433 lines
17 KiB
JavaScript
433 lines
17 KiB
JavaScript
/*!
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* Color mode toggler for Bootstrap's docs (https://getbootstrap.com/)
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* Copyright 2011-2025 The Bootstrap Authors
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* Licensed under the Creative Commons Attribution 3.0 Unported License.
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*/
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(() => {
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'use strict'
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const getStoredTheme = () => localStorage.getItem('theme')
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const setStoredTheme = theme => localStorage.setItem('theme', theme)
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const getPreferredTheme = () => {
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const storedTheme = getStoredTheme()
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if (storedTheme) {
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return storedTheme
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}
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return window.matchMedia('(prefers-color-scheme: dark)').matches ? 'dark' : 'light'
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}
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const setTheme = theme => {
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if (theme === 'auto') {
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document.documentElement.setAttribute('data-bs-theme', (window.matchMedia('(prefers-color-scheme: dark)').matches ? 'dark' : 'light'))
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} else {
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document.documentElement.setAttribute('data-bs-theme', theme)
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}
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}
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setTheme(getPreferredTheme())
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const showActiveTheme = (theme, focus = false) => {
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const themeSwitcher = document.querySelector('#bd-theme')
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if (!themeSwitcher) {
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return
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}
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const themeSwitcherText = document.querySelector('#bd-theme-text')
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const activeThemeIcon = document.querySelector('.theme-icon-active use')
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const btnToActive = document.querySelector(`[data-bs-theme-value="${theme}"]`)
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const svgOfActiveBtn = btnToActive.querySelector('svg use').getAttribute('href')
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document.querySelectorAll('[data-bs-theme-value]').forEach(element => {
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element.classList.remove('active')
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element.setAttribute('aria-pressed', 'false')
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})
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btnToActive.classList.add('active')
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btnToActive.setAttribute('aria-pressed', 'true')
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activeThemeIcon.setAttribute('href', svgOfActiveBtn)
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const themeSwitcherLabel = `${themeSwitcherText.textContent} (${btnToActive.dataset.bsThemeValue})`
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themeSwitcher.setAttribute('aria-label', themeSwitcherLabel)
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if (focus) {
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themeSwitcher.focus()
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}
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}
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window.matchMedia('(prefers-color-scheme: dark)').addEventListener('change', () => {
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const storedTheme = getStoredTheme()
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if (storedTheme !== 'light' && storedTheme !== 'dark') {
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setTheme(getPreferredTheme())
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}
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})
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window.addEventListener('DOMContentLoaded', () => {
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showActiveTheme(getPreferredTheme())
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document.querySelectorAll('[data-bs-theme-value]')
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.forEach(toggle => {
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toggle.addEventListener('click', () => {
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const theme = toggle.getAttribute('data-bs-theme-value')
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setStoredTheme(theme)
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setTheme(theme)
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showActiveTheme(theme, true)
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})
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})
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})
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})()
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function pollForUpdates(gameId) {
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if (!gameId) {
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console.error("Game ID is missing. Stopping poll.");
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return;
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}
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const element = document.getElementById('card-slide');
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const element2 = document.getElementById('lobbybackground');
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// Safety check for the target element
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if (!element && !element2) {
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console.error("Polling target element not found. Stopping poll.");
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// Use a timeout to retry in case the DOM loads late, passing gameId.
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setTimeout(() => pollForUpdates(gameId), 5000);
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return;
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}
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const route = jsRoutes.controllers.IngameController.polling(gameId);
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// Call your specific controller endpoint
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fetch(route.url)
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.then(response => {
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if (response.status === 204) {
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console.log("Polling: Timeout reached. Restarting poll.");
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// CRITICAL: Pass gameId in the recursive call
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setTimeout(() => pollForUpdates(gameId), 5000);
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} else if (response.ok && response.status === 200) {
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response.json().then(data => {
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if (data.status === "cardPlayed" && data.handData) {
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console.log("Event received: Card played. Redrawing hand.");
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const newHand = data.handData;
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let newHandHTML = '';
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element.innerHTML = '';
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newHand.forEach((cardId, index) => {
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const cardHtml = `
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<div class="col-auto handcard" style="border-radius: 6px">
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<div class="btn btn-outline-light p-0 border-0 shadow-none"
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data-card-id="${index}"
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style="border-radius: 6px"
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onclick="handlePlayCard(this, '${gameId}')">
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<img src="/assets/images/cards/${cardId}.png" width="120px" style="border-radius: 6px"/>
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</div>
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</div>
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`;
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newHandHTML += cardHtml;
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});
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element.innerHTML = newHandHTML;
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const currentPlayerElement = document.getElementById('current-player-name');
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if (currentPlayerElement) {
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currentPlayerElement.textContent = data.currentPlayerName;
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}
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const nextPlayerElement = document.getElementById('next-player-name');
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if (nextPlayerElement && data.nextPlayer) {
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// Use the correctly named field from the server response
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nextPlayerElement.textContent = data.nextPlayer;
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} else {
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// Case 2: Player name is empty or null (signal to clear display).
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nextPlayerElement.textContent = "";
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}
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const trumpElement = document.getElementById('trump-suit');
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if (trumpElement) {
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trumpElement.textContent = data.trumpSuit;
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}
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const trickContainer = document.getElementById('trick-cards-container');
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if (trickContainer) {
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let trickHTML = '';
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// Iterate over the array of played cards received from the server
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data.trickCards.forEach(trickCard => {
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// Reconstruct the HTML structure from your template
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trickHTML += `
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<div class="col-auto">
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<div class="card text-center shadow-sm border-0 bg-transparent" style="width: 7rem; backdrop-filter: blur(4px);">
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<div class="p-2">
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<img src="/assets/images/cards/${trickCard.cardId}.png" width="100%"/>
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</div>
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<div class="card-body p-2 bg-transparent">
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<small class="fw-semibold text-secondary">${trickCard.player}</small>
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</div>
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</div>
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</div>
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`;
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});
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trickContainer.innerHTML = trickHTML;
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}
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const scoreBody = document.getElementById('score-table-body');
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if (scoreBody && data.scoreTable) {
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let scoreHTML = '';
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scoreHTML += `<h4 class="fw-bold mb-3 text-black">Tricks Won</h4>
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<div class="d-flex justify-content-between score-header pb-1">
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<div style="width: 50%">PLAYER</div>
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<div style="width: 50%">TRICKS</div>
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</div>`
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data.scoreTable.forEach(score => {
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scoreHTML += `
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<div class="d-flex justify-content-between score-row pt-1">
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<div style="width: 50%" class="text-truncate">${score.name}</div>
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<div style="width: 50%">${score.tricks}</div>
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</div>
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`;
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});
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scoreBody.innerHTML = scoreHTML;
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}
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const firstCardContainer = document.getElementById('first-card-container');
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const cardId = data.firstCardId; // This will be "KH", "S7", or "BLANK"
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if (firstCardContainer) {
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let imageSrc = '';
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let altText = 'First Card';
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// Check if a card was actually played or if it's the start of a trick
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if (cardId === "BLANK") {
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imageSrc = "/assets/images/cards/1B.png";
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altText = "Blank Card";
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} else {
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imageSrc = `/assets/images/cards/${cardId}.png`;
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}
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// Reconstruct the image HTML (assuming the inner element needs replacement)
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const newImageHTML = `
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<img src="${imageSrc}" alt="${altText}" width="80px" style="border-radius: 6px"/>
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`;
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// Clear the container and insert the new image
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firstCardContainer.innerHTML = newImageHTML;
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}
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} else if (data.status === "gameStart") {
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window.location.href = data.redirectUrl;
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}
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pollForUpdates(gameId);
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});
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} else {
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// Handle network or server errors
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console.error(`Polling error: Status ${response.status}`);
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// Wait before retrying, passing gameId correctly
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setTimeout(() => pollForUpdates(gameId), 5000);
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}
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})
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.catch(error => {
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console.error("Network error during polling:", error);
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// Wait before retrying on network failure, passing gameId correctly
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setTimeout(() => pollForUpdates(gameId), 5000);
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});
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}
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function createGameJS() {
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let lobbyName = document.getElementById("lobbyname").value;
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if (lobbyName === "") {
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lobbyName = "DefaultLobby"
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}
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const playerAmount = document.getElementById("playeramount").value;
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const jsonObj = {
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lobbyname: lobbyName,
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playeramount: playerAmount
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}
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sendGameCreationRequest(jsonObj);
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}
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function sendGameCreationRequest(dataObject) {
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const route = jsRoutes.controllers.MainMenuController.createGame();
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fetch(route.url, {
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method: route.type,
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headers: {
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'Content-Type': 'application/json',
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},
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body: JSON.stringify(dataObject)
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})
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.then(response => {
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return response.json().then(data => {
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if (!response.ok) {
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return Promise.reject(data);
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}
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return data;
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});
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})
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.then(data => {
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if (data.status === 'success') {
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window.location.href = data.redirectUrl;
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}
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})
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.catch(error => {
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if (error && error.errorMessage) {
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alert(`${error.errorMessage}`);
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} else {
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alert('An unexpected error occurred. Please try again.');
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}
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});
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}
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function startGame(gameId) {
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sendGameStartRequest(gameId)
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}
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function sendGameStartRequest(gameId) {
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const route = jsRoutes.controllers.IngameController.startGame(gameId);
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fetch(route.url, {
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method: route.type,
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})
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.then(response => {
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return response.json().then(data => {
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if (!response.ok) {
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return Promise.reject(data);
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}
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return data;
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});
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})
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.then(data => {
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// SUCCESS BLOCK: data is the { status: 'success', ... } object
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if (data.status === 'success') {
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window.location.href = data.redirectUrl;
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}
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})
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.catch(error => {
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if (error && error.errorMessage) {
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alert(`${error.errorMessage}`);
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} else {
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alert('An unexpected error occurred. Please try again.');
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}
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});
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}
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function removePlayer(gameid, playersessionId) {
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sendRemovePlayerRequest(gameid, playersessionId)
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}
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function sendRemovePlayerRequest(gameId, playersessionId) {
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const route = jsRoutes.controllers.IngameController.kickPlayer(gameId, playersessionId);
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fetch(route.url, {
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method: route.type,
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headers: {
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'Content-Type': 'application/json',
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}
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})
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.then(response => {
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return response.json().then(data => {
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if (!response.ok) {
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return Promise.reject(data);
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}
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return data;
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});
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})
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.then(data => {
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// SUCCESS BLOCK: data is the { status: 'success', ... } object
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if (data.status === 'success') {
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window.location.href = data.redirectUrl;
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}
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})
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.catch(error => {
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if (error && error.errorMessage) {
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alert(`${error.errorMessage}`);
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} else {
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alert('An unexpected error occurred. Please try again.');
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}
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});
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}
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function leaveGame(gameId) {
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sendLeavePlayerRequest(gameId)
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}
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function sendLeavePlayerRequest(gameId) {
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const route = jsRoutes.controllers.IngameController.leaveGame(gameId);
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fetch(route.url, {
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method: route.type,
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})
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.then(response => {
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return response.json().then(data => {
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if (!response.ok) {
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return Promise.reject(data);
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}
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return data;
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});
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})
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.then(data => {
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// SUCCESS BLOCK: data is the { status: 'success', ... } object
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if (data.status === 'success') {
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window.location.href = data.redirectUrl;
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}
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})
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.catch(error => {
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if (error && error.errorMessage) {
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alert(`${error.errorMessage}`);
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} else {
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alert('An unexpected error occurred. Please try again.');
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}
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});
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}
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function handlePlayCard(cardobject, gameId) {
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const cardId = cardobject.dataset.cardId;
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const jsonObj = {
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cardID: cardId
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}
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sendPlayCardRequest(jsonObj, gameId, cardobject)
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}
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function sendPlayCardRequest(jsonObj, gameId, cardobject) {
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const wiggleKeyframes = [
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{ transform: 'translateX(0)' },
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{ transform: 'translateX(-5px)' },
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{ transform: 'translateX(5px)' },
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{ transform: 'translateX(-5px)' },
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{ transform: 'translateX(0)' }
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];
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// Define the timing options
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const wiggleTiming = {
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duration: 400, // 0.4 seconds
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iterations: 1,
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easing: 'ease-in-out',
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// Fill mode ensures the final state is applied until reset
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fill: 'forwards'
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};
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const route = jsRoutes.controllers.IngameController.playCard(gameId);
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fetch(route.url, {
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method: route.type,
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headers: {
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'Content-Type': 'application/json',
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},
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body: JSON.stringify(jsonObj)
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})
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.then(response => {
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return response.json().then(data => {
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if (!response.ok) {
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return Promise.reject(data);
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}
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return data;
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});
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})
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.then(data => {
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if (data.status === 'success') {
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//window.location.href = data.redirectUrl;
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}
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})
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.catch(error => {
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if (error && error.errorMessage.includes("You can't play this card!")) {
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cardobject.parentElement.animate(wiggleKeyframes, wiggleTiming);
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} else if (error && error.errorMessage) {
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alert(`${error.errorMessage}`);
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} else {
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alert('An unexpected error occurred. Please try again.');
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}
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});
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}
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