Files
KnockOutWhist-Web/knockoutwhistweb/public/javascripts/events.js
LQ63 0c2901bce0 feat(ui): Websocket
Started implementing functionality to Websocket.
2025-11-26 01:35:46 +01:00

177 lines
6.1 KiB
JavaScript

function alertMessage(message) {
let newHtml = '';
const alertId = `alert-${Date.now()}`;
const fadeTime = 500;
const duration = 5000;
newHtml += `
<div class="fixed-top d-flex justify-content-center mt-3" style="z-index: 1050;">
<div
id="${alertId}" class="alert alert-primary d-flex align-items-center p-2 mb-0 w-auto" role="alert" style="display: none;">
<svg xmlns="http://www.w3.org/2000/svg" width="16" height="16" class="bi flex-shrink-0 me-2" viewBox="0 0 16 16" role="img" aria-label="Warning:">
<path d="M8.982 1.566a1.13 1.13 0 0 0-1.96 0L.165 13.233c-.457.778.091 1.767.98 1.767h13.713c.889 0 1.438-.99.98-1.767L8.982 1.566zM8 5c.535 0 .954.462.9.995l-.35 3.507a.552.552 0 0 1-1.1 0L7.1 5.995A.905.905 0 0 1 8 5zm.002 6a1 1 0 1 1 0 2 1 1 0 0 1 0-2z"/>
</svg>
<div class="small">
<small>${message}</small>
</div>
</div>
</div>
`;
$('#main-body').prepend(newHtml);
const $notice = $(`#${alertId}`);
$notice.fadeIn(fadeTime);
setTimeout(function() {
$notice.fadeOut(fadeTime, function() {
$(this).parent().remove();
});
}, duration);
}
function receiveHandEvent(eventData) {
//Data
const dog = eventData.dog;
const hand = eventData.hand;
const handElement = $('#card-slide');
handElement.addClass('ingame-cards-slide')
let newHtml = '';
//Build Hand Container
hand.forEach((card) => {
//Data
const idx = card.idx
const cardS = card.card;
const cardHtml = `
<div class="col-auto handcard" style="border-radius: 6px">
<div class="btn btn-outline-light p-0 border-0 shadow-none"
data-card-id="${idx}"
style="border-radius: 6px"
onclick="handlePlayCard(this, '${dog}')">
<img src="/assets/images/cards/${cardS}.png" width="120px" style="border-radius: 6px" alt="${cardS}"/>
</div>
</div>
`;
newHtml += cardHtml;
});
//Build dog if needed
if (dog) {
newHtml += `
<div class="mt-2">
<button class="btn btn-danger" onclick="handleSkipDogLife(this)">Skip Turn</button>
</div>
`;
}
handElement.html(newHtml);
}
function newRoundEvent(eventData) {
const trumpsuit = eventData.trumpsuit;
const players = eventData.players;
const tableElement = $('#score-table-body');
let tablehtml = `
<h4 class="fw-bold mb-3 text-black">Tricks Won</h4>
<div class="d-flex justify-content-between score-header pb-1">
<div style="width: 50%">PLAYER</div>
<div style="width: 50%">TRICKS</div>
</div>
`;
players.forEach(
tablehtml += `
<div class="d-flex justify-content-between score-row pt-1">
<div style="width: 50%" class="text-truncate">'${players}'</div>
<div style="width: 50%">
0
</div>
</div>
`
);
tableElement.html(tablehtml);
const trumpsuitClass = $('#trumpsuit');
trumpsuitClass.html(trumpsuit);
}
function trickEndEvent(eventData) {
const winner = eventData.playerwon;
const players = eventData.playersin;
const tricklist = eventData.tricklist;
let newHtml = '';
let tricktable = $('#score-table-body');
newHtml += `
<h4 class="fw-bold mb-3 text-black">Tricks Won</h4>
<div class="d-flex justify-content-between score-header pb-1">
<div style="width: 50%">PLAYER</div>
<div style="width: 50%">TRICKS</div>
</div>
`;
let playercounts = new Map();
players.forEach( player => {
playercounts.set(player, 0)
});
tricklist.forEach( player => {
if ( player !== "Trick in Progress" && playercounts.has(player)) {
playercounts.set(player, playercounts.get(player) + 1)
}
}
)
const playerorder = players.sort((playerA, playerB) => {
const countA = playercounts.get(playerA.name) || 0;
const countB = playercounts.get(playerB.name) || 0;
return countB - countA;
});
playerorder.forEach( player => {
newHtml += `
<div class="d-flex justify-content-between score-row pt-1">
<div style="width: 50%" class="text-truncate">'${player}'</div>
<div style="width: 50%">
'${playercounts.get(player)}'
</div>
</div>
`
});
tricktable.html(newHtml);
}
function newTrickEvent() {
const firstCardContainer = $('first-card-container');
let newHtml = '';
newHtml += `
<img src="images/cards/1B.png" alt="Blank Card" width="80px"/>
`;
firstCardContainer.html(newHtml);
}
function requestCardEvent(eventData) {
const player = eventData.player;
const handElement = $('#card-slide')
handElement.removeClass('inactive');
}
//alertMessage("It worked!")
function gameStateChangeEvent(eventData) {
console.log("INSIDE EVENTHANDLER IN JAVASCRIPT")
const gameId = eventData.gameId
const newHtml = jsRoutes.controllers.IngameController.returnInnerHTML(gameId, eventData.oldState.toString());
console.log("HTML:" + newHtml)
const body = $('#main-body')
body.html(newHtml)
}
onEvent("ReceivedHandEvent", receiveHandEvent)
onEvent("NewRoundEvent", newRoundEvent)
onEvent("TrickEndEvent", trickEndEvent)
onEvent("NewTrickEvent", newTrickEvent)
onEvent("RequestCardEvent", requestCardEvent)
onEvent("GameStateChangeEvent", gameStateChangeEvent)