346 lines
11 KiB
Scala
346 lines
11 KiB
Scala
package logic.game
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import de.knockoutwhist.cards.{Hand, Suit}
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import de.knockoutwhist.control.GameLogic
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import de.knockoutwhist.control.GameState.{InGame, Lobby, MainMenu}
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import de.knockoutwhist.control.controllerBaseImpl.sublogic.util.{MatchUtil, PlayerUtil}
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import de.knockoutwhist.events.global.tie.TieTurnEvent
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import de.knockoutwhist.events.global.{CardPlayedEvent, GameStateChangeEvent, NewTrickEvent, SessionClosed}
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import de.knockoutwhist.events.player.{PlayerEvent, ReceivedHandEvent}
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import de.knockoutwhist.player.Playertype.HUMAN
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import de.knockoutwhist.player.{AbstractPlayer, PlayerFactory}
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import de.knockoutwhist.rounds.{Match, Round, Trick}
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import de.knockoutwhist.utils.events.{EventListener, SimpleEvent}
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import exceptions.*
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import logic.game.PollingEvents.{CardPlayed, LobbyCreation, LobbyUpdate, NewRound, NewTrick, ReloadEvent}
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import model.sessions.{InteractionType, UserSession}
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import model.users.User
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import java.util.UUID
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import scala.collection.mutable
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import scala.collection.mutable.ListBuffer
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import scala.concurrent.Promise as ScalaPromise
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class GameLobby private(
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val logic: GameLogic,
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val id: String,
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val internalId: UUID,
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val name: String,
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val maxPlayers: Int
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) extends EventListener {
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private val users: mutable.Map[UUID, UserSession] = mutable.Map()
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private val eventsPerPlayer: mutable.Map[UUID, mutable.Queue[PollingEvents]] = mutable.Map()
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private val waitingPromises: mutable.Map[UUID, ScalaPromise[PollingEvents]] = mutable.Map()
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private val lock = new Object
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lock.synchronized {
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logic.addListener(this)
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logic.createSession()
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}
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def registerWaiter(playerId: UUID): ScalaPromise[PollingEvents] = {
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val promise = ScalaPromise[PollingEvents]()
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lock.synchronized {
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val queue = eventsPerPlayer.getOrElseUpdate(playerId, mutable.Queue())
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if (queue.nonEmpty) {
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val evt = queue.dequeue()
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promise.success(evt)
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promise
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} else {
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waitingPromises.put(playerId, promise)
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promise
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}
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}
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}
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def removeWaiter(playerId: UUID): Unit = {
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lock.synchronized {
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waitingPromises.remove(playerId)
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}
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}
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def addUser(user: User): UserSession = {
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if (users.size >= maxPlayers) throw new GameFullException("The game is full!")
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if (users.contains(user.id)) throw new IllegalArgumentException("User is already in the game!")
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if (logic.getCurrentState != Lobby) throw new IllegalStateException("The game has already started!")
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val userSession = new UserSession(
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user = user,
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host = false
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)
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users += (user.id -> userSession)
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addToQueue(LobbyUpdate)
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userSession
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}
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override def listen(event: SimpleEvent): Unit = {
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event match {
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case event: ReceivedHandEvent =>
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addToQueue(NewRound)
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users.get(event.playerId).foreach(session => session.updatePlayer(event))
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case event: CardPlayedEvent =>
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addToQueue(CardPlayed)
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case event: TieTurnEvent =>
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addToQueue(ReloadEvent)
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users.get(event.player.id).foreach(session => session.updatePlayer(event))
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case event: PlayerEvent =>
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users.get(event.playerId).foreach(session => session.updatePlayer(event))
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case event: NewTrickEvent =>
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addToQueue(NewTrick)
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case event: GameStateChangeEvent =>
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if (event.oldState == MainMenu && event.newState == Lobby) {
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return
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}
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addToQueue(ReloadEvent)
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users.values.foreach(session => session.updatePlayer(event))
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case event: SessionClosed =>
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users.values.foreach(session => session.updatePlayer(event))
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case event: SimpleEvent =>
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users.values.foreach(session => session.updatePlayer(event))
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}
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}
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private def addToQueue(event: PollingEvents): Unit = {
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lock.synchronized {
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users.keys.foreach { playerId =>
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val q = eventsPerPlayer.getOrElseUpdate(playerId, mutable.Queue())
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q.enqueue(event)
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}
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val waiterIds = waitingPromises.keys.toList
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waiterIds.foreach { playerId =>
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val q = eventsPerPlayer.getOrElseUpdate(playerId, mutable.Queue())
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if (q.nonEmpty) {
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val evt = q.dequeue()
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val p = waitingPromises.remove(playerId)
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p.foreach(_.success(evt))
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}
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}
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}
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}
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/**
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* Start the game if the user is the host.
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* @param user the user who wants to start the game.
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*/
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def startGame(user: User): Unit = {
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val sessionOpt = users.get(user.id)
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if (sessionOpt.isEmpty) {
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throw new NotInThisGameException("You are not in this game!")
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}
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if (!sessionOpt.get.host) {
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throw new NotHostException("Only the host can start the game!")
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}
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if (logic.getCurrentState != Lobby) {
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throw new IllegalStateException("The game has already started!")
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}
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val playerNamesList = ListBuffer[AbstractPlayer]()
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users.values.foreach { player =>
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playerNamesList += PlayerFactory.createPlayer(player.name, player.id, HUMAN)
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}
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if (playerNamesList.size < 2) {
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throw new NotEnoughPlayersException("Not enough players to start the game!")
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}
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logic.createMatch(playerNamesList.toList)
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logic.controlMatch()
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}
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/**
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* Remove the user from the game lobby.
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* @param user the user who wants to leave the game.
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*/
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def leaveGame(userId: UUID): Unit = {
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val sessionOpt = users.get(userId)
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if (sessionOpt.isEmpty) {
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throw new NotInThisGameException("You are not in this game!")
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}
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users.remove(userId)
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addToQueue(LobbyUpdate)
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}
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/**
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* Play a card from the player's hand.
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* @param userSession the user session of the player.
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* @param cardIndex the index of the card in the player's hand.
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*/
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def playCard(userSession: UserSession, cardIndex: Int): Unit = {
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val player = getPlayerInteractable(userSession, InteractionType.Card)
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if (player.isInDogLife) {
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throw new CantPlayCardException("You are in dog life!")
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}
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val hand = getHand(player)
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val card = hand.cards(cardIndex)
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if (!PlayerUtil.canPlayCard(card, getRound, getTrick, player)) {
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throw new CantPlayCardException("You can't play this card!")
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}
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userSession.resetCanInteract()
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logic.playerInputLogic.receivedCard(card)
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}
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/**
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* Play a card from the player's hand while in dog life or skip the round.
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* @param userSession the user session of the player.
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* @param cardIndex the index of the card in the player's hand or -1 if the player wants to skip the round.
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*/
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def playDogCard(userSession: UserSession, cardIndex: Int): Unit = {
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val player = getPlayerInteractable(userSession, InteractionType.DogCard)
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if (!player.isInDogLife) {
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throw new CantPlayCardException("You are not in dog life!")
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}
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if (cardIndex == -1) {
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if (MatchUtil.dogNeedsToPlay(getMatch, getRound)) {
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throw new CantPlayCardException("You can't skip this round!")
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}
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logic.playerInputLogic.receivedDog(None)
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return
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}
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val hand = getHand(player)
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val card = hand.cards(cardIndex)
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userSession.resetCanInteract()
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logic.playerInputLogic.receivedDog(Some(card))
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}
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/**
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* Select the trump suit for the round.
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* @param userSession the user session of the player.
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* @param trumpIndex the index of the trump suit.
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*/
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def selectTrump(userSession: UserSession, trumpIndex: Int): Unit = {
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val player = getPlayerInteractable(userSession, InteractionType.TrumpSuit)
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val trumpSuits = Suit.values.toList
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val selectedTrump = trumpSuits(trumpIndex)
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userSession.resetCanInteract()
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logic.playerInputLogic.receivedTrumpSuit(selectedTrump)
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}
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/**
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*
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* @param userSession
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* @param tieNumber
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*/
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def selectTie(userSession: UserSession, tieNumber: Int): Unit = {
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val player = getPlayerInteractable(userSession, InteractionType.TieChoice)
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userSession.resetCanInteract()
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logic.playerTieLogic.receivedTieBreakerCard(tieNumber)
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}
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def returnToLobby(userSession: UserSession): Unit = {
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if (!users.contains(userSession.id)) {
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throw new NotInThisGameException("You are not in this game!")
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}
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val session = users(userSession.id)
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if (session != userSession) {
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throw new IllegalArgumentException("User session does not match!")
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}
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if (!session.host)
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throw new NotHostException("Only the host can return to the lobby!")
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logic.createSession()
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}
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//-------------------
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def getUserSession(userId: UUID): UserSession = {
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val sessionOpt = users.get(userId)
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if (sessionOpt.isEmpty) {
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throw new NotInThisGameException("You are not in this game!")
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}
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sessionOpt.get
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}
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def getPlayerByUser(user: User): AbstractPlayer = {
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getPlayerBySession(getUserSession(user.id))
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}
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def getPlayers: mutable.Map[UUID, UserSession] = {
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users.clone()
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}
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def getLogic: GameLogic = {
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logic
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}
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def getEventsOfPlayer(playerId: UUID): mutable.Queue[PollingEvents] = {
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eventsPerPlayer.getOrElseUpdate(playerId, mutable.Queue())
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}
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private def getPlayerBySession(userSession: UserSession): AbstractPlayer = {
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val playerOption = getMatch.totalplayers.find(_.id == userSession.id)
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if (playerOption.isEmpty) {
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throw new NotInThisGameException("You are not in this game!")
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}
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playerOption.get
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}
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private def getPlayerInteractable(userSession: UserSession, iType: InteractionType): AbstractPlayer = {
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if (!userSession.lock.isHeldByCurrentThread) {
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throw new IllegalStateException("The user session is not locked!")
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}
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if (userSession.canInteract.isEmpty || userSession.canInteract.get != iType) {
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throw new NotInteractableException("You can't play a card!")
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}
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getPlayerBySession(userSession)
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}
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private def getHand(player: AbstractPlayer): Hand = {
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val handOption = player.currentHand()
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if (handOption.isEmpty) {
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throw new IllegalStateException("You have no cards!")
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}
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handOption.get
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}
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private def getMatch: Match = {
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val matchOpt = logic.getCurrentMatch
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if (matchOpt.isEmpty) {
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throw new IllegalStateException("No match is currently running!")
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}
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matchOpt.get
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}
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private def getRound: Round = {
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val roundOpt = logic.getCurrentRound
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if (roundOpt.isEmpty) {
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throw new IllegalStateException("No round is currently running!")
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}
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roundOpt.get
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}
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private def getTrick: Trick = {
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val trickOpt = logic.getCurrentTrick
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if (trickOpt.isEmpty) {
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throw new IllegalStateException("No trick is currently running!")
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}
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trickOpt.get
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}
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def getUsers: Set[User] = {
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users.values.map(d => d.user).toSet
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}
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}
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object GameLobby {
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def apply(
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logic: GameLogic,
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id: String,
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internalId: UUID,
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name: String,
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maxPlayers: Int,
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host: User
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): GameLobby = {
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val lobby = new GameLobby(
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logic = logic,
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id = id,
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internalId = internalId,
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name = name,
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maxPlayers = maxPlayers
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)
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lobby.users += (host.id -> new UserSession(
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user = host,
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host = true
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))
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lobby
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}
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}
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