feat(base): Fixed logic for websockets and added GameStateEvent. Might've caused instability on other feature branches! (#84)
Reviewed-on: #84 Reviewed-by: lq64 <lq@blackhole.local> Co-authored-by: Janis <janis.e.20@gmx.de> Co-committed-by: Janis <janis.e.20@gmx.de>
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@@ -12,13 +12,19 @@ class UserWebsocketActor(
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session: UserSession
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) extends Actor {
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if (session.websocketActor.isDefined) {
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session.websocketActor.foreach(actor => actor.transmitTextToClient("Error: Multiple websocket connections detected. Closing this connection."))
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context.stop(self)
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} else {
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{
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session.lock.lock()
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if (session.websocketActor.isDefined) {
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val otherWebsocket = session.websocketActor.get
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otherWebsocket.transmitTextToClient("Error: Multiple websocket connections detected. Closing your connection.")
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context.stop(otherWebsocket.self)
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transmitTextToClient("Previous websocket connection closed. You are now connected.")
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}
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session.websocketActor = Some(this)
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session.lock.unlock()
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}
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override def receive: Receive = {
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case msg: String =>
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val jsonObject = Try {
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@@ -86,12 +92,12 @@ class UserWebsocketActor(
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}
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}
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def transmitJsonToClient(jsonObj: JsObject): Unit = {
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def transmitJsonToClient(jsonObj: JsValue): Unit = {
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transmitTextToClient(jsonObj.toString())
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}
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def transmitEventToClient(event: SimpleEvent): Unit = {
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transmitJsonToClient(WebsocketEventMapper.toJson(event))
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transmitJsonToClient(WebsocketEventMapper.toJson(event, session))
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}
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}
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