}
latestOutput += Vector(
s"┌─────────┐",
s"${cardColour(card.suit)}${Console.BOLD}${card.cardValue.cardType()}${Console.RESET}",
lines,
s"${cardColour(card.suit)}${Console.BOLD}${card.suit.cardType()}${Console.RESET}",
lines,
s"${cardColour(card.suit)}${Console.BOLD}${card.cardValue.cardType()}${Console.RESET}",
s"└─────────┘"
)
return Vector(
s"┌─────────┐",
s"${cardColour(card.suit)}${Console.BOLD}${card.cardValue.cardType()}${Console.RESET}",
lines,
s"${cardColour(card.suit)}${Console.BOLD}${card.suit.cardType()}${Console.RESET}",
lines,
s"${cardColour(card.suit)}${Console.BOLD}${card.cardValue.cardType()}${Console.RESET}",
s"└─────────┘"
)
}
private def cardColour(suit: Suit): String = suit match {
case Suit.Hearts | Suit.Diamonds => Console.RED
case Suit.Clubs | Suit.Spades => Console.BLACK
}
def renderHandEvent(hand: Hand, showNumbers: Boolean): Vector[String] = {
val cardStrings = hand.cards.map(WebUICards.renderCardAsString)
var zipped = cardStrings.transpose
if (showNumbers) zipped = {
List.tabulate(hand.cards.length) { i =>
s" ${i + 1} "
}
} :: zipped
latestOutput += zipped.map(_.mkString(" ")).toVector
zipped.map(_.mkString(" ")).toVector
}
}
//override def initial: Boolean = {
//if (init) {
//return false
//}
//init = true
//start()
//true
//}
@tailrec
private def mainMenu(): Unit = {
latestOutput = ""
latestOutput += "Welcome to Knockout Whist\n"
latestOutput += "Please select an option:\n"
latestOutput += "1. Start a new match\n"
latestOutput += "2. Exit\n"
Try {
input().toInt
} match {
case Success(value) =>
value match {
case 1 =>
ControlThread.runLater {
KnockOutWhist.config.maincomponent.startMatch()
}
case 2 =>
println("Exiting the game.")
System.exit(0)
case _ =>
showerrstatmet(ShowErrorStatus(INVALID_NUMBER))
ControlThread.runLater {
ControlHandler.invoke(DelayEvent(500))
ControlHandler.invoke(GameStateUpdateEvent(MAIN_MENU))
}
mainMenu()
}
case Failure(exception) =>
exception match {
case undo: UndoneException =>
case _ =>
showerrstatmet(ShowErrorStatus(NOT_A_NUMBER))
ControlThread.runLater {
ControlHandler.invoke(DelayEvent(500))
ControlHandler.invoke(GameStateUpdateEvent(MAIN_MENU))
}
}
}
}
private def renderhandmethod(event: RenderHandEvent): Option[Boolean] = {
WebUICards.renderHandEvent(event.hand, event.showNumbers).foreach(println)
Some(true)
}
private def showtiecardseventmethod(event: ShowTieCardsEvent): Option[Boolean] = {
val a: Array[String] = Array("", "", "", "", "", "", "", "")
for ((player, card) <- event.card) {
val playerNameLength = player.name.length
a(0) += " " + player.name + ":" + (" " * (playerNameLength - 1))
val rendered = WebUICards.renderCardAsString(card)
a(1) += " " + rendered(0)
a(2) += " " + rendered(1)
a(3) += " " + rendered(2)
a(4) += " " + rendered(3)
a(5) += " " + rendered(4)
a(6) += " " + rendered(5)
a(7) += " " + rendered(6)
}
a.foreach(println)
Some(true)
}
private def showglobalstatusmethod(event: ShowGlobalStatus): Option[Boolean] = {
event.status match {
case SHOW_TIE =>
println("It's a tie! Let's cut to determine the winner.")
Some(true)
case SHOW_TIE_WINNER =>
if (event.objects.length != 1 || !event.objects.head.isInstanceOf[AbstractPlayer]) {
None
} else {
println(s"${event.objects.head.asInstanceOf[AbstractPlayer].name} wins the cut!")
Some(true)
}
case SHOW_TIE_TIE =>
println("It's a tie again! Let's cut again.")
Some(true)
case SHOW_START_MATCH =>
latestOutput = ""
println("Starting a new match...")
wait(1000)
latestOutput = ""
Some(true)
case SHOW_TYPE_PLAYERS =>
latestOutput += "Please enter the names of the players, separated by a comma."
Some(true)
case SHOW_FINISHED_MATCH =>
if (event.objects.length != 1 || !event.objects.head.isInstanceOf[AbstractPlayer]) {
None
} else {
latestOutput = ""
latestOutput += s"The match is over. The winner is ${event.objects.head.asInstanceOf[AbstractPlayer]}"
Some(true)
}
}
}
private def showplayerstatusmethod(event: ShowPlayerStatus): Option[Boolean] = {
val player = event.player
event.status match {
case SHOW_TURN =>
println("It's your turn, " + player.name + ".")
Some(true)
case SHOW_PLAY_CARD =>
println("Which card do you want to play?")
Some(true)
case SHOW_DOG_PLAY_CARD =>
if (event.objects.length != 1 || !event.objects.head.isInstanceOf[Boolean]) {
None
} else {
println("You are using your dog life. Do you want to play your final card now?")
if (event.objects.head.asInstanceOf[Boolean]) {
println("You have to play your final card this round!")
println("Please enter y to play your final card.")
Some(true)
} else {
println("Please enter y/n to play your final card.")
Some(true)
}
}
case SHOW_TIE_NUMBERS =>
if (event.objects.length != 1 || !event.objects.head.isInstanceOf[Int]) {
None
} else {
println(s"${player.name} enter a number between 1 and ${event.objects.head.asInstanceOf[Int]}.")
Some(true)
}
case SHOW_TRUMPSUIT_OPTIONS =>
println("Which suit do you want to pick as the next trump suit?")
println("1: Hearts")
println("2: Diamonds")
println("3: Clubs")
println("4: Spades")
println()
Some(true)
case SHOW_NOT_PLAYED =>
println(s"Player ${event.player} decided to not play his card")
Some(true)
case SHOW_WON_PLAYER_TRICK =>
println(s"${event.player.name} won the trick.")
wait(2000)
latestOutput = ""
Some(true)
}
}
private def showroundstatusmethod(event: ShowRoundStatus): Option[Boolean] = {
event.status match {
case SHOW_START_ROUND =>
latestOutput = ""
println(s"Starting a new round. The trump suit is ${event.currentRound.trumpSuit}.")
wait(2000)
latestOutput = ""
Some(true)
case WON_ROUND =>
if (event.objects.length != 1 || !event.objects.head.isInstanceOf[AbstractPlayer]) {
None
} else {
println(s"${event.objects.head.asInstanceOf[AbstractPlayer].name} won the round.")
Some(true)
}
case PLAYERS_OUT =>
println("The following players are out of the game:")
event.currentRound.playersout.foreach(p => {
println(p.name)
})
Some(true)
}
}
private def showerrstatmet(event: ShowErrorStatus): Option[Boolean] = {
event.status match {
case INVALID_NUMBER =>
println("Please enter a valid number.")
Some(true)
case NOT_A_NUMBER =>
println("Please enter a number.")
Some(true)
case INVALID_INPUT =>
latestOutput += "Please enter a valid input"
Some(true)
case INVALID_NUMBER_OF_PLAYERS =>
latestOutput += "Please enter at least two names."
Some(true)
case IDENTICAL_NAMES =>
latestOutput += "Please enter unique names."
Some(true)
case INVALID_NAME_FORMAT =>
latestOutput += "Please enter valid names. Those can not be empty, shorter than 2 or longer then 10 characters."
Some(true)
case WRONG_CARD =>
if (event.objects.length != 1 || !event.objects.head.isInstanceOf[Card]) {
None
} else {
latestOutput += f"You have to play a card of suit: ${event.objects.head.asInstanceOf[Card].suit}\n"
Some(true)
}
}
}
private def reqnumbereventmet(event: RequestTieNumberEvent): Option[Boolean] = {
val tryTie = Try {
val number = input().toInt
if (number < 1 || number > event.remaining) {
throw new IllegalArgumentException(s"Number must be between 1 and ${event.remaining}")
}
number
}
if (tryTie.isFailure && tryTie.failed.get.isInstanceOf[UndoneException]) {
return Some(true)
}
ControlThread.runLater {
KnockOutWhist.config.playerlogcomponent.selectedTie(event.winner, event.matchImpl, event.round, event.playersout, event.cut, tryTie, event.currentStep, event.remaining, event.currentIndex)
}
Some(true)
}
private def reqcardeventmet(event: RequestCardEvent): Option[Boolean] = {
val tryCard = Try {
val card = input().toInt - 1
if (card < 0 || card >= event.hand.cards.length) {
throw new IllegalArgumentException(s"Number has to be between 1 and ${event.hand.cards.length}")
} else {
event.hand.cards(card)
}
}
if (tryCard.isFailure && tryCard.failed.get.isInstanceOf[UndoneException]) {
return Some(true)
}
ControlThread.runLater {
KnockOutWhist.config.trickcomponent.controlSuitplayed(tryCard, event.matchImpl, event.round, event.trick, event.currentIndex, event.player)
}
Some(true)
}
private def reqdogeventmet(event: RequestDogPlayCardEvent): Option[Boolean] = {
val tryDogCard = Try {
val card = input()
if (card.equalsIgnoreCase("y")) {
Some(event.hand.cards.head)
} else if (card.equalsIgnoreCase("n") && !event.needstoplay) {
None
} else {
throw new IllegalArgumentException("Didn't want to play card but had to")
}
}
if (tryDogCard.isFailure && tryDogCard.failed.get.isInstanceOf[UndoneException]) {
return Some(true)
}
ControlThread.runLater {
KnockOutWhist.config.trickcomponent.controlDogPlayed(tryDogCard, event.matchImpl, event.round, event.trick, event.currentIndex, event.player)
}
Some(true)
}
private def reqplayersevent(): Option[Boolean] = {
showglobalstatusmethod(ShowGlobalStatus(SHOW_TYPE_PLAYERS))
val names = Try {
input().split(",")
}
if (names.isFailure && names.failed.get.isInstanceOf[UndoneException]) {
return Some(true)
}
if (names.get.length < 2) {
showerrstatmet(ShowErrorStatus(INVALID_NUMBER_OF_PLAYERS))
return reqplayersevent()
}
if (names.get.distinct.length != names.get.length) {
showerrstatmet(ShowErrorStatus(IDENTICAL_NAMES))
return reqplayersevent()
}
if (names.get.count(_.trim.isBlank) > 0
|| names.get.count(_.trim.length <= 2) > 0
|| names.get.count(_.trim.length > 10) > 0) {
showerrstatmet(ShowErrorStatus(INVALID_NAME_FORMAT))
return reqplayersevent()
}
ControlThread.runLater {
KnockOutWhist.config
.maincomponent
.enteredPlayers(names.get
.map(s => PlayerFactory.createPlayer(s, playertype = HUMAN))
.toList)
}
Some(true)
}
private def reqpicktevmet(event: RequestPickTrumpsuitEvent): Option[Boolean] = {
val trySuit = Try {
val suit = input().toInt
suit match {
case 1 => Suit.Hearts
case 2 => Suit.Diamonds
case 3 => Suit.Clubs
case 4 => Suit.Spades
case _ => throw IllegalArgumentException("Didn't enter a number between 1 and 4")
}
}
if (trySuit.isFailure && trySuit.failed.get.isInstanceOf[UndoneException]) {
return Some(true)
}
ControlThread.runLater {
KnockOutWhist.config.playerlogcomponent.trumpSuitSelected(event.matchImpl, trySuit, event.remaining_players, event.firstRound, event.player)
}
Some(true)
}
private def showcurtrevmet(event: ShowCurrentTrickEvent): Option[Boolean] = {
latestOutput = ""
val sb = new StringBuilder()
sb.append("Current Trick:\n")
sb.append("Trump-Suit: " + event.round.trumpSuit + "\n")
if (event.trick.firstCard.isDefined) {
sb.append(s"Suit to play: ${event.trick.firstCard.get.suit}\n")
}
for ((card, player) <- event.trick.cards) {
sb.append(s"${player.name} played ${card.toString}\n")
}
latestOutput += sb.toString()
//println(sb.toString())
Some(true)
}
private val isInIO: AtomicBoolean = new AtomicBoolean(false)
private val interrupted: AtomicBoolean = new AtomicBoolean(false)
private def input(): String = {
interrupted.set(false)
val reader = new BufferedReader(new InputStreamReader(System.in))
while (!interrupted.get()) {
if (reader.ready()) {
val in = reader.readLine()
if (in.equals("undo")) {
UndoManager.undoStep()
throw new UndoneException("Undo")
} else if (in.equals("redo")) {
UndoManager.redoStep()
throw new UndoneException("Redo")
} else if (in.equals("load")
&& KnockOutWhist.config.persistenceManager.canLoadfile("currentSnapshot")) {
KnockOutWhist.config.persistenceManager.loadFile("currentSnapshot.json")
throw new UndoneException("Load")
} else if (in.equals("save")) {
KnockOutWhist.config.persistenceManager.saveFile("currentSnapshot.json")
}
return in
}
Thread.sleep(50)
}
throw new UndoneException("Skipped")
}
}

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@@ -0,0 +1,304 @@
package controllers
import de.knockoutwhist.cards.{Card, CardValue, Hand, Suit}
import de.knockoutwhist.events.*
import de.knockoutwhist.events.ERROR_STATUS.*
import de.knockoutwhist.events.GLOBAL_STATUS.*
import de.knockoutwhist.events.PLAYER_STATUS.*
import de.knockoutwhist.events.ROUND_STATUS.{PLAYERS_OUT, SHOW_START_ROUND, WON_ROUND}
import de.knockoutwhist.events.cards.{RenderHandEvent, ShowTieCardsEvent}
import de.knockoutwhist.events.round.ShowCurrentTrickEvent
import de.knockoutwhist.events.ui.{GameState, GameStateUpdateEvent}
import de.knockoutwhist.player.AbstractPlayer
import de.knockoutwhist.ui.UI
import de.knockoutwhist.utils.CustomThread
import de.knockoutwhist.utils.events.{EventListener, SimpleEvent}
object WebUIMain extends CustomThread with EventListener with UI {
setName("WebUI")
var init = false
private var internState: GameState = GameState.NO_SET
var latestOutput: String = ""
override def instance: CustomThread = WebUIMain
override def listen(event: SimpleEvent): Unit = {
runLater {
event match {
case event: RenderHandEvent =>
renderhandmethod(event)
case event: ShowTieCardsEvent =>
showtiecardseventmethod(event)
case event: ShowGlobalStatus =>
showglobalstatusmethod(event)
case event: ShowPlayerStatus =>
showplayerstatusmethod(event)
case event: ShowRoundStatus =>
showroundstatusmethod(event)
case event: ShowErrorStatus =>
showerrstatmet(event)
case event: ShowCurrentTrickEvent =>
showcurtrevmet(event)
case event: GameStateUpdateEvent =>
if (internState != event.gameState) {
internState = event.gameState
if (event.gameState == GameState.MAIN_MENU) {
mainMenu()
}
Some(true)
}
case _ => None
}
}
}
object TUICards {
def renderCardAsString(card: Card): Vector[String] = {
val lines = "│ │"
if (card.cardValue == CardValue.Ten) {
return Vector(
s"┌─────────┐",
s"${cardColour(card.suit)}${Console.BOLD}${card.cardValue.cardType()}${Console.RESET}",
lines,
s"${cardColour(card.suit)}${Console.BOLD}${card.suit.cardType()}${Console.RESET}",
lines,
s"${cardColour(card.suit)}${Console.BOLD}${card.cardValue.cardType()}${Console.RESET}",
s"└─────────┘"
)
}
Vector(
s"┌─────────┐",
s"${cardColour(card.suit)}${Console.BOLD}${card.cardValue.cardType()}${Console.RESET}",
lines,
s"${cardColour(card.suit)}${Console.BOLD}${card.suit.cardType()}${Console.RESET}",
lines,
s"${cardColour(card.suit)}${Console.BOLD}${card.cardValue.cardType()}${Console.RESET}",
s"└─────────┘"
)
}
private def cardColour(suit: Suit): String = suit match {
case Suit.Hearts | Suit.Diamonds => Console.RED
case Suit.Clubs | Suit.Spades => Console.BLACK
}
def renderHandEvent(hand: Hand, showNumbers: Boolean): Vector[String] = {
val cardStrings = hand.cards.map(TUICards.renderCardAsString)
var zipped = cardStrings.transpose
if (showNumbers) zipped = {
List.tabulate(hand.cards.length) { i =>
s" ${i + 1} "
}
} :: zipped
zipped.map(_.mkString(" ")).toVector
}
}
private object TUIUtil {
def clearConsole() = {
latestOutput = ""
}
}
override def initial: Boolean = {
if (init) {
return false
}
init = true
start()
true
}
private def mainMenu(): Unit = {
TUIUtil.clearConsole()
println("Welcome to Knockout Whist!")
println()
println("Please select an option:")
println("1. Start a new match")
println("2. Exit")
}
private def renderhandmethod(event: RenderHandEvent): Option[Boolean] = {
TUICards.renderHandEvent(event.hand, event.showNumbers).foreach(println)
Some(true)
}
private def showtiecardseventmethod(event: ShowTieCardsEvent): Option[Boolean] = {
val a: Array[String] = Array("", "", "", "", "", "", "", "")
for ((player, card) <- event.card) {
val playerNameLength = player.name.length
a(0) += " " + player.name + ":" + (" " * (playerNameLength - 1))
val rendered = TUICards.renderCardAsString(card)
a(1) += " " + rendered(0)
a(2) += " " + rendered(1)
a(3) += " " + rendered(2)
a(4) += " " + rendered(3)
a(5) += " " + rendered(4)
a(6) += " " + rendered(5)
a(7) += " " + rendered(6)
}
a.foreach(println)
Some(true)
}
private def showglobalstatusmethod(event: ShowGlobalStatus): Option[Boolean] = {
event.status match {
case SHOW_TIE =>
println("It's a tie! Let's cut to determine the winner.")
Some(true)
case SHOW_TIE_WINNER =>
if (event.objects.length != 1 || !event.objects.head.isInstanceOf[AbstractPlayer]) {
None
} else {
println(s"${event.objects.head.asInstanceOf[AbstractPlayer].name} wins the cut!")
Some(true)
}
case SHOW_TIE_TIE =>
println("It's a tie again! Let's cut again.")
Some(true)
case SHOW_START_MATCH =>
TUIUtil.clearConsole()
println("Starting a new match...")
latestOutput += "\n\n"
Some(true)
case SHOW_TYPE_PLAYERS =>
println("Please enter the names of the players, separated by a comma.")
Some(true)
case SHOW_FINISHED_MATCH =>
if (event.objects.length != 1 || !event.objects.head.isInstanceOf[AbstractPlayer]) {
None
} else {
TUIUtil.clearConsole()
println(s"The match is over. The winner is ${event.objects.head.asInstanceOf[AbstractPlayer]}")
Some(true)
}
}
}
private def showplayerstatusmethod(event: ShowPlayerStatus): Option[Boolean] = {
val player = event.player
event.status match {
case SHOW_TURN =>
println("It's your turn, " + player.name + ".")
Some(true)
case SHOW_PLAY_CARD =>
println("Which card do you want to play?")
Some(true)
case SHOW_DOG_PLAY_CARD =>
if (event.objects.length != 1 || !event.objects.head.isInstanceOf[Boolean]) {
None
} else {
println("You are using your dog life. Do you want to play your final card now?")
if (event.objects.head.asInstanceOf[Boolean]) {
println("You have to play your final card this round!")
println("Please enter y to play your final card.")
Some(true)
} else {
println("Please enter y/n to play your final card.")
Some(true)
}
}
case SHOW_TIE_NUMBERS =>
if (event.objects.length != 1 || !event.objects.head.isInstanceOf[Int]) {
None
} else {
println(s"${player.name} enter a number between 1 and ${event.objects.head.asInstanceOf[Int]}.")
Some(true)
}
case SHOW_TRUMPSUIT_OPTIONS =>
println("Which suit do you want to pick as the next trump suit?")
println("1: Hearts")
println("2: Diamonds")
println("3: Clubs")
println("4: Spades")
println()
Some(true)
case SHOW_NOT_PLAYED =>
println(s"Player ${event.player} decided to not play his card")
Some(true)
case SHOW_WON_PLAYER_TRICK =>
println(s"${event.player.name} won the trick.")
latestOutput = "\n\n"
Some(true)
}
}
private def showroundstatusmethod(event: ShowRoundStatus): Option[Boolean] = {
event.status match {
case SHOW_START_ROUND =>
TUIUtil.clearConsole()
println(s"Starting a new round. The trump suit is ${event.currentRound.trumpSuit}.")
latestOutput = "\n\n"
Some(true)
case WON_ROUND =>
if (event.objects.length != 1 || !event.objects.head.isInstanceOf[AbstractPlayer]) {
None
} else {
println(s"${event.objects.head.asInstanceOf[AbstractPlayer].name} won the round.")
Some(true)
}
case PLAYERS_OUT =>
println("The following players are out of the game:")
event.currentRound.playersout.foreach(p => {
println(p.name)
})
Some(true)
}
}
private def showerrstatmet(event: ShowErrorStatus): Option[Boolean] = {
event.status match {
case INVALID_NUMBER =>
println("Please enter a valid number.")
Some(true)
case NOT_A_NUMBER =>
println("Please enter a number.")
Some(true)
case INVALID_INPUT =>
println("Please enter a valid input")
Some(true)
case INVALID_NUMBER_OF_PLAYERS =>
println("Please enter at least two names.")
Some(true)
case IDENTICAL_NAMES =>
println("Please enter unique names.")
Some(true)
case INVALID_NAME_FORMAT =>
println("Please enter valid names. Those can not be empty, shorter than 2 or longer then 10 characters.")
Some(true)
case WRONG_CARD =>
if (event.objects.length != 1 || !event.objects.head.isInstanceOf[Card]) {
None
} else {
println(f"You have to play a card of suit: ${event.objects.head.asInstanceOf[Card].suit}\n")
Some(true)
}
}
}
private def showcurtrevmet(event: ShowCurrentTrickEvent): Option[Boolean] = {
TUIUtil.clearConsole()
val sb = new StringBuilder()
sb.append("Current Trick:\n")
sb.append("Trump-Suit: " + event.round.trumpSuit + "\n")
if (event.trick.firstCard.isDefined) {
sb.append(s"Suit to play: ${event.trick.firstCard.get.suit}\n")
}
for ((card, player) <- event.trick.cards) {
sb.append(s"${player.name} played ${card.toString}\n")
}
println(sb.toString())
Some(true)
}
private def println(s: String): Unit = {
latestOutput += s + "\n"
System.out.println(s)
}
private def println(): Unit = {
latestOutput += "\n"
System.out.println()
}
}

View File

@@ -0,0 +1,13 @@
package di
import com.google.inject.AbstractModule
import components.WebApplicationConfiguration
import de.knockoutwhist.components.Configuration
class KnockOutWebConfigurationModule extends AbstractModule {
override def configure(): Unit = {
bind(classOf[Configuration]).to(classOf[WebApplicationConfiguration])
}
}

View File

@@ -1,10 +1,25 @@
@(title: String)(content: play.twirl.api.Html)
@*
* This template is called from the `index` template. This template
* handles the rendering of the page header and body tags. It takes
* two arguments, a `String` for the title of the page and an `Html`
* object to insert into the body of the page.
*@
@(title: String)(content: Html)
<!DOCTYPE html>
<html>
<html lang="en">
<head>
@* Here's where we render the page title `String`. *@
<title>@title</title>
<link rel="stylesheet" media="screen" href="@routes.Assets.versioned("stylesheets/main.css")">
<link rel="shortcut icon" type="image/png" href="@routes.Assets.versioned("images/favicon.png")">
</head>
<body>
@* And here's where we render the `Html` object containing
* the page content. *@
@content
<script src="@routes.Assets.versioned("javascripts/main.js")" type="text/javascript"></script>
</body>
</html>
</html>

View File

@@ -1,5 +1,10 @@
@(renderTUI: String)
@(toRender: String)
@main("Welcome to Play") {
<h1>@renderTUI</h1>
@main("Tui") {
<div id="tui">
@for(line <- toRender.split('\n')) {
<p>@line</p>
}
</div>
}

View File

@@ -6,6 +6,5 @@
# An example controller showing a sample home page
GET / controllers.HomeController.index()
GET /ingame controllers.HomeController.ingame()
GET /showTUI controllers.HomeController.showTUI()
# Map static resources from the /public folder to the /assets URL path
GET /assets/*file controllers.Assets.versioned(path="/public", file: Asset)