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6 Commits
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15
CHANGELOG.md
15
CHANGELOG.md
@@ -244,3 +244,18 @@
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### Features
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* **api:** FRO-14 Create Game ([#107](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/107)) ([bd7a055](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/bd7a055a0944a1c5219f21bb080bf658229f49e9))
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## (2025-12-11)
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### Features
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* FRO-31 Small backend changes ([#108](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/108)) ([b17aae5](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/b17aae5795b35ce3805db87c9bf741a5a96cd5ac))
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## (2025-12-14)
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### Features
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* Update routing and websocket configuration for game state management ([#109](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/109)) ([35f6085](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/35f608513dd80eece46d49b40ecf31c8e915d307))
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## (2025-12-18)
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### Features
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* **ui:** FRO-36 PWA ([#110](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/110)) ([e4384ee](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/e4384ee8945ac462fe1f3580215117e0a438f71a))
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Submodule knockoutwhistfrontend updated: 0b8a1794a0...30798ce723
@@ -34,7 +34,7 @@ class StatusController @Inject()(
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Json.obj(
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"status" -> "authenticated",
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"username" -> user.name,
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"inGame" -> "false"
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"inGame" -> false
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)
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)
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} else {
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@@ -43,7 +43,7 @@ class StatusController @Inject()(
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Json.obj(
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"status" -> "authenticated",
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"username" -> user.name,
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"inGame" -> "true",
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"inGame" -> true,
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"gameId" -> game.id
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)
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)
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@@ -80,7 +80,7 @@ class StatusController @Inject()(
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}}
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private def getUserFromSession(request: RequestHeader): Option[User] = {
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val session = request.cookies.get("sessionId")
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val session = request.cookies.get("accessToken")
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if (session.isDefined)
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return sessionManager.getUserBySession(session.get.value)
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None
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@@ -21,7 +21,7 @@ class WebsocketController @Inject()(
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)(implicit system: ActorSystem, mat: Materializer) extends AbstractController(cc) {
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def socket(): WebSocket = WebSocket.accept[String, String] { request =>
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val session = request.cookies.get("sessionId")
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val session = request.cookies.get("accessToken")
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if (session.isEmpty) throw new Exception("No session cookie found")
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val userOpt = sessionManger.getUserBySession(session.get.value)
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if (userOpt.isEmpty) throw new Exception("Invalid session")
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@@ -2,13 +2,13 @@ package dto.subDTO
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import de.knockoutwhist.cards.Hand
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case class HandDTO(card: List[CardDTO])
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case class HandDTO(cards: List[CardDTO])
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object HandDTO {
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def apply(hand: Hand): HandDTO = {
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HandDTO(
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card = hand.cards.zipWithIndex.map { case (card, idx) => CardDTO(card, idx) }
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cards = hand.cards.zipWithIndex.map { case (card, idx) => CardDTO(card, idx) }
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)
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}
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@@ -8,7 +8,7 @@ object TrickDTO {
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def apply(trick: Trick): TrickDTO = {
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TrickDTO(
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cards = trick.cards.map { case (card, player) => player.id.toString -> CardDTO(card) },
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cards = trick.cards.map { case (card, player) => player.name -> CardDTO(card) },
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firstCard = trick.firstCard.map(card => CardDTO(card)),
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winner = trick.winner.map(player => PlayerDTO(player))
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)
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@@ -46,13 +46,13 @@ class UserSession(val user: User, val host: Boolean, val gameLobby: GameLobby) e
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case "StartGame" =>
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gameLobby.startGame(user)
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case "PlayCard" =>
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val maybeCardIndex: Option[String] = (data \ "cardindex").asOpt[String]
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val maybeCardIndex: Option[Int] = (data \ "cardindex").asOpt[Int]
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maybeCardIndex match {
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case Some(index) =>
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val session = gameLobby.getUserSession(user.id)
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gameLobby.playCard(session, index.toInt)
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gameLobby.playCard(session, index)
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case None =>
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println("Card Index not found or is not a number.")
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println("Card Index not found or is not a number." + data)
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}
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case "PickTrumpsuit" =>
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val maybeSuitIndex: Option[Int] = (data \ "suitIndex").asOpt[Int]
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@@ -74,6 +74,10 @@ class UserSession(val user: User, val host: Boolean, val gameLobby: GameLobby) e
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}
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case "ReturnToLobby" =>
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gameLobby.returnToLobby(this)
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case "LeaveGame" =>
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gameLobby.leaveGame(user.id, false)
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case _ =>
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println("Unknown event type: " + eventType + " with data: " + data)
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}
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}
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@@ -57,7 +57,8 @@ object WebsocketEventMapper {
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Json.obj(
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"id" -> ("request-" + java.util.UUID.randomUUID().toString),
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"event" -> obj.id,
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"state" -> stateToJson(session),
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"state" -> session.gameLobby.getLogic.getCurrentState.toString,
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"stateData" -> stateToJson(session),
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"data" -> data
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)
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}
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@@ -17,7 +17,7 @@ auth {
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play.filters.enabled += "play.filters.cors.CORSFilter"
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play.filters.cors {
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allowedOrigins = ["http://localhost:5173"]
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allowedOrigins = ["http://localhost:5173", "http://localhost:3000"]
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allowedCredentials = true
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allowedHttpMethods = ["GET", "POST", "PUT", "DELETE", "OPTIONS"]
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allowedHttpHeaders = ["Accept", "Content-Type", "Origin", "X-Requested-With"]
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@@ -1,11 +1,9 @@
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// javascript
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let ws = null; // will be created by connectWebSocket()
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const pending = new Map(); // id -> { resolve, reject, timer }
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const handlers = new Map(); // eventType -> handler(data) -> (value|Promise)
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let ws = null;
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const pending = new Map();
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const handlers = new Map();
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let timer = null;
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// helper to attach message/error/close handlers to a socket
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function setupSocketHandlers(socket) {
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socket.onmessage = (event) => {
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console.debug("SERVER MESSAGE:", event.data);
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@@ -48,7 +46,6 @@ function setupSocketHandlers(socket) {
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};
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if (!handler) {
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// no handler: respond with an error object in data so server can fail it
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console.warn("No handler for event:", eventType);
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sendResponse({error: "No handler for event: " + eventType});
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return;
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@@ -91,7 +88,6 @@ function setupSocketHandlers(socket) {
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};
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}
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// connect/disconnect helpers
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function connectWebSocket(url = null) {
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if (!url) {
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const loc = window.location;
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@@ -100,7 +96,6 @@ function connectWebSocket(url = null) {
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}
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if (ws && ws.readyState === WebSocket.OPEN) return Promise.resolve();
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if (ws && ws.readyState === WebSocket.CONNECTING) {
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// already connecting - return a promise that resolves on open
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return new Promise((resolve, reject) => {
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const prevOnOpen = ws.onopen;
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const prevOnError = ws.onerror;
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@@ -121,7 +116,6 @@ function connectWebSocket(url = null) {
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return new Promise((resolve, reject) => {
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ws.onopen = () => {
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console.log("WebSocket connection established!");
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// start heartbeat
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timer = setInterval(() => {
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if (ws && ws.readyState === WebSocket.OPEN) {
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sendEventAndWait("ping", {}).then(
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@@ -1,3 +1,3 @@
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MAJOR=4
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MINOR=13
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MINOR=16
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PATCH=0
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