fix(api): fixes - reimplemented animations (#90)

Reviewed-on: #90
This commit is contained in:
2025-11-27 09:52:00 +01:00
parent 1f96290371
commit cfcd967ce0
6 changed files with 76 additions and 51 deletions

View File

@@ -219,10 +219,10 @@ body {
}
#nextPlayers {
#next-players-container {
display: flex;
flex-direction: column;
align-items: center;
align-items: flex-start;
height: 0;
p {
@@ -231,10 +231,6 @@ body {
}
}
#invisible {
visibility: hidden;
}
#selecttrumpsuit {
display: flex;
flex-direction: column;

View File

@@ -41,21 +41,21 @@ class UserSession(val user: User, val host: Boolean, val gameLobby: GameLobby) e
lock.lock()
val result = Try {
eventType match {
case "Ping" =>
case "ping" =>
// No action needed for Ping
()
case "Start Game" =>
case "StartGame" =>
gameLobby.startGame(user)
case "play Card" =>
val maybeCardIndex: Option[Int] = (data \ "cardindex").asOpt[Int]
case "PlayCard" =>
val maybeCardIndex: Option[String] = (data \ "cardindex").asOpt[String]
maybeCardIndex match {
case Some(index) =>
val session = gameLobby.getUserSession(user.id)
gameLobby.playCard(session, index)
gameLobby.playCard(session, index.toInt)
case None =>
println("Card Index not found or is not a number.")
}
case "Picked Trumpsuit" =>
case "PickTrumpsuit" =>
val maybeSuitIndex: Option[Int] = (data \ "suitIndex").asOpt[Int]
maybeSuitIndex match {
case Some(index) =>

View File

@@ -15,16 +15,21 @@
}else {
<p class="fs-5 text-primary" id="current-player-name">---</p>
}
<h4 class="fw-semibold mb-1" style="display: none;" id="next-players-text">Next Players</h4>
<div id="next-players-container">
@if(gamelobby.getLogic.getPlayerQueue.isDefined && gamelobby.getLogic.getCurrentMatch && !TrickUtil.isOver(gamelobby.getLogic.getCurrentMatch.get, gamelobby.getLogic.getPlayerQueue.get)) {
@if(gamelobby.getLogic.getPlayerQueue.isDefined && gamelobby.getLogic.getCurrentMatch && !TrickUtil.isOver(gamelobby.getLogic.getCurrentMatch.get, gamelobby.getLogic.getPlayerQueue.get)) {
<h4 class="fw-semibold mb-1" id="next-players-text">Next Players</h4>
<div id="next-players-container">
@for(nextplayer <- gamelobby.getLogic.getPlayerQueue.get.duplicate()) {
<p class="fs-5 text-primary">@nextplayer @if(nextplayer.isInDogLife) {
🐶
}</p>
}
}
</div>
</div>
} else {
<h4 class="fw-semibold mb-1" style="display: none;" id="next-players-text">Next Players</h4>
<div id="next-players-container">
</div>
}
</div>
<div class="col-4 text-center">
@@ -107,7 +112,7 @@
} else {
@for(i <- player.currentHand().get.cards.indices) {
<div class="col-auto handcard" style="border-radius: 6px">
<div class="btn btn-outline-light p-0 border-0 shadow-none" id="@i" data-card-id="@i" style="border-radius: 6px" onclick="handlePlayCard(@i, '@player.isInDogLife')">
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-card-id="@i" style="border-radius: 6px" onclick="handlePlayCard(this, '@player.isInDogLife')">
@util.WebUIUtils.cardtoImage(player.currentHand().get.cards(i)) width="120px" style="border-radius: 6px"/>
</div>
@if(player.isInDogLife) {
@@ -125,16 +130,17 @@
</main>
</div>
<script>
function waitForFunction(name, checkInterval = 100) {
return new Promise(resolve => {
const timer = setInterval(() => {
if (typeof window[name] === "function") {
clearInterval(timer);
resolve(window[name]);
}
}, checkInterval);
});
}
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
function waitForFunction(name, checkInterval = 100) {
return new Promise(resolve => {
const timer = setInterval(() => {
if (typeof window[name] === "function") {
clearInterval(timer);
resolve(window[name]);
}
}, checkInterval);
});
}
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
connectWebSocket()
canPlayCard = @gamelobby.logic.getCurrentPlayer.contains(player);
</script>

View File

@@ -1,3 +1,5 @@
var canPlayCard = false;
function alertMessage(message) {
let newHtml = '';
const alertId = `alert-${Date.now()}`;
@@ -38,7 +40,7 @@ function receiveHandEvent(eventData) {
//Build Hand Container
hand.forEach((card) => {
//Data
const idx = card.idx
const idx = card.idx;
const cardS = card.card;
const cardHtml = `
@@ -157,6 +159,7 @@ function requestCardEvent(eventData) {
const player = eventData.player;
const handElement = $('#card-slide')
handElement.removeClass('inactive');
canPlayCard = true;
}
@@ -281,7 +284,7 @@ function receiveTurnEvent(eventData) {
const currentPlayerNameContainer = $('#current-player-name');
const nextPlayersContainer = $('#next-players-container');
const nextPlayerText = $('#next-players-section');
const nextPlayerText = $('#next-players-text');
let currentPlayerName = currentPlayer.name;
if (currentPlayer.dog) {
@@ -293,6 +296,7 @@ function receiveTurnEvent(eventData) {
nextPlayerText.hide();
nextPlayersContainer.html('');
} else {
console.log("Length"+nextPlayers.length);
nextPlayerText.show();
let nextPlayersHtml = '';
nextPlayers.forEach((player) => {
@@ -300,7 +304,7 @@ function receiveTurnEvent(eventData) {
if (player.dog) {
playerName += " 🐶";
}
nextPlayersHtml += `<p className="fs-5 text-primary">${playerName}</p>`;
nextPlayersHtml += `<p class="fs-5 text-primary">${playerName}</p>`;
});
nextPlayersContainer.html(nextPlayersHtml);
}

View File

@@ -1,37 +1,57 @@
function handlePlayCard(cardIndex, dog) {
function handlePlayCard(card, dog) {
if(!canPlayCard) return
canPlayCard = false;
const cardId = card.dataset.cardId;
console.debug(`Playing card ${cardId} from hand`)
const wiggleKeyframes = [
{ transform: 'translateX(0)' },
{ transform: 'translateX(-5px)' },
{ transform: 'translateX(5px)' },
{ transform: 'translateX(-5px)' },
{ transform: 'translateX(0)' }
];
const wiggleTiming = {
duration: 400,
iterations: 1,
easing: 'ease-in-out',
fill: 'forwards'
};
const cardslide = $('#card-slide')
cardslide.addClass("inactive")
const payload = {
cardindex: cardIndex,
cardindex: cardId,
isDog: dog
}
sendEventAndWait("play Card", payload).then(
sendEventAndWait("PlayCard", payload).then(
() => {
console.debug("play card successful")
const datacardid = $(`#${cardIndex}`)
datacardid.parent('.handcard').remove();
card.parentElement.remove();
cardslide.find('.handcard').each(function(newIndex) {
const $innerButton = $(this).find('.btn');
$innerButton.attr('id', newIndex);
$innerButton.attr('data-card-id', newIndex);
const isInDogLife = $innerButton.attr('onclick').includes("'true'") ? 'true' : 'false';
$innerButton.attr('onclick', `handlePlayCard(${newIndex}, '${isInDogLife}')`);
$innerButton.attr('onclick', `handlePlayCard(this, '${isInDogLife}')`);
console.debug(`Re-indexed card: Old index was ${$innerButton.attr('data-card-id')}, New index is ${newIndex}`);
});
cardslide.addClass("inactive")
}
).catch(
(err) => {
canPlayCard = true;
const cardslide = $('#card-slide')
console.warn("play card was not successful")
if (err.message === "You can't play this card!") {
cardslide.removeClass("inactive")
}
alertMessage("You aren't allowed to play this card")
cardslide.removeClass("inactive")
card.parentElement.animate(wiggleKeyframes, wiggleTiming);
alertMessage(err.message)
}
)
}
@@ -40,7 +60,7 @@ function handleSkipDogLife(button) {
// TODO needs implementation
}
function startGame() {
sendEvent("Start Game")
sendEvent("StartGame")
}
function handleTrumpSelection(object) {
@@ -49,8 +69,7 @@ function handleTrumpSelection(object) {
const payload = {
suitIndex: trumpIndex
}
console.log("SENDING TRUMP SUIT SELECTION:", payload);
sendEvent("Picked Trumpsuit", payload)
sendEvent("PickTrumpsuit", payload)
}
function handleKickPlayer(playerId) {