feat(ci): Polling Added polling for when the game starts and a card gets played (#58)
Co-authored-by: LQ63 <lkhermann@web.de> Reviewed-on: #58
This commit is contained in:
134
knockoutwhistweb/app/controllers/PollingController.scala
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134
knockoutwhistweb/app/controllers/PollingController.scala
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package controllers
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import auth.{AuthAction, AuthenticatedRequest}
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import de.knockoutwhist.cards.Hand
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import logic.PodManager
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import logic.game.{GameLobby, PollingEvents}
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import logic.game.PollingEvents.{CardPlayed, LobbyUpdate, NewRound, ReloadEvent}
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import model.sessions.UserSession
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import model.users.User
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import play.api.libs.json.{JsArray, JsValue, Json}
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import play.api.mvc.{AbstractController, Action, AnyContent, ControllerComponents, Result}
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import util.WebUIUtils
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import javax.inject.{Inject, Singleton}
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import scala.concurrent.{ExecutionContext, Future}
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@Singleton
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class PollingController @Inject() (
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val cc: ControllerComponents,
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val podManager: PodManager,
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val authAction: AuthAction,
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implicit val ec: ExecutionContext
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) extends AbstractController(cc) {
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private def buildCardPlayResponse(game: GameLobby, hand: Option[Hand], newRound: Boolean): JsValue = {
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val currentRound = game.logic.getCurrentRound.get
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val currentTrick = game.logic.getCurrentTrick.get
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val trickCardsJson = Json.toJson(
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currentTrick.cards.map { case (card, player) =>
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Json.obj("cardId" -> WebUIUtils.cardtoString(card), "player" -> player.name)
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}
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)
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val scoreTableJson = Json.toJson(
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game.getLogic.getPlayerQueue.get.toList.map { player =>
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Json.obj(
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"name" -> player.name,
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"tricks" -> currentRound.tricklist.count(_.winner.contains(player))
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)
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}
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)
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val stringHand = hand.map { h =>
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val cardStrings = h.cards.map(WebUIUtils.cardtoString)
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Json.toJson(cardStrings).as[JsArray]
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}.getOrElse(Json.arr())
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val firstCardId = currentTrick.firstCard.map(WebUIUtils.cardtoString).getOrElse("BLANK")
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val nextPlayer = game.getLogic.getPlayerQueue.get.duplicate().nextPlayer().name
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Json.obj(
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"status" -> "cardPlayed",
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"animation" -> newRound,
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"handData" -> stringHand,
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"currentPlayerName" -> game.logic.getCurrentPlayer.get.name,
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"trumpSuit" -> currentRound.trumpSuit.toString,
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"trickCards" -> trickCardsJson,
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"scoreTable" -> scoreTableJson,
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"firstCardId" -> firstCardId,
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"nextPlayer" -> nextPlayer
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)
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}
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private def buildLobbyUsersResponse(game: GameLobby, userSession: UserSession): JsValue = {
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Json.obj(
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"status" -> "lobbyUpdate",
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"host" -> userSession.host,
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"users" -> game.getUsers.map(u => Json.obj(
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"name" -> u.name,
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"id" -> u.id,
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"self" -> (u.id == userSession.id)
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))
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)
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}
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def handleEvent(event: PollingEvents, game: GameLobby, userSession: UserSession): Result = {
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event match {
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case NewRound =>
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val player = game.getPlayerByUser(userSession.user)
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val hand = player.currentHand()
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val jsonResponse = buildCardPlayResponse(game, hand, true)
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Ok(jsonResponse)
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case CardPlayed =>
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val player = game.getPlayerByUser(userSession.user)
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val hand = player.currentHand()
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val jsonResponse = buildCardPlayResponse(game, hand, false)
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Ok(jsonResponse)
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case LobbyUpdate =>
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Ok(buildLobbyUsersResponse(game, userSession))
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case ReloadEvent =>
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val jsonResponse = Json.obj(
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"status" -> "reloadEvent",
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"redirectUrl" -> routes.IngameController.game(game.id).url
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)
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Ok(jsonResponse)
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}
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}
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// --- Main Polling Action ---
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def polling(gameId: String): Action[AnyContent] = authAction.async { implicit request: AuthenticatedRequest[AnyContent] =>
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val playerId = request.user.id
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// 1. Safely look up the game
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podManager.getGame(gameId) match {
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case Some(game) =>
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// 2. Short-Poll Check (Check for missed events)
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if (game.getPollingState.nonEmpty) {
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val event = game.getPollingState.dequeue()
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Future.successful(handleEvent(event, game, game.getUserSession(playerId)))
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} else {
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val eventPromise = game.registerWaiter(playerId)
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eventPromise.future.map { event =>
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game.removeWaiter(playerId)
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handleEvent(event, game, game.getUserSession(playerId))
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}.recover {
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case _: Throwable =>
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game.removeWaiter(playerId)
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NoContent
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}
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}
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case None =>
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// Game not found
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Future.successful(NotFound("Game not found."))
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}
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}
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}
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