feat(game)!: Fixed polling, SPA, Gameplayloop etc. (#59)
Co-authored-by: LQ63 <lkhermann@web.de> Reviewed-on: #59 Co-authored-by: Janis <janis.e.20@gmx.de> Co-committed-by: Janis <janis.e.20@gmx.de>
This commit is contained in:
37
knockoutwhistweb/app/views/ingame/finishedMatch.scala.html
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37
knockoutwhistweb/app/views/ingame/finishedMatch.scala.html
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@@ -0,0 +1,37 @@
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@(user: Option[model.users.User], gamelobby: logic.game.GameLobby)
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<main class="lobby-background vh-100" id="lobbybackground">
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<div class="container d-flex flex-column" style="height: calc(100vh - 1rem);">
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<div class="row">
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<div class="col">
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<div class="p-3 text-center fs-4">Winner: @gamelobby.getLogic.getWinner</div>
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</div>
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</div>
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<div class="row justify-content-center align-items-center flex-grow-1">
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@if((gamelobby.getUserSession(user.get.id).host)) {
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<div class="col-12 text-center mb-5">
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<div class="btn btn-success" onclick="backToLobby('@gamelobby.id')">Return to lobby</div>
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</div>
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} else {
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<div class="col-12 text-center mt-3">
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<div class="spinner-border mt-1" role="status">
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<span class="visually-hidden">Loading...</span>
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</div>
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</div>
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}
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</div>
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</div>
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</main>
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<script>
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function waitForFunction(name, checkInterval = 100) {
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return new Promise(resolve => {
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const timer = setInterval(() => {
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if (typeof window[name] === "function") {
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clearInterval(timer);
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resolve(window[name]);
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}
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}, checkInterval);
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});
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}
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waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
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</script>
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@@ -1,8 +1,8 @@
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@import de.knockoutwhist.control.controllerBaseImpl.sublogic.util.TrickUtil
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@import de.knockoutwhist.utils.Implicits.*
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@(player: de.knockoutwhist.player.AbstractPlayer, gamelobby: logic.game.GameLobby)
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@main("Ingame") {
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<div class="lobby-background vh-100">
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<main class="game-field-background vh-100 ingame-side-shadow">
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<div class="py-5 container-xxl">
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@@ -72,12 +72,19 @@
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</div>
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<div class="row justify-content-center g-2 mt-4 bottom-div" style="backdrop-filter: blur(4px); margin-left: 0; margin-right: 0;">
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<div class="row justify-content-center ingame-cards-slide" id="card-slide">
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<div class="row justify-content-center ingame-cards-slide @{
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!gamelobby.logic.getCurrentPlayer.contains(player) ? "inactive" |: ""
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}" id="card-slide">
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@for(i <- player.currentHand().get.cards.indices) {
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<div class="col-auto handcard" style="border-radius: 6px">
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<div class="btn btn-outline-light p-0 border-0 shadow-none" data-card-id="@i" style="border-radius: 6px" onclick="handlePlayCard(this, '@gamelobby.id')">
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@util.WebUIUtils.cardtoImage(player.currentHand().get.cards(i)) width="120px" style="border-radius: 6px"/>
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<div class="btn btn-outline-light p-0 border-0 shadow-none" data-card-id="@i" style="border-radius: 6px" onclick="handlePlayCard(this, '@gamelobby.id', '@player.isInDogLife')">
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@util.WebUIUtils.cardtoImage(player.currentHand().get.cards(i)) width="120px" style="border-radius: 6px"/>
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</div>
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@if(player.isInDogLife) {
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<div class="mt-2">
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<button class="btn btn-danger" onclick="handleSkipDogLife(this, '@gamelobby.id')">Skip Dog Life</button>
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</div>
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}
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</div>
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}
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</div>
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@@ -86,8 +93,15 @@
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</main>
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</div>
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<script>
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document.addEventListener('DOMContentLoaded', () => {
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pollForUpdates('@gamelobby.id');
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});
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function waitForFunction(name, checkInterval = 100) {
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return new Promise(resolve => {
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const timer = setInterval(() => {
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if (typeof window[name] === "function") {
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clearInterval(timer);
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resolve(window[name]);
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}
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}, checkInterval);
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});
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}
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waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
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</script>
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}
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@@ -1,6 +1,5 @@
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@(player: de.knockoutwhist.player.AbstractPlayer, gamelobby: logic.game.GameLobby)
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@main("Selecting Trumpsuit...") {
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<div id="selecttrumpsuit" class="game-field game-field-background">
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<div class="ingame-stage blur-sides">
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<div class="container py-4">
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@@ -18,36 +17,24 @@
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<div class="row justify-content-center col-auto mb-5">
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<div class="col-auto handcard">
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<form action="@routes.IngameController.playTrump(gamelobby.id)" method="post">
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<input type="hidden" name="cardId" value="0" />
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<button type="submit" class="btn btn-outline-light p-0 border-0 shadow-none" name="trump" value="0" style="border-radius: 6px">
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@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Spades)) width="120px" style="border-radius: 6px"/>
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</button>
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</form>
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<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="0" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
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@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Spades)) width="120px" style="border-radius: 6px"/>
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</div>
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</div>
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<div class="col-auto handcard">
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<form action="@routes.IngameController.playTrump(gamelobby.id)" method="post">
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<input type="hidden" name="cardId" value="1" />
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<button type="submit" class="btn btn-outline-light p-0 border-0 shadow-none" name="trump" value="1" style="border-radius: 6px">
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@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Hearts)) width="120px" style="border-radius: 6px"/>
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</button>
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</form>
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<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="1" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
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@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Hearts)) width="120px" style="border-radius: 6px"/>
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</div>
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</div>
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<div class="col-auto handcard">
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<form action="@routes.IngameController.playTrump(gamelobby.id)" method="post">
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<input type="hidden" name="cardId" value="2" />
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<button type="submit" class="btn btn-outline-light p-0 border-0 shadow-none" name="trump" value="2" style="border-radius: 6px">
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@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Diamonds)) width="120px" style="border-radius: 6px"/>
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</button>
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</form>
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<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="2" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
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@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Diamonds)) width="120px" style="border-radius: 6px"/>
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</div>
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</div>
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<div class="col-auto handcard">
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<form action="@routes.IngameController.playTrump(gamelobby.id)" method="post">
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<input type="hidden" name="cardId" value="3" />
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<button type="submit" class="btn btn-outline-light p-0 border-0 shadow-none" name="trump" value="3" style="border-radius: 6px">
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@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Clubs)) width="120px" style="border-radius: 6px"/>
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</button>
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</form>
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<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="3" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
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@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Clubs)) width="120px" style="border-radius: 6px"/>
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</div>
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</div>
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</div>
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<div class="row justify-content-center ingame-cards-slide" id="card-slide">
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@@ -69,4 +56,16 @@
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</div>
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</div>
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</div>
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}
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<script>
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function waitForFunction(name, checkInterval = 100) {
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return new Promise(resolve => {
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const timer = setInterval(() => {
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if (typeof window[name] === "function") {
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clearInterval(timer);
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resolve(window[name]);
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}
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}, checkInterval);
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});
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}
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waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
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</script>
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@@ -1,6 +1,4 @@
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@(player: de.knockoutwhist.player.AbstractPlayer, gamelobby: logic.game.GameLobby)
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@main("Tie") {
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<div id="tie" class="game-field game-field-background">
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<div class="ingame-stage blur-sides">
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<div class="container py-4">
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@@ -28,7 +26,7 @@
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Pick a number between 1 and @{maxNum + 1}. The resulting card will be your card for the cut.
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</div>
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<form class="row g-2 align-items-center" method="post" action="@routes.IngameController.playTie(gamelobby.id)">
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<div class="row g-2 align-items-center">
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<div class="col-auto">
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<label for="tieNumber" class="col-form-label">Your number</label>
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</div>
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@@ -36,9 +34,9 @@
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<input type="number" id="tieNumber" class="form-control" name="tie" min="1" max="@{maxNum + 1}" placeholder="1" required>
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</div>
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<div class="col-auto">
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<button type="submit" class="btn btn-primary">Confirm</button>
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<button onclick="selectTie('@gamelobby.id')" class="btn btn-primary">Confirm</button>
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</div>
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</form>
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</div>
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<h6 class="mt-4 mb-3">Currently Picked Cards</h6>
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<div id="cardsplayed" class="row g-3 justify-content-center">
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@@ -104,4 +102,16 @@
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</div>
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</div>
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</div>
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}
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<script>
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function waitForFunction(name, checkInterval = 100) {
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return new Promise(resolve => {
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const timer = setInterval(() => {
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if (typeof window[name] === "function") {
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clearInterval(timer);
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resolve(window[name]);
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}
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}, checkInterval);
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});
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}
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waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
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</script>
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