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...

19 Commits

Author SHA1 Message Date
TeamCity
8812b0fad4 ci: bump version to v4.10.0 2025-12-10 10:40:36 +00:00
dd5e8e65e5 feat: BAC-27 Implemented endpoint which returns information about the current state (#103)
Reviewed-on: #103
Reviewed-by: lq64 <lq@blackhole.local>
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-12-10 11:37:35 +01:00
TeamCity
bf6ffeadb0 ci: bump version to v4.9.1 2025-12-10 08:46:31 +00:00
fa3d21e303 fix: FRO-29 Websocket Communication (#104)
Reviewed-on: #104
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-12-10 09:42:50 +01:00
TeamCity
33efc4e107 ci: bump version to v4.9.0 2025-12-06 09:19:38 +00:00
8d697fd311 feat: BAC-30 Implement Jackson Mapping via DTOs (#102)
Reviewed-on: #102
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-12-06 10:17:04 +01:00
TeamCity
b9e60b5d4a ci: bump version to v4.8.1 2025-12-05 18:27:14 +00:00
270f44cc1f fix: BAC-29 Implement Mappers for Common Classes (#101)
Reviewed-on: #101
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-12-05 19:24:10 +01:00
TeamCity
73dbe5826a ci: bump version to v4.8.0 2025-12-04 07:03:34 +00:00
194df5691c feat: FRO-3 FRO-4 Added vue compontents to ingame and lobby (#100)
Added vue compontents to ingame and lobby.

Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #100
Co-authored-by: lq64 <lq@blackhole.local>
Co-committed-by: lq64 <lq@blackhole.local>
2025-12-04 08:00:58 +01:00
TeamCity
49a1bd40ff ci: bump version to v4.7.3 2025-12-04 01:32:05 +00:00
f847424b9c fix: BAC-25 Race Condition: Websocket Promises (#99)
Reviewed-on: #99
Reviewed-by: lq64 <lq@blackhole.local>
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-12-04 02:29:19 +01:00
TeamCity
d50a576e31 ci: bump version to v4.7.2 2025-12-03 11:17:48 +00:00
TeamCity
eba2ad6232 ci: bump version to v4.7.1 2025-12-03 09:22:04 +00:00
14961cce01 chore: BAC-17 Add knockoutwhistfrontend submodule (#98)
Reviewed-on: #98
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-12-03 10:19:15 +01:00
TeamCity
dcb5d7373f ci: bump version to v4.7.0 2025-12-03 08:20:51 +00:00
d57e6efa98 feat(ui): FRO-7 Endscreen (#97)
Added a nice look to the endscreen. Implemented a ranking method inside GameLobby to get an order.

Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #97
Reviewed-by: Janis <janis-e@gmx.de>
Co-authored-by: lq64 <lq@blackhole.local>
Co-committed-by: lq64 <lq@blackhole.local>
2025-12-03 09:18:11 +01:00
TeamCity
4156e1c9ce ci: bump version to v4.6.2 2025-12-01 20:21:02 +00:00
358556612e fix: FRO-6 Websocket Close Handle (#96)
Reviewed-on: #96
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-12-01 21:17:58 +01:00
33 changed files with 1434 additions and 655 deletions

5
.gitmodules vendored
View File

@@ -2,3 +2,8 @@
path = knockoutwhist
branch = main
url = https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist.git
[submodule "knockoutwhistfrontend"]
path = knockoutwhistfrontend
branch = main
url = https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend.git

View File

@@ -187,3 +187,45 @@
### Bug Fixes
* **api:** BAC-23 Remove old polling code ([#95](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/95)) ([a55f0b4](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/a55f0b4b6164a47e3524422650ed99d10f9c8b0d))
## (2025-12-01)
### Bug Fixes
* FRO-6 Websocket Close Handle ([#96](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/96)) ([3585566](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/358556612ec74601c8b31125e4e65f750abf8c4c))
## (2025-12-03)
### Features
* **ui:** FRO-7 Endscreen ([#97](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/97)) ([d57e6ef](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/d57e6efa985ca07c32f9f54595fe7393dbdf4d8a))
## (2025-12-03)
## (2025-12-03)
## (2025-12-04)
### Bug Fixes
* BAC-25 Race Condition: Websocket Promises ([#99](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/99)) ([f847424](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/f847424b9cea423ace5661d1efb6e4f01483c655))
## (2025-12-04)
### Features
* FRO-3 FRO-4 Added vue compontents to ingame and lobby ([#100](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/100)) ([194df56](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/194df5691ccda1c21ebe9157c4396a4a21aa921d))
## (2025-12-05)
### Bug Fixes
* BAC-29 Implement Mappers for Common Classes ([#101](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/101)) ([270f44c](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/270f44cc1f3447ffcc33fb19a47c52391c69972b))
## (2025-12-06)
### Features
* BAC-30 Implement Jackson Mapping via DTOs ([#102](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/102)) ([8d697fd](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/8d697fd311478cf792b4631377de4522ecbda9f7))
## (2025-12-10)
### Bug Fixes
* FRO-29 Websocket Communication ([#104](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/104)) ([fa3d21e](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/fa3d21e3038eb07369764850a9ad9badd269ac57))
## (2025-12-10)
### Features
* BAC-27 Implemented endpoint which returns information about the current state ([#103](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/103)) ([dd5e8e6](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/dd5e8e65e55f02a7618b3c60e8fc7087774e5106))

1
knockoutwhistfrontend Submodule

Submodule knockoutwhistfrontend added at a04c370a75

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@@ -0,0 +1,94 @@
package controllers
import auth.AuthAction
import logic.PodManager
import logic.game.GameLobby
import logic.user.SessionManager
import model.users.User
import play.api.libs.json.{JsValue, Json}
import play.api.mvc.*
import util.WebsocketEventMapper
import javax.inject.Inject
class StatusController @Inject()(
val controllerComponents: ControllerComponents,
val sessionManager: SessionManager,
val authAction: AuthAction
) extends BaseController {
def requestStatus(): Action[AnyContent] = {
Action { implicit request =>
val userOpt = getUserFromSession(request)
if (userOpt.isEmpty) {
Ok(
Json.obj(
"status" -> "unauthenticated"
)
)
} else {
val user = userOpt.get
val gameOpt = PodManager.identifyGameOfUser(user)
if (gameOpt.isEmpty) {
Ok(
Json.obj(
"status" -> "authenticated",
"username" -> user.name,
"inGame" -> "false"
)
)
} else {
val game = gameOpt.get
Ok(
Json.obj(
"status" -> "authenticated",
"username" -> user.name,
"inGame" -> "true",
"gameId" -> game.id
)
)
}
}
}
}
def game(gameId: String): Action[AnyContent] = {
Action { implicit request =>
val userOpt = getUserFromSession(request)
if (userOpt.isEmpty) {
Unauthorized("User not authenticated")
} else {
val user = userOpt.get
val gameOpt = PodManager.getGame(gameId)
if (gameOpt.isEmpty) {
NotFound("Game not found")
} else {
val game = gameOpt.get
if (!game.getPlayers.contains(user.id)) {
Forbidden("User not part of this game")
} else {
Ok(
Json.obj(
"gameId" -> game.id,
"state" -> game.logic.getCurrentState.toString,
"data" -> mapGameState(game, user)
)
)
}
}
}
}}
private def getUserFromSession(request: RequestHeader): Option[User] = {
val session = request.cookies.get("sessionId")
if (session.isDefined)
return sessionManager.getUserBySession(session.get.value)
None
}
private def mapGameState(gameLobby: GameLobby, user: User): JsValue = {
val userSession = gameLobby.getUserSession(user.id)
WebsocketEventMapper.stateToJson(userSession)
}
}

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@@ -0,0 +1,35 @@
package dto
import dto.subDTO.*
import logic.game.GameLobby
import model.users.User
import scala.util.Try
case class GameInfoDTO(
gameId: String,
self: Option[PlayerDTO],
hand: Option[HandDTO],
playerQueue: PlayerQueueDTO,
currentTrick: Option[TrickDTO],
currentRound: Option[RoundDTO]
)
object GameInfoDTO {
def apply(lobby: GameLobby, user: User): GameInfoDTO = {
val selfPlayer = Try {
Some(lobby.getPlayerByUser(user))
}.getOrElse(None)
GameInfoDTO(
gameId = lobby.id,
self = selfPlayer.map(PlayerDTO(_)),
hand = selfPlayer.flatMap(_.currentHand()).map(HandDTO(_)),
playerQueue = PlayerQueueDTO(lobby.logic),
currentTrick = lobby.logic.getCurrentTrick.map(TrickDTO(_)),
currentRound = lobby.logic.getCurrentRound.map(RoundDTO(_))
)
}
}

View File

@@ -0,0 +1,22 @@
package dto
import dto.subDTO.UserDTO
import logic.game.GameLobby
import model.users.User
case class LobbyInfoDTO(gameId: String, users: List[UserDTO], self: UserDTO, maxPlayers: Int)
object LobbyInfoDTO {
def apply(lobby: GameLobby, user: User): LobbyInfoDTO = {
val session = lobby.getUserSession(user.id)
LobbyInfoDTO(
gameId = lobby.id,
users = lobby.getPlayers.values.map(user => UserDTO(user)).toList,
self = UserDTO(session),
maxPlayers = lobby.maxPlayers,
)
}
}

View File

@@ -0,0 +1,27 @@
package dto
import dto.subDTO.PlayerDTO
import logic.game.GameLobby
import model.users.User
import scala.util.Try
case class TieInfoDTO(gameId: String, currentPlayer: Option[PlayerDTO], self: Option[PlayerDTO], tiedPlayers: Seq[PlayerDTO], highestAmount: Int)
object TieInfoDTO {
def apply(lobby: GameLobby, user: User): TieInfoDTO = {
val selfPlayer = Try {
Some(lobby.getPlayerByUser(user))
}.getOrElse(None)
TieInfoDTO(
gameId = lobby.id,
currentPlayer = lobby.logic.playerTieLogic.currentTiePlayer().map(PlayerDTO.apply),
self = selfPlayer.map(PlayerDTO.apply),
tiedPlayers = lobby.logic.playerTieLogic.getTiedPlayers.map(PlayerDTO.apply),
highestAmount = lobby.logic.playerTieLogic.highestAllowedNumber()
)
}
}

View File

@@ -0,0 +1,31 @@
package dto
import dto.subDTO.{HandDTO, PlayerDTO}
import logic.game.GameLobby
import model.users.User
import scala.util.Try
case class TrumpInfoDTO(
gameId: String,
chooser: Option[PlayerDTO],
self: Option[PlayerDTO],
selfHand: Option[HandDTO],
)
object TrumpInfoDTO {
def apply(lobby: GameLobby, user: User): TrumpInfoDTO = {
val selfPlayer = Try {
Some(lobby.getPlayerByUser(user))
}.getOrElse(None)
TrumpInfoDTO(
gameId = lobby.id,
chooser = lobby.logic.getTrumpPlayer.map(PlayerDTO(_)),
self = selfPlayer.map(PlayerDTO(_)),
selfHand = selfPlayer.flatMap(_.currentHand()).map(HandDTO(_))
)
}
}

View File

@@ -0,0 +1,34 @@
package dto
import dto.subDTO.PodiumPlayerDTO
import logic.game.GameLobby
import model.users.User
case class WonInfoDTO(
gameId: String,
winner: Option[PodiumPlayerDTO],
allPlayers: Seq[PodiumPlayerDTO]
)
object WonInfoDTO {
def apply(lobby: GameLobby, user: User): WonInfoDTO = {
val matchImpl = lobby.logic.getCurrentMatch
if (matchImpl.isEmpty) {
throw new IllegalStateException("No current match available in game logic")
}
val allPlayersDTO: Seq[PodiumPlayerDTO] = matchImpl.get.totalplayers.map { player =>
PodiumPlayerDTO(lobby.logic, player)
}
val selfPlayerDTO = lobby.getPlayerByUser(user)
val winnerDTO = lobby.logic.getWinner
WonInfoDTO(
gameId = lobby.id,
winner = winnerDTO.map(player => PodiumPlayerDTO(lobby.logic, player)),
allPlayers = allPlayersDTO
)
}
}

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@@ -0,0 +1,31 @@
package dto.subDTO
import de.knockoutwhist.cards.Card
import util.WebUIUtils
case class CardDTO(identifier: String, path: String, idx: Option[Int]) {
def toCard: Card = {
WebUIUtils.stringToCard(identifier)
}
}
object CardDTO {
def apply(card: Card, index: Int): CardDTO = {
CardDTO(
identifier = WebUIUtils.cardtoString(card),
path = WebUIUtils.cardToPath(card),
idx = Some(index)
)
}
def apply(card: Card): CardDTO = {
CardDTO(
identifier = WebUIUtils.cardtoString(card),
path = WebUIUtils.cardToPath(card),
idx = None
)
}
}

View File

@@ -0,0 +1,15 @@
package dto.subDTO
import de.knockoutwhist.cards.Hand
case class HandDTO(card: List[CardDTO])
object HandDTO {
def apply(hand: Hand): HandDTO = {
HandDTO(
card = hand.cards.zipWithIndex.map { case (card, idx) => CardDTO(card, idx) }
)
}
}

View File

@@ -0,0 +1,17 @@
package dto.subDTO
import de.knockoutwhist.player.AbstractPlayer
case class PlayerDTO(id: String, name: String, dogLife: Boolean)
object PlayerDTO {
def apply(player: AbstractPlayer): PlayerDTO = {
PlayerDTO(
id = player.id.toString,
name = player.name,
dogLife = player.isInDogLife
)
}
}

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@@ -0,0 +1,19 @@
package dto.subDTO
import de.knockoutwhist.control.GameLogic
case class PlayerQueueDTO(currentPlayer: Option[PlayerDTO], queue: Seq[PlayerDTO])
object PlayerQueueDTO {
def apply(logic: GameLogic): PlayerQueueDTO = {
val currentPlayerDTO = logic.getCurrentPlayer.map(PlayerDTO(_))
val queueDTO = logic.getPlayerQueue.map(_.duplicate().flatMap(player => Some(PlayerDTO(player))).toSeq)
if (queueDTO.isEmpty) {
PlayerQueueDTO(currentPlayerDTO, Seq.empty)
} else {
PlayerQueueDTO(currentPlayerDTO, queueDTO.get)
}
}
}

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@@ -0,0 +1,47 @@
package dto.subDTO
import de.knockoutwhist.control.GameLogic
import de.knockoutwhist.player.AbstractPlayer
import de.knockoutwhist.rounds.Match
case class PodiumPlayerDTO(
player: PlayerDTO,
position: Int,
roundsWon: Int,
tricksWon: Int
)
object PodiumPlayerDTO {
def apply(gameLogic: GameLogic, player: AbstractPlayer): PodiumPlayerDTO = {
val matchImplOpt = gameLogic.getCurrentMatch
if (matchImplOpt.isEmpty) {
throw new IllegalStateException("No current match available in game logic")
}
val matchImpl: Match = matchImplOpt.get
var roundsWon = 0
var tricksWon = 0
for (round <- matchImpl.roundlist) {
if (round.winner.contains(player)) {
roundsWon += 1
}
for (trick <- round.tricklist) {
if (trick.winner.contains(player)) {
tricksWon += 1
}
}
}
PodiumPlayerDTO(
player = PlayerDTO(player),
position = if (gameLogic.getWinner.contains(player)) {
1
} else {
2
},
roundsWon = roundsWon,
tricksWon = tricksWon
)
}
}

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@@ -0,0 +1,18 @@
package dto.subDTO
import de.knockoutwhist.cards.Card
import de.knockoutwhist.cards.CardValue.Ace
case class RoundDTO(trumpSuit: CardDTO, firstRound: Boolean, trickList: List[TrickDTO])
object RoundDTO {
def apply(round: de.knockoutwhist.rounds.Round): RoundDTO = {
RoundDTO(
trumpSuit = CardDTO(Card(Ace, round.trumpSuit)),
firstRound = round.firstRound,
trickList = round.tricklist.map(trick => TrickDTO(trick))
)
}
}

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@@ -0,0 +1,17 @@
package dto.subDTO
import de.knockoutwhist.rounds.Trick
case class TrickDTO(cards: Map[String, CardDTO], firstCard: Option[CardDTO], winner: Option[PlayerDTO])
object TrickDTO {
def apply(trick: Trick): TrickDTO = {
TrickDTO(
cards = trick.cards.map { case (card, player) => player.id.toString -> CardDTO(card) },
firstCard = trick.firstCard.map(card => CardDTO(card)),
winner = trick.winner.map(player => PlayerDTO(player))
)
}
}

View File

@@ -0,0 +1,17 @@
package dto.subDTO
import model.sessions.UserSession
case class UserDTO(id: String, username: String, host: Boolean = false)
object UserDTO {
def apply(user: UserSession): UserDTO = {
UserDTO(
id = user.id.toString,
username = user.name,
host = user.host
)
}
}

View File

@@ -20,6 +20,7 @@ import play.api.libs.json.{JsObject, Json}
import java.util.{Timer, TimerTask, UUID}
import scala.collection.mutable
import scala.collection.mutable.ListBuffer
import scala.util.Try
class GameLobby private(
val logic: GameLogic,
@@ -277,6 +278,37 @@ class GameLobby private(
def getUsers: Set[User] = {
users.values.map(d => d.user).toSet
}
def getFinalRanking: List[(String, (Int, Int))] = {
Try {
val match1 = getMatch
if (!match1.isOver) {
List.empty
} else {
val winnerName = logic.getWinner.get.name
val allPlayerNames = match1.totalplayers.map(_.name)
val roundlist = match1.roundlist
val playerMetrics: Map[String, (Int, Int)] = allPlayerNames.map { name =>
val roundsWon = roundlist.count { round =>
round.winner.exists(_.name == name)
}
val totalTricksWon = roundlist.flatMap(_.tricklist).count { trick =>
trick.winner.exists(_.name == name)
}
name -> (roundsWon, totalTricksWon)
}.toMap
val winnerMetrics = playerMetrics(winnerName)
val remainingPlayersMetrics = playerMetrics.view.filterKeys(_ != winnerName).toList
val sortedRemainingPlayers = remainingPlayersMetrics.sortBy { case (_, (rounds, tricks)) =>
(-rounds, -tricks)
}
(winnerName, winnerMetrics) :: sortedRemainingPlayers
}
}.getOrElse(List())
}
private def transmitToAll(event: JsObject): Unit = {
users.values.foreach(session => {

View File

@@ -26,6 +26,7 @@ class UserSession(val user: User, val host: Boolean, val gameLobby: GameLobby) e
else canInteract = Some(InteractionType.Card)
case _ =>
}
websocketActor.foreach(_.solveRequests())
websocketActor.foreach(_.transmitEventToClient(event))
}
@@ -38,49 +39,41 @@ class UserSession(val user: User, val host: Boolean, val gameLobby: GameLobby) e
}
def handleWebResponse(eventType: String, data: JsObject): Unit = {
lock.lock()
val result = Try {
eventType match {
case "ping" =>
// No action needed for Ping
()
case "StartGame" =>
gameLobby.startGame(user)
case "PlayCard" =>
val maybeCardIndex: Option[String] = (data \ "cardindex").asOpt[String]
maybeCardIndex match {
case Some(index) =>
val session = gameLobby.getUserSession(user.id)
gameLobby.playCard(session, index.toInt)
case None =>
println("Card Index not found or is not a number.")
}
case "PickTrumpsuit" =>
val maybeSuitIndex: Option[Int] = (data \ "suitIndex").asOpt[Int]
maybeSuitIndex match {
case Some(index) =>
val session = gameLobby.getUserSession(user.id)
gameLobby.selectTrump(session, index)
case None =>
println("Card Index not found or is not a number.")
}
case "KickPlayer" =>
val maybePlayerId: Option[String] = (data \ "playerId").asOpt[String]
maybePlayerId match {
case Some(id) =>
val playerUUID = UUID.fromString(id)
gameLobby.leaveGame(playerUUID, true)
case None =>
println("Player ID not found or is not a valid UUID.")
}
case "ReturnToLobby" =>
gameLobby.returnToLobby(this)
}
}
lock.unlock()
if (result.isFailure) {
val throwable = result.failed.get
throw throwable
eventType match {
case "ping" =>
// No action needed for Ping
()
case "StartGame" =>
gameLobby.startGame(user)
case "PlayCard" =>
val maybeCardIndex: Option[String] = (data \ "cardindex").asOpt[String]
maybeCardIndex match {
case Some(index) =>
val session = gameLobby.getUserSession(user.id)
gameLobby.playCard(session, index.toInt)
case None =>
println("Card Index not found or is not a number.")
}
case "PickTrumpsuit" =>
val maybeSuitIndex: Option[Int] = (data \ "suitIndex").asOpt[Int]
maybeSuitIndex match {
case Some(index) =>
val session = gameLobby.getUserSession(user.id)
gameLobby.selectTrump(session, index)
case None =>
println("Card Index not found or is not a number.")
}
case "KickPlayer" =>
val maybePlayerId: Option[String] = (data \ "playerId").asOpt[String]
maybePlayerId match {
case Some(id) =>
val playerUUID = UUID.fromString(id)
gameLobby.leaveGame(playerUUID, true)
case None =>
println("Player ID not found or is not a valid UUID.")
}
case "ReturnToLobby" =>
gameLobby.returnToLobby(this)
}
}

View File

@@ -5,6 +5,7 @@ import org.apache.pekko.actor.{Actor, ActorRef}
import play.api.libs.json.{JsObject, JsValue, Json}
import util.WebsocketEventMapper
import scala.collection.mutable
import scala.util.{Failure, Success, Try}
class UserWebsocketActor(
@@ -12,6 +13,8 @@ class UserWebsocketActor(
session: UserSession
) extends Actor {
private val requests: mutable.Map[String, String] = mutable.Map()
{
session.lock.lock()
if (session.websocketActor.isDefined) {
@@ -48,12 +51,14 @@ class UserWebsocketActor(
}
private def handle(json: JsValue): Unit = {
session.lock.lock()
val idOpt = (json \ "id").asOpt[String]
if (idOpt.isEmpty) {
transmitJsonToClient(Json.obj(
"status" -> "error",
"error" -> "Missing 'id' field"
))
session.lock.unlock()
return
}
val id = idOpt.get
@@ -65,17 +70,25 @@ class UserWebsocketActor(
"status" -> "error",
"error" -> "Missing 'event' field"
))
session.lock.unlock()
return
}
val statusOpt = (json \ "status").asOpt[String]
if (statusOpt.isDefined) {
session.lock.unlock()
return
}
val event = eventOpt.get
val data = (json \ "data").asOpt[JsObject].getOrElse(Json.obj())
requests += (id -> event)
val result = Try {
session.handleWebResponse(event, data)
}
if (!requests.contains(id)) {
session.lock.unlock()
return
}
requests -= id
if (result.isSuccess) {
transmitJsonToClient(Json.obj(
"id" -> id,
@@ -90,6 +103,7 @@ class UserWebsocketActor(
"error" -> result.failed.get.getMessage
))
}
session.lock.unlock()
}
def transmitJsonToClient(jsonObj: JsValue): Unit = {
@@ -100,4 +114,20 @@ class UserWebsocketActor(
transmitJsonToClient(WebsocketEventMapper.toJson(event, session))
}
def solveRequests(): Unit = {
if (!session.lock.isHeldByCurrentThread)
return;
if (requests.isEmpty)
return;
val pendingRequests = requests.toMap
requests.clear()
pendingRequests.foreach { case (id, event) =>
transmitJsonToClient(Json.obj(
"id" -> id,
"event" -> event,
"status" -> "success"
))
}
}
}

View File

@@ -9,10 +9,14 @@ import scalafx.scene.image.Image
object WebUIUtils {
def cardtoImage(card: Card): Html = {
views.html.render.card.apply(f"images/cards/${cardtoString(card)}.png")(card.toString)
views.html.render.card.apply(cardToPath(card))(card.toString)
}
def cardToPath(card: Card): String = {
f"images/cards/${cardtoString(card)}.png"
}
def cardtoString(card: Card) = {
def cardtoString(card: Card): String = {
val s = card.suit match {
case Spades => "S"
case Hearts => "H"
@@ -36,6 +40,31 @@ object WebUIUtils {
}
f"$cv$s"
}
def stringToCard(cardStr: String): Card = {
val cv = cardStr.charAt(0) match {
case 'A' => Ace
case 'K' => King
case 'Q' => Queen
case 'J' => Jack
case 'T' => Ten
case '9' => Nine
case '8' => Eight
case '7' => Seven
case '6' => Six
case '5' => Five
case '4' => Four
case '3' => Three
case '2' => Two
}
val s = cardStr.charAt(1) match {
case 'S' => Spades
case 'H' => Hearts
case 'C' => Clubs
case 'D' => Diamonds
}
Card(cv, s)
}
/**
* Map a Hand to a JsArray of cards

View File

@@ -1,25 +1,37 @@
package util
import de.knockoutwhist.control.GameState
import de.knockoutwhist.control.GameState.{FinishedMatch, InGame, Lobby, SelectTrump, TieBreak}
import de.knockoutwhist.utils.events.SimpleEvent
import dto.subDTO.{CardDTO, HandDTO, PlayerDTO, PlayerQueueDTO, PodiumPlayerDTO, RoundDTO, TrickDTO, UserDTO}
import dto.{GameInfoDTO, LobbyInfoDTO, TieInfoDTO, TrumpInfoDTO, WonInfoDTO}
import model.sessions.UserSession
import play.api.libs.json.{JsValue, Json}
import play.api.libs.json.{JsValue, Json, OFormat}
import tools.jackson.databind.json.JsonMapper
import tools.jackson.module.scala.ScalaModule
import util.mapper.*
object WebsocketEventMapper {
private val scalaModule = ScalaModule.builder()
.addAllBuiltinModules()
.supportScala3Classes(true)
.build()
implicit val cardFormat: OFormat[CardDTO] = Json.format[CardDTO]
implicit val handFormat: OFormat[HandDTO] = Json.format[HandDTO]
implicit val playerFormat: OFormat[PlayerDTO] = Json.format[PlayerDTO]
implicit val queueFormat: OFormat[PlayerQueueDTO] = Json.format[PlayerQueueDTO]
implicit val podiumPlayerFormat: OFormat[PodiumPlayerDTO] = Json.format[PodiumPlayerDTO]
implicit val roundFormat: OFormat[RoundDTO] = Json.format[RoundDTO]
implicit val trickFormat: OFormat[TrickDTO] = Json.format[TrickDTO]
implicit val userFormat: OFormat[UserDTO] = Json.format[UserDTO]
private val mapper = JsonMapper.builder().addModule(scalaModule).build()
private var customMappers: Map[String,SimpleEventMapper[SimpleEvent]] = Map()
implicit val gameInfoDTOFormat: OFormat[GameInfoDTO] = Json.format[GameInfoDTO]
implicit val lobbyFormat: OFormat[LobbyInfoDTO] = Json.format[LobbyInfoDTO]
implicit val tieInfoFormat: OFormat[TieInfoDTO] = Json.format[TieInfoDTO]
implicit val trumpInfoFormat: OFormat[TrumpInfoDTO] = Json.format[TrumpInfoDTO]
implicit val wonInfoDTOFormat: OFormat[WonInfoDTO] = Json.format[WonInfoDTO]
private var specialMappers: Map[String,SimpleEventMapper[SimpleEvent]] = Map()
private def registerCustomMapper[T <: SimpleEvent](mapper: SimpleEventMapper[T]): Unit = {
customMappers = customMappers + (mapper.id -> mapper.asInstanceOf[SimpleEventMapper[SimpleEvent]])
specialMappers = specialMappers + (mapper.id -> mapper.asInstanceOf[SimpleEventMapper[SimpleEvent]])
}
// Register all custom mappers here
@@ -37,19 +49,28 @@ object WebsocketEventMapper {
registerCustomMapper(TurnEventMapper)
def toJson(obj: SimpleEvent, session: UserSession): JsValue = {
val data: Option[JsValue] = if (customMappers.contains(obj.id)) {
Some(customMappers(obj.id).toJson(obj, session))
val data: Option[JsValue] = if (specialMappers.contains(obj.id)) {
Some(specialMappers(obj.id).toJson(obj, session))
}else {
None
}
if (data.isEmpty) {
return Json.obj()
}
Json.obj(
"id" -> ("request-" + java.util.UUID.randomUUID().toString),
"event" -> obj.id,
"state" -> stateToJson(session),
"data" -> data
)
}
def stateToJson(session: UserSession): JsValue = {
session.gameLobby.getLogic.getCurrentState match {
case Lobby => Json.toJson(LobbyInfoDTO(session.gameLobby, session.user))
case InGame => Json.toJson(GameInfoDTO(session.gameLobby, session.user))
case SelectTrump => Json.toJson(TrumpInfoDTO(session.gameLobby, session.user))
case TieBreak => Json.toJson(TieInfoDTO(session.gameLobby, session.user))
case FinishedMatch => Json.toJson(WonInfoDTO(session.gameLobby, session.user))
case _ => Json.obj()
}
}
}

View File

@@ -1,27 +1,108 @@
@(user: Option[model.users.User], gamelobby: logic.game.GameLobby)
<main class="lobby-background vh-100" id="lobbybackground">
<div class="container d-flex flex-column" style="height: calc(100vh - 1rem);">
<div class="row">
<div class="col">
<div class="p-3 text-center fs-4">Winner: @gamelobby.getLogic.getWinner</div>
</div>
</div>
<div class="row justify-content-center align-items-center flex-grow-1">
@if((gamelobby.getUserSession(user.get.id).host)) {
<div class="col-12 text-center mb-5">
<div class="btn btn-success" onclick="handleReturnToLobby()">Return to lobby</div>
</div>
} else {
<div class="col-12 text-center mt-3">
<div class="spinner-border mt-1" role="status">
<span class="visually-hidden">Loading...</span>
<div class="lobby-background vh-100 d-flex align-items-start justify-content-center pt-5">
<div class="container py-5">
<div class="row justify-content-center">
<div class="col-lg-8 col-xl-6">
<div class="card shadow-lg mb-5 text-center bg-white border-0 rounded-4">
<div class="card-body p-4 p-md-5">
<h1 class="card-title display-5 fw-bold text-success mb-3">Match Over!</h1>
<p class="fs-4 text-muted">Congratulations to the winner:</p>
<h2 class="display-3 fw-bolder mb-4 text-primary">
@gamelobby.getLogic.getWinner.get.name
</h2>
</div>
</div>
<div class="card shadow mb-5 border-0 rounded-4 overflow-hidden">
<div class="card-header bg-dark text-white text-center fs-5 fw-semibold">
Final Standings
</div>
<div class="d-flex justify-content-between align-items-center p-2 text-uppercase fw-bold border-bottom bg-light">
<div class="d-flex align-items-center">
Player
</div>
<div class="d-flex flex-row gap-3">
<span class="fs-6 text-dark text-center" style="width: 5rem;">Rounds won</span>
<span class="fs-6 text-dark text-center" style="width: 5rem;">Tricks won</span>
</div>
</div>
<div>
@gamelobby.getFinalRanking.zipWithIndex.map { case ((playerName, (wonRounds, tricksWon)), index) =>
@defining(index + 1) { rank =>
<div class="d-flex justify-content-between align-items-center p-3 border-bottom @if(rank == 1){bg-success-subtle fw-bold}">
<div class="d-flex align-items-center">
<span class="badge @if(rank == 1){bg-warning text-dark fs-6} else {bg-secondary} rounded-pill me-3">#@rank</span>
@playerName
</div>
<div class="d-flex flex-row gap-3">
<span class="fs-6 text-muted text-center" style="width: 5rem;">@wonRounds</span>
<span class="fs-6 text-muted text-center" style="width: 5rem;">@tricksWon</span>
</div>
</div>
}
}
</div>
@if(gamelobby.getFinalRanking.isEmpty) {
<div class="p-3 text-center text-muted">No final scores available.</div>
}
</div>
@if(user.isDefined && gamelobby.getUserSession(user.get.id).host) {
<div class="col-12 text-center mt-4">
<div class="btn btn-success btn-lg shadow" onclick="handleReturnToLobby()">
Return to Lobby
</div>
</div>
} else {
<div class="col-12 text-center mt-4">
<div class="text-primary">
<div class="spinner-grow text-primary mt-1" role="status">
<span class="visually-hidden">Loading...</span>
</div>
<p class="mt-3 fs-6 fw-semibold">
Waiting for the Host to continue...
</p>
</div>
</div>
}
</div>
}
</div>
</div>
</main>
</div>
<script>
connectWebSocket()
function fireConfetti() {
let duration = 3 * 1000;
let animationEnd = Date.now() + duration;
let defaults = { startVelocity: 30, spread: 360, ticks: 60, zIndex: 0 };
function randomInRange(min, max) {
return Math.random() * (max - min) + min;
}
let interval = setInterval(function() {
let timeLeft = animationEnd - Date.now();
if (timeLeft <= 0) {
return clearInterval(interval);
}
let particleCount = 50 * (timeLeft / duration);
// Left burst
confetti(Object.assign({}, defaults, {
particleCount,
origin: { x: randomInRange(0.1, 0.3), y: Math.random() - 0.2 }
}));
// Right burst
confetti(Object.assign({}, defaults, {
particleCount,
origin: { x: randomInRange(0.7, 0.9), y: Math.random() - 0.2 }
}));
}, 250);
}
connectWebSocket();
fireConfetti();
</script>

View File

@@ -8,123 +8,29 @@
<div class="py-5 container-xxl">
<div class="row ms-4 me-4">
<div class="col-4 mt-5 text-start">
<h4 class="fw-semibold mb-1">Current Player</h4>
@if(gamelobby.getLogic.getCurrentPlayer.isDefined) {
<p class="fs-5 text-primary" id="current-player-name">@gamelobby.getLogic.getCurrentPlayer.get.name</p>
}else {
<p class="fs-5 text-primary" id="current-player-name">---</p>
}
@if(gamelobby.getLogic.getPlayerQueue.isDefined && gamelobby.getLogic.getCurrentMatch && !TrickUtil.isOver(gamelobby.getLogic.getCurrentMatch.get, gamelobby.getLogic.getPlayerQueue.get)) {
<h4 class="fw-semibold mb-1" id="next-players-text">Next Players</h4>
<div id="next-players-container">
@for(nextplayer <- gamelobby.getLogic.getPlayerQueue.get.duplicate()) {
<p class="fs-5 text-primary">@nextplayer @if(nextplayer.isInDogLife) {
🐶
}</p>
}
</div>
} else {
<h4 class="fw-semibold mb-1" style="display: none;" id="next-players-text">Next Players</h4>
<div id="next-players-container">
</div>
}
</div>
<div class="col-4 mt-5 text-start" id="turn-component"></div>
<div class="col-4 text-center">
<div class="score-table mt-5" id="score-table-body">
<h4 class="fw-bold mb-3 text-black">Tricks Won</h4>
<div class="d-flex justify-content-between score-header pb-1">
<div style="width: 50%">PLAYER</div>
<div style="width: 50%">TRICKS</div>
</div>
@if(gamelobby.getLogic.getPlayerQueue.isDefined) {
@for(player <- gamelobby.getLogic.getPlayerQueue.get.toList.sortBy { p =>
-(gamelobby.getLogic.getCurrentRound.get.tricklist.filter { trick => trick.winner.contains(p) }.size)
}) {
<div class="d-flex justify-content-between score-row pt-1">
<div style="width: 50%" class="text-truncate">@player.name</div>
<div style="width: 50%">
@(gamelobby.getLogic.getCurrentRound.get.tricklist.filter { trick => trick.winner.contains(player) }.size)
</div>
</div>
}
}else{
<div class="d-flex justify-content-between score-row pt-1">
</div>
}
</div>
<div class="d-flex justify-content-center g-3 mb-5" id="trick-cards-container">
@if(gamelobby.getLogic.getCurrentTrick.isEmpty || gamelobby.getLogic.getCurrentTrick.get.cards.isEmpty) {
<div class="col-auto">
</div>
} else {
@for((cardplayed, player) <- gamelobby.getLogic.getCurrentTrick.get.cards) {
<div class="col-auto">
<div class="card text-center shadow-sm border-0 bg-transparent" style="width: 7rem;
backdrop-filter: blur(4px);">
<div class="p-2">
@util.WebUIUtils.cardtoImage(cardplayed) width="100%"/>
</div>
<div class="card-body p-2 bg-transparent">
<small class="fw-semibold text-secondary">@player</small>
</div>
</div>
</div>
}
}
</div>
<div id="score-table"></div>
<div class="d-flex justify-content-center g-3 mb-5" id="trick-cards-container"></div>
</div>
<div class="col-4 mt-5 text-end">
<h4 class="fw-semibold mb-1">Trumpsuit</h4>
@if(gamelobby.getLogic.getCurrentRound.isEmpty) {
<p class="fs-5 text-primary" id="trumpsuit">No Trumpsuit</p>
}else {
<p class="fs-5 text-primary" id="trumpsuit">@gamelobby.getLogic.getCurrentRound.get.trumpSuit</p>
}
<h5 class="fw-semibold mt-4 mb-1">First Card</h5>
<div class="d-inline-block border rounded shadow-sm p-1 bg-light" id="first-card-container">
@if(gamelobby.getLogic.getCurrentTrick.isDefined && gamelobby.getLogic.getCurrentTrick.get.firstCard.isDefined) {
@util.WebUIUtils.cardtoImage(gamelobby.getLogic.getCurrentTrick.get.firstCard.get)
width="80px"/>
} else {
@views.html.render.card.apply("images/cards/1B.png")("Blank Card") width="80px"/>
}
</div>
</div>
<div class="col-4 mt-5 text-end" id="game-info-component"></div>
</div>
<div class="row justify-content-center g-2 mt-4 bottom-div" style="backdrop-filter: blur(4px);
margin-left: 0;
margin-right: 0;">
<div class="row justify-content-center ingame-cards-slide @{
!gamelobby.logic.getCurrentPlayer.contains(player) ? "inactive" |: ""
}" id="card-slide">
@if(player.currentHand().isEmpty || player.currentHand().get.cards.isEmpty) {
} else {
@for(i <- player.currentHand().get.cards.indices) {
<div class="col-auto handcard" style="border-radius: 6px">
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-card-id="@i" style="border-radius: 6px" onclick="handlePlayCard(this, '@player.isInDogLife')">
@util.WebUIUtils.cardtoImage(player.currentHand().get.cards(i)) width="120px" style="border-radius: 6px"/>
</div>
@if(player.isInDogLife) {
<div class="mt-2">
<button class="btn btn-danger" onclick="handleSkipDogLife(this, '@gamelobby.id')">
Skip Dog Life</button>
</div>
}
</div>
}
}
</div>
<div id="player-hand-container"></div>
</div>
</div>
</main>
@@ -132,4 +38,5 @@
<script>
connectWebSocket()
canPlayCard = @gamelobby.logic.getCurrentPlayer.contains(player);
globalThis.initGameVueComponents()
</script>

View File

@@ -20,7 +20,7 @@
</p>
</div>
@if(player.equals(gamelobby.logic.playerTieLogic.currentTiePlayer())) {
@if(gamelobby.logic.playerTieLogic.currentTiePlayer().contains(player)) {
@defining(gamelobby.logic.playerTieLogic.highestAllowedNumber()) { maxNum =>
<div class="alert alert-info" role="alert" aria-live="polite">
Pick a number between 1 and @{
@@ -71,7 +71,7 @@
}
} else {
<div class="alert alert-warning" role="alert" aria-live="polite">
<strong>@gamelobby.logic.playerTieLogic.currentTiePlayer()</strong>
<strong>@gamelobby.logic.playerTieLogic.currentTiePlayer().get</strong>
is currently picking a number for the cut.
</div>

View File

@@ -1,102 +1,38 @@
@(user: Option[model.users.User], gamelobby: logic.game.GameLobby)
@import play.api.libs.json._
<div id="lobby-app-mount"></div>
<main class="lobby-background vh-100" id="lobbybackground">
<!-- Kick Modal -->
<div class="modal fade" data-backdrop="static" data-keyboard="false" data-focus="true" id="kickedModal" tabindex="-1" role="dialog" aria-labelledby="kickedModalTitle">
<div class="modal-dialog modal-dialog-centered" role="document">
<div class="modal-content">
<div class="modal-header">
<h5 class="modal-title" id="kickedModalTitle">Kicked</h5>
</div>
<div class="modal-body">
<p>You've been kicked from the lobby.</p>
</div>
</div>
</div>
</div>
<!-- Session Closed Modal -->
<div class="modal fade" data-backdrop="static" data-keyboard="false" data-focus="true" id="sessionClosed" tabindex="-1" role="dialog" aria-labelledby="sessionClosedModalTitle">
<div class="modal-dialog modal-dialog-centered" role="document">
<div class="modal-content">
<div class="modal-header">
<h5 class="modal-title" id="sessionClosedModalTitle">Session Closed</h5>
</div>
<div class="modal-body">
<p>The session was closed.</p>
</div>
</div>
</div>
</div>
<!-- Lobby -->
<div class="container d-flex flex-column" style="height: calc(100vh - 1rem);">
<div class="row">
<div class="col">
<div class="p-3 fs-1 d-flex align-items-center">
<div class="text-center" style="flex-grow: 1;">
Lobby-Name: @gamelobby.name
</div>
<div class="btn btn-danger ms-auto" onclick="leaveGame('@gamelobby.id')">Exit</div>
</div>
</div>
</div>
<div class="row">
<div class="col">
<div class="p-3 text-center fs-4" id="playerAmount">
Players: @gamelobby.getPlayers.size / @gamelobby.maxPlayers</div>
</div>
</div>
<div class="row justify-content-center align-items-center flex-grow-1">
@if((gamelobby.getUserSession(user.get.id).host)) {
<div id="players" class="justify-content-center align-items-center d-flex">
@for(playersession <- gamelobby.getPlayers.values) {
<div class="col-auto my-auto m-3">
<div class="card" style="width: 18rem;">
<img src="@routes.Assets.versioned("images/profile.png")" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
<div class="card-body">
@if(playersession.id == user.get.id) {
<h5 class="card-title">@playersession.name (You)</h5>
<a href="#" class="btn btn-danger disabled" aria-disabled="true" tabindex="-1">Remove</a>
} else {
<h5 class="card-title">@playersession.name</h5>
<div class="btn btn-danger" onclick="handleKickPlayer('@playersession.id')">
Remove</div>
}
</div>
</div>
</div>
}
</div>
<div class="col-12 text-center mb-5">
<div class="btn btn-success" onclick="startGame()">Start Game</div>
</div>
} else {
<div id="players" class="justify-content-center align-items-center d-flex">
@for(playersession <- gamelobby.getPlayers.values) {
<div class="col-auto my-auto m-3"> <div class="card" style="width: 18rem;">
<img src="@routes.Assets.versioned("images/profile.png")" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
<div class="card-body">
@if(playersession.id == user.get.id) {
<h5 class="card-title">@playersession.name (You)</h5>
} else {
<h5 class="card-title">@playersession.name</h5>
}
</div>
</div>
</div>
}
</div>
<div class="col-12 text-center mt-3">
<p class="fs-4">Waiting for the host to start the game...</p>
<div class="spinner-border mt-1" role="status">
<span class="visually-hidden">Loading...</span>
</div>
</div>
}
</div>
</div>
</main>
<script>
connectWebSocket()
// Initialisierung des momentanen Lobby Standes, welcher direkt gerendert werden muss.
const initialLobbyName = '@gamelobby.name';
const initialLobbyId = '@gamelobby.id';
const initialIsHost = @{user.map(u => gamelobby.getUserSession(u.id)).exists(_.host)};
const initialMaxPlayers = @{gamelobby.maxPlayers};
const initialPlayers = JSON.parse('@Html({
val currentUserId = user.map(_.id).getOrElse(java.util.UUID.randomUUID())
val playerListForVue = gamelobby.getUsers.toSeq.map { u =>
val isSelf = u.id == currentUserId
val playerDogStatus = false
Json.obj(
"id" -> u.id.toString,
"name" -> u.name,
"self" -> isSelf,
"dog" -> playerDogStatus
)
}
Json.stringify(Json.toJson(playerListForVue))
})');
connectWebSocket();
globalThis.initLobbyVueComponents(
initialLobbyName,
initialLobbyId,
initialIsHost,
initialMaxPlayers,
initialPlayers
);
</script>

View File

@@ -17,9 +17,10 @@
<link rel="shortcut icon" type="image/png" href="@routes.Assets.versioned("images/favicon.png")">
<link href="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/css/bootstrap.min.css" rel="stylesheet" integrity="sha384-sRIl4kxILFvY47J16cr9ZwB07vP4J8+LH7qKQnuqkuIAvNWLzeN8tE5YBujZqJLB" crossorigin="anonymous">
</head>
<script src="https://cdn.jsdelivr.net/npm/canvas-confetti@@1.6.0/dist/confetti.browser.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/js/bootstrap.bundle.min.js" integrity="sha384-FKyoEForCGlyvwx9Hj09JcYn3nv7wiPVlz7YYwJrWVcXK/BmnVDxM+D2scQbITxI" crossorigin="anonymous"></script>
<script src="https://code.jquery.com/jquery-3.6.0.min.js"></script>
<script src="https://unpkg.com/vue/dist/vue.global.prod.js"></script>
<script src="@routes.JavaScriptRoutingController.javascriptRoutes()" type="text/javascript"></script>
<script src="@routes.Assets.versioned("javascripts/websocket.js")" type="text/javascript"></script>
<script src="@routes.Assets.versioned("javascripts/events.js")" type="text/javascript"></script>
@@ -27,6 +28,7 @@
<script src="@routes.Assets.versioned("javascripts/main.js")" type="text/javascript"></script>
<body class="d-flex flex-column min-vh-100" id="main-body">
<div id="alerts-container"></div>
@* And here's where we render the `Html` object containing
* the page content. *@
@content

View File

@@ -27,4 +27,8 @@ GET /logout controllers.UserController.logout()
GET /game/:id controllers.IngameController.game(id: String)
# Websocket
GET /websocket controllers.WebsocketController.socket()
GET /websocket controllers.WebsocketController.socket()
# Status
GET /status controllers.StatusController.requestStatus()
GET /status/:gameId controllers.StatusController.game(gameId: String)

View File

@@ -1,170 +1,502 @@
var canPlayCard = false;
const PlayerHandComponent = {
data() {
return {
hand: [],
isDogPhase: false,
isAwaitingResponse: false,
};
},
computed: {
isHandInactive() {
//TODO: Needs implementation
}
},
template: `
<div class="row justify-content-center g-2 mt-4 bottom-div"
style="backdrop-filter: blur(4px); margin-left: 0; margin-right: 0;">
<div id="card-slide" class="row justify-content-center ingame-cards-slide" :class="{'inactive': isHandInactive }">
<div v-for="card in hand" :key="card.idx" class="col-auto handcard" style="border-radius: 6px">
<div class="btn btn-outline-light p-0 border-0 shadow-none"
:data-card-id="card.idx"
style="border-radius: 6px"
@click="handlePlayCard(card.idx)">
<img :src="getCardImagePath(card.card)" width="120px" style="border-radius: 6px" :alt="card.card"/>
</div>
</div>
function alertMessage(message) {
let newHtml = '';
const alertId = `alert-${Date.now()}`;
const fadeTime = 500;
const duration = 5000;
newHtml += `
<div class="fixed-top d-flex justify-content-center mt-3" style="z-index: 1050;">
<div
id="${alertId}" class="alert alert-primary d-flex align-items-center p-2 mb-0 w-auto" role="alert" style="display: none;">
<svg xmlns="http://www.w3.org/2000/svg" width="16" height="16" class="bi flex-shrink-0 me-2" viewBox="0 0 16 16" role="img" aria-label="Warning:">
<path d="M8.982 1.566a1.13 1.13 0 0 0-1.96 0L.165 13.233c-.457.778.091 1.767.98 1.767h13.713c.889 0 1.438-.99.98-1.767L8.982 1.566zM8 5c.535 0 .954.462.9.995l-.35 3.507a.552.552 0 0 1-1.1 0L7.1 5.995A.905.905 0 0 1 8 5zm.002 6a1 1 0 1 1 0 2 1 1 0 0 1 0-2z"/>
</svg>
<div class="small">
<small>${message}</small>
<div v-if="isDogPhase" class="mt-2">
<button class="btn btn-danger" @click="handleSkipDogLife()">Skip Turn</button>
</div>
</div>
</div>
</div>
`;
$('#main-body').prepend(newHtml);
const $notice = $(`#${alertId}`);
$notice.fadeIn(fadeTime);
setTimeout(function() {
$notice.fadeOut(fadeTime, function() {
$(this).parent().remove();
});
}, duration);
}
function receiveHandEvent(eventData) {
//Data
const dog = eventData.dog;
const hand = eventData.hand;
`,
methods: {
updateHand(eventData) {
this.hand = eventData.hand.map(card => ({
idx: parseInt(card.idx, 10),
card: card.card
}));
this.isDogPhase = false;
const handElement = $('#card-slide');
handElement.addClass('ingame-cards-slide')
console.log("Vue Data Updated. Hand size:", this.hand.length);
let newHtml = '';
//Build Hand Container
hand.forEach((card) => {
//Data
const idx = card.idx;
const cardS = card.card;
const cardHtml = `
<div class="col-auto handcard" style="border-radius: 6px">
<div class="btn btn-outline-light p-0 border-0 shadow-none"
data-card-id="${idx}"
style="border-radius: 6px"
onclick="handlePlayCard(this, '${dog}')">
<img src="/assets/images/cards/${cardS}.png" width="120px" style="border-radius: 6px" alt="${cardS}"/>
</div>
</div>
`;
newHtml += cardHtml;
});
//Build dog if needed
if (dog) {
newHtml += `
<div class="mt-2">
<button class="btn btn-danger" onclick="handleSkipDogLife(this)">Skip Turn</button>
</div>
`;
}
handElement.html(newHtml);
}
function newRoundEvent(eventData) {
const trumpsuit = eventData.trumpsuit;
const players = eventData.players;
const tableElement = $('#score-table-body');
let tablehtml = `
<h4 class="fw-bold mb-3 text-black">Tricks Won</h4>
<div class="d-flex justify-content-between score-header pb-1">
<div style="width: 50%">PLAYER</div>
<div style="width: 50%">TRICKS</div>
</div>
`;
players.forEach(
tablehtml += `
<div class="d-flex justify-content-between score-row pt-1">
<div style="width: 50%" class="text-truncate">'${players}'</div>
<div style="width: 50%">
0
</div>
</div>
`
);
tableElement.html(tablehtml);
const trumpsuitClass = $('#trumpsuit');
trumpsuitClass.html(trumpsuit);
}
function trickEndEvent(eventData) {
const winner = eventData.playerwon;
const players = eventData.playersin;
const tricklist = eventData.tricklist;
let newHtml = '';
let tricktable = $('#score-table-body');
newHtml += `
<h4 class="fw-bold mb-3 text-black">Tricks Won</h4>
<div class="d-flex justify-content-between score-header pb-1">
<div style="width: 50%">PLAYER</div>
<div style="width: 50%">TRICKS</div>
</div>
`;
let playercounts = new Map();
players.forEach( player => {
playercounts.set(player, 0)
});
tricklist.forEach( player => {
if ( player !== "Trick in Progress" && playercounts.has(player)) {
playercounts.set(player, playercounts.get(player) + 1)
if (this.hand.length > 0) {
console.log("First card path check:", this.getCardImagePath(this.hand[0].card));
}
},
handlePlayCard(cardidx) {
if(this.isAwaitingResponse) return
if(!canPlayCard) return
canPlayCard = false;
this.isAwaitingResponse = true
console.debug(`Playing card ${cardidx} from hand`)
const wiggleKeyframes = [
{ transform: 'translateX(0)' },
{ transform: 'translateX(-5px)' },
{ transform: 'translateX(5px)' },
{ transform: 'translateX(-5px)' },
{ transform: 'translateX(0)' }
];
const wiggleTiming = {
duration: 400,
iterations: 1,
easing: 'ease-in-out',
fill: 'forwards'
};
const targetButton = this.$el.querySelector(`[data-card-id="${cardidx}"]`);
const cardElement = targetButton ? targetButton.closest('.handcard') : null;
const payload = {
cardindex: cardidx.toString(),
isDog: false
}
sendEventAndWait("PlayCard", payload).then(
() => {
this.hand = this.hand.filter(card => card.idx !== cardidx);
this.hand.forEach((card, index) => {
card.idx = index;
})
this.isAwaitingResponse = false;
}
).catch(
(err) => {
if (cardElement) {
cardElement.animate(wiggleKeyframes, wiggleTiming);
} else {
console.warn(`Could not find DOM element for card index ${cardidx} to wiggle.`);
}
this.isAwaitingResponse = false;
canPlayCard = true;
}
)
},
handleSkipDogLife() {
globalThis.handleSkipDogLife();
},
getCardImagePath(cardName) {
return `/assets/images/cards/${cardName}.png`;
}
)
const playerorder = players.sort((playerA, playerB) => {
const countA = playercounts.get(playerA) || 0;
const countB = playercounts.get(playerB) || 0;
return countB - countA;
});
playerorder.forEach( player => {
newHtml += `
<div class="d-flex justify-content-between score-row pt-1">
<div style="width: 50%" class="text-truncate">${player}</div>
<div style="width: 50%">
${playercounts.get(player)}
}
};
const ScoreBoardComponent = {
data() {
return {
trumpsuit: 'N/A',
playerScores: [],
};
},
template: `
<div class="score-table mt-5" id="score-table-container">
<h4 class="fw-bold mb-3 text-black">Tricks Won</h4>
<div class="d-flex justify-content-between score-header pb-1">
<div style="width: 50%">PLAYER</div>
<div style="width: 50%">TRICKS</div>
</div>
<div id="score-table-body">
<div v-for="(player, index) in playerScores"
:key="player.name"
class="d-flex justify-content-between score-row pt-1">
<div style="width: 50%" class="text-truncate">
{{ player.name }}
</div>
<div style="width: 50%">
{{ player.tricks }}
</div>
</div>
</div>
</div>
`,
methods: {
calculateNewScores(players, tricklist) {
const playercounts = new Map();
players.forEach(player => {
playercounts.set(player, 0)
});
tricklist.forEach(playerWonTrick => {
if (playerWonTrick !== "Trick in Progress" && playercounts.has(playerWonTrick)) {
playercounts.set(playerWonTrick, playercounts.get(playerWonTrick) + 1);
}
});
const newScores = players.map(name => ({
name: name,
tricks: playercounts.get(name) || 0,
}));
newScores.sort((a, b) => b.tricks - a.tricks);
return newScores;
},
updateNewRoundData(eventData) {
console.log("Vue Scoreboard Data Update Triggered: New Round!");
this.playerScores = eventData.players.map(player => ({
name: player,
tricks: 0,
}));
},
updateTrickEndData(eventData) {
const { playerwon, playersin, tricklist } = eventData;
console.log(`Vue Scoreboard Data Update Triggered: ${playerwon} won the trick!`);
this.playerScores = this.calculateNewScores(playersin, tricklist);
}
}
};
const GameInfoComponent = {
data() {
return {
trumpsuit: 'No Trumpsuit',
firstCardImagePath: '/assets/images/cards/1B.png',
};
},
template: `
<div>
<h4 class="fw-semibold mb-1">Trumpsuit</h4>
<p class="fs-5 text-primary" id="trumpsuit">{{ trumpsuit }}</p>
<h5 class="fw-semibold mt-4 mb-1">First Card</h5>
<div class="d-inline-block border rounded shadow-sm p-1 bg-light" id="first-card-container">
<img :src="firstCardImagePath" alt="First Card" width="80px" style="border-radius: 6px"/>
</div>
</div>
`,
methods: {
resetFirstCard(eventData) {
console.log("GameInfoComponent: Resetting First Card to placeholder.");
this.firstCardImagePath = '/assets/images/cards/1B.png';
},
updateFirstCard(eventData) {
const firstCardId = eventData.firstCard;
console.log("GameInfoComponent: Updating First Card to:", firstCardId);
let imageSource;
if (firstCardId === "BLANK" || !firstCardId) {
imageSource = "/assets/images/cards/1B.png";
} else {
imageSource = `/assets/images/cards/${firstCardId}.png`;
}
this.firstCardImagePath = imageSource;
},
updateTrumpsuit(eventData) {
this.trumpsuit = eventData.trumpsuit;
}
}
};
const TrickDisplayComponent = {
data() {
return {
playedCards: [],
};
},
template: `
<div class="d-flex justify-content-center g-3" id="trick-cards-content">
<div v-for="(play, index) in playedCards" :key="index" class="col-auto">
<div class="card text-center shadow-sm border-0 bg-transparent" style="width: 7rem;
backdrop-filter: blur(4px);">
<div class="p-2">
<img :src="getCardImagePath(play.cardId)" width="100%" style="border-radius: 6px"/>
</div>
<div class="card-body p-2 bg-transparent">
<small class="fw-semibold text-secondary">{{ play.player }}</small>
</div>
</div>
</div>
</div>
`,
methods: {
getCardImagePath(cardId) {
return `/assets/images/cards/${cardId}.png`;
},
clearPlayedCards() {
console.log("TrickDisplayComponent: Clearing played cards.");
this.playedCards = [];
},
updatePlayedCards(eventData) {
console.log("TrickDisplayComponent: Updating played cards.");
this.playedCards = eventData.playedCards;
}
}
};
function formatPlayerName(player) {
let name = player.name;
if (player.dog) {
name += " 🐶";
}
return name;
}
const TurnComponent = {
data() {
return {
currentPlayerName: 'Waiting...',
nextPlayers: [],
};
},
template: `
<div class="turn-tracker-container">
<h4 class="fw-semibold mb-1">Current Player</h4>
<p class="fs-3 fw-bold text-success" id="current-player-name">{{ currentPlayerName }}</p>
<div v-if="nextPlayers.length > 0">
<h5 class="fw-semibold mt-4 mb-1" id="next-players-text">Next Players</h5>
<div id="next-players-container">
<p v-for="name in nextPlayers" :key="name" class="fs-5 text-primary">{{ name }}</p>
</div>
</div>
</div>
`,
methods: {
updateTurnData(eventData) {
console.log("TurnComponent: Updating turn data.");
const { currentPlayer, nextPlayers } = eventData;
this.currentPlayerName = formatPlayerName(currentPlayer);
this.nextPlayers = nextPlayers.map(player => formatPlayerName(player));
}
}
};
const LobbyComponent = {
data() {
return {
lobbyName: 'Loading...',
lobbyId: 'default',
isHost: false,
maxPlayers: 0,
players: [],
showKickedModal: false,
kickedEventData: null,
showSessionClosedModal: false,
sessionClosedEventData: null,
};
},
template: `
<main class="lobby-background vh-100" id="lobbybackground">
<div v-if="showKickedModal" class="modal fade show d-block"
tabindex="-1"
role="dialog"
aria-labelledby="kickedModalTitle"
aria-modal="true"
style="background-color: rgba(0,0,0,0.5);">
<div class="modal-dialog modal-dialog-centered" role="document">
<div class="modal-content">
<div class="modal-header">
<h5 class="modal-title" id="kickedModalTitle">Kicked</h5>
</div>
<div class="modal-body">
<p>You've been kicked from the lobby.</p>
<p class="text-muted small">You'll get redirected to the mainmenu in 5 seconds...</p>
</div>
</div>
</div>
</div>
<div v-if="showSessionClosedModal" class="modal fade show d-block"
tabindex="-1"
role="dialog"
aria-labelledby="sessionClosedModalTitle"
aria-modal="true"
style="background-color: rgba(0,0,0,0.5);">
<div class="modal-dialog modal-dialog-centered" role="document">
<div class="modal-content">
<div class="modal-header">
<h5 class="modal-title" id="sessionClosedModalTitle">Session Closed</h5>
</div>
<div class="modal-body">
<p>The session was closed.</p>
<p class="text-muted small">You'll get redirected to the mainmenu in 5 seconds...</p>
</div>
</div>
</div>
</div>
<div class="container d-flex flex-column" style="height: calc(100vh - 1rem);">
<div class="row">
<div class="col">
<div class="p-3 fs-1 d-flex align-items-center">
<div class="text-center" style="flex-grow: 1;">
Lobby-Name: {{ lobbyName }}
</div>
<div class="btn btn-danger ms-auto" @click="leaveGame(lobbyId)">Exit</div>
</div>
</div>
</div>
<div class="row">
<div class="col">
<div class="p-3 text-center fs-4" id="playerAmount">
Players: {{ players.length }} / {{ maxPlayers }}
</div>
</div>
</div>
<div class="row justify-content-center align-items-center flex-grow-1">
<template v-if="isHost">
<div id="players" class="justify-content-center align-items-center d-flex flex-wrap">
<div v-for="player in players" :key="player.id" class="col-auto my-auto m-3">
<div class="card" style="width: 18rem;">
<img src="/assets/images/profile.png" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
<div class="card-body">
<h5 class="card-title">
{{ player.name }} <span v-if="player.self">(You)</span>
</h5>
<template v-if="player.self">
<a href="#" class="btn btn-danger disabled" aria-disabled="true" tabindex="-1">Remove</a>
</template>
<template v-else>
<div class="btn btn-danger" @click="handleKickPlayer(player.id)">Remove</div>
</template>
</div>
</div>
`
});
alertMessage(`${winner} won the trick!`)
tricktable.html(newHtml);
</div>
</div>
<div class="col-12 text-center mb-5">
<div class="btn btn-success" @click="startGame()">Start Game</div>
</div>
</template>
<template v-else>
<div id="players" class="justify-content-center align-items-center d-flex flex-wrap">
<div v-for="player in players" :key="player.id" class="col-auto my-auto m-3">
<div class="card" style="width: 18rem;">
<img src="/assets/images/profile.png" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
<div class="card-body">
<h5 class="card-title">
{{ player.name }} <span v-if="player.self">(You)</span>
</h5>
</div>
</div>
</div>
</div>
<div class="col-12 text-center mt-3">
<p class="fs-4">Waiting for the host to start the game...</p>
<div class="spinner-border mt-1" role="status">
<span class="visually-hidden">Loading...</span>
</div>
</div>
</template>
</div>
</div>
</main>
`,
methods: {
updateLobbyData(eventData) {
console.log("LobbyComponent: Received Lobby Update Event.");
this.isHost = eventData.host;
this.maxPlayers = eventData.maxPlayers;
this.players = eventData.players;
},
setInitialData(name, id) {
this.lobbyName = name;
this.lobbyId = id;
},
startGame() {
globalThis.startGame()
},
leaveGame(gameId) {
//TODO: Needs implementation
},
handleKickPlayer(playerId) {
globalThis.handleKickPlayer(playerId)
},
showKickModal(eventData) {
this.showKickedModal = true;
setTimeout(() => {
this.kickedEventData = eventData;
this.showKickedModal = false;
if (typeof globalThis.receiveGameStateChange === 'function') {
globalThis.receiveGameStateChange(this.kickedEventData);
} else {
console.error("FATAL: receiveGameStateChange ist nicht global definiert.");
}
}, 5000);
},
showSessionClosedModal(eventData) {
this.sessionClosedEventData = eventData;
this.showSessionClosedModal = true;
setTimeout(() => {
this.showSessionClosedModal = false;
if (typeof globalThis.receiveGameStateChange === 'function') {
globalThis.receiveGameStateChange(this.sessionClosedEventData);
} else {
console.error("FATAL: receiveGameStateChange ist nicht global definiert.");
}
}, 5000);
}
}
};
}
function newTrickEvent() {
const firstCardContainer = $('#first-card-container');
const emptyHtml = '';
let newHtml = '';
newHtml += `
<img src="/assets/images/cards/1B.png" alt="Blank Card" width="80px" style="border-radius: 6px"/>
`;
firstCardContainer.html(newHtml);
const playedCardsContainer = $('#trick-cards-container')
playedCardsContainer.html(emptyHtml)
}
function requestCardEvent(eventData) {
const player = eventData.player;
const handElement = $('#card-slide')
handElement.removeClass('inactive');
canPlayCard = true;
//TODO: Needs correct implementation of setting the inactive class in the PlayerHandComponent
}
function receiveGameStateChange(eventData) {
const content = eventData.content;
const title = eventData.title || 'Knockout Whist';
@@ -172,162 +504,150 @@ function receiveGameStateChange(eventData) {
exchangeBody(content, title, url);
}
function receiveCardPlayedEvent(eventData) {
const firstCard = eventData.firstCard;
const playedCards = eventData.playedCards;
const trickCardsContainer = $('#trick-cards-container');
const firstCardContainer = $('#first-card-container')
let trickHTML = '';
playedCards.forEach(cardCombo => {
trickHTML += `
<div class="col-auto">
<div class="card text-center shadow-sm border-0 bg-transparent" style="width: 7rem; backdrop-filter: blur(4px);">
<div class="p-2">
<img src="/assets/images/cards/${cardCombo.cardId}.png" width="100%" alt="${cardCombo.cardId}"/>
</div>
<div class="card-body p-2 bg-transparent">
<small class="fw-semibold text-secondary">${cardCombo.player}</small>
</div>
</div>
</div>
`;
});
trickCardsContainer.html(trickHTML);
let altText;
let imageSrc;
if (firstCard === "BLANK") {
imageSrc = "/assets/images/cards/1B.png";
altText = "Blank Card";
} else {
imageSrc = `/assets/images/cards/${firstCard}.png`;
altText = `Card ${firstCard}`;
}
const newFirstCardHTML = `
<img src="${imageSrc}" alt="${altText}" width="80px" style="border-radius: 6px"/>
`;
firstCardContainer.html(newFirstCardHTML);
}
function receiveLobbyUpdateEvent(eventData) {
const host = eventData.host;
const maxPlayers = eventData.maxPlayers;
const players = eventData.players;
const lobbyPlayersContainer = $('#players');
const playerAmountBox = $('#playerAmount');
let newHtml = ''
if (host) {
players.forEach(user => {
const inner = user.self ? `<h5 class="card-title">${user.name} (You)</h5>
<a href="#" class="btn btn-danger disabled" aria-disabled="true" tabindex="-1">Remove</a>`
: ` <h5 class="card-title">${user.name}</h5>
<div class="btn btn-danger" onclick="handleKickPlayer('${user.id}')">Remove</div>`
newHtml += `<div class="col-auto my-auto m-3">
<div class="card" style="width: 18rem;">
<img src="/assets/images/profile.png" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
<div class="card-body">
${inner}
</div>
</div>
</div>`
})
} else {
players.forEach(user => {
const inner = user.self ? `<h5 class="card-title">${user.name} (You)</h5>` : ` <h5 class="card-title">${user.name}</h5>`
newHtml += `<div class="col-auto my-auto m-3">
<div class="card" style="width: 18rem;">
<img src="/assets/images/profile.png" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
<div class="card-body">
${inner}
</div>
</div>
</div>`
})
}
lobbyPlayersContainer.html(newHtml);
playerAmountBox.text(`Players: ${players.length} / ${maxPlayers}`);
}
function receiveKickEvent(eventData) {
$('#kickedModal').modal({
backdrop: 'static',
keyboard: false
}).modal('show');
setTimeout(() => {
receiveGameStateChange(eventData)
}, 5000);
}
function receiveSessionClosedEvent(eventData) {
$('#sessionClosed').modal({
backdrop: 'static',
keyboard: false
}).modal('show');
setTimeout(() => {
receiveGameStateChange(eventData)
}, 5000);
}
function receiveTurnEvent(eventData) {
const currentPlayer = eventData.currentPlayer;
const nextPlayers = eventData.nextPlayers;
const currentPlayerNameContainer = $('#current-player-name');
const nextPlayersContainer = $('#next-players-container');
const nextPlayerText = $('#next-players-text');
let currentPlayerName = currentPlayer.name;
if (currentPlayer.dog) {
currentPlayerName += " 🐶";
}
currentPlayerNameContainer.text(currentPlayerName);
if (nextPlayers.length === 0) {
nextPlayerText.hide();
nextPlayersContainer.html('');
} else {
console.log("Length"+nextPlayers.length);
nextPlayerText.show();
let nextPlayersHtml = '';
nextPlayers.forEach((player) => {
let playerName = player.name;
if (player.dog) {
playerName += " 🐶";
}
nextPlayersHtml += `<p class="fs-5 text-primary">${playerName}</p>`;
});
nextPlayersContainer.html(nextPlayersHtml);
}
}
function receiveRoundEndEvent(eventData) {
const player = eventData.player
const tricks = eventData.tricks
alertMessage(`${player} won this round with ${tricks} tricks!`)
//TODO: When alert is working, set an alert that shows how won the round and with how much tricks.
}
onEvent("ReceivedHandEvent", receiveHandEvent)
onEvent("GameStateChangeEvent", receiveGameStateChange)
onEvent("NewRoundEvent", newRoundEvent)
onEvent("TrickEndEvent", trickEndEvent)
onEvent("NewTrickEvent", newTrickEvent)
onEvent("RequestCardEvent", requestCardEvent)
onEvent("CardPlayedEvent", receiveCardPlayedEvent)
onEvent("LobbyUpdateEvent", receiveLobbyUpdateEvent)
onEvent("LeftEvent", receiveGameStateChange)
onEvent("KickEvent", receiveKickEvent)
onEvent("SessionClosed", receiveSessionClosedEvent)
onEvent("TurnEvent", receiveTurnEvent)
onEvent("RoundEndEvent", receiveRoundEndEvent)
let playerHandApp = null;
let scoreBoardApp = null;
let gameInfoApp = null;
let trickDisplayApp = null;
let turnApp = null;
globalThis.initGameVueComponents = function() {
// Initializing PlayerHandComponent
const app = Vue.createApp(PlayerHandComponent);
globalThis.alertMessage = alertMessage
playerHandApp = app;
const mountedHand = app.mount('#player-hand-container');
if (mountedHand && mountedHand.updateHand) {
globalThis.updatePlayerHand = mountedHand.updateHand;
onEvent("ReceivedHandEvent", globalThis.updatePlayerHand);
console.log("PLAYER HAND SYSTEM: updatePlayerHand successfully exposed.");
} else {
console.error("FATAL ERROR: PlayerHandComponent mount failed. Check if #player-hand-container exists.");
}
// Initializing Scoreboard
if (scoreBoardApp) return
const app2 = Vue.createApp(ScoreBoardComponent)
scoreBoardApp = app2
const mountedHand2 = app2.mount('#score-table')
if (mountedHand2) {
globalThis.updateNewRoundData = mountedHand2.updateNewRoundData;
onEvent("NewRoundEvent", handleNewRoundEvent);
globalThis.updateTrickEndData = mountedHand2.updateTrickEndData;
onEvent("TrickEndEvent", globalThis.updateTrickEndData);
console.log("SCOREBOARD: updateNewRoundData successfully exposed.");
} else {
console.error("FATAL ERROR: Scoreboard mount failed. Check if #score-table exists.");
}
// Initializing Gameinfo
if (gameInfoApp) return
const app3 = Vue.createApp(GameInfoComponent)
gameInfoApp = app3
const mountedGameInfo = app3.mount('#game-info-component')
if(mountedGameInfo) {
globalThis.resetFirstCard = mountedGameInfo.resetFirstCard;
globalThis.updateFirstCard = mountedGameInfo.updateFirstCard;
globalThis.updateTrumpsuit = mountedGameInfo.updateTrumpsuit
onEvent("NewTrickEvent", handleNewTrickEvent);
console.log("GameInfo: resetFirstCard successfully exposed.");
} else {
console.error("FATAL ERROR: GameInfo mount failed. Check if #score-table exists.");
}
// Initializing TrickCardContainer
if (trickDisplayApp) return;
const app4 = Vue.createApp(TrickDisplayComponent);
trickDisplayApp = app4;
const mountedTrickDisplay = app4.mount('#trick-cards-container');
if (mountedTrickDisplay) {
globalThis.clearPlayedCards = mountedTrickDisplay.clearPlayedCards;
globalThis.updatePlayedCards = mountedTrickDisplay.updatePlayedCards;
onEvent("CardPlayedEvent", handleCardPlayedEvent)
console.log("TRICK DISPLAY: Handlers successfully exposed (clearPlayedCards, updatePlayedCards).");
} else {
console.error("FATAL ERROR: TrickDisplay mount failed. Check if #trick-cards-container exists.");
}
// Initializing TurnContainer
if (turnApp) return;
const app5 = Vue.createApp(TurnComponent)
turnApp = app5;
const mountedTurnApp = app5.mount('#turn-component')
if(mountedTurnApp) {
globalThis.updateTurnData = mountedTurnApp.updateTurnData;
onEvent("TurnEvent", globalThis.updateTurnData);
console.log("TURN DISPLAY: Handlers successfully exposed (clearPlayedCards, updatePlayedCards).");
} else {
console.error("FATAL ERROR: TURNAPP mount failed. Check if #trick-cards-container exists.");
}
}
let lobbyApp = null;
globalThis.initLobbyVueComponents = function(initialLobbyName, initialLobbyId, initialIsHost, initialMaxPlayers, initialPlayers) {
if (lobbyApp) return;
const appLobby = Vue.createApp(LobbyComponent);
lobbyApp = appLobby;
const mountedLobby = appLobby.mount('#lobby-app-mount');
if (mountedLobby) {
mountedLobby.setInitialData(initialLobbyName, initialLobbyId);
//Damit beim erstmaligen Betreten der Lobby die Spieler etc. angezeigt werden.
mountedLobby.updateLobbyData({
host: initialIsHost,
maxPlayers: initialMaxPlayers,
players: initialPlayers
});
globalThis.updateLobbyData = mountedLobby.updateLobbyData;
globalThis.showKickModal = mountedLobby.showKickModal;
globalThis.showSessionClosedModal = mountedLobby.showSessionClosedModal;
onEvent("LobbyUpdateEvent", globalThis.updateLobbyData);
onEvent("KickEvent", globalThis.showKickModal);
onEvent("SessionClosed", globalThis.showSessionClosedModal);
console.log("LobbyComponent successfully mounted and registered events.");
} else {
console.error("FATAL ERROR: LobbyComponent mount failed.");
}
}
function handleCardPlayedEvent(eventData) {
console.log("CardPlayedEvent received. Updating Game Info and Trick Display.");
if (typeof globalThis.updateFirstCard === 'function') {
globalThis.updateFirstCard(eventData);
}
if (typeof globalThis.updatePlayedCards === 'function') {
globalThis.updatePlayedCards(eventData);
}
}
function handleNewTrickEvent(eventData) {
if (typeof globalThis.resetFirstCard === 'function') {
globalThis.resetFirstCard(eventData);
}
if (typeof globalThis.clearPlayedCards === 'function') {
globalThis.clearPlayedCards();
}
}
function handleNewRoundEvent(eventData) {
if (typeof globalThis.updateNewRoundData === 'function') {
globalThis.updateNewRoundData(eventData);
}
if (typeof globalThis.updateTrumpsuit === 'function') {
globalThis.updateTrumpsuit(eventData);
}
}
onEvent("GameStateChangeEvent", receiveGameStateChange)
onEvent("LeftEvent", receiveGameStateChange)
onEvent("RequestCardEvent", requestCardEvent)
onEvent("RoundEndEvent", receiveRoundEndEvent)

View File

@@ -1,59 +1,5 @@
function handlePlayCard(card, dog) {
if(!canPlayCard) return
canPlayCard = false;
const cardId = card.dataset.cardId;
console.debug(`Playing card ${cardId} from hand`)
const wiggleKeyframes = [
{ transform: 'translateX(0)' },
{ transform: 'translateX(-5px)' },
{ transform: 'translateX(5px)' },
{ transform: 'translateX(-5px)' },
{ transform: 'translateX(0)' }
];
const wiggleTiming = {
duration: 400,
iterations: 1,
easing: 'ease-in-out',
fill: 'forwards'
};
const cardslide = $('#card-slide')
const payload = {
cardindex: cardId,
isDog: dog
}
sendEventAndWait("PlayCard", payload).then(
() => {
card.parentElement.remove();
cardslide.find('.handcard').each(function(newIndex) {
const $innerButton = $(this).find('.btn');
$innerButton.attr('data-card-id', newIndex);
const isInDogLife = $innerButton.attr('onclick').includes("'true'") ? 'true' : 'false';
$innerButton.attr('onclick', `handlePlayCard(this, '${isInDogLife}')`);
console.debug(`Re-indexed card: Old index was ${$innerButton.attr('data-card-id')}, New index is ${newIndex}`);
});
cardslide.addClass("inactive")
}
).catch(
(err) => {
canPlayCard = true;
const cardslide = $('#card-slide')
cardslide.removeClass("inactive")
card.parentElement.animate(wiggleKeyframes, wiggleTiming);
alertMessage(err.message)
}
)
function handlePlayCard(cardidx) {
//TODO: Needs implementation
}
function handleSkipDogLife(button) {
@@ -79,4 +25,9 @@ function handleKickPlayer(playerId) {
}
function handleReturnToLobby() {
sendEvent("ReturnToLobby")
}
}
globalThis.startGame = startGame
globalThis.handleTrumpSelection = handleTrumpSelection
globalThis.handleKickPlayer = handleKickPlayer
globalThis.handleReturnToLobby = handleReturnToLobby

View File

@@ -87,6 +87,7 @@ function setupSocketHandlers(socket) {
} else {
console.warn('Connection died unexpectedly.');
}
location.href = "/mainmenu";
};
}

View File

@@ -1,3 +1,3 @@
MAJOR=4
MINOR=6
PATCH=1
MINOR=10
PATCH=0