feat(base): Fixed logic for websockets and added GameStateEvent. Might've caused instability on other feature branches! (#84)
Reviewed-on: #84 Reviewed-by: lq64 <lq@blackhole.local> Co-authored-by: Janis <janis.e.20@gmx.de> Co-committed-by: Janis <janis.e.20@gmx.de>
This commit is contained in:
Submodule knockoutwhist updated: ec94ecd46c...afa6bc1406
@@ -1,6 +1,7 @@
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package controllers
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import auth.{AuthAction, AuthenticatedRequest}
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import de.knockoutwhist.control.GameState
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import de.knockoutwhist.control.GameState.*
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import exceptions.*
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import logic.PodManager
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@@ -29,7 +30,7 @@ class IngameController @Inject()(
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game match {
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case Some(g) =>
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val results = Try {
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returnInnerHTML(g, request.user)
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IngameController.returnInnerHTML(g, g.logic.getCurrentState, request.user)
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}
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if (results.isSuccess) {
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Ok(views.html.main("In-Game - Knockout Whist")(results.get))
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@@ -41,34 +42,6 @@ class IngameController @Inject()(
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}
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}
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def returnInnerHTML(gameLobby: GameLobby, user: User): Html = {
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gameLobby.logic.getCurrentState match {
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case Lobby => views.html.lobby.lobby(Some(user), gameLobby)
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case InGame =>
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views.html.ingame.ingame(
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gameLobby.getPlayerByUser(user),
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gameLobby
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)
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case SelectTrump =>
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views.html.ingame.selecttrump(
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gameLobby.getPlayerByUser(user),
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gameLobby
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)
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case TieBreak =>
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views.html.ingame.tie(
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gameLobby.getPlayerByUser(user),
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gameLobby
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)
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case FinishedMatch =>
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views.html.ingame.finishedMatch(
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Some(user),
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gameLobby
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)
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case _ =>
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throw new IllegalStateException(s"Invalid game state for in-game view. GameId: ${gameLobby.id}" + s" State: ${gameLobby.logic.getCurrentState}")
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}
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}
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def startGame(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
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val game = PodManager.getGame(gameId)
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val result = Try {
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@@ -83,7 +56,7 @@ class IngameController @Inject()(
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Ok(Json.obj(
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"status" -> "success",
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"redirectUrl" -> routes.IngameController.game(gameId).url,
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"content" -> returnInnerHTML(game.get, request.user).toString()
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"content" -> IngameController.returnInnerHTML(game.get, game.get.logic.getCurrentState, request.user).toString()
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))
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} else {
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val throwable = result.failed.get
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@@ -434,5 +407,37 @@ class IngameController @Inject()(
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))
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}
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}
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}
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}
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object IngameController {
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def returnInnerHTML(gameLobby: GameLobby, gameState: GameState, user: User): Html = {
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gameState match {
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case Lobby => views.html.lobby.lobby(Some(user), gameLobby)
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case InGame =>
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views.html.ingame.ingame(
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gameLobby.getPlayerByUser(user),
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gameLobby
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)
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case SelectTrump =>
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views.html.ingame.selecttrump(
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gameLobby.getPlayerByUser(user),
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gameLobby
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)
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case TieBreak =>
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views.html.ingame.tie(
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gameLobby.getPlayerByUser(user),
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gameLobby
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)
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case FinishedMatch =>
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views.html.ingame.finishedMatch(
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Some(user),
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gameLobby
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)
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case _ =>
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throw new IllegalStateException(s"Invalid game state for in-game view. GameId: ${gameLobby.id}" + s" State: ${gameLobby.logic.getCurrentState}")
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}
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}
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}
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@@ -16,8 +16,7 @@ import javax.inject.*
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@Singleton
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class MainMenuController @Inject()(
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val controllerComponents: ControllerComponents,
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val authAction: AuthAction,
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val ingameController: IngameController
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val authAction: AuthAction
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) extends BaseController {
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// Pass the request-handling function directly to authAction (no nested Action)
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@@ -46,7 +45,7 @@ class MainMenuController @Inject()(
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Ok(Json.obj(
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"status" -> "success",
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"redirectUrl" -> routes.IngameController.game(gameLobby.id).url,
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"content" -> ingameController.returnInnerHTML(gameLobby, request.user).toString
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"content" -> IngameController.returnInnerHTML(gameLobby, gameLobby.logic.getCurrentState, request.user).toString
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))
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} else {
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BadRequest(Json.obj(
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@@ -70,7 +69,7 @@ class MainMenuController @Inject()(
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Ok(Json.obj(
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"status" -> "success",
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"redirectUrl" -> routes.IngameController.game(g.id).url,
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"content" -> ingameController.returnInnerHTML(g, request.user).toString
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"content" -> IngameController.returnInnerHTML(g, g.logic.getCurrentState, request.user).toString
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))
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case None =>
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NotFound(Json.obj(
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@@ -12,13 +12,19 @@ class UserWebsocketActor(
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session: UserSession
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) extends Actor {
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if (session.websocketActor.isDefined) {
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session.websocketActor.foreach(actor => actor.transmitTextToClient("Error: Multiple websocket connections detected. Closing this connection."))
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context.stop(self)
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} else {
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{
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session.lock.lock()
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if (session.websocketActor.isDefined) {
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val otherWebsocket = session.websocketActor.get
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otherWebsocket.transmitTextToClient("Error: Multiple websocket connections detected. Closing your connection.")
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context.stop(otherWebsocket.self)
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transmitTextToClient("Previous websocket connection closed. You are now connected.")
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}
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session.websocketActor = Some(this)
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session.lock.unlock()
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}
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override def receive: Receive = {
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case msg: String =>
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val jsonObject = Try {
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@@ -86,12 +92,12 @@ class UserWebsocketActor(
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}
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}
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def transmitJsonToClient(jsonObj: JsObject): Unit = {
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def transmitJsonToClient(jsonObj: JsValue): Unit = {
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transmitTextToClient(jsonObj.toString())
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}
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def transmitEventToClient(event: SimpleEvent): Unit = {
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transmitJsonToClient(WebsocketEventMapper.toJson(event))
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transmitJsonToClient(WebsocketEventMapper.toJson(event, session))
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}
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}
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@@ -2,10 +2,11 @@ package util
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import de.knockoutwhist.utils.events.SimpleEvent
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import logic.game.GameLobby
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import model.sessions.UserSession
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import play.api.libs.json.{JsValue, Json}
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import tools.jackson.databind.json.JsonMapper
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import tools.jackson.module.scala.ScalaModule
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import util.mapper.{ReceivedHandEventMapper, SimpleEventMapper}
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import util.mapper.{GameStateEventMapper, ReceivedHandEventMapper, SimpleEventMapper}
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object WebsocketEventMapper {
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@@ -24,10 +25,11 @@ object WebsocketEventMapper {
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// Register all custom mappers here
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registerCustomMapper(ReceivedHandEventMapper)
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registerCustomMapper(GameStateEventMapper)
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def toJson(obj: SimpleEvent, gameLobby: GameLobby): JsValue = {
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def toJson(obj: SimpleEvent, session: UserSession): JsValue = {
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val data: Option[JsValue] = if (customMappers.contains(obj.id)) {
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Some(customMappers(obj.id).toJson(obj))
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Some(customMappers(obj.id).toJson(obj, session))
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}else {
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None
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}
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18
knockoutwhistweb/app/util/mapper/GameStateEventMapper.scala
Normal file
18
knockoutwhistweb/app/util/mapper/GameStateEventMapper.scala
Normal file
@@ -0,0 +1,18 @@
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package util.mapper
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import controllers.IngameController
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import de.knockoutwhist.events.global.GameStateChangeEvent
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import model.sessions.UserSession
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import play.api.libs.json.{JsObject, Json}
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object GameStateEventMapper extends SimpleEventMapper[GameStateChangeEvent] {
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override def id: String = "GameStateChangeEvent"
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override def toJson(event: GameStateChangeEvent, session: UserSession): JsObject = {
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Json.obj(
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//Title
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"content" -> IngameController.returnInnerHTML(session.gameLobby, event.newState, session.user).toString
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)
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}
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}
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@@ -1,14 +1,14 @@
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package util.mapper
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import de.knockoutwhist.events.player.ReceivedHandEvent
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import logic.game.GameLobby
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import play.api.libs.json.{JsArray, JsObject, Json}
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import model.sessions.UserSession
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import play.api.libs.json.{JsObject, Json}
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import util.WebUIUtils
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object ReceivedHandEventMapper extends SimpleEventMapper[ReceivedHandEvent] {
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override def id: String = "ReceivedHandEvent"
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override def toJson(event: ReceivedHandEvent, gameLobby: GameLobby): JsObject = {
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override def toJson(event: ReceivedHandEvent, session: UserSession): JsObject = {
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Json.obj(
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"dog" -> event.player.isInDogLife,
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"hand" -> event.player.currentHand().map(hand => WebUIUtils.handToJson(hand))
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@@ -2,11 +2,12 @@ package util.mapper
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import de.knockoutwhist.utils.events.SimpleEvent
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import logic.game.GameLobby
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import model.sessions.UserSession
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import play.api.libs.json.JsObject
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trait SimpleEventMapper[T <: SimpleEvent] {
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def id: String
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def toJson(event: T, gameLobby: GameLobby): JsObject
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def toJson(event: T, session: UserSession): JsObject
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}
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@@ -10,8 +10,12 @@
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<div class="row ms-4 me-4">
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<div class="col-4 mt-5 text-start">
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<h4 class="fw-semibold mb-1">Current Player</h4>
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<p class="fs-5 text-primary" id="current-player-name">@gamelobby.getLogic.getCurrentPlayer.get.name</p>
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@if(!TrickUtil.isOver(gamelobby.getLogic.getCurrentMatch.get, gamelobby.getLogic.getPlayerQueue.get)) {
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@if(gamelobby.getLogic.getCurrentPlayer.isDefined) {
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<p class="fs-5 text-primary" id="current-player-name">@gamelobby.getLogic.getCurrentPlayer.get.name</p>
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}else {
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<p class="fs-5 text-primary" id="current-player-name">---</p>
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}
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@if(gamelobby.getLogic.getPlayerQueue.isDefined && gamelobby.getLogic.getCurrentMatch && !TrickUtil.isOver(gamelobby.getLogic.getCurrentMatch.get, gamelobby.getLogic.getPlayerQueue.get)) {
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<h4 class="fw-semibold mb-1">Next Player</h4>
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@for(nextplayer <- gamelobby.getLogic.getPlayerQueue.get.duplicate()) {
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<p class="fs-5 text-primary" id="next-player-name">@nextplayer</p>
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@@ -29,41 +33,56 @@
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<div style="width: 50%">TRICKS</div>
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</div>
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@for(player <- gamelobby.getLogic.getPlayerQueue.get.toList.sortBy { p =>
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-(gamelobby.getLogic.getCurrentRound.get.tricklist.filter { trick => trick.winner.contains(p) }.size)
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}) {
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<div class="d-flex justify-content-between score-row pt-1">
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<div style="width: 50%" class="text-truncate">@player.name</div>
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<div style="width: 50%">
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@(gamelobby.getLogic.getCurrentRound.get.tricklist.filter { trick => trick.winner.contains(player) }.size)
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@if(gamelobby.getLogic.getPlayerQueue.isDefined) {
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@for(player <- gamelobby.getLogic.getPlayerQueue.get.toList.sortBy { p =>
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-(gamelobby.getLogic.getCurrentRound.get.tricklist.filter { trick => trick.winner.contains(p) }.size)
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}) {
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<div class="d-flex justify-content-between score-row pt-1">
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<div style="width: 50%" class="text-truncate">@player.name</div>
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<div style="width: 50%">
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@(gamelobby.getLogic.getCurrentRound.get.tricklist.filter { trick => trick.winner.contains(player) }.size)
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</div>
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</div>
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}
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}else{
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<div class="d-flex justify-content-between score-row pt-1">
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</div>
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}
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</div>
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<div class="d-flex justify-content-center g-3 mb-5" id="trick-cards-container">
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@for((cardplayed, player) <- gamelobby.getLogic.getCurrentTrick.get.cards) {
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<div class="col-auto">
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<div class="card text-center shadow-sm border-0 bg-transparent" style="width: 7rem;
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backdrop-filter: blur(4px);">
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<div class="p-2">
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@util.WebUIUtils.cardtoImage(cardplayed) width="100%"/>
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</div>
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<div class="card-body p-2 bg-transparent">
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<small class="fw-semibold text-secondary">@player</small>
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</div>
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@if(gamelobby.getLogic.getCurrentTrick.isEmpty || gamelobby.getLogic.getCurrentTrick.get.cards.isEmpty) {
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<div class="col-auto">
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</div>
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</div>
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}
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} else {
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@for((cardplayed, player) <- gamelobby.getLogic.getCurrentTrick.get.cards) {
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<div class="col-auto">
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<div class="card text-center shadow-sm border-0 bg-transparent" style="width: 7rem;
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backdrop-filter: blur(4px);">
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<div class="p-2">
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@util.WebUIUtils.cardtoImage(cardplayed) width="100%"/>
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</div>
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<div class="card-body p-2 bg-transparent">
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<small class="fw-semibold text-secondary">@player</small>
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</div>
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</div>
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</div>
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}
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}
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</div>
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</div>
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<div class="col-4 mt-5 text-end">
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<h4 class="fw-semibold mb-1">Trumpsuit</h4>
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<p class="fs-5 text-primary" id="trumpsuit">@gamelobby.getLogic.getCurrentRound.get.trumpSuit</p>
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@if(gamelobby.getLogic.getCurrentRound.isEmpty) {
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<p class="fs-5 text-primary" id="trumpsuit">No Trumpsuit</p>
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}else {
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<p class="fs-5 text-primary" id="trumpsuit">@gamelobby.getLogic.getCurrentRound.get.trumpSuit</p>
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}
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<h5 class="fw-semibold mt-4 mb-1">First Card</h5>
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<div class="d-inline-block border rounded shadow-sm p-1 bg-light" id="first-card-container">
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@if(gamelobby.getLogic.getCurrentTrick.get.firstCard.isDefined) {
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@if(gamelobby.getLogic.getCurrentTrick.isDefined && gamelobby.getLogic.getCurrentTrick.get.firstCard.isDefined) {
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@util.WebUIUtils.cardtoImage(gamelobby.getLogic.getCurrentTrick.get.firstCard.get)
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width="80px"/>
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} else {
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@@ -79,19 +98,23 @@
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<div class="row justify-content-center ingame-cards-slide @{
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!gamelobby.logic.getCurrentPlayer.contains(player) ? "inactive" |: ""
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}" id="card-slide">
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@for(i <- player.currentHand().get.cards.indices) {
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<div class="col-auto handcard" style="border-radius: 6px">
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<div class="btn btn-outline-light p-0 border-0 shadow-none" data-card-id="@i" style="border-radius: 6px" onclick="handlePlayCard(this, '@gamelobby.id', '@player.isInDogLife')">
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@util.WebUIUtils.cardtoImage(player.currentHand().get.cards(i)) width="120px" style="border-radius: 6px"/>
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</div>
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@if(player.isInDogLife) {
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<div class="mt-2">
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<button class="btn btn-danger" onclick="handleSkipDogLife(this, '@gamelobby.id')">
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Skip Dog Life</button>
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@if(player.currentHand().isEmpty || player.currentHand().get.cards.isEmpty) {
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} else {
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@for(i <- player.currentHand().get.cards.indices) {
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<div class="col-auto handcard" style="border-radius: 6px">
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<div class="btn btn-outline-light p-0 border-0 shadow-none" data-card-id="@i" style="border-radius: 6px" onclick="handlePlayCard(this, '@gamelobby.id', '@player.isInDogLife')">
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@util.WebUIUtils.cardtoImage(player.currentHand().get.cards(i)) width="120px" style="border-radius: 6px"/>
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</div>
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@if(player.isInDogLife) {
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<div class="mt-2">
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<button class="btn btn-danger" onclick="handleSkipDogLife(this, '@gamelobby.id')">
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Skip Dog Life</button>
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</div>
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}
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</div>
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}
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</div>
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}
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}
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</div>
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</div>
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</div>
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@@ -10,49 +10,51 @@
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<h3 class="mb-0">Select Trump Suit</h3>
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</div>
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<div class="card-body">
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@if(player.equals(gamelobby.logic.getCurrentMatch.get.roundlist.last.winner.get)) {
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<div class="alert alert-info" role="alert" aria-live="polite">
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You (@player.toString) won the last round. Choose the trump suit for the next round.
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</div>
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@if(gamelobby.logic.getCurrentMatch.isDefined) {
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@if(player.equals(gamelobby.logic.getCurrentMatch.get.roundlist.last.winner.get)) {
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<div class="alert alert-info" role="alert" aria-live="polite">
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You (@player.toString) won the last round. Choose the trump suit for the next round.
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</div>
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<div class="row justify-content-center col-auto mb-5">
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<div class="col-auto handcard">
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<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="0" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
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@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Spades))
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width="120px" style="border-radius: 6px"/>
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<div class="row justify-content-center col-auto mb-5">
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<div class="col-auto handcard">
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||||
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="0" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
|
||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Spades))
|
||||
width="120px" style="border-radius: 6px"/>
|
||||
</div>
|
||||
</div>
|
||||
<div class="col-auto handcard">
|
||||
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="1" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
|
||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Hearts))
|
||||
width="120px" style="border-radius: 6px"/>
|
||||
</div>
|
||||
</div>
|
||||
<div class="col-auto handcard">
|
||||
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="2" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
|
||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Diamonds))
|
||||
width="120px" style="border-radius: 6px"/>
|
||||
</div>
|
||||
</div>
|
||||
<div class="col-auto handcard">
|
||||
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="3" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
|
||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Clubs))
|
||||
width="120px" style="border-radius: 6px"/>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="col-auto handcard">
|
||||
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="1" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
|
||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Hearts))
|
||||
width="120px" style="border-radius: 6px"/>
|
||||
<div class="row justify-content-center ingame-cards-slide" id="card-slide">
|
||||
@for(i <- player.currentHand().get.cards.indices) {
|
||||
<div class="col-auto" style="border-radius: 6px">
|
||||
@util.WebUIUtils.cardtoImage(player.currentHand().get.cards(i)) width="120px" style="border-radius: 6px"/>
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
<div class="col-auto handcard">
|
||||
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="2" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
|
||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Diamonds))
|
||||
width="120px" style="border-radius: 6px"/>
|
||||
</div>
|
||||
</div>
|
||||
<div class="col-auto handcard">
|
||||
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="3" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
|
||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Clubs))
|
||||
width="120px" style="border-radius: 6px"/>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="row justify-content-center ingame-cards-slide" id="card-slide">
|
||||
@for(i <- player.currentHand().get.cards.indices) {
|
||||
<div class="col-auto" style="border-radius: 6px">
|
||||
@util.WebUIUtils.cardtoImage(player.currentHand().get.cards(i)) width="120px" style="border-radius: 6px"/>
|
||||
} else {
|
||||
<div class="alert alert-warning" role="alert" aria-live="polite">
|
||||
@gamelobby.logic.getCurrentMatch.get.roundlist.last.winner.get.name
|
||||
is choosing a trumpsuit. The new round will start once a suit is picked.
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
} else {
|
||||
<div class="alert alert-warning" role="alert" aria-live="polite">
|
||||
@gamelobby.logic.getCurrentMatch.get.roundlist.last.winner.get.name
|
||||
is choosing a trumpsuit. The new round will start once a suit is picked.
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -18,16 +18,17 @@
|
||||
<link href="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/css/bootstrap.min.css" rel="stylesheet" integrity="sha384-sRIl4kxILFvY47J16cr9ZwB07vP4J8+LH7qKQnuqkuIAvNWLzeN8tE5YBujZqJLB" crossorigin="anonymous">
|
||||
</head>
|
||||
|
||||
<script src="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/js/bootstrap.bundle.min.js" integrity="sha384-FKyoEForCGlyvwx9Hj09JcYn3nv7wiPVlz7YYwJrWVcXK/BmnVDxM+D2scQbITxI" crossorigin="anonymous"></script>
|
||||
<script src="https://code.jquery.com/jquery-3.6.0.min.js"></script>
|
||||
<script src="@routes.JavaScriptRoutingController.javascriptRoutes()" type="text/javascript"></script>
|
||||
<script src="@routes.Assets.versioned("javascripts/websocket.js")" type="text/javascript"></script>
|
||||
<script src="@routes.Assets.versioned("javascripts/events.js")" type="text/javascript"></script>
|
||||
<script src="@routes.Assets.versioned("javascripts/interact.js")" type="text/javascript"></script>
|
||||
<script src="@routes.Assets.versioned("javascripts/main.js")" type="text/javascript"></script>
|
||||
|
||||
<body class="d-flex flex-column min-vh-100" id="main-body">
|
||||
@* And here's where we render the `Html` object containing
|
||||
* the page content. *@
|
||||
@content
|
||||
</body>
|
||||
<script src="@routes.JavaScriptRoutingController.javascriptRoutes()" type="text/javascript"></script>
|
||||
<script src="@routes.Assets.versioned("javascripts/main.js")" type="text/javascript"></script>
|
||||
<script src="@routes.Assets.versioned("../../public/javascripts/websocket.js")" type="text/javascript"></script>
|
||||
<script src="@routes.Assets.versioned("../../public/javascripts/events.js")" type="text/javascript"></script>
|
||||
<script src="@routes.Assets.versioned("../../public/javascripts/interact.js")" type="text/javascript"></script>
|
||||
<script src="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/js/bootstrap.bundle.min.js" integrity="sha384-FKyoEForCGlyvwx9Hj09JcYn3nv7wiPVlz7YYwJrWVcXK/BmnVDxM+D2scQbITxI" crossorigin="anonymous"></script>
|
||||
<script src="https://code.jquery.com/jquery-3.6.0.min.js"></script>
|
||||
</html>
|
||||
|
||||
@@ -39,4 +39,12 @@ function receiveHandEvent(eventData) {
|
||||
handElement.html(newHtml);
|
||||
}
|
||||
|
||||
onEvent("ReceivedHandEvent", receiveHandEvent)
|
||||
function receiveGameStateChange(eventData) {
|
||||
const content = eventData.content;
|
||||
const title = eventData.title || 'Knockout Whist';
|
||||
|
||||
exchangeBody(content, title);
|
||||
}
|
||||
|
||||
onEvent("ReceivedHandEvent", receiveHandEvent)
|
||||
onEvent("GameStateChangeEvent", receiveGameStateChange)
|
||||
@@ -216,4 +216,7 @@ function navSpa(page, title) {
|
||||
})
|
||||
});
|
||||
return false
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
globalThis.exchangeBody = exchangeBody;
|
||||
@@ -1,10 +1,7 @@
|
||||
type EventHandler = (data: any) => any | Promise<any>;
|
||||
|
||||
// javascript
|
||||
let ws = null; // will be created by connectWebSocket()
|
||||
const pending: Map<string, any> = new Map(); // id -> { resolve, reject, timer }
|
||||
const handlers: Map<string, EventHandler> = new Map(); // eventType -> handler(data) -> (value|Promise)
|
||||
|
||||
const pending = new Map(); // id -> { resolve, reject, timer }
|
||||
const handlers = new Map(); // eventType -> handler(data) -> (value|Promise)
|
||||
|
||||
let timer = null;
|
||||
|
||||
@@ -52,6 +49,7 @@ function setupSocketHandlers(socket) {
|
||||
|
||||
if (!handler) {
|
||||
// no handler: respond with an error object in data so server can fail it
|
||||
console.warn("No handler for event:", eventType);
|
||||
sendResponse({error: "No handler for event: " + eventType});
|
||||
return;
|
||||
}
|
||||
@@ -182,7 +180,7 @@ function sendEventAndWait(eventType, eventData, timeoutMs = 10000) {
|
||||
return p;
|
||||
}
|
||||
|
||||
function onEvent(eventType: string, handler: EventHandler) {
|
||||
function onEvent(eventType, handler) {
|
||||
handlers.set(eventType, handler);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user