feat(base): Fixed logic for websockets and added GameStateEvent. Might've caused instability on other feature branches! (#84)
Reviewed-on: #84 Reviewed-by: lq64 <lq@blackhole.local> Co-authored-by: Janis <janis.e.20@gmx.de> Co-committed-by: Janis <janis.e.20@gmx.de>
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@@ -16,8 +16,7 @@ import javax.inject.*
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@Singleton
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class MainMenuController @Inject()(
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val controllerComponents: ControllerComponents,
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val authAction: AuthAction,
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val ingameController: IngameController
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val authAction: AuthAction
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) extends BaseController {
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// Pass the request-handling function directly to authAction (no nested Action)
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@@ -46,7 +45,7 @@ class MainMenuController @Inject()(
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Ok(Json.obj(
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"status" -> "success",
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"redirectUrl" -> routes.IngameController.game(gameLobby.id).url,
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"content" -> ingameController.returnInnerHTML(gameLobby, request.user).toString
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"content" -> IngameController.returnInnerHTML(gameLobby, gameLobby.logic.getCurrentState, request.user).toString
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))
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} else {
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BadRequest(Json.obj(
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@@ -70,7 +69,7 @@ class MainMenuController @Inject()(
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Ok(Json.obj(
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"status" -> "success",
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"redirectUrl" -> routes.IngameController.game(g.id).url,
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"content" -> ingameController.returnInnerHTML(g, request.user).toString
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"content" -> IngameController.returnInnerHTML(g, g.logic.getCurrentState, request.user).toString
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))
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case None =>
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NotFound(Json.obj(
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