feat(game)!: Fixed polling, SPA, Gameplayloop etc. (#59)
Co-authored-by: LQ63 <lkhermann@web.de> Reviewed-on: #59 Co-authored-by: Janis <janis.e.20@gmx.de> Co-committed-by: Janis <janis.e.20@gmx.de>
This commit is contained in:
Submodule knockoutwhist updated: a5dcf3ee90...372f20ca6c
@@ -49,6 +49,16 @@
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box-shadow: 3px 3px 3px @highlightcolor;
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}
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.inactive::after {
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content: "";
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position: absolute;
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inset: 0; /* cover the whole container */
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background: rgba(0, 0, 0, 0.50);
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z-index: 10;
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border-radius: 6px;
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pointer-events: none; /* user can't click through overlay */
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}
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.bottom-div {
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position: fixed;
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bottom: 0;
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@@ -1,14 +1,16 @@
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package controllers
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import auth.{AuthAction, AuthenticatedRequest}
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import de.knockoutwhist.control.GameState.{InGame, Lobby, SelectTrump, TieBreak}
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import de.knockoutwhist.control.GameState.{FinishedMatch, InGame, Lobby, SelectTrump, TieBreak}
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import exceptions.*
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import logic.PodManager
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import logic.game.GameLobby
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import model.sessions.UserSession
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import model.users.User
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import play.api.*
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import play.api.libs.json.{JsValue, Json}
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import play.api.mvc.*
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import play.twirl.api.Html
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import java.util.UUID
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import javax.inject.*
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@@ -22,29 +24,47 @@ class IngameController @Inject() (
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val authAction: AuthAction,
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implicit val ec: ExecutionContext
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) extends AbstractController(cc) {
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def returnInnerHTML(gameLobby: GameLobby, user: User): Html = {
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gameLobby.logic.getCurrentState match {
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case Lobby => views.html.lobby.lobby(Some(user), gameLobby)
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case InGame =>
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views.html.ingame.ingame(
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gameLobby.getPlayerByUser(user),
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gameLobby
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)
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case SelectTrump =>
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views.html.ingame.selecttrump(
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gameLobby.getPlayerByUser(user),
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gameLobby
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)
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case TieBreak =>
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views.html.ingame.tie(
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gameLobby.getPlayerByUser(user),
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gameLobby
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)
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case FinishedMatch =>
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views.html.ingame.finishedMatch(
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Some(user),
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gameLobby
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)
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case _ =>
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throw new IllegalStateException(s"Invalid game state for in-game view. GameId: ${gameLobby.id}" + s" State: ${gameLobby.logic.getCurrentState}")
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}
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}
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def game(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
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val game = podManager.getGame(gameId)
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game match {
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case Some(g) =>
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g.logic.getCurrentState match {
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case Lobby => Ok(views.html.lobby.lobby(Some(request.user), g))
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case InGame =>
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Ok(views.html.ingame.ingame(
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g.getPlayerByUser(request.user),
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g
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))
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case SelectTrump =>
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Ok(views.html.ingame.selecttrump(
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g.getPlayerByUser(request.user),
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g
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))
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case TieBreak =>
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Ok(views.html.ingame.tie(
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g.getPlayerByUser(request.user),
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g
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))
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case _ =>
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InternalServerError(s"Invalid game state for in-game view. GameId: $gameId" + s" State: ${g.logic.getCurrentState}")
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val results = Try {
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returnInnerHTML(g, request.user)
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}
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if (results.isSuccess) {
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Ok(views.html.main("In-Game - Knockout Whist")(results.get))
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} else {
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InternalServerError(results.failed.get.getMessage)
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}
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case None =>
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NotFound("Game not found")
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@@ -126,32 +146,7 @@ class IngameController @Inject() (
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))
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}
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}
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def joinGame(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
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val game = podManager.getGame(gameId)
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val result = Try {
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game match {
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case Some(g) =>
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g.addUser(request.user)
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case None =>
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NotFound("Game not found")
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}
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}
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if (result.isSuccess) {
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Redirect(routes.IngameController.game(gameId))
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} else {
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val throwable = result.failed.get
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throwable match {
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case _: GameFullException =>
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BadRequest(throwable.getMessage)
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case _: IllegalArgumentException =>
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BadRequest(throwable.getMessage)
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case _: IllegalStateException =>
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BadRequest(throwable.getMessage)
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case _ =>
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InternalServerError(throwable.getMessage)
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}
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}
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}
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def playCard(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] => {
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val game = podManager.getGame(gameId)
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game match {
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@@ -172,8 +167,7 @@ class IngameController @Inject() (
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optSession.foreach(_.lock.unlock())
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if (result.isSuccess) {
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Ok(Json.obj(
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"status" -> "success",
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"redirectUrl" -> routes.IngameController.game(gameId).url
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"status" -> "success"
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))
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} else {
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val throwable = result.failed.get
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@@ -198,6 +192,11 @@ class IngameController @Inject() (
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"status" -> "failure",
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"errorMessage" -> throwable.getMessage
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))
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case _: NotInteractableException =>
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BadRequest(Json.obj(
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"status" -> "failure",
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"errorMessage" -> throwable.getMessage
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))
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case _ =>
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InternalServerError(Json.obj(
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"status" -> "failure",
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@@ -223,7 +222,10 @@ class IngameController @Inject() (
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val game = podManager.getGame(gameId)
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game match {
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case Some(g) => {
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val cardIdOpt = request.body.asFormUrlEncoded.flatMap(_.get("cardId").flatMap(_.headOption))
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val jsonBody = request.body.asJson
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val cardIdOpt: Option[String] = jsonBody.flatMap { jsValue =>
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(jsValue \ "cardID").asOpt[String]
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}
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var optSession: Option[UserSession] = None
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val result = Try {
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cardIdOpt match {
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@@ -248,15 +250,30 @@ class IngameController @Inject() (
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val throwable = result.failed.get
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throwable match {
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case _: CantPlayCardException =>
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BadRequest(throwable.getMessage)
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BadRequest(Json.obj(
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"status" -> "failure",
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"errorMessage" -> throwable.getMessage
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))
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case _: NotInThisGameException =>
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BadRequest(throwable.getMessage)
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BadRequest(Json.obj(
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"status" -> "failure",
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"errorMessage" -> throwable.getMessage
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))
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case _: IllegalArgumentException =>
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BadRequest(throwable.getMessage)
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BadRequest(Json.obj(
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"status" -> "failure",
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"errorMessage" -> throwable.getMessage
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))
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case _: IllegalStateException =>
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BadRequest(throwable.getMessage)
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BadRequest(Json.obj(
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"status" -> "failure",
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"errorMessage" -> throwable.getMessage
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))
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case _ =>
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InternalServerError(throwable.getMessage)
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InternalServerError(Json.obj(
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"status" -> "failure",
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"errorMessage" -> throwable.getMessage
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))
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}
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}
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}
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@@ -269,7 +286,10 @@ class IngameController @Inject() (
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val game = podManager.getGame(gameId)
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game match {
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case Some(g) =>
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val trumpOpt = request.body.asFormUrlEncoded.flatMap(_.get("trump").flatMap(_.headOption))
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val jsonBody = request.body.asJson
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val trumpOpt: Option[String] = jsonBody.flatMap { jsValue =>
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(jsValue \ "trump").asOpt[String]
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}
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trumpOpt match {
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case Some(trump) =>
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var optSession: Option[UserSession] = None
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@@ -286,13 +306,25 @@ class IngameController @Inject() (
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val throwable = result.failed.get
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throwable match {
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case _: IllegalArgumentException =>
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BadRequest(throwable.getMessage)
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BadRequest(Json.obj(
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"status" -> "failure",
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"errorMessage" -> throwable.getMessage
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))
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case _: NotInThisGameException =>
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BadRequest(throwable.getMessage)
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BadRequest(Json.obj(
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"status" -> "failure",
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"errorMessage" -> throwable.getMessage
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))
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case _: IllegalStateException =>
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BadRequest(throwable.getMessage)
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BadRequest(Json.obj(
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"status" -> "failure",
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"errorMessage" -> throwable.getMessage
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))
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case _ =>
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InternalServerError(throwable.getMessage)
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InternalServerError(Json.obj(
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"status" -> "failure",
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"errorMessage" -> throwable.getMessage
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))
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}
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}
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case None =>
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@@ -306,7 +338,10 @@ class IngameController @Inject() (
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val game = podManager.getGame(gameId)
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game match {
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case Some(g) =>
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val tieOpt = request.body.asFormUrlEncoded.flatMap(_.get("tie").flatMap(_.headOption))
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val jsonBody = request.body.asJson
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val tieOpt: Option[String] = jsonBody.flatMap { jsValue =>
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(jsValue \ "tie").asOpt[String]
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}
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tieOpt match {
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case Some(tie) =>
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var optSession: Option[UserSession] = None
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@@ -323,13 +358,25 @@ class IngameController @Inject() (
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val throwable = result.failed.get
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throwable match {
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case _: IllegalArgumentException =>
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BadRequest(throwable.getMessage)
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BadRequest(Json.obj(
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"status" -> "failure",
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"errorMessage" -> throwable.getMessage
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))
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case _: NotInThisGameException =>
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BadRequest(throwable.getMessage)
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BadRequest(Json.obj(
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"status" -> "failure",
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"errorMessage" -> throwable.getMessage
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))
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case _: IllegalStateException =>
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BadRequest(throwable.getMessage)
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BadRequest(Json.obj(
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"status" -> "failure",
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"errorMessage" -> throwable.getMessage
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))
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case _ =>
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InternalServerError(throwable.getMessage)
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InternalServerError(Json.obj(
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"status" -> "failure",
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"errorMessage" -> throwable.getMessage
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))
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}
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}
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case None =>
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@@ -339,5 +386,47 @@ class IngameController @Inject() (
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NotFound("Game not found")
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}
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}
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def returnToLobby(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
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val game = podManager.getGame(gameId)
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game match {
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case Some(g) =>
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val result = Try {
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val session = g.getUserSession(request.user.id)
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g.returnToLobby(session)
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}
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if (result.isSuccess) {
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Ok(Json.obj(
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"status" -> "success",
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"redirectUrl" -> routes.IngameController.game(gameId).url
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))
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} else {
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val throwable = result.failed.get
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throwable match {
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case _: NotInThisGameException =>
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BadRequest(Json.obj(
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"status" -> "failure",
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"errorMessage" -> throwable.getMessage
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))
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case _: IllegalStateException =>
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BadRequest(Json.obj(
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"status" -> "failure",
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"errorMessage" -> throwable.getMessage
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))
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case _ =>
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InternalServerError(Json.obj(
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"status" -> "failure",
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"errorMessage" -> throwable.getMessage
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))
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}
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}
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case None =>
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NotFound(Json.obj(
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"status" -> "failure",
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"errorMessage" -> "Game not found"
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))
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}
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}
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}
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@@ -12,15 +12,23 @@ class JavaScriptRoutingController @Inject()(
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val authAction: AuthAction,
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val podManager: PodManager
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) extends BaseController {
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def javascriptRoutes(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
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def javascriptRoutes(): Action[AnyContent] =
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Action { implicit request =>
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Ok(
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JavaScriptReverseRouter("jsRoutes")(
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routes.javascript.MainMenuController.createGame,
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routes.javascript.MainMenuController.joinGame,
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routes.javascript.MainMenuController.navSPA,
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routes.javascript.IngameController.startGame,
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routes.javascript.IngameController.kickPlayer,
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routes.javascript.IngameController.leaveGame,
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routes.javascript.IngameController.playCard,
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routes.javascript.PollingController.polling
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routes.javascript.IngameController.playDogCard,
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routes.javascript.IngameController.playTrump,
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routes.javascript.IngameController.playTie,
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routes.javascript.IngameController.returnToLobby,
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routes.javascript.PollingController.polling,
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routes.javascript.UserController.login_Post
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)
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).as("text/javascript")
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}
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@@ -17,12 +17,13 @@ import javax.inject.*
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class MainMenuController @Inject()(
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val controllerComponents: ControllerComponents,
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val authAction: AuthAction,
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val podManager: PodManager
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val podManager: PodManager,
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val ingameController: IngameController
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) extends BaseController {
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// Pass the request-handling function directly to authAction (no nested Action)
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def mainMenu(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
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Ok(views.html.mainmenu.creategame(Some(request.user)))
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Ok(views.html.main("Knockout Whist - Create Game")(views.html.mainmenu.creategame(Some(request.user))))
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}
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def index(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
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@@ -45,7 +46,8 @@ class MainMenuController @Inject()(
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)
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Ok(Json.obj(
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"status" -> "success",
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"redirectUrl" -> routes.IngameController.game(gameLobby.id).url
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"redirectUrl" -> routes.IngameController.game(gameLobby.id).url,
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"content" -> ingameController.returnInnerHTML(gameLobby, request.user).toString
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))
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} else {
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BadRequest(Json.obj(
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@@ -57,22 +59,58 @@ class MainMenuController @Inject()(
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}
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def joinGame(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
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val postData = request.body.asFormUrlEncoded
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if (postData.isDefined) {
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val gameId = postData.get.get("gameId").flatMap(_.headOption).getOrElse("")
|
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val game = podManager.getGame(gameId)
|
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val jsonBody = request.body.asJson
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val gameId: Option[String] = jsonBody.flatMap { jsValue =>
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(jsValue \ "gameId").asOpt[String]
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}
|
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if (gameId.isDefined) {
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val game = podManager.getGame(gameId.get)
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game match {
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case Some(g) =>
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Redirect(routes.IngameController.joinGame(gameId))
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g.addUser(request.user)
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Ok(Json.obj(
|
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"status" -> "success",
|
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"redirectUrl" -> routes.IngameController.game(g.id).url,
|
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"content" -> ingameController.returnInnerHTML(g, request.user).toString
|
||||
))
|
||||
case None =>
|
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NotFound("Game not found")
|
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NotFound(Json.obj(
|
||||
"status" -> "failure",
|
||||
"errorMessage" -> "No Game found"
|
||||
))
|
||||
}
|
||||
} else {
|
||||
BadRequest("Invalid form submission")
|
||||
BadRequest(Json.obj(
|
||||
"status" -> "failure",
|
||||
"errorMessage" -> "Invalid form submission"
|
||||
))
|
||||
}
|
||||
}
|
||||
|
||||
def rules(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
||||
Ok(views.html.mainmenu.rules(Some(request.user)))
|
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Ok(views.html.main("Knockout Whist - Rules")(views.html.mainmenu.rules(Some(request.user))))
|
||||
}
|
||||
|
||||
def navSPA(location: String) : Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
||||
location match {
|
||||
case "0" => // Main Menu
|
||||
Ok(Json.obj(
|
||||
"status" -> "success",
|
||||
"redirectUrl" -> routes.MainMenuController.mainMenu().url,
|
||||
"content" -> views.html.mainmenu.creategame(Some(request.user)).toString
|
||||
))
|
||||
case "1" => // Rules
|
||||
Ok(Json.obj(
|
||||
"status" -> "success",
|
||||
"redirectUrl" -> routes.MainMenuController.rules().url,
|
||||
"content" -> views.html.mainmenu.rules(Some(request.user)).toString
|
||||
))
|
||||
case _ =>
|
||||
BadRequest(Json.obj(
|
||||
"status" -> "failure",
|
||||
"errorMessage" -> "Invalid form submission"
|
||||
))
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,10 +1,12 @@
|
||||
package controllers
|
||||
|
||||
import auth.{AuthAction, AuthenticatedRequest}
|
||||
import controllers.PollingController.{scheduler, timeoutDuration}
|
||||
import de.knockoutwhist.cards.Hand
|
||||
import de.knockoutwhist.player.AbstractPlayer
|
||||
import logic.PodManager
|
||||
import logic.game.{GameLobby, PollingEvents}
|
||||
import logic.game.PollingEvents.{CardPlayed, LobbyUpdate, NewRound, ReloadEvent}
|
||||
import logic.game.PollingEvents.{CardPlayed, LobbyCreation, LobbyUpdate, NewRound, NewTrick, ReloadEvent}
|
||||
import model.sessions.UserSession
|
||||
import model.users.User
|
||||
import play.api.libs.json.{JsArray, JsValue, Json}
|
||||
@@ -13,16 +15,22 @@ import util.WebUIUtils
|
||||
|
||||
import javax.inject.{Inject, Singleton}
|
||||
import scala.concurrent.{ExecutionContext, Future}
|
||||
|
||||
import java.util.concurrent.{Executors, ScheduledExecutorService, TimeUnit}
|
||||
import scala.concurrent.duration.*
|
||||
object PollingController {
|
||||
private val scheduler: ScheduledExecutorService = Executors.newSingleThreadScheduledExecutor()
|
||||
private val timeoutDuration = 25.seconds
|
||||
}
|
||||
@Singleton
|
||||
class PollingController @Inject() (
|
||||
val cc: ControllerComponents,
|
||||
val podManager: PodManager,
|
||||
val authAction: AuthAction,
|
||||
val ingameController: IngameController,
|
||||
implicit val ec: ExecutionContext
|
||||
) extends AbstractController(cc) {
|
||||
|
||||
private def buildCardPlayResponse(game: GameLobby, hand: Option[Hand], newRound: Boolean): JsValue = {
|
||||
private def buildCardPlayResponse(game: GameLobby, hand: Option[Hand], player: AbstractPlayer, newRound: Boolean): JsValue = {
|
||||
val currentRound = game.logic.getCurrentRound.get
|
||||
val currentTrick = game.logic.getCurrentTrick.get
|
||||
|
||||
@@ -51,12 +59,14 @@ class PollingController @Inject() (
|
||||
"status" -> "cardPlayed",
|
||||
"animation" -> newRound,
|
||||
"handData" -> stringHand,
|
||||
"dog" -> player.isInDogLife,
|
||||
"currentPlayerName" -> game.logic.getCurrentPlayer.get.name,
|
||||
"trumpSuit" -> currentRound.trumpSuit.toString,
|
||||
"trickCards" -> trickCardsJson,
|
||||
"scoreTable" -> scoreTableJson,
|
||||
"firstCardId" -> firstCardId,
|
||||
"nextPlayer" -> nextPlayer
|
||||
"nextPlayer" -> nextPlayer,
|
||||
"yourTurn" -> (game.logic.getCurrentPlayer.get == player)
|
||||
)
|
||||
}
|
||||
|
||||
@@ -78,43 +88,52 @@ class PollingController @Inject() (
|
||||
case NewRound =>
|
||||
val player = game.getPlayerByUser(userSession.user)
|
||||
val hand = player.currentHand()
|
||||
val jsonResponse = buildCardPlayResponse(game, hand, true)
|
||||
val jsonResponse = buildCardPlayResponse(game, hand, player, true)
|
||||
Ok(jsonResponse)
|
||||
case NewTrick =>
|
||||
val player = game.getPlayerByUser(userSession.user)
|
||||
val hand = player.currentHand()
|
||||
val jsonResponse = buildCardPlayResponse(game, hand, player, false)
|
||||
Ok(jsonResponse)
|
||||
case CardPlayed =>
|
||||
val player = game.getPlayerByUser(userSession.user)
|
||||
val hand = player.currentHand()
|
||||
val jsonResponse = buildCardPlayResponse(game, hand, false)
|
||||
val jsonResponse = buildCardPlayResponse(game, hand, player, false)
|
||||
Ok(jsonResponse)
|
||||
case LobbyUpdate =>
|
||||
Ok(buildLobbyUsersResponse(game, userSession))
|
||||
case ReloadEvent =>
|
||||
val jsonResponse = Json.obj(
|
||||
"status" -> "reloadEvent",
|
||||
"redirectUrl" -> routes.IngameController.game(game.id).url
|
||||
"redirectUrl" -> routes.IngameController.game(game.id).url,
|
||||
"content" -> ingameController.returnInnerHTML(game, userSession.user).toString
|
||||
)
|
||||
Ok(jsonResponse)
|
||||
}
|
||||
}
|
||||
|
||||
// --- Main Polling Action ---
|
||||
def polling(gameId: String): Action[AnyContent] = authAction.async { implicit request: AuthenticatedRequest[AnyContent] =>
|
||||
|
||||
val playerId = request.user.id
|
||||
|
||||
// 1. Safely look up the game
|
||||
podManager.getGame(gameId) match {
|
||||
case Some(game) =>
|
||||
|
||||
// 2. Short-Poll Check (Check for missed events)
|
||||
if (game.getPollingState.nonEmpty) {
|
||||
val event = game.getPollingState.dequeue()
|
||||
|
||||
val playerEventQueue = game.getEventsOfPlayer(playerId)
|
||||
if (playerEventQueue.nonEmpty) {
|
||||
val event = playerEventQueue.dequeue()
|
||||
Future.successful(handleEvent(event, game, game.getUserSession(playerId)))
|
||||
} else {
|
||||
|
||||
val eventPromise = game.registerWaiter(playerId)
|
||||
|
||||
val scheduledFuture = scheduler.schedule(
|
||||
new Runnable {
|
||||
override def run(): Unit =
|
||||
eventPromise.tryFailure(new java.util.concurrent.TimeoutException("Polling Timeout"))
|
||||
},
|
||||
timeoutDuration.toMillis,
|
||||
TimeUnit.MILLISECONDS
|
||||
)
|
||||
eventPromise.future.map { event =>
|
||||
scheduledFuture.cancel(false)
|
||||
game.removeWaiter(playerId)
|
||||
handleEvent(event, game, game.getUserSession(playerId))
|
||||
}.recover {
|
||||
@@ -125,7 +144,6 @@ class PollingController @Inject() (
|
||||
}
|
||||
|
||||
case None =>
|
||||
// Game not found
|
||||
Future.successful(NotFound("Game not found."))
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,6 +3,7 @@ package controllers
|
||||
import auth.{AuthAction, AuthenticatedRequest}
|
||||
import logic.user.{SessionManager, UserManager}
|
||||
import play.api.*
|
||||
import play.api.libs.json.Json
|
||||
import play.api.mvc.*
|
||||
|
||||
import javax.inject.*
|
||||
@@ -28,28 +29,35 @@ class UserController @Inject()(
|
||||
if (possibleUser.isDefined) {
|
||||
Redirect(routes.MainMenuController.mainMenu())
|
||||
} else {
|
||||
Ok(views.html.login.login())
|
||||
Ok(views.html.main("Login")(views.html.login.login()))
|
||||
}
|
||||
} else {
|
||||
Ok(views.html.login.login())
|
||||
Ok(views.html.main("Login")(views.html.login.login()))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
def login_Post(): Action[AnyContent] = {
|
||||
Action { implicit request =>
|
||||
val postData = request.body.asFormUrlEncoded
|
||||
if (postData.isDefined) {
|
||||
val jsonBody = request.body.asJson
|
||||
val username: Option[String] = jsonBody.flatMap { jsValue =>
|
||||
(jsValue \ "username").asOpt[String]
|
||||
}
|
||||
val password: Option[String] = jsonBody.flatMap { jsValue =>
|
||||
(jsValue \ "password").asOpt[String]
|
||||
}
|
||||
if (username.isDefined && password.isDefined) {
|
||||
// Extract username and password from form data
|
||||
val username = postData.get.get("username").flatMap(_.headOption).getOrElse("")
|
||||
val password = postData.get.get("password").flatMap(_.headOption).getOrElse("")
|
||||
val possibleUser = userManager.authenticate(username, password)
|
||||
val possibleUser = userManager.authenticate(username.get, password.get)
|
||||
if (possibleUser.isDefined) {
|
||||
Redirect(routes.MainMenuController.mainMenu()).withCookies(
|
||||
Ok(Json.obj(
|
||||
"status" -> "success",
|
||||
"redirectUrl" -> routes.MainMenuController.mainMenu().url,
|
||||
"content" -> views.html.mainmenu.creategame(possibleUser).toString
|
||||
)).withCookies(
|
||||
Cookie("sessionId", sessionManager.createSession(possibleUser.get))
|
||||
)
|
||||
} else {
|
||||
println("Failed login attempt for user: " + username)
|
||||
Unauthorized("Invalid username or password")
|
||||
}
|
||||
} else {
|
||||
|
||||
@@ -4,14 +4,15 @@ import de.knockoutwhist.cards.{Hand, Suit}
|
||||
import de.knockoutwhist.control.GameLogic
|
||||
import de.knockoutwhist.control.GameState.{InGame, Lobby, MainMenu}
|
||||
import de.knockoutwhist.control.controllerBaseImpl.sublogic.util.{MatchUtil, PlayerUtil}
|
||||
import de.knockoutwhist.events.global.{CardPlayedEvent, GameStateChangeEvent, SessionClosed}
|
||||
import de.knockoutwhist.events.global.tie.TieTurnEvent
|
||||
import de.knockoutwhist.events.global.{CardPlayedEvent, GameStateChangeEvent, NewTrickEvent, SessionClosed}
|
||||
import de.knockoutwhist.events.player.{PlayerEvent, ReceivedHandEvent}
|
||||
import de.knockoutwhist.player.Playertype.HUMAN
|
||||
import de.knockoutwhist.player.{AbstractPlayer, PlayerFactory}
|
||||
import de.knockoutwhist.rounds.{Match, Round, Trick}
|
||||
import de.knockoutwhist.utils.events.{EventListener, SimpleEvent}
|
||||
import exceptions.*
|
||||
import logic.game.PollingEvents.{CardPlayed, LobbyUpdate, NewRound, ReloadEvent}
|
||||
import logic.game.PollingEvents.{CardPlayed, LobbyCreation, LobbyUpdate, NewRound, NewTrick, ReloadEvent}
|
||||
import model.sessions.{InteractionType, UserSession}
|
||||
import model.users.User
|
||||
|
||||
@@ -27,21 +28,39 @@ class GameLobby private(
|
||||
val name: String,
|
||||
val maxPlayers: Int
|
||||
) extends EventListener {
|
||||
logic.addListener(this)
|
||||
logic.createSession()
|
||||
|
||||
|
||||
|
||||
private val users: mutable.Map[UUID, UserSession] = mutable.Map()
|
||||
private val pollingState: mutable.Queue[PollingEvents] = mutable.Queue()
|
||||
private val eventsPerPlayer: mutable.Map[UUID, mutable.Queue[PollingEvents]] = mutable.Map()
|
||||
private val waitingPromises: mutable.Map[UUID, ScalaPromise[PollingEvents]] = mutable.Map()
|
||||
private val lock = new Object
|
||||
lock.synchronized {
|
||||
logic.addListener(this)
|
||||
logic.createSession()
|
||||
}
|
||||
|
||||
|
||||
def registerWaiter(playerId: UUID): ScalaPromise[PollingEvents] = {
|
||||
val promise = ScalaPromise[PollingEvents]()
|
||||
waitingPromises.put(playerId, promise)
|
||||
promise
|
||||
lock.synchronized {
|
||||
val queue = eventsPerPlayer.getOrElseUpdate(playerId, mutable.Queue())
|
||||
|
||||
if (queue.nonEmpty) {
|
||||
val evt = queue.dequeue()
|
||||
promise.success(evt)
|
||||
promise
|
||||
} else {
|
||||
waitingPromises.put(playerId, promise)
|
||||
promise
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
def removeWaiter(playerId: UUID): Unit = {
|
||||
waitingPromises.remove(playerId)
|
||||
lock.synchronized {
|
||||
waitingPromises.remove(playerId)
|
||||
}
|
||||
}
|
||||
|
||||
def addUser(user: User): UserSession = {
|
||||
@@ -64,17 +83,18 @@ class GameLobby private(
|
||||
users.get(event.playerId).foreach(session => session.updatePlayer(event))
|
||||
case event: CardPlayedEvent =>
|
||||
addToQueue(CardPlayed)
|
||||
case event: TieTurnEvent =>
|
||||
addToQueue(ReloadEvent)
|
||||
users.get(event.player.id).foreach(session => session.updatePlayer(event))
|
||||
case event: PlayerEvent =>
|
||||
users.get(event.playerId).foreach(session => session.updatePlayer(event))
|
||||
case event: NewTrickEvent =>
|
||||
addToQueue(NewTrick)
|
||||
case event: GameStateChangeEvent =>
|
||||
if (event.oldState == MainMenu && event.newState == Lobby) {
|
||||
return
|
||||
}
|
||||
if (event.oldState == Lobby && event.newState == InGame) {
|
||||
addToQueue(ReloadEvent)
|
||||
}else {
|
||||
addToQueue(ReloadEvent)
|
||||
}
|
||||
addToQueue(ReloadEvent)
|
||||
users.values.foreach(session => session.updatePlayer(event))
|
||||
case event: SessionClosed =>
|
||||
users.values.foreach(session => session.updatePlayer(event))
|
||||
@@ -84,11 +104,29 @@ class GameLobby private(
|
||||
}
|
||||
|
||||
private def addToQueue(event: PollingEvents): Unit = {
|
||||
if (waitingPromises.nonEmpty) {
|
||||
waitingPromises.values.foreach(_.success(event))
|
||||
waitingPromises.clear()
|
||||
} else {
|
||||
pollingState.enqueue(event)
|
||||
lock.synchronized {
|
||||
users.keys.foreach { playerId =>
|
||||
val q = eventsPerPlayer.getOrElseUpdate(playerId, mutable.Queue())
|
||||
q.enqueue(event)
|
||||
}
|
||||
val waiterIds = waitingPromises.keys.toList
|
||||
waiterIds.foreach { playerId =>
|
||||
val q = eventsPerPlayer.getOrElseUpdate(playerId, mutable.Queue())
|
||||
if (q.nonEmpty) {
|
||||
val evt = q.dequeue()
|
||||
val p = waitingPromises.remove(playerId)
|
||||
p.foreach(_.success(evt))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
waitingPromises.keys.foreach { playerId =>
|
||||
val queue = eventsPerPlayer(playerId)
|
||||
if (queue.nonEmpty) {
|
||||
val promise = waitingPromises(playerId)
|
||||
promise.success(queue.dequeue())
|
||||
waitingPromises.remove(playerId)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -161,10 +199,11 @@ class GameLobby private(
|
||||
throw new CantPlayCardException("You are not in dog life!")
|
||||
}
|
||||
if (cardIndex == -1) {
|
||||
if (!MatchUtil.dogNeedsToPlay(getMatch, getRound)) {
|
||||
if (MatchUtil.dogNeedsToPlay(getMatch, getRound)) {
|
||||
throw new CantPlayCardException("You can't skip this round!")
|
||||
}
|
||||
logic.playerInputLogic.receivedDog(None)
|
||||
return
|
||||
}
|
||||
val hand = getHand(player)
|
||||
val card = hand.cards(cardIndex)
|
||||
@@ -196,6 +235,19 @@ class GameLobby private(
|
||||
logic.playerTieLogic.receivedTieBreakerCard(tieNumber)
|
||||
}
|
||||
|
||||
def returnToLobby(userSession: UserSession): Unit = {
|
||||
if (!users.contains(userSession.id)) {
|
||||
throw new NotInThisGameException("You are not in this game!")
|
||||
}
|
||||
val session = users(userSession.id)
|
||||
if (session != userSession) {
|
||||
throw new IllegalArgumentException("User session does not match!")
|
||||
}
|
||||
if (!session.host)
|
||||
throw new NotHostException("Only the host can return to the lobby!")
|
||||
logic.createSession()
|
||||
}
|
||||
|
||||
|
||||
//-------------------
|
||||
|
||||
@@ -218,8 +270,8 @@ class GameLobby private(
|
||||
def getLogic: GameLogic = {
|
||||
logic
|
||||
}
|
||||
def getPollingState: mutable.Queue[PollingEvents] = {
|
||||
pollingState
|
||||
def getEventsOfPlayer(playerId: UUID): mutable.Queue[PollingEvents] = {
|
||||
eventsPerPlayer.getOrElseUpdate(playerId, mutable.Queue())
|
||||
}
|
||||
private def getPlayerBySession(userSession: UserSession): AbstractPlayer = {
|
||||
val playerOption = getMatch.totalplayers.find(_.id == userSession.id)
|
||||
|
||||
@@ -3,6 +3,8 @@ package logic.game
|
||||
enum PollingEvents {
|
||||
case CardPlayed
|
||||
case NewRound
|
||||
case NewTrick
|
||||
case ReloadEvent
|
||||
case LobbyUpdate
|
||||
case LobbyCreation
|
||||
}
|
||||
37
knockoutwhistweb/app/views/ingame/finishedMatch.scala.html
Normal file
37
knockoutwhistweb/app/views/ingame/finishedMatch.scala.html
Normal file
@@ -0,0 +1,37 @@
|
||||
@(user: Option[model.users.User], gamelobby: logic.game.GameLobby)
|
||||
|
||||
<main class="lobby-background vh-100" id="lobbybackground">
|
||||
<div class="container d-flex flex-column" style="height: calc(100vh - 1rem);">
|
||||
<div class="row">
|
||||
<div class="col">
|
||||
<div class="p-3 text-center fs-4">Winner: @gamelobby.getLogic.getWinner</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="row justify-content-center align-items-center flex-grow-1">
|
||||
@if((gamelobby.getUserSession(user.get.id).host)) {
|
||||
<div class="col-12 text-center mb-5">
|
||||
<div class="btn btn-success" onclick="backToLobby('@gamelobby.id')">Return to lobby</div>
|
||||
</div>
|
||||
} else {
|
||||
<div class="col-12 text-center mt-3">
|
||||
<div class="spinner-border mt-1" role="status">
|
||||
<span class="visually-hidden">Loading...</span>
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
</div>
|
||||
</main>
|
||||
<script>
|
||||
function waitForFunction(name, checkInterval = 100) {
|
||||
return new Promise(resolve => {
|
||||
const timer = setInterval(() => {
|
||||
if (typeof window[name] === "function") {
|
||||
clearInterval(timer);
|
||||
resolve(window[name]);
|
||||
}
|
||||
}, checkInterval);
|
||||
});
|
||||
}
|
||||
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
|
||||
</script>
|
||||
@@ -1,8 +1,8 @@
|
||||
@import de.knockoutwhist.control.controllerBaseImpl.sublogic.util.TrickUtil
|
||||
@import de.knockoutwhist.utils.Implicits.*
|
||||
|
||||
@(player: de.knockoutwhist.player.AbstractPlayer, gamelobby: logic.game.GameLobby)
|
||||
|
||||
@main("Ingame") {
|
||||
<div class="lobby-background vh-100">
|
||||
<main class="game-field-background vh-100 ingame-side-shadow">
|
||||
<div class="py-5 container-xxl">
|
||||
@@ -72,12 +72,19 @@
|
||||
</div>
|
||||
|
||||
<div class="row justify-content-center g-2 mt-4 bottom-div" style="backdrop-filter: blur(4px); margin-left: 0; margin-right: 0;">
|
||||
<div class="row justify-content-center ingame-cards-slide" id="card-slide">
|
||||
<div class="row justify-content-center ingame-cards-slide @{
|
||||
!gamelobby.logic.getCurrentPlayer.contains(player) ? "inactive" |: ""
|
||||
}" id="card-slide">
|
||||
@for(i <- player.currentHand().get.cards.indices) {
|
||||
<div class="col-auto handcard" style="border-radius: 6px">
|
||||
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-card-id="@i" style="border-radius: 6px" onclick="handlePlayCard(this, '@gamelobby.id')">
|
||||
@util.WebUIUtils.cardtoImage(player.currentHand().get.cards(i)) width="120px" style="border-radius: 6px"/>
|
||||
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-card-id="@i" style="border-radius: 6px" onclick="handlePlayCard(this, '@gamelobby.id', '@player.isInDogLife')">
|
||||
@util.WebUIUtils.cardtoImage(player.currentHand().get.cards(i)) width="120px" style="border-radius: 6px"/>
|
||||
</div>
|
||||
@if(player.isInDogLife) {
|
||||
<div class="mt-2">
|
||||
<button class="btn btn-danger" onclick="handleSkipDogLife(this, '@gamelobby.id')">Skip Dog Life</button>
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
@@ -86,8 +93,15 @@
|
||||
</main>
|
||||
</div>
|
||||
<script>
|
||||
document.addEventListener('DOMContentLoaded', () => {
|
||||
pollForUpdates('@gamelobby.id');
|
||||
});
|
||||
function waitForFunction(name, checkInterval = 100) {
|
||||
return new Promise(resolve => {
|
||||
const timer = setInterval(() => {
|
||||
if (typeof window[name] === "function") {
|
||||
clearInterval(timer);
|
||||
resolve(window[name]);
|
||||
}
|
||||
}, checkInterval);
|
||||
});
|
||||
}
|
||||
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
|
||||
</script>
|
||||
}
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
@(player: de.knockoutwhist.player.AbstractPlayer, gamelobby: logic.game.GameLobby)
|
||||
|
||||
@main("Selecting Trumpsuit...") {
|
||||
<div id="selecttrumpsuit" class="game-field game-field-background">
|
||||
<div class="ingame-stage blur-sides">
|
||||
<div class="container py-4">
|
||||
@@ -18,36 +17,24 @@
|
||||
|
||||
<div class="row justify-content-center col-auto mb-5">
|
||||
<div class="col-auto handcard">
|
||||
<form action="@routes.IngameController.playTrump(gamelobby.id)" method="post">
|
||||
<input type="hidden" name="cardId" value="0" />
|
||||
<button type="submit" class="btn btn-outline-light p-0 border-0 shadow-none" name="trump" value="0" style="border-radius: 6px">
|
||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Spades)) width="120px" style="border-radius: 6px"/>
|
||||
</button>
|
||||
</form>
|
||||
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="0" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
|
||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Spades)) width="120px" style="border-radius: 6px"/>
|
||||
</div>
|
||||
</div>
|
||||
<div class="col-auto handcard">
|
||||
<form action="@routes.IngameController.playTrump(gamelobby.id)" method="post">
|
||||
<input type="hidden" name="cardId" value="1" />
|
||||
<button type="submit" class="btn btn-outline-light p-0 border-0 shadow-none" name="trump" value="1" style="border-radius: 6px">
|
||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Hearts)) width="120px" style="border-radius: 6px"/>
|
||||
</button>
|
||||
</form>
|
||||
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="1" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
|
||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Hearts)) width="120px" style="border-radius: 6px"/>
|
||||
</div>
|
||||
</div>
|
||||
<div class="col-auto handcard">
|
||||
<form action="@routes.IngameController.playTrump(gamelobby.id)" method="post">
|
||||
<input type="hidden" name="cardId" value="2" />
|
||||
<button type="submit" class="btn btn-outline-light p-0 border-0 shadow-none" name="trump" value="2" style="border-radius: 6px">
|
||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Diamonds)) width="120px" style="border-radius: 6px"/>
|
||||
</button>
|
||||
</form>
|
||||
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="2" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
|
||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Diamonds)) width="120px" style="border-radius: 6px"/>
|
||||
</div>
|
||||
</div>
|
||||
<div class="col-auto handcard">
|
||||
<form action="@routes.IngameController.playTrump(gamelobby.id)" method="post">
|
||||
<input type="hidden" name="cardId" value="3" />
|
||||
<button type="submit" class="btn btn-outline-light p-0 border-0 shadow-none" name="trump" value="3" style="border-radius: 6px">
|
||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Clubs)) width="120px" style="border-radius: 6px"/>
|
||||
</button>
|
||||
</form>
|
||||
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="3" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
|
||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Clubs)) width="120px" style="border-radius: 6px"/>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="row justify-content-center ingame-cards-slide" id="card-slide">
|
||||
@@ -69,4 +56,16 @@
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
<script>
|
||||
function waitForFunction(name, checkInterval = 100) {
|
||||
return new Promise(resolve => {
|
||||
const timer = setInterval(() => {
|
||||
if (typeof window[name] === "function") {
|
||||
clearInterval(timer);
|
||||
resolve(window[name]);
|
||||
}
|
||||
}, checkInterval);
|
||||
});
|
||||
}
|
||||
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
|
||||
</script>
|
||||
@@ -1,6 +1,4 @@
|
||||
@(player: de.knockoutwhist.player.AbstractPlayer, gamelobby: logic.game.GameLobby)
|
||||
|
||||
@main("Tie") {
|
||||
<div id="tie" class="game-field game-field-background">
|
||||
<div class="ingame-stage blur-sides">
|
||||
<div class="container py-4">
|
||||
@@ -28,7 +26,7 @@
|
||||
Pick a number between 1 and @{maxNum + 1}. The resulting card will be your card for the cut.
|
||||
</div>
|
||||
|
||||
<form class="row g-2 align-items-center" method="post" action="@routes.IngameController.playTie(gamelobby.id)">
|
||||
<div class="row g-2 align-items-center">
|
||||
<div class="col-auto">
|
||||
<label for="tieNumber" class="col-form-label">Your number</label>
|
||||
</div>
|
||||
@@ -36,9 +34,9 @@
|
||||
<input type="number" id="tieNumber" class="form-control" name="tie" min="1" max="@{maxNum + 1}" placeholder="1" required>
|
||||
</div>
|
||||
<div class="col-auto">
|
||||
<button type="submit" class="btn btn-primary">Confirm</button>
|
||||
<button onclick="selectTie('@gamelobby.id')" class="btn btn-primary">Confirm</button>
|
||||
</div>
|
||||
</form>
|
||||
</div>
|
||||
<h6 class="mt-4 mb-3">Currently Picked Cards</h6>
|
||||
|
||||
<div id="cardsplayed" class="row g-3 justify-content-center">
|
||||
@@ -104,4 +102,16 @@
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
<script>
|
||||
function waitForFunction(name, checkInterval = 100) {
|
||||
return new Promise(resolve => {
|
||||
const timer = setInterval(() => {
|
||||
if (typeof window[name] === "function") {
|
||||
clearInterval(timer);
|
||||
resolve(window[name]);
|
||||
}
|
||||
}, checkInterval);
|
||||
});
|
||||
}
|
||||
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
|
||||
</script>
|
||||
@@ -1,6 +1,5 @@
|
||||
@(user: Option[model.users.User], gamelobby: logic.game.GameLobby)
|
||||
|
||||
@main("Lobby") {
|
||||
<main class="lobby-background vh-100" id="lobbybackground">
|
||||
<div class="container d-flex flex-column" style="height: calc(100vh - 1rem);">
|
||||
<div class="row">
|
||||
@@ -9,7 +8,7 @@
|
||||
<div class="text-center" style="flex-grow: 1;">
|
||||
Lobby-Name: @gamelobby.name
|
||||
</div>
|
||||
<div class="btn btn-danger ms-auto" onclick="leaveGame('@gamelobby.id')">Exit</div>
|
||||
<div class="btn btn-danger ms-auto" onclick="leaveGame('@gamelobby.id')">Exit</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -19,57 +18,64 @@
|
||||
</div>
|
||||
</div>
|
||||
<div class="row justify-content-center align-items-center flex-grow-1">
|
||||
@if((gamelobby.getUserSession(user.get.id).host)) {
|
||||
<div id="players" class="justify-content-center align-items-center d-flex">
|
||||
@for(playersession <- gamelobby.getPlayers.values) {
|
||||
<div class="col-auto my-auto m-3">
|
||||
<div class="card" style="width: 18rem;">
|
||||
<img src="@routes.Assets.versioned("images/profile.png")" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
|
||||
<div class="card-body">
|
||||
@if(playersession.id == user.get.id) {
|
||||
<h5 class="card-title">@playersession.name (You)</h5>
|
||||
<a href="#" class="btn btn-danger disabled" aria-disabled="true" tabindex="-1">Remove</a>
|
||||
} else {
|
||||
<h5 class="card-title">@playersession.name</h5>
|
||||
<div class="btn btn-danger" onclick="removePlayer('@gamelobby.id', '@playersession.id')">Remove</div>
|
||||
}
|
||||
</div>
|
||||
</div>
|
||||
@if((gamelobby.getUserSession(user.get.id).host)) {
|
||||
<div id="players" class="justify-content-center align-items-center d-flex">
|
||||
@for(playersession <- gamelobby.getPlayers.values) {
|
||||
<div class="col-auto my-auto m-3">
|
||||
<div class="card" style="width: 18rem;">
|
||||
<img src="@routes.Assets.versioned("images/profile.png")" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
|
||||
<div class="card-body">
|
||||
@if(playersession.id == user.get.id) {
|
||||
<h5 class="card-title">@playersession.name (You)</h5>
|
||||
<a href="#" class="btn btn-danger disabled" aria-disabled="true" tabindex="-1">Remove</a>
|
||||
} else {
|
||||
<h5 class="card-title">@playersession.name</h5>
|
||||
<div class="btn btn-danger" onclick="removePlayer('@gamelobby.id', '@playersession.id')">Remove</div>
|
||||
}
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
<div class="col-12 text-center mb-5">
|
||||
<div class="btn btn-success" onclick="startGame('@gamelobby.id')">Start Game</div>
|
||||
</div>
|
||||
} else {
|
||||
<div id="players" class="justify-content-center align-items-center d-flex">
|
||||
@for(playersession <- gamelobby.getPlayers.values) {
|
||||
<div class="col-auto my-auto m-3"> <div class="card" style="width: 18rem;">
|
||||
<img src="@routes.Assets.versioned("images/profile.png")" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
|
||||
<div class="card-body">
|
||||
@if(playersession.id == user.get.id) {
|
||||
<h5 class="card-title">@playersession.name (You)</h5>
|
||||
} else {
|
||||
<h5 class="card-title">@playersession.name</h5>
|
||||
}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
<div class="col-12 text-center mt-3">
|
||||
<p class="fs-4">Waiting for the host to start the game...</p>
|
||||
<div class="spinner-border mt-1" role="status">
|
||||
<span class="visually-hidden">Loading...</span>
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
<div class="col-12 text-center mb-5">
|
||||
<div class="btn btn-success" onclick="startGame('@gamelobby.id')">Start Game</div>
|
||||
</div>
|
||||
} else {
|
||||
<div id="players" class="justify-content-center align-items-center d-flex">
|
||||
@for(playersession <- gamelobby.getPlayers.values) {
|
||||
<div class="col-auto my-auto m-3"> <div class="card" style="width: 18rem;">
|
||||
<img src="@routes.Assets.versioned("images/profile.png")" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
|
||||
<div class="card-body">
|
||||
@if(playersession.id == user.get.id) {
|
||||
<h5 class="card-title">@playersession.name (You)</h5>
|
||||
} else {
|
||||
<h5 class="card-title">@playersession.name</h5>
|
||||
}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
<div class="col-12 text-center mt-3">
|
||||
<p class="fs-4">Waiting for the host to start the game...</p>
|
||||
<div class="spinner-border mt-1" role="status">
|
||||
<span class="visually-hidden">Loading...</span>
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
</div>
|
||||
</main>
|
||||
<script>
|
||||
document.addEventListener('DOMContentLoaded', () => {
|
||||
pollForUpdates('@gamelobby.id');
|
||||
});
|
||||
</script>
|
||||
}
|
||||
function waitForFunction(name, checkInterval = 100) {
|
||||
return new Promise(resolve => {
|
||||
const timer = setInterval(() => {
|
||||
if (typeof window[name] === "function") {
|
||||
clearInterval(timer);
|
||||
resolve(window[name]);
|
||||
}
|
||||
}, checkInterval);
|
||||
});
|
||||
}
|
||||
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
|
||||
</script>
|
||||
@@ -1,47 +1,42 @@
|
||||
@()
|
||||
<div class="login-box">
|
||||
<div class="card login-card p-4">
|
||||
<div class="card-body">
|
||||
<h3 class="text-center mb-4 text-body">Login</h3>
|
||||
<form onsubmit="login(); return false;">
|
||||
<div class="mb-3">
|
||||
<label for="username" class="form-label text-body">Username</label>
|
||||
<input type="text" class="form-control text-body" id="username" name="username" placeholder="Enter Username" required>
|
||||
</div>
|
||||
|
||||
@main("Login") {
|
||||
<div class="mb-3">
|
||||
<label for="password" class="form-label text-body">Password</label>
|
||||
<input type="password" class="form-control text-body" id="password" name="password" placeholder="Enter password" required>
|
||||
</div>
|
||||
|
||||
<div class="login-box">
|
||||
<div class="card login-card p-4">
|
||||
<div class="card-body">
|
||||
<h3 class="text-center mb-4 text-body">Login</h3>
|
||||
<div class="d-flex justify-content-between align-items-center mb-3">
|
||||
<a href="#" class="text-decoration-none">Forgot password?</a>
|
||||
</div>
|
||||
|
||||
<form action="@routes.UserController.login_Post()" method="post">
|
||||
<div class="mb-3">
|
||||
<label for="username" class="form-label text-body">Username</label>
|
||||
<input type="text" class="form-control text-body" id="username" name="username" placeholder="Enter Username" required>
|
||||
</div>
|
||||
<div class="d-grid" >
|
||||
<button type="submit" class="btn btn-primary">Login</button>
|
||||
</div>
|
||||
</form>
|
||||
|
||||
<div class="mb-3">
|
||||
<label for="password" class="form-label text-body">Password</label>
|
||||
<input type="password" class="form-control text-body" id="password" name="password" placeholder="Enter password" required>
|
||||
</div>
|
||||
|
||||
<div class="d-flex justify-content-between align-items-center mb-3">
|
||||
<a href="#" class="text-decoration-none">Forgot password?</a>
|
||||
</div>
|
||||
|
||||
<div class="d-grid">
|
||||
<button type="submit" class="btn btn-primary">Login</button>
|
||||
</div>
|
||||
</form>
|
||||
|
||||
<p class="text-center mt-3">
|
||||
Don’t have an account?
|
||||
<a href="#" class="text-decoration-none">Sign up</a>
|
||||
</p>
|
||||
</div>
|
||||
<p class="text-center mt-3">
|
||||
Don’t have an account?
|
||||
<a href="#" class="text-decoration-none">Sign up</a>
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
<script src="@routes.Assets.versioned("/javascripts/particles.js")"></script>
|
||||
<script>
|
||||
particlesJS.load('particles-js', 'assets/conf/particlesjs-config.json', function() {
|
||||
console.log('callback - particles.js config loaded');
|
||||
});
|
||||
</script>
|
||||
<div id="particles-js" style="background-color: rgb(11, 8, 8);
|
||||
background-size: cover;
|
||||
background-repeat: no-repeat;
|
||||
background-position: 50% 50%;"></div>
|
||||
}
|
||||
</div>
|
||||
<script src="@routes.Assets.versioned("/javascripts/particles.js")"></script>
|
||||
<script>
|
||||
particlesJS.load('particles-js', 'assets/conf/particlesjs-config.json', function() {
|
||||
console.log('callback - particles.js config loaded');
|
||||
});
|
||||
</script>
|
||||
<div id="particles-js" style="background-color: rgb(11, 8, 8);
|
||||
background-size: cover;
|
||||
background-repeat: no-repeat;
|
||||
background-position: 50% 50%;"></div>
|
||||
@@ -18,12 +18,13 @@
|
||||
<link href="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/css/bootstrap.min.css" rel="stylesheet" integrity="sha384-sRIl4kxILFvY47J16cr9ZwB07vP4J8+LH7qKQnuqkuIAvNWLzeN8tE5YBujZqJLB" crossorigin="anonymous">
|
||||
</head>
|
||||
|
||||
<body class="d-flex flex-column min-vh-100">
|
||||
<body class="d-flex flex-column min-vh-100" id="main-body">
|
||||
@* And here's where we render the `Html` object containing
|
||||
* the page content. *@
|
||||
@content
|
||||
<script src="@routes.JavaScriptRoutingController.javascriptRoutes()" type="text/javascript"></script>
|
||||
<script src="@routes.Assets.versioned("javascripts/main.js")" type="text/javascript"></script>
|
||||
<script src="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/js/bootstrap.bundle.min.js" integrity="sha384-FKyoEForCGlyvwx9Hj09JcYn3nv7wiPVlz7YYwJrWVcXK/BmnVDxM+D2scQbITxI" crossorigin="anonymous"></script>
|
||||
</body>
|
||||
<script src="@routes.JavaScriptRoutingController.javascriptRoutes()" type="text/javascript"></script>
|
||||
<script src="@routes.Assets.versioned("javascripts/main.js")" type="text/javascript"></script>
|
||||
<script src="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/js/bootstrap.bundle.min.js" integrity="sha384-FKyoEForCGlyvwx9Hj09JcYn3nv7wiPVlz7YYwJrWVcXK/BmnVDxM+D2scQbITxI" crossorigin="anonymous"></script>
|
||||
<script src="https://code.jquery.com/jquery-3.6.0.min.js"></script>
|
||||
</html>
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
@(user: Option[model.users.User])
|
||||
|
||||
@main("Create Game") {
|
||||
@navbar(user)
|
||||
<main class="lobby-background flex-grow-1">
|
||||
<div class="w-25 mx-auto">
|
||||
@@ -28,5 +27,4 @@
|
||||
<div class="btn btn-success" onclick="createGameJS()">Create Game</div>
|
||||
</div>
|
||||
</div>
|
||||
</main>
|
||||
}
|
||||
</main>
|
||||
@@ -13,18 +13,18 @@
|
||||
<ul class="navbar-nav mb-2 mb-lg-0">
|
||||
@if(user.isDefined) {
|
||||
<li class="nav-item">
|
||||
<a class="nav-link active" aria-current="page" href="@routes.MainMenuController.mainMenu()">Create Game</a>
|
||||
<a class="nav-link active" aria-current="page" onclick="navSpa('0', 'Knockout Whist - Create Game'); return false;" href="@routes.MainMenuController.mainMenu()">Create Game</a>
|
||||
</li>
|
||||
<li class="nav-item">
|
||||
<a class="nav-link disabled" aria-disabled="true">Lobbies</a>
|
||||
</li>
|
||||
}
|
||||
<li class="nav-item">
|
||||
<a class="nav-link active" href="@routes.MainMenuController.rules()">Rules</a>
|
||||
<a class="nav-link active" onclick="navSpa('1', 'Knockout Whist - Rules'); return false;" href="@routes.MainMenuController.rules()">Rules</a>
|
||||
</li>
|
||||
</ul>
|
||||
<form class="navbar-nav me-auto mb-2 mb-lg-0" method="post" action="@routes.MainMenuController.joinGame()">
|
||||
<input class="form-control me-2" type="text" placeholder="Enter GameCode" name="gameId" aria-label="Join Game"/>
|
||||
<form class="navbar-nav me-auto mb-2 mb-lg-0" onsubmit="joinGame(); return false;">
|
||||
<input class="form-control me-2" type="text" placeholder="Enter GameCode" id="gameId" aria-label="Join Game"/>
|
||||
<button class="btn btn-outline-success" type="submit">Join</button>
|
||||
</form>
|
||||
</div>
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
@(user: Option[model.users.User])
|
||||
|
||||
@main("Rules") {
|
||||
@navbar(user)
|
||||
|
||||
<main class="lobby-background flex-grow-1">
|
||||
@@ -177,4 +175,3 @@
|
||||
</div>
|
||||
</div>
|
||||
</main>
|
||||
}
|
||||
|
||||
@@ -4,34 +4,38 @@
|
||||
# ~~~~
|
||||
|
||||
# For the javascript routing
|
||||
GET /assets/js/routes controllers.JavaScriptRoutingController.javascriptRoutes()
|
||||
GET /assets/js/routes controllers.JavaScriptRoutingController.javascriptRoutes()
|
||||
# Primary routes
|
||||
GET / controllers.MainMenuController.index()
|
||||
GET /assets/*file controllers.Assets.versioned(path="/public", file: Asset)
|
||||
GET / controllers.MainMenuController.index()
|
||||
GET /assets/*file controllers.Assets.versioned(path="/public", file: Asset)
|
||||
|
||||
# Main menu routes
|
||||
GET /mainmenu controllers.MainMenuController.mainMenu()
|
||||
GET /rules controllers.MainMenuController.rules()
|
||||
GET /mainmenu controllers.MainMenuController.mainMenu()
|
||||
GET /rules controllers.MainMenuController.rules()
|
||||
GET /navSPA/:pType controllers.MainMenuController.navSPA(pType)
|
||||
|
||||
POST /createGame controllers.MainMenuController.createGame()
|
||||
POST /joinGame controllers.MainMenuController.joinGame()
|
||||
POST /createGame controllers.MainMenuController.createGame()
|
||||
POST /joinGame controllers.MainMenuController.joinGame()
|
||||
|
||||
# User authentication routes
|
||||
GET /login controllers.UserController.login()
|
||||
POST /login controllers.UserController.login_Post()
|
||||
GET /login controllers.UserController.login()
|
||||
POST /login controllers.UserController.login_Post()
|
||||
|
||||
GET /logout controllers.UserController.logout()
|
||||
GET /logout controllers.UserController.logout()
|
||||
|
||||
# In-game routes
|
||||
GET /game/:id controllers.IngameController.game(id: String)
|
||||
GET /game/:id/join controllers.IngameController.joinGame(id: String)
|
||||
GET /game/:id/start controllers.IngameController.startGame(id: String)
|
||||
POST /game/:id/kickPlayer controllers.IngameController.kickPlayer(id: String, playerId: String)
|
||||
GET /game/:id controllers.IngameController.game(id: String)
|
||||
POST /game/:id/start controllers.IngameController.startGame(id: String)
|
||||
POST /game/:id/kickPlayer/:playerToKick controllers.IngameController.kickPlayer(id: String, playerToKick: String)
|
||||
|
||||
POST /game/:id/trump controllers.IngameController.playTrump(id: String)
|
||||
POST /game/:id/tie controllers.IngameController.playTie(id: String)
|
||||
POST /game/:id/trump controllers.IngameController.playTrump(id: String)
|
||||
POST /game/:id/tie controllers.IngameController.playTie(id: String)
|
||||
|
||||
GET /game/:id/leaveGame controllers.IngameController.leaveGame(id: String)
|
||||
POST /game/:id/playCard controllers.IngameController.playCard(id: String)
|
||||
POST /game/:id/dogPlayCard controllers.IngameController.playDogCard(id: String)
|
||||
|
||||
POST /game/:id/returnToLobby controllers.IngameController.returnToLobby(id: String)
|
||||
|
||||
GET /game/:id/leaveGame controllers.IngameController.leaveGame(id: String)
|
||||
POST /game/:id/playCard controllers.IngameController.playCard(id: String)
|
||||
# Polling
|
||||
GET /polling controllers.PollingController.polling(gameId: String)
|
||||
GET /polling/:gameId controllers.PollingController.polling(gameId: String)
|
||||
@@ -80,275 +80,292 @@
|
||||
})()
|
||||
|
||||
function pollForUpdates(gameId) {
|
||||
console.log(`[DEBUG] Starting poll cycle for Game ID: ${gameId} at ${new Date().toISOString()}`);
|
||||
if (!gameId) {
|
||||
console.error("Game ID is missing. Stopping poll.");
|
||||
console.error("[DEBUG] Game ID is missing. Stopping poll.");
|
||||
return;
|
||||
}
|
||||
const element = document.getElementById('card-slide');
|
||||
const element2 = document.getElementById('lobbybackground');
|
||||
// Safety check for the target element
|
||||
if (!element && !element2) {
|
||||
console.error("Polling target element not found. Stopping poll.");
|
||||
// Use a timeout to retry in case the DOM loads late, passing gameId.
|
||||
setTimeout(() => pollForUpdates(gameId), 5000);
|
||||
const $handElement = $('#card-slide');
|
||||
const $lobbyElement = $('#lobbybackground');
|
||||
const $mainmenuElement = $('#main-menu-screen')
|
||||
const $mainbody = $('#main-body')
|
||||
if (!$handElement.length && !$lobbyElement.length && !$mainmenuElement.length && !$mainbody.length) {
|
||||
setTimeout(() => pollForUpdates(gameId), 1000);
|
||||
return;
|
||||
}
|
||||
const route = jsRoutes.controllers.PollingController.polling(gameId);
|
||||
$.ajax({
|
||||
url: route.url,
|
||||
type: 'GET',
|
||||
dataType: 'json',
|
||||
|
||||
// Call your specific controller endpoint
|
||||
fetch(route.url)
|
||||
.then(response => {
|
||||
if (response.status === 204) {
|
||||
console.log("Polling: Timeout reached. Restarting poll.");
|
||||
success: (data => {
|
||||
if (!data) {
|
||||
console.log("[DEBUG] Received 204 No Content (Timeout). Restarting poll.");
|
||||
return;
|
||||
}
|
||||
if (data.status === "cardPlayed" && data.handData) {
|
||||
console.log("Event received: Card played. Redrawing hand.");
|
||||
const newHand = data.handData;
|
||||
let newHandHTML = '';
|
||||
$handElement.empty();
|
||||
|
||||
// CRITICAL: Pass gameId in the recursive call
|
||||
setTimeout(() => pollForUpdates(gameId), 5000);
|
||||
} else if (response.ok && response.status === 200) {
|
||||
response.json().then(data => {
|
||||
if(data.animation) {
|
||||
$handElement.addClass('ingame-cards-slide');
|
||||
} else {
|
||||
$handElement.removeClass('ingame-cards-slide');
|
||||
}
|
||||
|
||||
if (data.status === "cardPlayed" && data.handData && element) {
|
||||
console.log("Event received: Card played. Redrawing hand.");
|
||||
const dog = data.dog;
|
||||
|
||||
const newHand = data.handData;
|
||||
let newHandHTML = '';
|
||||
element.innerHTML = '';
|
||||
newHand.forEach((cardId, index) => {
|
||||
const cardHtml = `
|
||||
<div class="col-auto handcard" style="border-radius: 6px">
|
||||
<div class="btn btn-outline-light p-0 border-0 shadow-none"
|
||||
data-card-id="${index}"
|
||||
style="border-radius: 6px"
|
||||
onclick="handlePlayCard(this, '${gameId}', '${dog}')">
|
||||
|
||||
<img src="/assets/images/cards/${cardId}.png" width="120px" style="border-radius: 6px"/>
|
||||
</div>
|
||||
</div>
|
||||
`;
|
||||
newHandHTML += cardHtml;
|
||||
});
|
||||
|
||||
if(data.animation) {
|
||||
if (!element.classList.contains('ingame-cards-slide')) {
|
||||
element.classList.add('ingame-cards-slide');
|
||||
}
|
||||
} else {
|
||||
element.classList.remove('ingame-cards-slide');
|
||||
}
|
||||
if (dog) {
|
||||
newHandHTML += `
|
||||
<div class="mt-2">
|
||||
<button class="btn btn-danger" onclick="handleSkipDogLife(this, '${gameId}')">Skip Dog Life</button>
|
||||
</div>
|
||||
`;
|
||||
}
|
||||
|
||||
newHand.forEach((cardId, index) => {
|
||||
const cardHtml = `
|
||||
<div class="col-auto handcard" style="border-radius: 6px">
|
||||
<div class="btn btn-outline-light p-0 border-0 shadow-none"
|
||||
data-card-id="${index}"
|
||||
style="border-radius: 6px"
|
||||
onclick="handlePlayCard(this, '${gameId}')">
|
||||
|
||||
<img src="/assets/images/cards/${cardId}.png" width="120px" style="border-radius: 6px"/>
|
||||
$handElement.html(newHandHTML);
|
||||
|
||||
if (data.yourTurn) {
|
||||
$handElement.removeClass('inactive');
|
||||
} else {
|
||||
$handElement.addClass('inactive');
|
||||
}
|
||||
|
||||
$('#current-player-name').text(data.currentPlayerName)
|
||||
if (data.nextPlayer) {
|
||||
$('#next-player-name').text(data.nextPlayer);
|
||||
} else if (nextPlayerElement) {
|
||||
$('#next-player-name').text("");
|
||||
} else {
|
||||
console.warn("[DEBUG] 'current-player-name' element missing in DOM");
|
||||
}
|
||||
$('#trump-suit').text(data.trumpSuit);
|
||||
if ($('#trick-cards-container').length) {
|
||||
let trickHTML = '';
|
||||
|
||||
data.trickCards.forEach(trickCard => {
|
||||
trickHTML += `
|
||||
<div class="col-auto">
|
||||
<div class="card text-center shadow-sm border-0 bg-transparent" style="width: 7rem; backdrop-filter: blur(4px);">
|
||||
<div class="p-2">
|
||||
<img src="/assets/images/cards/${trickCard.cardId}.png" width="100%"/>
|
||||
</div>
|
||||
<div class="card-body p-2 bg-transparent">
|
||||
<small class="fw-semibold text-secondary">${trickCard.player}</small>
|
||||
</div>
|
||||
</div>
|
||||
`;
|
||||
newHandHTML += cardHtml;
|
||||
});
|
||||
</div>
|
||||
`;
|
||||
});
|
||||
$('#trick-cards-container').html(trickHTML);
|
||||
}
|
||||
if ($('#score-table-body').length && data.scoreTable) {
|
||||
let scoreHTML = '';
|
||||
scoreHTML += `<h4 class="fw-bold mb-3 text-black">Tricks Won</h4>
|
||||
|
||||
element.innerHTML = newHandHTML;
|
||||
<div class="d-flex justify-content-between score-header pb-1">
|
||||
<div style="width: 50%">PLAYER</div>
|
||||
<div style="width: 50%">TRICKS</div>
|
||||
</div>`
|
||||
data.scoreTable.forEach(score => {
|
||||
scoreHTML += `
|
||||
<div class="d-flex justify-content-between score-row pt-1">
|
||||
<div style="width: 50%" class="text-truncate">${score.name}</div>
|
||||
<div style="width: 50%">${score.tricks}</div>
|
||||
</div>
|
||||
`;
|
||||
});
|
||||
$('#score-table-body').html(scoreHTML);
|
||||
}
|
||||
const cardId = data.firstCardId;
|
||||
if ($('#first-card-container').length) {
|
||||
let imageSrc = '';
|
||||
let altText = 'First Card';
|
||||
|
||||
const currentPlayerElement = document.getElementById('current-player-name');
|
||||
if (currentPlayerElement) {
|
||||
currentPlayerElement.textContent = data.currentPlayerName;
|
||||
}
|
||||
const nextPlayerElement = document.getElementById('next-player-name');
|
||||
if (nextPlayerElement && data.nextPlayer) {
|
||||
// Use the correctly named field from the server response
|
||||
nextPlayerElement.textContent = data.nextPlayer;
|
||||
} else {
|
||||
// Case 2: Player name is empty or null (signal to clear display).
|
||||
nextPlayerElement.textContent = "";
|
||||
}
|
||||
|
||||
const trumpElement = document.getElementById('trump-suit');
|
||||
if (trumpElement) {
|
||||
trumpElement.textContent = data.trumpSuit;
|
||||
}
|
||||
const trickContainer = document.getElementById('trick-cards-container');
|
||||
if (trickContainer) {
|
||||
let trickHTML = '';
|
||||
|
||||
// Iterate over the array of played cards received from the server
|
||||
data.trickCards.forEach(trickCard => {
|
||||
// Reconstruct the HTML structure from your template
|
||||
trickHTML += `
|
||||
<div class="col-auto">
|
||||
<div class="card text-center shadow-sm border-0 bg-transparent" style="width: 7rem; backdrop-filter: blur(4px);">
|
||||
<div class="p-2">
|
||||
<img src="/assets/images/cards/${trickCard.cardId}.png" width="100%"/>
|
||||
</div>
|
||||
<div class="card-body p-2 bg-transparent">
|
||||
<small class="fw-semibold text-secondary">${trickCard.player}</small>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
`;
|
||||
});
|
||||
trickContainer.innerHTML = trickHTML;
|
||||
}
|
||||
const scoreBody = document.getElementById('score-table-body');
|
||||
if (scoreBody && data.scoreTable) {
|
||||
let scoreHTML = '';
|
||||
scoreHTML += `<h4 class="fw-bold mb-3 text-black">Tricks Won</h4>
|
||||
|
||||
<div class="d-flex justify-content-between score-header pb-1">
|
||||
<div style="width: 50%">PLAYER</div>
|
||||
<div style="width: 50%">TRICKS</div>
|
||||
</div>`
|
||||
data.scoreTable.forEach(score => {
|
||||
scoreHTML += `
|
||||
<div class="d-flex justify-content-between score-row pt-1">
|
||||
<div style="width: 50%" class="text-truncate">${score.name}</div>
|
||||
<div style="width: 50%">${score.tricks}</div>
|
||||
</div>
|
||||
`;
|
||||
});
|
||||
scoreBody.innerHTML = scoreHTML;
|
||||
}
|
||||
const firstCardContainer = document.getElementById('first-card-container');
|
||||
const cardId = data.firstCardId; // This will be "KH", "S7", or "BLANK"
|
||||
|
||||
if (firstCardContainer) {
|
||||
let imageSrc = '';
|
||||
let altText = 'First Card';
|
||||
|
||||
// Check if a card was actually played or if it's the start of a trick
|
||||
if (cardId === "BLANK") {
|
||||
imageSrc = "/assets/images/cards/1B.png";
|
||||
altText = "Blank Card";
|
||||
} else {
|
||||
imageSrc = `/assets/images/cards/${cardId}.png`;
|
||||
}
|
||||
|
||||
// Reconstruct the image HTML (assuming the inner element needs replacement)
|
||||
const newImageHTML = `
|
||||
<img src="${imageSrc}" alt="${altText}" width="80px" style="border-radius: 6px"/>
|
||||
`;
|
||||
|
||||
// Clear the container and insert the new image
|
||||
firstCardContainer.innerHTML = newImageHTML;
|
||||
}
|
||||
} else if (data.status === "reloadEvent") {
|
||||
window.location.href = data.redirectUrl;
|
||||
} else if (data.status === "lobbyUpdate") {
|
||||
const players = document.getElementById("players");
|
||||
let newHtml = ''
|
||||
|
||||
if (data.host) {
|
||||
data.users.forEach(user => {
|
||||
|
||||
const inner = user.self ? `<h5 class="card-title">${user.name} (You)</h5>
|
||||
<a href="#" class="btn btn-danger disabled" aria-disabled="true" tabindex="-1">Remove</a>`
|
||||
: ` <h5 class="card-title">${user.name}</h5>
|
||||
<div class="btn btn-danger" onclick="removePlayer('${gameId}', '${user.id}')">Remove</div>`
|
||||
|
||||
newHtml += `<div class="col-auto my-auto m-3">
|
||||
<div class="card" style="width: 18rem;">
|
||||
<img src="/assets/images/profile.png" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
|
||||
<div class="card-body">
|
||||
${inner}
|
||||
</div>
|
||||
</div>
|
||||
</div>`
|
||||
})
|
||||
} else {
|
||||
data.users.forEach(user => {
|
||||
|
||||
const inner = user.self ? `<h5 class="card-title">${user.name} (You)</h5>` : ` <h5 class="card-title">${user.name}</h5>`
|
||||
|
||||
newHtml += `<div class="col-auto my-auto m-3">
|
||||
<div class="card" style="width: 18rem;">
|
||||
<img src="/assets/images/profile.png" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
|
||||
<div class="card-body">
|
||||
${inner}
|
||||
</div>
|
||||
</div>
|
||||
</div>`
|
||||
})
|
||||
}
|
||||
players.innerHTML = newHtml;
|
||||
if (cardId === "BLANK") {
|
||||
imageSrc = "/assets/images/cards/1B.png";
|
||||
altText = "Blank Card";
|
||||
} else {
|
||||
imageSrc = `/assets/images/cards/${cardId}.png`;
|
||||
}
|
||||
pollForUpdates(gameId);
|
||||
});
|
||||
} else {
|
||||
// Handle network or server errors
|
||||
console.error(`Polling error: Status ${response.status}`);
|
||||
// Wait before retrying, passing gameId correctly
|
||||
setTimeout(() => pollForUpdates(gameId), 5000);
|
||||
|
||||
const newImageHTML = `
|
||||
<img src="${imageSrc}" alt="${altText}" width="80px" style="border-radius: 6px"/>
|
||||
`;
|
||||
|
||||
$('#first-card-container').html(newImageHTML);
|
||||
}
|
||||
} else if (data.status === "reloadEvent") {
|
||||
console.log("[DEBUG] Reload event received. Redirecting...");
|
||||
exchangeBody(data.content, "Knockout Whist - Ingame", data.redirectUrl);
|
||||
}
|
||||
else if (data.status === "lobbyUpdate") {
|
||||
console.log("[DEBUG] Entering 'lobbyUpdate' logic.");
|
||||
let newHtml = ''
|
||||
|
||||
if (data.host) {
|
||||
data.users.forEach(user => {
|
||||
|
||||
const inner = user.self ? `<h5 class="card-title">${user.name} (You)</h5>
|
||||
<a href="#" class="btn btn-danger disabled" aria-disabled="true" tabindex="-1">Remove</a>`
|
||||
: ` <h5 class="card-title">${user.name}</h5>
|
||||
<div class="btn btn-danger" onclick="removePlayer('${gameId}', '${user.id}')">Remove</div>`
|
||||
|
||||
newHtml += `<div class="col-auto my-auto m-3">
|
||||
<div class="card" style="width: 18rem;">
|
||||
<img src="/assets/images/profile.png" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
|
||||
<div class="card-body">
|
||||
${inner}
|
||||
</div>
|
||||
</div>
|
||||
</div>`
|
||||
})
|
||||
} else {
|
||||
data.users.forEach(user => {
|
||||
|
||||
const inner = user.self ? `<h5 class="card-title">${user.name} (You)</h5>` : ` <h5 class="card-title">${user.name}</h5>`
|
||||
|
||||
newHtml += `<div class="col-auto my-auto m-3">
|
||||
<div class="card" style="width: 18rem;">
|
||||
<img src="/assets/images/profile.png" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
|
||||
<div class="card-body">
|
||||
${inner}
|
||||
</div>
|
||||
</div>
|
||||
</div>`
|
||||
})
|
||||
}
|
||||
$("#players").html(newHtml);
|
||||
} else {
|
||||
console.warn(`[DEBUG] Received unknown status: ${data.status}`);
|
||||
}
|
||||
}),
|
||||
error: ((jqXHR, textStatus, errorThrown) => {
|
||||
if (jqXHR.status >= 400) {
|
||||
console.error(`Server error: ${jqXHR.status}, ${errorThrown}`);
|
||||
}
|
||||
else {
|
||||
console.error(`Something unexpected happened while polling. ${jqXHR.status}, ${errorThrown}`)
|
||||
}
|
||||
}),
|
||||
complete: (() => {
|
||||
if (!window.location.href.includes("game")) {
|
||||
console.log("[DEBUG] Page URL changed. Stopping poll restart.");
|
||||
return;
|
||||
}
|
||||
setTimeout(() => pollForUpdates(gameId), 200);
|
||||
})
|
||||
.catch(error => {
|
||||
console.error("Network error during polling:", error);
|
||||
// Wait before retrying on network failure, passing gameId correctly
|
||||
setTimeout(() => pollForUpdates(gameId), 5000);
|
||||
});
|
||||
})
|
||||
}
|
||||
|
||||
function createGameJS() {
|
||||
let lobbyName = document.getElementById("lobbyname").value;
|
||||
if (lobbyName === "") {
|
||||
let lobbyName = $('#lobbyname').val();
|
||||
if ($.trim(lobbyName) === "") {
|
||||
lobbyName = "DefaultLobby"
|
||||
}
|
||||
const playerAmount = document.getElementById("playeramount").value;
|
||||
const jsonObj = {
|
||||
lobbyname: lobbyName,
|
||||
playeramount: playerAmount
|
||||
playeramount: $("#playeramount").val()
|
||||
}
|
||||
sendGameCreationRequest(jsonObj);
|
||||
}
|
||||
|
||||
function backToLobby(gameId) {
|
||||
const route = jsRoutes.controllers.IngameController.returnToLobby(gameId);
|
||||
|
||||
$.ajax({
|
||||
url: route.url,
|
||||
type: route.type,
|
||||
contentType: 'application/json',
|
||||
dataType: 'json',
|
||||
error: ((jqXHR) => {
|
||||
const errorData = JSON.parse(jqXHR.responseText);
|
||||
if (errorData && errorData.errorMessage) {
|
||||
alert(`${errorData.errorMessage}`);
|
||||
} else {
|
||||
alert(`An unexpected error occurred. Please try again. Status: ${jqXHR.status}`);
|
||||
}
|
||||
})
|
||||
})
|
||||
|
||||
}
|
||||
|
||||
function sendGameCreationRequest(dataObject) {
|
||||
const route = jsRoutes.controllers.MainMenuController.createGame();
|
||||
|
||||
fetch(route.url, {
|
||||
method: route.type,
|
||||
headers: {
|
||||
'Content-Type': 'application/json',
|
||||
},
|
||||
body: JSON.stringify(dataObject)
|
||||
})
|
||||
.then(response => {
|
||||
return response.json().then(data => {
|
||||
if (!response.ok) {
|
||||
return Promise.reject(data);
|
||||
}
|
||||
return data;
|
||||
});
|
||||
})
|
||||
.then(data => {
|
||||
$.ajax({
|
||||
url: route.url,
|
||||
type: route.type,
|
||||
contentType: 'application/json',
|
||||
data: JSON.stringify(dataObject),
|
||||
dataType: 'json',
|
||||
success: (data => {
|
||||
if (data.status === 'success') {
|
||||
window.location.href = data.redirectUrl;
|
||||
exchangeBody(data.content, "Knockout Whist - Lobby", data.redirectUrl);
|
||||
}
|
||||
}),
|
||||
error: ((jqXHR) => {
|
||||
const errorData = JSON.parse(jqXHR.responseText);
|
||||
if (errorData && errorData.errorMessage) {
|
||||
alert(`${errorData.errorMessage}`);
|
||||
} else {
|
||||
alert(`An unexpected error occurred. Please try again. Status: ${jqXHR.status}`);
|
||||
}
|
||||
})
|
||||
.catch(error => {
|
||||
if (error && error.errorMessage) {
|
||||
alert(`${error.errorMessage}`);
|
||||
} else {
|
||||
alert('An unexpected error occurred. Please try again.');
|
||||
}
|
||||
});
|
||||
})
|
||||
}
|
||||
|
||||
function exchangeBody(content, title = "Knockout Whist", url = null) {
|
||||
if (url) {
|
||||
window.history.pushState({}, title, url);
|
||||
}
|
||||
$("#main-body").html(content);
|
||||
document.title = title;
|
||||
}
|
||||
|
||||
function startGame(gameId) {
|
||||
sendGameStartRequest(gameId)
|
||||
}
|
||||
|
||||
function sendGameStartRequest(gameId) {
|
||||
const route = jsRoutes.controllers.IngameController.startGame(gameId);
|
||||
|
||||
fetch(route.url, {
|
||||
method: route.type,
|
||||
})
|
||||
.then(response => {
|
||||
return response.json().then(data => {
|
||||
if (!response.ok) {
|
||||
return Promise.reject(data);
|
||||
}
|
||||
return data;
|
||||
});
|
||||
})
|
||||
.then(data => {
|
||||
// SUCCESS BLOCK: data is the { status: 'success', ... } object
|
||||
$.ajax({
|
||||
url: route.url,
|
||||
type: route.type,
|
||||
dataType: 'json',
|
||||
success: (data => {
|
||||
if (data.status === 'success') {
|
||||
window.location.href = data.redirectUrl;
|
||||
}
|
||||
})
|
||||
.catch(error => {
|
||||
if (error && error.errorMessage) {
|
||||
alert(`${error.errorMessage}`);
|
||||
}),
|
||||
error: ((jqXHR) => {
|
||||
const errorData = JSON.parse(jqXHR.responseText);
|
||||
if (errorData && errorData.errorMessage) {
|
||||
alert(`${errorData.errorMessage}`);
|
||||
} else {
|
||||
alert('An unexpected error occurred. Please try again.');
|
||||
alert(`An unexpected error occurred. Please try again. Status: ${jqXHR.status}`);
|
||||
}
|
||||
});
|
||||
})
|
||||
})
|
||||
}
|
||||
function removePlayer(gameid, playersessionId) {
|
||||
sendRemovePlayerRequest(gameid, playersessionId)
|
||||
@@ -357,33 +374,148 @@ function removePlayer(gameid, playersessionId) {
|
||||
function sendRemovePlayerRequest(gameId, playersessionId) {
|
||||
const route = jsRoutes.controllers.IngameController.kickPlayer(gameId, playersessionId);
|
||||
|
||||
fetch(route.url, {
|
||||
method: route.type,
|
||||
headers: {
|
||||
'Content-Type': 'application/json',
|
||||
}
|
||||
})
|
||||
.then(response => {
|
||||
return response.json().then(data => {
|
||||
if (!response.ok) {
|
||||
return Promise.reject(data);
|
||||
}
|
||||
return data;
|
||||
});
|
||||
})
|
||||
.then(data => {
|
||||
// SUCCESS BLOCK: data is the { status: 'success', ... } object
|
||||
$.ajax({
|
||||
url: route.url,
|
||||
type: route.type,
|
||||
contentType: 'application/json',
|
||||
dataType: 'json',
|
||||
success: (data => {
|
||||
if (data.status === 'success') {
|
||||
window.location.href = data.redirectUrl;
|
||||
}
|
||||
}),
|
||||
error: ((jqXHR) => {
|
||||
const errorData = JSON.parse(jqXHR.responseText);
|
||||
if (errorData && errorData.errorMessage) {
|
||||
alert(`${errorData.errorMessage}`);
|
||||
} else {
|
||||
alert(`An unexpected error occurred. Please try again. Status: ${jqXHR.status}`);
|
||||
}
|
||||
})
|
||||
.catch(error => {
|
||||
if (error && error.errorMessage) {
|
||||
})
|
||||
}
|
||||
|
||||
function login() {
|
||||
const username = $('#username').val();
|
||||
const password = $('#password').val();
|
||||
|
||||
const jsonObj = {
|
||||
username: username,
|
||||
password: password
|
||||
};
|
||||
|
||||
const route = jsRoutes.controllers.UserController.login_Post();
|
||||
$.ajax({
|
||||
url: route.url,
|
||||
type: route.type,
|
||||
contentType: 'application/json',
|
||||
dataType: 'json',
|
||||
data: JSON.stringify(jsonObj),
|
||||
success: (data => {
|
||||
if (data.status === 'success') {
|
||||
exchangeBody(data.content, 'Knockout Whist - Create Game', data.redirectUrl);
|
||||
return
|
||||
}
|
||||
alert('Login failed. Please check your credentials and try again.');
|
||||
}),
|
||||
error: ((jqXHR) => {
|
||||
const errorData = JSON.parse(jqXHR.responseText);
|
||||
if (errorData && errorData.errorMessage) {
|
||||
alert(`${errorData.errorMessage}`);
|
||||
} else {
|
||||
alert(`An unexpected error occurred. Please try again. Status: ${jqXHR.status}`);
|
||||
}
|
||||
})
|
||||
});
|
||||
}
|
||||
|
||||
function joinGame() {
|
||||
const gameId = $('#gameId').val();
|
||||
|
||||
const jsonObj = {
|
||||
gameId: gameId
|
||||
};
|
||||
|
||||
const route = jsRoutes.controllers.MainMenuController.joinGame();
|
||||
$.ajax({
|
||||
url: route.url,
|
||||
type: route.type,
|
||||
contentType: 'application/json',
|
||||
dataType: 'json',
|
||||
data: JSON.stringify(jsonObj),
|
||||
success: (data => {
|
||||
if (data.status === 'success') {
|
||||
exchangeBody(data.content, "Knockout Whist - Lobby", data.redirectUrl);
|
||||
return
|
||||
}
|
||||
alert('Could not join the game. Please check the Game ID and try again.');
|
||||
}),
|
||||
error: ((jqXHR) => {
|
||||
const errorData = JSON.parse(jqXHR.responseText);
|
||||
if (errorData && errorData.errorMessage) {
|
||||
alert(`${errorData.errorMessage}`);
|
||||
} else {
|
||||
alert(`An unexpected error occurred. Please try again. Status: ${jqXHR.status}`);
|
||||
}
|
||||
})
|
||||
});
|
||||
return false
|
||||
}
|
||||
|
||||
function navSpa(page, title) {
|
||||
const route = jsRoutes.controllers.MainMenuController.navSPA(page);
|
||||
$.ajax({
|
||||
url: route.url,
|
||||
type: route.type,
|
||||
contentType: 'application/json',
|
||||
dataType: 'json',
|
||||
data: JSON.stringify(jsonObj),
|
||||
success: (data => {
|
||||
if (data.status === 'success') {
|
||||
exchangeBody(data.content, title, data.redirectUrl);
|
||||
return
|
||||
}
|
||||
alert('Could not join the game. Please check the Game ID and try again.');
|
||||
}),
|
||||
error: ((jqXHR) => {
|
||||
const errorData = JSON.parse(jqXHR.responseText);
|
||||
if (errorData && errorData.errorMessage) {
|
||||
alert(`${errorData.errorMessage}`);
|
||||
} else {
|
||||
alert(`An unexpected error occurred. Please try again. Status: ${jqXHR.status}`);
|
||||
}
|
||||
})
|
||||
});
|
||||
return false
|
||||
}
|
||||
|
||||
|
||||
function selectTie(gameId) {
|
||||
const route = jsRoutes.controllers.IngameController.playTie(gameId);
|
||||
const jsonObj = {
|
||||
tie: $('#tieNumber').val()
|
||||
};
|
||||
|
||||
$.ajax({
|
||||
url: route.url,
|
||||
type: route.type,
|
||||
contentType: 'application/json',
|
||||
dataType: 'json',
|
||||
data: JSON.stringify(jsonObj),
|
||||
error: (jqXHR => {
|
||||
let error;
|
||||
try {
|
||||
error = JSON.parse(jqXHR.responseText);
|
||||
} catch (e) {
|
||||
console.error("Failed to parse error response:", e);
|
||||
}
|
||||
if (error?.errorMessage) {
|
||||
alert(`${error.errorMessage}`);
|
||||
} else {
|
||||
alert('An unexpected error occurred. Please try again.');
|
||||
}
|
||||
});
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
function leaveGame(gameId) {
|
||||
@@ -391,43 +523,62 @@ function leaveGame(gameId) {
|
||||
}
|
||||
|
||||
function sendLeavePlayerRequest(gameId) {
|
||||
|
||||
const route = jsRoutes.controllers.IngameController.leaveGame(gameId);
|
||||
fetch(route.url, {
|
||||
method: route.type,
|
||||
})
|
||||
.then(response => {
|
||||
return response.json().then(data => {
|
||||
if (!response.ok) {
|
||||
return Promise.reject(data);
|
||||
}
|
||||
return data;
|
||||
});
|
||||
})
|
||||
.then(data => {
|
||||
// SUCCESS BLOCK: data is the { status: 'success', ... } object
|
||||
if (data.status === 'success') {
|
||||
window.location.href = data.redirectUrl;
|
||||
$.ajax({
|
||||
url: route.url,
|
||||
type: route.type,
|
||||
dataType: 'json',
|
||||
error: ((jqXHR) => {
|
||||
const errorData = JSON.parse(jqXHR.responseText);
|
||||
if (errorData && errorData.errorMessage) {
|
||||
alert(`${errorData.errorMessage}`);
|
||||
} else {
|
||||
alert(`An unexpected error occurred. Please try again. Status: ${jqXHR.status}`);
|
||||
}
|
||||
})
|
||||
.catch(error => {
|
||||
if (error && error.errorMessage) {
|
||||
})
|
||||
}
|
||||
|
||||
function handleTrumpSelection(cardobject, gameId) {
|
||||
const trumpId = cardobject.dataset.trump;
|
||||
const jsonObj = {
|
||||
trump: trumpId
|
||||
}
|
||||
|
||||
const route = jsRoutes.controllers.IngameController.playTrump(gameId);
|
||||
|
||||
$.ajax({
|
||||
url: route.url,
|
||||
type: route.type,
|
||||
contentType: 'application/json',
|
||||
dataType: 'json',
|
||||
data: JSON.stringify(jsonObj),
|
||||
error: (jqXHR => {
|
||||
let error;
|
||||
try {
|
||||
error = JSON.parse(jqXHR.responseText);
|
||||
} catch (e) {
|
||||
console.error("Failed to parse error response:", e);
|
||||
}
|
||||
if (error?.errorMessage) {
|
||||
alert(`${error.errorMessage}`);
|
||||
} else {
|
||||
alert('An unexpected error occurred. Please try again.');
|
||||
}
|
||||
});
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
function handlePlayCard(cardobject, gameId) {
|
||||
function handlePlayCard(cardobject, gameId, dog = false) {
|
||||
const cardId = cardobject.dataset.cardId;
|
||||
const jsonObj = {
|
||||
cardID: cardId
|
||||
}
|
||||
sendPlayCardRequest(jsonObj, gameId, cardobject)
|
||||
sendPlayCardRequest(jsonObj, gameId, cardobject, dog)
|
||||
}
|
||||
|
||||
function sendPlayCardRequest(jsonObj, gameId, cardobject) {
|
||||
function handleSkipDogLife(cardobject, gameId) {
|
||||
|
||||
const wiggleKeyframes = [
|
||||
{ transform: 'translateX(0)' },
|
||||
{ transform: 'translateX(-5px)' },
|
||||
@@ -436,44 +587,78 @@ function sendPlayCardRequest(jsonObj, gameId, cardobject) {
|
||||
{ transform: 'translateX(0)' }
|
||||
];
|
||||
|
||||
// Define the timing options
|
||||
const wiggleTiming = {
|
||||
duration: 400, // 0.4 seconds
|
||||
duration: 400,
|
||||
iterations: 1,
|
||||
easing: 'ease-in-out',
|
||||
// Fill mode ensures the final state is applied until reset
|
||||
fill: 'forwards'
|
||||
};
|
||||
const route = jsRoutes.controllers.IngameController.playCard(gameId);
|
||||
|
||||
fetch(route.url, {
|
||||
method: route.type,
|
||||
headers: {
|
||||
'Content-Type': 'application/json',
|
||||
},
|
||||
body: JSON.stringify(jsonObj)
|
||||
})
|
||||
.then(response => {
|
||||
return response.json().then(data => {
|
||||
if (!response.ok) {
|
||||
return Promise.reject(data);
|
||||
}
|
||||
return data;
|
||||
});
|
||||
})
|
||||
.then(data => {
|
||||
if (data.status === 'success') {
|
||||
//window.location.href = data.redirectUrl;
|
||||
const route = jsRoutes.controllers.IngameController.playDogCard(gameId);
|
||||
|
||||
$.ajax({
|
||||
url: route.url,
|
||||
type: route.type,
|
||||
contentType: 'application/json',
|
||||
dataType: 'json',
|
||||
data: JSON.stringify({
|
||||
cardID: 'skip'
|
||||
}),
|
||||
error: (jqXHR => {
|
||||
let error;
|
||||
try {
|
||||
error = JSON.parse(jqXHR.responseText);
|
||||
} catch (e) {
|
||||
console.error("Failed to parse error response:", e);
|
||||
}
|
||||
})
|
||||
.catch(error => {
|
||||
if (error && error.errorMessage.includes("You can't play this card!")) {
|
||||
if (error?.errorMessage.includes("You can't skip this round!")) {
|
||||
cardobject.parentElement.animate(wiggleKeyframes, wiggleTiming);
|
||||
} else if (error && error.errorMessage) {
|
||||
} else if (error?.errorMessage) {
|
||||
alert(`${error.errorMessage}`);
|
||||
} else {
|
||||
alert('An unexpected error occurred. Please try again.');
|
||||
}
|
||||
});
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
function sendPlayCardRequest(jsonObj, gameId, cardobject, dog) {
|
||||
const wiggleKeyframes = [
|
||||
{ transform: 'translateX(0)' },
|
||||
{ transform: 'translateX(-5px)' },
|
||||
{ transform: 'translateX(5px)' },
|
||||
{ transform: 'translateX(-5px)' },
|
||||
{ transform: 'translateX(0)' }
|
||||
];
|
||||
|
||||
const wiggleTiming = {
|
||||
duration: 400,
|
||||
iterations: 1,
|
||||
easing: 'ease-in-out',
|
||||
fill: 'forwards'
|
||||
};
|
||||
const route = dog === "true" ? jsRoutes.controllers.IngameController.playDogCard(gameId) : jsRoutes.controllers.IngameController.playCard(gameId);
|
||||
|
||||
$.ajax({
|
||||
url: route.url,
|
||||
type: route.type,
|
||||
contentType: 'application/json',
|
||||
dataType: 'json',
|
||||
data: JSON.stringify(jsonObj),
|
||||
error: (jqXHR => {
|
||||
try {
|
||||
error = JSON.parse(jqXHR.responseText);
|
||||
} catch (e) {
|
||||
console.error("Failed to parse error response:", e);
|
||||
}
|
||||
if (error?.errorMessage.includes("You can't play this card!")) {
|
||||
cardobject.parentElement.animate(wiggleKeyframes, wiggleTiming);
|
||||
} else if (error?.errorMessage) {
|
||||
alert(`${error.errorMessage}`);
|
||||
} else {
|
||||
alert('An unexpected error occurred. Please try again.');
|
||||
}
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user