feat(game)!: Fixed polling, SPA, Gameplayloop etc. (#59)

Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #59
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
This commit is contained in:
2025-11-19 22:54:20 +01:00
committed by Janis
parent e60fe7c98d
commit a58b2e03b1
21 changed files with 1046 additions and 575 deletions

View File

@@ -12,15 +12,23 @@ class JavaScriptRoutingController @Inject()(
val authAction: AuthAction,
val podManager: PodManager
) extends BaseController {
def javascriptRoutes(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
def javascriptRoutes(): Action[AnyContent] =
Action { implicit request =>
Ok(
JavaScriptReverseRouter("jsRoutes")(
routes.javascript.MainMenuController.createGame,
routes.javascript.MainMenuController.joinGame,
routes.javascript.MainMenuController.navSPA,
routes.javascript.IngameController.startGame,
routes.javascript.IngameController.kickPlayer,
routes.javascript.IngameController.leaveGame,
routes.javascript.IngameController.playCard,
routes.javascript.PollingController.polling
routes.javascript.IngameController.playDogCard,
routes.javascript.IngameController.playTrump,
routes.javascript.IngameController.playTie,
routes.javascript.IngameController.returnToLobby,
routes.javascript.PollingController.polling,
routes.javascript.UserController.login_Post
)
).as("text/javascript")
}