feat(base): Fixed logic for websockets and added GameStateEvent. Might've caused instability on other feature branches! (#84)
Reviewed-on: #84 Reviewed-by: lq64 <lq@blackhole.local> Co-authored-by: Janis <janis.e.20@gmx.de> Co-committed-by: Janis <janis.e.20@gmx.de>
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@@ -39,4 +39,12 @@ function receiveHandEvent(eventData) {
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handElement.html(newHtml);
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}
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onEvent("ReceivedHandEvent", receiveHandEvent)
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function receiveGameStateChange(eventData) {
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const content = eventData.content;
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const title = eventData.title || 'Knockout Whist';
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exchangeBody(content, title);
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}
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onEvent("ReceivedHandEvent", receiveHandEvent)
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onEvent("GameStateChangeEvent", receiveGameStateChange)
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