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38
CHANGELOG.md
38
CHANGELOG.md
@@ -159,3 +159,41 @@
|
|||||||
### Features
|
### Features
|
||||||
|
|
||||||
* **api:** Implemented session closed and kick event via websocket ([#87](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/87)) ([1ef5e8a](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/1ef5e8a72fdf8a3d1ae624c8c3d7c6595017bc6f))
|
* **api:** Implemented session closed and kick event via websocket ([#87](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/87)) ([1ef5e8a](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/1ef5e8a72fdf8a3d1ae624c8c3d7c6595017bc6f))
|
||||||
|
## (2025-12-01)
|
||||||
|
|
||||||
|
### Features
|
||||||
|
|
||||||
|
* **api:** Implemented turn event via websocket ([#86](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/86)) ([2aee79b](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/2aee79bb6887008397aa0780d1d74ce96af1c202))
|
||||||
|
* GameState to Title Mapping BAC-1 ([#92](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/92)) ([6e17328](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/6e17328846745375482c97383b143d86a86e7f32))
|
||||||
|
* **ui:** Implement countless feature using the SJWP ([#89](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/89)) ([1f96290](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/1f962903712163543fd4f98e696be5e7e29d88a6))
|
||||||
|
* **ui:** Popups ([#91](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/91)) ([0037820](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/003782090509bca1c5022c308231b7560dd9b23d))
|
||||||
|
|
||||||
|
### Bug Fixes
|
||||||
|
|
||||||
|
* **api:** Fixed websocket routing ([#88](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/88)) ([46c96d4](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/46c96d4ceb935ac91fc515a1fdaef195e5ebc0a7))
|
||||||
|
* **api:** fixes - reimplemented animations ([#90](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/90)) ([cfcd967](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/cfcd967ce08ecf07f3f06826c337f684eb3b0c5f))
|
||||||
|
## (2025-12-01)
|
||||||
|
|
||||||
|
### Features
|
||||||
|
|
||||||
|
* **api:** BAC-10 Websockets - Kick Users ([#93](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/93)) ([0541bb5](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/0541bb58d19efd98d134b3d0412f39b4b1001783))
|
||||||
|
## (2025-12-01)
|
||||||
|
|
||||||
|
### Features
|
||||||
|
|
||||||
|
* **api:** BAC-11 Websocket - Return to Lobby ([#94](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/94)) ([fd2467a](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/fd2467a9ea22dca64d5152a5a3e6db86d9a6f345))
|
||||||
|
## (2025-12-01)
|
||||||
|
|
||||||
|
### Bug Fixes
|
||||||
|
|
||||||
|
* **api:** BAC-23 Remove old polling code ([#95](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/95)) ([a55f0b4](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/a55f0b4b6164a47e3524422650ed99d10f9c8b0d))
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||||||
|
## (2025-12-01)
|
||||||
|
|
||||||
|
### Bug Fixes
|
||||||
|
|
||||||
|
* FRO-6 Websocket Close Handle ([#96](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/96)) ([3585566](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/358556612ec74601c8b31125e4e65f750abf8c4c))
|
||||||
|
## (2025-12-03)
|
||||||
|
|
||||||
|
### Features
|
||||||
|
|
||||||
|
* **ui:** FRO-7 Endscreen ([#97](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/97)) ([d57e6ef](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/d57e6efa985ca07c32f9f54595fe7393dbdf4d8a))
|
||||||
|
|||||||
Submodule knockoutwhist updated: c5dd02a5e8...ef7397f7f1
@@ -219,10 +219,10 @@ body {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#nextPlayers {
|
#next-players-container {
|
||||||
display: flex;
|
display: flex;
|
||||||
flex-direction: column;
|
flex-direction: column;
|
||||||
align-items: center;
|
align-items: flex-start;
|
||||||
height: 0;
|
height: 0;
|
||||||
|
|
||||||
p {
|
p {
|
||||||
@@ -231,10 +231,6 @@ body {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#invisible {
|
|
||||||
visibility: hidden;
|
|
||||||
}
|
|
||||||
|
|
||||||
#selecttrumpsuit {
|
#selecttrumpsuit {
|
||||||
display: flex;
|
display: flex;
|
||||||
flex-direction: column;
|
flex-direction: column;
|
||||||
|
|||||||
@@ -12,6 +12,7 @@ import play.api.*
|
|||||||
import play.api.libs.json.{JsValue, Json}
|
import play.api.libs.json.{JsValue, Json}
|
||||||
import play.api.mvc.*
|
import play.api.mvc.*
|
||||||
import play.twirl.api.Html
|
import play.twirl.api.Html
|
||||||
|
import util.GameUtil
|
||||||
|
|
||||||
import java.util.UUID
|
import java.util.UUID
|
||||||
import javax.inject.*
|
import javax.inject.*
|
||||||
@@ -33,7 +34,7 @@ class IngameController @Inject()(
|
|||||||
IngameController.returnInnerHTML(g, g.logic.getCurrentState, request.user)
|
IngameController.returnInnerHTML(g, g.logic.getCurrentState, request.user)
|
||||||
}
|
}
|
||||||
if (results.isSuccess) {
|
if (results.isSuccess) {
|
||||||
Ok(views.html.main("In-Game - Knockout Whist")(results.get))
|
Ok(views.html.main("Knockout Whist - " + GameUtil.stateToTitle(g.logic.getCurrentState))(results.get))
|
||||||
} else {
|
} else {
|
||||||
InternalServerError(results.failed.get.getMessage)
|
InternalServerError(results.failed.get.getMessage)
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -20,6 +20,7 @@ import play.api.libs.json.{JsObject, Json}
|
|||||||
import java.util.{Timer, TimerTask, UUID}
|
import java.util.{Timer, TimerTask, UUID}
|
||||||
import scala.collection.mutable
|
import scala.collection.mutable
|
||||||
import scala.collection.mutable.ListBuffer
|
import scala.collection.mutable.ListBuffer
|
||||||
|
import scala.util.Try
|
||||||
|
|
||||||
class GameLobby private(
|
class GameLobby private(
|
||||||
val logic: GameLogic,
|
val logic: GameLogic,
|
||||||
@@ -277,6 +278,37 @@ class GameLobby private(
|
|||||||
def getUsers: Set[User] = {
|
def getUsers: Set[User] = {
|
||||||
users.values.map(d => d.user).toSet
|
users.values.map(d => d.user).toSet
|
||||||
}
|
}
|
||||||
|
def getFinalRanking: List[(String, (Int, Int))] = {
|
||||||
|
Try {
|
||||||
|
val match1 = getMatch
|
||||||
|
if (!match1.isOver) {
|
||||||
|
List.empty
|
||||||
|
} else {
|
||||||
|
val winnerName = logic.getWinner.get.name
|
||||||
|
|
||||||
|
val allPlayerNames = match1.totalplayers.map(_.name)
|
||||||
|
val roundlist = match1.roundlist
|
||||||
|
|
||||||
|
val playerMetrics: Map[String, (Int, Int)] = allPlayerNames.map { name =>
|
||||||
|
val roundsWon = roundlist.count { round =>
|
||||||
|
round.winner.exists(_.name == name)
|
||||||
|
}
|
||||||
|
val totalTricksWon = roundlist.flatMap(_.tricklist).count { trick =>
|
||||||
|
trick.winner.exists(_.name == name)
|
||||||
|
}
|
||||||
|
name -> (roundsWon, totalTricksWon)
|
||||||
|
}.toMap
|
||||||
|
|
||||||
|
val winnerMetrics = playerMetrics(winnerName)
|
||||||
|
val remainingPlayersMetrics = playerMetrics.view.filterKeys(_ != winnerName).toList
|
||||||
|
|
||||||
|
val sortedRemainingPlayers = remainingPlayersMetrics.sortBy { case (_, (rounds, tricks)) =>
|
||||||
|
(-rounds, -tricks)
|
||||||
|
}
|
||||||
|
(winnerName, winnerMetrics) :: sortedRemainingPlayers
|
||||||
|
}
|
||||||
|
}.getOrElse(List())
|
||||||
|
}
|
||||||
|
|
||||||
private def transmitToAll(event: JsObject): Unit = {
|
private def transmitToAll(event: JsObject): Unit = {
|
||||||
users.values.foreach(session => {
|
users.values.foreach(session => {
|
||||||
|
|||||||
@@ -4,7 +4,7 @@ import de.knockoutwhist.events.player.{RequestCardEvent, RequestTieChoiceEvent,
|
|||||||
import de.knockoutwhist.utils.events.SimpleEvent
|
import de.knockoutwhist.utils.events.SimpleEvent
|
||||||
import logic.game.GameLobby
|
import logic.game.GameLobby
|
||||||
import model.users.User
|
import model.users.User
|
||||||
import play.api.libs.json.JsObject
|
import play.api.libs.json.{JsObject, JsValue}
|
||||||
|
|
||||||
import java.util.UUID
|
import java.util.UUID
|
||||||
import java.util.concurrent.locks.ReentrantLock
|
import java.util.concurrent.locks.ReentrantLock
|
||||||
@@ -39,14 +39,49 @@ class UserSession(val user: User, val host: Boolean, val gameLobby: GameLobby) e
|
|||||||
|
|
||||||
def handleWebResponse(eventType: String, data: JsObject): Unit = {
|
def handleWebResponse(eventType: String, data: JsObject): Unit = {
|
||||||
lock.lock()
|
lock.lock()
|
||||||
Try {
|
val result = Try {
|
||||||
eventType match {
|
eventType match {
|
||||||
case "Ping" =>
|
case "ping" =>
|
||||||
// No action needed for Ping
|
// No action needed for Ping
|
||||||
()
|
()
|
||||||
|
case "StartGame" =>
|
||||||
|
gameLobby.startGame(user)
|
||||||
|
case "PlayCard" =>
|
||||||
|
val maybeCardIndex: Option[String] = (data \ "cardindex").asOpt[String]
|
||||||
|
maybeCardIndex match {
|
||||||
|
case Some(index) =>
|
||||||
|
val session = gameLobby.getUserSession(user.id)
|
||||||
|
gameLobby.playCard(session, index.toInt)
|
||||||
|
case None =>
|
||||||
|
println("Card Index not found or is not a number.")
|
||||||
|
}
|
||||||
|
case "PickTrumpsuit" =>
|
||||||
|
val maybeSuitIndex: Option[Int] = (data \ "suitIndex").asOpt[Int]
|
||||||
|
maybeSuitIndex match {
|
||||||
|
case Some(index) =>
|
||||||
|
val session = gameLobby.getUserSession(user.id)
|
||||||
|
gameLobby.selectTrump(session, index)
|
||||||
|
case None =>
|
||||||
|
println("Card Index not found or is not a number.")
|
||||||
|
}
|
||||||
|
case "KickPlayer" =>
|
||||||
|
val maybePlayerId: Option[String] = (data \ "playerId").asOpt[String]
|
||||||
|
maybePlayerId match {
|
||||||
|
case Some(id) =>
|
||||||
|
val playerUUID = UUID.fromString(id)
|
||||||
|
gameLobby.leaveGame(playerUUID, true)
|
||||||
|
case None =>
|
||||||
|
println("Player ID not found or is not a valid UUID.")
|
||||||
|
}
|
||||||
|
case "ReturnToLobby" =>
|
||||||
|
gameLobby.returnToLobby(this)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
lock.unlock()
|
lock.unlock()
|
||||||
|
if (result.isFailure) {
|
||||||
|
val throwable = result.failed.get
|
||||||
|
throw throwable
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
package model.users
|
package model.users
|
||||||
|
|
||||||
|
|
||||||
import java.util.UUID
|
import java.util.UUID
|
||||||
|
|
||||||
case class User(
|
case class User(
|
||||||
@@ -16,5 +17,4 @@ case class User(
|
|||||||
private def withPasswordHash(newPasswordHash: String): User = {
|
private def withPasswordHash(newPasswordHash: String): User = {
|
||||||
this.copy(passwordHash = newPasswordHash)
|
this.copy(passwordHash = newPasswordHash)
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -1,5 +1,8 @@
|
|||||||
package util
|
package util
|
||||||
|
|
||||||
|
import de.knockoutwhist.control.GameState
|
||||||
|
import de.knockoutwhist.control.GameState.{FinishedMatch, InGame, Lobby, MainMenu, SelectTrump, TieBreak}
|
||||||
|
|
||||||
import scala.util.Random
|
import scala.util.Random
|
||||||
|
|
||||||
object GameUtil {
|
object GameUtil {
|
||||||
@@ -26,4 +29,15 @@ object GameUtil {
|
|||||||
code.toString()
|
code.toString()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
def stateToTitle(gameState: GameState): String = {
|
||||||
|
gameState match {
|
||||||
|
case Lobby => "Lobby"
|
||||||
|
case MainMenu => "Main Menu"
|
||||||
|
case InGame => "In Game"
|
||||||
|
case SelectTrump => "Select Trump"
|
||||||
|
case TieBreak => "Tie Break"
|
||||||
|
case FinishedMatch => "Finished Match"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
package util
|
package util
|
||||||
|
|
||||||
import de.knockoutwhist.cards.{Card, Hand}
|
|
||||||
import de.knockoutwhist.cards.CardValue.*
|
import de.knockoutwhist.cards.CardValue.*
|
||||||
import de.knockoutwhist.cards.Suit.{Clubs, Diamonds, Hearts, Spades}
|
import de.knockoutwhist.cards.Suit.{Clubs, Diamonds, Hearts, Spades}
|
||||||
|
import de.knockoutwhist.cards.{Card, Hand}
|
||||||
import play.api.libs.json.{JsArray, Json}
|
import play.api.libs.json.{JsArray, Json}
|
||||||
import play.twirl.api.Html
|
import play.twirl.api.Html
|
||||||
import scalafx.scene.image.Image
|
import scalafx.scene.image.Image
|
||||||
|
|||||||
@@ -1,12 +1,11 @@
|
|||||||
package util
|
package util
|
||||||
|
|
||||||
import de.knockoutwhist.utils.events.SimpleEvent
|
import de.knockoutwhist.utils.events.SimpleEvent
|
||||||
import logic.game.GameLobby
|
|
||||||
import model.sessions.UserSession
|
import model.sessions.UserSession
|
||||||
import play.api.libs.json.{JsValue, Json}
|
import play.api.libs.json.{JsValue, Json}
|
||||||
import tools.jackson.databind.json.JsonMapper
|
import tools.jackson.databind.json.JsonMapper
|
||||||
import tools.jackson.module.scala.ScalaModule
|
import tools.jackson.module.scala.ScalaModule
|
||||||
import util.mapper.{CardPlayedEventMapper, GameStateEventMapper, KickEventMapper, LeftEventMapper, LobbyUpdateEventMapper, ReceivedHandEventMapper, SessionClosedMapper, SimpleEventMapper}
|
import util.mapper.*
|
||||||
|
|
||||||
object WebsocketEventMapper {
|
object WebsocketEventMapper {
|
||||||
|
|
||||||
@@ -27,10 +26,15 @@ object WebsocketEventMapper {
|
|||||||
registerCustomMapper(ReceivedHandEventMapper)
|
registerCustomMapper(ReceivedHandEventMapper)
|
||||||
registerCustomMapper(GameStateEventMapper)
|
registerCustomMapper(GameStateEventMapper)
|
||||||
registerCustomMapper(CardPlayedEventMapper)
|
registerCustomMapper(CardPlayedEventMapper)
|
||||||
|
registerCustomMapper(NewRoundEventMapper)
|
||||||
|
registerCustomMapper(NewTrickEventMapper)
|
||||||
|
registerCustomMapper(TrickEndEventMapper)
|
||||||
|
registerCustomMapper(RequestCardEventMapper)
|
||||||
registerCustomMapper(LobbyUpdateEventMapper)
|
registerCustomMapper(LobbyUpdateEventMapper)
|
||||||
registerCustomMapper(LeftEventMapper)
|
registerCustomMapper(LeftEventMapper)
|
||||||
registerCustomMapper(KickEventMapper)
|
registerCustomMapper(KickEventMapper)
|
||||||
registerCustomMapper(SessionClosedMapper)
|
registerCustomMapper(SessionClosedMapper)
|
||||||
|
registerCustomMapper(TurnEventMapper)
|
||||||
|
|
||||||
def toJson(obj: SimpleEvent, session: UserSession): JsValue = {
|
def toJson(obj: SimpleEvent, session: UserSession): JsValue = {
|
||||||
val data: Option[JsValue] = if (customMappers.contains(obj.id)) {
|
val data: Option[JsValue] = if (customMappers.contains(obj.id)) {
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ import controllers.IngameController
|
|||||||
import de.knockoutwhist.events.global.GameStateChangeEvent
|
import de.knockoutwhist.events.global.GameStateChangeEvent
|
||||||
import model.sessions.UserSession
|
import model.sessions.UserSession
|
||||||
import play.api.libs.json.{JsObject, Json}
|
import play.api.libs.json.{JsObject, Json}
|
||||||
|
import util.GameUtil
|
||||||
|
|
||||||
object GameStateEventMapper extends SimpleEventMapper[GameStateChangeEvent] {
|
object GameStateEventMapper extends SimpleEventMapper[GameStateChangeEvent] {
|
||||||
|
|
||||||
@@ -11,7 +12,7 @@ object GameStateEventMapper extends SimpleEventMapper[GameStateChangeEvent] {
|
|||||||
|
|
||||||
override def toJson(event: GameStateChangeEvent, session: UserSession): JsObject = {
|
override def toJson(event: GameStateChangeEvent, session: UserSession): JsObject = {
|
||||||
Json.obj(
|
Json.obj(
|
||||||
//Title
|
"title" -> ("Knockout Whist - " + GameUtil.stateToTitle(event.newState)),
|
||||||
"content" -> IngameController.returnInnerHTML(session.gameLobby, event.newState, session.user).toString
|
"content" -> IngameController.returnInnerHTML(session.gameLobby, event.newState, session.user).toString
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
|||||||
18
knockoutwhistweb/app/util/mapper/NewRoundEventMapper.scala
Normal file
18
knockoutwhistweb/app/util/mapper/NewRoundEventMapper.scala
Normal file
@@ -0,0 +1,18 @@
|
|||||||
|
package util.mapper
|
||||||
|
|
||||||
|
import de.knockoutwhist.events.global.NewRoundEvent
|
||||||
|
import logic.game.GameLobby
|
||||||
|
import model.sessions.UserSession
|
||||||
|
import play.api.libs.json.{JsObject, Json}
|
||||||
|
|
||||||
|
object NewRoundEventMapper extends SimpleEventMapper[NewRoundEvent]{
|
||||||
|
override def id: String = "NewRoundEvent"
|
||||||
|
|
||||||
|
override def toJson(event: NewRoundEvent, session: UserSession): JsObject = {
|
||||||
|
val gameLobby = session.gameLobby
|
||||||
|
Json.obj(
|
||||||
|
"trumpsuit" -> gameLobby.getLogic.getCurrentRound.get.trumpSuit.toString,
|
||||||
|
"players" -> gameLobby.getLogic.getCurrentMatch.get.playersIn.map(player => player.toString)
|
||||||
|
)
|
||||||
|
}
|
||||||
|
}
|
||||||
14
knockoutwhistweb/app/util/mapper/NewTrickEventMapper.scala
Normal file
14
knockoutwhistweb/app/util/mapper/NewTrickEventMapper.scala
Normal file
@@ -0,0 +1,14 @@
|
|||||||
|
package util.mapper
|
||||||
|
|
||||||
|
import de.knockoutwhist.events.global.NewTrickEvent
|
||||||
|
import logic.game.GameLobby
|
||||||
|
import model.sessions.UserSession
|
||||||
|
import play.api.libs.json.{JsObject, Json}
|
||||||
|
|
||||||
|
object NewTrickEventMapper extends SimpleEventMapper[NewTrickEvent]{
|
||||||
|
override def id: String = "NewTrickEvent"
|
||||||
|
|
||||||
|
override def toJson(event: NewTrickEvent, session: UserSession): JsObject = {
|
||||||
|
Json.obj()
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,16 @@
|
|||||||
|
package util.mapper
|
||||||
|
|
||||||
|
import de.knockoutwhist.events.player.RequestCardEvent
|
||||||
|
import logic.game.GameLobby
|
||||||
|
import model.sessions.UserSession
|
||||||
|
import play.api.libs.json.{JsObject, Json}
|
||||||
|
|
||||||
|
object RequestCardEventMapper extends SimpleEventMapper[RequestCardEvent]{
|
||||||
|
override def id: String = "RequestCardEvent"
|
||||||
|
|
||||||
|
override def toJson(event: RequestCardEvent, session: UserSession): JsObject = {
|
||||||
|
Json.obj(
|
||||||
|
"player" -> event.player.name
|
||||||
|
)
|
||||||
|
}
|
||||||
|
}
|
||||||
20
knockoutwhistweb/app/util/mapper/RoundEndEventMapper.scala
Normal file
20
knockoutwhistweb/app/util/mapper/RoundEndEventMapper.scala
Normal file
@@ -0,0 +1,20 @@
|
|||||||
|
package util.mapper
|
||||||
|
|
||||||
|
import controllers.routes
|
||||||
|
import de.knockoutwhist.events.global.RoundEndEvent
|
||||||
|
import model.sessions.UserSession
|
||||||
|
import play.api.libs.json.{JsObject, Json}
|
||||||
|
|
||||||
|
object RoundEndEventMapper extends SimpleEventMapper[RoundEndEvent] {
|
||||||
|
|
||||||
|
override def id: String = "RoundEndEvent"
|
||||||
|
|
||||||
|
override def toJson(event: RoundEndEvent, session: UserSession): JsObject = {
|
||||||
|
|
||||||
|
Json.obj(
|
||||||
|
"player" -> event.winner.name,
|
||||||
|
"tricks" -> event.amountOfTricks
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
20
knockoutwhistweb/app/util/mapper/TrickEndEventMapper.scala
Normal file
20
knockoutwhistweb/app/util/mapper/TrickEndEventMapper.scala
Normal file
@@ -0,0 +1,20 @@
|
|||||||
|
package util.mapper
|
||||||
|
|
||||||
|
import de.knockoutwhist.events.global.TrickEndEvent
|
||||||
|
import de.knockoutwhist.rounds.Trick
|
||||||
|
import logic.game.GameLobby
|
||||||
|
import model.sessions.UserSession
|
||||||
|
import play.api.libs.json.{JsObject, Json}
|
||||||
|
|
||||||
|
object TrickEndEventMapper extends SimpleEventMapper[TrickEndEvent]{
|
||||||
|
override def id: String = "TrickEndEvent"
|
||||||
|
|
||||||
|
override def toJson(event: TrickEndEvent, session: UserSession): JsObject = {
|
||||||
|
val gameLobby = session.gameLobby
|
||||||
|
Json.obj(
|
||||||
|
"playerwon" -> event.winner.name,
|
||||||
|
"playersin" -> gameLobby.getLogic.getCurrentMatch.get.playersIn.map(player => player.name),
|
||||||
|
"tricklist" -> gameLobby.getLogic.getCurrentRound.get.tricklist.map(trick => trick.winner.map(player => player.name).getOrElse("Trick in Progress"))
|
||||||
|
)
|
||||||
|
}
|
||||||
|
}
|
||||||
35
knockoutwhistweb/app/util/mapper/TurnEventMapper.scala
Normal file
35
knockoutwhistweb/app/util/mapper/TurnEventMapper.scala
Normal file
@@ -0,0 +1,35 @@
|
|||||||
|
package util.mapper
|
||||||
|
|
||||||
|
import de.knockoutwhist.events.global.TurnEvent
|
||||||
|
import de.knockoutwhist.player.AbstractPlayer
|
||||||
|
import model.sessions.UserSession
|
||||||
|
import play.api.libs.json.{JsArray, JsObject, Json}
|
||||||
|
|
||||||
|
object TurnEventMapper extends SimpleEventMapper[TurnEvent] {
|
||||||
|
|
||||||
|
override def id: String = "TurnEvent"
|
||||||
|
|
||||||
|
override def toJson(event: TurnEvent, session: UserSession): JsObject = {
|
||||||
|
val nextPlayers = if (session.gameLobby.logic.getPlayerQueue.isEmpty) {
|
||||||
|
Json.arr()
|
||||||
|
} else {
|
||||||
|
val queue = session.gameLobby.logic.getPlayerQueue.get
|
||||||
|
JsArray(
|
||||||
|
queue.duplicate().map(player => mapPlayer(player)).toList
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
Json.obj(
|
||||||
|
"currentPlayer" -> mapPlayer(event.player),
|
||||||
|
"nextPlayers" -> nextPlayers
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
private def mapPlayer(player: AbstractPlayer): JsObject = {
|
||||||
|
Json.obj(
|
||||||
|
"name" -> player.name,
|
||||||
|
"dog" -> player.isInDogLife
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -1,38 +1,108 @@
|
|||||||
@(user: Option[model.users.User], gamelobby: logic.game.GameLobby)
|
@(user: Option[model.users.User], gamelobby: logic.game.GameLobby)
|
||||||
|
|
||||||
<main class="lobby-background vh-100" id="lobbybackground">
|
<div class="lobby-background vh-100 d-flex align-items-start justify-content-center pt-5">
|
||||||
<div class="container d-flex flex-column" style="height: calc(100vh - 1rem);">
|
<div class="container py-5">
|
||||||
<div class="row">
|
<div class="row justify-content-center">
|
||||||
<div class="col">
|
<div class="col-lg-8 col-xl-6">
|
||||||
<div class="p-3 text-center fs-4">Winner: @gamelobby.getLogic.getWinner</div>
|
<div class="card shadow-lg mb-5 text-center bg-white border-0 rounded-4">
|
||||||
|
<div class="card-body p-4 p-md-5">
|
||||||
|
<h1 class="card-title display-5 fw-bold text-success mb-3">Match Over!</h1>
|
||||||
|
<p class="fs-4 text-muted">Congratulations to the winner:</p>
|
||||||
|
<h2 class="display-3 fw-bolder mb-4 text-primary">
|
||||||
|
@gamelobby.getLogic.getWinner.get.name
|
||||||
|
</h2>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="row justify-content-center align-items-center flex-grow-1">
|
|
||||||
@if((gamelobby.getUserSession(user.get.id).host)) {
|
<div class="card shadow mb-5 border-0 rounded-4 overflow-hidden">
|
||||||
<div class="col-12 text-center mb-5">
|
<div class="card-header bg-dark text-white text-center fs-5 fw-semibold">
|
||||||
<div class="btn btn-success" onclick="backToLobby('@gamelobby.id')">Return to lobby</div>
|
Final Standings
|
||||||
|
</div>
|
||||||
|
<div class="d-flex justify-content-between align-items-center p-2 text-uppercase fw-bold border-bottom bg-light">
|
||||||
|
<div class="d-flex align-items-center">
|
||||||
|
Player
|
||||||
|
</div>
|
||||||
|
<div class="d-flex flex-row gap-3">
|
||||||
|
<span class="fs-6 text-dark text-center" style="width: 5rem;">Rounds won</span>
|
||||||
|
<span class="fs-6 text-dark text-center" style="width: 5rem;">Tricks won</span>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
@gamelobby.getFinalRanking.zipWithIndex.map { case ((playerName, (wonRounds, tricksWon)), index) =>
|
||||||
|
@defining(index + 1) { rank =>
|
||||||
|
<div class="d-flex justify-content-between align-items-center p-3 border-bottom @if(rank == 1){bg-success-subtle fw-bold}">
|
||||||
|
<div class="d-flex align-items-center">
|
||||||
|
<span class="badge @if(rank == 1){bg-warning text-dark fs-6} else {bg-secondary} rounded-pill me-3">#@rank</span>
|
||||||
|
@playerName
|
||||||
|
</div>
|
||||||
|
<div class="d-flex flex-row gap-3">
|
||||||
|
<span class="fs-6 text-muted text-center" style="width: 5rem;">@wonRounds</span>
|
||||||
|
<span class="fs-6 text-muted text-center" style="width: 5rem;">@tricksWon</span>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
}
|
||||||
|
}
|
||||||
|
</div>
|
||||||
|
@if(gamelobby.getFinalRanking.isEmpty) {
|
||||||
|
<div class="p-3 text-center text-muted">No final scores available.</div>
|
||||||
|
}
|
||||||
|
</div>
|
||||||
|
|
||||||
|
|
||||||
|
@if(user.isDefined && gamelobby.getUserSession(user.get.id).host) {
|
||||||
|
<div class="col-12 text-center mt-4">
|
||||||
|
<div class="btn btn-success btn-lg shadow" onclick="handleReturnToLobby()">
|
||||||
|
Return to Lobby
|
||||||
|
</div>
|
||||||
</div>
|
</div>
|
||||||
} else {
|
} else {
|
||||||
<div class="col-12 text-center mt-3">
|
<div class="col-12 text-center mt-4">
|
||||||
<div class="spinner-border mt-1" role="status">
|
<div class="text-primary">
|
||||||
|
<div class="spinner-grow text-primary mt-1" role="status">
|
||||||
<span class="visually-hidden">Loading...</span>
|
<span class="visually-hidden">Loading...</span>
|
||||||
</div>
|
</div>
|
||||||
|
<p class="mt-3 fs-6 fw-semibold">
|
||||||
|
Waiting for the Host to continue...
|
||||||
|
</p>
|
||||||
|
</div>
|
||||||
</div>
|
</div>
|
||||||
}
|
}
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</main>
|
</div>
|
||||||
|
</div>
|
||||||
<script>
|
<script>
|
||||||
function waitForFunction(name, checkInterval = 100) {
|
function fireConfetti() {
|
||||||
return new Promise(resolve => {
|
let duration = 3 * 1000;
|
||||||
const timer = setInterval(() => {
|
let animationEnd = Date.now() + duration;
|
||||||
if (typeof window[name] === "function") {
|
let defaults = { startVelocity: 30, spread: 360, ticks: 60, zIndex: 0 };
|
||||||
clearInterval(timer);
|
|
||||||
resolve(window[name]);
|
function randomInRange(min, max) {
|
||||||
|
return Math.random() * (max - min) + min;
|
||||||
}
|
}
|
||||||
}, checkInterval);
|
|
||||||
});
|
let interval = setInterval(function() {
|
||||||
|
let timeLeft = animationEnd - Date.now();
|
||||||
|
|
||||||
|
if (timeLeft <= 0) {
|
||||||
|
return clearInterval(interval);
|
||||||
}
|
}
|
||||||
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
|
|
||||||
connectWebSocket()
|
let particleCount = 50 * (timeLeft / duration);
|
||||||
|
|
||||||
|
// Left burst
|
||||||
|
confetti(Object.assign({}, defaults, {
|
||||||
|
particleCount,
|
||||||
|
origin: { x: randomInRange(0.1, 0.3), y: Math.random() - 0.2 }
|
||||||
|
}));
|
||||||
|
|
||||||
|
// Right burst
|
||||||
|
confetti(Object.assign({}, defaults, {
|
||||||
|
particleCount,
|
||||||
|
origin: { x: randomInRange(0.7, 0.9), y: Math.random() - 0.2 }
|
||||||
|
}));
|
||||||
|
}, 250);
|
||||||
|
}
|
||||||
|
connectWebSocket();
|
||||||
|
fireConfetti();
|
||||||
</script>
|
</script>
|
||||||
@@ -16,10 +16,19 @@
|
|||||||
<p class="fs-5 text-primary" id="current-player-name">---</p>
|
<p class="fs-5 text-primary" id="current-player-name">---</p>
|
||||||
}
|
}
|
||||||
@if(gamelobby.getLogic.getPlayerQueue.isDefined && gamelobby.getLogic.getCurrentMatch && !TrickUtil.isOver(gamelobby.getLogic.getCurrentMatch.get, gamelobby.getLogic.getPlayerQueue.get)) {
|
@if(gamelobby.getLogic.getPlayerQueue.isDefined && gamelobby.getLogic.getCurrentMatch && !TrickUtil.isOver(gamelobby.getLogic.getCurrentMatch.get, gamelobby.getLogic.getPlayerQueue.get)) {
|
||||||
<h4 class="fw-semibold mb-1">Next Player</h4>
|
<h4 class="fw-semibold mb-1" id="next-players-text">Next Players</h4>
|
||||||
|
<div id="next-players-container">
|
||||||
@for(nextplayer <- gamelobby.getLogic.getPlayerQueue.get.duplicate()) {
|
@for(nextplayer <- gamelobby.getLogic.getPlayerQueue.get.duplicate()) {
|
||||||
<p class="fs-5 text-primary" id="next-player-name">@nextplayer</p>
|
<p class="fs-5 text-primary">@nextplayer @if(nextplayer.isInDogLife) {
|
||||||
|
🐶
|
||||||
|
}</p>
|
||||||
}
|
}
|
||||||
|
</div>
|
||||||
|
} else {
|
||||||
|
<h4 class="fw-semibold mb-1" style="display: none;" id="next-players-text">Next Players</h4>
|
||||||
|
<div id="next-players-container">
|
||||||
|
|
||||||
|
</div>
|
||||||
}
|
}
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
@@ -103,7 +112,7 @@
|
|||||||
} else {
|
} else {
|
||||||
@for(i <- player.currentHand().get.cards.indices) {
|
@for(i <- player.currentHand().get.cards.indices) {
|
||||||
<div class="col-auto handcard" style="border-radius: 6px">
|
<div class="col-auto handcard" style="border-radius: 6px">
|
||||||
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-card-id="@i" style="border-radius: 6px" onclick="handlePlayCard(this, '@gamelobby.id', '@player.isInDogLife')">
|
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-card-id="@i" style="border-radius: 6px" onclick="handlePlayCard(this, '@player.isInDogLife')">
|
||||||
@util.WebUIUtils.cardtoImage(player.currentHand().get.cards(i)) width="120px" style="border-radius: 6px"/>
|
@util.WebUIUtils.cardtoImage(player.currentHand().get.cards(i)) width="120px" style="border-radius: 6px"/>
|
||||||
</div>
|
</div>
|
||||||
@if(player.isInDogLife) {
|
@if(player.isInDogLife) {
|
||||||
@@ -121,16 +130,6 @@
|
|||||||
</main>
|
</main>
|
||||||
</div>
|
</div>
|
||||||
<script>
|
<script>
|
||||||
function waitForFunction(name, checkInterval = 100) {
|
|
||||||
return new Promise(resolve => {
|
|
||||||
const timer = setInterval(() => {
|
|
||||||
if (typeof window[name] === "function") {
|
|
||||||
clearInterval(timer);
|
|
||||||
resolve(window[name]);
|
|
||||||
}
|
|
||||||
}, checkInterval);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
|
|
||||||
connectWebSocket()
|
connectWebSocket()
|
||||||
|
canPlayCard = @gamelobby.logic.getCurrentPlayer.contains(player);
|
||||||
</script>
|
</script>
|
||||||
|
|||||||
@@ -18,25 +18,25 @@
|
|||||||
|
|
||||||
<div class="row justify-content-center col-auto mb-5">
|
<div class="row justify-content-center col-auto mb-5">
|
||||||
<div class="col-auto handcard">
|
<div class="col-auto handcard">
|
||||||
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="0" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
|
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="0" style="border-radius: 6px" onclick="handleTrumpSelection(this)">
|
||||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Spades))
|
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Spades))
|
||||||
width="120px" style="border-radius: 6px"/>
|
width="120px" style="border-radius: 6px"/>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="col-auto handcard">
|
<div class="col-auto handcard">
|
||||||
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="1" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
|
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="1" style="border-radius: 6px" onclick="handleTrumpSelection(this)">
|
||||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Hearts))
|
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Hearts))
|
||||||
width="120px" style="border-radius: 6px"/>
|
width="120px" style="border-radius: 6px"/>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="col-auto handcard">
|
<div class="col-auto handcard">
|
||||||
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="2" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
|
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="2" style="border-radius: 6px" onclick="handleTrumpSelection(this)">
|
||||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Diamonds))
|
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Diamonds))
|
||||||
width="120px" style="border-radius: 6px"/>
|
width="120px" style="border-radius: 6px"/>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="col-auto handcard">
|
<div class="col-auto handcard">
|
||||||
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="3" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
|
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="3" style="border-radius: 6px" onclick="handleTrumpSelection(this)">
|
||||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Clubs))
|
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Clubs))
|
||||||
width="120px" style="border-radius: 6px"/>
|
width="120px" style="border-radius: 6px"/>
|
||||||
</div>
|
</div>
|
||||||
@@ -64,16 +64,5 @@
|
|||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<script>
|
<script>
|
||||||
function waitForFunction(name, checkInterval = 100) {
|
|
||||||
return new Promise(resolve => {
|
|
||||||
const timer = setInterval(() => {
|
|
||||||
if (typeof window[name] === "function") {
|
|
||||||
clearInterval(timer);
|
|
||||||
resolve(window[name]);
|
|
||||||
}
|
|
||||||
}, checkInterval);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
|
|
||||||
connectWebSocket()
|
connectWebSocket()
|
||||||
</script>
|
</script>
|
||||||
@@ -110,16 +110,5 @@
|
|||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<script>
|
<script>
|
||||||
function waitForFunction(name, checkInterval = 100) {
|
|
||||||
return new Promise(resolve => {
|
|
||||||
const timer = setInterval(() => {
|
|
||||||
if (typeof window[name] === "function") {
|
|
||||||
clearInterval(timer);
|
|
||||||
resolve(window[name]);
|
|
||||||
}
|
|
||||||
}, checkInterval);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
|
|
||||||
connectWebSocket()
|
connectWebSocket()
|
||||||
</script>
|
</script>
|
||||||
@@ -60,7 +60,7 @@
|
|||||||
<a href="#" class="btn btn-danger disabled" aria-disabled="true" tabindex="-1">Remove</a>
|
<a href="#" class="btn btn-danger disabled" aria-disabled="true" tabindex="-1">Remove</a>
|
||||||
} else {
|
} else {
|
||||||
<h5 class="card-title">@playersession.name</h5>
|
<h5 class="card-title">@playersession.name</h5>
|
||||||
<div class="btn btn-danger" onclick="removePlayer('@gamelobby.id', '@playersession.id')">
|
<div class="btn btn-danger" onclick="handleKickPlayer('@playersession.id')">
|
||||||
Remove</div>
|
Remove</div>
|
||||||
}
|
}
|
||||||
</div>
|
</div>
|
||||||
@@ -69,7 +69,7 @@
|
|||||||
}
|
}
|
||||||
</div>
|
</div>
|
||||||
<div class="col-12 text-center mb-5">
|
<div class="col-12 text-center mb-5">
|
||||||
<div class="btn btn-success" onclick="startGame('@gamelobby.id')">Start Game</div>
|
<div class="btn btn-success" onclick="startGame()">Start Game</div>
|
||||||
</div>
|
</div>
|
||||||
} else {
|
} else {
|
||||||
<div id="players" class="justify-content-center align-items-center d-flex">
|
<div id="players" class="justify-content-center align-items-center d-flex">
|
||||||
@@ -98,16 +98,5 @@
|
|||||||
</div>
|
</div>
|
||||||
</main>
|
</main>
|
||||||
<script>
|
<script>
|
||||||
function waitForFunction(name, checkInterval = 100) {
|
|
||||||
return new Promise(resolve => {
|
|
||||||
const timer = setInterval(() => {
|
|
||||||
if (typeof window[name] === "function") {
|
|
||||||
clearInterval(timer);
|
|
||||||
resolve(window[name]);
|
|
||||||
}
|
|
||||||
}, checkInterval);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
|
|
||||||
connectWebSocket()
|
connectWebSocket()
|
||||||
</script>
|
</script>
|
||||||
@@ -17,7 +17,7 @@
|
|||||||
<link rel="shortcut icon" type="image/png" href="@routes.Assets.versioned("images/favicon.png")">
|
<link rel="shortcut icon" type="image/png" href="@routes.Assets.versioned("images/favicon.png")">
|
||||||
<link href="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/css/bootstrap.min.css" rel="stylesheet" integrity="sha384-sRIl4kxILFvY47J16cr9ZwB07vP4J8+LH7qKQnuqkuIAvNWLzeN8tE5YBujZqJLB" crossorigin="anonymous">
|
<link href="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/css/bootstrap.min.css" rel="stylesheet" integrity="sha384-sRIl4kxILFvY47J16cr9ZwB07vP4J8+LH7qKQnuqkuIAvNWLzeN8tE5YBujZqJLB" crossorigin="anonymous">
|
||||||
</head>
|
</head>
|
||||||
|
<script src="https://cdn.jsdelivr.net/npm/canvas-confetti@@1.6.0/dist/confetti.browser.min.js"></script>
|
||||||
<script src="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/js/bootstrap.bundle.min.js" integrity="sha384-FKyoEForCGlyvwx9Hj09JcYn3nv7wiPVlz7YYwJrWVcXK/BmnVDxM+D2scQbITxI" crossorigin="anonymous"></script>
|
<script src="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/js/bootstrap.bundle.min.js" integrity="sha384-FKyoEForCGlyvwx9Hj09JcYn3nv7wiPVlz7YYwJrWVcXK/BmnVDxM+D2scQbITxI" crossorigin="anonymous"></script>
|
||||||
<script src="https://code.jquery.com/jquery-3.6.0.min.js"></script>
|
<script src="https://code.jquery.com/jquery-3.6.0.min.js"></script>
|
||||||
<script src="@routes.JavaScriptRoutingController.javascriptRoutes()" type="text/javascript"></script>
|
<script src="@routes.JavaScriptRoutingController.javascriptRoutes()" type="text/javascript"></script>
|
||||||
|
|||||||
@@ -1,3 +1,32 @@
|
|||||||
|
var canPlayCard = false;
|
||||||
|
|
||||||
|
function alertMessage(message) {
|
||||||
|
let newHtml = '';
|
||||||
|
const alertId = `alert-${Date.now()}`;
|
||||||
|
const fadeTime = 500;
|
||||||
|
const duration = 5000;
|
||||||
|
newHtml += `
|
||||||
|
<div class="fixed-top d-flex justify-content-center mt-3" style="z-index: 1050;">
|
||||||
|
<div
|
||||||
|
id="${alertId}" class="alert alert-primary d-flex align-items-center p-2 mb-0 w-auto" role="alert" style="display: none;">
|
||||||
|
<svg xmlns="http://www.w3.org/2000/svg" width="16" height="16" class="bi flex-shrink-0 me-2" viewBox="0 0 16 16" role="img" aria-label="Warning:">
|
||||||
|
<path d="M8.982 1.566a1.13 1.13 0 0 0-1.96 0L.165 13.233c-.457.778.091 1.767.98 1.767h13.713c.889 0 1.438-.99.98-1.767L8.982 1.566zM8 5c.535 0 .954.462.9.995l-.35 3.507a.552.552 0 0 1-1.1 0L7.1 5.995A.905.905 0 0 1 8 5zm.002 6a1 1 0 1 1 0 2 1 1 0 0 1 0-2z"/>
|
||||||
|
</svg>
|
||||||
|
<div class="small">
|
||||||
|
<small>${message}</small>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
`;
|
||||||
|
$('#main-body').prepend(newHtml);
|
||||||
|
const $notice = $(`#${alertId}`);
|
||||||
|
$notice.fadeIn(fadeTime);
|
||||||
|
setTimeout(function() {
|
||||||
|
$notice.fadeOut(fadeTime, function() {
|
||||||
|
$(this).parent().remove();
|
||||||
|
});
|
||||||
|
}, duration);
|
||||||
|
}
|
||||||
function receiveHandEvent(eventData) {
|
function receiveHandEvent(eventData) {
|
||||||
//Data
|
//Data
|
||||||
const dog = eventData.dog;
|
const dog = eventData.dog;
|
||||||
@@ -11,7 +40,7 @@ function receiveHandEvent(eventData) {
|
|||||||
//Build Hand Container
|
//Build Hand Container
|
||||||
hand.forEach((card) => {
|
hand.forEach((card) => {
|
||||||
//Data
|
//Data
|
||||||
const idx = card.idx
|
const idx = card.idx;
|
||||||
const cardS = card.card;
|
const cardS = card.card;
|
||||||
|
|
||||||
const cardHtml = `
|
const cardHtml = `
|
||||||
@@ -38,6 +67,103 @@ function receiveHandEvent(eventData) {
|
|||||||
}
|
}
|
||||||
handElement.html(newHtml);
|
handElement.html(newHtml);
|
||||||
}
|
}
|
||||||
|
function newRoundEvent(eventData) {
|
||||||
|
const trumpsuit = eventData.trumpsuit;
|
||||||
|
const players = eventData.players;
|
||||||
|
|
||||||
|
const tableElement = $('#score-table-body');
|
||||||
|
|
||||||
|
|
||||||
|
let tablehtml = `
|
||||||
|
<h4 class="fw-bold mb-3 text-black">Tricks Won</h4>
|
||||||
|
|
||||||
|
<div class="d-flex justify-content-between score-header pb-1">
|
||||||
|
<div style="width: 50%">PLAYER</div>
|
||||||
|
<div style="width: 50%">TRICKS</div>
|
||||||
|
</div>
|
||||||
|
`;
|
||||||
|
|
||||||
|
players.forEach(
|
||||||
|
tablehtml += `
|
||||||
|
<div class="d-flex justify-content-between score-row pt-1">
|
||||||
|
<div style="width: 50%" class="text-truncate">'${players}'</div>
|
||||||
|
<div style="width: 50%">
|
||||||
|
0
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
`
|
||||||
|
);
|
||||||
|
tableElement.html(tablehtml);
|
||||||
|
|
||||||
|
const trumpsuitClass = $('#trumpsuit');
|
||||||
|
trumpsuitClass.html(trumpsuit);
|
||||||
|
|
||||||
|
}
|
||||||
|
function trickEndEvent(eventData) {
|
||||||
|
const winner = eventData.playerwon;
|
||||||
|
const players = eventData.playersin;
|
||||||
|
const tricklist = eventData.tricklist;
|
||||||
|
|
||||||
|
let newHtml = '';
|
||||||
|
|
||||||
|
let tricktable = $('#score-table-body');
|
||||||
|
|
||||||
|
newHtml += `
|
||||||
|
<h4 class="fw-bold mb-3 text-black">Tricks Won</h4>
|
||||||
|
|
||||||
|
<div class="d-flex justify-content-between score-header pb-1">
|
||||||
|
<div style="width: 50%">PLAYER</div>
|
||||||
|
<div style="width: 50%">TRICKS</div>
|
||||||
|
</div>
|
||||||
|
`;
|
||||||
|
let playercounts = new Map();
|
||||||
|
|
||||||
|
players.forEach( player => {
|
||||||
|
playercounts.set(player, 0)
|
||||||
|
});
|
||||||
|
tricklist.forEach( player => {
|
||||||
|
if ( player !== "Trick in Progress" && playercounts.has(player)) {
|
||||||
|
playercounts.set(player, playercounts.get(player) + 1)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
)
|
||||||
|
const playerorder = players.sort((playerA, playerB) => {
|
||||||
|
const countA = playercounts.get(playerA) || 0;
|
||||||
|
const countB = playercounts.get(playerB) || 0;
|
||||||
|
return countB - countA;
|
||||||
|
});
|
||||||
|
playerorder.forEach( player => {
|
||||||
|
newHtml += `
|
||||||
|
<div class="d-flex justify-content-between score-row pt-1">
|
||||||
|
<div style="width: 50%" class="text-truncate">${player}</div>
|
||||||
|
<div style="width: 50%">
|
||||||
|
${playercounts.get(player)}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
`
|
||||||
|
});
|
||||||
|
alertMessage(`${winner} won the trick!`)
|
||||||
|
tricktable.html(newHtml);
|
||||||
|
|
||||||
|
}
|
||||||
|
function newTrickEvent() {
|
||||||
|
const firstCardContainer = $('#first-card-container');
|
||||||
|
const emptyHtml = '';
|
||||||
|
let newHtml = '';
|
||||||
|
newHtml += `
|
||||||
|
<img src="/assets/images/cards/1B.png" alt="Blank Card" width="80px" style="border-radius: 6px"/>
|
||||||
|
`;
|
||||||
|
firstCardContainer.html(newHtml);
|
||||||
|
const playedCardsContainer = $('#trick-cards-container')
|
||||||
|
playedCardsContainer.html(emptyHtml)
|
||||||
|
}
|
||||||
|
function requestCardEvent(eventData) {
|
||||||
|
const player = eventData.player;
|
||||||
|
const handElement = $('#card-slide')
|
||||||
|
handElement.removeClass('inactive');
|
||||||
|
canPlayCard = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
function receiveGameStateChange(eventData) {
|
function receiveGameStateChange(eventData) {
|
||||||
const content = eventData.content;
|
const content = eventData.content;
|
||||||
@@ -101,7 +227,7 @@ function receiveLobbyUpdateEvent(eventData) {
|
|||||||
const inner = user.self ? `<h5 class="card-title">${user.name} (You)</h5>
|
const inner = user.self ? `<h5 class="card-title">${user.name} (You)</h5>
|
||||||
<a href="#" class="btn btn-danger disabled" aria-disabled="true" tabindex="-1">Remove</a>`
|
<a href="#" class="btn btn-danger disabled" aria-disabled="true" tabindex="-1">Remove</a>`
|
||||||
: ` <h5 class="card-title">${user.name}</h5>
|
: ` <h5 class="card-title">${user.name}</h5>
|
||||||
<div class="btn btn-danger" onclick="removePlayer('${user.id}')">Remove</div>`
|
<div class="btn btn-danger" onclick="handleKickPlayer('${user.id}')">Remove</div>`
|
||||||
|
|
||||||
newHtml += `<div class="col-auto my-auto m-3">
|
newHtml += `<div class="col-auto my-auto m-3">
|
||||||
<div class="card" style="width: 18rem;">
|
<div class="card" style="width: 18rem;">
|
||||||
@@ -154,10 +280,54 @@ function receiveSessionClosedEvent(eventData) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
function receiveTurnEvent(eventData) {
|
||||||
|
const currentPlayer = eventData.currentPlayer;
|
||||||
|
const nextPlayers = eventData.nextPlayers;
|
||||||
|
|
||||||
|
const currentPlayerNameContainer = $('#current-player-name');
|
||||||
|
const nextPlayersContainer = $('#next-players-container');
|
||||||
|
const nextPlayerText = $('#next-players-text');
|
||||||
|
|
||||||
|
let currentPlayerName = currentPlayer.name;
|
||||||
|
if (currentPlayer.dog) {
|
||||||
|
currentPlayerName += " 🐶";
|
||||||
|
}
|
||||||
|
currentPlayerNameContainer.text(currentPlayerName);
|
||||||
|
|
||||||
|
if (nextPlayers.length === 0) {
|
||||||
|
nextPlayerText.hide();
|
||||||
|
nextPlayersContainer.html('');
|
||||||
|
} else {
|
||||||
|
console.log("Length"+nextPlayers.length);
|
||||||
|
nextPlayerText.show();
|
||||||
|
let nextPlayersHtml = '';
|
||||||
|
nextPlayers.forEach((player) => {
|
||||||
|
let playerName = player.name;
|
||||||
|
if (player.dog) {
|
||||||
|
playerName += " 🐶";
|
||||||
|
}
|
||||||
|
nextPlayersHtml += `<p class="fs-5 text-primary">${playerName}</p>`;
|
||||||
|
});
|
||||||
|
nextPlayersContainer.html(nextPlayersHtml);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
function receiveRoundEndEvent(eventData) {
|
||||||
|
const player = eventData.player
|
||||||
|
const tricks = eventData.tricks
|
||||||
|
alertMessage(`${player} won this round with ${tricks} tricks!`)
|
||||||
|
}
|
||||||
onEvent("ReceivedHandEvent", receiveHandEvent)
|
onEvent("ReceivedHandEvent", receiveHandEvent)
|
||||||
onEvent("GameStateChangeEvent", receiveGameStateChange)
|
onEvent("GameStateChangeEvent", receiveGameStateChange)
|
||||||
|
onEvent("NewRoundEvent", newRoundEvent)
|
||||||
|
onEvent("TrickEndEvent", trickEndEvent)
|
||||||
|
onEvent("NewTrickEvent", newTrickEvent)
|
||||||
|
onEvent("RequestCardEvent", requestCardEvent)
|
||||||
onEvent("CardPlayedEvent", receiveCardPlayedEvent)
|
onEvent("CardPlayedEvent", receiveCardPlayedEvent)
|
||||||
onEvent("LobbyUpdateEvent", receiveLobbyUpdateEvent)
|
onEvent("LobbyUpdateEvent", receiveLobbyUpdateEvent)
|
||||||
onEvent("LeftEvent", receiveGameStateChange)
|
onEvent("LeftEvent", receiveGameStateChange)
|
||||||
onEvent("KickEvent", receiveKickEvent)
|
onEvent("KickEvent", receiveKickEvent)
|
||||||
onEvent("SessionClosed", receiveSessionClosedEvent)
|
onEvent("SessionClosed", receiveSessionClosedEvent)
|
||||||
|
onEvent("TurnEvent", receiveTurnEvent)
|
||||||
|
onEvent("RoundEndEvent", receiveRoundEndEvent)
|
||||||
|
|
||||||
|
globalThis.alertMessage = alertMessage
|
||||||
@@ -1,10 +1,82 @@
|
|||||||
function handlePlayCard(card, dog) {
|
function handlePlayCard(card, dog) {
|
||||||
// TODO needs implementation
|
|
||||||
|
if(!canPlayCard) return
|
||||||
|
canPlayCard = false;
|
||||||
|
|
||||||
|
const cardId = card.dataset.cardId;
|
||||||
|
|
||||||
|
console.debug(`Playing card ${cardId} from hand`)
|
||||||
|
|
||||||
|
const wiggleKeyframes = [
|
||||||
|
{ transform: 'translateX(0)' },
|
||||||
|
{ transform: 'translateX(-5px)' },
|
||||||
|
{ transform: 'translateX(5px)' },
|
||||||
|
{ transform: 'translateX(-5px)' },
|
||||||
|
{ transform: 'translateX(0)' }
|
||||||
|
];
|
||||||
|
|
||||||
|
const wiggleTiming = {
|
||||||
|
duration: 400,
|
||||||
|
iterations: 1,
|
||||||
|
easing: 'ease-in-out',
|
||||||
|
fill: 'forwards'
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
const cardslide = $('#card-slide')
|
||||||
|
|
||||||
|
const payload = {
|
||||||
|
cardindex: cardId,
|
||||||
|
isDog: dog
|
||||||
|
}
|
||||||
|
sendEventAndWait("PlayCard", payload).then(
|
||||||
|
() => {
|
||||||
|
card.parentElement.remove();
|
||||||
|
cardslide.find('.handcard').each(function(newIndex) {
|
||||||
|
|
||||||
|
const $innerButton = $(this).find('.btn');
|
||||||
|
$innerButton.attr('data-card-id', newIndex);
|
||||||
|
|
||||||
|
const isInDogLife = $innerButton.attr('onclick').includes("'true'") ? 'true' : 'false';
|
||||||
|
$innerButton.attr('onclick', `handlePlayCard(this, '${isInDogLife}')`);
|
||||||
|
|
||||||
|
console.debug(`Re-indexed card: Old index was ${$innerButton.attr('data-card-id')}, New index is ${newIndex}`);
|
||||||
|
});
|
||||||
|
|
||||||
|
cardslide.addClass("inactive")
|
||||||
|
}
|
||||||
|
).catch(
|
||||||
|
(err) => {
|
||||||
|
canPlayCard = true;
|
||||||
|
const cardslide = $('#card-slide')
|
||||||
|
cardslide.removeClass("inactive")
|
||||||
|
card.parentElement.animate(wiggleKeyframes, wiggleTiming);
|
||||||
|
alertMessage(err.message)
|
||||||
|
}
|
||||||
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
function handleSkipDogLife(button) {
|
function handleSkipDogLife(button) {
|
||||||
// TODO needs implementation
|
// TODO needs implementation
|
||||||
}
|
}
|
||||||
function handleKickPlayer(playerId) {
|
function startGame() {
|
||||||
// TODO needs implementation
|
sendEvent("StartGame")
|
||||||
|
}
|
||||||
|
|
||||||
|
function handleTrumpSelection(object) {
|
||||||
|
const $button = $(object);
|
||||||
|
const trumpIndex = parseInt($button.data('trump'));
|
||||||
|
const payload = {
|
||||||
|
suitIndex: trumpIndex
|
||||||
|
}
|
||||||
|
sendEvent("PickTrumpsuit", payload)
|
||||||
|
|
||||||
|
}
|
||||||
|
function handleKickPlayer(playerId) {
|
||||||
|
sendEvent("KickPlayer", {
|
||||||
|
playerId: playerId
|
||||||
|
})
|
||||||
|
}
|
||||||
|
function handleReturnToLobby() {
|
||||||
|
sendEvent("ReturnToLobby")
|
||||||
}
|
}
|
||||||
@@ -87,11 +87,17 @@ function setupSocketHandlers(socket) {
|
|||||||
} else {
|
} else {
|
||||||
console.warn('Connection died unexpectedly.');
|
console.warn('Connection died unexpectedly.');
|
||||||
}
|
}
|
||||||
|
location.href = "/mainmenu";
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
// connect/disconnect helpers
|
// connect/disconnect helpers
|
||||||
function connectWebSocket(url = "ws://localhost:9000/websocket") {
|
function connectWebSocket(url = null) {
|
||||||
|
if (!url) {
|
||||||
|
const loc = window.location;
|
||||||
|
const protocol = loc.protocol === "https:" ? "wss:" : "ws:";
|
||||||
|
url = protocol + "//" + loc.host + "/websocket";
|
||||||
|
}
|
||||||
if (ws && ws.readyState === WebSocket.OPEN) return Promise.resolve();
|
if (ws && ws.readyState === WebSocket.OPEN) return Promise.resolve();
|
||||||
if (ws && ws.readyState === WebSocket.CONNECTING) {
|
if (ws && ws.readyState === WebSocket.CONNECTING) {
|
||||||
// already connecting - return a promise that resolves on open
|
// already connecting - return a promise that resolves on open
|
||||||
|
|||||||
@@ -1,3 +1,3 @@
|
|||||||
MAJOR=4
|
MAJOR=4
|
||||||
MINOR=3
|
MINOR=7
|
||||||
PATCH=0
|
PATCH=0
|
||||||
|
|||||||
Reference in New Issue
Block a user